Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 17:15:54 Player: cptwinky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (191) 955 Value Destroyed (8151) 8151 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (11660) 11660 TOTAL SCORE: 25826 Bonus ------- Super Gauntlet 5927 Triggered High Security 500 High Alert Combat Kills 3261 Follower Combat Kills 72 Entered Garrisons 400 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/1000 Matter 217/300 Energy 98/100 System Corruption 10% Temperature Cool (21) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Energy Well (500) Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Energy Well GOLEM Unit Long-range Missile Launcher [Rating: 148] Favorites ----------- Power Assembled Flux Generator Engine Makeshift Power Source Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Enhanced Optical Array Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Slots Evolved 10 | . . . 2 . . . . 6 . 2 . Power 1 | . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . . 1 . . . Utility 8 | . . . 2 . . . . 4 . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 96 | 7 4 1 6 4 9 27 . 22 1 15 . Power 8 | 1 . . 2 . 1 2 . 2 . . . Engine 5 | 1 . . 2 . 1 1 . . . . . Core 2 | . . . . . . . . 2 . . . Reactor 1 | . . . . . . 1 . . . . . Propulsion 17 | 2 . . 1 1 1 2 . 7 1 2 . Treads 9 | 2 . . 1 . 1 . . 5 . . . Leg 5 | . . . . . . 2 . 2 1 . . Wheel 1 | . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 . Utility 47 | 2 2 1 3 1 5 14 . 10 . 9 . Device 19 | . . . 1 . 2 5 . 6 . 5 . Storage 4 | 2 1 . . . . . . 1 . . . Processor 5 | . . . 2 . 1 . . 1 . 1 . Hackware . | . . . . . . . . . . . . Protection 19 | . 1 1 . 1 2 9 . 2 . 3 . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 2 . . 2 2 9 . 3 . 4 . Energy Gun 10 | 1 2 . . 1 2 4 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 4 . . . . . Launcher 9 | . . . . 1 . 1 . 3 . 4 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 7 . 1 . 1 . Parts Lost 46 | . . . 1 . . 13 2 10 3 17 . Power 2 | . . . . . . . . 1 . 1 . Propulsion 7 | . . . . . . 2 . . . 5 . Utility 30 | . . . 1 . . 7 2 9 3 8 . Weapon 7 | . . . . . . 4 . . . 3 . Highest Loss Streak 8 | . . . 1 . . 7 1 2 2 8 . Average Slot Usage (%) 87 | . 100 100 95 100 100 84 87 83 86 83 . Engine 4 | . 14 14 11 11 11 8 . . . . . Reactor 3 | . . . . . . 2 11 5 6 4 . Treads 8 | . 28 28 22 17 11 5 . 8 6 . . Leg 8 | . . . . . . 11 22 5 13 16 . Wheel 1 | . . . . 4 10 . . . . . . Device 20 | . . . 9 11 8 10 13 29 33 31 . Storage 7 | . 19 14 11 11 11 5 11 6 6 4 . Processor 2 | . . . 7 11 11 1 . 1 . 3 . Protection 10 | . 8 14 11 11 13 17 8 7 6 8 . Energy Gun 6 | . 21 28 22 22 22 9 . . . . . Energy Cannon 8 | . . . . . . 4 22 12 13 9 . Ballistic Cannon 1 | . . . . . . 5 . . . . . Naked Turns 70 | . . . . . . . . . . 18 52 Heaviest Build 87 | 16 26 26 29 29 33 47 44 87 82 86 . Greatest Support 105 | 40 40 40 40 40 40 52 52 105 90 100 3 Greatest Overweight (x) 4 | . . . . 2 2 1 . 4 1 2 . Average Overweight (x) . | . . . . 1 1 . . . . . . Largest Inventory Capacity 10 | 8 10 8 8 8 8 8 4 4 4 4 4 Average Capacity 5 | 5 8 8 8 8 8 5 4 4 4 4 4 Most Carried 9 | 4 9 8 8 8 8 8 4 4 4 4 1 Average Carried 4 | 2 7 7 7 7 7 4 4 3 4 3 1 Final Capacity 8 | 8 8 8 8 8 8 4 4 4 4 4 4 Final Carried 8 | 4 8 8 8 8 8 4 4 4 4 1 1 Class Distribution -------------------- 56% | Golem 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Garrison Golem | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Matter Collected 1546 | 177 126 5 60 41 55 588 4 267 10 213 . Remotely . | . . . . . . . . . . . . Salvage Created 8068 | 75 178 . 288 36 . 608 416 3095 962 2410 . Parts 365 | 4 13 . 19 6 . 13 19 148 38 105 . Haulers Intercepted 3 | . 1 . . . . . . . . 2 . Recyclers Shooed 4 | . 2 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Combat Hostiles Destroyed 160 | . 3 . 4 5 . 11 9 59 23 46 . Melee 3 | . . . . . . . . 2 1 . . Guns 11 | . 3 . 4 1 . 3 . . . . . Cannons 100 | . . . . . . 2 9 42 22 25 . AOE 45 | . . . . 4 . 5 . 15 . 21 . Classes Destroyed 20 | 1 3 . 3 1 . 3 1 6 . 2 . Worker 9 | . . . . . . . . . . 9 . Builder 4 | . . . . . . . . . . 4 . Tunneler 1 | . . . . . . . . 1 . . . Hauler 3 | . 1 . . . . . . . . 2 . Recycler 3 | 1 . . . . . . . 1 . 1 . Mechanic 2 | . . . . . . . . 1 . 1 . Operator 3 | . 1 . 2 . . . . . . . . Watcher 6 | . . . 1 . . . . 1 . 4 . Swarmer 44 | . . . . 5 . . 4 10 12 13 . Saboteur 3 | . . . . . . . . 3 . . . Grunt 53 | . 3 . 2 . . . 2 23 8 15 . Brawler 6 | . . . 1 . . . . 3 . 2 . Duelist 4 | . . . . . . . . 3 . 1 . Sentry 15 | . . . 1 . . . 2 8 1 3 . Hunter 10 | . . . . . . . . 4 2 4 . Programmer 13 | . . . . . . . 1 4 . 8 . Behemoth 1 | . . . . . . . . 1 . . . Z-Light 7 | . . . . . . 7 . . . . . Assembled 2 | . . . . . . 2 . . . . . Golem 2 | . . . . . . 2 . . . . . Best Kill Streak 19 | 1 2 . 4 3 . 3 3 11 5 19 . Combat Bots Only 13 | . 2 . 4 3 . 3 3 10 5 13 . Max Kills in Single Turn 6 | 1 1 . 1 3 . 1 1 6 2 6 . Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . . 3 . 1 . 5 . 4 . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Damage Taken 11646 | . 85 . 84 154 . 2331 401 3213 1376 3812 190 Core 1873 | . 20 . 11 . . 249 111 376 89 827 190 Absorbed by Shields 1170 | . . . . . . . . 669 93 408 . Reduced by Siege Mode 182 | . . . . . . . . 182 . . . Core Remaining (%) 61 | 100 . 92 . . . . 7 . 45 . . Volleys Fired 463 | 5 9 . 15 6 . 80 20 135 82 111 . Largest 2 | 2 2 . 2 2 . 2 2 2 2 2 . Hottest 90 | 70 90 . 90 90 . 60 50 50 50 50 . Shots Fired 689 | 10 18 . 29 11 . 87 40 220 117 157 . Gun 106 | 10 18 . 29 10 . 39 . . . . . Cannon 546 | . . . . . . 32 40 213 117 144 . Launcher 37 | . . . . 1 . 16 . 7 . 13 . Special . | . . . . . . . . . . . . Kinetic 25 | 5 2 . . . . 18 . . . . . Thermal 535 | 5 2 . . . . 14 40 213 117 144 . Explosive 37 | . . . . 1 . 16 . 7 . 13 . Electromagnetic 92 | . 14 . 29 10 . 39 . . . . . Robot Hit Streak 21 | 4 7 . 14 4 . 9 13 21 16 19 . Robot Miss Streak 6 | 1 2 . 2 2 . 6 4 1 3 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 452 | 8 15 . 26 8 . 27 17 156 75 120 . Core Hits 341 | 2 10 . 15 6 . 39 11 97 32 129 . Critical Hits 8 | . . . . . . 8 . . . . . Critical Kills 3 | . . . . . . 3 . . . . . Critical Parts Destroyed 3 | . . . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 26685 | 82 252 4 393 257 . 1552 817 9279 3295 10754 . Guns 1058 | 82 172 . 393 38 . 373 . . . . . Cannons 16507 | . . . . . . 145 813 6911 3265 5373 . Explosions 8977 | . 66 . . 219 . 1034 . 2296 . 5362 . Melee . | . . . . . . . . . . . . Ramming 143 | . 14 4 . . . . 4 72 30 19 . Kinetic 187 | 33 9 . . . . 145 . . . . . Thermal 17557 | 49 92 . . 77 . 221 813 6911 3265 6129 . Explosive 7195 | . . . . 142 . 813 . 2296 . 3944 . Electromagnetic 1603 | . 137 . 393 38 . 373 . . . 662 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . 2 2 2 . . 1 1 10 10 Average Corruption 2 | . . . 2 2 2 . . 1 1 3 10 Corruption Purged 3 | . . . . . . . . . . 3 . Effects 54 | . . . 4 3 2 . . 5 6 32 2 Message Errors 11 | . . . . 1 . . . 1 1 8 . Matter Fused 6 | . . . . . . . . . . 6 . Heat Flow Errors 5 | . . . 2 1 . . . . . 2 . Energy Discharges 8 | . . . . 1 1 . . 1 2 3 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 1 . . 1 . 3 1 Misdirections 2 | . . . . . . . . . . 1 1 Targeting Errors 10 | . . . 1 . . . . 2 3 4 . Weapon Failures 5 | . . . 1 . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1596 | . . . . . . 35 75 335 243 908 . Projectiles 864 | . . . . . . . 75 194 243 352 . Explosions 730 | . . . . . . 35 . 139 . 556 . Melee 2 | . . . . . . . . 2 . . . Knockbacks 2 | . . . . . . 1 . 1 . . . Impact 1 | . . . . . . . . 1 . . . Kinetic 1 | . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 546 | . . . . 69 . 46 2 180 . 249 . Shots 15 | . . . . 2 . 1 . 4 . 8 . Rammed 26 | . 3 2 . . . . 1 14 3 3 . Targets Rammed 30 | . 3 2 . . . . 1 15 4 5 . Kicked 2 | . . . . . . . . . . 2 . Crushed 2 | . . . . . . . . 1 1 . . Highest Temperature 513 | 90 192 . 294 344 . 513 96 70 . 197 . Average Temperature 100 | 53 67 . 125 168 . 146 39 41 . 106 . Received Heat Transfer 2536 | . 48 . 24 . . 564 99 684 229 849 39 Effects 15 | . . . 4 2 . 9 . . . . . Shutdowns 3 | . . . . 1 . 2 . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Interference 7 | . . . 3 . . 4 . . . . . Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Damage (major) 1 | . . . . . . 1 . . . . . Siege Activations 1 | . . . . . . . . 1 . . . Total Turns 42 | . . . . . . . . 42 . . . Longest Duration 42 | . . . . . . . . 42 . . . Robots Corrupted 2 | . . . . . . 1 . . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 8 | . 1 . 2 . . . . . . 5 . Impact Corruptions 1 | . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 3 1 . . Heat Transferred 9819 | 148 174 . . 100 . 150 450 3647 1875 3275 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . 1 . 2 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Peak Influence 2276 | 5 109 42 158 181 . . . 1158 1679 2276 1593 Initial 1593 | . 3 42 . 61 . . . 141 810 881 1593 Average 725 | 1 44 39 103 161 . . . 561 1265 1241 1593 Maximum Alert Level 5 | . . . . . . . . 4 5 5 4 Low Security (%) 26 | 100 100 100 100 100 . . . 15 . . . Level 1 13 | . . . . . . . . 30 . . . Level 2 3 | . . . . . . . . 8 . . . Level 3 35 | . . . . . . . . 44 23 59 . Level 4 15 | . . . . . . . . 1 64 20 100 Level 5 3 | . . . . . . . . . 12 8 . High Security 2 | . . . . . . . . . . 11 . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 3 1 . . 1 19 . 11 . Investigation 7 | . . . 1 . . . . 5 . 1 . Extermination 7 | . . . . . . . . 4 . 3 . Reinforcement 7 | . 2 . 2 . . . . 1 . 2 . Assault 12 | . . . . 1 . . 1 5 . 5 . Garrison 4 | . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Distress Signals 4 | . . . . . . . . 1 . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 281 | . 9 . 9 6 . 16 22 88 29 94 8 Peak Tracking Total 16 | . 2 . 5 3 . 5 9 11 4 16 9 Tactical Retreats 30 | . . . . . . 6 3 9 6 6 . Traps | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Traps Triggered 8 | . . . . . . . . 2 5 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Machines Disabled 36 | . . . . . . 2 1 11 1 21 . Max in Single Turn 6 | . . . . . . 1 1 3 1 6 . Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Machines Accessed 28 | . 2 . 2 . 1 . . 16 . 7 . Terminals 17 | . 2 . 2 . . . . 7 . 6 . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . 2 . . . Recycling Units 4 | . . . . . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Total Hacks 58 | . 6 . 4 . 1 . . 34 . 13 . Successful 24 | . 3 . 1 . 1 . . 14 . 5 . Failed 34 | . 3 . 3 . . . . 20 . 8 . Catastrophic 7 | . . . . . . . . 4 . 3 . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 6 . 3 . 8 . . 6 . 6 . Terminals 38 | . 6 . 4 . . . . 16 . 12 . Fabricators 5 | . . . . . . . . 5 . . . Repair Stations 5 | . . . . . . . . 5 . . . Recycling Units 7 | . . . . . . . . 7 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Terminal Hacks 11 | . 2 . 1 . 1 . . 5 . 2 . Part Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . Unreport Threat 4 | . . . . . . . . 3 . 1 . Locate Traps 1 | . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . 1 . . . Repair 1 | . . . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . Retrieve Components 3 | . . . . . . . . 3 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks 5 | . 1 . . . . . . 2 . 2 . Terminals 4 | . 1 . . . . . . 1 . 2 . Botnet 4 | . 1 . . . . . . 1 . 2 . Fabricators 1 | . . . . . . . . 1 . . . Download 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 2 . 2 . . . . 14 . 6 . Full Trace Events 3 | . . . . . . . . 2 . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . 1 . . . Parts Built 2 | . . . . . . . . 2 . . . Matter 256 | . . . . . . . . 256 . . . Time 128 | . . . . . . . . 128 . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . Parts Repaired 1 | . . . . . . . . 1 . . . Time 34 | . . . . . . . . 34 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Total Allies 7 | . . 1 . 4 2 . . . . . . Largest Group 3 | . . 1 . 3 3 3 . . . . . Highest-Rated Group 219 | . . 31 . 47 219 219 . . . . . Highest-Rated Ally 94 | . . 31 . 31 94 94 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 94 | . . . . 30 . 64 . . . . . Total Damage 1273 | . . . . 319 . 954 . . . . . Kills 13 | . . . . 6 . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Robot Analysis Total 3 | . 2 . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Turns Passed 11457 | 93 340 423 317 358 1034 2382 322 3315 1173 1648 52 Spaces Moved 6348 | 42 168 255 158 239 893 1588 209 1591 345 810 50 Core 88 | 2 . . . . . . . 1 . 35 50 Treads 2479 | 40 168 255 158 113 43 303 . 1325 74 . . Legs 2767 | . . . . . . 1285 209 265 271 737 . Wheels 976 | . . . . 126 850 . . . . . . Hover . | . . . . . . . . . . . . Flight 38 | . . . . . . . . . . 38 . Fastest Speed 37 | 50 160 160 160 110 110 115 115 115 140 37 50 Average Speed 140 | 154 160 160 160 133 112 127 115 172 148 131 50 Slowest Speed 250 | 160 160 160 160 160 160 180 115 250 180 190 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 20 57 13 54 81 78 44 50 58 38 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 8 | . . 1 . 1 3 . 3 . . . . Spaces Dug 77 | . . . . . . 7 10 21 12 27 . Terrain Destroyed 471 | . 3 . . 21 . 106 21 143 30 147 . Melee . | . . . . . . . . . . . . Projectile 133 | . . . . . . 14 21 47 30 21 . AOE 338 | . 3 . . 21 . 92 . 96 . 126 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Dee Pro Fac Gar Fac Gar Total 8157 | 58 223 269 191 265 922 1855 250 1929 892 1226 77 Wait 1071 | 1 21 4 9 14 11 135 21 129 434 265 27 Move 6339 | 41 167 254 157 238 892 1587 209 1591 343 810 50 Hop . | . . . . . . . . . . . . Pick Up 35 | 4 9 2 1 1 4 5 . 6 . 3 . Fast Attach 54 | 7 3 . 3 1 2 15 . 13 1 9 . Attach 9 | . . . . . . 7 . 1 . 1 . Detach 46 | . 1 . . . . 5 . 21 7 12 . Swap 33 | . 1 1 3 3 7 5 . 8 . 5 . Drop 55 | . 9 2 3 2 6 15 . 10 3 5 . Fire 463 | 5 9 . 15 6 . 80 20 135 82 111 . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 5 | . . . . . . . . . . 5 . Crush 24 | . 3 2 . . . . . 15 4 . . Escape Stasis 18 | . . . . . . . . . 18 . . Rewire 1 | . . . . . . 1 . . . . . Trap 4 | . . 4 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 8) 434 | -10/Materials | Entered Mines 441 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 461 | -10/Mines | Discovered new exit (range 4) 462 | -10/Mines | Received a Mining Laser from a helpful Derelict 464 | -10/Mines | Found a hidden stash of uninstalled traps 770 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 774 | -10/Mines | Found Prototype Device 780 | -10/Mines | Discovered new exit (range 13) 857 | -10/Mines | Entered Materials 857 | -9/Materials | Evolved 2 slots: Utility x2 1065 | -9/Materials | Discovered new exit (range 6) 1174 | -9/Materials | Entered Mines 1231 | -9/Mines | Identified exit to Materials 1321 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1330 | -9/Mines | Assembled infested the area 1335 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1370 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1398 | -9/Mines | Learned location of Zion (-7) 1469 | -9/Mines | Met a Derelict testing a Signal Generator 1506 | -9/Mines | Learned location of 1 exit from Materials 1515 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1532 | -9/Mines | Entered Zion 1532 | -7/Zion | Accompanied by 1 ally 1588 | -7/Zion | Given A8's code to call for help 1609 | -7/Zion | Visited the Megawrench Repair Shop 1662 | -7/Zion | System corruption cleaned by Quarantine Array 1729 | -7/Zion | Learned Factory stockpile data 1801 | -7/Zion | Given the Hacking Drone Bay 1828 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1839 | -7/Zion | Received a hallucinogenic algorithm 2324 | -7/Zion | Discovered new exit (range 17) 2328 | -7/Zion | Identified Exp. Sensor Array 2331 | -7/Zion | Megawrench repaired 5 parts 2528 | -7/Zion | Opened final containment barrier to the Deep Caves 2543 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2545 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2554 | -7/Zion | Discovered new exit (range 5) 2557 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2566 | -7/Zion | Entered Deep Caves 2566 | -7/Deep Caves | Accompanied by 3 allies 2854 | -7/Deep Caves | Attacked by Z-Imprinter 2868 | -7/Deep Caves | Allies destroyed Z-Imprinter 2946 | -7/Deep Caves | Z-Facility disabled 3148 | -7/Deep Caves | Lost 7 parts (1n3u3w) 3198 | -7/Deep Caves | Found Prototype Protection 3198 | -7/Deep Caves | Identified Zio. Weapon Casing 3334 | -7/Deep Caves | Lost 3 parts (1n2u) 3362 | -7/Deep Caves | Found Prototype Protection 3362 | -7/Deep Caves | Identified Zio. Heavy Carapace 3459 | -7/Deep Caves | Found Zio. Weapon Casing 4005 | -7/Deep Caves | Discovered new exit (range 7) 4249 | -7/Deep Caves | Spotted as-85658 4278 | -7/Deep Caves | Core integrity fell below 50% 4285 | -7/Deep Caves | Destroyed as-85658 4319 | -7/Deep Caves | Exposed GOLEM chamber 4322 | -7/Deep Caves | Found GOLEM Unit 4331 | -7/Deep Caves | Found GOLEM Unit 4535 | -7/Deep Caves | Found Zio. Weapon Casing 4629 | -7/Deep Caves | Build established: Golem 4754 | -7/Deep Caves | Found Surveybot 24 Chip 4756 | -7/Deep Caves | Found Surveybot 24 Scanner 4948 | -7/Deep Caves | Entered Proximity Caves 4949 | -6/Proximity Caves | Identified exit to Factory 4957 | -6/Proximity Caves | P-60 Hacker assimilated allied MF-BO5(S) 5004 | -6/Proximity Caves | Spotted B-75 Beast 5117 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5182 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5235 | -6/Proximity Caves | Core integrity fell below 20% 5270 | -6/Proximity Caves | Entered Factory 5270 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5629 | -6/Factory | Fabricated Imp. Heavy Siege Treads (x2) 6005 | -6/Factory | Discovered new exit (range 15) 6138 | -6/Factory | Garrison activated, responded to threat 6687 | -6/Factory | Discovered new exit (range 8) 6876 | -6/Factory | Build established: Mutant 6976 | -6/Factory | Garrison activated, responded to threat 7020 | -6/Factory | First assault squad dispatched 7101 | -6/Factory | Destroyed 10 combat bots 7185 | -6/Factory | Build established: Golem 7282 | -6/Factory | Discovered new exit (range 15) 7558 | -6/Factory | Spotted B-75 Beast 7640 | -6/Factory | Discovered new exit (range 16) 7768 | -6/Factory | Repaired Imp. Heavy Siege Treads 8082 | -6/Factory | Destroyed B-75 Beast 8358 | -6/Factory | Discovered new exit (range 7) 8585 | -6/Factory | Identified exit to Garrison 8585 | -6/Factory | Entered Garrison 8706 | -6/Garrison | Triggered checkpoint 8788 | -6/Garrison | Triggered checkpoint 8832 | -6/Garrison | Core integrity fell below 50% 9282 | -6/Garrison | Triggered checkpoint 9422 | -6/Garrison | Triggered checkpoint 9484 | -6/Garrison | Discovered new exit (range 10) 9497 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9659 | -6/Garrison | Discovered new exit (range 8) 9758 | -6/Garrison | Entered Factory 9758 | -5/Factory | Evolved 2 slots: Utility x2 10485 | -5/Factory | Discovered new exit (range 14) 10958 | -5/Factory | First assault squad dispatched 11106 | -5/Factory | Lost 3 parts (2u1w) 11210 | -5/Factory | High security lockdown imminent 11232 | -5/Factory | System corruption reached 10% 11254 | -5/Factory | Destroyed 13 combat bots 11262 | -5/Factory | Lost 3 parts (1p1n1u) 11290 | -5/Factory | High security lockdown engaged 11371 | -5/Factory | Released all parts (9) 11380 | -5/Factory | Core integrity fell below 50% 11384 | -5/Factory | Spotted B-75 Beast 11405 | -5/Factory | Core integrity fell below 20% 11406 | -5/Factory | Identified exit to Garrison 11406 | -5/Factory | Entered Garrison 11428 | -5/Garrison | Lost 8 parts (4n2u2w) 11454 | -5/Garrison | Spotted B-75 Beast 11456 | -5/Garrison | Triggered checkpoint 11458 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11379_ E-15 Imp unfolds itself. 11380_ E-15 Imp destroyed. 11380_ Acquired Cesium-ion Thruster. 11384_ Acquired 18 matter. 11386_ Construction Platform disabled. 11397_ System corrupted: Slammed into ceiling. 11397_ Cesium-ion Thruster destroyed. 11399_ System corrupted: Energy discharge (-15). 11404_ Penetrated by Slug. 11406_ Connecting with Garrison Access... >>Unlock Access door unlocked. 11406_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 11444_ System corrupted: Component data lost. 11454_ Penetrated by Slug. 11456_ Beams of light sweep through the air. An alarm sounds. 11457_ Slug penetrates Wall. 11458_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#??##""""## ##?????????????? | | ????????????????????# ? ###???????????? | | ????????????????????# ?? ? ????????????? | | ????????????????????# ? ? ?????????????? | | ????????????????????# ?# ## #?????????????? | | ????????????????????# ## ## #?????????????? | | ????????????????????" "?????????????? | | ????????????????????" BB "?????????????? | | ????????????????????" gBBg "?????????????? | | ????????????????????" ? g "?????????????? | | ????????????????????# ?# ;# #?????????????? | | ????????????????????# ## ## #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# @ #?????????????? | | ????????????????????# ## ## ##?????????????? | | ????????????????????# ??# g g## #??????????????? | | ????????????????????# ???####### #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# ########???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #######"" | | ???????????????????????????????######## | | ??????????????????????????????????????# ######### | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# ###?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????# #?????? | | ??????????????????????????????????????######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 45 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 2010 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 90 Weapon Shielding 100 Thermal Conversion 60 Phase Shifting 8 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 25 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Imp. Heavy Siege Treads | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Siege Treads | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed AlloyScanRegulator Manual? 0 Play Time 01:02:20 Cumulative 693.4 hours Start 2020.11.03 @ 16:13:45 End 2020.11.03 @ 17:15:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 491 Adventurer 4 Explorer 0 Win Type - Total 79 Types 63/6/3/3/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17f2a4f9-5a30-4491-bdb6-bf03534ef4d5