Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.11.01 @ 12:34:32 Player: Joshua Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (327) 1635 Value Destroyed (22422) 22422 Prototype IDs (252) 5040 Alien Tech Used (11) 2200 Bonus (52122) 52122 TOTAL SCORE: 93919 Bonus ------- High Alert Combat Kills 3568 Follower Combat Kills 2128 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 30 Pursued by Intercept 1000 Acquired SGEMP 2000 Delivered SGEMP 2000 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -304 Cogmind --------- Core Integrity 497/1600 Matter 800/800 Energy 685/700 System Corruption 0% Temperature Cool (8) Movement Treading (167) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (4) --- Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (15) ----- Desublimator High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (5) ------- Cooled Nova Cannon Multirail Multirail Multirail Multirail > --- INVENTORY (36) --- Vortex Chain Reactor Experimental Biometal Heavy Treads Desublimator Experimental Energy Well (1000) Experimental Energy Well (1000) Experimental Matter Compressor (500) Experimental Matter Compressor (500) ST Field Compressor Experimental Terrain Scanner Experimental Target Analyzer Advanced Kinecellerator Improved Weapon Cycler Experimental Phase Shifter Improved Powered Armor Experimental Powered Armor Experimental Focal Shield Thermal Barrier Beam Splitter AEGIS Remote Shield Thief Drone Bay (3/3) High-powered Transdimensional Reconstructor Stasis Generator HERF Cannon Vortex Driver Helical Railgun Helical Railgun Multirail Multirail Multirail Hypervelocity Multirail Improved Plasma Cutter CR-A16's Behemoth Slayer Sigix Corpse Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Desublimator High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Matter Compressor Experimental Optical Array Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Multirail Multirail Multirail Multirail Multirail > --- INVENTORY -------- Vortex Chain Reactor Experimental Biometal Heavy Treads Desublimator Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor ST Field Compressor Experimental Target Analyzer Advanced Kinecellerator Improved Weapon Cycler Experimental Phase Shifter Improved Powered Armor Experimental Powered Armor Experimental Focal Shield Thermal Barrier Beam Splitter AEGIS Remote Shield Thief Drone Bay High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Stasis Generator HERF Cannon Vortex Driver Cooled Nova Cannon Helical Railgun Helical Railgun Multirail Multirail Hypervelocity Multirail Improved Plasma Cutter CR-A16's Behemoth Slayer Sigix Corpse [Rating: 261] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Multirail Energy Gun Beamcaster Energy Cannon Proton Cannon Ballistic Gun Multirail Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . 4 . . . . 2 . . . . 1 . . . . . . . . 2 . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Attached 557 | 3 5 9 17 . 3 9 25 13 6 10 10 17 9 10 1 9 11 5 1 11 8 11 25 18 53 16 34 23 74 111 Power 12 | . 1 1 . . . 2 . . . . . 1 . 1 . . . 2 . 2 1 . . . . . . . . 1 Engine 3 | . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Core 3 | . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 2 . 2 1 . . . . . . . . 1 Propulsion 25 | 2 . 2 . . . 1 3 . 2 . . 2 . 1 . . 1 1 1 . . . 4 . 1 . 2 . 2 . Treads 22 | 2 . . . . . 1 2 . 2 . . 2 . 1 . . 1 1 1 . . . 4 . 1 . 2 . 2 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 347 | 1 1 2 4 . 2 2 13 7 4 7 8 10 7 7 1 5 5 2 . 7 3 10 10 13 44 12 20 21 48 71 Device 244 | 1 . 2 3 . 2 1 5 3 3 2 6 7 4 6 . 4 4 1 . 7 3 8 5 10 35 9 16 18 21 58 Storage 21 | . 1 . 1 . . . 3 1 . 2 . . . . . . . . . . . . . 1 . . . . 9 3 Processor 16 | . . . . . . 1 3 1 . . . . . . . . . 1 . . . . 3 . . 1 . . 4 2 Hackware 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 Protection 58 | . . . . . . . 1 2 1 3 2 3 3 1 1 1 1 . . . . 2 2 1 8 2 4 2 12 6 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 1 Weapon 173 | . 3 4 13 . 1 4 9 6 . 3 2 4 2 1 . 4 5 . . 2 4 1 11 5 8 4 12 2 24 39 Energy Gun 19 | . . . 5 . . 3 1 1 . . . . . . . . . . . . . . 5 . . . 2 . 1 1 Energy Cannon 58 | . . . 2 . . 1 4 3 . 1 1 3 1 1 . 2 3 . . 1 3 1 4 4 6 3 5 1 1 7 Ballistic Gun 49 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 16 29 Ballistic Cannon 10 | . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Launcher 15 | . . 2 2 . 1 . 2 1 . . 1 . 1 . . 2 . . . 1 . . 1 . 1 . . . . . Special Weapon 9 | . 1 . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . 1 . 2 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . Piercing Weapon 7 | . . . . . . . 1 . . 1 . 1 . . . . 1 . . . . . . . 1 . . 1 1 . Special Melee Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . 1 3 . 1 . 1 2 . . . . . 1 1 . . . . 1 . . 1 2 2 2 5 1 7 8 Parts Lost 24 | . . 2 1 . . 3 1 . 1 . . 3 . . . . . . . . . 1 4 1 1 . . . 2 4 Power 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . Utility 11 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 3 . . . . . 1 4 Weapon 6 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . 1 1 . . . 1 . Highest Loss Streak 4 | . . 1 1 . . 2 1 . 1 . . 3 . . . . . . . . . 1 4 1 1 . . . 2 2 Average Slot Usage (%) 85 | . 100 100 94 100 100 93 96 93 99 94 100 93 94 93 93 94 84 85 85 85 83 79 60 70 75 75 74 72 76 81 Core 2 | . . 6 11 11 11 3 6 6 6 6 6 3 . 3 5 5 5 5 5 5 3 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 4 3 3 3 Treads 12 | . 28 8 . . . 6 13 13 24 26 26 23 23 22 22 22 17 10 10 10 10 10 9 9 9 8 8 7 6 7 Wheel 2 | . . 19 22 22 22 15 13 13 1 . . . . . . . . . . . . . . . . . . . . . Device 9 | . 14 14 24 22 22 11 13 5 6 3 11 6 6 6 7 5 6 9 10 10 10 9 4 6 7 11 11 14 9 8 Storage 20 | . 14 14 15 22 22 22 14 20 26 22 26 23 23 22 22 22 20 20 20 20 20 20 18 19 18 16 16 15 20 18 Processor 11 | . . . . . . 6 9 12 13 13 13 11 11 11 11 11 10 14 15 15 15 15 15 13 13 16 16 15 10 15 Protection 5 | . . . . . . . 4 6 5 7 1 9 9 9 7 11 11 5 5 5 5 5 3 4 3 4 4 3 6 7 Energy Cannon 8 | . . . 3 22 18 6 3 12 13 9 13 10 10 14 16 15 12 15 15 14 15 15 . 8 12 8 7 6 . . Ballistic Gun 3 | . 14 14 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . 7 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 286 | 13 29 29 48 48 51 53 109 129 136 135 147 150 150 165 164 164 174 188 183 186 184 181 206 209 216 235 235 240 286 277 Greatest Support 175 | 40 40 40 24 24 24 28 24 24 116 116 116 118 118 118 116 116 128 140 145 145 145 145 145 120 145 145 175 175 175 175 Greatest Overweight (x) 11 | . . 2 1 1 2 4 4 5 11 1 1 1 1 1 1 1 1 2 1 1 1 1 2 1 1 1 1 1 2 1 Average Overweight (x) 1 | . . . 1 1 1 2 2 4 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 48 | 6 10 10 16 16 16 16 26 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 36 36 32 32 32 48 36 Average Capacity 31 | 6 6 10 12 16 16 16 19 26 32 28 32 32 32 32 32 32 32 32 32 32 32 32 32 33 32 32 32 32 40 36 Most Carried 48 | 6 10 10 16 16 16 16 26 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 33 33 32 32 32 48 36 Average Carried 31 | 5 6 9 11 16 15 15 18 25 31 25 31 31 32 31 31 32 31 31 32 31 31 31 30 32 31 31 31 31 40 35 Final Capacity 48 | 6 10 10 16 16 16 16 26 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 36 32 32 32 32 48 36 Final Carried 48 | 5 10 10 16 16 16 16 26 32 32 31 32 32 32 32 32 32 32 32 32 32 32 32 31 33 32 32 32 31 48 35 Class Distribution -------------------- 57% | Hauler-Mutant 10% | Mutant 8% | Scavenger-Gunner 8% | Scavenger-Mutant 8% | Hauler-Skirmisher 6% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Skirmisher | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Waste Hauler-Mutant | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Skirmisher | -4/Warlord Hauler-Skirmisher | -3/Proximity Caves Hauler-Gunner | -3/Research Hauler-Mutant | -3/Quarantine Hauler-Mutant | -3/Section 7 Hauler-Mutant | -2/Research Hauler-Mutant | -2/Testing Hauler-Mutant | -1/Access Hauler-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 17311 | 269 171 395 335 147 20 125 326 163 65 140 150 145 132 203 200 231 142 50 . 214 121 105 303 329 762 291 900 974 4058 5845 Remotely 1643 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1643 Salvage Created 24385 | 188 241 311 376 121 . 61 724 211 357 88 297 468 148 666 . 95 411 561 18 369 88 521 1506 420 1700 807 1204 3042 4922 4464 Parts 1061 | 11 19 25 26 4 . 6 22 12 18 3 4 17 8 16 . 9 17 6 1 15 3 18 57 11 62 40 44 91 245 251 Haulers Intercepted 5 | . 1 . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 9 | . . 2 1 . . . 1 . . . . . . . . . . . . . . . 3 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 142 | . . . . . 1 2 . 11 13 . 4 . 8 10 . 6 . . . 15 71 1 . . . . . . . . Prevented 51 | . . . . . . 12 . . . . . . . 9 . . . . . . 12 18 . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 271 | . 7 9 8 2 . 1 6 6 3 1 6 7 7 7 . 9 5 2 . 8 1 6 21 5 22 10 13 34 16 49 Guns 64 | . 1 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 10 49 Cannons 100 | . 5 4 3 2 . . . 2 3 . 3 6 2 2 . 1 4 2 . 4 1 3 1 3 15 5 8 17 4 . AOE 56 | . 1 4 5 . . . 3 3 . . 3 . 5 1 . 8 . . . 4 . . 19 . . . . . . . Classes Destroyed 22 | 2 5 . 1 . . 1 5 1 . . . . . . . . . 1 . 2 1 . 1 . . . 2 . . . Worker 13 | . 1 3 1 1 . . . . . . . . . . . . . . . . . . 3 . . 2 1 1 . . Builder 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Tunneler 6 | 4 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 5 | . 1 . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycler 9 | 1 . . . . . . 3 . . . . . . . . . . . . . . . 3 . . . 1 . 1 . Minesweeper 4 | . . . . . . . . 1 1 . . . . . . . . . . 1 . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Watcher 8 | . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . 2 2 . . Swarmer 35 | . 2 3 3 . . . . 3 . . . . 5 . . 9 . . . 4 . . 5 . . . . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 84 | . 5 6 4 2 . . 2 3 3 . 4 3 . 4 . . . . . 1 . 4 9 5 8 . 5 10 6 . Brawler 8 | . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . 1 3 1 . Duelist 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Sentry 11 | . . . . . . . 1 . . . . 1 . 1 . . 2 . . . . . 1 . 1 2 . 2 . . Hunter 16 | . . . . . . 1 . . . . 2 1 . . . . . . . . . 2 . . . 4 . 6 . . Programmer 39 | . . . . . . . 1 . . . . 1 2 . . . 2 . . 2 . . 6 . 8 4 4 7 2 . Behemoth 5 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . 1 . . Compactor 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 24 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 18 | 4 4 3 5 2 . 1 4 4 3 2 4 4 5 3 . 5 2 1 1 4 1 3 18 5 3 3 7 14 9 4 Combat Bots Only 13 | . 3 3 3 2 . 1 3 3 3 1 4 4 5 3 . 5 2 1 . 4 1 3 13 5 3 2 7 11 8 4 Max Kills in Single Turn 7 | 1 2 2 2 1 . 1 2 2 1 1 3 1 3 1 . 3 1 1 1 3 1 1 7 1 1 1 1 2 4 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 6 | . 1 2 2 . . . 1 2 . . 3 . 3 1 . 3 . . . 3 . . 6 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 7 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 21583 | . 434 246 227 106 . 637 652 101 139 76 485 827 315 251 . 57 262 209 207 280 58 539 3127 796 1253 279 479 840 2183 6518 Core 2230 | . 66 84 65 36 . 118 151 . 18 40 46 103 19 19 . . 35 6 . 22 . . 842 47 37 7 10 14 20 425 Absorbed by Shields 9653 | . . . . . . . . . . . . . . . . . . . . . . . . 594 401 291 482 866 1358 5661 Reduced by Siege Mode 567 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 5 56 18 68 336 Core Remaining (%) 66 | 100 . 40 . . . 45 . . . . 70 . . . . 85 . . . . . 94 . . 37 . 93 . . 31 Volleys Fired 1075 | 15 29 29 22 11 . 11 26 14 17 1 11 22 21 24 . 9 20 15 8 20 8 26 34 35 94 40 83 138 95 197 Largest 5 | 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 . 3 3 2 1 3 2 2 2 2 3 1 1 1 4 5 Hottest 300 | 40 100 55 136 136 . 156 150 148 148 170 170 170 165 150 . 240 263 188 90 263 188 188 300 169 278 120 120 120 233 225 Shots Fired 2133 | 30 57 50 34 22 . 17 44 26 34 2 21 39 23 33 . 11 32 30 8 37 13 42 35 38 162 40 83 138 178 854 Gun 1107 | 30 28 21 17 . . 12 33 . . . . . . . . . . . . . . . 15 . . . . . 114 837 Cannon 951 | . 28 21 11 22 . 3 7 24 34 2 20 39 21 33 . 8 31 30 8 35 12 42 16 38 162 40 83 138 29 14 Launcher 33 | . . 8 6 . . 2 4 2 . . 1 . 2 . . 3 . . . 2 . . 3 . . . . . . . Special 42 | . 1 . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . 35 3 Kinetic 1105 | 30 56 42 14 . . . 7 . . . . . . . . . . . . . . . . . . . . . 119 837 Thermal 719 | . 1 . 10 22 . 11 27 24 34 2 20 39 18 6 . 6 24 30 7 32 10 16 26 24 111 26 58 69 49 17 Explosive 33 | . . 8 6 . . 2 4 2 . . 1 . 2 . . 3 . . . 2 . . 3 . . . . . . . Electromagnetic 273 | . . . 4 . . 4 6 . . . . . 3 27 . 2 7 . 1 3 2 26 5 14 51 14 25 69 10 . Robot Hit Streak 61 | 5 9 9 11 5 . 4 14 8 20 22 23 7 10 7 . 3 16 19 11 18 13 13 8 15 36 36 25 23 61 46 Robot Miss Streak 10 | 3 3 4 3 2 . 6 2 2 1 . 2 2 1 2 . 1 1 1 . 1 . 3 4 1 2 1 1 2 2 10 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Secondary Targets 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Capacitor 139 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 14 . Shots Hit Robots 1651 | 19 34 29 24 13 . 8 35 18 25 4 15 24 11 23 . 3 17 28 1 27 11 20 20 13 105 26 42 102 219 735 Core Hits 1289 | 8 12 19 18 4 . 4 29 13 11 2 20 10 8 14 . 10 5 7 1 18 4 9 116 9 44 12 19 44 151 668 Critical Hits 378 | . . . 2 2 . 1 1 1 3 . 2 . . 1 . . 1 . . . . . 1 2 10 6 7 22 116 200 Critical Kills 61 | . . . 1 1 . . . . 2 . 1 . . 1 . . 1 . . . . . . . . 1 2 4 16 31 Critical Parts Destroyed 182 | . . . . 1 . . 1 1 1 . 1 . . . . . . . . . . . 1 1 6 4 4 12 45 104 Melee Attacks 107 | . . . . . . . 3 1 . 3 . 2 . . . . 4 . . . . . . 3 3 8 4 6 70 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 53 | . . . . . . . . . . . . . . . . . . . . . . . . 3 2 8 4 5 31 . Piercing 52 | . . . . . . . 3 . . 2 . 2 . . . . 4 . . . . . . . 1 . . 1 39 . Sneak Attacks 8 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 2 1 1 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 68314 | 200 573 811 859 209 . 407 1427 617 520 212 871 854 878 916 . 765 746 1035 135 1449 378 847 3936 562 4093 1701 2704 5998 14582 20029 Guns 24214 | 200 215 147 195 . . 97 549 . . . . . . . . . . . . . . . 83 . . . . . 2838 19890 Cannons 23604 | . 358 297 138 209 . 67 83 361 520 38 451 854 395 815 . 28 646 1035 56 1031 378 847 153 562 3777 1445 2450 5687 923 . Explosions 8227 | . . 367 526 . . 243 765 256 . . 420 . 483 101 . 737 . . 79 418 . . 3700 . 132 . . . . . Melee 11365 | . . . . . . . 30 . . 174 . . . . . . . . . . . . . . 184 256 216 311 10194 . Ramming 230 | . . . . . . . . . . . . . . . . . 100 . . . . . . . . . 38 . . 92 Kinetic 24315 | 200 573 444 149 . . . 109 . . . . . . . . . . . . . . . . . . . . . 2950 19890 Thermal 17026 | . . . 140 209 . 130 475 361 520 38 451 854 395 254 . . 500 1035 79 976 344 39 1901 38 2854 735 1088 2332 1231 47 Explosive 6021 | . . 367 526 . . 243 727 256 . . 420 . 483 . . 737 . . . 418 . . 1844 . . . . . . . Electromagnetic 9357 | . . . 44 . . 34 86 . . . . . . 662 . 28 146 . 56 55 34 808 191 524 1055 710 1362 3355 207 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5617 | . . . . . . . . . . . . . . . . . . . . . . . . . 184 256 216 311 4650 . Piercing 5748 | . . . . . . . 30 . . 174 . . . . . . . . . . . . . . . . . . 5544 . Highest Corruption 7 | . . . . . . . 1 1 1 1 1 1 5 5 3 . 1 1 2 5 7 . 5 5 5 . . . . . Average Corruption 2 | . . . . . . . 1 1 1 1 1 1 3 4 1 . 1 1 1 4 6 . 4 4 3 . . . . . Corruption Purged 11 | . . . . . . . . . . . . . . 2 3 . . . . . . . . 1 5 . . . . . Effects 168 | . . . . . . . 2 6 4 3 5 2 19 39 1 . . 1 3 46 1 . 10 16 10 . . . . . Message Errors 52 | . . . . . . . 1 5 2 1 1 2 7 12 . . . . 2 10 . . 1 6 2 . . . . . Matter Fused 34 | . . . . . . . . . . . . . 4 8 1 . . . . 12 1 . 3 2 3 . . . . . Heat Flow Errors 11 | . . . . . . . . . . . . . 2 4 . . . . . 4 . . 1 . . . . . . . Energy Discharges 21 | . . . . . . . . . . 1 . . 3 5 . . . . . 5 . . 2 2 3 . . . . . Data Loss (minor) 21 | . . . . . . . 1 1 1 1 3 . 1 3 . . . 1 1 4 . . . 3 1 . . . . . Data Loss (major) 9 | . . . . . . . . . . . . . . 2 . . . . . 7 . . . . . . . . . . Misfires 5 | . . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . Targeting Errors 10 | . . . . . . . . . 1 . 1 . . 4 . . . . . . . . 1 2 1 . . . . . Weapon Failures 5 | . . . . . . . . . . . . . 1 1 . . . . . . . . 2 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3058 | . 2 17 46 . . 4 4 26 7 . . 9 46 33 . 13 10 . . 50 . . 47 . 265 200 271 170 1838 . Projectiles 675 | . 2 15 . . . 4 . 17 7 . . 9 45 33 . . . . . 50 . . . . 87 53 95 170 88 . Explosions 146 | . . 2 46 . . . 4 9 . . . . 1 . . 13 . . . . . . 47 . 24 . . . . . Melee 2237 | . . . . . . . . . . . . . . . . . 10 . . . . . . . 154 147 176 . 1750 . Knockbacks 8 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 164 | . . . 39 . . . . . . . . . . 42 . . . . . . . . . . 83 . . . . . Shots 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 2 Targets Rammed 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 844 | . 31 31 12 87 . 27 354 327 120 36 162 339 283 348 . 241 219 285 8 214 60 297 844 272 408 . 228 503 236 282 Average Temperature 102 | . 13 14 7 28 . 11 93 122 44 24 69 113 74 124 . 105 84 104 4 77 29 113 255 83 116 . 140 119 60 46 Received Heat Transfer 2102 | . 87 117 36 51 . 60 198 27 63 12 27 213 . 108 . . 27 . 9 24 18 90 210 92 135 16 49 57 124 252 Effects 33 | . . . . . . . . . . . . 2 . 4 . . . . . . . . 21 1 1 . . 4 . . Shutdowns 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . . . . Energy Bleed 6 | . . . . . . . . . . . . 1 . 1 . . . . . . . . 3 1 . . . . . . Interference 9 | . . . . . . . . . . . . . . 3 . . . . . . . . 3 . . . . 3 . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Short Circuit 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Siege Activations 66 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 7 5 5 9 5 33 Total Turns 1007 | . . . . . . . . . . . . . . . . . . . . . . 2 8 . 149 29 92 137 139 451 Longest Duration 72 | . . . . . . . . . . . . . . . . . . . . . . 2 8 . 50 13 28 72 59 53 Robots Corrupted 45 | . . . . . . . . . . . . . . 4 . . . . . . . 3 . 2 6 5 5 18 2 . Combat Hostiles 43 | . . . . . . . . . . . . . . 4 . . . . . . . 3 . 2 6 5 5 16 2 . Parts Fried 101 | . . . 1 . . 2 . . . . . . . 1 . . 3 . . 2 . 9 2 6 14 8 16 28 8 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Parts Melted 69 | . . . 1 . . . 4 . 4 . 3 3 1 . . . 2 . . 2 1 . 13 . 19 5 2 7 2 . Heat Transferred 18939 | . . . 259 370 . 222 807 670 981 100 700 1300 450 300 . . 498 1218 50 1133 391 50 2665 37 2383 481 703 1517 1599 55 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . 1 . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1540 | 25 132 163 279 221 . . 241 . . . . 128 . . . . 97 105 480 . . . 539 466 631 604 639 1234 1540 . Initial 789 | . 16 37 46 108 . . . . . . . . . . . . . 33 . . . . . 219 152 354 294 295 789 . Average 340 | 10 60 81 168 166 . . 87 . . . . 50 . . . . 36 45 201 . . . 258 293 339 461 447 803 1367 . Maximum Alert Level 4 | . . . 1 1 . . 1 . . . . . . . . . . . 2 . . . 2 2 2 2 2 4 4 . Low Security (%) 67 | 100 100 100 70 73 . . 87 . . . . 100 . . . . 100 100 50 . . . 46 . 9 . . . 90 . Level 1 14 | . . . 29 26 . . 12 . . . . . . . . . . . 36 . . . 35 90 55 16 41 19 . . Level 2 10 | . . . . . . . . . . . . . . . . . . . 13 . . . 17 9 34 83 58 12 . . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 1 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . . . . 3 . . . . 2 . . . . 2 . 3 . . . 1 3 8 1 4 8 3 . Investigation 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Extermination 13 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . 3 1 2 2 1 . Reinforcement 8 | . 1 . . . . . 2 . . . . . . . . . 1 . 1 . . . . . 1 . 1 1 . . Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . Garrison 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 13 | . 2 . 1 . . . . . . . . . . . . . . . 2 . . . 3 . . . 2 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 404 | . 15 13 9 14 . 9 12 7 4 3 5 8 5 6 . 6 7 4 2 9 17 7 26 9 28 14 19 48 36 62 Peak Tracking Total 13 | . 6 3 4 12 . 4 3 4 3 3 4 5 5 3 . 5 2 1 2 3 12 4 13 6 4 4 4 7 8 5 Tactical Retreats 21 | . 1 4 . 2 . . . 1 . . . . 1 . . . . . . . 1 1 . 2 4 . 1 3 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 77 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 2 . . . 72 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . 1 . . . . . . . . . . . 10 1 . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 53 | . . 1 1 . . . 2 . . . . . . . . . . . . . . . 2 6 11 1 12 . 1 16 Max in Single Turn 2 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . 1 1 2 1 1 . 1 2 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 43 | . 4 3 2 . . 1 3 . 1 4 . 2 . . 8 1 . . 1 2 6 1 . . 2 . 1 . . 1 Terminals 12 | . 4 2 2 . . 1 . . . . . . . . . 1 . . . 1 . 1 . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Total Hacks 167 | . 15 5 4 . . 2 6 . 7 26 . 5 . . 43 4 . . 1 3 18 2 . . 7 . 1 . . 18 Successful 141 | . 10 5 2 . . 1 4 . 7 26 . 3 . . 43 . . . . 1 18 . . . 2 . 1 . . 18 Failed 26 | . 5 . 2 . . 1 2 . . . . 2 . . . 4 . . 1 2 . 2 . . 5 . . . . . Catastrophic 6 | . . . . . . 1 . . . . . . . . . 1 . . . 2 . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 126 | . 12 4 4 . . 2 19 . . . . 4 . . . 4 3 . 7 2 1 2 9 6 13 7 13 11 3 . Terminals 33 | . 15 4 4 . . 2 . . . . . . . . . 4 . . . 2 . 2 . . . . . . . . Fabricators 8 | . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . Garrison Access 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . . . . Terminal Hacks 122 | . 6 3 . . . . . . 7 26 . . . . 43 . . . . 1 18 . . . . . . . . 18 Record 80 | . . . . . . . . . 7 11 . . . . 35 . . . . . 9 . . . . . . . . 18 Part Schematic 11 | . 1 . . . . . . . . 6 . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 15 | . . . . . . . . . . 3 . . . . 4 . . . . . 8 . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 4 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Terminals 9 | . 4 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Track 6 | . 2 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 1 2 . . 1 2 . . . . 2 . . . 1 . . 1 1 . 1 . . 2 . 1 . . . Full Trace Events 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . 1 . . . . . . . . 6 . . . . 4 . . . 12 . . . 10 8 . . 14 . . . Parts Built 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Matter 489 | . . . . . . . 204 . . . . 285 . . . . . . . . . . . . . . . . . . Time 202 | . . . . . . . 50 . . . . 152 . . . . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . 2 . . . . 5 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 1 . 1 . . . . . . 1 . . . 1 . 1 . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat 3 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . 1 . 1 . . . . . . 1 . . . 1 . . . . . . . . . parse_system 3 | . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 45 | . . . . 3 4 . 4 . . . . 3 . . . . . 18 2 . . . 2 . . . . 8 1 . Largest Group 18 | . . . . 3 4 4 3 3 1 . . 3 . . . . . 18 13 5 1 . 1 . . . . 5 5 . Highest-Rated Group 756 | . . . . 40 153 153 210 210 64 . . 210 . . . . . 650 525 321 31 . 115 . . . . 756 756 . Highest-Rated Ally 268 | . . . . 16 40 40 70 70 64 . . 70 . . . . . 50 103 103 31 . 115 . . . . 268 268 . Zionite Dispatches 9 | . . . . . . . 3 . . . . 1 . . . . . . 1 . . . 1 . . . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Light 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 9 | . . 1 . . . . 3 . . . . . . . . . . . . 4 . . 1 . . . . . . . DROP 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . RETURN 5 | . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Ally Attacks 340 | . . . . 22 . 27 7 23 1 . . 16 . . . . . 84 50 25 . . 3 . . . . 29 53 . Total Damage 14855 | . . . . 259 . 1264 196 453 . . . 413 . . . . . 3820 1281 1011 . . 201 . . . . 1415 4542 . Kills 62 | . . . . 4 . 6 3 1 . . . 1 . . . . . 8 11 3 . . 1 . . . . 5 19 . Allies Corrupted 10 | . . . . 1 . . . . . . . . . . . . . . 3 2 1 . 1 . . . . 1 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 118 | . 1 2 . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 2 . 1 1 1 . 2 3 . 1 . 2 2 . 1 . . . 2 . . . . . . . . . . Drone Launches 10 | . . 1 . . . . 2 . . . . . . . . . . . . 7 . . . . . . . . . . Drone Recoveries 8 | . . 1 . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Zionite Intel Received 14 | . . . . . . . 2 . . . . . . . . . . . 1 . . . 2 1 3 1 3 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 35759 | 88 688 680 246 270 1129 493 799 1698 1555 620 1992 587 983 1286 324 1087 484 668 282 2196 1135 1317 577 595 1076 523 901 1076 6996 3408 Spaces Moved 18796 | 31 362 509 134 224 1062 335 516 1244 832 319 993 198 501 643 173 569 216 335 147 1178 609 637 233 245 320 219 370 412 3761 1469 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 14777 | 8 362 99 . . . 52 . . 709 319 993 198 501 643 173 569 216 335 147 1178 609 637 233 245 320 219 370 412 3761 1469 Legs 23 | 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3996 | . . 410 134 224 1062 283 516 1244 123 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 160 100 100 100 100 100 110 130 140 160 185 185 185 185 185 185 185 180 180 180 180 180 180 190 172 172 167 167 167 167 Average Speed 162 | 130 160 112 100 100 102 125 117 130 178 177 185 185 185 185 185 185 185 180 180 180 180 180 181 190 179 172 168 167 167 167 Slowest Speed 200 | 160 160 160 100 100 110 180 130 140 200 185 185 185 185 185 185 185 186 200 180 180 180 180 200 190 190 172 172 167 200 167 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 54 | 5 66 96 17 54 89 56 22 90 88 78 91 7 61 69 62 76 11 90 8 98 85 68 12 36 23 11 53 16 85 77 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 38 | . . . . . 2 . . 1 . 26 . . . . 3 . . . . 2 . . . . 4 . . . . . Known Exits Taken 20 | . 1 . . . . . . 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . 1 . . 2 . . 5 3 . 2 . 1 3 . 5 . . . 2 . 2 . . . . . . . . Spaces Dug 121 | . 1 . . . . . . . . 1 2 5 . 1 . 4 8 . 5 . . 7 6 9 14 11 23 19 5 . Terrain Destroyed 550 | . 1 22 29 . . 32 40 21 . 1 26 8 27 13 . 43 16 2 7 34 . 15 9 18 42 18 25 32 13 56 Melee 25 | . . . . . . . . . . 1 . 1 . . . . 3 . . . . . . 2 1 5 3 4 5 . Projectile 261 | . 1 . . . . . . . . . 4 7 9 2 . 6 13 2 7 7 . 15 9 16 36 13 22 28 8 56 AOE 264 | . . 22 29 . . 32 40 21 . . 22 . 18 11 . 37 . . . 27 . . . . 5 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 22232 | 51 415 565 209 248 1104 385 657 1296 868 375 1121 378 530 705 179 589 262 374 157 1217 636 761 335 326 663 311 555 775 4224 1961 Wait 1033 | . 4 11 16 14 19 26 57 . . . 107 118 . 12 . 2 3 4 1 6 1 87 10 12 138 13 27 166 50 129 Move 18766 | 30 361 508 133 223 1061 334 515 1243 831 318 992 197 500 642 172 568 216 334 146 1177 608 636 232 244 319 218 369 411 3760 1468 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 283 | 1 9 3 10 . 10 2 18 14 7 17 1 12 . 7 2 . 2 3 . 1 3 1 10 7 20 5 9 15 68 26 Fast Attach 117 | 1 2 3 8 . 1 4 6 4 . 2 . 1 . 4 2 1 2 3 1 . 1 . 11 5 10 3 10 1 22 9 Attach 103 | . . 2 1 . . 1 5 1 3 6 . 4 . 1 . . . . . . . 1 10 3 10 5 7 5 29 9 Detach 60 | . . 1 2 . . . 3 1 . 1 . 1 . . . . . 2 . . . . 10 1 6 5 7 3 15 2 Swap 347 | 2 3 4 8 . 2 4 14 8 3 2 10 12 9 6 . 8 9 2 . 11 7 10 4 10 36 8 18 17 25 95 Drop 315 | 2 7 4 9 . 11 3 10 10 6 20 . 9 . 9 3 1 4 11 1 2 8 . 12 6 27 6 20 13 77 24 Fire 1075 | 15 29 29 22 11 . 11 26 14 17 1 11 22 21 24 . 9 20 15 8 20 8 26 34 35 94 40 83 138 95 197 Melee 102 | . . . . . . . 3 1 . 3 . 2 . . . . 4 . . . . . . 3 3 8 4 6 65 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 2 Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 18 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -4/Waste -4/Factory -4/Upper Caves (discovered 2 exits: [*Upp] / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Entered Mines 857 | -10/Mines | Learned Materials stockpile data 881 | -10/Mines | Learned Materials trap positions 1028 | -10/Mines | Discovered new exit (range 5) 1123 | -10/Mines | Core integrity fell below 50% 1219 | -10/Mines | Discovered new exit (range 12) 1402 | -10/Mines | Found the Drone Emporium 1406 | -10/Mines | Found Prototype Device 1406 | -10/Mines | Identified Thief Drone Bay 1457 | -10/Mines | Entered Materials 1457 | -9/Materials | Evolved 2 slots: Utility x2 1458 | -9/Materials | Loaded intel: 30 trap records 1637 | -9/Materials | Discovered new exit (range 16) 1703 | -9/Materials | Entered Mines 1790 | -9/Mines | Learned location of 1 exit from Lower Caves 1804 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1901 | -9/Mines | Assembled infested the area 1967 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1973 | -9/Mines | Entered Zion 2006 | -7/Zion | Discovered new exit (range 15) 2043 | -7/Zion | Visited the Megawrench Repair Shop 2317 | -7/Zion | Learned location of Recycling (-7) 2329 | -7/Zion | Given the Hacking Drone Bay 2330 | -7/Zion | Found Prototype Device 2664 | -7/Zion | Found CR-A16's Pointy Stick 2756 | -7/Zion | Found Prototype Launcher 2756 | -7/Zion | Identified Rocket Array 2823 | -7/Zion | Imprinted 2825 | -7/Zion | Declared Zion's savior 3041 | -7/Zion | Megawrench repaired 9 parts 3102 | -7/Zion | Entered Proximity Caves 3102 | -6/Proximity Caves | Accompanied by 4 allies 3116 | -6/Proximity Caves | Spotted B-75 Beast 3132 | -6/Proximity Caves | Allies destroyed B-75 Beast 3451 | -6/Proximity Caves | Core integrity fell below 50% 3510 | -6/Proximity Caves | Learned Factory trap positions 3589 | -6/Proximity Caves | Discovered new exit (range 7) 3595 | -6/Proximity Caves | Entered Factory 3595 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3596 | -6/Factory | Loaded intel: 103 trap records 3732 | -6/Factory | Zion Recon squad teleported in 3811 | -6/Factory | Identified Hacking Drone Bay 3823 | -6/Factory | Spotted B-75 Beast 3828 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 3832 | -6/Factory | Destroyed B-75 Beast 3896 | -6/Factory | Build established: Scavenger-Mutant 4019 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4044 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 4203 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4204 | -6/Factory | Zion Heavy Resupply teleported in 4212 | -6/Factory | Found Hvy. Reactive Plating 4242 | -6/Factory | Found Prototype Launcher 4255 | -6/Factory | Zion Light squad teleported in 4289 | -6/Factory | Discovered new exit (range 16) 4312 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4394 | -6/Factory | Entered Lower Caves 4394 | -6/Lower Caves | Accompanied by 3 allies 4395 | -6/Lower Caves | Identified exit to Lower Caves 4445 | -6/Lower Caves | Learned location of Extension (-6) 4603 | -6/Lower Caves | Build established: Hauler-Mutant 4768 | -6/Lower Caves | Found Prototype Protection 4768 | -6/Lower Caves | Identified Zio. Weapon Casing 6092 | -6/Lower Caves | Entered another Lower Caves area 6092 | -6/Lower Caves | Accompanied by 1 ally 6315 | -6/Lower Caves | Found Zio. Weapon Casing 6575 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6609 | -6/Lower Caves | Encountered a Warlord checkpoint 6880 | -6/Lower Caves | Discovered new exit (range 5) 7105 | -6/Lower Caves | Learned 8 Factory zone layouts 7105 | -6/Lower Caves | Learned Factory terminal intel 7105 | -6/Lower Caves | Learned Extension terminal intel 7105 | -6/Lower Caves | Learned Armory terminal intel 7128 | -6/Lower Caves | Learned Factory emergency access door positions 7159 | -6/Lower Caves | Learned location of 1 exit from Factory 7645 | -6/Lower Caves | Identified exit to Data Miner 7647 | -6/Lower Caves | Entered Data Miner 7647 | -6/Data Miner | Discovered new exit (range 6) 7655 | -6/Data Miner | Identified exit to Proximity Caves 7683 | -6/Data Miner | Met Data Miner 7718 | -6/Data Miner | Learned location of Section 7 (-3) 7718 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7747 | -6/Data Miner | Received God Mode back door access code from Data Miner 8036 | -6/Data Miner | Destroyed Data Miner 8038 | -6/Data Miner | Interfaced with the Data Conduit 8038 | -6/Data Miner | Identified Scatter Rocket Array 8129 | -6/Data Miner | Found Ghost Barrier 8267 | -6/Data Miner | Entered Proximity Caves 8268 | -5/Proximity Caves | Identified exit to Factory 9099 | -5/Proximity Caves | Learned 4 Factory zone layouts 9992 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10259 | -5/Proximity Caves | Entered Factory 10259 | -5/Factory | Evolved 2 slots: Utility x2 10260 | -5/Factory | Identified exit to Upper Caves 10261 | -5/Factory | Identified exit to Factory 10264 | -5/Factory | Loaded intel: 260 machine locations 10265 | -5/Factory | Loaded intel: 19 terminal locations 10461 | -5/Factory | Spotted B-75 Beast 10463 | -5/Factory | Destroyed B-75 Beast 10517 | -5/Factory | Zion Light squad teleported in 10640 | -5/Factory | Fabricated Exp. Sensor Array? 10681 | -5/Factory | Lost 3 parts (1p1n1w) 10684 | -5/Factory | Found Zio. Weapon Casing 10846 | -5/Factory | Entered Upper Caves 10847 | -5/Upper Caves | Encountered a Warlord checkpoint 11535 | -5/Upper Caves | Learned Factory non-interactive machine intel 11629 | -5/Upper Caves | Identified exit to Upper Caves 11829 | -5/Upper Caves | Entered another Upper Caves area 11849 | -5/Upper Caves | Learned Factory security intel 11972 | -5/Upper Caves | Encountered a Warlord checkpoint 12027 | -5/Upper Caves | Found Alien Artifact 12027 | -5/Upper Caves | Identified Core Expander 12027 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 12649 | -5/Upper Caves | Discovered new exit (range 12) 12758 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13113 | -5/Upper Caves | Identified exit to Zhirov 13115 | -5/Upper Caves | Entered Zhirov 13115 | -5/Zhirov | Discovered new exit (range 3) 13117 | -5/Zhirov | Identified exit to Proximity Caves 13149 | -5/Zhirov | Met Zhirov 13201 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13238 | -5/Zhirov | Found Alien Artifact 13238 | -5/Zhirov | Identified Integrated Reactor 13238 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13311 | -5/Zhirov | Found Alien Artifact 13439 | -5/Zhirov | Entered Proximity Caves 13536 | -4/Proximity Caves | Learned Research terminal intel 13760 | -4/Proximity Caves | Build established: Hauler-Skirmisher 14502 | -4/Proximity Caves | Discovered exit to Factory (range 14) 14526 | -4/Proximity Caves | Entered Factory 14526 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14528 | -4/Factory | Loaded intel: 242 machine locations 14529 | -4/Factory | Loaded intel: 196 non-interactive machine locations 14717 | -4/Factory | Spotted B-86 Titan 14742 | -4/Factory | Destroyed B-86 Titan 14751 | -4/Factory | Discovered new exit (range 14) 14981 | -4/Factory | Discovered new exit (range 13) 15010 | -4/Factory | Sucked down chute 15010 | -4/Factory | Entered Waste 15021 | -4/Waste | Spotted C-40 Crusher 15034 | -4/Waste | Destroyed C-40 Crusher 15062 | -4/Waste | Found Damper Plating 15110 | -4/Waste | Spotted C-40 Crusher 15148 | -4/Waste | Warlord forces began an assault 15154 | -4/Waste | Allies destroyed C-40 Crusher 15163 | -4/Waste | Spotted C-40 Crusher 15164 | -4/Waste | Allies destroyed C-40 Crusher 15176 | -4/Waste | Spotted C-40 Crusher 15180 | -4/Waste | Allies destroyed C-40 Crusher 15197 | -4/Waste | Spotted C-40 Crusher 15209 | -4/Waste | Destroyed C-40 Crusher 15211 | -4/Waste | Spotted C-40 Crusher 15211 | -4/Waste | Allies destroyed C-40 Crusher 15277 | -4/Waste | Discovered new exit (range 15) 15312 | -4/Waste | Build established: Hauler-Mutant 15473 | -4/Waste | Found Damper Plating 15668 | -4/Waste | Identified exit to Factory 15678 | -4/Waste | Entered Factory 15678 | -4/Factory | Accompanied by 13 allies 15679 | -4/Factory | Loaded intel: 240 machine locations 15847 | -4/Factory | Garrison activated, responded to threat 15937 | -4/Factory | Discovered new exit (range 13) 15940 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15941 | -4/Factory | Zion Heavy squad teleported in 15958 | -4/Factory | Identified exit to Upper Caves 15960 | -4/Factory | Entered Upper Caves 15960 | -4/Upper Caves | Accompanied by 5 allies 16508 | -4/Upper Caves | P-70 Sage assimilated allied 1C-C0A(Z) 16515 | -4/Upper Caves | P-70 Sage assimilated allied UP-JOL(m) 17353 | -4/Upper Caves | Build established: Hauler-Gunner 17745 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 17745 | -4/Upper Caves | Identified exit to Warlord 18017 | -4/Upper Caves | Discovered new exit (range 7) 18156 | -4/Upper Caves | Entered Warlord 18156 | -4/Warlord | Accompanied by 1 ally 18217 | -4/Warlord | System corruption cleaned by Quarantine Array 18525 | -4/Warlord | Build established: Hauler-Skirmisher 18647 | -4/Warlord | Found Prototype Energy Gun 18773 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 18820 | -4/Warlord | Visited the Vortex Lab 18832 | -4/Warlord | Warlord's base attacked by MAIN.C 18836 | -4/Warlord | Found Prototype Energy Cannon 18913 | -4/Warlord | Rebuked by Warlord 18929 | -4/Warlord | Opened Warlord's prototype stash 18935 | -4/Warlord | Found Vortex Chain Reactor 19182 | -4/Warlord | Warlord forces counterattacked 19191 | -4/Warlord | Spotted Striker 19235 | -4/Warlord | Spotted Executioner 19237 | -4/Warlord | Spotted Striker 19273 | -4/Warlord | Discovered new exit (range 12) 19289 | -4/Warlord | Identified exit to Proximity Caves 19291 | -4/Warlord | Entered Proximity Caves 20516 | -3/Proximity Caves | Discovered new exit (range 16) 20606 | -3/Proximity Caves | Identified exit to Research 20607 | -3/Proximity Caves | Build established: Hauler-Mutant 20608 | -3/Proximity Caves | Entered Research 20608 | -3/Research | Evolved 2 slots: Weapon x2 20609 | -3/Research | Loaded intel: 105 machine locations 20610 | -3/Research | Loaded intel: 20 terminal locations 20610 | -3/Research | Identified Plasma Storm 20789 | -3/Research | Retrieved Zion intel report: Prototype Schematics 20861 | -3/Research | Spotted B-86 Titan 20900 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 20923 | -3/Research | Build established: Hauler-Gunner 20923 | -3/Research | Lost 4 parts (1n3u) 20927 | -3/Research | Destroyed 13 combat bots 20954 | -3/Research | Core integrity fell below 50% 21072 | -3/Research | Retrieved Zion intel report: Trap Installations 21073 | -3/Research | Zion Heavy Resupply teleported in 21073 | -3/Research | Discovered new exit (range 9) 21107 | -3/Research | Found Unknown Device 21107 | -3/Research | Identified Antimissile System 21183 | -3/Research | Identified exit to Quarantine 21185 | -3/Research | Entered Quarantine 21186 | -3/Quarantine | Loaded intel: 67 machine locations 21237 | -3/Quarantine | Cryocooling Duct disabled 21252 | -3/Quarantine | Ambient heat levels rising (+20) 21252 | -3/Quarantine | Non-combat units ordered to evacuate 21268 | -3/Quarantine | Found Alien Artifact 21325 | -3/Quarantine | Found Alien Artifact 21325 | -3/Quarantine | Identified Phase Redirector 21354 | -3/Quarantine | Found Alien Slashing Weapon 21354 | -3/Quarantine | Identified Sigix Broadsword 21506 | -3/Quarantine | Garrison activated, responded to threat 21525 | -3/Quarantine | Build established: Hauler-Mutant 21566 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 21640 | -3/Quarantine | Spotted Fortress 21772 | -3/Quarantine | Discovered new exit (range 5) 21778 | -3/Quarantine | Identified exit to Section 7 21780 | -3/Quarantine | Entered Section 7 21781 | -3/Section 7 | Loaded intel: 153 machine locations 21851 | -3/Section 7 | Found Alien Artifact 21864 | -3/Section 7 | Identified Vortex Driver 21963 | -3/Section 7 | Retrieved Zion intel report: Component Stockpiles 21981 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 22002 | -3/Section 7 | Spotted S7 Guard 22012 | -3/Section 7 | Found Alien Artifact 22012 | -3/Section 7 | Identified Core Membrane 22012 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 22106 | -3/Section 7 | Spotted S7 Guard 22150 | -3/Section 7 | Destroyed S7 Guard 22170 | -3/Section 7 | Destroyed S7 Guard 22261 | -3/Section 7 | Found Alien Artifact 22261 | -3/Section 7 | Identified Core Regenerator 22261 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 22336 | -3/Section 7 | Retrieved Zion intel report: Branch Access 22397 | -3/Section 7 | Found Alien Artifact 22457 | -3/Section 7 | Identified Transdimensional Reconstructor 22457 | -3/Section 7 | Identified Integrity Redistributor (x2) 22540 | -3/Section 7 | Found Integrity Redistributor 22695 | -3/Section 7 | Discovered new exit (range 3) 22700 | -3/Section 7 | Identified exit to Research 22705 | -3/Section 7 | Spotted B-86 Titan 22707 | -3/Section 7 | Destroyed B-86 Titan 22739 | -3/Section 7 | Found Integrity Redistributor 22744 | -3/Section 7 | Intercept squad dispatched 22745 | -3/Section 7 | Spotted Tracker 22747 | -3/Section 7 | Spotted Combat Programmer 22765 | -3/Section 7 | Destroyed Tracker 22791 | -3/Section 7 | Destroyed Combat Programmer 22795 | -3/Section 7 | Found Prototype Special Weapon 22806 | -3/Section 7 | Found Exp. Targeting Computer 22814 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-209) 22827 | -3/Section 7 | Found Prototype Energy Cannon 22832 | -3/Section 7 | Found Exp. Focal Shield 22856 | -3/Section 7 | Entered Research 22856 | -2/Research | Evolved 2 slots: Utility x2 22857 | -2/Research | Loaded intel: 109 machine locations 22938 | -2/Research | Identified EMDS 23161 | -2/Research | Found Quantum Capacitor 23287 | -2/Research | Retrieved Zion intel report: Branch Access 23287 | -2/Research | Identified exit to Testing 23379 | -2/Research | Entered Testing 23380 | -2/Testing | Loaded intel: 70 machine locations 23408 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 23440 | -2/Testing | Retrieved Zion intel report: Trap Installations 23494 | -2/Testing | Identified Exp. Remote Datajack 23513 | -2/Testing | Found Prototype Ballistic Cannon 23536 | -2/Testing | Retrieved Zion intel report: Component Schematics 23890 | -2/Testing | Found Prototype Ballistic Gun 23891 | -2/Testing | Identified Hyp. Multirail 23893 | -2/Testing | Identified Perforator 23919 | -2/Testing | First assault squad dispatched 23939 | -2/Testing | Spotted Striker 23957 | -2/Testing | Destroyed Striker 23964 | -2/Testing | Spotted Striker 23972 | -2/Testing | Destroyed Striker 23977 | -2/Testing | Spotted Alpha 7 23987 | -2/Testing | Destroyed Alpha 7 24031 | -2/Testing | Found Prototype Energy Gun 24031 | -2/Testing | Identified Enh. Gamma Rifle 24035 | -2/Testing | Destroyed 7 combat bots 24061 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-84) 24071 | -2/Testing | Stole the SGEMP Prototype 24198 | -2/Testing | Found Prototype Energy Gun 24198 | -2/Testing | Identified Warp Gun 24261 | -2/Testing | Discovered new exit (range 10) 24276 | -2/Testing | Identified exit to Access 24280 | -2/Testing | Entered Access 24280 | -1/Access | Evolved 2 slots: Utility x2 24281 | -1/Access | Loaded intel: 104 machine locations 24281 | -1/Access | Loaded intel: 70 trap records 24281 | -1/Access | Identified exit to Surface 24281 | -1/Access | Discovered exit to Surface (range 106) 24281 | -1/Access | Identified exit to Command 24281 | -1/Access | Discovered exit to Command (range 172) 24281 | -1/Access | Loaded intel: 104 machine locations 24281 | -1/Access | Delivered the SGEMP Prototype to Zhirov 24281 | -1/Access | Zhirov transferred Access data 24308 | -1/Access | Found Antimissile System 24573 | -1/Access | First assault squad dispatched 24701 | -1/Access | Destroyed 11 combat bots 24768 | -1/Access | Destroyed 7 combat bots 24945 | -1/Access | Spotted B-99 Colossus 24952 | -1/Access | Destroyed B-99 Colossus 24955 | -1/Access | Found Prototype Ballistic Gun 25010 | -1/Access | Intercept squad dispatched 25030 | -1/Access | Spotted Tracker 25030 | -1/Access | Spotted Tracker 25032 | -1/Access | Destroyed Tracker 25039 | -1/Access | Destroyed Tracker 25058 | -1/Access | Found Exp. Phase Shifter 25095 | -1/Access | Spotted Combat Programmer 25126 | -1/Access | Spotted Combat Programmer 25140 | -1/Access | Destroyed Combat Programmer 25157 | -1/Access | Destroyed Combat Programmer 25211 | -1/Access | Retrieved Zion intel report: Trap Installations 25212 | -1/Access | Zion Experimental squad teleported in 25319 | -1/Access | Zion Heavy squad teleported in 25319 | -1/Access | Identified Matter Drive 25339 | -1/Access | Zion Heavy squad teleported in 25356 | -1/Access | Entered Command 25356 | -1/Command | Accompanied by 5 allies 25357 | -1/Command | Loaded intel: 53 machine locations 25443 | -1/Command | Found Zio. Weapon Casing 25457 | -1/Command | Spotted B-99 Colossus 25564 | -1/Command | Build established: Scavenger-Mutant 25565 | -1/Command | Identified Multirail 25584 | -1/Command | Spotted M Guard 25585 | -1/Command | Spotted M Guard 25585 | -1/Command | Spotted Combat Programmer 25586 | -1/Command | Spotted Combat Programmer 25606 | -1/Command | First assault squad dispatched 25613 | -1/Command | Destroyed M Guard 25630 | -1/Command | Destroyed M Guard 25652 | -1/Command | Destroyed Combat Programmer 25696 | -1/Command | Destroyed Combat Programmer 25696 | -1/Command | All MAIN.C guards destroyed 25703 | -1/Command | Found Prototype Device 25703 | -1/Command | Identified AEGIS Remote Shield 25709 | -1/Command | Found Prototype Protection 25709 | -1/Command | Identified Hvy. Regenerative Plating 25724 | -1/Command | Found Hvy. Regenerative Plating 25731 | -1/Command | Found AEGIS Remote Shield 25737 | -1/Command | Found Zero-point Reactor 25740 | -1/Command | Found Prototype Energy Cannon 25814 | -1/Command | Destroyed 8 combat bots 25967 | -1/Command | Met MAIN.C 25983 | -1/Command | 0b10 Conduit disabled 25995 | -1/Command | Build established: Scavenger-Gunner 26003 | -1/Command | MAIN.C activated Command garrisons 26012 | -1/Command | Destroyed MAIN.C Shell 26018 | -1/Command | Zhirov used SGEMP to disable MAIN.C 26087 | -1/Command | Discovered exit to Surface (range 9) 26258 | -1/Command | Found Exp. Core Analyzer 26263 | -1/Command | Found Vortex Chain Reactor 26277 | -1/Command | Found AEGIS Remote Shield 26355 | -1/Command | Build established: Scavenger-Mutant 27454 | -1/Command | Build established: Hauler-Mutant 27549 | -1/Command | Identified Cld. Nova Cannon 28217 | -1/Command | Discovered exit to Surface (range 8) 28434 | -1/Command | Found Exp. Target Analyzer 28642 | -1/Command | Found Multirail 28648 | -1/Command | Found Multirail 28661 | -1/Command | Found Multirail 28671 | -1/Command | Found Multirail 28680 | -1/Command | Found Adv. Kinecellerator 28710 | -1/Command | Found Adv. Kinecellerator 28731 | -1/Command | Found Multirail 30370 | -1/Command | Found Imp. Powered Armor 30461 | -1/Command | Found Multirail 30469 | -1/Command | Found Multirail 31700 | -1/Command | Found Exp. Target Analyzer 32155 | -1/Command | Found Prototype Protection 32155 | -1/Command | Identified Exp. Powered Armor 32162 | -1/Command | Found Exp. Powered Armor 32180 | -1/Command | Found Prototype Ballistic Cannon 32180 | -1/Command | Identified Omega Cannon 32199 | -1/Command | Found Beam Splitter 32248 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-130) 32344 | -1/Command | Warped through subspace to slip node 32344 | -1/Command | Discovered new exit (range 5) 32352 | -1/Command | Entered Access_0 32353 | -1/Access_0 | Loaded intel: 48 machine locations 32353 | -1/Access_0 | Met Architect 32369 | -1/Access_0 | Destroyed A8 32379 | -1/Access_0 | Architect warped through subspace 32435 | -1/Access_0 | Architect warped through subspace 32453 | -1/Access_0 | Subspace Access Node disabled 32482 | -1/Access_0 | Architect warped through subspace 32497 | -1/Access_0 | Subspace Access Node disabled 32527 | -1/Access_0 | Architect warped through subspace 32560 | -1/Access_0 | Architect warped through subspace 32589 | -1/Access_0 | Spotted Enhanced Programmer 32596 | -1/Access_0 | Architect warped through subspace 32621 | -1/Access_0 | Destroyed Enhanced Programmer 32625 | -1/Access_0 | Architect warped through subspace 32632 | -1/Access_0 | Spotted Enhanced Programmer 32647 | -1/Access_0 | Destroyed Enhanced Programmer 32696 | -1/Access_0 | Architect warped through subspace 32706 | -1/Access_0 | Spotted Enhanced Programmer 32713 | -1/Access_0 | Destroyed Enhanced Programmer 32720 | -1/Access_0 | Architect warped through subspace 32745 | -1/Access_0 | Architect warped through subspace 32771 | -1/Access_0 | Spotted Enhanced Programmer 32774 | -1/Access_0 | Destroyed Enhanced Programmer 32774 | -1/Access_0 | Spotted Enhanced Programmer 32776 | -1/Access_0 | A6 warped into view 32780 | -1/Access_0 | Destroyed Enhanced Programmer 32793 | -1/Access_0 | Destroyed A6 32799 | -1/Access_0 | Subspace Access Node disabled 32802 | -1/Access_0 | Architect warped through subspace 32834 | -1/Access_0 | Architect warped through subspace 32846 | -1/Access_0 | Spotted Enhanced Programmer 32847 | -1/Access_0 | Build established: Scavenger-Gunner 32860 | -1/Access_0 | Destroyed Enhanced Programmer 32867 | -1/Access_0 | Architect warped through subspace 32925 | -1/Access_0 | Subspace Access Node disabled 32934 | -1/Access_0 | Spotted Enhanced Programmer 32944 | -1/Access_0 | Destroyed Enhanced Programmer 32968 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-354) 32969 | -1/Access_0 | Core integrity fell below 50% 33089 | -1/Access_0 | Spotted Enhanced Programmer 33104 | -1/Access_0 | Destroyed Enhanced Programmer 33136 | -1/Access_0 | Found Prototype Device 33137 | -1/Access_0 | Identified Desublimator 33201 | -1/Access_0 | Found Exp. Phase Shifter 33207 | -1/Access_0 | Found Desublimator 33211 | -1/Access_0 | Found Prototype Device 33212 | -1/Access_0 | Identified Thermal Barrier 33227 | -1/Access_0 | Spotted Enhanced Programmer 33250 | -1/Access_0 | Destroyed Enhanced Programmer 33300 | -1/Access_0 | Destroyed A2 33317 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 33441 | -1/Access_0 | A5 warped into view 33526 | -1/Access_0 | Singularity Gate disabled 33590 | -1/Access_0 | Destroyed A5 33640 | -1/Access_0 | Destroyed Architect 33646 | -1/Access_0 | Found Alien Artifact 33648 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 33659 | -1/Access_0 | Found Prototype Hackware 33659 | -1/Access_0 | Identified Architect God Chip D 33797 | -1/Access_0 | Found Vortex Chain Reactor 33829 | -1/Access_0 | Spotted Enhanced Programmer 33836 | -1/Access_0 | Destroyed Enhanced Programmer 33875 | -1/Access_0 | Found Alien Artifact 34046 | -1/Access_0 | Found Sigix Corpse 34385 | -1/Access_0 | Found Alien Artifact 34593 | -1/Access_0 | A4 warped into view 34609 | -1/Access_0 | Destroyed A4 34879 | -1/Access_0 | Found Exp. Powered Armor 35357 | -1/Access_0 | A3 warped into view 35501 | -1/Access_0 | Destroyed A3 35508 | -1/Access_0 | Found Prototype Device 35509 | -1/Access_0 | Identified ST Field Compressor 35724 | -1/Access_0 | Found Prototype Device 35725 | -1/Access_0 | Identified Exp. Terrain Scanner 35734 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor (x2) 35734 | -1/Access_0 | Warped through subspace to slip node 35734 | -1/Access_0 | Discovered exit to Surface (range 8) 35736 | -1/Access_0 | Identified Stasis Generator 35760 | *** | Escaped! Last Messages --------------- 35501_ A3 suffers critical hit. 35501_ Destroyed Lgt. Particle Reactor. 35501_ Slug penetrates Wall. 35501_ Slug penetrates A3. 35501_ A3: "How even..." 35501_ A3 destroyed. 35501_ Slug penetrates Wall. 35508_ Acquired Prototype Device. 35509_ Identified ST Field Compressor. 35514_ Acquired 5 matter. 35711_ Reinforced Shell breached. 35723_ Dropped Exp. Coolant Injector. 35724_ Acquired Prototype Device. 35725_ Identified Exp. Terrain Scanner. 35734_ Identified Hpw. Transdimensional Reconstructor. 35734_ Warped through subspace, drawn to slip node. 35734_ EXIT=FOUND: SURFACE 35736_ Identified Stasis Generator. 35752_ Dimensional Slip Node implodes. 35754_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ?????????????????????### #?????????????????????? | | ?????????????????????# #?????????????????????? | | ???????????????????? # #???????????????????? | | ???????????????????# #???????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ##??????????????????? | | ??????????????????## ###??????????????????? | | ???????????????????# # # ????????????????????? | | ???????????????????### ##????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 65 Energy Capacity 700 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 4000 Resistance: KI 40 Resistance: TH 75 Resistance: EM 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 14 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 25 Kinecelleration 50 Salvage Targeting 4 Stasis Canceling 2 Offensive Hacking 11 Defensive Hacking 100 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Antimatter Cannon | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Cld. Field Propulsion Drive | -4/Factory | Z-intel Exp. Reclamation Unit | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Exp. ECM Suite | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Proton Burst Cannon | -4/Factory | Z-intel Gravity Neutralizing Apparatus | -4/Factory | Z-intel Hvy. Proton Missile Launcher | -3/Research | Z-intel Cld. Phase Cannon | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Imp. KE Penetrator | -3/Research | Z-intel Hvy. Hardcell Cannon | -3/Research | Z-intel Helical Railgun | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Centrium Greatsword | -3/Research | Z-intel Stealth Drone Bay | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Adv. Micro-nuke Launcher | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Lrn. Phase Cannon | -3/Quarantine | Z-intel Mni. Fusion Reactor | -3/Quarantine | Z-intel Imp. Targeting Computer | -2/Testing | Z-intel Hvy. Pick | -2/Testing | Z-intel Adv. Melee Analysis Suite | -2/Testing | Z-intel Com. Wheel | -2/Testing | Z-intel Adv. Transmission Jammer | -2/Testing | Z-intel Arm. Heavy Treads | -2/Testing | Z-intel Imp. Overload Amplifier | -2/Testing | Z-intel Adv. Targeting Computer | -2/Testing | Z-intel Enh. Nova Cannon | -2/Testing | Z-intel Hardcell Cannon | -2/Testing | Z-intel Adv. Salvage Targeting Computer | -2/Testing | Z-intel Imp. Medium Armor Plating | -2/Testing | Z-intel Adv. Signal Interpreter | -2/Testing | Z-intel Lyr. Medium Armor Plating | -2/Testing | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Phase Redirector Sigix Broadsword Core Membrane Core Regenerator Integrity Redistributor Matter Drive Transdimensional Reconstructor High-powered Transdimensional Reconstructor Stasis Generator Achievements -------------- None Challenges ------------ None Game ------ Seed IonNeutralizingFlakker Manual? 0 Play Time 07:04:03 Cumulative 541.0 hours Start 2020.10.03 @ 14:45:02 End 2020.11.01 @ 12:34:32 Sessions 37 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type 0 Total 45 Types 26/4/5/3/2/2/3/0/0 Lore% 95 Gallery% 98 Achievement% 91 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b0018836-c85c-48f4-b700-e97d68c5c4e5