Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 23:57:44 Player: Sionnis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (332) 1660 Value Destroyed (10095) 10095 Prototype IDs (239) 4780 Alien Tech Used (0) 0 Bonus (10578) 10578 TOTAL SCORE: 36013 Bonus ------- High Alert Combat Kills 2220 Follower Combat Kills 82 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 1000 Win 3000 Friendly Fire -524 Cogmind --------- Core Integrity 1545/1600 Matter 124/300 Energy 181/190 System Corruption 0% Temperature Cool (18) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY (12) ----- Improved Signal Interpreter 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Particle Reactor Light Quantum Reactor Impulse Thruster Autogun Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Impulse Thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Improved Signal Interpreter 0b10 Decoder Chip [Looter] System Shield > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Heavy Laser Autogun Force Lance [Rating: 84] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Wheel Wheel Wheel Flight Unit Impulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Spread Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . . . . . . . . . . . . . 1 . 2 . 1 1 . Utility 10 | . . . 1 . . . 2 . . 1 . . . . . . 2 . . 1 1 2 Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . Parts Attached 263 | 3 16 6 11 2 5 4 21 30 7 27 . 46 . 1 15 27 20 . . 14 3 5 Power 30 | 1 2 1 2 . . 1 2 5 1 . . 8 . . 1 2 1 . . 2 . 1 Engine 26 | 1 2 1 2 . . . 2 4 1 . . 8 . . 1 2 1 . . 1 . . Core 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 57 | 2 6 3 . 1 1 1 5 2 2 4 . 6 . . 3 6 3 . . 6 2 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 45 | 2 6 3 . 1 1 1 5 2 2 4 . 6 . . 3 6 3 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . . . . . . . . . . 6 2 4 Utility 74 | . 3 1 3 1 1 2 9 5 2 11 . 13 . . 4 8 7 . . 4 . . Device 30 | . 1 1 . 1 . 1 1 2 . 6 . 4 . . . 6 5 . . 2 . . Storage 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Processor 7 | . . . . . . . 2 . 2 . . 1 . . . 1 1 . . . . . Hackware 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . Protection 31 | . . . 1 . 1 1 6 3 . 5 . 8 . . 4 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | . 5 1 6 . 3 . 5 18 2 12 . 19 . 1 7 11 9 . . 2 1 . Energy Gun 33 | . . . 1 . 1 . 2 1 . 1 . 11 . . 5 7 4 . . . . . Energy Cannon 6 | . . . 1 . . . . 3 . 1 . . . . . 1 . . . . . . Ballistic Gun 51 | . 5 1 4 . 2 . 3 10 2 9 . 7 . . 1 3 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . 1 . 1 . 1 1 . 1 . . 1 . . Slashing Weapon 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 3 . . . 1 . . 2 . 5 . . . . . . . . . . Corrupted Parts 6 | . . . . . . . . . . . . . . . 1 2 3 . . . . . System Corruption 26 | . . . . . . . . . . . . . . . 1 12 13 . . . . . Parts Lost 84 | . . 6 1 1 . 2 1 7 2 1 1 6 . 1 13 10 23 . . 8 . 1 Power 9 | . . 1 . . . . . 1 . . . 2 . . 1 . 3 . . 1 . . Propulsion 23 | . . 3 . 1 . 1 . 2 . . . . . . 2 4 6 . . 4 . . Utility 27 | . . 1 . . . 1 1 2 1 . . 3 . . 5 2 7 . . 3 . 1 Weapon 25 | . . 1 1 . . . . 2 1 1 1 1 . 1 5 4 7 . . . . . Highest Loss Streak 17 | . . 5 1 1 . 2 1 3 1 1 1 2 . 1 10 4 17 . . 8 . 1 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . Average Slot Usage (%) 92 | . 96 89 99 99 67 87 93 96 99 97 93 99 100 99 92 88 86 10 10 60 34 45 Engine 8 | . 14 13 11 11 11 1 8 8 9 7 7 6 7 7 6 8 9 . . 2 . . Wheel 15 | . 27 26 22 21 22 12 12 15 18 14 11 14 15 15 13 15 12 . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . 25 17 25 Device 9 | . 12 6 6 5 11 11 13 12 8 3 7 7 7 7 5 13 14 . . 6 . . Storage 8 | . 13 14 11 11 11 11 9 9 9 7 7 7 7 7 7 6 4 . . . . . Processor 10 | . . . . . . . 12 9 14 23 23 16 15 15 15 12 10 10 10 9 8 8 Protection 9 | . . . 4 11 11 9 9 14 13 9 7 12 15 15 14 4 7 . . . . . Energy Gun 9 | . . . 9 11 . 11 9 9 8 1 7 14 15 14 18 17 12 . . . . . Ballistic Gun 15 | . 26 28 23 22 . 22 17 15 18 21 19 15 15 9 5 6 8 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 88 | 3 30 30 44 45 45 45 54 58 53 58 50 67 66 66 62 73 88 . . 32 26 26 Greatest Support 52 | 20 20 20 20 20 20 26 26 20 20 24 24 24 24 24 24 36 30 3 3 42 28 52 Greatest Overweight (x) 7 | . 2 2 2 4 2 4 2 5 2 3 3 3 2 2 5 7 7 . . 5 . . Average Overweight (x) 1 | . . 1 1 2 1 2 1 2 2 1 2 1 2 2 2 2 2 . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 5 5 Most Carried 15 | . 15 15 15 15 15 14 15 15 15 15 15 15 15 15 14 15 15 5 5 5 4 5 Average Carried 12 | . 11 11 13 14 14 12 14 12 14 12 15 13 15 15 10 10 13 5 5 4 2 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | . 15 11 15 14 12 14 15 15 12 15 15 15 15 15 6 15 5 5 5 5 2 5 Class Distribution -------------------- 32% | Gunner 16% | Scavenger-Tank 16% | Mutant 13% | Tank 7% | Skirmisher 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Mutant | -3/Research Mutant | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Matter Collected 7169 | 134 584 502 321 173 . 254 849 862 330 225 . 1733 95 . 165 607 289 . . 46 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11644 | . 584 550 450 263 . 287 1167 1159 577 250 283 3231 174 . 224 1347 1052 . . 46 . . Parts 631 | . 59 26 37 27 . 18 80 65 37 15 1 127 8 . 10 55 64 . . 2 . . Haulers Intercepted 10 | . 2 . 1 . . . 2 . 1 1 . 2 . . . 1 . . . . . . Recyclers Shooed 11 | . 3 3 . . . . 1 . . . . 1 . . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . . 7 . 7 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 248 | . 14 18 10 10 . 9 35 38 14 7 1 52 5 . 6 14 15 . . . . . Guns 244 | . 14 18 10 10 . 9 35 38 14 7 1 51 5 . 6 12 14 . . . . . AOE 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Classes Destroyed 23 | . 8 3 2 1 . 1 3 1 . . 1 . 1 . 2 . . . . . . . Worker 14 | . 3 . . . . . 1 . 2 . . 3 . . . 4 . . . 1 . . Builder 16 | . . 2 . . . . 2 . . . . . . . . 6 4 . . 2 . . Tunneler 6 | . 1 . . 2 . . 1 . . . . 1 . . . 1 . . . . . . Hauler 10 | . 2 . 1 . . . 2 . 1 1 . 2 . . . 1 . . . . . . Recycler 20 | . 2 2 1 . . . 2 . . . . 10 . . . 2 1 . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Operator 9 | . 2 . 2 . . . 3 . . . . 1 . . . 1 . . . . . . Watcher 15 | . 3 . 2 . . . 2 . . . . 6 . . . 1 1 . . . . . Swarmer 73 | . 9 5 3 8 . 3 18 7 2 5 . 6 3 . . . 4 . . . . . Grunt 88 | . 5 4 4 1 . 4 10 14 7 1 . 24 . . 2 8 4 . . . . . Brawler 5 | . . . . 1 . 1 . . . . . 3 . . . . . . . . . . Duelist 6 | . . . 1 . . . . 2 . . . 3 . . . . . . . . . . Sentry 33 | . . . 2 . . . 4 11 4 1 . 7 . . 1 2 1 . . . . . Specialist 5 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . . Hunter 12 | . . . . . . 1 . 1 1 . . 2 1 . 2 2 2 . . . . . Programmer 13 | . . . . . . . . 3 . . . 4 1 . . 2 3 . . . . . Heavy 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Compactor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Zionite 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 7 10 7 6 . 6 5 9 4 5 1 9 3 . 2 6 6 . . 1 . . Combat Bots Only 9 | . 3 9 5 5 . 6 5 9 3 5 1 5 3 . 2 4 6 . . . . . Max Kills in Single Turn 3 | . 2 1 2 2 . 2 2 2 1 1 1 2 1 . 2 2 3 . . 1 . . Gunslinging 1 | . 1 . 1 1 . 1 1 1 . . . . . . 1 . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 1265 | . 37 36 24 22 . 58 80 154 33 31 1 223 16 4 99 183 207 . 1 38 2 16 Missed 373 | . 12 9 8 7 . 14 19 47 7 6 . 83 8 2 29 55 48 . . 12 . 7 Damage Taken 13373 | . 214 525 248 181 . 607 663 1372 374 270 44 1817 124 95 1372 2206 2244 . 84 717 58 158 Core 2259 | . 34 89 29 40 . 63 129 204 42 24 . 130 17 . 175 364 528 . 84 194 58 55 Absorbed by Shields 1387 | . . . . . . . 187 278 . . 15 318 . . . 107 482 . . . . . Regen/Repaired (Parts) 299 | . . . 108 . . . . . . 77 . 114 . . . . . . . . . . Core Remaining (%) 70 | 100 . 50 . . . 67 . . 31 . . . . . 50 57 47 . 92 85 96 96 Volleys Fired 606 | . 55 41 26 19 . 21 65 84 28 14 6 108 9 1 27 64 38 . . . . . Largest 4 | . 2 2 3 3 . 3 3 3 3 4 4 4 4 4 4 4 4 . . . . . Hottest 282 | . 46 46 111 111 . 111 121 121 118 135 145 258 211 211 223 282 224 . . . . . Shots Fired 1810 | . 109 82 78 57 . 62 195 211 81 37 24 391 35 4 79 223 142 . . . . . Gun 1783 | . 109 82 78 57 . 62 195 196 81 37 24 391 35 4 79 211 142 . . . . . Cannon 27 | . . . . . . . . 15 . . . . . . . 12 . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1070 | . 109 82 54 38 . 40 130 134 58 35 18 221 18 2 25 52 54 . . . . . Thermal 645 | . . . 24 19 . 22 65 62 23 2 6 170 17 2 39 159 35 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 95 | . . . . . . . . 15 . . . . . . 15 12 53 . . . . . Robot Hit Streak 33 | . 13 7 9 8 . 5 16 18 9 7 11 33 8 4 16 28 17 . . . . . Robot Miss Streak 11 | . 5 6 7 7 . 11 11 7 6 5 3 7 8 . 5 3 3 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 45 | . 2 1 1 3 . 4 4 14 1 . . 10 1 . 1 1 2 . . . . . Max Gunslinging Chain 2 | . 1 1 1 1 . 2 1 1 1 . . 1 1 . 1 1 1 . . . . . Shots Hit Robots 1377 | . 78 60 54 45 . 48 150 172 63 31 22 300 23 1 71 154 102 . . 3 . . Core Hits 1231 | . 43 43 44 32 . 36 190 220 68 27 9 290 27 . 62 88 51 . . 1 . . Critical Kills 3 | . . 1 . 1 . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . . . . . . 2 . . . . . . . . . . . 2 . . Critical Strikes 18 | . . 1 . 1 . . . 2 . . . . . . . 8 4 . . 2 . . Burn 10 | . . . . . . . . . . . . . . . . 8 2 . . . . . Destroy 5 | . . 1 . 1 . . . 2 . . . . . . . . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 69 | . . . . . . . . 4 . . . 1 . 21 . . 1 . . 14 2 26 Impact 29 | . . . . . . . . . . . . 1 . 21 . . 1 . . 6 . . Slashing 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . . . . . . . . . . . 8 2 26 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26720 | . 1145 884 719 597 . 669 2388 3200 1092 457 442 6670 421 11 1670 3436 2668 . . 251 . . Guns 25819 | . 1145 884 719 597 . 669 2388 3200 1092 457 442 6600 421 11 1670 3204 2320 . . . . . Cannons 232 | . . . . . . . . . . . . . . . . 232 . . . . . . Explosions 418 | . . . . . . . . . . . . 70 . . . . 348 . . . . . Melee 251 | . . . . . . . . . . . . . . . . . . . . 251 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14022 | . 1145 884 488 421 . 400 1572 2247 800 441 341 2907 129 . 462 676 1109 . . . . . Thermal 11252 | . . . 231 176 . 269 816 953 292 16 101 3753 292 11 974 2548 820 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1195 | . . . . . . . . . . . . 10 . . 234 212 739 . . . . . Impact 251 | . . . . . . . . . . . . . . . . . . . . 251 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . 10 . 4 4 4 . . . . . 1 1 1 2 12 19 . . 8 . . Average Corruption 4 | . . 9 . 4 4 4 . . . . . 1 1 1 1 10 14 . . 8 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 98 | . . 20 . 3 4 13 . . . . . 13 2 2 1 35 4 . . 1 . . Message Errors 19 | . . 5 . . 3 . . . . . . 2 . . . 8 1 . . . . . Matter Fused 22 | . . 5 . 1 . 2 . . . . . 5 1 1 . 6 1 . . . . . Heat Flow Errors 11 | . . 2 . 1 . 2 . . . . . 1 . . . 4 . . . 1 . . Energy Discharges 12 | . . 3 . 1 . 1 . . . . . 1 . 1 . 3 2 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . Parts Fused 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Data Loss (minor) 12 | . . 2 . . 1 2 . . . . . 3 1 . . 3 . . . . . . Data Loss (major) 3 | . . 1 . . . 1 . . . . . . . . . 1 . . . . . . Misfires 5 | . . 1 . . . 2 . . . . . 1 . . . 1 . . . . . . Weapon Failures 9 | . . 1 . . . 3 . . . . . . . . . 5 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 243 | . . . . . . . . . . . . 12 . . . . 81 . . 150 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 93 | . . . . . . . . . . . . 12 . . . . 81 . . . . . Melee 150 | . . . . . . . . . . . . . . . . . . . . 150 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . . . . . . . . . . 76 . . . . 65 . . . . . Shots 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 592 | . 10 246 256 301 . 367 40 98 64 114 266 442 256 108 385 592 167 . . 116 . . Average Temperature 111 | . 2 68 82 116 . 165 7 30 19 29 138 122 88 56 127 187 56 . . 24 . . Received Heat Transfer 2836 | . 48 97 45 18 . 237 128 491 162 42 . 474 . . 192 486 389 . . 18 9 . Effects 49 | . . 2 . 3 . 2 . . . . . 16 . . 2 24 . . . . . . Shutdowns 10 | . . . . . . 1 . . . . . 4 . . . 5 . . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . Interference 17 | . . 2 . 3 . . . . . . . 5 . . 2 5 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 6 | . . . . . . 1 . . . . . 1 . . . 4 . . . . . . Damage (major) 11 | . . . . . . . . . . . . 5 . . . 6 . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 11 | . . . . . . . . . . . . . . . . . 5 . . 6 . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . 4 . . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Parts Melted 26 | . . . . . . . . . . . . 9 . . . 14 3 . . . . . Heat Transferred 17846 | . . . 300 220 . 330 1015 1126 360 37 222 5974 450 25 915 5493 1379 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Peak Influence 1571 | . 348 330 361 345 . 250 820 1571 1038 670 171 1163 . . . 250 516 150 105 141 71 99 Initial 765 | . . 135 50 45 . . 19 533 765 471 166 119 . . . . 76 150 105 58 53 51 Average 489 | . 188 213 132 193 . 162 315 1109 862 546 164 731 . . . 104 271 150 105 88 53 60 Maximum Alert Level 4 | . 1 1 1 1 . 1 3 4 3 2 . 4 . . . 1 2 . . . . . Low Security (%) 34 | 100 50 54 76 60 . 38 32 . . . 100 7 . . . 87 31 100 100 100 100 100 Level 1 19 | . 49 45 23 40 . 61 41 . . . . 7 . . . 12 51 . . . . . Level 2 13 | . . . . . . . 17 11 . 100 . 20 . . . . 17 . . . . . Level 3 24 | . . . . . . . 7 36 100 . . 59 . . . . . . . . . . Level 4 8 | . . . . . . . . 52 . . . 3 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 4 . 2 . . . 5 . 4 3 . 17 . . . 8 5 . . 4 . 1 Investigation 13 | . 2 . . . . . 1 . 3 1 . 4 . . . 1 1 . . . . . Extermination 9 | . . . . . . . . . . . . 4 . . . 3 1 . . 1 . . Reinforcement 19 | . 2 . 2 . . . 3 . 1 2 . 3 . . . 3 3 . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Garrison 7 | . . . . . . . 1 . . . . 6 . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Haulers Reinforced 4 | . . . . . . . . . . 1 . 1 . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Distress Signals 10 | . 2 . . . . . 1 . 2 . . 2 . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 347 | . 22 21 16 12 . 11 42 39 18 8 6 68 5 3 6 26 24 . 1 15 1 3 Peak Tracking Total 15 | . 3 11 4 4 . 6 5 7 5 5 5 5 3 3 2 6 6 . 1 15 1 5 Tactical Retreats 19 | . . . 1 1 . . 4 . 2 1 1 3 . . . 2 3 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Traps Triggered 27 | . 4 . . . . . . 7 2 6 . 6 . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 1 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Machines Disabled 9 | . . . . . . . . . . . . 4 . . . 1 3 . . . . 1 Max in Single Turn 2 | . . . . . . . . . . . . 2 . . . 1 1 . . . . 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Machines Accessed 58 | . 5 . 7 . 1 . 6 3 6 4 . 15 . 4 . 1 4 1 . . . 1 Terminals 34 | . 4 . 5 . . . 4 3 4 1 . 7 . . . . 4 1 . . . 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 7 | . . . 1 . . . . . 1 1 . 4 . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . 2 . 2 . . . 1 . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Total Hacks 155 | . 13 . 17 . 1 . 17 5 14 8 . 36 . 30 . 4 7 1 . . . 2 Successful 76 | . 5 . 12 . 1 . 4 2 6 4 . 9 . 30 . 1 1 1 . . . . Failed 77 | . 7 . 4 . . . 13 3 8 4 . 27 . . . 3 6 . . . . 2 Catastrophic 14 | . . . . . . . 1 2 1 1 . 5 . . . 1 3 . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Manual 44 | . 14 . 9 . 1 . 9 . 9 1 . 1 . . . . . . . . . . Terminals 77 | . 12 . 13 . . . 9 5 9 1 . 18 . . . . 7 1 . . . 2 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Repair Stations 20 | . . . 3 . . . . . 3 4 . 10 . . . . . . . . . . Recycling Units 13 | . 1 . . . . . . . . 3 . 5 . . . 4 . . . . . . Scanalyzers 10 | . . . 1 . . . 7 . 2 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Terminal Hacks 52 | . 4 . 7 . 1 . 1 2 2 . . 3 . 30 . . 1 1 . . . . Record 11 | . . . . . . . . . . . . . . 11 . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Robot Analysis 8 | . 4 . 1 . . . 1 . 2 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 1 . 3 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 . . . . . 1 2 . 3 . . . . . . . . . . Scan Component 5 | . . . 1 . . . . . 1 1 . 2 . . . . . . . . . . Repair 3 | . . . 1 . . . . . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . . . . 2 . 2 . . . 1 . . . . . . Process 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Report Inventory 5 | . 1 . . . . . . . . 2 . 1 . . . 1 . . . . . . Scanalyzer 5 | . . . 1 . . . 2 . 2 . . . . . . . . . . . . . Insert Component 3 | . . . 1 . . . 1 . 1 . . . . . . . . . . . . . Analyze 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 3 | . . . 2 . . . . . 1 . . . . . . . . . . . . . Terminals 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 47 | . 4 . 5 . . . 5 3 5 4 . 14 . . . 1 4 1 . . . 1 Full Trace Events 16 | . 2 . 2 . . . 2 2 2 1 . 4 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 1 . . . . 11 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . . . 1 . 1 . . . . . . . . . . Time 106 | . . . 32 . . . . . . 44 . 30 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 20 | . . . . . . . . . . . . 20 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 3 . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Attached 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Total Allies 8 | . . . . 1 . . . 4 . . . . . . . 3 . . . . . . Largest Group 3 | . . . . 1 . . . 3 . . . . . . . 1 . . . . . . Highest-Rated Group 72 | . . . . 31 . . . 72 . . . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . 31 . . . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 15 . . . . . . . 5 . . . . . . Total Damage 461 | . . . . . . . . 374 . . . . . . . 87 . . . . . . Kills 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Robot Analysis Total 142 | . 4 . 1 . . . 1 . 2 . . . . 134 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . . . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 112 | . . . . . . . . . . . . . . . . 39 34 1 1 18 7 12 Items 112 | . . . . . . . . . . . . . . . . 39 34 1 1 18 7 12 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Turns Passed 12954 | 20 794 542 634 220 210 533 1149 1643 728 587 209 2371 452 217 444 1039 605 3 15 262 106 171 Spaces Moved 8626 | 21 583 405 458 123 211 324 646 981 471 386 150 1442 348 111 254 601 376 5 30 363 30 307 Core 103 | 4 . . . . . . . . . . . . . . . . 45 5 30 19 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 7842 | 17 583 405 458 123 211 324 646 981 471 386 150 1442 348 111 254 601 331 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 681 | . . . . . . . . . . . . . . . . . . . . 344 30 307 Fastest Speed 22 | 50 80 95 95 110 95 105 105 110 110 105 120 105 120 120 120 98 50 50 50 25 31 22 Average Speed 106 | 74 93 95 100 110 95 128 120 119 110 110 125 119 120 120 122 118 110 50 50 34 32 26 Slowest Speed 300 | 80 110 110 110 140 110 140 130 155 110 135 135 135 120 120 165 185 185 50 50 300 34 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 3 81 96 32 31 60 59 58 95 36 11 70 41 41 80 42 12 13 . 42 11 1 12 Regions Visited 22 Branch Regions 7 Pre-discovered Areas 29 | . . 1 . 1 . . . . . . . . . 27 . . . . . . . . Known Exits Taken 9 | . . . 1 . . 1 1 . . . . . . . 1 1 1 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 . . . 1 . . 1 1 1 . . . . . . . . Scrap Searched 5 | . . 1 . 1 . . . . . . . . 1 . 2 . . . . . . . Spaces Dug 33 | . . . . . . . . . . . . 1 . . . . 4 . . 10 1 17 Terrain Destroyed 67 | . . . . . . . . . . . . 1 . . . . 38 . . 10 1 17 Melee 30 | . . . . . . . . . . . . 1 . . . . 1 . . 10 1 17 Projectile 34 | . . . . . . . . . . . . . . . . . 34 . . . . . AOE 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc Total 10852 | 23 719 479 574 164 222 393 871 1273 619 514 156 1803 358 149 328 768 475 4 29 468 120 343 Wait 968 | . 40 26 58 20 . 40 105 50 106 63 1 168 2 16 30 59 22 . . 75 87 . Move 8595 | 20 582 404 457 122 210 323 645 979 470 386 149 1441 347 110 253 600 375 4 29 356 27 306 Hop 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . Pick Up 109 | . 19 2 11 1 1 3 13 12 2 9 . 11 . . 2 11 7 . . 2 . 3 Fast Attach 120 | 3 9 . 6 . . . 11 4 1 19 . 23 . . 3 16 9 . . 12 . 4 Attach 72 | . 1 6 3 1 3 2 4 7 2 3 . 10 . . 12 5 8 . . 2 3 . Detach 19 | . . . . . 3 1 . 1 . 2 . 4 . . 1 3 1 . . 2 . 1 Swap 71 | . 6 . 2 1 2 2 6 19 4 5 . 13 . 1 . 6 3 . . . . 1 Drop 118 | . 7 . 11 . 3 1 22 12 6 13 . 24 . . . 4 11 . . 2 . 2 Fire 606 | . 55 41 26 19 . 21 65 84 28 14 6 108 9 1 27 64 38 . . . . . Melee 69 | . . . . . . . . 4 . . . 1 . 21 . . 1 . . 14 2 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 40 . . . . . . . . . . . . . . Rewire 61 | . . . . . . . . 61 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat / *Min x2 / Sto x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 10) 325 | -10/Materials | Build established: Mutant 361 | -10/Materials | Central database locked down 374 | -10/Materials | Discovered new exit (range 5) 815 | -10/Materials | Entered Mines 816 | -10/Mines | Assembled infested the area 821 | -10/Mines | Assisted by a Guerilla fighting off Assembled 857 | -10/Mines | Met a Derelict bent on vengeance 890 | -10/Mines | System corruption reached 10% 912 | -10/Mines | Destroyed 9 combat bots 920 | -10/Mines | Lost 5 parts (1p2n1u1w) 977 | -10/Mines | Learned 2 Materials zone layouts 1102 | -10/Mines | Discovered new exit (range 10) 1153 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1155 | -10/Mines | Found Prototype Device 1189 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1205 | -10/Mines | Learned Materials terminal intel 1290 | -10/Mines | Learned location of Storage (-9) 1332 | -10/Mines | Discovered new exit (range 16) 1357 | -10/Mines | Entered Materials 1357 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1358 | -9/Materials | Identified exit to Materials 1358 | -9/Materials | Identified exit to Storage 1359 | -9/Materials | Loaded intel: 12 terminal locations 1369 | -9/Materials | Identified Exp. Sensor Array 1400 | -9/Materials | Central database locked down 1669 | -9/Materials | Build established: Skirmisher 1762 | -9/Materials | Identified exit to Mines 1828 | -9/Materials | Repaired Shotgun 1991 | -9/Materials | Entered Mines 1994 | -9/Mines | Received a Mining Laser from a helpful Derelict 2073 | -9/Mines | Build established: Tank 2206 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2206 | -9/Mines | Discovered new exit (range 5) 2211 | -9/Mines | Entered Exiles 2230 | -9/Exiles | Discovered new exit (range 15) 2240 | -9/Exiles | Met 8R-AWN 2256 | -9/Exiles | Met EX-HEX 2285 | -9/Exiles | Met EX-BIN 2298 | -9/Exiles | Aligned with FarCom system 2299 | -9/Exiles | Given EX-Vault access code 2321 | -9/Exiles | Opened EX-Vault 2328 | -9/Exiles | Found Skeleton Box 2350 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2361 | -9/Exiles | Exiles lab attacked by MAIN.C 2410 | -9/Exiles | Discovered new exit (range 11) 2421 | -9/Exiles | Left Exiles lab with Skeleton Box 2421 | -9/Exiles | Entered Mines 2719 | -8/Mines | Build established: Skirmisher 2915 | -8/Mines | Discovered exit to Materials (range 10) 2954 | -8/Mines | Entered Materials 2954 | -8/Materials | Evolved 2 slots: Utility x2 3171 | -8/Materials | Discovered new exit (range 10) 3274 | -8/Materials | Build established: Scavenger-Gunner 3769 | -8/Materials | Build established: Tank 3891 | -8/Materials | Discovered new exit (range 5) 4013 | -8/Materials | Garrison activated, responded to threat 4102 | -8/Materials | Identified exit to Garrison 4103 | -8/Materials | Entered Garrison 4165 | -8/Garrison | Triggered checkpoint 4261 | -8/Garrison | Triggered checkpoint 4405 | -8/Garrison | Installed Relay Interface Framework 4418 | -8/Garrison | Discovered new exit (range 5) 4458 | -8/Garrison | Rescued a captive Derelict 4668 | -8/Garrison | Lost 3 parts (1n1u1w) 4705 | -8/Garrison | Build established: Scavenger-Tank 4732 | -8/Garrison | Core integrity fell below 50% 4906 | -8/Garrison | Destroyed 7 combat bots 4977 | -8/Garrison | Discovered new exit (range 11) 5024 | -8/Garrison | Build established: Tank 5047 | -8/Garrison | Triggered checkpoint 5066 | -8/Garrison | Discovered new exit (range 5) 5187 | -8/Garrison | Triggered checkpoint 5267 | -8/Garrison | Lost 3 allies 5294 | -8/Garrison | Destroyed 9 combat bots 5374 | -8/Garrison | Discovered new exit (range 10) 5399 | -8/Garrison | Triggered checkpoint 5587 | -8/Garrison | Build established: Scavenger-Tank 5746 | -8/Garrison | Entered Materials 5958 | -8/Materials | Discovered new exit (range 4) 6380 | -8/Materials | Build established: Gunner 6474 | -8/Materials | Entered Factory 6474 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6872 | -7/Factory | Repaired Flak Gun 7061 | -7/Factory | Sucked down chute 7061 | -7/Factory | Entered Waste 7104 | -7/Waste | Spotted C-40 Crusher 7105 | -7/Waste | Spotted C-40 Crusher 7120 | -7/Waste | Destroyed C-40 Crusher 7123 | -7/Waste | Spotted C-40 Crusher 7184 | -7/Waste | Spotted C-40 Crusher 7197 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7234 | -7/Waste | Spotted C-40 Crusher 7235 | -7/Waste | Spotted C-40 Crusher 7250 | -7/Waste | Discovered new exit (range 16) 7270 | -7/Waste | Entered Factory 7422 | -7/Factory | Garrison activated, responded to threat 7788 | -7/Factory | Garrison activated, responded to threat 8737 | -7/Factory | Repaired Broken Flak Gun 8783 | -7/Factory | Discovered new exit (range 15) 9339 | -7/Factory | Discovered new exit (range 14) 9458 | -7/Factory | Identified exit to Factory 9621 | -7/Factory | Discovered new exit (range 5) 9641 | -7/Factory | Entered Lower Caves 9764 | -7/Lower Caves | Learned location of 1 exit from Factory 10088 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10093 | -7/Lower Caves | Entered Data Miner 10093 | -7/Data Miner | Discovered new exit (range 6) 10116 | -7/Data Miner | Met Data Miner 10143 | -7/Data Miner | Learned location of Section 7 (-2) 10143 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10162 | -7/Data Miner | Received God Mode back door access code from Data Miner 10177 | -7/Data Miner | Interfaced with the Data Conduit 10310 | -7/Data Miner | Entered Proximity Caves 10354 | -6/Proximity Caves | Lost 4 parts (2u2w) 10432 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10549 | -6/Proximity Caves | Learned Factory emergency access door positions 10607 | -6/Proximity Caves | Spotted B-75 Beast 10693 | -6/Proximity Caves | Destroyed B-75 Beast 10715 | -6/Proximity Caves | Lost 10 parts (1p2n3u4w) 10739 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10754 | -6/Proximity Caves | Entered Factory 10754 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10755 | -6/Factory | Identified exit to Factory 10757 | -6/Factory | Loaded intel: 304 machine locations 10945 | -6/Factory | Lost 4 parts (1n2u1w) 11265 | -6/Factory | Build established: Scavenger-Skirmisher 11292 | -6/Factory | Discovered exit to Factory (range 9) 11333 | -6/Factory | System corruption reached 10% 11418 | -6/Factory | Lost 3 parts (2n1w) 11728 | -6/Factory | Cargo convoy interrupted 11740 | -6/Factory | Build established: Scavenger-Tank 11793 | -6/Factory | Entered another Factory area 11793 | -5/Factory | Evolved 2 slots: Utility x2 11794 | -5/Factory | Loaded intel: 226 machine locations 12168 | -5/Factory | Lost 5 parts (1p1n2u1w) 12309 | -5/Factory | System corruption reached 10% 12381 | -5/Factory | Discovered new exit (range 16) 12388 | -5/Factory | Core integrity fell below 50% 12398 | -5/Factory | Identified exit to Factory 12398 | -5/Factory | Entered another Factory area 12398 | -4/Factory | Evolved 2 slots: Propulsion x2 12399 | -4/Factory | Loaded intel: 280 machine locations 12399 | -4/Factory | Lost 17 parts (2p4n5u6w) 12401 | -4/Factory | Identified exit to DSF 12401 | -4/Factory | Entered DSF 12402 | -4/DSF | Loaded intel: 3 machine locations 12408 | -4/DSF | Discovered new exit (range 15) 12416 | -4/DSF | Identified exit to Research 12416 | -4/DSF | Entered Research 12416 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12417 | -3/Research | Loaded intel: 104 machine locations 12624 | -3/Research | Found Enh. Force Lance 12635 | -3/Research | Intercept squad dispatched 12649 | -3/Research | Crushed by falling debris 12665 | -3/Research | Spotted Tracker 12666 | -3/Research | Spotted B-86 Titan 12669 | -3/Research | Spotted Tracker 12671 | -3/Research | Discovered new exit (range 7) 12675 | -3/Research | Identified exit to Research 12678 | -3/Research | Entered another Research area 12678 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12679 | -2/Research | Loaded intel: 132 machine locations 12707 | -2/Research | Lost 8 parts (1p4n3u) 12780 | -2/Research | Discovered new exit (range 6) 12783 | -2/Research | Identified exit to Access 12784 | -2/Research | Entered Access 12784 | -1/Access | Evolved 2 slots: Utility x2 12785 | -1/Access | Loaded intel: 120 machine locations 12949 | -1/Access | Intercept squad dispatched 12954 | -1/Access | Discovered new exit (range 4) 12954 | -1/Access | Spotted B-99 Colossus 12954 | -1/Access | Spotted B-99 Colossus 12955 | -1/Access | Identified exit to Surface 12955 | *** | Escaped! Last Messages --------------- 12894_ U-05 Engineer builds a Wall. 12898_ >> DECODED: Core Analyzer location. 12919_ The unstable cave ceiling collapses. 12920_ >> DECODED: Core Analyzer location. 12948_ >> DECODED: Cld. Q-thruster location. 12949_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 12952_ Main Access Shell breached. Sealed Barrier opened remotely. 12954_ EXIT=FOUND 12954_ Penetrated by Slug. 12954_ System Shield destroyed. 12954_ Slug penetrates Wall. 12954_ Penetrated by Slug. 12954_ Slug penetrates Reinforced Barrier. 12954_ Slug penetrates Wall. 12954_ Slug penetrates Reinforced Barrier. 12954_ Penetrated by Slug. 12955_ EXIT=IDENTIFIED: SURFACE [Achievement: Data Run] Map ----- +----------------------------------------------------+ | ?????????????""T""??????# #????????????????? | | ?????????????"""""??????# #??????????"?????? | | ????????????????????????# * #????????"""?????? | | ???????????????????##???# #??????????G?????? | | ???????????????????# ###+######??!!???"""?????? | | ???????????????????# ! #???!!????"?????? | | ?????????????"?????# #??!????????????? | | ???????????""""????# ####### #???????????????? | | ??????????"""""????####???????# +???????????????? | | ???????????"""""??????????????#w #???????????????? | | ???????????""""???????????????# #???????????????? | | ????????????"?????????????????# ########????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????######## #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????##############?????# #????????? | | ??????????????????# #;##????# #????????? | | ???????????#############;##### ;###### #????????? | | ??????????? #????????? | | ?????????? BB % #????????? | | ?????????? BB #????????? | | ?????????? w #????????? | | ?????????? "@ #????????? | | ?????????? "" #????????? | | ?????????? #????????? | | ??????????? BB #????????? | | ????"?????? BB """ """ #????????? | | ???"""?????? """T""" #????????? | | ??"""???????################## ####### #????????? | | ???"??????????????????????????##?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ??"""????????????????????????????????? #????????? | | ?""T""????????????????????????????????? #????"???? | | ?""?""??????????????????????????????????????"""??? | | ???????????????????????????????????????????"""???? | | ????????????????????????????????????????????"????? | | ????????????????????????????=??????"?????????????? | | ???????????????????????????=??????"""????????????? | | ?????????????????????????????????"""?????????????? | | ??????????????????????????????????"??????????????? | | ???????????????????????""Y""?????????????????????? | | ???????????????????????"""""?????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 450 Evasion (%) 65 Targeting Accuracy 14 Core Analysis 6 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 40 Item Schematics ----------------- Imp. Medium Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Data Run Decoder Ring Unlimited Data Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 02:11:40 Cumulative 153.9 hours Start 2024.06.01 @ 21:43:48 End 2024.06.01 @ 23:57:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 8/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b15622a-c1db-4d7b-9054-7210a18a4f37