Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 02:10:26 Player: Zeta Lockhart Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2560) 2560 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1056) 1056 TOTAL SCORE: 7636 Bonus ------- High Alert Combat Kills 316 Follower Combat Kills 40 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 188/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Nuclear Core Advanced Heat Sink Advanced Heat Sink Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Small Storage Unit > --- WEAPON ----------- Autogun Autogun Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Advanced Heat Sink Authchip [R/Combat] [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . 1 Utility 2 | . . 1 . 1 . . . . Weapon 3 | . . 1 . 1 . . . 1 Parts Attached 99 | 6 8 14 9 12 . 9 34 7 Power 17 | 1 1 1 1 1 . 3 8 1 Engine 10 | 1 1 1 1 1 . 1 4 . Core 7 | . . . . . . 2 4 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 2 5 2 . . 3 7 2 Treads 19 | 2 2 5 2 . . 3 4 1 Leg 4 | . . . . . . . 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 1 4 1 5 . 1 7 3 Device 15 | . 1 1 1 4 . . 5 3 Storage 2 | 1 . 1 . . . . . . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 5 | . . 1 . 1 . 1 2 . Artifact . | . . . . . . . . . Weapon 36 | 2 4 4 5 6 . 2 12 1 Energy Gun 15 | 2 2 3 3 1 . 1 3 . Energy Cannon 3 | . . . . 2 . 1 . . Ballistic Gun 17 | . 2 1 2 3 . . 8 1 Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 42 | . 2 5 . . . 4 19 12 Power 8 | . . 1 . . . . 5 2 Propulsion 14 | . . 2 . . . 2 5 5 Utility 6 | . . . . . . 1 4 1 Weapon 14 | . 2 2 . . . 1 5 4 Highest Loss Streak 11 | . 1 5 . . . 4 5 11 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 89 | . 93 89 99 95 84 87 88 80 Engine 9 | . 14 10 11 9 7 7 8 8 Core 1 | . . . . . . 3 3 3 Treads 14 | . 24 19 21 18 15 15 13 . Leg 4 | . . . . . . . 3 17 Device 13 | . 12 11 11 17 15 15 14 15 Storage 8 | . 14 11 11 9 7 7 7 5 Protection 5 | . . 4 11 9 7 6 5 . Energy Gun 10 | . 18 19 19 10 7 5 9 . Energy Cannon 2 | . . . . 4 7 12 4 . Ballistic Gun 14 | . 8 7 13 17 15 11 10 28 Peak Build Rating 45 | 6 7 12 21 25 24 29 34 45 Average Rating 23 | 4 6 10 15 22 24 25 29 37 On Entrance 17 | . 6 7 12 21 24 24 28 34 Naked Turns 39 | . . . . . . . . 39 Heaviest Build 51 | 14 15 21 38 44 40 46 46 51 Greatest Support 60 | 40 40 40 40 40 40 60 60 40 Greatest Overweight (x) 11 | 1 . 2 1 1 . 1 11 9 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 8 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 8 8 8 8 8 6 8 5 Class Distribution -------------------- 57% | Scavenger-Tank 13% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Matter Collected 2009 | 260 288 112 130 138 . 215 638 228 Remotely 262 | . 262 . . . . . . . Salvage Created 3111 | 77 337 526 196 186 . 682 879 228 Parts 159 | 3 26 31 15 13 . 22 41 8 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 6 | . 1 4 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Combat Hostiles Destroyed 67 | . 5 11 8 3 . 10 26 4 Guns 52 | . 4 11 8 2 . 4 19 4 Cannons 13 | . . . . 1 . 5 7 . AOE 2 | . 1 . . . . 1 . . Classes Destroyed 13 | 1 5 2 1 . . 1 3 . Worker 1 | . 1 . . . . . . . Builder 1 | . 1 . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 6 | 1 1 3 1 . . . . . Watcher 4 | . 1 1 . 1 . . . 1 Swarmer 29 | . . 7 7 . . 4 11 . Grunt 21 | . 5 1 . 2 . 3 7 3 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . 1 . . . 1 . Sentry 8 | . . 3 . 1 . . 4 . Demolisher 1 | . . . . . . . 1 . Specialist 3 | . . . . . . 3 . . Programmer 2 | . . . . . . . 1 1 Best Kill Streak 8 | 1 4 8 4 2 . 5 6 3 Combat Bots Only 6 | . 2 6 4 2 . 5 6 3 Max Kills in Single Turn 3 | 1 3 2 1 1 . 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Hostile Shots Fired 623 | . 22 69 27 5 . 68 276 156 Missed 163 | . 5 19 9 1 . 18 73 38 Damage Taken 7036 | . 300 528 199 66 . 1004 3015 1924 Core 1539 | . 33 74 . 33 . 97 449 853 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 86 . 81 94 . . 22 . Volleys Fired 222 | 2 30 35 13 12 . 19 95 16 Largest 5 | 2 2 3 3 4 . 4 4 5 Hottest 248 | 80 80 125 135 162 . 217 248 130 Shots Fired 642 | 4 55 77 39 41 . 76 275 75 Gun 537 | 4 55 77 39 36 . 47 204 75 Cannon 105 | . . . . 5 . 29 71 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 304 | . 27 17 13 24 . 35 113 75 Thermal 283 | . 4 60 26 12 . 22 159 . Explosive . | . . . . . . . . . Electromagnetic 55 | 4 24 . . 5 . 19 3 . Robot Hit Streak 15 | 3 10 8 10 5 . 7 15 10 Robot Miss Streak 25 | . 2 4 2 4 . 3 25 7 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . 3 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 338 | 3 33 48 25 17 . 37 131 44 Core Hits 188 | 2 16 30 11 8 . 17 79 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 2 . 1 . . 1 . Burn 4 | . . 2 . 1 . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6061 | 43 566 552 388 228 . 737 2680 867 Guns 4147 | 43 346 543 379 183 . 296 1638 719 Cannons 1445 | . . . . 45 . 409 991 . Explosions 298 | . 215 . . . . 32 51 . Melee . | . . . . . . . . . Ramming 171 | . 5 9 9 . . . . 148 Kinetic 2632 | . 135 99 146 66 . 223 1244 719 Thermal 2490 | . 105 444 233 117 . 230 1361 . Explosive 132 | . 132 . . . . . . . Electromagnetic 636 | 43 189 . . 45 . 284 75 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 . . . . . 3 3 Average Corruption 1 | . 1 . . . . . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . 2 1 Message Errors 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 14 | . 5 . . . . . 7 2 Projectiles 7 | . . . . . . . 7 . Explosions 5 | . 5 . . . . . . . Melee 2 | . . . . . . . . 2 Knockbacks 11 | . . . . . . . 11 . Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . 11 . Secondary . | . . . . . . . . . Self-Inflicted Damage 204 | . 101 . . . . . 53 50 Shots 2 | . 1 . . . . . 1 . Rammed 46 | . 2 4 1 . . . . 39 Targets Rammed 55 | . 2 4 2 . . . . 47 Kicked 8 | . . . . . . . . 8 Crushed 1 | . . . 1 . . . . . Highest Temperature 714 | 36 64 199 196 133 . 9 714 13 Average Temperature 94 | 20 19 74 115 34 . 7 135 5 Received Heat Transfer 1230 | . 108 105 27 63 . 171 576 180 Effects 8 | . . . . . . . 8 . Shutdowns 3 | . . . . . . . 3 . Energy Bleed 1 | . . . . . . . 1 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 2 | . . . . . . . 2 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | . . 2 1 . . . 6 . Heat Transferred 5585 | . 150 1160 592 370 . 420 2893 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Peak Influence 747 | 5 223 455 239 160 72 335 747 523 Initial 381 | . 3 93 99 48 72 53 251 381 Average 303 | 2 96 253 147 101 72 228 541 377 Maximum Alert Level 3 | . 1 2 1 . . 1 3 2 Low Security (%) 35 | 100 85 25 71 100 100 43 . . Level 1 36 | . 14 62 28 . . 56 22 73 Level 2 21 | . . 11 . . . . 56 26 Level 3 5 | . . . . . . . 20 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 7 | . 1 2 . . . 2 . 2 Investigation 1 | . . . . . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 2 . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Distress Signals 3 | . . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 95 | . 9 16 12 8 . 13 27 10 Peak Tracking Total 7 | . 2 7 4 3 . 6 6 4 Tactical Retreats 6 | . . 2 . 1 . 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Traps Triggered 8 | . 1 . . . . 1 6 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Machines Disabled 5 | . 2 . . . . 1 1 1 Max in Single Turn 2 | . 2 . . . . 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Machines Accessed 6 | . . . 1 1 1 . 2 1 Terminals 5 | . . . . 1 1 . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 9 | . . . 1 1 1 . 3 3 Successful 5 | . . . 1 1 1 . 2 . Failed 4 | . . . . . . . 1 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 8 | . . . . 1 1 . 3 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 1 1 1 . 2 . Open Door 2 | . . . 1 . . . 1 . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 2 | . . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . 1 . 1 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 40 | . . . . . . . 40 . Highest-Rated Ally 20 | . . . . . . . 20 . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . Total Damage 212 | . . . . . . . 212 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 20 | . . . 20 . . . . . Drone Recoveries 14 | . . . . 14 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Turns Passed 4074 | 88 356 459 660 362 8 257 1094 790 Spaces Moved 1686 | 47 151 203 369 155 6 67 359 329 Core 21 | 10 . 5 . . . . 1 5 Treads 1276 | 37 151 198 369 155 6 67 285 8 Legs 389 | . . . . . . . 73 316 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 150 160 160 160 160 120 50 Average Speed 176 | 144 160 159 160 181 160 208 195 189 Slowest Speed 600 | 160 160 160 240 240 160 240 600 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 33 21 72 15 . 45 45 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 38 | . 30 . . . . 2 5 1 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . 1 1 AOE 36 | . 30 . . . . 2 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Fac Total 2319 | 63 218 266 407 213 5 138 555 454 Wait 117 | . 8 2 4 19 . 32 7 45 Move 1678 | 46 150 202 368 154 5 66 358 329 Hop . | . . . . . . . . . Pick Up 58 | 9 10 4 2 5 . 7 19 2 Fast Attach 37 | . 4 7 7 4 . . 12 3 Attach 40 | 6 2 4 . 5 . 7 14 2 Detach 3 | . 2 1 . . . . . . Swap 22 | . 2 3 2 3 . 2 8 2 Drop 59 | . 8 4 9 10 . 3 17 8 Fire 222 | 2 30 35 13 12 . 19 95 16 Melee . | . . . . . . . . . Ram 39 | . . . . . . . . 39 Kick 8 | . . . . . . . . 8 Crush 8 | . 2 4 2 . . . . . Escape Stasis 27 | . . . . . . 2 25 . Rewire 1 | . . . . 1 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 434 | -10/Materials | Discovered new exit (range 7) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 610 | -9/Materials | Lost 5 parts (1p2n2w) 894 | -9/Materials | Discovered new exit (range 7) 904 | -9/Materials | Entered Mines 912 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1046 | -9/Mines | Build established: Scavenger-Tank 1372 | -9/Mines | Learned Materials emergency access door positions 1506 | -9/Mines | Found the Drone Emporium 1514 | -9/Mines | Found Prototype Device 1514 | -9/Mines | Identified Sensor Drone Bay 1548 | -9/Mines | Assembled infested the area 1550 | -9/Mines | Discovered new exit (range 7) 1553 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1559 | -9/Mines | Identified exit to Materials 1564 | -9/Mines | Entered Materials 1564 | -8/Materials | Accompanied by 14 allies 1564 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1894 | -8/Materials | Discovered new exit (range 4) 1926 | -8/Materials | Entered Factory 1926 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1934 | -7/Factory | Identified exit to DSF 1934 | -7/Factory | Entered DSF 1975 | -7/DSF | Additional patrols routed to DSF 2024 | -7/DSF | Discovered new exit (range 16) 2092 | -7/DSF | Sterilization system engaged 2112 | -7/DSF | Ambient heat levels rising (+10) 2116 | -7/DSF | Lost 4 parts (2n1u1w) 2127 | -7/DSF | Ambient heat levels rising (+10) 2142 | -7/DSF | Ambient heat levels rising (+10) 2157 | -7/DSF | Ambient heat levels rising (+10) 2172 | -7/DSF | Ambient heat levels rising (+10) 2187 | -7/DSF | Ambient heat levels rising (+10) 2191 | -7/DSF | Entered Garrison 2217 | -7/Garrison | Triggered checkpoint 2417 | -7/Garrison | Rescued a captive Derelict 2419 | -7/Garrison | Rescued a captive Derelict 2535 | -7/Garrison | Triggered checkpoint 2713 | -7/Garrison | Core integrity fell below 50% 2759 | -7/Garrison | Lost 3 parts (1p1n1u) 2927 | -7/Garrison | Triggered checkpoint 2999 | -7/Garrison | Lost 4 parts (2p1n1u) 3031 | -7/Garrison | Triggered checkpoint 3100 | -7/Garrison | Lost 5 parts (2n1u2w) 3171 | -7/Garrison | Lost 4 parts (1p1u2w) 3260 | -7/Garrison | Discovered new exit (range 9) 3285 | -7/Garrison | Entered Factory 3285 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3436 | -6/Factory | Build established: Scavenger-Gunner 3973 | -6/Factory | Build established: Scavenger-Skirmisher 4046 | -6/Factory | Core integrity fell below 50% 4061 | -6/Factory | Core integrity fell below 20% 4066 | -6/Factory | Lost 11 parts (2p4n1u4w) 4075 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04047_ Slammed into H-66 Slayer. 04048_ Penetrated by Slug. 04049_ Slammed into H-66 Slayer. 04050_ Destabilizing: System corrupted (+2). 04051_ Slammed into H-66 Slayer. 04053_ Destabilizing: System corrupted (+1). 04053_ Penetrated by Slug. 04054_ Slammed into H-66 Slayer. 04058_ Slug penetrates Neutrino Reactor. 04059_ Slammed into H-66 Slayer. 04059_ Destabilizing: Core damaged (-8). 04060_ Penetrated by Slug. 04060_ Slammed into H-66 Slayer. 04066_ System corrupted: Matter fused (-7). 04066_ Slammed into H-66 Slayer. 04066_ Slug penetrates Wall. 04067_ Slammed into H-66 Slayer. 04075_ Destroyed Unknown Processor. 04075_ H-66 Slayer system corrupted by crushing effect. 04075_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??????????????????????? ????????????????? | | #?????????????????????? ?????????????????? | | #????????????????????? ?????????????????? | | #???????????????????? ""?????????????????? | | ! #??????????????????? ""?????????????????? | | #+######################### ""?????????????????? | | * ""?????????????????? | | """ "??????????????? | | ?????????????? | | ?????????????? | | ?????????????? | | ###+#############+######+#####???????????????? | | # #?# # #???????????????? | | # #?# """"" # #???????????????? | | # #?# """"" # !!!#???????????????? | | # #?# """ + !!!#???????????????? | | # #?# # !! #???????????????? | | # #?# "" "" # #???????????????? | | # #?# ""S"" # #???????????????? | | # #?#! """" # #???????????????? | | # #?################+####???????????????? | | # #???# ! # #??????????????????? | | # #???# """ """ # #??????????????????? | | # #???# """ """ # #??????????????????? | | # #???# """h""" # ###########????????? | | ########???# g @h # # #????????? | | "" ##################+###### # ! #????????? | | "" #= *[%!= ####### # ! #????????? | | "" # *!!! !! + #????????? | | "" # != " ##### #????????? | | "? # * " #???# #????????? | | ?? ########### #???# #????????? | | ?? ??????? #???# #????????? | | ??? ????? #???###########????????? | | ???? ???? #??????????????????????? | | ???????? #??????????????????????? | | ???????? ?????????????????????? | | ???????############### ????????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# /???????????????????? | | ?????????????????????# ####???????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerSalvagingDatajack Manual? 0 Play Time 00:57:18 Cumulative 24.4 hours Start 2025.02.15 @ 01:12:06 End 2025.02.15 @ 02:10:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb050956-e4e2-4fd0-9f55-c12edc64b077