Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.01 @ 21:54:39

Player: Akire

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1643)     1643
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3533

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             383/550
Matter                     144/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (1160) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Flight Unit
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Targeting Computer
                Core Shielding
>               --- WEAPON (3) -------
   High-powered Shotgun
                Flak Cannon
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
                Flight Unit
                Flight Unit
       Improved Heat Sink
          Large Battery (200)
          Large Battery (200)
                Particle Charger
          Light Armor Plating
                Shock Rifle
   Faulty Heavy EM Shotgun
                Beam Rifle
                Particle Cannon
                Particle Cannon
                Particle Cannon
   High-powered Shotgun
       Improved Light Cannon
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Flight Unit
                Flight Unit
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Targeting Computer
                Core Shielding
          Light Armor Plating
>               --- WEAPON -----------
                Beam Rifle
   High-powered Shotgun
                Flak Cannon
>               --- INVENTORY --------
                Flight Unit
                Flight Unit
       Improved Heat Sink
          Large Battery
          Large Battery
                Particle Charger
          Light Armor Plating
                Shock Rifle
          Heavy EM Shotgun
                Beam Rifle
                Particle Cannon
                Particle Cannon
                Particle Cannon
   High-powered Shotgun
       Improved Light Cannon
           Mini Grenade Launcher
                Great Maul
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             55   | 8   12  16  19  
  Power                    6    | 3   1   1   1   
    Engine                 5    | 3   1   1   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   3   2   6   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   3   2   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   .   4   
  Utility                  16   | 1   4   6   5   
    Device                 7    | .   .   4   3   
    Storage                3    | 1   2   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   2   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   4   7   7   
    Energy Gun             8    | 2   2   3   1   
    Energy Cannon          3    | .   1   2   .   
    Ballistic Gun          3    | .   1   .   2   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               4    | .   .   2   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   .   1   7   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  3    | .   .   1   2   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   98  98  98  
  Engine                   11   | .   14  10  6   
  Leg                      23   | .   27  22  15  
  Device                   7    | .   .   14  10  
  Storage                  11   | .   14  11  9   
  Processor                5    | .   .   11  9   
  Protection               11   | .   13  5   15  
  Energy Gun               13   | .   18  8   8   
  Energy Cannon            8    | .   4   12  7   
  Ballistic Gun            2    | .   4   .   1   
  Ballistic Cannon         1    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             62   | 12  53  54  62  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  19   | 1   2   2   19  
  Average Overweight (x)   1    | .   1   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         18   | 7   17  20  20  
  Most Carried             20   | 6   20  20  20  
  Average Carried          16   | 3   14  18  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 4   20  18  16  

 Class Distribution 
--------------------
 74% | Mutant
  9% | Scavenger-Mutant
  8% | Tank
  3% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           775  | 209 173 208 185 
  Remotely                 .    | .   .   .   .   
Salvage Created            1836 | .   601 630 605 
  Parts                    127  | .   37  47  43  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  40   | .   10  17  13  
  Guns                     12   | .   7   3   2   
  Cannons                  17   | .   .   8   9   
  AOE                      11   | .   3   6   2   
Classes Destroyed          9    | .   6   1   2   
  Builder                  3    | .   1   .   2   
  Recycler                 1    | .   1   .   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  8    | .   3   3   2   
  Swarmer                  7    | .   2   5   .   
  Grunt                    26   | .   8   10  8   
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   2   4   
Best Kill Streak           7    | .   7   4   4   
  Combat Bots Only         5    | .   5   4   4   
Max Kills in Single Turn   4    | .   1   4   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               1909 | .    365  328  1216 
  Core                     289  | .    65   57   167  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  32   | .    .    .    32   
  Regen/Repaired (Parts)   72   | .    40   32   .    
Core Remaining (%)         86   | 100  74   85   .    
Volleys Fired              86   | .    24   33   29   
  Largest                  3    | .    2    2    3    
  Hottest                  163  | .    80   136  163  
Shots Fired                192  | .    48   63   81   
  Gun                      110  | .    48   30   32   
  Cannon                   74   | .    .    31   43   
  Launcher                 8    | .    .    2    6    
  Special                  .    | .    .    .    .    
  Kinetic                  33   | .    5    .    28   
  Thermal                  108  | .    .    61   47   
  Explosive                8    | .    .    2    6    
  Electromagnetic          43   | .    43   .    .    
  Robot Hit Streak         24   | .    10   15   24   
  Robot Miss Streak        2    | .    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           128  | .    34   40   54   
  Core Hits                93   | .    23   28   42   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    .    3    5    
    Burn                   8    | .    .    3    5    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3283 | .    677  1014 1592 
  Guns                     1264 | .    537  310  417  
  Cannons                  1071 | .    .    392  679  
  Explosions               948  | .    140  312  496  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  470  | .    28   .    442  
  Thermal                  1496 | .    140  702  654  
  Explosive                808  | .    .    312  496  
  Electromagnetic          509  | .    509  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    5    .    
    Message Errors         1    | .    .    1    .    
    Data Loss (minor)      4    | .    .    4    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    .    .    14   
  Projectiles              14   | .    .    .    14   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      115  | .    28   .    87   
  Shots                    4    | .    1    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        383  | .    259  96   383  
  Average Temperature      84   | .    65   34   133  
  Received Heat Transfer   927  | .    144  171  612  
  Effects                  3    | .    2    .    1    
    Shutdowns              1    | .    .    .    1    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              3    | .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    .    3    4    
  Heat Transferred         3715 | .    200  1739 1776 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             235  | .   210 170 235 
  Initial                  18   | .   .   4   18  
  Average                  63   | .   27  83  117 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         97   | 100 97  100 93  
  Level 1                  2    | .   2   .   6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   3   3   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   .   2   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           6    | .   2   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   16  24  21  
  Peak Tracking Total      5    | .   4   5   4   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            3    | .   1   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          13   | .   8   4   1   
  Terminals                6    | .   5   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   1   .   
  Recycling Units          4    | .   2   2   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                46   | .   27  16  3   
  Successful               34   | .   19  12  3   
  Failed                   12   | .   8   4   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                25   | .   19  6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          9    | .   3   6   .   
  Recycling Units          9    | .   5   4   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             15   | .   12  3   .   
  Record                   8    | .   5   3   .   
  Robot Analysis           1    | .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
  Assault Status           1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   3   6   .   
  Scan Component           5    | .   2   3   .   
  Repair                   4    | .   1   3   .   
Recycling Unit Hacks       7    | .   4   3   .   
  Report Inventory         5    | .   3   2   .   
  Retrieve Components      2    | .   1   1   .   
Scanalyzer                 3    | .   .   .   3   
  Insert Component         1    | .   .   .   1   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   6   4   .   
  Full Trace Events        6    | .   5   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   3   .   
  Time                     116  | .   26  90  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     15   | .   5   10  .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               3911 | 67   1694 1490 660  
Spaces Moved               1394 | 48   671  496  179  
  Core                     23   | 22   .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     1365 | 26   671  496  172  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   6    | .    .    .    6    
  Fastest Speed            50   | 50   120  260  260  
  Average Speed            237  | 91   219  260  282  
  Slowest Speed            1000 | 120  260  260  1000 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 3    96   50   22   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          85   | .    10   22   53   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      85   | .    10   22   53   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1838 | 71  854 636 277 
  Wait                     182  | 6   91  67  18  
  Move                     1391 | 47  670 495 179 
  Hop                      .    | .   .   .   .   
  Pick Up                  74   | 9   36  13  16  
  Fast Attach              3    | 1   .   2   .   
  Attach                   38   | 6   8   7   17  
  Detach                   7    | 1   1   1   4   
  Swap                     14   | 1   4   7   2   
  Drop                     43   | .   20  11  12  
  Fire                     86   | .   24  33  29  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Junkyard  | Discovered new exit (range 15)
   68 | -11/Junkyard  | Entered Materials
  190 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 16)
  653 | -10/Materials | Repaired EM Pulse Gun
  855 | -10/Materials | Discovered new exit (range 7)
 1100 | -10/Materials | Discovered new exit (range 16)
 1582 | -10/Materials | Discovered new exit (range 11)
 1762 | -10/Materials | Entered another Materials area
 1762 | -9/Materials  | Evolved 2 slots: Utility x2
 2224 | -9/Materials  | Discovered new exit (range 6)
 2620 | -9/Materials  | Discovered new exit (range 6)
 2630 | -9/Materials  | Build established: Scavenger-Mutant
 2857 | -9/Materials  | Repaired Imp. Heat Sink
 2857 | -9/Materials  | Repaired Heat Sink
 2883 | -9/Materials  | Repaired Lgt. Ion Engine
 2992 | -9/Materials  | Build established: Mutant
 3174 | -9/Materials  | Discovered new exit (range 15)
 3252 | -9/Materials  | Entered another Materials area
 3252 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3680 | -8/Materials  | Build established: Tank
 3912 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03889_ Slug penetrates K-01 Serf.
03890_ U-05 Engineer builds a Door.
03890_ G-47 Trooper destroyed.
03890_ O-16 Technician destroyed.
03892_ Slug penetrates G-47 Trooper.
03895_ G-47 Trooper destroyed.
03899_ Acquired 39 matter.
03900_ U-05 Engineer lays Concrete.
03900_ Penetrated by Slug.
03901_ The unstable cave ceiling collapses.
03901_ U-05 Engineer lays Concrete. <x2>
03903_ Slug penetrates Wall.
03903_ U-05 Engineer lays Concrete. <x2>
03905_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03906_ Penetrated by Slug.
03906_ Flight Unit destroyed.
03909_ Slug penetrates Wall.
03911_ R-06 Scavenger collects Aluminum Leg.
03912_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????#        #???           ?   ????? |
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| ??????????????????    """ #??????#   ######"###??? |
| ????????????????????u     ##?????#   # """ %  #??? |
| ???????????????### ###   # #######   #% T     #??? |
| ??????????     #       *% =#######! %+        #??? |
| ??????????        %    ! ! !%! [ [   #        #??? |
| ??????????      r     =  @= =! =!%%* #        #??? |
| ??????????             h *     %==   # """    #### |
| ??????????              =   ##+####### """    +%%  |
| ???????????   ###    #     # !   ##### """    #### |
| ???????????????#  # ?#    ##  / /#???#        #??? |
| ???????????????#?????#######! ///#???##########??? |
| ??????????????????????????# ! ///#???????????????? |
| ??????????????????????????##]    #???????????????# |
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| ???????????????????????????# """ #???????????????# |
| ???????????????????????????#     #???????????????# |
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| ???????????????????????????# "T" #???????????????# |
| ???????????????????????????#######???????????????# |
| ???????????????????????????????????????????????### |
| ????????????????????????????????????????????#### # |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????#      |
| ????????????????????????????????????????????# [""  |
| ????????????????????????????????????????????# S""  |
| ????????????????????????????????????????????# ""   |
| ????????????????????????????????????????????###### |
| ????????????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Medium Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterImprovedPenetrator
  Manual?         0
Play Time         00:52:36
  Cumulative      4.5 hours
  Start           2023.11.01 @ 17:46:10
  End             2023.11.01 @ 21:54:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           3
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ece06c35-19cc-4a5d-97f0-6a1db80a7f89