Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 16:06:27 Player: s0lid Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (5418) 5418 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 12232 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 57 Cogmind --------- Core Integrity 0/1300 Matter 110/300 Energy 25/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Advanced Power Amplifier Improved Heat Sink Advanced Matter Compressor (0) Improved Particle Charger Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Improved Particle Charger Improved Phase Shifter > --- WEAPON ----------- Advanced Variable Charge Gun Advanced Variable Charge Gun Coil Gun Lance > --- INVENTORY -------- Light Ion Engine Myomer Leg Wheel Wheel Improved Antigrav System Advanced Power Amplifier Improved Heat Sink Advanced Heat Sink Advanced Matter Compressor Improved Kinecellerator Makeshift ECM Suite Antimissile System Advanced Variable Charge Gun Advanced Variable Charge Gun Advanced Variable Charge Gun [Rating: 130] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Utility Visual Processing Unit Device Force Field Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Mining Claw Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 4 | . . . . 1 1 . . . . 2 Utility 6 | . . 2 . . 1 . . 2 1 . Weapon 2 | . . . 2 . . . . . . . Parts Attached 275 | 10 10 25 11 9 26 16 4 16 62 86 Power 41 | 1 2 4 1 3 4 3 1 2 10 10 Engine 19 | 1 2 4 1 2 3 1 . . 2 3 Core 9 | . . . . 1 1 2 1 2 1 1 Reactor 13 | . . . . . . . . . 7 6 Propulsion 79 | 4 2 6 . 1 7 1 . 4 20 34 Treads 11 | . 1 5 . 1 2 . . . 1 1 Leg 39 | . . . . . 5 1 . 3 12 18 Wheel 22 | 4 1 . . . . . . . 5 12 Hover 5 | . . . . . . . . 1 1 3 Flight 2 | . . 1 . . . . . . 1 . Utility 73 | 3 2 6 2 3 7 8 1 5 16 20 Device 48 | 2 2 2 . . 6 6 1 4 10 15 Storage 12 | 1 . 1 1 1 1 2 . 1 3 1 Processor 8 | . . 1 1 1 . . . . 2 3 Hackware . | . . . . . . . . . . . Protection 5 | . . 2 . 1 . . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 82 | 2 4 9 8 2 8 4 2 5 16 22 Energy Gun 23 | . 2 1 3 1 2 2 . 1 7 4 Energy Cannon 17 | . . 1 1 . . 1 1 4 2 7 Ballistic Gun 29 | 2 2 6 3 1 4 . . . 4 7 Ballistic Cannon 6 | . . . . . . . 1 . 3 2 Launcher 4 | . . 1 . . 2 1 . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 3 2 2 . . . . 2 1 Parts Lost 98 | . 1 3 . . 4 7 2 . 39 42 Power 17 | . . . . . 1 2 . . 7 7 Propulsion 36 | . 1 1 . . 1 3 . . 12 18 Utility 20 | . . 2 . . . . . . 12 6 Weapon 25 | . . . . . 2 2 2 . 8 11 Highest Loss Streak 17 | . 1 2 . . 4 3 2 . 7 17 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 99 98 99 99 96 90 84 96 72 77 Engine 6 | . 14 11 9 13 5 5 6 5 1 2 Core 2 | . . . . 1 6 4 6 5 . 1 Reactor 1 | . . . . . . . . . 5 4 Treads 6 | . . 18 18 22 10 . . . . 1 Leg 9 | . . . . . 12 22 13 16 10 9 Wheel 2 | . 27 3 . . . . . . 1 9 Device 13 | . 28 22 9 . 7 11 13 22 16 10 Storage 6 | . . 9 9 7 6 7 6 5 5 4 Processor 11 | . . 2 9 17 13 13 13 11 10 15 Protection 2 | . . 7 9 4 4 . . . . 1 Energy Gun 8 | . 10 5 . 15 12 12 13 8 4 1 Energy Cannon 2 | . . . . . . 3 5 8 4 3 Ballistic Gun 8 | . 17 15 35 15 12 . . . 6 3 Peak Build Rating 130 | 9 11 21 32 46 70 65 56 83 102 130 Average Rating 54 | 5 9 17 27 42 59 54 54 72 71 85 On Entrance 37 | . 9 9 20 32 46 56 54 56 82 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 114 | 13 13 26 33 54 69 70 73 100 114 110 Greatest Support 150 | 32 20 40 40 60 100 76 36 76 100 150 Greatest Overweight (x) 18 | 1 1 1 . . 1 1 2 2 18 8 Average Overweight (x) . | . . . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 5 8 10 15 15 15 15 20 20 15 Average Capacity 13 | 5 5 7 8 13 15 15 15 18 14 14 Most Carried 20 | 5 5 8 10 15 15 15 15 20 20 15 Average Carried 12 | 2 4 7 7 12 14 13 14 17 12 13 Final Capacity 20 | 5 5 8 10 15 15 15 15 20 15 5 Final Carried 20 | 4 5 8 10 15 13 15 14 20 15 5 Class Distribution -------------------- 54% | Scavenger-Gunner 10% | Mutant 9% | Scavenger-Mutant 9% | Tank 8% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Matter Collected 4815 | 278 167 611 548 198 596 318 35 170 1006 888 Remotely . | . . . . . . . . . . . Salvage Created 6781 | 150 143 1139 848 360 658 629 55 419 1359 1021 Parts 358 | 13 14 104 46 18 29 16 . 14 54 50 Haulers Intercepted 15 | . 2 3 4 1 1 . . 1 2 1 Recyclers Shooed 4 | . . . . . 1 . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 12 4 . . . Prevented 5 | . . . . . . . 5 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 112 | . 4 29 14 6 8 13 1 4 20 13 Melee 2 | . . . . . . . . . . 2 Guns 84 | . 4 24 14 6 7 10 1 2 15 1 Cannons 13 | . . . . . . . . 1 5 7 AOE 11 | . . 5 . . 1 3 . . . 2 Classes Destroyed 14 | 2 3 4 1 2 1 1 . . . . Worker 3 | . . 1 1 . 1 . . . . . Builder 10 | . . 5 1 . 1 . . 1 . 2 Tunneler 3 | 3 . . . . . . . . . . Hauler 15 | . 2 3 4 1 1 . . 1 2 1 Recycler 8 | 1 . 1 1 1 1 . . 1 1 1 Operator 1 | . . . . 1 . . . . . . Watcher 7 | . . 4 1 . . . . 1 1 . Swarmer 41 | . 3 19 6 4 . 3 . . 4 2 Grunt 22 | . 1 4 6 . . 3 . 2 3 3 Brawler 3 | . . . 1 . . 1 . . . 1 Duelist 1 | . . . . . . 1 . . . . Sentry 14 | . . 6 1 1 2 2 . . 1 1 Hunter 16 | . . . . . 4 2 1 . 5 4 Programmer 15 | . . . . 1 2 1 . 2 7 2 Best Kill Streak 9 | 4 3 9 9 4 2 4 1 3 4 3 Combat Bots Only 7 | . 3 6 7 4 2 4 1 2 4 3 Max Kills in Single Turn 4 | 1 1 4 2 1 1 2 1 2 1 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . 3 . . 1 2 . . . 2 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Hostile Shots Fired 1775 | . 33 131 47 36 234 113 12 14 570 585 Missed 600 | . 12 39 15 13 93 35 4 7 203 179 Damage Taken 16965 | . 225 1001 390 315 1790 931 83 195 5640 6395 Core 2857 | . 29 188 40 14 209 112 7 . 946 1312 Absorbed by Shields 1719 | . . . . . 329 471 63 161 695 . Redirected to Shielding 103 | . . . . . . . . . 103 . Ignored by Resistances 246 | . . . . . . . . . 246 . Core Remaining (%) 76 | 100 88 53 92 98 . . 61 100 17 . Volleys Fired 366 | 5 17 77 35 13 27 28 3 12 101 48 Largest 4 | 2 2 2 4 4 4 4 3 4 4 4 Hottest 324 | 40 88 79 92 168 163 199 166 324 324 297 Shots Fired 948 | 10 34 152 140 50 100 64 7 48 236 107 Gun 763 | 10 34 150 140 50 96 49 6 20 177 31 Cannon 170 | . . . . . . 7 1 28 59 75 Launcher 14 | . . 2 . . 4 8 . . . . Special 1 | . . . . . . . . . . 1 Kinetic 547 | 10 20 112 140 26 50 6 . 10 125 48 Thermal 337 | . 14 38 . 24 46 50 7 30 95 33 Explosive 7 | . . 2 . . 1 4 . . . . Electromagnetic 57 | . . . . . 3 4 . 8 16 26 Robot Hit Streak 21 | 5 6 15 8 20 12 7 7 10 21 8 Robot Miss Streak 5 | 1 5 2 3 1 2 5 1 1 2 3 Penetration Max 1 | . . . . . 1 . . . 1 . Secondary Targets 14 | . . 5 5 1 . . . . 3 . Max Gunslinging Chain 1 | . . 1 1 1 . . . . 1 . Shots Hit Robots 617 | 5 20 105 84 27 75 37 6 28 161 69 Core Hits 288 | 4 19 51 36 14 33 30 1 13 54 33 Critical Kills 3 | . . . . . . . . 1 . 2 Critical Parts Destroyed 8 | . . 1 . 1 . . . 2 4 . Critical Strikes 34 | . . 5 . 4 . 2 1 4 9 9 Burn 14 | . . 4 . 3 . 2 1 1 3 . Meltdown 2 | . . . . . . . . 1 . 1 Destroy 9 | . . 1 . 1 . . . 2 4 1 Blast 5 | . . . . . . . . . 2 3 Corrupt 1 | . . . . . . . . . . 1 Impale 3 | . . . . . . . . . . 3 Melee Attacks 12 | . . . . . . . . . . 12 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 12 | . . . . . . . . . . 12 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15068 | 65 209 2090 1411 473 1827 1189 136 914 4370 2384 Guns 10008 | 65 209 1684 1332 473 1377 653 136 396 3327 356 Cannons 3177 | . . . . . . 153 . 518 1016 1490 Explosions 1452 | . . 406 79 . 435 383 . . . 149 Melee 368 | . . . . . . . . . . 368 Ramming 63 | . . . . . 15 . . . 27 21 Kinetic 6841 | 65 90 1164 1332 170 673 68 . 209 2315 755 Thermal 6075 | . 119 520 . 303 897 738 136 593 1778 991 Explosive 780 | . . 406 . . 135 239 . . . . Electromagnetic 941 | . . . 79 . 107 144 . 112 250 249 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 368 | . . . . . . . . . . 368 Highest Corruption 13 | . . . . . . . . . 3 13 Average Corruption 3 | . . . . . . . . . 2 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 38 | . . . . . . . . . 19 19 Message Errors 9 | . . . . . . . . . 6 3 Matter Fused 9 | . . . . . . . . . 4 5 Heat Flow Errors 4 | . . . . . . . . . 2 2 Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 3 | . . . . . . . . . 1 2 Parts Fused 2 | . . . . . . . . . 1 1 Data Loss (minor) 5 | . . . . . . . . . 1 4 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 1 1 Overload Shots 15 | . . . . . . . 1 7 7 . Effects 2 | . . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . . 2 . Overflow Damage 187 | . . 21 . . 61 . . 23 28 54 Projectiles 77 | . . . . . . . . 23 28 26 Explosions 82 | . . 21 . . 61 . . . . . Melee 28 | . . . . . . . . . . 28 Knockbacks 17 | . . . . . . . . 2 9 6 Impact . | . . . . . . . . . . . Kinetic 17 | . . . . . . . . 2 9 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 470 | . . 41 . . 275 78 . . . 76 Shots 10 | . . 1 . . 4 4 . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 4 | . . . . . 1 . . . 2 1 Kicked 3 | . . . . . 1 . . . 2 . Crushed . | . . . . . . . . . . . Highest Temperature 463 | . 180 163 126 291 381 206 18 222 427 463 Average Temperature 98 | . 62 62 48 99 128 79 12 89 107 153 Received Heat Transfer 1677 | . 96 192 180 12 168 112 . 29 720 168 Effects 13 | . . . . . 5 . . . 4 4 Shutdowns 5 | . . . . . 2 . . . 1 2 Interference 7 | . . . . . 2 . . . 3 2 Matter Decay 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . 2 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . 1 . 1 Parts Melted 28 | . . 2 . 1 3 6 1 8 2 5 Heat Transferred 10147 | . 150 1443 . 814 1558 1406 309 1007 2546 914 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Peak Influence 728 | 20 161 728 571 166 176 . . 61 201 160 Initial 307 | . 13 63 307 137 16 . . . 9 14 Average 112 | 8 96 331 302 94 71 . . 11 67 36 Maximum Alert Level 3 | . . 3 2 . . . . . 1 . Low Security (%) 84 | 100 100 29 20 100 100 . . 100 98 100 Level 1 10 | . . 39 60 . . . . . 1 . Level 2 4 | . . 24 19 . . . . . . . Level 3 . | . . 6 . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 2 1 4 2 3 . . 2 8 3 Investigation 3 | . 1 . . . . . . . 2 . Extermination 10 | . . . . 1 2 . . 1 4 2 Reinforcement 9 | . 1 1 1 1 1 . . 1 2 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Distress Signals 7 | . . 2 2 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 210 | . 14 47 26 6 19 16 1 6 42 33 Peak Tracking Total 7 | . 6 7 5 4 5 7 1 2 7 7 Tactical Retreats 25 | . 1 6 2 . . 2 . . 9 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Traps Triggered 10 | . . . . 1 2 . . 1 . 6 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . . 5 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Machines Disabled 12 | . . 2 4 . 5 . . . 1 . Max in Single Turn 5 | . . 1 1 . 5 . . . 1 . Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Machines Accessed 33 | . 7 7 3 5 2 . . 2 5 2 Terminals 24 | . 6 7 2 3 1 . . . 3 2 Fabricators 2 | . . . . . . . . . 2 . Repair Stations 2 | . . . . 1 . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . Total Hacks 90 | . 26 13 11 11 10 . . 2 12 5 Successful 43 | . 14 5 7 6 7 . . 1 2 1 Failed 47 | . 12 8 4 5 3 . . 1 10 4 Catastrophic 10 | . 2 3 1 3 . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 35 | . 13 7 6 6 3 . . . . . Terminals 71 | . 25 13 7 9 5 . . . 7 5 Fabricators 5 | . . . . . . . . . 5 . Repair Stations 2 | . . . . 1 . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 9 | . . . 4 . 5 . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . Terminal Hacks 22 | . 8 4 2 3 2 . . . 2 1 Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 4 | . 1 2 . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . Alert Level 2 | . . . . . 1 . . . 1 . Unreport Threat 5 | . 1 1 2 . . . . . . 1 Locate Traps 4 | . 3 . . . . . . . 1 . Dispatch Records 2 | . 1 . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . 4 . 4 . . . . . Insert Component 4 | . . . 2 . 2 . . . . . Analyze 4 | . . . 2 . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 12 | . 6 1 1 3 1 . . . . . Terminals 11 | . 5 1 1 3 1 . . . . . Track 2 | . . . . 1 1 . . . . . Assimilate 1 | . 1 . . . . . . . . . Botnet 7 | . 4 1 1 1 . . . . . . Operators 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 6 7 3 5 2 . . 1 5 2 Full Trace Events 3 | . 1 . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 2 . 2 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 40 | . . . . . . 40 . . . . Highest-Rated Ally 20 | . . . . . . 20 . . . . Total Orders 2 | . . . . . 2 . . . . . EXPLORE 2 | . . . . . 2 . . . . . Ally Attacks 12 | . . . . . . 12 . . . . Total Damage 179 | . . . . . . 179 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . 3 1 . . . Drone Launches 4 | . . . . . 4 . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Turns Passed 10585 | 95 343 1069 658 1218 930 1139 1082 1178 1779 1094 Spaces Moved 5289 | 62 296 553 287 574 466 731 485 479 760 596 Core 39 | 2 . . . . . . . . 29 8 Treads 1331 | . . 293 287 574 158 . . . 4 15 Legs 2827 | . . . . . 308 731 485 479 603 221 Wheels 1067 | 60 296 260 . . . . . . 124 327 Hover 25 | . . . . . . . . . . 25 Flight . | . . . . . . . . . . . Fastest Speed 46 | 50 80 80 170 170 120 120 190 190 50 46 Average Speed 152 | 96 80 132 170 170 136 131 219 205 163 118 Slowest Speed 950 | 100 95 170 170 170 190 190 260 260 950 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 67 49 28 14 22 82 57 12 22 15 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 . 1 . Scrap Searched 7 | . . . . . . 4 3 . . . Spaces Dug 2 | . . . . . . . . . . 2 Terrain Destroyed 158 | . . 19 . . 49 37 1 1 11 40 Melee . | . . . . . . . . . . . Projectile 40 | . . . . . 1 2 1 1 10 25 AOE 116 | . . 19 . . 48 35 . . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Total 7039 | 85 373 746 377 787 698 853 503 649 1107 861 Wait 802 | . 36 59 14 177 149 40 5 117 139 66 Move 5279 | 61 295 552 286 573 465 730 484 478 759 596 Hop . | . . . . . . . . . . . Pick Up 105 | 5 4 12 14 7 7 8 3 11 15 19 Fast Attach 136 | 8 3 6 3 4 9 3 . 7 39 54 Attach 53 | . . 3 3 2 3 5 2 2 14 19 Detach 27 | 1 1 2 2 2 . 1 . 1 10 7 Swap 86 | 2 7 16 5 3 14 8 2 7 9 13 Drop 143 | 3 10 19 15 6 23 4 4 14 19 26 Fire 366 | 5 17 77 35 13 27 28 3 12 101 48 Melee 12 | . . . . . . . . . . 12 Ram 1 | . . . . . . . . . . 1 Kick 3 | . . . . . 1 . . . 2 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 26 | . . . . . . 26 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 12) 96 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Scavenger-Mutant 345 | -10/Materials | Discovered new exit (range 6) 413 | -10/Materials | Discovered new exit (range 16) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Utility x2 625 | -9/Materials | Build established: Mutant 712 | -9/Materials | Discovered new exit (range 11) 1108 | -9/Materials | Discovered new exit (range 10) 1446 | -9/Materials | Discovered new exit (range 18) 1508 | -9/Materials | Entered another Materials area 1508 | -8/Materials | Evolved 2 slots: Weapon x2 1626 | -8/Materials | Destroyed 7 combat bots 1671 | -8/Materials | Garrison activated, responded to threat 1709 | -8/Materials | Discovered new exit (range 16) 1774 | -8/Materials | Build established: Tank 2163 | -8/Materials | Identified exit to Factory 2166 | -8/Materials | Entered Factory 2166 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2874 | -7/Factory | Build established: Gunner 3314 | -7/Factory | Discovered new exit (range 5) 3384 | -7/Factory | Entered another Factory area 3384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3405 | -6/Factory | Build established: Scavenger-Gunner 4144 | -6/Factory | Build established: Scavenger-Tank 4229 | -6/Factory | Discovered new exit (range 18) 4303 | -6/Factory | Lost 4 parts (1p1n2w) 4314 | -6/Factory | Entered Lower Caves 4368 | -6/Lower Caves | Lost 3 parts (1n2w) 4667 | -6/Lower Caves | Build established: Scavenger-Gunner 4711 | -6/Lower Caves | Identified exit to Lower Caves 4722 | -6/Lower Caves | Learned Factory security intel 4762 | -6/Lower Caves | Learned location of 1 exit from Factory 4867 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5193 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5453 | -6/Lower Caves | Entered another Lower Caves area 5461 | -6/Lower Caves | Discovered new exit (range 8) 5825 | -6/Lower Caves | Learned 8 Factory zone layouts 6535 | -6/Lower Caves | Entered Factory 6535 | -5/Factory | Evolved 2 slots: Utility x2 6536 | -5/Factory | Identified exit to Factory 7713 | -5/Factory | Entered another Factory area 7713 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7976 | -4/Factory | Spotted B-86 Titan 8138 | -4/Factory | Lost 7 parts (1p2n2u2w) 8187 | -4/Factory | Lost 3 parts (2n1u) 8283 | -4/Factory | Lost 3 parts (2n1u) 8534 | -4/Factory | Build established: Tank 8542 | -4/Factory | Core integrity fell below 50% 8579 | -4/Factory | Lost 3 parts (1n1u1w) 9046 | -4/Factory | Build established: Scavenger-Gunner 9294 | -4/Factory | Lost 5 parts (1p1n1u2w) 9446 | -4/Factory | Core integrity fell below 20% 9453 | -4/Factory | Discovered new exit (range 14) 9492 | -4/Factory | Entered Research 9492 | -3/Research | Evolved 2 slots: Propulsion x2 9513 | -3/Research | Lost 6 parts (1p3n1u1w) 9893 | -3/Research | Lost 3 parts (1p2w) 9899 | -3/Research | Spotted B-86 Titan 9976 | -3/Research | Lost 3 parts (1u2w) 10154 | -3/Research | Lost 16 parts (3p7n2u4w) 10400 | -3/Research | Spotted B-86 Titan 10505 | -3/Research | Core integrity fell below 50% 10552 | -3/Research | Lost 17 parts (3p8n3u3w) 10577 | -3/Research | System corruption reached 10% 10581 | -3/Research | Core integrity fell below 20% 10586 | -3/Research | Destroyed by B-86 Titan with Railgun Last Messages --------------- 10578_ Slammed into P-80 Master. 10579_ Penetrated by Slug. 10579_ Slug penetrates Door. 10579_ Penetrated by Slug. 10579_ Wheel destroyed. 10580_ Slug penetrates H-77 Assassin. 10580_ Penetrated by Slug. 10580_ Imp. Antigrav System destroyed. 10582_ Dropped Lrg. Storage Unit. 10582_ Linear Gravjet destroyed. 10582_ Penetrated by Slug. 10582_ Slug penetrates P-80 Master. 10582_ Penetrated by Slug. 10582_ Slug penetrates P-80 Master. 10582_ P-80 Master resets H-77 Assassin, system corruption cleaned. 10585_ System corrupted: Matter fused (-7). 10585_ Penetrated by Slug. 10585_ Slug penetrates A-15 Conveyor. 10586_ Slug penetrates Wall. 10586_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????H???????????????????????????????????? | | ??????????????????????????????##########?????????? | | ??????????????????????????????# "T #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ??????????????????????????????# #?????????? | | ?????????????#????????????????# #?????????? | | ?????????????# ??????????????# #?????????? | | ?????????????# ###+#############;####?????????? | | ?????????????# p[% p #?????????? | | ?????????????# p !!h #?????????? | | ?????????????# w !h! #?????????? | | ?????????????# @ A #?????????? | | ???????????????############# #?????????? | | ?????????????????????####??#[ ""Y"" #?????????? | | ?????????????#########T #### ! """"" #?????????? | | ?????????????# ? | | ?????????????# ? | | ?????????????# ? | | ?????????????# ### ? | | ?????????######+##########""############## ##?? | | ?????????# #?# #??????? #??? | | ?????????# #?# #???????? #??? | | ?????????# """ """ #?# ? ?????????? #??? | | ?????????# """ """ #?# ? ????????????? #??? | | ?????????# """ """ ####+"#"#???????????????#??? | | ?????????# + #??????????????????? | | ?????????# #### #??????????????????? | | ?????????# """ """ #??# #??????????????????? | | ?????????# """ """ #??# #??????????????????? | | ?????????# """ """ #??# #??????????????????? | | ?????????# #??# #??????????????????? | | ?????????# #??# #??????????????????? | | ?????????##############??# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# |%=########???????????? | | ?????????????????????????# %# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 860 Matter Stores 300 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Power Amplification 20 Armor Coverage 600 Resistance: KI 25 Power Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 18 Target Analysis 11 Recoil Reduction 4 Particle Charging 20 Kinecelleration 40 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Drone Bay | -6/Factory | Scanalyzed Energy Well | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterFortressLegs Manual? 0 Play Time 01:50:36 Cumulative 195.2 hours Start 2024.09.13 @ 14:37:39 End 2024.09.14 @ 16:06:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8a74db9-4971-43e2-932b-bbbc1082f619