Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.12 @ 08:18:33 Player: xerxia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (745) 745 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 2675 Bonus ------- Follower Combat Kills 20 Cogmind --------- Core Integrity 0/400 Matter 254/300 Energy 60/100 System Corruption 0% Temperature Warning (367) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Improved Heat Sink Large Storage Unit Beam Rifle Particle Gun Storm Laser Advanced Beam Cannon Shotgun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Phasing AFG > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Heavy Ion Engine Heavy Ion Engine Heat Sink Improved Heat Sink Large Storage Unit Beam Rifle Particle Gun Light Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Rocket Launcher Mining Laser [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 27 | 6 2 1 4 . 6 8 Power 5 | 1 . 1 2 . . 1 Engine 4 | 1 . . 2 . . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 2 | 2 . . . . . . Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 2 . . . 6 1 Device 8 | . 1 . . . 6 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 . . 2 . . 6 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 2 . . . . . 3 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 . Parts Lost 7 | . . 1 . . . 6 Power 3 | . . 1 . . . 2 Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 5 | . . 1 . . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 88 99 87 88 88 86 Engine 11 | . 14 . 10 11 11 17 Core 8 | . . 12 11 11 11 4 Treads 22 | . 28 28 22 22 22 21 Device 10 | . 3 14 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 Energy Gun 8 | . . . 10 11 11 9 Energy Cannon 8 | . . . 8 11 11 10 Ballistic Gun 5 | . 28 28 3 . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 10 26 28 41 41 41 45 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 7 | . . . 1 1 1 7 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 Most Carried 15 | 5 9 12 15 15 15 15 Average Carried 12 | 1 5 11 14 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 1 9 12 15 15 15 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 534 | 216 72 63 40 . 57 86 Remotely . | . . . . . . . Salvage Created 779 | . 147 177 46 . . 409 Parts 47 | . 16 10 3 . . 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 5 4 1 . . 11 Guns 11 | . 5 4 . . . 2 Cannons 6 | . . . 1 . . 5 AOE 4 | . . . . . . 4 Classes Destroyed 4 | . 3 . . . . 1 Watcher 1 | . 1 . . . . . Swarmer 8 | . 3 . . . . 5 Grunt 12 | . 2 4 1 . . 5 Duelist 1 | . . . . . . 1 Best Kill Streak 7 | . 3 2 1 . . 7 Combat Bots Only 7 | . 3 2 1 . . 7 Max Kills in Single Turn 2 | . 1 1 1 . . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1662 | . 54 239 103 . . 1266 Core 446 | . 6 36 26 . . 378 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 225 | . . . . . 225 . Core Remaining (%) 91 | 100 . 83 . . . . Volleys Fired 57 | . 16 17 2 . . 22 Largest 2 | . 2 2 2 . . 2 Hottest 124 | . 40 40 124 . . 124 Shots Fired 112 | . 32 34 4 . . 42 Gun 86 | . 32 34 2 . . 18 Cannon 22 | . . . 2 . . 20 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 74 | . 32 34 . . . 8 Thermal 34 | . . . 4 . . 30 Explosive 4 | . . . . . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 14 10 1 . . 30 Robot Miss Streak 3 | . 3 1 1 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 89 | . 23 28 2 . . 36 Core Hits 52 | . 12 12 1 . . 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1593 | . 183 240 42 . . 1128 Guns 652 | . 183 240 . . . 229 Cannons 410 | . . . 42 . . 368 Explosions 531 | . . . . . . 531 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 521 | . 183 240 . . . 98 Thermal 541 | . . . 42 . . 499 Explosive 531 | . . . . . . 531 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 19 | . . . . . . 19 Projectiles 19 | . . . . . . 19 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . . . . . 22 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 516 | . 6 17 48 . . 516 Average Temperature 213 | . 6 5 30 . . 267 Received Heat Transfer 867 | . 24 213 . . . 630 Effects 6 | . . . . . . 6 Energy Bleed 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1073 | . . . 74 . . 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 162 | . 162 143 87 28 . . Initial 53 | . . 53 46 28 . . Average 84 | . 97 128 60 28 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 9 4 6 . . 19 Peak Tracking Total 7 | . 4 2 5 . . 7 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . . 1 2 . . . Terminals 3 | . . 1 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . 2 5 . . . Successful 3 | . . 1 2 . . . Failed 4 | . . 1 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 7 | . . 2 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 2 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 3 Highest-Rated Group 40 | . . . . 40 40 40 Highest-Rated Ally 16 | . . . . 16 16 16 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 152 | . . . . . . 152 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 2 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3455 | 58 352 304 283 116 1647 695 Spaces Moved 1488 | 38 185 159 122 49 680 255 Core 14 | 13 . . . . . 1 Treads 1474 | 25 185 159 122 49 680 254 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 160 Average Speed 216 | 122 160 160 219 240 240 239 Slowest Speed 400 | 160 160 160 240 240 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 41 51 20 19 77 54 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 2 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 26 | . . . . . . 26 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 26 | . . . . . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1631 | 50 216 182 135 48 699 301 Wait 14 | . 3 2 . . . 9 Move 1482 | 37 184 158 121 48 679 255 Hop . | . . . . . . . Pick Up 34 | 7 10 4 6 . 5 2 Fast Attach . | . . . . . . . Attach 17 | 6 1 1 3 . 3 3 Detach 1 | . . . . . 1 . Swap 10 | . 1 . 1 . 3 5 Drop 16 | . 1 . 2 . 8 5 Fire 57 | . 16 17 2 . . 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered Mines 471 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 505 | -10/Mines | Discovered new exit (range 16) 691 | -10/Mines | Discovered new exit (range 15) 715 | -10/Mines | Entered Materials 715 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 716 | -9/Materials | Identified exit to Mines 755 | -9/Materials | Identified exit to Materials 998 | -9/Materials | Entered Mines 1010 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1083 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1114 | -9/Mines | Entered Zion 1114 | -7/Zion | Accompanied by 3 allies 1464 | -7/Zion | Found Prototype Device 1465 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1521 | -7/Zion | Learned location of Armory (-3) 1581 | -7/Zion | Given the Hacking Drone Bay 1581 | -7/Zion | Found Prototype Device 1582 | -7/Zion | Identified Hacking Drone Bay 1725 | -7/Zion | Found Prototype Device 1726 | -7/Zion | Identified Phasing AFG 1837 | -7/Zion | Learned Factory stockpile data 2151 | -7/Zion | Visited the Megawrench Repair Shop 2151 | -7/Zion | Megawrench repaired 8 parts 2683 | -7/Zion | Found Prototype Energy Gun 2725 | -7/Zion | Discovered new exit (range 16) 2761 | -7/Zion | Entered Proximity Caves 2761 | -6/Proximity Caves | Accompanied by 3 allies 2977 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3061 | -6/Proximity Caves | Destroyed 7 combat bots 3428 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3439 | -6/Proximity Caves | Core integrity fell below 50% 3451 | -6/Proximity Caves | Core integrity fell below 20% 3456 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03442_ Hvy. Ion Engine destroyed. 03443_ Hvy. Laser fries itself beyond repair. 03444_ Overheating: Energy bleed (-23). 03444_ Dropped Broken Hvy. Ion Engine. 03444_ S-27 Virus springs to life. 03445_ Carbon-fiber Leg fries itself beyond repair. 03445_ S-27 Virus springs to life. 03446_ Imp. Heat Sink broken. 03446_ Overheating: Short circuit. 03446_ Critical hit (Burn: +37). 03447_ The unstable cave ceiling collapses. 03447_ Dropped Broken Imp. Heat Sink. 03448_ Carbon-fiber Leg fries itself beyond repair. 03452_ G-50 Soldier heat short circuits Carbon-fiber Leg. 03454_ G-50 Soldier heat short circuits Adv. Heat Sink. 03454_ G-50 Soldier destroyed. 03455_ G-50 Soldier heat spikes uncontrollably. 03455_ Hvy. Laser fries itself beyond repair. 03455_ G-50 Soldier overheating. 03456_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###???????????????????????????????? | | ????????????#### ######??????????????????????????? | | ????????????# ##?????????????????????????? | | ???????###### #?????????????????????????? | | ???????# #?????????????????????????? | | ???????# ######?????????????????????????? | | ???????# #### ##??????????????????????????????? | | ???????????## #???????????????????????????????? | | ????????#### ##??????????????????????????????? | | ?????#### #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????## #??????????????????????????????? | | #?????# ##?????????????????????????????? | | ?????# ### ########??????????????????????? | | ?????# #?# # #??????????????????????? | | #????## ##?# *!# #????????????????????? | | ##???### #??# % @ #????????????????????? | | ###???# #??# s%g# #????????????????? | | ##??# #??# g s ##????????????????? | | #### #??# s #?????????????????? | | # # #?# #### # ???????????????? | | # ## #??"""""""# ### ??????????????? | | # ## ###### #? T + #?????????????????? | | # #####????# #" # ?????????????????? | | ###??????## # # ? ????????????????? | | #???????## +? +? ? ???????????????? | | #????????## ? #??? ??????????????? | | ####??????# ?"""" #????#???????????????? | | #?????? ????" #????????????????????? | | #??????? ?????? """"?????????????????????? | | ##### ?????????????????????????????????? | | #????#### ?????????????????????????????????? | | ##????????? ?????????????????????????????????? | | ##?????????? ?????????????????????????????????? | | #????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #?###????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ## ##?????????????????????????????????????????? | | ^ #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Cryofiber Web | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Energy Well | -7/Zion | Archive Mak. Thermal Plating | -7/Zion | Archive Drone Bay | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Spear | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Fission Core | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombCompositeShockpuncher Manual? 0 Play Time 00:29:48 Cumulative 50.6 hours Start 2022.05.12 @ 07:46:35 End 2022.05.12 @ 08:18:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 12 Adventurer 11 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4903dc92-25b2-4623-94d1-ef5dcb16bc7f