Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 16:01:47 Player: froggie Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1874) 1874 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 6543 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 492 Met Imprinter 300 Was Imprinted 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 38/100 System Corruption 11% Temperature Cool (12) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Cloaking Device Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Zionite Composite Leg I Improved Hover Unit Compact Battery (300) Zionite Biocell Terrain Scanner Improved Particle Charger Zionite Heavy Carapace Improved System Backup Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Thermal Generator Large Storage Unit Advanced Visual Processing Unit Cloaking Device Thermal Shield > --- WEAPON ----------- Gauss Rifle Coil Gun > --- INVENTORY -------- Compact Battery Terrain Scanner Improved Particle Charger Shield Generator [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Barrage Gun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 98 | 6 14 17 . 5 7 49 Power 12 | 1 1 1 . 1 2 6 Engine 8 | 1 1 1 . 1 2 2 Core 4 | . . . . . . 4 Reactor . | . . . . . . . Propulsion 24 | 2 4 6 . . 3 9 Treads 3 | . . . . . . 3 Leg 16 | . 4 6 . . 3 3 Wheel 2 | 2 . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 22 | 1 2 4 . 1 1 13 Device 10 | . . 1 . . 1 8 Storage 6 | 1 1 . . . . 4 Processor 1 | . . . . . . 1 Hackware 1 | . . 1 . . . . Protection 4 | . 1 2 . 1 . . Artifact . | . . . . . . . Weapon 40 | 2 7 6 . 3 1 21 Energy Gun 16 | 2 3 3 . 1 1 6 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 10 | . 1 2 . 1 . 6 Ballistic Cannon 3 | . 1 . . . . 2 Launcher 4 | . . . . . . 4 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . 2 1 . . . 1 Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 54 | . 2 10 . . 2 40 Power 10 | . 1 1 . . 1 7 Propulsion 15 | . . 3 . . . 12 Utility 7 | . . 1 . . . 6 Weapon 22 | . 1 5 . . 1 15 Highest Loss Streak 8 | . 2 8 . . 2 8 Average Slot Usage (%) 92 | . 98 95 100 99 100 78 Engine 8 | . 14 9 11 11 11 3 Core 1 | . . . . . . 4 Leg 25 | . 25 31 33 33 33 12 Hover 1 | . . . . . . 3 Device 5 | . . 5 . . 7 11 Storage 9 | . 14 11 11 11 11 5 Processor 1 | . . . . . . 5 Hackware 7 | . . 5 11 11 11 5 Protection 6 | . 13 10 11 10 3 . Energy Gun 8 | . 17 7 11 4 11 6 Energy Cannon 1 | . . . . 6 . . Ballistic Gun 7 | . . 8 11 10 11 4 Ballistic Cannon 2 | . 6 3 . . . 4 Naked Turns . | . . . . . . . Heaviest Build 56 | 10 29 30 26 32 39 56 Greatest Support 72 | 20 26 36 30 30 50 72 Greatest Overweight (x) 2 | . 1 2 . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 9 Most Carried 10 | 4 10 10 9 10 10 10 Average Carried 8 | 2 7 6 8 9 9 6 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 2 9 8 9 10 10 9 Class Distribution -------------------- 56% | Scavenger-Mutant 26% | Mutant 11% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1808 | 159 308 245 . 102 116 878 Remotely . | . . . . . . . Salvage Created 1818 | . 350 373 . . 144 951 Parts 92 | . 20 30 . . 6 36 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 6 | . 1 1 . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . 1 18 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | . 6 10 . . 3 15 Melee 1 | . . . . . . 1 Guns 17 | . 1 5 . . 3 8 Cannons 10 | . 5 . . . . 5 AOE 6 | . . 5 . . . 1 Classes Destroyed 10 | . 4 3 . . 1 2 Worker 5 | . . 1 . . . 4 Hauler 1 | . . . . . . 1 Recycler 2 | . 1 . . . . 1 Operator 2 | . 1 1 . . . . Watcher 4 | . 2 2 . . . . Swarmer 5 | . . 3 . . 1 1 Grunt 21 | . 6 6 . . 1 8 Sentry 3 | . . 1 . . . 2 Hunter 3 | . . . . . 1 2 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | . 3 3 . . 1 6 Combat Bots Only 3 | . 2 3 . . 1 3 Max Kills in Single Turn 3 | . 1 3 . . 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 6030 | . 417 1145 18 . 533 3917 Core 1230 | . 157 155 . . 65 853 Absorbed by Shields 142 | . . . . . . 142 Core Remaining (%) 60 | 100 37 . . . 45 . Volleys Fired 174 | . 49 43 . . 14 68 Largest 4 | . 2 2 . . 2 4 Hottest 259 | . 130 85 . . 103 259 Shots Fired 380 | . 83 73 . . 26 198 Gun 282 | . 60 63 . . 26 133 Cannon 83 | . 23 10 . . . 50 Launcher 9 | . . . . . . 9 Special 6 | . . . . . . 6 Kinetic 154 | . 23 41 . . 14 76 Thermal 203 | . 60 32 . . 12 99 Explosive 6 | . . . . . . 6 Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 12 | . 8 5 . . 4 12 Robot Miss Streak 7 | . 5 2 . . 4 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 218 | . 49 28 . . 11 130 Core Hits 122 | . 19 23 . . 6 74 Critical Hits 4 | . . . . . . 4 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 8 | . 5 . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . 4 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4795 | . 681 732 . . 224 3158 Guns 2493 | . 432 363 . . 224 1474 Cannons 991 | . 248 34 . . . 709 Explosions 1293 | . . 335 . . . 958 Melee . | . . . . . . . Ramming 7 | . 1 . . . . 6 Kinetic 1527 | . 248 141 . . 71 1067 Thermal 2033 | . 432 256 . . 153 1192 Explosive 710 | . . 230 . . . 480 Electromagnetic 518 | . . 105 . . . 413 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . 2 2 2 . 11 Average Corruption 3 | . . 2 2 2 . 4 Corruption Purged . | . . . . . . . Effects 23 | . . 2 1 1 . 19 Message Errors 5 | . . 1 . . . 4 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . 1 . . 1 Data Loss (minor) 2 | . . . . 1 . 1 Misdirections 2 | . . . . . . 2 Targeting Errors 5 | . . 1 . . . 4 Overload Shots . | . . . . . . . Overflow Damage 99 | . 7 11 . . . 81 Projectiles 18 | . 7 9 . . . 2 Explosions 81 | . . 2 . . . 79 Melee . | . . . . . . . Knockbacks 13 | . 4 1 . . . 8 Impact . | . . . . . . . Kinetic 12 | . 3 1 . . . 8 Secondary 1 | . 1 . . . . . Self-Inflicted Damage 500 | . . 227 . . . 273 Shots 10 | . . 3 . . . 7 Rammed 3 | . 1 . . . . 2 Targets Rammed 5 | . 1 . . . . 4 Kicked 1 | . . . . . . 1 Crushed 1 | . . . . . . 1 Highest Temperature 678 | . 541 322 . . 162 678 Average Temperature 159 | . 184 129 . . 55 164 Received Heat Transfer 1090 | . 186 294 9 . 27 574 Effects 50 | . 25 1 . . . 24 Shutdowns 13 | . 6 . . . . 7 Energy Bleed 1 | . . . . . . 1 Interference 10 | . 1 1 . . . 8 Short Circuit 3 | . 2 . . . . 1 Damage (minor) 3 | . 2 . . . . 1 Damage (major) 17 | . 12 . . . . 5 Damage (core) 3 | . 2 . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . . . 5 Heat Transferred 4581 | . 1030 608 . . 296 2647 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 490 | . 181 262 102 . . 490 Initial 102 | . . 48 102 . . 13 Average 162 | . 60 115 102 . . 232 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 64 | 100 100 87 100 . . 36 Level 1 26 | . . 12 . . . 45 Level 2 9 | . . . . . . 17 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 6 . . . 14 Investigation 6 | . . 3 . . . 3 Extermination 3 | . . . . . . 3 Reinforcement 9 | . 1 3 . . . 5 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 12 20 4 . 13 48 Peak Tracking Total 9 | . 3 7 4 . 5 9 Tactical Retreats 9 | . 1 2 . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 30 | . 1 5 . . 1 23 Max in Single Turn 5 | . 1 2 . . . 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 4 3 . 1 1 2 Terminals 8 | . 4 3 . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 42 | . 19 7 . 6 4 6 Successful 30 | . 15 2 . 6 4 3 Failed 12 | . 4 5 . . . 3 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 10 | . . . . 1 . 9 Terminals 30 | . 19 7 . . 4 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . . 3 Garrison Access . | . . . . . . . Terminal Hacks 27 | . 15 2 . 6 4 . Record 8 | . 4 . . . 4 . Part Schematic 6 | . . . . 6 . . Prototype ID Bank 2 | . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Disarm Traps 2 | . 2 . . . . . Maintenance Status 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 9 | . 4 3 . . . 2 Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . 6 . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . 3 . . . . 1 Non-combat 2 | . 2 . . . . . Combat 2 | . 1 . . . . 1 Robot Hacks Applied 5 | . 4 . . . . 1 parse_system 3 | . 2 . . . . 1 no_distress 2 | . 2 . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 11 | . . . . 7 . 4 Largest Group 7 | . . . . 7 6 2 Highest-Rated Group 219 | . . . . 219 179 188 Highest-Rated Ally 94 | . . . . 40 40 94 Zionite Dispatches 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 82 | . . . . . 35 47 Total Damage 3154 | . . . . . 940 2214 Kills 17 | . . . . . 10 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Guard Positions 1 | . . . . . . 1 Unaware Analyses 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 5118 | 44 608 709 105 1267 845 1540 Spaces Moved 3388 | 39 346 460 87 842 603 1011 Core 74 | 2 . . . . . 72 Treads 53 | . . . . . . 53 Legs 2795 | . 302 460 87 842 603 501 Wheels 81 | 37 44 . . . . . Hover 385 | . . . . . . 385 Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 50 Average Speed 122 | 78 117 121 120 144 130 102 Slowest Speed 180 | 80 150 180 120 150 150 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 44 | 4 55 37 38 83 65 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 6 | . . . . 4 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 139 | . . 29 . . . 110 Melee . | . . . . . . . Projectile 11 | . . . . . . 11 AOE 128 | . . 29 . . . 99 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 4027 | 52 460 541 87 892 635 1360 Wait 222 | . 17 1 . 28 1 175 Move 3382 | 38 345 459 86 841 602 1011 Hop . | . . . . . . . Pick Up 93 | 8 19 16 1 7 6 36 Fast Attach 8 | . . . . 5 1 2 Attach 68 | 6 5 12 . 3 3 39 Detach 5 | . . . . . . 5 Swap 27 | . 9 5 . 2 3 8 Drop 35 | . 10 5 . 6 5 9 Fire 174 | . 49 43 . . 14 68 Melee 8 | . 5 . . . . 3 Ram . | . . . . . . . Kick 2 | . 1 . . . . 1 Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 8) 170 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 415 | -10/Materials | Core integrity fell below 50% 445 | -10/Materials | Identified exit to Mines 519 | -10/Materials | Discovered new exit (range 4) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1033 | -9/Materials | Lost 8 parts (1p3n1u3w) 1274 | -9/Materials | Build established: Scavenger-Mutant 1329 | -9/Materials | Discovered new exit (range 9) 1362 | -9/Materials | Entered Mines 1431 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1456 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1467 | -9/Mines | Entered Zion 1509 | -7/Zion | System corruption cleaned by Quarantine Array 1581 | -7/Zion | Learned location of Armory (-3) 1995 | -7/Zion | Imprinted 1997 | -7/Zion | Declared Zion's savior 2225 | -7/Zion | Found Relay Coupler [Programmer] 2229 | -7/Zion | Found Relay Coupler [Programmer] 2231 | -7/Zion | Found Relay Coupler [Programmer] 2238 | -7/Zion | Found Relay Coupler [Programmer] 2240 | -7/Zion | Found Relay Coupler [Programmer] 2316 | -7/Zion | Learned location of Warlord (-4) 2547 | -7/Zion | Gained Derelict followers 2580 | -7/Zion | Given A8's code to call for help 2647 | -7/Zion | Discovered new exit (range 12) 2673 | -7/Zion | Received a visual enhancement algorithm 2734 | -7/Zion | Entered Proximity Caves 2734 | -6/Proximity Caves | Accompanied by 6 allies 3055 | -6/Proximity Caves | Identified exit to Factory 3055 | -6/Proximity Caves | Learned location of 1 exit from Factory 3055 | -6/Proximity Caves | Learned Research terminal intel 3055 | -6/Proximity Caves | Learned Factory garrison access intel 3173 | -6/Proximity Caves | Learned Factory stockpile data 3215 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3236 | -6/Proximity Caves | Core integrity fell below 50% 3579 | -6/Proximity Caves | Entered Factory 3579 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3580 | -6/Factory | Identified exit to Factory 3582 | -6/Factory | Loaded intel: 4 garrison access locations 3883 | -6/Factory | Build established: Scavenger-Tank 4239 | -6/Factory | Retrieved Zion intel report: Guard Positions 4357 | -6/Factory | Lost 4 parts (2n1u1w) 4435 | -6/Factory | Spotted B-75 Beast 4494 | -6/Factory | Lost 8 parts (1p2n5w) 4547 | -6/Factory | Lost 4 parts (1p1n1u1w) 4674 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4679 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4685 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4687 | -6/Factory | Lost 5 parts (3n1u1w) 4771 | -6/Factory | Allies destroyed B-75 Beast 4847 | -6/Factory | Core integrity fell below 50% 4947 | -6/Factory | Core integrity fell below 20% 4975 | -6/Factory | Lost 7 parts (1p1n1u4w) 5058 | -6/Factory | Zion Heavy squad teleported in 5096 | -6/Factory | Crushed by falling debris 5096 | -6/Factory | System corruption reached 10% 5100 | -6/Factory | Found Prototype Protection 5119 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05097_ Acquired Prototype Leg. 05099_ 5C-UWI(Z) destroyed. 05100_ K-01 Serf collects debris. 05100_ Acquired Prototype Protection. 05101_ R-10 Processor destroyed. 05101_ Acquired 68 matter. 05103_ K-01 Serf collects debris. 05103_ Acquired Prototype Storage. 05104_ Gravmag Array destroyed. 05104_ Slug penetrates Y-54 Guardian. 05104_ Subcomponent Replicator disabled. 05106_ K-01 Serf collects debris. 05107_ Acquired 8 matter. 05108_ 9,F 4TI &GYLB5N TY/Z6I W 05108_ Thermal Generator destroyed. 05108_ Dropped Coil Gun. 05111_ K-01 Serf collects debris. 05116_ Gauss Rifle destroyed. 05117_ Lgt. Fission Core destroyed. 05118_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#+# | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ????????????????????R ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? #????????????????????"? | | ????????????????????? +????????????????????"G | | ????????????????????? #????????????????????"" | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????##### | | ????????????????=????# #?????????????????# | | ?????????????????????# #?????????????????# | | ?????????????????????+ #?????????????????+ | | ?????????????????????# ^ #?????????????????# | | ?????????????????????# #?????????????????# | | ????????#####???????## ##???????? ???????##### | | ???????## ?????# #?????????"??????????? | | ???????? k ##### #????????? ??????????? | | ????????? " " #????????? ??????????? | | ?????? "T ggT @ #???#+#???#+#????????? | | ?????? #???# #???# #????????? | | ?????? #####g #???# #???# #????????? | | ????????? ??????????# o #???# ##### #######??? | | ????????????????????### ###??## #??? | | ?????##???????????????# ###### #??? | | ?????? ???????????????# # !# #??? | | ??????? ??????????????# #! # """ #??? | | ??????? =?????????????# # # ""T"" #??? | | ????????==????????????# # # "" "" #??? | | ????????? ????????????# + # #??? | | ?????????? ???????????# # # #### | | ??????????? ??????????# # # | | ???????????# ????????##g Y###### """ | | ??????????## ####??### gk ##### """" | | ??????????#/ #"######!*! """"" | | ??????????# [ %% | | ??????????# ########! [ !%= | | ??????????####??????#" = ########## | | ????????????????????#"######????????# | | ????????????????????###?????????????# | | ????????????????????????????????????# | | ????????????????????????????????????############## | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Evasion (%) 53 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Hey, That's Mine! I'm Back, Baby! Let's See Who's Tougher Loot Pinata Novice Programmer Serviceable Loadout Shopping List The More The Merrier Unlikely Earthworm Challenges ------------ None Game ------ Seed SegregatorSurgeAccelerator Manual? 0 Play Time 01:39:39 Cumulative 6.8 hours Start 2021.10.13 @ 13:21:46 End 2021.10.13 @ 16:01:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 12972a10-4ce9-4701-80b3-fadad7a1ad9b