Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.03 @ 13:44:10 Player: Akire Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (221) 1105 Value Destroyed (7304) 7304 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 12254 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 342 Friendly Fire -132 Cogmind --------- Core Integrity 0/700 Matter 107/300 Energy 480/500 System Corruption 10% Temperature Cool (9) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (2) --- Improved Heavy Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Improved Heat Sink Improved Heat Sink Experimental ECM Suite Improved Propulsion Shielding Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Kinecellerator Improved Utility Shielding Improved Weapon Shielding > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle Flak Gun Heavy Missile Launcher > --- INVENTORY -------- Light Deuterium Engine F-cell Engine Armored Treads Armored Treads Improved Heavy Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Improved Targeting Computer Improved Targeting Computer Experimental ECM Suite Improved Utility Shielding Medium Armor Plating Heavy Armor Plating Hardened Light Armor Plating Reactive Plating Particle Gun [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 1 2 . . Weapon 2 | . . 1 1 . . . Parts Attached 96 | 6 11 18 13 34 8 6 Power 10 | 1 2 1 1 4 . 1 Engine 9 | 1 2 1 1 3 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 2 3 3 5 2 . Treads 17 | 2 2 3 3 5 2 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 4 4 5 8 2 3 Device 11 | . 1 2 3 4 . 1 Storage 4 | 1 2 . . 1 . . Processor 4 | . 1 1 . 1 . 1 Hackware . | . . . . . . . Protection 8 | . . 1 2 2 2 1 Artifact . | . . . . . . . Weapon 42 | 2 3 10 4 17 4 2 Energy Gun 11 | 1 1 3 2 3 1 . Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 15 | 1 1 2 2 5 3 1 Ballistic Cannon 6 | . . 1 . 4 . 1 Launcher 6 | . . 2 . 4 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 1 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 30 | . . 2 1 12 6 9 Power 4 | . . . . 3 . 1 Propulsion 3 | . . 1 . 1 1 . Utility 9 | . . 1 1 3 2 2 Weapon 14 | . . . . 5 3 6 Highest Loss Streak 6 | . . 2 1 4 3 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 98 99 96 94 74 Engine 6 | . 13 11 9 5 . 5 Core 1 | . . . . . 7 . Treads 15 | . 28 20 17 13 9 7 Device 12 | . 2 9 2 19 16 7 Storage 8 | . 14 11 9 7 7 7 Processor 10 | . 7 11 9 9 15 19 Protection 6 | . . 1 15 7 5 6 Energy Gun 12 | . 13 18 13 12 6 3 Ballistic Gun 11 | . 13 11 14 8 13 12 Ballistic Cannon 5 | . . 2 8 5 8 2 Naked Turns . | . . . . . . . Heaviest Build 81 | 14 31 39 49 78 73 81 Greatest Support 75 | 40 46 46 49 75 75 75 Greatest Overweight (x) 3 | . . 1 1 1 3 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 17 | 6 11 15 15 19 20 20 Most Carried 20 | 4 15 15 15 20 19 14 Average Carried 15 | 2 11 14 14 18 15 10 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 18 | 4 15 15 15 18 14 7 Class Distribution -------------------- 41% | Gunner 33% | Scavenger-Gunner 15% | Mutant 4% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Low Low Matter Collected 4383 | 198 288 535 640 1865 609 248 Remotely . | . . . . . . . Salvage Created 8101 | . 304 1989 1701 3067 531 509 Parts 478 | . 23 145 96 180 16 18 Haulers Intercepted 2 | . . . 1 1 . . Recyclers Shooed 7 | . . 2 3 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 48 | . . . . . 30 18 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 173 | . 12 40 26 71 12 12 Guns 114 | . 12 31 16 37 6 12 Cannons 27 | . . 1 7 13 6 . AOE 28 | . . 7 3 18 . . Classes Destroyed 20 | . 4 8 2 5 . 1 Worker 15 | . 1 4 3 7 . . Builder 20 | . . 5 . 15 . . Tunneler 3 | . . 1 1 1 . . Hauler 2 | . . . 1 1 . . Recycler 8 | . . 1 3 4 . . Mechanic 2 | . . 1 . 1 . . Operator 2 | . . 2 . . . . Watcher 16 | . 2 4 4 6 . . Swarmer 26 | . 9 4 . 8 3 2 Grunt 79 | . 3 27 13 25 5 6 Brawler 4 | . . 1 . 1 . 2 Duelist 5 | . . 1 1 . 3 . Protector 1 | . . . . 1 . . Sentry 21 | . . 7 9 4 . 1 Demolisher 2 | . . . . 2 . . Specialist 4 | . . . . 4 . . Hunter 8 | . . . 3 4 1 . Programmer 9 | . . . . 9 . . Behemoth 1 | . . . . . . 1 Assembled 13 | . . . . 13 . . Thug 1 | . . . . . 1 . Best Kill Streak 15 | . 3 8 6 15 3 10 Combat Bots Only 15 | . 2 4 6 15 3 10 Max Kills in Single Turn 4 | . 2 3 2 4 1 2 Gunslinging 1 | . . 1 . . . 1 Exploded 4 | . . 2 2 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Damage Taken 8151 | . 327 869 694 3558 1046 1657 Core 1027 | . 75 133 116 472 41 190 Absorbed by Shields . | . . . . . . . Redirected to Shielding 344 | . . 4 137 203 . . Regen/Repaired (Parts) 641 | . 48 70 202 321 . . Core Remaining (%) 78 | 100 70 66 78 . . . Volleys Fired 407 | . 50 79 59 137 38 44 Largest 4 | . 2 3 4 4 4 4 Hottest 231 | . 70 136 159 231 216 169 Shots Fired 1315 | . 94 233 234 494 131 129 Gun 1074 | . 94 215 179 383 88 115 Cannon 207 | . . 13 55 82 43 14 Launcher 34 | . . 5 . 29 . . Special . | . . . . . . . Kinetic 744 | . 50 92 152 239 103 108 Thermal 438 | . 44 57 62 226 28 21 Explosive 32 | . . 3 . 29 . . Electromagnetic 101 | . . 81 20 . . . Robot Hit Streak 99 | . 10 18 27 25 40 99 Robot Miss Streak 3 | . 2 3 2 2 1 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 14 | . 1 4 . 4 1 4 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 949 | . 63 149 155 358 107 117 Core Hits 441 | . 21 85 79 198 29 29 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . 1 . 1 . . 1 Critical Strikes 45 | . 7 10 11 14 2 1 Burn 29 | . 6 6 8 8 1 . Destroy 4 | . 1 . 1 1 . 1 Blast 7 | . . . 1 5 1 . Corrupt 5 | . . 4 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 21678 | . 822 3150 2765 10652 2040 2249 Guns 13695 | . 822 2216 1952 5616 1147 1942 Cannons 3440 | . . 88 511 1641 893 307 Explosions 4498 | . . 846 263 3389 . . Melee . | . . . . . . . Ramming 45 | . . . 39 6 . . Kinetic 9679 | . 396 654 1431 3783 1550 1865 Thermal 7236 | . 426 948 1014 3974 490 384 Explosive 3246 | . . 357 . 2889 . . Electromagnetic 1472 | . . 1191 281 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 1 1 8 8 10 Average Corruption 5 | . . 1 1 4 8 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 179 | . . 4 2 83 72 18 Message Errors 31 | . . 1 . 16 12 2 Matter Fused 39 | . . 1 . 16 18 4 Heat Flow Errors 23 | . . . . 9 11 3 Energy Discharges 18 | . . 1 . 6 10 1 Parts Rejected 2 | . . . . 1 . 1 Parts Fused 2 | . . . . 2 . . Data Loss (minor) 19 | . . 1 . 13 4 1 Data Loss (major) 10 | . . . . 4 5 1 Misfires 17 | . . . 2 9 5 1 Alerts 7 | . . . . 3 3 1 Weapon Failures 11 | . . . . 4 4 3 Overload Shots . | . . . . . . . Overflow Damage 456 | . . 4 8 432 12 . Projectiles 62 | . . . . 50 12 . Explosions 394 | . . 4 8 382 . . Melee . | . . . . . . . Knockbacks 29 | . . . 3 9 17 . Impact . | . . . . . . . Kinetic 27 | . . . 3 9 15 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 155 | . . 115 . 40 . . Shots 6 | . . 5 . 1 . . Rammed 5 | . . . 4 1 . . Targets Rammed 5 | . . . 4 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 478 | . 72 478 416 459 258 260 Average Temperature 94 | . 24 98 123 82 79 115 Received Heat Transfer 2130 | . 90 429 279 576 270 486 Effects 6 | . . 1 3 2 . . Shutdowns 2 | . . 1 . 1 . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 5 . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . 1 . 3 . . Combat Hostiles 4 | . . 1 . 3 . . Parts Melted 36 | . 6 5 5 19 1 . Heat Transferred 16707 | . 1702 2474 2779 7961 1051 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . 5 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Peak Influence 867 | . 233 867 584 676 . . Initial 253 | . . 46 253 73 . . Average 333 | . 67 484 400 343 . . Maximum Alert Level 3 | . 1 3 2 2 . . Low Security (%) 33 | 100 99 12 3 29 . . Level 1 24 | . . 25 46 24 . . Level 2 37 | . . 36 49 45 . . Level 3 4 | . . 25 . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 50 | . 3 11 7 28 . 1 Investigation 22 | . 3 7 4 8 . . Extermination 7 | . . . . 7 . . Reinforcement 10 | . . 2 . 8 . . Assault 4 | . . 2 . 1 . 1 Garrison 7 | . . . 3 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 2 | . . . . 2 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Distress Signals 12 | . 2 3 4 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 239 | . 23 51 35 93 19 18 Peak Tracking Total 8 | . 4 4 7 7 7 8 Tactical Retreats 13 | . 3 2 2 4 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Traps Triggered 9 | . 2 1 1 5 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Low Low Machines Disabled 30 | . . 6 1 23 . . Max in Single Turn 3 | . . 2 1 3 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Machines Accessed 36 | . 9 8 8 10 1 . Terminals 22 | . 6 4 7 5 . . Fabricators 1 | . . . . 1 . . Repair Stations 6 | . 1 1 1 3 . . Recycling Units 4 | . 2 1 . 1 . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 108 | . 21 30 28 28 1 . Successful 84 | . 15 22 25 21 1 . Failed 24 | . 6 8 3 7 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 63 | . 15 14 21 13 . . Fabricators 1 | . . . . 1 . . Repair Stations 26 | . 4 3 7 12 . . Recycling Units 9 | . 2 5 . 2 . . Scanalyzers 8 | . . 8 . . . . Garrison Access . | . . . . . . . Terminal Hacks 47 | . 9 7 19 11 1 . Record 21 | . 3 3 9 6 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 7 | . 2 1 3 1 . . Open Door 1 | . . . . . 1 . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 4 | . . . 3 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Transport Status 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Zone Layout 6 | . 3 2 . 1 . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 22 | . 4 3 6 9 . . Scan Component 14 | . 2 2 4 6 . . Repair 8 | . 2 1 2 3 . . Recycling Unit Hacks 6 | . 2 4 . . . . Process 1 | . . 1 . . . . Report Inventory 3 | . 2 1 . . . . Retrieve Matter 2 | . . 2 . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 29 | . 7 7 5 10 . . Full Trace Events 19 | . 2 7 5 5 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked 1 | . . . . 1 . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 28 | . . . . 28 . . Total Part Build Rating 4 | . . . . 4 . . Parts Repaired 8 | . 2 1 2 3 . . Time 250 | . 58 32 58 102 . . Parts Recycled . | . . . . . . . Recycled Matter 225 | . . 225 . . . . Retrieved Matter 296 | . . 296 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Low Low Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 2 . Highest-Rated Group 93 | . . . . 93 62 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 47 | . . . . 32 15 . Total Damage 811 | . . . . 525 286 . Kills 10 | . . . . 4 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . . . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Low Low Turns Passed 11632 | 86 1396 1641 1661 4295 2061 492 Spaces Moved 4846 | 51 675 722 699 1504 1009 186 Core 11 | 11 . . . . . . Treads 4835 | 40 675 722 699 1504 1009 186 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 192 | 136 160 167 184 228 190 184 Slowest Speed 410 | 160 160 240 250 250 410 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 4 96 70 63 41 96 46 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 320 | . . 32 9 277 2 . Melee . | . . . . . . . Projectile 21 | . . . . 19 2 . AOE 299 | . . 32 9 258 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Low Low Total 6243 | 68 901 979 943 2036 1069 247 Wait 722 | 2 127 130 134 312 6 11 Move 4840 | 50 674 721 698 1503 1008 186 Hop . | . . . . . . . Pick Up 110 | 10 25 17 20 32 6 . Fast Attach 5 | . 2 1 . 2 . . Attach 64 | 6 3 8 8 25 8 6 Detach 1 | . . 1 . . . . Swap 27 | . 6 9 5 7 . . Drop 60 | . 14 13 15 15 3 . Fire 407 | . 50 79 59 137 38 44 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . . 4 1 . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Met Revision 17 9 | -11/Junkyard | Discovered new exit (range 16) 87 | -11/Junkyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 8) 630 | -10/Materials | Discovered new exit (range 4) 1024 | -10/Materials | Discovered new exit (range 15) 1243 | -10/Materials | Repaired Imp. Ion Engine 1367 | -10/Materials | Repaired Assault Rifle 1483 | -10/Materials | Entered another Materials area 1483 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1795 | -9/Materials | Repaired Imp. Treads 1816 | -9/Materials | Build established: Gunner 2147 | -9/Materials | Discovered new exit (range 16) 2388 | -9/Materials | Discovered new exit (range 9) 2610 | -9/Materials | Discovered new exit (range 8) 2683 | -9/Materials | First assault squad dispatched 3093 | -9/Materials | Discovered new exit (range 16) 3124 | -9/Materials | Entered another Materials area 3124 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3168 | -8/Materials | Repaired Imp. Treads 3196 | -8/Materials | Repaired Lgt. Treads 3683 | -8/Materials | Garrison activated, responded to threat 4106 | -8/Materials | Discovered new exit (range 10) 4486 | -8/Materials | Discovered new exit (range 16) 4775 | -8/Materials | Discovered new exit (range 4) 4785 | -8/Materials | Entered Factory 4785 | -7/Factory | Evolved 2 slots: Utility x2 5359 | -7/Factory | Build established: Scavenger-Tank 5606 | -7/Factory | Cargo convoy interrupted 5714 | -7/Factory | Lost 4 parts (1p1u2w) 5838 | -7/Factory | Found Prototype Device 6031 | -7/Factory | Build established: Scavenger-Gunner 6190 | -7/Factory | Fabricated Kinecellerator (x1) 6546 | -7/Factory | Repaired Lgt. Angular Momentum Engine 6773 | -7/Factory | Garrison activated, responded to threat 7034 | -7/Factory | Build established: Gunner 7043 | -7/Factory | Core integrity fell below 50% 7063 | -7/Factory | Destroyed 15 combat bots 7185 | -7/Factory | First assault squad dispatched 7305 | -7/Factory | Garrison activated, responded to threat 7438 | -7/Factory | Lost 3 parts (1p1n1u) 8190 | -7/Factory | Repaired Arm. Treads 8211 | -7/Factory | Build established: Scavenger-Gunner 8301 | -7/Factory | Repaired Imp. Cooling System 8584 | -7/Factory | Allied Derelicts emerged from ambush trap array 9038 | -7/Factory | Discovered new exit (range 7) 9080 | -7/Factory | Entered Lower Caves 9080 | -7/Lower Caves | Accompanied by 3 allies 9336 | -7/Lower Caves | Build established: Gunner 9341 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9397 | -7/Lower Caves | Lost 3 parts (1u2w) 9630 | -7/Lower Caves | Learned Factory terminal intel 9701 | -7/Lower Caves | Build established: Scavenger-Gunner 9914 | -7/Lower Caves | Encountered a Warlord checkpoint 9943 | -7/Lower Caves | Learned Factory terminal intel 9951 | -7/Lower Caves | Spotted B-75 Beast 11131 | -7/Lower Caves | Discovered new exit (range 6) 11141 | -7/Lower Caves | Entered another Lower Caves area 11146 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11199 | -7/Lower Caves | System corruption reached 10% 11233 | -7/Lower Caves | Destroyed 10 combat bots 11313 | -7/Lower Caves | Learned location of 1 exit from Factory 11364 | -7/Lower Caves | Spotted B-75 Beast 11415 | -7/Lower Caves | Core integrity fell below 20% 11426 | -7/Lower Caves | Destroyed B-75 Beast 11451 | -7/Lower Caves | Lost 6 parts (2u4w) 11487 | -7/Lower Caves | Learned location of 1 exit from Factory 11585 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11633 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11573_ System corrupted: Substantial component data lost. 11584_ Slug penetrates Wall. 11584_ G-47 Trooper springs to life. 11585_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 11585_ S-27 Virus springs to life. 11586_ S-27 Virus suffers critical hit (Burn). 11589_ Y-64 Sentinel: "REQUESTING BACKUP." 11591_ Acquired 3 matter. 11604_ 0H-PZ8(k) breaks down the debris. 11605_ F/ |IR6T3DRRXE3V3=YRH2SL|9G VWZU& 11606_ Slug penetrates L-41 Fighter. 11606_ L-41 Fighter destroyed. 11609_ Penetrated by Slug. 11611_ Hvy. Assault Rifle destroyed. 11612_ Penetrated by Slug. 11614_ 0H-PZ8(k) destroyed. 11614_ Slug penetrates Wall. 11630_ System corrupted: Hvy. Armor Plating rejected. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????# #???? | | ????????????????????# ### ## #?#?? | | ????????????????????# #### ## | | ????????????????????# ??# | | ????????????????????# ??# | | ????????????????????# ??## | | ????????????????????# ???### ########? | | ????????????????????# ?????## #""??""# ? | | ????????????????????## ####????## #" ?? # ?? | | ?????????????????????#### ##??## #" ## ??? | | ??????????????????????## #### #" # ??? | | ??????????????###?##?## ## #" # ???? | | ?????????????? ## ## ###### #" # #??## | | ?????????????? ##??# ### ### #? | | ?????????????? #### # | | ???????????????# ######### | | ???????????????# ##???## | | ???????????????# g ##### ## | | ????????????????????# % % ##?? | | ????????????????????# g## % % %####??? | | ??????????????# ????## s########### ##?????? | | ??????????????# ???# #?????????####??????? | | ??????????????# ## #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# ! ##???????????????????? | | ?????????? ## @ #????????????????????? | | ?????????? ???## #????????????????????? | | ????????????? ??????# #????????????????????? | | ????????????????????# #????????????????????? | | ??????????????????? #????????????????????? | | ?????????????????? ????????????????????? | | ???????????????? ???????????????????? | | ??????????????? ## ???????????????????? | | ?????????????? ??## ## ### ??????????????????? | | ?????????????#????###?###???# ?????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 18 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Kinecellerator | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Hey, That's Mine! Just What I Needed Maybe Next Time I'll Detach My Launcher Party Time Remodeling Serviceable Loadout Significant Disruption System Compromised Challenges ------------ None Game ------ Seed DataPowerBiocell Manual? 0 Play Time 01:50:10 Cumulative 7.5 hours Start 2023.11.02 @ 16:57:07 End 2023.11.03 @ 13:44:10 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 3 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0dfc4de-a0d2-44c6-a5d7-80bc574c890e