Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.26 @ 22:34:27 // Winter2019/RPGLIKE Player: Asura Daeva Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3072) 3072 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6482 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 334/340 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (2) --- Light Treads Medium Treads > --- UTILITY (6) ------ Improved Heat Sink Advanced Weight Redist. System Advanced Signal Interpreter Matter Filter Kinecellerator System Backup Module > --- WEAPON (7) ------- Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Greatsword > --- INVENTORY (3) ---- Long-range Tractor Beam EM Pulse Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Advanced Signal Interpreter Matter Filter Kinecellerator System Backup Module > --- WEAPON ----------- Flak Gun Flak Gun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Greatsword > --- INVENTORY -------- Long-range Tractor Beam EM Pulse Cannon Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Long-range Tractor Beam Storage Medium Matter Pod Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 13 | 4 . 1 5 2 . 1 Power 1 | . . . . . . 1 Propulsion 1 | 1 . . . . . . Utility 5 | 1 . . 4 . . . Weapon 6 | 2 . 1 1 2 . . Parts Attached 73 | 8 10 7 7 17 4 20 Power 12 | 1 1 1 . 6 . 3 Engine 12 | 1 1 1 . 6 . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . . 2 . 3 Treads 7 | 2 . . . 2 . 3 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 3 . 6 . 2 7 Device 13 | . 1 . 4 . 2 6 Storage 1 | . 1 . . . . . Processor 3 | 1 1 . 1 . . . Hackware . | . . . . . . . Protection 3 | 1 . . 1 . . 1 Artifact . | . . . . . . . Weapon 34 | 3 6 6 1 9 2 7 Energy Gun 4 | 1 1 . . . . 2 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 20 | 2 . 4 1 7 2 4 Ballistic Cannon 3 | . 3 . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Highest Loss Streak 4 | . . . . . 4 . Average Slot Usage (%) 93 | . 99 99 99 93 92 82 Engine 8 | . 12 11 7 6 5 7 Treads 16 | . 25 23 15 12 11 10 Device 13 | . 4 . 9 18 18 22 Storage 2 | . 1 11 4 . . . Processor 11 | . 16 11 15 12 12 5 Protection 4 | . 1 . 7 6 5 3 Energy Gun 1 | . 5 . . . . 2 Ballistic Gun 25 | . 10 33 36 31 30 23 Ballistic Cannon 2 | . 13 . . . . . Impact Weapon 1 | . 6 2 . . . . Slashing Weapon 3 | . . . . 5 6 5 Naked Turns . | . . . . . . . Heaviest Build 53 | 12 18 22 36 46 46 53 Greatest Support 57 | 40 40 40 40 43 43 57 Greatest Overweight (x) 8 | 1 . . . 2 5 8 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 3 | 2 2 2 2 3 3 3 Average Capacity 2 | 1 2 2 2 2 3 3 Most Carried 3 | 2 2 2 2 3 3 3 Average Carried 2 | . 1 1 1 2 3 2 Final Capacity 3 | 2 2 2 2 3 3 3 Final Carried 3 | 2 2 2 2 3 3 3 Class Distribution -------------------- 27% | Hacker-Gladiator 23% | Scavenger-Gladiator 17% | Hacker-Gunner 17% | Hacker-Skirmisher 7% | Hacker-Mutant 6% | Hacker-Assassin Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gladiator | -7/Factory Hacker-Gladiator | -7/Waste Scavenger-Gladiator | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2770 | 315 454 235 735 370 40 621 Remotely 1418 | . . . 439 370 40 569 Salvage Created 4152 | 169 737 299 1232 958 . 757 Parts 287 | 6 49 15 102 49 . 66 Haulers Intercepted 13 | . 2 3 5 2 . 1 Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 61 | . 10 6 22 7 . 16 Melee 4 | . . . . 3 . 1 Guns 54 | . 8 6 22 4 . 14 Cannons 2 | . 2 . . . . . AOE 1 | . . . . . . 1 Classes Destroyed 13 | 3 5 2 2 1 . . Worker 10 | 1 4 . 4 1 . . Builder 15 | . 2 1 3 4 . 5 Tunneler 8 | 2 2 . 3 1 . . Hauler 13 | . 2 3 5 2 . 1 Recycler 9 | 1 2 . 1 4 . 1 Operator 3 | . . . 2 1 . . Watcher 8 | . 3 . 3 . . 2 Swarmer 11 | . 2 2 7 . . . Grunt 28 | . 8 2 10 2 . 6 Duelist 2 | . . 1 1 . . . Sentry 12 | . . 1 3 3 . 5 Hunter 1 | . . . 1 . . . Programmer 7 | . . . . 2 . 5 Best Kill Streak 9 | 2 5 4 5 4 . 9 Combat Bots Only 5 | . 2 3 3 3 . 5 Max Kills in Single Turn 3 | 1 1 2 2 2 . 3 Gunslinging 1 | . . 1 1 . . 1 Exploded 1 | . . . . . . 1 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 2576 | . 225 93 408 242 109 1499 Core 2024 | . 175 74 320 177 85 1193 Absorbed by Shields . | . . . . . . . Redirected to Core 1761 | . 139 62 289 171 85 1015 Core Remaining (%) 99 | 100 99 100 100 . . . Volleys Fired 202 | 9 54 19 58 24 . 38 Largest 5 | 3 3 4 5 5 . 5 Hottest 192 | 80 105 120 115 125 . 192 Shots Fired 776 | 25 140 59 265 120 . 167 Gun 749 | 25 117 55 265 120 . 167 Cannon 27 | . 23 4 . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 699 | 17 95 55 265 120 . 147 Thermal 73 | 8 45 4 . . . 16 Explosive . | . . . . . . . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 74 | 19 72 20 74 36 . 34 Robot Miss Streak 3 | . 2 1 2 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 13 | . 1 2 5 . . 5 Max Gunslinging Chain 2 | . 1 1 1 . . 2 Shots Hit Robots 583 | 19 111 47 183 89 . 134 Core Hits 236 | 7 37 16 69 32 . 75 Critical Hits 6 | . . 1 2 2 . 1 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 4 | . . 1 2 1 . . Melee Attacks 221 | . 32 3 . 65 43 78 Impact 35 | . 32 3 . . . . Slashing 186 | . . . . 65 43 78 Piercing . | . . . . . . . Sneak Attacks 8 | . 5 1 . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9624 | 210 1661 742 2545 1773 . 2693 Guns 7722 | 210 1092 593 2545 1127 . 2155 Cannons 212 | . 160 52 . . . . Explosions 478 | . . . . . . 478 Melee 1212 | . 409 97 . 646 . 60 Ramming . | . . . . . . . Kinetic 6874 | 118 755 593 2545 1127 . 1736 Thermal 1508 | 92 497 52 . . . 867 Explosive . | . . . . . . . Electromagnetic 30 | . . . . . . 30 Impact 506 | . 409 97 . . . . Slashing 706 | . . . . 646 . 60 Piercing . | . . . . . . . Highest Corruption 17 | . . 1 . . 17 17 Average Corruption 5 | . . 1 . . 8 6 Corruption Purged 22 | . . . . . 2 20 Effects 77 | . . 1 . . 14 62 Message Errors 17 | . . . . . 1 16 Matter Fused 9 | . . . . . 2 7 Heat Flow Errors 7 | . . . . . 1 6 Energy Discharges 8 | . . . . . 1 7 Data Loss (minor) 14 | . . 1 . . 4 9 Data Loss (major) 2 | . . . . . . 2 Misfires 3 | . . . . . . 3 Misdirections 2 | . . . . . . 2 Targeting Errors 14 | . . . . . 5 9 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 514 | . 170 75 . 149 . 120 Projectiles 12 | . 12 . . . . . Explosions 120 | . . . . . . 120 Melee 382 | . 158 75 . 149 . . Knockbacks 6 | . 5 1 . . . . Impact 4 | . 3 1 . . . . Kinetic 1 | . 1 . . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 87 | . . . . . . 87 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 768 | 103 173 126 287 149 197 768 Average Temperature 95 | 42 58 28 67 39 159 178 Received Heat Transfer 798 | . 156 12 207 117 . 306 Effects 17 | . . . . . . 17 Shutdowns 4 | . . . . . . 4 Energy Bleed 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Matter Decay 4 | . . . . . . 4 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 3 1 . . . . Impact Corruptions 8 | . 6 2 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 3 . . . . 4 Heat Transferred 2849 | 200 1313 111 . . . 1225 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 486 | 20 171 153 309 248 23 486 Average Influence 82 | 6 45 56 130 45 4 140 Maximum Alert Level 2 | . . . 1 1 . 2 Low Security (%) 88 | 100 100 100 83 92 100 71 Level 1 10 | . . . 16 7 . 23 Level 2 1 | . . . . . . 5 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . . 4 7 . 8 Investigation 4 | . . . . 2 . 2 Extermination 7 | . . . . 2 . 5 Reinforcement 4 | . . . 1 2 . 1 Assault . | . . . . . . . Garrison 4 | . . . 3 1 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 4 | . 1 1 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 14 6 31 11 8 24 Peak Tracking Total 5 | . 4 2 3 4 5 5 Tactical Retreats 7 | . . . 3 1 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 5 | . 1 2 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 10 | . 1 1 3 1 . 4 Max in Single Turn 2 | . 1 1 1 1 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 19 | . 5 2 2 7 . 3 Terminals 11 | . 5 . 2 3 . 1 Fabricators 2 | . . . . 1 . 1 Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 3 | . . 1 . 2 . . Garrison Access . | . . . . . . . Total Hacks 56 | . 10 7 6 25 . 8 Successful 35 | . 7 7 3 13 . 5 Failed 21 | . 3 . 3 12 . 3 Catastrophic 3 | . . . . 2 . 1 Database Lockouts . | . . . . . . . Manual 16 | . 4 . 4 7 . 1 Terminals 30 | . 10 . 6 12 . 2 Fabricators 6 | . . . . 3 . 3 Repair Stations 2 | . . . . 2 . . Recycling Units 4 | . . 1 . . . 3 Scanalyzers 14 | . . 6 . 8 . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 7 . 3 5 . 1 Record 2 | . 1 . . 1 . . Part Schematic 3 | . . . 1 2 . . Robot Analysis 1 | . . . 1 . . . Branch Access Points 1 | . . . . 1 . . Locate Traps 4 | . 2 . 1 . . 1 Security Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks 3 | . . . . 1 . 2 Load Schematic 2 | . . . . 1 . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 3 | . . 1 . . . 2 Process 1 | . . . . . . 1 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 1 | . . 1 . . . . Scanalyzer 11 | . . 6 . 5 . . Insert Component 5 | . . 2 . 3 . . Analyze 6 | . . 4 . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 14 | . 2 1 2 6 . 3 Full Trace Events 5 | . 1 . . 2 . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 2 1 3 . . Parts Built 1 | . . . . . . 1 Matter 252 | . . . . . . 252 Time 134 | . . . . . . 134 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 1 | . . . . 1 . . Time 44 | . . . . 44 . . Parts Recycled . | . . . . . . . Recycled Matter 45 | . . . . . . 45 Retrieved Matter 45 | . . . . . . 45 Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed 5 | . . 2 . 3 . . Part Schematics Acquired 4 | . . 2 . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 8285 | 140 1796 650 1333 1921 317 2128 Spaces Moved 3501 | 63 890 325 560 811 101 751 Core 42 | 6 . . . . 3 33 Treads 3459 | 57 890 325 560 811 98 718 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 169 | 152 160 160 160 179 182 178 Slowest Speed 450 | 160 160 160 160 200 300 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 40 | 6 96 26 38 21 80 18 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 194 | . 16 1 . 57 43 77 Terrain Destroyed 242 | . 16 1 . 57 43 125 Melee 194 | . 16 1 . 57 43 77 Projectile 2 | . . . . . . 2 AOE 46 | . . . . . . 46 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 4935 | 86 1089 407 842 1082 147 1282 Wait 776 | 5 80 37 191 132 . 331 Move 3494 | 62 889 324 559 811 100 749 Hop . | . . . . . . . Pick Up 16 | 2 2 3 1 5 . 3 Fast Attach 51 | 8 8 6 6 10 2 11 Attach 7 | . . 1 1 1 . 4 Detach 8 | . 2 . . 4 . 2 Swap 15 | . 2 . . 6 2 5 Drop 41 | . 10 8 2 13 . 8 Fire 202 | 9 54 19 58 24 . 38 Melee 221 | . 32 3 . 65 43 78 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 4 | . . . . 2 . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 100 | . 10 6 24 9 . 51 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x2) 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 141 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Hacker-Gunner 520 | -10/Materials | Identified exit to Materials 520 | -10/Materials | Discovered exit to Materials (range 12) 786 | -10/Materials | Identified exit to Mines 786 | -10/Materials | Discovered exit to Mines (range 18) 1275 | -10/Materials | Discovered exit to Materials (range 9) 1422 | -10/Materials | Build established: Hacker-Assassin 1539 | -10/Materials | Discovered exit to Materials (range 8) 1698 | -10/Materials | Discovered exit to Mines (range 6) 1912 | -10/Materials | Build established: Hacker-Mutant 1937 | -10/Materials | Entered another Materials area 1939 | -9/Materials | Reached level 2 1939 | -9/Materials | Reached level 3 1939 | -9/Materials | Reached level 4 2245 | -9/Materials | Upgraded with Weapon slot (x1) 2361 | -9/Materials | Build established: Hacker-Gunner 2493 | -9/Materials | Identified exit to Materials 2493 | -9/Materials | Discovered exit to Materials (range 5) 2587 | -9/Materials | Entered another Materials area 2589 | -8/Materials | Reached level 5 2589 | -8/Materials | Reached level 6 2599 | -8/Materials | Upgraded with Utility slot (x1) 2613 | -8/Materials | Identified exit to Storage 2613 | -8/Materials | Discovered exit to Storage (range 14) 2616 | -8/Materials | Reached level 7 2681 | -8/Materials | Upgraded with Utility slot (x1) 2992 | -8/Materials | Build established: Hacker-Skirmisher 3118 | -8/Materials | Upgraded with Weapon slot (x1) 3159 | -8/Materials | Identified exit to Factory 3159 | -8/Materials | Discovered exit to Factory (range 3) 3186 | -8/Materials | Upgraded with Utility slot (x1) 3265 | -8/Materials | Garrison activated, responded to threat 3323 | -8/Materials | Reached level 8 3350 | -8/Materials | Upgraded with Utility slot (x1) 3920 | -8/Materials | Entered Factory 3922 | -7/Factory | Reached level 9 3922 | -7/Factory | Reached level 10 3966 | -7/Factory | Garrison activated, responded to threat 4012 | -7/Factory | Upgraded with Weapon slot (x1) 4012 | -7/Factory | Upgraded with Weapon slot (x1) 4161 | -7/Factory | Identified exit to Lower Caves 4318 | -7/Factory | Build established: Hacker-Gladiator 4580 | -7/Factory | Reached level 11 5607 | -7/Factory | Repaired System Backup Module 5841 | -7/Factory | Sucked down chute 5841 | -7/Factory | Entered Waste 5856 | -7/Waste | EMP discharged 5930 | -7/Waste | Spotted C-40 Crusher 5956 | -7/Waste | EMP discharged 5969 | -7/Waste | Spotted C-40 Crusher 5982 | -7/Waste | Spotted C-40 Crusher 6006 | -7/Waste | Spotted C-40 Crusher 6056 | -7/Waste | EMP discharged 6056 | -7/Waste | System corruption reached 10% 6083 | -7/Waste | Spotted C-40 Crusher 6093 | -7/Waste | Spotted C-40 Crusher 6138 | -7/Waste | Identified exit to Factory 6138 | -7/Waste | Discovered exit to Factory (range 9) 6145 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6148 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6151 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6154 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6156 | -7/Waste | EMP discharged 6158 | -7/Waste | Entered Factory 6185 | -7/Factory | Lost 4 parts (2n1u1w) 6448 | -7/Factory | Local fabrication network quarantined 6580 | -7/Factory | Fabricated Prc. Assault Rifle? 6613 | -7/Factory | Build established: Scavenger-Gladiator 6954 | -7/Factory | Reached level 12 6980 | -7/Factory | Core integrity fell below 50% 7440 | -7/Factory | Crushed by falling debris 7670 | -7/Factory | Upgraded with Power slot (x1) 7742 | -7/Factory | Crushed by falling debris 7743 | -7/Factory | Core integrity fell below 20% 8257 | -7/Factory | Reached level 13 8286 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07947_ Dropped Lgt. Treads. 07948_ Acquired Lrn. Tractor Beam. 07950_ Acquired Kinecellerator. 08009_ System corrupted: Energy discharge (-81). 08087_ 1DWXX7##EBF>Q3IQJO UQN0HPOE< D 08100_ A-02 Transporter destroyed. 08100_ K-01 Serf collects debris. 08104_ Acquired 46 matter. 08104_ K-01 Serf collects debris. 08130_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Alarm Trap Map updated. 08158_ ALERT: Rogue bot located, Programmers report to Factory Zone 2T. 08224_ U-05 Engineer builds a Wall. 08230_ System Backup Module purges 1% of system corruption (1%). 08257_ Reached level 13. 08257_ Y-54 Guardian destroyed. 08284_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ?# # #?????? | | ?# # #?????? | | ?# # # """ | | ?# [[! + + """ | | ?# [[ # # | | ?# [[ # #?????! | | ?# # #?????? | | ?# # #?????? | | ?# # ????? | | ?# # ??? | | ?###p########## ? | | ???# #????????# | | ???# #????????? | | ???# #????????? | | ???# #????????? | | ???# #????##???####+##### ? | | ???# #??/ #????????????? ?? | | ???# # #????????????????? | | ???# + """ #????????????????? | | ???# # """ #????????????????? | | ???# #??"" #????????????????? | | ???# #???? #????????????????? | | ???# #??????????????????????? | | ??## ##?????????????????????? | | ??#=! ######????????????????? | | ??#=@* +????????????????? | | ??#[!!######????????????????? | | ??## ##?????????????????????? | | ???# #??????????????????????? | | ???#r#??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# ??????????????????????? | | ???###??????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ???????????w????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????k???????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 29 Energy Capacity 340 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Adv. Sensor Array | -7/Factory | Hacked Prc. Assault Rifle | -7/Factory | Scanalyzed System Backup Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Levels Raised 12 | . . 3 4 3 . 2 XP Earned 24063 | 6000 1375 4147 6366 3663 200 2312 XP Spent 18485 | 5510 . 1100 6925 4450 . 500 Upgrades 32 | 20 . 1 7 3 . 1 Power Slot 1 | . . . . . . 1 Propulsion Slot 1 | 1 . . . . . . Utility Slot 5 | 1 . . 4 . . . Weapon Slot 6 | 2 . 1 1 2 . . Core Integrity 2 | 2 . . . . . . Inventory Capacity 3 | 2 . . . 1 . . Sight Range 2 | 2 . . . . . . Sensor Range 10 | 8 . . 2 . . . Ranged Accuracy 2 | 2 . . . . . . Protomatter Created 1243 | . 121 104 465 68 . 485 Integrity Restored 1950 | . 201 102 436 177 . 1034 Core 1319 | . 169 80 320 135 . 615 Parts 631 | . 32 22 116 42 . 419 Protomatter Decayed 560 | . 51 68 309 6 . 126 Game ------ Seed GuidedDisruptionVibroblade Manual? 0 Play Time 02:43:32 Cumulative 52.1 hours Start 2019.12.20 @ 11:44:01 End 2019.12.26 @ 22:34:27 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 29 Rogue 7 Adventurer 4 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc04391f-5da8-4058-8163-fc75fc6bc4bb