Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 10:15:54 Player: noklam Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1351) 1351 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3201 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 253/325 System Corruption 1% Temperature Warm (116) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Titanium Leg Cesium-ion Thruster Large Battery (200) Advanced Targeting Computer Shield Generator Improved EM Shotgun EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Shock Bomb Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Titanium Leg Heat Sink Large Battery Advanced Targeting Computer Shield Generator Improved EM Shotgun EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Shock Bomb Launcher Improved Datajack [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Advanced Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 48 | 8 8 14 18 Power 9 | 1 2 2 4 Engine 7 | 1 2 2 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 11 | 4 1 2 4 Treads 2 | 2 . . . Leg 9 | 2 1 2 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 4 1 Device 1 | . 1 . . Storage 5 | 1 3 1 . Processor 4 | . . 3 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 2 1 6 9 Energy Gun 5 | 1 . . 4 Energy Cannon 3 | . . . 3 Ballistic Gun 5 | 1 1 2 1 Ballistic Cannon 4 | . . 4 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 11 | . 1 . 10 Power 1 | . . . 1 Propulsion 4 | . 1 . 3 Utility . | . . . . Weapon 6 | . . . 6 Highest Loss Streak 10 | . 1 . 10 To Critical Strikes . | . . . . Average Backups 8 | 2 5 9 10 Power . | . 1 . 1 Propulsion 1 | 1 1 1 1 Utility 3 | . . 4 3 Weapon 2 | . 2 2 3 Tool/Special . | . . . . Unused Backups 17 | . 3 3 11 Power 5 | . 1 1 3 Propulsion 2 | . . . 2 Utility 3 | . 1 . 2 Weapon 6 | . 1 2 3 Tool/Special 1 | . . . 1 Average Slot Usage (%) 94 | . 98 96 87 Engine 11 | . 14 11 10 Treads 2 | . 7 2 . Leg 18 | . 19 19 15 Device 3 | . 12 1 . Storage 11 | . 14 11 9 Processor 17 | . . 20 27 Energy Gun 2 | . 4 . 5 Energy Cannon 2 | . . . 9 Ballistic Gun 10 | . 23 8 3 Ballistic Cannon 12 | . . 22 4 Peak Build Rating 34 | 6 7 26 34 Average Rating 19 | 4 6 22 27 On Entrance 9 | . 6 7 26 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 88 | 14 88 45 50 Greatest Support 40 | 40 40 40 34 Greatest Overweight (x) 12 | 4 2 5 12 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 Average Capacity 11 | 7 8 12 15 Most Carried 15 | 4 8 15 15 Average Carried 8 | 2 5 9 10 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 4 5 14 15 Class Distribution -------------------- 55% | Gunner 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1498 | 192 246 644 416 Remotely . | . . . . Salvage Created 1395 | . 274 668 453 Parts 88 | . 18 46 24 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 43 | . 10 26 7 Guns 19 | . 10 6 3 Cannons 22 | . . 20 2 AOE 2 | . . . 2 Classes Destroyed 8 | . 2 3 3 Tunneler 1 | . . . 1 Operator 1 | . . 1 . Watcher 1 | . . . 1 Swarmer 16 | . 6 10 . Grunt 13 | . 4 7 2 Duelist 1 | . . 1 . Sentry 12 | . . 8 4 Hunter 1 | . . . 1 Best Kill Streak 6 | . 3 6 2 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 320 | . 59 87 174 Missed 85 | . 22 24 39 Hits 235 | . 37 63 135 Melee 3 | . . 3 . Projectile 232 | . 37 60 135 Critical Strikes 5 | . . 1 4 Damage Taken 3148 | . 371 715 2062 Core 740 | . 44 145 551 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 130 | . . 130 . Core Remaining (%) 81 | 100 82 63 . Volleys Fired 115 | . 45 51 19 Largest 3 | . 2 3 3 Hottest 201 | . 70 111 201 Shots Fired 266 | . 90 143 33 Gun 143 | . 90 32 21 Cannon 123 | . . 111 12 Launcher . | . . . . Special . | . . . . Kinetic 217 | . 71 143 3 Thermal 25 | . 19 . 6 Explosive . | . . . . Electromagnetic 24 | . . . 24 Robot Hit Streak 28 | . 11 12 28 Robot Miss Streak 9 | . 5 9 1 Penetration Max . | . . . . Secondary Targets 5 | . 3 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 171 | . 36 107 28 Core Hits 103 | . 15 71 17 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2538 | . 450 1357 731 Guns 1044 | . 449 243 352 Cannons 1335 | . . 1107 228 Explosions 94 | . . . 94 Melee . | . . . . Ramming 65 | . 1 7 57 Kinetic 1679 | . 314 1350 15 Thermal 329 | . 135 . 194 Explosive . | . . . . Electromagnetic 465 | . . . 465 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Matter Fused 4 | . . . 4 Energy Discharges 2 | . . . 2 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 19 | . . 19 . Impact . | . . . . Kinetic 19 | . . 19 . Secondary . | . . . . Self-Inflicted Damage 87 | . . . 87 Shots 2 | . . . 2 Rammed 2 | . . . 2 Targets Rammed 11 | . 1 1 9 Kicked 9 | . 1 1 7 Crushed . | . . . . Highest Temperature 381 | . 81 381 171 Average Temperature 79 | . 38 87 71 Received Heat Transfer 942 | . 126 159 657 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 3 . . Heat Transferred 753 | . 555 . 198 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 84 | 100 100 68 100 Level 1 15 | . . 31 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 343 | . 131 343 121 Initial 121 | . . . 121 Average 86 | . 31 149 28 Influence Increases 1306 | . 251 783 272 Destroy 0b10 Robot/C 860 | . 200 520 140 Destroy 0b10 Robot/NC 15 | . . 5 10 Destroy Leader 242 | . 40 150 52 Successful Hack 13 | . 10 3 . Disable Machine 30 | . . 15 15 Destroy Structure 11 | . 1 . 10 Lose Combat Pursuer 135 | . . 90 45 Influence Decreases 1219 | . 251 494 474 Entered New Map 168 | . . . 168 Time Decay 980 | . 241 494 245 Lost Part 71 | . 10 . 61 Squads Dispatched 8 | . 2 4 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 3 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 19 44 12 Peak Tracking Total 7 | . 6 7 5 Tactical Retreats 7 | . . 5 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 4 6 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . 1 2 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 24 | . 8 14 2 Successful 18 | . 8 10 . Failed 5 | . . 3 2 Catastrophic 1 | . . 1 . Database Lockouts 1 | . . 1 . Manual 1 | . 1 . . Terminals 8 | . 2 4 2 Fabricators . | . . . . Repair Stations 5 | . 1 4 . Recycling Units 9 | . 5 4 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 5 | . 2 3 . Record 1 | . . 1 . Emergency Access Points 1 | . . 1 . Scanalyzer Index 1 | . 1 . . Alert Level 1 | . . 1 . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 1 4 . Scan Component 3 | . 1 2 . Repair 2 | . . 2 . Recycling Unit Hacks 7 | . 5 2 . Process 1 | . 1 . . Report Inventory 4 | . 2 2 . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 2 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . 2 . Time 76 | . . 76 . Parts Recycled . | . . . . Recycled Matter 175 | . 175 . . Retrieved Matter 175 | . 175 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 888 | . . 26 862 Optics 26 | . . 26 . Machine Analysis 862 | . . . 862 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3538 | 149 804 1723 862 Spaces Moved 1739 | 101 474 803 361 Core 23 | 8 . 1 14 Treads 233 | 38 107 88 . Legs 1483 | 55 367 714 347 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 130 120 Average Speed 165 | 133 130 173 202 Slowest Speed 650 | 250 320 300 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 5 51 58 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . . 9 Melee . | . . . . Projectile 1 | . . . 1 AOE 8 | . . . 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2159 | 112 572 1022 453 Wait 170 | . 20 122 28 Move 1736 | 100 473 802 361 Hop . | . . . . Pick Up 31 | 2 6 13 10 Fast Attach 28 | 8 3 11 6 Attach 15 | . 4 1 10 Detach 15 | 2 5 5 3 Swap 11 | . 5 4 2 Drop 27 | . 10 12 5 Fire 115 | . 45 51 19 Melee . | . . . . Ram 2 | . . . 2 Kick 9 | . 1 1 7 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 7) 754 | -10/Materials | Discovered new exit (range 8) 954 | -10/Materials | Entered another Materials area 954 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1212 | -9/Materials | Discovered new exit (range 5) 1549 | -9/Materials | Build established: Gunner 1693 | -9/Materials | Discovered new exit (range 4) 2242 | -9/Materials | Central database locked down 2570 | -9/Materials | Repaired Flak Cannon 2609 | -9/Materials | Repaired Titanium Leg 2677 | -9/Materials | Entered another Materials area 2677 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2897 | -8/Materials | Core integrity fell below 50% 2923 | -8/Materials | Core integrity fell below 20% 2958 | -8/Materials | Lost 10 parts (1p3n6w) 3388 | -8/Materials | Discovered new exit (range 3) 3539 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03480_ Kicked U-05 Engineer out of the way. 03481_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03481_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03492_ Y-45 Defender destroyed. 03495_ Acquired 23 matter. 03497_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 03501_ Dropped Lgt. Deuterium Engine. 03501_ Acquired Lgt. Deuterium Engine. 03521_ Chain reaction triggered in Lgt. Nuclear Core. 03521_ G-47 Trooper destroyed. 03521_ Hadron Collector disabled. 03521_ T-07 Excavator destroyed. 03522_ K-01 Serf collects debris. 03526_ Critical hit (Burn: +37). 03526_ K-01 Serf collects debris. 03537_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #?????????????????????????????? | | ! 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