Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.01 @ 21:54:39 Player: Akire Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (54) 270 Value Destroyed (1643) 1643 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3533 Bonus ------- None Cogmind --------- Core Integrity 383/550 Matter 144/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (1160) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Flight Unit > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer Core Shielding > --- WEAPON (3) ------- High-powered Shotgun Flak Cannon Mini Grenade Launcher > --- INVENTORY (20) --- Flight Unit Flight Unit Improved Heat Sink Large Battery (200) Large Battery (200) Particle Charger Light Armor Plating Shock Rifle Faulty Heavy EM Shotgun Beam Rifle Particle Cannon Particle Cannon Particle Cannon High-powered Shotgun Improved Light Cannon Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Core Shielding Light Armor Plating > --- WEAPON ----------- Beam Rifle High-powered Shotgun Flak Cannon > --- INVENTORY -------- Flight Unit Flight Unit Improved Heat Sink Large Battery Large Battery Particle Charger Light Armor Plating Shock Rifle Heavy EM Shotgun Beam Rifle Particle Cannon Particle Cannon Particle Cannon High-powered Shotgun Improved Light Cannon Mini Grenade Launcher Great Maul [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 55 | 8 12 16 19 Power 6 | 3 1 1 1 Engine 5 | 3 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 3 2 6 Treads . | . . . . Leg 9 | 2 3 2 2 Wheel . | . . . . Hover . | . . . . Flight 4 | . . . 4 Utility 16 | 1 4 6 5 Device 7 | . . 4 3 Storage 3 | 1 2 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 5 | . 2 1 2 Artifact . | . . . . Weapon 20 | 2 4 7 7 Energy Gun 8 | 2 2 3 1 Energy Cannon 3 | . 1 2 . Ballistic Gun 3 | . 1 . 2 Ballistic Cannon 2 | . . . 2 Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 1 7 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 3 | . . 1 2 Weapon 1 | . . . 1 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 98 98 Engine 11 | . 14 10 6 Leg 23 | . 27 22 15 Device 7 | . . 14 10 Storage 11 | . 14 11 9 Processor 5 | . . 11 9 Protection 11 | . 13 5 15 Energy Gun 13 | . 18 8 8 Energy Cannon 8 | . 4 12 7 Ballistic Gun 2 | . 4 . 1 Ballistic Cannon 1 | . . . 7 Naked Turns . | . . . . Heaviest Build 62 | 12 53 54 62 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 19 | 1 2 2 19 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 17 20 20 Most Carried 20 | 6 20 20 20 Average Carried 16 | 3 14 18 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 4 20 18 16 Class Distribution -------------------- 74% | Mutant 9% | Scavenger-Mutant 8% | Tank 3% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 775 | 209 173 208 185 Remotely . | . . . . Salvage Created 1836 | . 601 630 605 Parts 127 | . 37 47 43 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 40 | . 10 17 13 Guns 12 | . 7 3 2 Cannons 17 | . . 8 9 AOE 11 | . 3 6 2 Classes Destroyed 9 | . 6 1 2 Builder 3 | . 1 . 2 Recycler 1 | . 1 . . Mechanic 1 | . 1 . . Operator 1 | . . . 1 Watcher 8 | . 3 3 2 Swarmer 7 | . 2 5 . Grunt 26 | . 8 10 8 Duelist 1 | . . . 1 Sentry 6 | . . 2 4 Best Kill Streak 7 | . 7 4 4 Combat Bots Only 5 | . 5 4 4 Max Kills in Single Turn 4 | . 1 4 2 Gunslinging . | . . . . Exploded 3 | . 1 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1909 | . 365 328 1216 Core 289 | . 65 57 167 Absorbed by Shields . | . . . . Redirected to Shielding 32 | . . . 32 Regen/Repaired (Parts) 72 | . 40 32 . Core Remaining (%) 86 | 100 74 85 . Volleys Fired 86 | . 24 33 29 Largest 3 | . 2 2 3 Hottest 163 | . 80 136 163 Shots Fired 192 | . 48 63 81 Gun 110 | . 48 30 32 Cannon 74 | . . 31 43 Launcher 8 | . . 2 6 Special . | . . . . Kinetic 33 | . 5 . 28 Thermal 108 | . . 61 47 Explosive 8 | . . 2 6 Electromagnetic 43 | . 43 . . Robot Hit Streak 24 | . 10 15 24 Robot Miss Streak 2 | . 2 2 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 128 | . 34 40 54 Core Hits 93 | . 23 28 42 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . 3 5 Burn 8 | . . 3 5 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3283 | . 677 1014 1592 Guns 1264 | . 537 310 417 Cannons 1071 | . . 392 679 Explosions 948 | . 140 312 496 Melee . | . . . . Ramming . | . . . . Kinetic 470 | . 28 . 442 Thermal 1496 | . 140 702 654 Explosive 808 | . . 312 496 Electromagnetic 509 | . 509 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 1 | . . 1 . Data Loss (minor) 4 | . . 4 . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles 14 | . . . 14 Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 115 | . 28 . 87 Shots 4 | . 1 . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 383 | . 259 96 383 Average Temperature 84 | . 65 34 133 Received Heat Transfer 927 | . 144 171 612 Effects 3 | . 2 . 1 Shutdowns 1 | . . . 1 Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . 3 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 3 4 Heat Transferred 3715 | . 200 1739 1776 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 235 | . 210 170 235 Initial 18 | . . 4 18 Average 63 | . 27 83 117 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 97 | 100 97 100 93 Level 1 2 | . 2 . 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 3 3 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 6 | . 2 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 16 24 21 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 13 | . 8 4 1 Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 4 | . 2 2 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 46 | . 27 16 3 Successful 34 | . 19 12 3 Failed 12 | . 8 4 . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 19 6 . Fabricators . | . . . . Repair Stations 9 | . 3 6 . Recycling Units 9 | . 5 4 . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 15 | . 12 3 . Record 8 | . 5 3 . Robot Analysis 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 2 | . 2 . . Assault Status 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 3 6 . Scan Component 5 | . 2 3 . Repair 4 | . 1 3 . Recycling Unit Hacks 7 | . 4 3 . Report Inventory 5 | . 3 2 . Retrieve Components 2 | . 1 1 . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 6 4 . Full Trace Events 6 | . 5 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 1 3 . Time 116 | . 26 90 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 15 | . 5 10 . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3911 | 67 1694 1490 660 Spaces Moved 1394 | 48 671 496 179 Core 23 | 22 . . 1 Treads . | . . . . Legs 1365 | 26 671 496 172 Wheels . | . . . . Hover . | . . . . Flight 6 | . . . 6 Fastest Speed 50 | 50 120 260 260 Average Speed 237 | 91 219 260 282 Slowest Speed 1000 | 120 260 260 1000 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 3 96 50 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 85 | . 10 22 53 Melee . | . . . . Projectile . | . . . . AOE 85 | . 10 22 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1838 | 71 854 636 277 Wait 182 | 6 91 67 18 Move 1391 | 47 670 495 179 Hop . | . . . . Pick Up 74 | 9 36 13 16 Fast Attach 3 | 1 . 2 . Attach 38 | 6 8 7 17 Detach 7 | 1 1 1 4 Swap 14 | 1 4 7 2 Drop 43 | . 20 11 12 Fire 86 | . 24 33 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Repaired EM Pulse Gun 855 | -10/Materials | Discovered new exit (range 7) 1100 | -10/Materials | Discovered new exit (range 16) 1582 | -10/Materials | Discovered new exit (range 11) 1762 | -10/Materials | Entered another Materials area 1762 | -9/Materials | Evolved 2 slots: Utility x2 2224 | -9/Materials | Discovered new exit (range 6) 2620 | -9/Materials | Discovered new exit (range 6) 2630 | -9/Materials | Build established: Scavenger-Mutant 2857 | -9/Materials | Repaired Imp. Heat Sink 2857 | -9/Materials | Repaired Heat Sink 2883 | -9/Materials | Repaired Lgt. Ion Engine 2992 | -9/Materials | Build established: Mutant 3174 | -9/Materials | Discovered new exit (range 15) 3252 | -9/Materials | Entered another Materials area 3252 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3680 | -8/Materials | Build established: Tank 3912 | -8/Materials | Self-destructed Last Messages --------------- 03889_ Slug penetrates K-01 Serf. 03890_ U-05 Engineer builds a Door. 03890_ G-47 Trooper destroyed. 03890_ O-16 Technician destroyed. 03892_ Slug penetrates G-47 Trooper. 03895_ G-47 Trooper destroyed. 03899_ Acquired 39 matter. 03900_ U-05 Engineer lays Concrete. 03900_ Penetrated by Slug. 03901_ The unstable cave ceiling collapses. 03901_ U-05 Engineer lays Concrete. 03903_ Slug penetrates Wall. 03903_ U-05 Engineer lays Concrete. 03905_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03906_ Penetrated by Slug. 03906_ Flight Unit destroyed. 03909_ Slug penetrates Wall. 03911_ R-06 Scavenger collects Aluminum Leg. 03912_ Slug penetrates Wall. 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Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterImprovedPenetrator Manual? 0 Play Time 00:52:36 Cumulative 4.5 hours Start 2023.11.01 @ 17:46:10 End 2023.11.01 @ 21:54:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 3 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ece06c35-19cc-4a5d-97f0-6a1db80a7f89