Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 11:56:19

Player: Togure

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (12)      60
Value Destroyed (277)      277
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (360)                360
              TOTAL SCORE: 3157

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     128/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (800) Ox15
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (18) ---
                Fission Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
   Experimental Sensor Array
                Army-in-a-Box (30/30)

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
        Compact Matter Pod
>               --- WEAPON -----------
                Assault Rifle
                Rocket Launcher
                Mining Laser
>               --- INVENTORY --------
          Light Ion Engine
                Fission Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
   Experimental Sensor Array
                Army-in-a-Box
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             30   | 5   2   11  2   1   9   
  Power                    6    | 1   .   3   1   .   1   
    Engine                 6    | 1   .   3   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   3   .   .   5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    10   | 2   .   3   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | .   2   1   1   .   1   
    Device                 1    | .   1   .   .   .   .   
    Storage                4    | .   1   1   1   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   .   4   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   3   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         2    | .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 13   | .   .   2   .   .   11  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   4    | .   .   1   .   .   3   
  Highest Loss Streak      6    | .   .   2   .   .   6   
Average Slot Usage (%)     94   | .   88  92  100 100 62  
  Engine                   13   | .   14  14  14  14  4   
  Leg                      27   | .   28  28  28  28  24  
  Device                   2    | .   12  6   .   .   .   
  Storage                  21   | .   4   14  28  28  20  
  Ballistic Gun            16   | .   28  22  14  14  2   
  Special Weapon           9    | .   .   4   14  14  5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             59   | 6   39  40  53  54  59  
  Greatest Support         40   | 20  20  20  20  20  40  
  Greatest Overweight (x)  15   | .   1   1   2   2   15  
  Average Overweight (x)   1    | .   .   1   1   2   2   
Largest Inventory Capacity 18   | 4   12  12  18  18  18  
  Average Capacity         13   | 4   6   12  13  18  18  
  Most Carried             18   | 4   4   12  17  18  16  
  Average Carried          11   | 2   3   9   12  17  12  
  Final Capacity           18   | 4   12  12  18  18  18  
  Final Carried            17   | 3   4   11  17  17  11  

 Class Distribution 
--------------------
 80% | Scavenger-Mutant
 19% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           477  | 230 36  211 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            274  | 31  36  192 .   .   15  
  Parts                    21   | 2   3   15  .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  10   | 1   1   7   .   .   1   
  Guns                     9    | 1   1   7   .   .   .   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          5    | 1   .   2   .   .   2   
  Worker                   1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  5    | .   .   5   .   .   .   
  Grunt                    4    | 1   1   2   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | 1   1   3   .   .   1   
  Combat Bots Only         3    | 1   1   3   .   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2297 | 43   33   400  .    .    1821 
  Core                     640  | 11   12   59   .    .    558  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         81   | 95   .    .    .    67   .    
Volleys Fired              79   | 3    3    52   .    .    21   
  Largest                  2    | 2    2    2    .    .    1    
  Hottest                  120  | 40   40   120  .    .    100  
Shots Fired                113  | 6    6    80   .    .    21   
  Gun                      75   | 6    6    63   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 14   | .    .    .    .    .    14   
  Special                  24   | .    .    17   .    .    7    
  Kinetic                  75   | 6    6    63   .    .    .    
  Thermal                  24   | .    .    17   .    .    7    
  Explosive                14   | .    .    .    .    .    14   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | 5    10   11   .    .    5    
  Robot Miss Streak        4    | .    .    4    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           48   | 5    5    28   .    .    10   
  Core Hits                23   | 2    2    11   .    .    8    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           829  | 50   58   265  .    .    456  
  Guns                     373  | 50   58   265  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               456  | .    .    .    .    .    456  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  373  | 50   58   265  .    .    .    
  Thermal                  85   | .    .    .    .    .    85   
  Explosive                371  | .    .    .    .    .    371  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   
  Average Corruption       10   | .    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    10   
    Message Errors         5    | .    .    .    .    .    5    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            55   | .    .    .    .    .    55   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               55   | .    .    .    .    .    55   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    .    3    
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        236  | 6    12   66   .    .    236  
  Average Temperature      31   | 6    8    25   .    .    110  
  Received Heat Transfer   666  | 24   18   66   .    .    558  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             218  | 20  58  218 .   .   137 
  Initial                  22   | .   13  22  .   .   .   
  Average                  50   | 1   48  96  .   .   51  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         90   | 100 100 74  .   100 100 
  Level 1                  9    | .   .   25  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              24   | 1   2   9   .   .   12  
  Peak Tracking Total      9    | 1   1   3   .   .   9   
  Tactical Retreats        1    | .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          5    | .   .   .   5   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                50   | .   .   .   50  .   .   
  Successful               50   | .   .   .   50  .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             50   | .   .   .   50  .   .   
  Record                   49   | .   .   .   49  .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      39   | .   .   39  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   3   .   .   .   
  Total Damage             64   | .   .   64  .   .   .   
  Kills                    2    | .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3552 | 84   309  870  1313 706  270  
Spaces Moved               1973 | 66   188  435  823  373  88   
  Core                     24   | 22   .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1949 | 44   188  435  823  373  86   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  180  150  
  Average Speed            156  | 96   130  150  157  180  186  
  Slowest Speed            800  | 120  150  150  180  180  800  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    2    
Exploration Rate (%)       46   | 6    28   89   93   53   11   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    7    
Terrain Destroyed          94   | .    .    1    .    .    93   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    1    .    .    7    
  AOE                      86   | .    .    .    .    .    86   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2292 | 81  249 546 849 408 159 
  Wait                     147  | .   46  32  .   31  38  
  Move                     1967 | 65  187 434 822 372 87  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  44   | 8   7   13  13  2   1   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   17   | 5   2   2   1   .   7   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     13   | .   .   9   1   1   2   
  Drop                     23   | .   4   4   12  2   1   
  Fire                     79   | 3   3   52  .   .   21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   66 | -11/Scrapyard | Discovered new exit (range 8)
   85 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 15)
  394 | -10/Materials | Entered Mines
  394 | -10/Mines     | Discovered new exit (range 12)
  612 | -10/Mines     | Excavation squad dispatched
  612 | -10/Mines     | A large section of the Mines collapsed
  859 | -10/Mines     | Learned location of 1 exit from Materials
  862 | -10/Mines     | Excavation squad dispatched
  871 | -10/Mines     | Learned Materials interactive machine intel
  892 | -10/Mines     | Build established: Scavenger-Mutant
 1258 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1258 | -10/Mines     | Discovered new exit (range 5)
 1264 | -10/Mines     | Entered Exiles
 1319 | -10/Exiles    | Discovered new exit (range 14)
 1364 | -10/Exiles    | Met 8R-AWN
 1385 | -10/Exiles    | Met EX-HEX
 1428 | -10/Exiles    | Met EX-BIN
 1452 | -10/Exiles    | Aligned with FarCom system
 1454 | -10/Exiles    | Given EX-Vault access code
 1541 | -10/Exiles    | Opened EX-Vault
 1595 | -10/Exiles    | Found Army-in-a-Box
 1659 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1716 | -10/Exiles    | Met EX-DEC
 1727 | -10/Exiles    | Learned location of Zion (-6)
 1831 | -10/Exiles    | Visited The Gauntlet
 2105 | -10/Exiles    | Discovered new exit (range 14)
 2577 | -10/Exiles    | Left Exiles lab with Army-in-a-Box
 2577 | -10/Exiles    | Entered Mines
 2633 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2674 | -9/Mines      | Discovered new exit (range 12)
 2782 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2786 | -9/Mines      | Found Prototype Device
 3283 | -9/Mines      | Entered Materials
 3283 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3284 | -8/Materials  | Identified exit to Factory
 3285 | -8/Materials  | Loaded intel: 19 interactive machine locations
 3345 | -8/Materials  | Crushed by falling debris
 3353 | -8/Materials  | Crushed by falling debris
 3353 | -8/Materials  | System corruption reached 10%
 3384 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3444 | -8/Materials  | Garrison activated, responded to threat
 3514 | -8/Materials  | Lost 6 parts (1p3n2w)
 3530 | -8/Materials  | Core integrity fell below 50%
 3546 | -8/Materials  | Core integrity fell below 20%
 3553 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03450_ Rocket Launcher destroyed.
03451_ The unstable cave ceiling collapses. <x2>
03451_ Dropped Army-in-a-Box.
03452_ Acquired Army-in-a-Box.
03464_ The unstable cave ceiling collapses.
03464_ Mining Laser destroyed.
03465_ The unstable cave ceiling collapses.
03465_ Aluminum Leg destroyed.
03466_ DCWTT D:SXT9GULWEZEVAO82SNHLOE
03467_ Aluminum Leg destroyed.
03469_ The unstable cave ceiling collapses. <x4>
03482_ Lgt. Ion Engine destroyed.
03483_ Aluminum Leg destroyed.
03492_ System corrupted: Energy discharge (-39).
03497_ T-07 Excavator is excavating. <x3>
03517_ System corrupted: Heat flow error (+267).
03527_ Aluminum Leg destroyed.
03533_  NF8WFQXC% <9KQNM1/DBUBC Y6JUOJ IR<EB
03536_ C-30 ARC bursts open, deploying its payload.
03536_ S-10 Pest unfolds itself. <x4>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????? ????#     ###  ##     ## |
| ????????????????????????   ???#                  # |
| ????????????????????????#  ???#               #  # |
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| ?????????????????????????#         #        ###??? |
| ???????????????????#######  ! " "  # !      #????? |
| ?????""????????#+###      w   "G"  ##########????? |
| ?????"""??????                 "   #?????????????? |
| ??????S"??????                     #?????????????? |
| ??????????????                     #?????????????? |
| ??????????????  [        ###+#######?????????????? |
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| ??????s?sst             g@      #????????????????? |
| ??????????  s   s       #########????????????????? |
| ?????????????#########???????????????????????????? |
| ?????????T???????????????????????????????????????? |
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| T????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???T"????????????????????????????????????????????? |
| ????"????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ????????"T"??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              438
Matter Capacity            450
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian

 Challenges 
------------
None

 Game 
------
Seed              DecoySmallUnit
  Manual?         0
Play Time         00:48:08
  Cumulative      13.9 hours
  Start           2021.02.09 @ 06:21:37
  End             2021.02.09 @ 11:56:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7680fb74-9219-4f35-9b68-75c24623ab2b