Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.12 @ 15:39:14 Player: Stavbearer Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (79) 395 Value Destroyed (2857) 2857 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 8349 Bonus ------- Friendly Fire -3 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 15% Temperature Cool (21) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Weight Redist. System Cloaking Device Makeshift Thermal Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Gravmag System Combat Airjet Gyrokinetic Inverter Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Cloaking Device Improved Focal Shield Advanced Thermal Shield System Shield > --- WEAPON ----------- Wave Gun Wave Gun Matter Neutralizer > --- INVENTORY -------- Improved Treads Gravmag System Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Medium Insulated Plating Advanced System Shield [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Utility Improved Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Slots Evolved 12 | . . . 2 2 2 2 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 8 | . . . 2 1 2 2 1 . . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 115 | 7 5 14 12 12 17 5 24 10 4 5 Power 12 | 1 1 2 1 . 3 1 1 2 . . Engine 4 | 1 1 1 1 . . . . . . . Core 8 | . . 1 . . 3 1 1 2 . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 3 7 4 7 4 . 5 1 1 . Treads 10 | . . 3 2 4 . . . . 1 . Leg 14 | 2 3 2 2 3 2 . . . . . Wheel . | . . . . . . . . . . . Hover 10 | . . 2 . . 2 . 5 1 . . Flight . | . . . . . . . . . . . Utility 37 | 2 . . 5 2 6 1 8 6 2 5 Device 16 | 1 . . 1 . 2 . 4 5 2 1 Storage 3 | 1 . . 1 1 . . . . . . Processor 7 | . . . 2 . 1 1 1 . . 2 Hackware 4 | . . . . . 2 . . . . 2 Protection 7 | . . . 1 1 1 . 3 1 . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 1 5 2 3 4 3 10 1 1 . Energy Gun 17 | 1 1 2 2 2 . 2 7 . . . Energy Cannon 2 | . . . . . . . 1 1 . . Ballistic Gun 4 | 1 . . . 1 . . 1 . 1 . Ballistic Cannon 8 | . . 3 . . 4 1 . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 2 . . . . Corrupted Parts 2 | . . . . . 1 . 1 . . . System Corruption 15 | . . . . . 9 . 6 . . . Parts Lost 57 | . . 2 1 3 4 . 19 . 24 4 Power 7 | . . 1 . 1 1 . 2 . 2 . Propulsion 12 | . . . 1 1 . . 4 . 6 . Utility 26 | . . . . . 3 . 6 . 13 4 Weapon 12 | . . 1 . 1 . . 7 . 3 . Highest Loss Streak 24 | . . 1 1 2 2 . 6 . 24 4 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 8 | 2 5 7 7 9 8 9 8 6 9 3 Power . | . 1 2 1 . . 1 1 . . . Propulsion 2 | 1 2 2 2 2 3 4 2 1 1 . Utility 3 | . 2 2 2 4 2 2 3 5 6 3 Weapon 1 | . . . 1 2 2 2 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 24 | . 2 4 2 6 3 1 2 . 1 3 Power 4 | . . . 2 . . . 1 . . 1 Propulsion 3 | . . 1 . 1 1 . . . . . Utility 12 | . 2 3 . 2 1 1 . . 1 2 Weapon 5 | . . . . 3 1 . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 98 99 95 96 99 91 93 92 20 Engine 3 | . 14 4 8 1 . . . . . . Core 5 | . . 8 2 7 5 6 4 9 9 . Treads 5 | . . 6 19 8 . . . . . . Leg 7 | . 28 11 . 14 13 . . . . . Hover 8 | . . 9 1 . 9 20 21 20 19 . Device 12 | . 14 14 11 14 10 12 11 20 18 3 Storage 8 | . 14 14 11 9 7 6 5 5 4 . Processor 11 | . . . 11 9 13 20 18 21 19 8 Hackware 5 | . . . . . 14 13 8 5 4 7 Protection 5 | . . . 10 12 3 6 5 . . . Energy Gun 10 | . 14 14 20 13 . 1 6 8 8 . Ballistic Gun 2 | . 14 2 . 4 . . . . 4 . Ballistic Cannon 4 | . . 10 1 . 14 11 . . . . Peak Build Rating 92 | 7 7 19 24 33 50 60 73 92 92 25 Average Rating 36 | 5 7 12 20 28 42 57 65 79 78 20 On Entrance 29 | . 7 7 11 20 33 50 60 45 92 2 Avg Prop Armor Cover (%) 8 | . . . 6 . 9 . 6 . . . Naked Turns 13 | . . . . . . . . . 13 . Heaviest Build 57 | 13 15 17 28 57 34 35 42 56 52 1 Greatest Support 60 | 20 20 40 40 60 45 36 47 42 42 3 Greatest Overweight (x) 3 | . . 1 2 1 1 . 1 1 3 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 20 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 9 5 Most Carried 10 | 3 8 8 8 10 10 10 10 10 10 5 Average Carried 8 | 2 5 7 7 9 8 9 8 6 9 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 3 8 8 8 10 10 10 10 10 5 4 Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Mutant 19% | Hacker-Mutant 7% | Hacker-Scout 6% | Scavenger-Skirmisher 5% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Matter Collected 2836 | 185 139 292 390 257 610 . 360 77 292 234 Remotely . | . . . . . . . . . . . Salvage Created 2848 | 109 169 375 516 626 335 45 302 89 282 . Parts 148 | 8 7 18 32 37 17 . 18 5 6 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Combat Hostiles Destroyed 68 | . 4 10 16 12 13 1 7 1 4 . Melee 4 | . . . . . . . 4 . . . Guns 42 | . 4 7 16 12 . . 1 . 2 . Cannons 17 | . . 3 . . 11 1 . . 2 . AOE 4 | . . . . . 2 . 2 . . . Classes Destroyed 13 | 2 1 3 1 3 2 . . . 1 . Worker 1 | . . . . 1 . . . . . . Tunneler 3 | 2 . . . . . . . 1 . . Recycler 4 | 1 . 1 . 2 . . . . . . Mechanic 1 | . . . . 1 . . . . . . Watcher 5 | . . . 1 3 1 . . . . . Swarmer 18 | . . 3 4 7 1 . 3 . . . Grunt 23 | . 4 4 7 . 6 . . . 2 . Duelist 2 | . . . . . . . . . 2 . Sentry 15 | . . 2 5 4 1 1 1 1 . . Demolisher 1 | . . . . . 1 . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 5 | . . . . . 2 . 3 . . . Assembled 3 | . . 1 . . 2 . . . . . Best Kill Streak 4 | 3 2 3 4 4 3 1 3 1 2 . Combat Bots Only 4 | . 2 3 4 4 3 1 3 1 2 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . 1 . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Hostile Shots Fired 632 | . 28 68 56 46 69 36 171 2 94 62 Missed 202 | . 7 21 12 17 24 20 55 . 22 24 Hits 430 | . 21 47 44 29 45 16 116 2 72 38 Melee 28 | . . 2 . . . . . . 26 . Projectile 402 | . 21 45 44 29 45 16 116 2 46 38 AOE 6 | . . 1 . . 2 . 3 . . . Critical Strikes 24 | . . 2 . 1 . . 8 . 13 . Part Disruptions 1 | . . . . . 1 . . . . . Damage Taken 8286 | . 285 640 565 521 644 124 2713 43 1997 754 Core 2268 | . 69 131 55 58 134 26 631 . 510 654 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 68 | . . . . 15 53 . . . . . Ignored by Resistances 113 | . . . . . . . 19 8 86 . Regen/Repaired (Parts) 129 | . . . 129 . . . . . . . Core Remaining (%) 72 | 100 . 20 86 89 80 96 36 . . . Volleys Fired 241 | 7 26 41 36 44 34 7 27 4 15 . Largest 3 | 2 2 2 2 2 2 2 2 3 3 . Hottest 267 | 70 70 105 126 126 80 115 171 267 197 . Shots Fired 473 | 14 52 81 72 88 68 14 42 9 33 . Gun 349 | 14 52 48 72 88 . 2 37 8 28 . Cannon 124 | . . 33 . . 68 12 5 1 5 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 194 | 7 26 43 . 26 68 12 2 . 10 . Thermal 243 | 7 26 38 72 62 . . 6 9 23 . Explosive . | . . . . . . . . . . . Electromagnetic 36 | . . . . . . 2 34 . . . Robot Hit Streak 36 | 2 9 11 36 22 11 6 5 4 7 . Robot Miss Streak 7 | 2 3 7 3 4 2 2 3 1 2 . Penetration Max 2 | . . . . 1 . . . . 2 . Secondary Targets 2 | . . 1 . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . Shots Hit Robots 302 | 8 30 49 57 56 37 6 32 4 23 . Core Hits 133 | 4 10 24 23 26 17 2 13 3 11 . Critical Kills 1 | . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | . 1 . 3 2 2 1 1 1 3 . Burn 7 | . 1 . 3 2 . . . . 1 . Meltdown 1 | . . . . . . . . 1 . . Destroy 2 | . . . . . . . . . 2 . Blast 3 | . . . . . 2 1 . . . . Impale 1 | . . . . . . . 1 . . . Melee Attacks 8 | . . . . . . . 8 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 8 | . . . . . . . 8 . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5958 | 97 385 715 972 1096 1023 176 881 105 508 . Guns 3566 | 97 385 432 972 1096 . 40 147 71 326 . Cannons 1787 | . . 283 . . 1023 136 129 34 182 . Explosions 372 | . . . . . . . 372 . . . Melee 233 | . . . . . . . 233 . . . Ramming . | . . . . . . . . . . . Kinetic 2305 | 48 200 362 . 405 1023 136 65 . 66 . Thermal 3307 | 49 185 353 972 691 . . 510 105 442 . Explosive . | . . . . . . . . . . . Electromagnetic 113 | . . . . . . 40 73 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 233 | . . . . . . . 233 . . . Highest Corruption 28 | . . 1 . 1 9 . 28 . 15 15 Average Corruption 11 | . . 1 . 1 9 . 20 . 10 15 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 42 | . . 2 . 1 7 . 18 . 1 13 Message Errors 15 | . . 1 . . 2 . 7 . . 5 Matter Fused 6 | . . . . . 1 . 4 . 1 . Heat Flow Errors 8 | . . 1 . . 1 . 4 . . 2 Energy Discharges 6 | . . . . . 2 . 1 . . 3 Parts Rejected 2 | . . . . . . . 2 . . . Data Loss (minor) 3 | . . . . 1 1 . . . . 1 Alerts 1 | . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 146 | . . . . . 20 . 126 . . . Projectiles 20 | . . . . . 20 . . . . . Explosions 126 | . . . . . . . 126 . . . Melee . | . . . . . . . . . . . Knockbacks 15 | . . 4 . . 10 . 1 . . . Impact . | . . . . . . . . . . . Kinetic 14 | . . 4 . . 9 . 1 . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 134 | . . . . . . . 134 . . . Shots 2 | . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 479 | 36 168 278 345 135 179 . 310 200 479 195 Average Temperature 89 | 17 58 80 98 38 34 . 131 77 214 91 Received Heat Transfer 1193 | . 165 207 159 54 141 42 60 9 221 135 Effects 7 | . . . 1 . . . 1 . 5 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 2 | . . . 1 . . . 1 . . . Interference 4 | . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 13 | . 2 . 2 6 . . . 2 1 . Heat Transferred 6689 | 148 629 815 2331 1591 . . 361 148 666 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 165 | 5 75 129 165 139 97 35 135 30 . . Initial 59 | . . 21 46 46 59 35 4 19 . . Average 44 | . 15 32 57 92 26 12 55 4 . . Influence Increases 2455 | 15 122 291 450 425 343 31 408 35 80 255 Destroy 0b10 Robot/C 1300 | . 80 180 320 240 220 20 140 20 80 . Destroy 0b10 Robot/NC 70 | 15 . 5 5 35 5 . . 5 . . Destroy Leader 320 | . 20 30 82 76 52 10 40 10 . . Successful Hack 75 | . 7 . 10 24 10 . 24 . . . Disable Machine 210 | . . 75 . 30 45 . 60 . . . Destroy Structure 135 | . . 1 3 5 11 1 114 . . . Lose Combat Pursuer 345 | . 15 . 30 15 . . 30 . . 255 Influence Decreases 2335 | 15 67 225 460 405 400 95 378 55 100 135 Entered New Map 320 | . . 34 75 65 72 39 6 21 8 . Time Decay 1669 | 15 67 180 375 310 308 56 182 34 42 100 Lost Part 346 | . . 11 10 30 20 . 190 . 50 35 Squads Dispatched 7 | . . . 1 1 3 . 1 . . 1 Investigation 1 | . . . . . 1 . . . . . Extermination 3 | . . . . . 2 . 1 . . . Reinforcement 2 | . . . 1 1 . . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Distress Signals 7 | . . . . 3 4 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 5 14 22 21 23 2 14 1 8 22 Peak Tracking Total 11 | . 2 3 4 5 5 1 7 1 7 11 Tactical Retreats 8 | . 1 . 1 1 . . 2 . . 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Traps Triggered 4 | . . . . 1 . . 3 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Machines Disabled 14 | . . 5 . 2 3 . 4 . . . Max in Single Turn 2 | . . 2 . 1 1 . 2 . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Machines Accessed 22 | . 1 . 4 5 5 1 6 . . . Terminals 13 | . 1 . 2 4 2 . 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 5 | . . . . 1 1 1 2 . . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 67 | . 5 . 14 15 14 1 18 . . . Successful 32 | . 2 . 10 5 8 . 7 . . . Failed 35 | . 3 . 4 10 6 1 11 . . . Catastrophic 8 | . 1 . . 2 1 1 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 15 | . 4 . 3 5 3 . . . . . Terminals 43 | . 5 . 7 14 7 . 10 . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . Recycling Units 12 | . . . . 1 2 1 8 . . . Scanalyzers 6 | . . . 3 . 3 . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 16 | . 2 . 3 4 3 . 4 . . . Record 1 | . . . . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Locate Traps 5 | . 1 . 1 1 . . 2 . . . Dispatch Records 1 | . . . . . 1 . . . . . Security Status 1 | . . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . . Zone Layout 4 | . . . 1 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . . . Scan Component 2 | . . . 2 . . . . . . . Repair 2 | . . . 2 . . . . . . . Recycling Unit Hacks 6 | . . . . 1 2 . 3 . . . Report Inventory 3 | . . . . 1 1 . 1 . . . Retrieve Matter 2 | . . . . . 1 . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 5 | . . . 3 . 2 . . . . . Insert Component 2 | . . . 1 . 1 . . . . . Analyze 2 | . . . 1 . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 1 . 3 4 3 1 6 . . . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . Time 64 | . . . 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 6 . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Active Infowar (turns) 4385 | 22 369 508 698 444 954 195 574 182 315 124 Optics 2052 | . . . . . 786 195 574 182 315 . Sensors 793 | . . . . . 246 195 352 . . . Terrain 549 | . . . . . . . . 160 265 124 Seismic 2822 | 22 369 508 698 444 409 . . 91 281 . Cloaking 422 | . . . . . . . 1 162 259 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Turns Passed 5237 | 89 369 508 1053 685 1009 195 574 182 352 221 Spaces Moved 3762 | 47 199 302 456 335 768 214 562 211 270 398 Core 424 | 2 . . . . . . . . 24 398 Treads 536 | . . 19 393 124 . . . . . . Legs 860 | 45 199 110 12 211 283 . . . . . Wheels . | . . . . . . . . . . . Hover 1942 | . . 173 51 . 485 214 562 211 246 . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 77 77 120 66 74 50 50 50 50 Average Speed 95 | 117 120 98 154 136 92 74 64 64 100 50 Slowest Speed 260 | 120 120 160 260 240 190 74 108 112 200 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 26 | 4 28 66 33 31 21 6 15 4 44 42 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 Known Exits Taken 3 | . . . . . . 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . 1 . Scrap Searched 8 | . . 1 . . . . . . 3 4 Spaces Dug 7 | . . . . . 6 1 . . . . Terrain Destroyed 73 | . . . . . 10 1 62 . . . Melee . | . . . . . . . . . . . Projectile 11 | . . . . . 10 1 . . . . AOE 62 | . . . . . . . 62 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Total 4904 | 64 279 433 726 475 997 234 709 245 322 420 Wait 565 | . 38 55 187 54 144 2 57 9 11 8 Move 3752 | 46 198 301 455 334 767 213 561 210 269 398 Hop . | . . . . . . . . . . . Pick Up 81 | 4 6 6 8 13 16 3 12 6 3 4 Fast Attach 37 | 6 . 1 4 4 3 1 12 1 3 2 Attach 42 | 1 . 1 3 2 6 2 10 7 6 4 Detach 6 | . . . . . 1 . 3 . 1 1 Swap 99 | . 5 17 22 12 12 4 9 7 11 . Drop 71 | . 6 11 11 12 14 2 9 1 3 2 Fire 241 | 7 26 41 36 44 34 7 27 4 15 . Melee 8 | . . . . . . . 8 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . Trap 1 | . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 7) 459 | -10/Materials | Entered Mines 589 | -10/Mines | Assembled infested the area 606 | -10/Mines | Met 8R-AWN 680 | -10/Mines | Learned Materials emergency access door positions 743 | -10/Mines | Build established: Scavenger-Mutant 784 | -10/Mines | Core integrity fell below 50% 949 | -10/Mines | Discovered new exit (range 12) 967 | -10/Mines | Entered Materials 967 | -9/Materials | Evolved 2 slots: Utility x2 1082 | -9/Materials | Repaired Seismic Detector 1149 | -9/Materials | Repaired Imp. Light Armor Plating 1529 | -9/Materials | Build established: Mutant 2016 | -9/Materials | Discovered new exit (range 3) 2020 | -9/Materials | Entered another Materials area 2020 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -8/Materials | Build established: Scavenger-Mutant 2665 | -8/Materials | Discovered new exit (range 8) 2705 | -8/Materials | Entered Factory 2705 | -7/Factory | Evolved 2 slots: Utility x2 3028 | -7/Factory | Build established: Hacker-Mutant 3709 | -7/Factory | Discovered new exit (range 7) 3714 | -7/Factory | Entered another Factory area 3714 | -6/Factory | Evolved 2 slots: Utility x2 3792 | -6/Factory | Spotted B-75 Beast 3892 | -6/Factory | Discovered new exit (range 15) 3908 | -6/Factory | Identified exit to Factory 3909 | -6/Factory | Entered another Factory area 3909 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4019 | -5/Factory | Build established: Hacker-Scout 4141 | -5/Factory | Crushed by falling debris 4164 | -5/Factory | System corruption reached 10% 4217 | -5/Factory | Lost 5 parts (1p1u3w) 4278 | -5/Factory | Core integrity fell below 50% 4303 | -5/Factory | Lost 6 parts (2n3u1w) 4462 | -5/Factory | Spotted B-75 Beast 4463 | -5/Factory | Discovered new exit (range 18) 4478 | -5/Factory | Identified exit to Factory 4483 | -5/Factory | Entered another Factory area 4483 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4508 | -4/Factory | Lost 5 parts (1p1n1u2w) 4573 | -4/Factory | Discovered new exit (range 17) 4663 | -4/Factory | Identified exit to Upper Caves 4665 | -4/Factory | Entered Upper Caves 4907 | -4/Upper Caves | Build established: Scavenger-Skirmisher 4950 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4995 | -4/Upper Caves | System corruption reached 10% 5008 | -4/Upper Caves | Discovered new exit (range 12) 5017 | -4/Upper Caves | Entered another Upper Caves area 5035 | -4/Upper Caves | Lost 24 parts (2p6n13u3w) 5035 | -4/Upper Caves | Core integrity fell below 50% 5171 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5234 | -4/Upper Caves | Core integrity fell below 20% 5238 | -4/Upper Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05167_ Acquired Mak. Power Source. 05171_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 05175_ Y-72 Warden: "REQUESTING BACKUP." 05183_ Dropped Com. Matter Pod. 05183_ Acquired Fire Trap. 05183_ Adv. Terrain Scanner destroyed. 05186_ Dropped Fire Trap. 05186_ Installed Fire Trap. 05188_ System corrupted: Energy discharge (-40). 05201_ System Shield destroyed. 05203_ System corrupted: Energy discharge (-25). 05217_ Penetrated by Slug. 05231_ C-45 Heavy ARC bursts open, deploying its payload. 05231_ G-67 Veteran unfolds itself. 05231_ I-47 Archangel unfolds itself. 05231_ Core Analyzer destroyed. 05233_ W&ZEIKDW|U7ITKHNCSK>5B3| 05235_ Adv. System Shield destroyed. Map ----- +----------------------------------------------------+ | ### ####??????# ##????# #??## ###??? | | #?## ##?????????# #????# ##?# ##????? | | #??## ####??????? ?# #??### ### ##?????? | | ##??####???# ???????## ##??## & ## ##??????? | | ##????#### ???????## #??## #???????? | | #????# ???#!#??#& #???????? | | ##??# ??# #####! ####????? ?? | | ## ### ??# ##### #??????????? | | ## ??### #???## ###???? ?????? | | # ????# #???## #????????????? | | ##### ###?# #?? ? #????????????? | | ###????# ?# ## #####????????????? | | ########## #?# #?????#??????????? | | ### ####?????????? ?? ??? | | ## #######????????????#? | | ## # ## "%" #????????? | | ### ! "" " """" # # #######?????????????? | | ### "" " """ # ######??????????????? | | ??# !!" " "" #??????????????? | | #?### """" " #??????????????? | | ???## "" "" #??????????????? | | ????# """" "" " ### #?????????????? | | ?#??# #### ###??#??????????? | | ????# """"!!""" g #?####???????????????? | | #?#?# """" """ g #????????????????????? | | ???## """ "" g @ #????????????????????? | | ??#?# " " "" #??????????????????? | | ????# " """" #?????????????????? | | ????# """ """ ##?????????????????? | | ????# ####??????????????????? | | ????# ##????????????????????? | | ????# #????????????????????? | | ????###### ### ????????????????????? | | ?#???????## #??# ???????????????????? | | ??????????### ##??###???????????????????? | | ??#?????????#### #????????????????????????? | | ???????????????## #????????????????????????? | | ???????? ???????# #????????????????????????? | | ???????????????? #????????????????????????? | | ???????????????? ??????????????????????? | | ???????????????#### ???????????????????? | | ??????? ???????#???### ### ??????????????????? | | #???????????????????#? #???? ??????????????????? | | ??????????????????????? #????????????????????????? | | ???????????????????????? ????????????????????????? | | ????????????????????????? ???????????????????????? | | ?? ??????????????????????? ??????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 28 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Cloak Strength 2 Armor Coverage 450 Resistance: KI 25 Resistance: TH 30 Resistance: EM 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 30 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 15% | -9/Materials Imp. Light Armor Plating | 37% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Throw Away The Key Challenges ------------ None Game ------ Seed DeflectorResetDetonator Manual? 0 Play Time 01:53:15 Cumulative 34.0 hours Start 2025.12.12 @ 13:44:24 End 2025.12.12 @ 15:39:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fc96be7-72b1-4962-ae20-6fc39129c902