Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.20 @ 10:54:36 Player: magnus150 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (166) 830 Value Destroyed (6240) 6240 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1726) 1726 TOTAL SCORE: 11336 Bonus ------- High Alert Combat Kills 381 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -55 Cogmind --------- Core Integrity 95/550 Matter 440/450 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Compact Matter Pod Hacking Suite System Shield > --- WEAPON (3) ------- Beam Rifle Heavy Assault Rifle Scythe > --- INVENTORY (20) --- Improved Heat Sink Compact Matter Pod (150) Structural Scanner Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Relay Coupler [NC] (33) Relay Coupler [NC] (33) Relay Coupler [Grunt] (38) Relay Coupler [Grunt] (35) System Restoration Module System Restoration Module Particle Gun Heavy Assault Rifle Improved Light Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Matter Pod Hacking Suite > --- WEAPON ----------- Particle Gun Particle Gun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Wheel High-capacity Storage Unit Compact Matter Pod Advanced Visual Processing Unit Improved Sensor Array Hardlight Generator System Shield Beam Rifle Beam Rifle Particle Cannon Assault Rifle Rocket Launcher Improved Grenade Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Sensor Array Storage Compact Matter Pod Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Welding Torch Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 166 | 6 25 38 10 59 17 . 11 Power 13 | 1 3 4 . 4 . . 1 Engine 11 | 1 3 4 . 3 . . . Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 62 | 2 11 15 2 20 6 . 6 Treads 5 | . . . . . . . 5 Leg 19 | . 6 . . 8 4 . 1 Wheel 32 | 2 1 13 2 12 2 . . Hover . | . . . . . . . . Flight 6 | . 4 2 . . . . . Utility 30 | 1 3 8 3 15 . . . Device 4 | . . 2 . 2 . . . Storage 13 | 1 3 1 1 7 . . . Processor 2 | . . 1 1 . . . . Hackware 3 | . . . 1 2 . . . Protection 8 | . . 4 . 4 . . . Artifact . | . . . . . . . . Weapon 61 | 2 8 11 5 20 11 . 4 Energy Gun 15 | . 1 2 4 6 1 . 1 Energy Cannon 2 | . . . . 1 1 . . Ballistic Gun 19 | 2 6 4 . 4 1 . 2 Ballistic Cannon 7 | . . 5 . 2 . . . Launcher 8 | . . . 1 6 1 . . Special Weapon 3 | . 1 . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . 1 5 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 23 | . 2 1 . 7 9 . 4 Power 3 | . 1 . . 1 . . 1 Propulsion 11 | . 1 . . 2 5 . 3 Utility 3 | . . 1 . 2 . . . Weapon 6 | . . . . 2 4 . . Highest Loss Streak 4 | . 1 1 . 4 3 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 94 98 100 97 92 100 95 Engine 9 | . 13 10 11 6 9 9 1 Core 1 | . . . . 2 . . 6 Leg 7 | . 4 3 . 9 15 27 10 Wheel 14 | . 19 17 22 15 5 . . Device 4 | . . 10 8 3 . . . Storage 16 | . 27 11 11 15 18 18 18 Processor 1 | . . 3 2 . . . . Hackware 8 | . . . . 13 18 18 18 Protection 2 | . . 6 10 1 . . . Energy Gun 7 | . 1 8 10 10 4 9 9 Energy Cannon 1 | . . . . . 6 9 6 Ballistic Gun 10 | . 26 14 . 4 6 . 3 Ballistic Cannon 6 | . . 9 22 6 . . . Launcher 1 | . . . . 4 1 . . Slashing Weapon 1 | . . . . . 7 9 7 Naked Turns . | . . . . . . . . Heaviest Build 60 | 12 18 31 32 60 60 57 57 Greatest Support 60 | 20 20 32 20 40 30 30 60 Greatest Overweight (x) 18 | . 1 5 1 3 18 1 3 Average Overweight (x) . | . . . 1 . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 5 20 20 20 20 Average Capacity 11 | 7 8 5 5 14 20 20 20 Most Carried 20 | 8 8 6 5 20 20 20 20 Average Carried 9 | 4 6 4 4 10 17 20 18 Final Capacity 20 | 8 8 5 5 20 20 20 20 Final Carried 20 | 6 5 5 4 20 20 20 18 Class Distribution -------------------- 25% | Hacker-Gunner 17% | Hacker-Mutant 14% | Tank 14% | Mutant 8% | Skirmisher 6% | Scavenger-Gunner 5% | Scavenger-Tank 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Hacker-Gunner | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Matter Collected 4566 | 235 757 990 370 1707 412 . 95 Remotely . | . . . . . . . . Salvage Created 5820 | . 826 1373 547 1907 974 . 193 Parts 340 | . 41 79 52 114 44 . 10 Haulers Intercepted 4 | . . 1 2 1 . . . Recyclers Shooed 4 | . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Combat Hostiles Destroyed 134 | . 17 29 14 44 26 . 4 Melee 2 | . . . . . 2 . . Guns 68 | . 17 19 3 19 10 . . Cannons 43 | . . 10 9 17 3 . 4 AOE 19 | . . . 2 7 10 . . Classes Destroyed 13 | . 4 5 1 2 1 . . Worker 9 | . 1 . 3 5 . . . Builder 4 | . 1 . . 3 . . . Hauler 4 | . . 1 2 1 . . . Recycler 2 | . . 1 . 1 . . . Operator 3 | . . . 2 1 . . . Watcher 14 | . 3 4 2 5 . . . Swarmer 24 | . . 3 7 7 7 . . Grunt 70 | . 17 15 3 24 11 . . Brawler 2 | . . 2 . . . . . Duelist 1 | . . . . 1 . . . Sentry 30 | . . 9 4 10 5 . 2 Hunter 4 | . . . . 2 . . 2 Programmer 3 | . . . . . 3 . . Best Kill Streak 11 | . 4 7 7 4 11 . 2 Combat Bots Only 11 | . 4 6 5 4 11 . 2 Max Kills in Single Turn 3 | . 2 2 3 2 3 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 2 3 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Hostile Shots Fired 542 | . 96 84 25 175 132 . 30 Missed 152 | . 26 24 6 57 33 . 6 Damage Taken 4163 | . 655 597 181 1410 1062 . 258 Core 698 | . 139 104 . 184 214 . 57 Absorbed by Shields 71 | . . . . . 71 . . Ignored by Resistances 1241 | . 200 177 51 408 332 . 73 Regen/Repaired (Parts) 478 | . 118 287 . 73 . . . Core Remaining (%) 72 | 100 44 . 74 . . . . Volleys Fired 383 | . 76 83 28 123 59 . 14 Largest 3 | . 2 3 3 3 3 . 2 Hottest 186 | . 60 134 134 186 147 . 124 Shots Fired 963 | . 151 247 84 344 109 . 28 Gun 666 | . 150 186 26 211 79 . 14 Cannon 265 | . . 61 56 116 18 . 14 Launcher 29 | . . . 2 17 10 . . Special 3 | . 1 . . . 2 . . Kinetic 609 | . 132 190 56 188 43 . . Thermal 307 | . 1 57 26 139 56 . 28 Explosive 29 | . . . 2 17 10 . . Electromagnetic 18 | . 18 . . . . . . Robot Hit Streak 45 | . 19 16 10 29 44 . 45 Robot Miss Streak 4 | . 4 2 3 3 2 . 1 Penetration Max 1 | . . . . 1 . . . Secondary Targets 7 | . 3 . . . 4 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 649 | . 116 154 40 227 91 . 21 Core Hits 276 | . 42 58 24 101 43 . 8 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 24 | . . 7 4 9 4 . . Burn 12 | . . 3 . 7 2 . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . . 1 . . . . . Blast 9 | . . 3 4 2 . . . Sever 1 | . . . . . 1 . . Melee Attacks 29 | . . . . 2 23 . 4 Impact . | . . . . . . . . Slashing 29 | . . . . 2 23 . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12242 | . 1536 2354 1055 4794 2141 . 362 Guns 6860 | . 1528 1537 288 2298 1052 . 157 Cannons 3561 | . . 808 643 1537 368 . 205 Explosions 1551 | . . . 87 929 535 . . Melee 186 | . . . . . 186 . . Ramming 84 | . 8 9 37 30 . . . Kinetic 6748 | . 1325 1805 643 2345 630 . . Thermal 3470 | . . 540 288 1490 790 . 362 Explosive 1551 | . . . 87 929 535 . . Electromagnetic 203 | . 203 . . . . . . Impact . | . . . . . . . . Slashing 186 | . . . . . 186 . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 2 . . . . Average Corruption 1 | . . 1 1 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . 13 6 . . . . Matter Fused 10 | . . 5 5 . . . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 4 | . . 3 1 . . . . Data Loss (major) 2 | . . 2 . . . . . Weapon Failures 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 84 | . . 7 3 51 23 . . Projectiles 54 | . . 7 3 28 16 . . Explosions 30 | . . . . 23 7 . . Melee . | . . . . . . . . Knockbacks 24 | . . 6 5 13 . . . Impact . | . . . . . . . . Kinetic 22 | . . 5 4 13 . . . Secondary 2 | . . 1 1 . . . . Self-Inflicted Damage 136 | . 3 4 17 70 42 . . Shots 3 | . . . . 2 1 . . Rammed 10 | . 3 2 3 2 . . . Targets Rammed 11 | . 3 2 3 3 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 524 | . 54 369 524 409 378 . 328 Average Temperature 108 | . 19 105 146 102 109 . 148 Received Heat Transfer 2472 | . 477 405 18 972 582 . 18 Effects 16 | . . 1 6 5 1 . 3 Shutdowns 3 | . . . 2 . . . 1 Energy Bleed 3 | . . . . 3 . . . Interference 4 | . . 1 . . 1 . 2 Matter Decay 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Damage (major) 4 | . . . 4 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Melted 17 | . . 3 . 6 4 . 4 Heat Transferred 9026 | . . 1554 740 4181 1774 . 777 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Peak Influence 975 | . 323 555 377 536 975 409 372 Initial 409 | . . 81 43 135 183 409 232 Average 316 | . 123 276 164 309 627 409 260 Maximum Alert Level 3 | . 1 2 1 2 3 2 1 Low Security (%) 30 | 100 88 25 73 13 2 . . Level 1 43 | . 11 53 26 66 14 . 100 Level 2 20 | . . 21 . 19 48 100 . Level 3 6 | . . . . . 34 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 4 5 1 13 . . . Investigation 17 | . 4 3 . 10 . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 2 1 2 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Distress Signals 8 | . 2 3 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 169 | . 28 43 17 52 25 . 4 Peak Tracking Total 7 | . 5 7 4 5 6 . 2 Tactical Retreats 3 | . 1 2 . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Traps Triggered 17 | . 1 3 1 2 10 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . 5 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Machines Disabled 10 | . . 1 1 2 4 . 2 Max in Single Turn 2 | . . 1 1 2 1 . 1 Garrison Access 1 | . . . 1 . . . . Garrison Relay 5 | . . . . . 3 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Machines Accessed 44 | . 7 10 10 15 1 1 . Terminals 28 | . 4 6 8 9 1 . . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 2 . 2 . . . Recycling Units 4 | . 2 . 1 1 . . . Scanalyzers 4 | . . 2 . 2 . . . Garrison Access 3 | . . . 1 1 . 1 . Total Hacks 187 | . 32 61 20 70 2 2 . Successful 135 | . 23 47 14 48 1 2 . Failed 50 | . 9 12 6 22 1 . . Catastrophic 5 | . 2 2 . 1 . . . Database Lockouts 2 | . . 2 . . . . . Manual 23 | . . . . 21 2 . . Terminals 111 | . 16 28 16 49 2 . . Fabricators . | . . . . . . . . Repair Stations 34 | . 9 18 . 7 . . . Recycling Units 12 | . 7 . 1 4 . . . Scanalyzers 23 | . . 15 . 8 . . . Garrison Access 7 | . . . 3 2 . 2 . Terminal Hacks 64 | . 11 16 12 24 1 . . Record 15 | . 4 7 2 2 . . . Prototype ID Bank 3 | . 1 1 . 1 . . . Open Door 3 | . . . 3 . . . . Branch Access Points 3 | . . 1 1 1 . . . Emergency Access Points 2 | . 1 . . . 1 . . Alert Level 5 | . 1 1 1 2 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . 1 . . 1 . . . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 4 | . 1 . . 3 . . . Maintenance Status 2 | . . . 1 1 . . . Security Status 2 | . 1 . . 1 . . . Surveillance Status 1 | . . . . 1 . . . Patrol Status 2 | . . . . 2 . . . Transport Status 1 | . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . Recall Reinforcements 3 | . . 1 1 1 . . . Hauler Manifests 1 | . . . . 1 . . . Registered Components 3 | . 1 . 1 1 . . . Registered Prototypes 1 | . . . . 1 . . . Zone Layout 7 | . . 3 2 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 30 | . 7 16 . 7 . . . Scan Component 16 | . 4 8 . 4 . . . Repair 14 | . 3 8 . 3 . . . Recycling Unit Hacks 10 | . 5 . 1 4 . . . Process 1 | . 1 . . . . . . Report Inventory 5 | . 2 . 1 2 . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 3 | . 1 . . 2 . . . Scanalyzer 23 | . . 15 . 8 . . . Insert Component 11 | . . 7 . 4 . . . Analyze 12 | . . 8 . 4 . . . Garrison Access Hacks 5 | . . . 1 2 . 2 . Unlock Access 2 | . . . . 1 . 1 . Seal Access 1 | . . . 1 . . . . Coupler Status 2 | . . . . 1 . 1 . Unauthorized Hacks 3 | . . . . 3 . . . Terminals 3 | . . . . 3 . . . Botnet 3 | . . . . 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . . 2 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 36 | . 7 8 5 14 1 1 . Full Trace Events 16 | . 4 3 . 9 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 11 | . . 7 . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 14 | . 3 8 . 3 . . . Time 404 | . 78 232 . 94 . . . Parts Recycled . | . . . . . . . . Recycled Matter 174 | . 174 . . . . . . Retrieved Matter 226 | . 226 . . . . . . Retrieved Components 29 | . 10 . . 19 . . . Parts Scanalyzed 11 | . . 7 . 4 . . . Part Schematics Acquired 11 | . . 7 . 4 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Gar Used RIF Installer 2 | . . . . . 2 . . Zone Cloak 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 23 | . . . . . 13 . 10 Machine Destruction 23 | . . . . . 13 . 10 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . 5 . . Total Damage 104 | . . . . . 104 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Turns Passed 8449 | 62 1185 2020 710 2687 1508 35 242 Spaces Moved 5748 | 55 976 1442 598 1919 663 19 76 Core 9 | 7 . . . . 2 . . Treads 44 | . . . . . . . 44 Legs 1213 | . 117 227 . 416 402 19 32 Wheels 4453 | 48 832 1213 598 1503 259 . . Hover . | . . . . . . . . Flight 29 | . 27 2 . . . . . Fastest Speed 50 | 50 80 90 95 80 95 190 160 Average Speed 111 | 76 89 100 95 107 180 190 220 Slowest Speed 950 | 80 120 435 95 186 950 190 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 3 79 88 76 85 71 3 10 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 209 | . . 2 22 172 13 . . Melee 2 | . . . . 2 . . . Projectile 13 | . . 2 2 9 . . . AOE 194 | . . . 20 161 13 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Gar Total 6959 | 74 1135 1833 678 2270 837 18 114 Wait 353 | 2 22 221 15 79 14 . . Move 5741 | 54 975 1441 597 1918 662 18 76 Hop . | . . . . . . . . Pick Up 133 | 12 20 22 12 51 11 . 5 Fast Attach 26 | . . 18 . 7 . . 1 Attach 46 | 6 6 4 1 14 11 . 4 Detach 4 | . . . . 3 1 . . Swap 94 | . 19 16 9 38 6 . 6 Drop 91 | . 14 26 13 32 2 . 4 Fire 383 | . 76 83 28 123 59 . 14 Melee 29 | . . . . 2 23 . 4 Ram 10 | . 3 2 3 2 . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis 48 | . . . . . 48 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 15) 130 | -10/Materials | Met 8R-AWN 305 | -10/Materials | Build established: Mutant 483 | -10/Materials | Repaired Wheel 558 | -10/Materials | Repaired Assault Rifle 584 | -10/Materials | Discovered new exit (range 11) 588 | -10/Materials | Repaired Assault Rifle? 1130 | -10/Materials | Discovered new exit (range 10) 1214 | -10/Materials | Core integrity fell below 50% 1248 | -10/Materials | Entered another Materials area 1248 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1317 | -9/Materials | Repaired Assault Rifle 1345 | -9/Materials | Repaired Assault Rifle 1547 | -9/Materials | Build established: Skirmisher 1705 | -9/Materials | Discovered new exit (range 16) 1873 | -9/Materials | Repaired Com. Wheel 1902 | -9/Materials | Repaired Lgt. Ion Engine 2172 | -9/Materials | Discovered new exit (range 5) 2183 | -9/Materials | Discovered new exit (range 11) 2316 | -9/Materials | Discovered new exit (range 16) 2441 | -9/Materials | Repaired Imp. Ion Engine 2469 | -9/Materials | Repaired Wheel 2508 | -9/Materials | Repaired Hrd. Medium Armor Plating 2542 | -9/Materials | Repaired Imp. Light Cannon 2694 | -9/Materials | Discovered new exit (range 16) 2930 | -9/Materials | Discovered new exit (range 14) 2991 | -9/Materials | Central database locked down 2991 | -9/Materials | Central database locked down 3038 | -9/Materials | Build established: Tank 3097 | -9/Materials | Identified exit to Mines 3097 | -9/Materials | Identified exit to Storage 3268 | -9/Materials | Entered Storage 3538 | -9/Storage | Identified exit to Recycling 3862 | -9/Storage | Discovered new exit (range 15) 3978 | -9/Storage | Entered Materials 3978 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4357 | -8/Materials | Discovered new exit (range 9) 4467 | -8/Materials | Build established: Hacker-Tank 4663 | -8/Materials | Repaired Broken Wheel 4786 | -8/Materials | Build established: Hacker-Gunner 5076 | -8/Materials | Lost 4 parts (1p1n2w) 5757 | -8/Materials | Build established: Scavenger-Gunner 5767 | -8/Materials | Repaired Wheel 5806 | -8/Materials | Repaired Imp. Ion Engine 5875 | -8/Materials | Discovered new exit (range 16) 6342 | -8/Materials | Build established: Hacker-Gunner 6581 | -8/Materials | Identified exit to Garrison 6601 | -8/Materials | Garrison activated, responded to threat 6665 | -8/Materials | Entered Garrison 6693 | -8/Garrison | Triggered checkpoint 6700 | -8/Garrison | Rescued a captive Derelict 6700 | -8/Garrison | Rescued a captive Derelict 6753 | -8/Garrison | Lost 3 parts (2n1w) 6823 | -8/Garrison | Garrison Relay disabled 6919 | -8/Garrison | Triggered checkpoint 6921 | -8/Garrison | Triggered checkpoint 6932 | -8/Garrison | Triggered checkpoint 6958 | -8/Garrison | Destroyed 11 combat bots 7069 | -8/Garrison | Triggered checkpoint 7109 | -8/Garrison | Core integrity fell below 50% 7164 | -8/Garrison | Lost 3 parts (1n2w) 7271 | -8/Garrison | Garrison Relay disabled 7367 | -8/Garrison | Build established: Hacker-Mutant 7400 | -8/Garrison | Discovered new exit (range 14) 7450 | -8/Garrison | Installed Relay Interface Framework 7800 | -8/Garrison | Garrison Relay disabled 7825 | -8/Garrison | Triggered checkpoint 7917 | -8/Garrison | Discovered new exit (range 3) 7956 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 8173 | -8/Garrison | Entered Materials 8202 | -8/Materials | Identified exit to Garrison 8208 | -8/Materials | Entered Garrison 8260 | -8/Garrison | Core integrity fell below 20% 8299 | -8/Garrison | Lost 3 parts (1p2n) 8342 | -8/Garrison | Triggered checkpoint 8422 | -8/Garrison | Garrison Relay disabled 8437 | -8/Garrison | Garrison Relay disabled 8450 | -8/Garrison | Self-destructed Last Messages --------------- Garrison Relay disabled. Relay Coupler [Behemoth] tumbles out of relay unit. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Swarmer] tumbles out of relay unit. Relay Coupler [Grunt] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Garrison Relay disabled. Relay Coupler [Hunter] tumbles out of relay unit. Relay Coupler [Specialist] tumbles out of relay unit. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Swarmer] tumbles out of relay unit. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????#"" ""#?????????????????????? | | ?????????????????????#"! "#?????????????????????? | | ?????????????????????#!! @ #?????????????????????? | | ?????????????????????#"!! "#?????????????????????? | | ?????????????????????#" ""#?????????????????????? | | ?????????????????????## ###?????????????????????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????# ###??????????????????????? | | ??????????????????????# #"#??????????????????????? | | ??????????????????????#!!"#??????????????????????? | | ??????????????????????#![ #??????????????????????? | | ??????????????????????# !"#??????????????????????? | | ??????????????????????#!#"#??????????????????????? | | ??????????????????????# ###??????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ????????????????????###=#????????????????????????? | | ??#####?????????????#!%=#????????????????????????? | | ??# #?????????????# #????????????????????????? | | ??# ###########???# #????????????????????????? | | ??# #???###%#????????????????????????? | | ??# #?????#]#????????????????????????? | | ??############ ####### ######???????????????????? | | ?????????????# !%[ #???????????????????? | | ?????????????# ####"#####"T"#???????????????????? | | ?????????????# #??# #?????##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dynamic Key Everything Is Under Control GoHome() It's Just You Let's See Who's Tougher Loot Pinata Party Time Please Form A Line Quantum Hacking Risk Taker Troublemaker True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed TerrainLayeredFlamer Manual? 0 Play Time 02:45:48 Cumulative 3.7 hours Start 2024.05.19 @ 19:09:09 End 2024.05.20 @ 10:54:36 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1df54a1e-d732-4274-8769-284dbc3e9974