Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.11 @ 21:53:52 Player: Mathewnd Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (175) 875 Value Destroyed (5441) 5441 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1384) 1384 TOTAL SCORE: 11100 Bonus ------- High Alert Combat Kills 1255 Follower Combat Kills 508 Entered Garrisons 400 Friendly Fire -779 Cogmind --------- Core Integrity 0/700 Matter 185/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads YI-UF0's Bottomless Matter Pit (1500) Gauss Rifle Gauss Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Thermal Shield Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Treads YI-UF0's Bottomless Matter Pit Hardened Medium Armor Plating Thermal Shield Thermal Shield Shield Generator Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Missile Launcher Katana Katana [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Shield Generator Device Shield Generator Storage High-capacity Storage Unit Hackware Hacking Suite Protection Reflective Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Slots Evolved 6 | . . 2 . 2 . . . 2 . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . 1 . Utility 2 | . . . . 1 . . . 1 . Weapon 1 | . . 1 . . . . . . . Parts Attached 87 | 6 11 27 2 10 8 6 13 4 . Power 8 | 1 2 4 . . . . 1 . . Engine 8 | 1 2 4 . . . . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 4 13 . 7 2 3 5 . . Treads 31 | 2 . 12 . 7 2 3 5 . . Leg 4 | . 3 1 . . . . . . . Wheel 1 | . 1 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 3 3 2 2 1 2 2 4 . Device 7 | . 1 1 1 1 . 1 1 1 . Storage 5 | 1 1 1 1 . . 1 . . . Processor . | . . . . . . . . . . Hackware 2 | . . . . . . . . 2 . Protection 6 | . 1 1 . 1 1 . 1 1 . Artifact . | . . . . . . . . . . Weapon 23 | 2 2 7 . 1 5 1 5 . . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 20 | 2 2 7 . 1 4 . 4 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . . . . . Parts Lost 18 | . 5 1 . 1 3 1 7 . . Power 2 | . 1 . . . . . 1 . . Propulsion 4 | . 2 . . . 1 . 1 . . Utility 5 | . . . . 1 1 1 2 . . Weapon 7 | . 2 1 . . 1 . 3 . . Highest Loss Streak 3 | . 3 1 . 1 3 1 3 . . To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 1 7 16 19 19 19 19 21 16 9 Power 1 | . . . 1 1 2 1 . . . Propulsion 5 | . 2 5 7 5 4 5 8 5 2 Utility 5 | . 1 7 6 7 6 5 5 4 2 Weapon 5 | . 3 3 5 5 6 7 7 6 4 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 1 11 2 5 3 3 . 1 7 Power 3 | . . 2 . . . 1 . . . Propulsion 7 | . 1 . . 4 . . . . 2 Utility 12 | . . 7 2 . . 1 . . 2 Weapon 11 | . . 2 . 1 3 1 . 1 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 100 99 99 100 96 96 40 Engine 9 | . 13 11 11 8 9 9 8 7 2 Treads 30 | . 9 31 33 35 35 36 34 36 15 Leg 2 | . 18 1 . . . . . . . Device 9 | . 4 5 11 8 9 9 13 20 9 Storage 10 | . 14 11 11 9 9 9 9 7 2 Protection 6 | . 8 5 . 8 9 9 2 . . Ballistic Gun 27 | . 27 32 33 26 26 26 26 22 9 Peak Build Rating 46 | 6 8 20 25 29 36 37 36 46 45 Average Rating 25 | 4 7 17 18 24 31 35 34 42 16 On Entrance 23 | . 6 8 18 19 29 36 34 35 45 Naked Turns 59 | . . . . . . . . . 59 Heaviest Build 115 | 13 30 59 59 66 66 106 115 111 104 Greatest Support 109 | 40 40 66 60 92 91 91 86 109 109 Greatest Overweight (x) 1 | . 1 1 . . . 1 1 1 . Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 25 25 25 25 Average Capacity 19 | 6 10 17 20 20 20 22 25 25 11 Most Carried 25 | 3 11 20 20 20 20 20 25 19 15 Average Carried 17 | 1 7 16 19 19 19 19 21 16 8 Final Capacity 25 | 8 15 20 20 20 20 25 25 25 5 Final Carried 20 | 3 11 20 20 20 20 20 19 15 5 Class Distribution -------------------- 56% | Tank 26% | Scavenger-Tank 9% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Matter Collected 6653 | 194 610 1059 302 1366 1325 523 1161 113 . Remotely . | . . . . . . . . . . Salvage Created 6680 | . 698 1946 102 666 683 771 1701 113 . Parts 399 | . 47 132 4 39 30 46 95 6 . Haulers Intercepted 7 | . 1 6 . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Combat Hostiles Destroyed 159 | . 18 37 . 13 34 14 41 2 . Guns 152 | . 18 37 . 13 30 11 41 2 . AOE 7 | . . . . . 4 3 . . . Classes Destroyed 15 | . 5 3 . . 2 3 2 . . Worker 6 | . 1 2 . . . 3 . . . Hauler 7 | . 1 6 . . . . . . . Recycler 4 | . 1 1 . . . 2 . . . Mechanic 2 | . . . . . . 2 . . . Operator 3 | . . 2 . . . . . 1 . Watcher 7 | . . 3 . 3 . 1 . . . Swarmer 37 | . 6 7 . 4 11 3 6 . . Cutter 3 | . . . . . . . 3 . . Grunt 64 | . 12 20 . 6 2 5 17 2 . Brawler 7 | . . . . . 2 2 3 . . Duelist 5 | . . . . . . 1 4 . . Sentry 21 | . . 10 . 4 3 3 1 . . Hunter 1 | . . . . . . 1 . . . Programmer 7 | . . . . . . . 7 . . Assembled 16 | . . . . . 16 . . . . Best Kill Streak 11 | . 7 6 . 4 11 4 5 2 . Combat Bots Only 11 | . 5 4 . 4 11 4 5 2 . Max Kills in Single Turn 3 | . 1 2 1 1 2 3 2 1 . Gunslinging 1 | . . 1 . . 1 1 . . . Exploded 2 | . . . . . 2 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Hostile Shots Fired 668 | . 101 144 . 58 133 43 173 4 12 Missed 178 | . 20 31 . 19 42 11 52 2 1 Damage Taken 6430 | . 888 1309 . 361 964 368 1819 19 702 Core 1253 | . 130 157 . 12 29 34 189 . 702 Absorbed by Shields 1082 | . . 169 . 134 339 134 299 7 . Ignored by Resistances 101 | . . . . . 10 28 56 7 . Regen/Repaired (Parts) 103 | . . . . 103 . . . . . Core Remaining (%) 65 | 100 48 . 60 . . . 52 . . Volleys Fired 414 | . 71 102 2 46 73 31 82 4 3 Largest 3 | . 2 3 3 3 3 3 3 3 3 Hottest 84 | . 40 69 69 69 84 84 84 84 84 Shots Fired 1151 | . 141 302 6 138 212 84 247 12 9 Gun 1141 | . 141 302 6 138 208 78 247 12 9 Cannon . | . . . . . . . . . . Launcher 10 | . . . . . 4 6 . . . Special . | . . . . . . . . . . Kinetic 1141 | . 141 302 6 138 208 78 247 12 9 Thermal . | . . . . . . . . . . Explosive 10 | . . . . . 4 6 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | . 13 13 7 8 27 11 14 3 4 Robot Miss Streak 7 | . 4 4 . 5 5 3 7 2 3 Penetration Max 1 | . . . . . 1 1 1 . . Secondary Targets 29 | . 1 6 . 2 9 2 9 . . Max Gunslinging Chain 2 | . 1 2 . 1 1 1 1 . . Shots Hit Robots 699 | . 96 181 6 79 124 55 146 6 6 Core Hits 335 | . 40 82 4 32 55 44 71 5 2 Critical Kills 4 | . 1 2 . 1 . . . . . Critical Parts Destroyed 8 | . 1 1 . . 3 . 3 . . Critical Strikes 13 | . 2 3 . 1 3 . 4 . . Destroy 13 | . 2 3 . 1 3 . 4 . . Melee Attacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . 1 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13264 | . 1011 2424 93 1350 2351 2025 3679 109 222 Guns 11988 | . 1008 2339 93 1335 2149 1137 3679 109 139 Cannons . | . . . . . . . . . . Explosions 1041 | . . . . . 174 867 . . . Melee . | . . . . . . . . . . Ramming 235 | . 3 85 . 15 28 21 . . 83 Kinetic 11988 | . 1008 2339 93 1335 2149 1137 3679 109 139 Thermal . | . . . . . . . . . . Explosive 1041 | . . . . . 174 867 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . 2 2 7 . 16 Average Corruption 4 | . . . . . 2 2 5 . 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . . . . . 7 21 45 . 3 Message Errors 14 | . . . . . . 3 10 . 1 Matter Fused 15 | . . . . . 1 6 7 . 1 Heat Flow Errors 8 | . . . . . 2 2 4 . . Energy Discharges 14 | . . . . . 1 3 10 . . Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 10 | . . . . . 1 2 6 . 1 Data Loss (major) 4 | . . . . . . 1 3 . . Misfires 7 | . . . . . 2 3 2 . . Alerts 2 | . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 21 | . . 6 . . 15 . . . . Projectiles . | . . . . . . . . . . Explosions 15 | . . . . . 15 . . . . Melee 6 | . . 6 . . . . . . . Knockbacks 2 | . 1 1 . . . . . . . Impact 2 | . 1 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 223 | . . . . . 92 25 35 . 71 Shots 4 | . . . . . 2 1 1 . . Rammed 17 | . 3 5 . 1 . 3 . . 5 Targets Rammed 22 | . 4 8 . 1 . 4 . . 5 Kicked 1 | . 1 . . . . . . . . Crushed 4 | . . 3 . . . 1 . . . Highest Temperature 259 | . 29 230 . 12 259 222 253 . . Average Temperature 40 | . 10 43 . 4 28 30 58 . . Received Heat Transfer 1548 | . 333 531 . 120 117 97 325 25 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Maximum Alert Level 5 | . . 2 . . 3 2 5 3 1 Low Security (%) 40 | 100 100 32 100 100 20 . . . . Level 1 14 | . . 37 . . 47 3 1 . 100 Level 2 22 | . . 29 . . 23 96 14 . . Level 3 11 | . . . . . 8 . 34 100 . Level 4 6 | . . . . . . . 33 . . Level 5 3 | . . . . . . . 16 . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1888 | . 170 493 191 175 885 605 1888 991 312 Initial 991 | . . 3 191 19 28 430 382 991 312 Average 449 | . 85 267 125 67 350 510 1158 919 293 Influence Increases 5515 | . 570 1085 . 582 887 673 1636 82 . Destroy 0b10 Robot/C 3140 | . 360 740 . 400 360 340 900 40 . Destroy 0b10 Robot/NC 155 | . 15 70 . 20 . 45 . 5 . Destroy Leader 572 | . 92 218 . 78 10 94 70 10 . Allied During Kill 123 | . . . . 32 . 41 50 . . Successful Hack 136 | . 28 6 . 21 14 42 14 11 . Select Force Hacks 90 | . 60 30 . . . . . . . Disable Machine 75 | . . . . 15 . 45 . 15 . Anti-Garrison Action 800 | . . . . . 350 . 450 . . Destroy Structure 154 | . . 6 . 1 48 51 47 1 . Lose Combat Pursuer 270 | . 15 15 . 15 105 15 105 . . Influence Decreases 2750 | . 562 597 140 557 30 514 130 180 40 Time Decay 2430 | . 512 587 140 507 . 464 . 180 40 Lost Part 180 | . 50 10 . 10 30 10 70 . . Lost Ally 140 | . . . . 40 . 40 60 . . Squads Dispatched 17 | . 5 4 . 4 . 2 . 2 . Investigation 7 | . 3 1 . 3 . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 7 | . 2 3 . 1 . . . 1 . Assault 1 | . . . . . . 1 . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Distress Signals 10 | . 2 5 . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 234 | . 32 51 . 26 43 24 50 3 5 Peak Tracking Total 6 | . 6 4 . 4 5 4 6 2 5 Tactical Retreats 13 | . 1 1 . 1 3 1 6 . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Traps Triggered 16 | . 2 3 . 1 1 . 8 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Machines Disabled 9 | . . 2 . 1 . 3 2 1 . Max in Single Turn 2 | . . 1 . 1 . 1 2 1 . Garrison Access 1 | . . . . . . . . 1 . Phase Generator 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Machines Accessed 45 | . 8 10 . 11 3 7 4 2 . Terminals 37 | . 6 9 . 9 3 5 4 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 3 | . 2 1 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 123 | . 22 25 . 34 5 17 9 11 . Successful 68 | . 12 15 . 22 1 13 2 3 . Failed 55 | . 10 10 . 12 4 4 7 8 . Catastrophic 10 | . 2 . . . 1 . 4 3 . Database Lockouts . | . . . . . . . . . . Manual 86 | . 18 25 . 21 . 13 . 9 . Terminals 104 | . 18 23 . 25 5 15 9 9 . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . 8 . . . . . Recycling Units 6 | . 4 2 . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 4 | . . . . 1 . 1 . 2 . Terminal Hacks 12 | . 2 . . 4 1 2 2 1 . Part Schematic 2 | . . . . 2 . . . . . Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 2 | . . . . . 1 . 1 . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . Zone Layout 4 | . 1 . . 2 . 1 . . . Patrol Navigation 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . 7 . . . . . Scan Component 4 | . . . . 4 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 46 | . 10 15 . 10 . 10 . 1 . Terminals 43 | . 8 14 . 10 . 10 . 1 . Botnet 17 | . 3 5 . 3 . 5 . 1 . Skim 26 | . 5 9 . 7 . 5 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . Tunnel 3 | . 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 33 | . 5 8 . 8 2 4 4 2 . Full Trace Events 4 | . . . . 1 1 . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . Time 191 | . . . . 191 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . 3 . 3 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Total Allies 9 | . . . 3 . 3 . 3 . . Largest Group 3 | . . . 3 3 2 3 3 . . Highest-Rated Group 63 | . . . 40 40 32 48 63 . . Highest-Rated Ally 21 | . . . 16 16 16 16 21 . . Total Orders . | . . . . . . . . . . Ally Attacks 100 | . . . . 48 . 27 25 . . Total Damage 1453 | . . . . 552 . 297 604 . . Kills 16 | . . . . 8 . 4 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Active Infowar (turns) 301 | . . . 1 . . . . 269 31 Sensors 301 | . . . 1 . . . . 269 31 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Turns Passed 10454 | 95 1440 2087 281 1527 1262 1160 2151 361 90 Spaces Moved 4677 | 53 658 1000 167 675 624 463 761 175 101 Core 90 | 1 . . . . . . . . 89 Treads 4103 | 52 201 973 167 675 624 463 761 175 12 Legs 478 | . 451 27 . . . . . . . Wheels 6 | . 6 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 120 160 156 155 156 240 160 50 Average Speed 172 | 157 157 159 160 159 155 184 240 176 63 Slowest Speed 240 | 160 190 190 160 160 156 240 240 240 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 3 93 90 36 60 65 32 91 7 58 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 8 | . 3 2 . 1 . 2 . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . 1 . . 1 . Terrain Destroyed 190 | . . . . . 47 51 91 1 . Melee 1 | . . . . . . . . 1 . Projectile 16 | . . . . . 10 . 6 . . AOE 172 | . . . . . 37 50 85 . . Terrain Rammed 11 | . . . . . 1 . . . 10 Walls Destroyed 1 | . . . . . 1 . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Was Total 6212 | 61 937 1295 176 1042 765 700 902 214 120 Wait 770 | . 177 85 . 282 16 185 3 20 2 Move 4669 | 52 657 999 166 675 623 463 758 175 101 Hop . | . . . . . . . . . . Pick Up 76 | 3 13 30 2 11 6 3 7 1 . Fast Attach 17 | 6 2 3 . 2 . . 4 . . Attach 24 | . 4 3 . 3 3 1 8 2 . Detach 1 | . . . . . . . 1 . . Swap 77 | . 5 28 4 8 8 8 6 10 . Drop 72 | . 4 37 2 14 6 5 3 1 . Fire 414 | . 71 102 2 46 73 31 82 4 3 Melee 1 | . . . . . . . . 1 . Ram 15 | . . . . . 1 . . . 14 Kick 1 | . 1 . . . . . . . . Crush 16 | . 3 8 . 1 . 4 . . . Escape Stasis 10 | . . . . . . . 10 . . Rewire 49 | . . . . . 29 . 20 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: Fac x2 / Sto / Low x2) -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 4) 489 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Lost 3 parts (1p2n) 840 | -10/Materials | Discovered new exit (range 15) 927 | -10/Materials | Discovered new exit (range 12) 1163 | -10/Materials | Build established: Scavenger-Mutant 1211 | -10/Materials | Identified exit to Subcaves 1211 | -10/Materials | Learned location of 2 exits from Materials 1270 | -10/Materials | Learned 4 Subcaves zone layouts 1274 | -10/Materials | Core integrity fell below 50% 1321 | -10/Materials | Learned location of 2 exits from Mines 1364 | -10/Materials | Learned location of Storage (-7) 1504 | -10/Materials | Loaded intel: 8 terminal locations 1536 | -10/Materials | Entered another Materials area 1536 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1537 | -9/Materials | Identified exit to Materials 1538 | -9/Materials | Identified exit to Mines 1889 | -9/Materials | Build established: Scavenger-Tank 2335 | -9/Materials | Learned 2 Storage zone layouts 2357 | -9/Materials | Learned Storage terminal intel 2369 | -9/Materials | Learned Storage terminal intel 2378 | -9/Materials | Learned location of Zion (-7) 3623 | -9/Materials | Entered Mines 3635 | -9/Mines | Murdered YI-UF0 3645 | -9/Mines | Found Prototype Storage 3646 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 3772 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3791 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3821 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3825 | -9/Mines | Found Prototype Device 3825 | -9/Mines | Identified Exp. Sensor Array 3904 | -9/Mines | Entered Materials 3904 | -8/Materials | Accompanied by 3 allies 3904 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4592 | -8/Materials | Repaired Exp. Sensor Array 4644 | -8/Materials | Repaired Cld. Ion Engine 4677 | -8/Materials | Repaired Autogun 4797 | -8/Materials | Met 7R-MNS 5047 | -8/Materials | Learned 4 Recycling zone layouts 5059 | -8/Materials | Build established: Tank 5111 | -8/Materials | Learned location of 1 exit from Extension 5166 | -8/Materials | Learned location of 2 exits from Lower Caves 5210 | -8/Materials | Learned Factory scanalyzer intel 5243 | -8/Materials | Learned location of 1 exit from Recycling 5275 | -8/Materials | Learned location of 2 exits from Factory 5295 | -8/Materials | Learned Storage stockpile data 5323 | -8/Materials | Learned location of 1 exit from Storage 5359 | -8/Materials | Learned location of 1 exit from Recycling 5406 | -8/Materials | Learned location of 2 exits from Lower Caves 5431 | -8/Materials | Identified exit to Garrison 5431 | -8/Materials | Entered Garrison 5678 | -8/Garrison | Assembled breached garrison interior 5896 | -8/Garrison | Destroyed 11 combat bots 5906 | -8/Garrison | Lost 3 parts (1n1u1w) 6145 | -8/Garrison | Discovered new exit (range 15) 6562 | -8/Garrison | Discovered new exit (range 6) 6649 | -8/Garrison | Discovered new exit (range 3) 6693 | -8/Garrison | Entered Materials 6693 | -8/Materials | Accompanied by 3 allies 7093 | -8/Materials | First assault squad dispatched 7474 | -8/Materials | Learned location of 1 exit from Storage 7588 | -8/Materials | Learned location of 2 exits from Lower Caves 7632 | -8/Materials | Learned Storage stockpile data 7664 | -8/Materials | Garrison activated, responded to threat 7665 | -8/Materials | Learned location of 1 exit from Recycling 7756 | -8/Materials | Learned 4 Factory zone layouts 7799 | -8/Materials | Learned Factory scanalyzer intel 7850 | -8/Materials | Identified exit to Factory 7853 | -8/Materials | Identified exit to Garrison 7853 | -8/Materials | Entered Garrison 8031 | -8/Garrison | Phase Generator disabled 8196 | -8/Garrison | Triggered checkpoint 8415 | -8/Garrison | Triggered checkpoint 8563 | -8/Garrison | Lost 3 parts (1n1u1w) 8595 | -8/Garrison | Triggered checkpoint 8605 | -8/Garrison | Triggered checkpoint 8745 | -8/Garrison | Triggered checkpoint 9098 | -8/Garrison | Discovered exit to Factory (range 10) 9105 | -8/Garrison | Triggered checkpoint 9120 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9351 | -8/Garrison | Triggered checkpoint 9552 | -8/Garrison | Discovered exit to Factory (range 5) 9647 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9959 | -8/Garrison | Discovered exit to Factory (range 10) 10004 | -8/Garrison | Entered Factory 10004 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10005 | -7/Factory | Identified exit to Lower Caves 10006 | -7/Factory | Identified exit to Factory 10008 | -7/Factory | Loaded intel: 4 scanalyzer locations 10185 | -7/Factory | Identified exit to Storage 10365 | -7/Factory | Sucked down chute 10365 | -7/Factory | Entered Waste 10380 | -7/Waste | EMP discharged 10380 | -7/Waste | System corruption reached 10% 10383 | -7/Waste | Spotted C-40 Crusher 10391 | -7/Waste | Spotted C-40 Crusher 10396 | -7/Waste | Released all parts (13) 10406 | -7/Waste | Spotted C-40 Crusher 10406 | -7/Waste | Spotted C-40 Crusher 10407 | -7/Waste | Spotted C-40 Crusher 10449 | -7/Waste | Core integrity fell below 50% 10453 | -7/Waste | Core integrity fell below 20% 10455 | -7/Waste | Core destroyed Last Messages --------------- 10396_ Released Exp. Sensor Array. 10396_ Released Gauss Rifle. 10412_ System corrupted: Component data lost. 10433_ YOQIMFVNT#VNY9S,|HAGY40ETS#7,ILOEZVA8T| 10438_ Slammed into C-40 Crusher. 10444_ Destabilizing: Core damaged (-21). 10445_ Slammed into C-40 Crusher. 10446_ Slammed into Wall. 10448_ Destabilizing: System corrupted (+1). 10449_ Slammed into Wall. 10450_ Destabilizing: System corrupted (+2). 10451_ Slammed into Wall. 10451_ Destabilizing: System corrupted (+1). 10452_ Slammed into Wall. 10452_ Destabilizing: Core damaged (-21). 10453_ Slammed into Wall. 10453_ Destabilizing: System corrupted (+2). 10453_ Destabilizing: Core damaged (-28). 10454_ Slammed into Wall. 10455_ Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ??????????####?????# #????????????????????? | | ?????????# #????### ###????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# CC#??????????????????????? | | ???????? #??????# CC#??????????????????????? | | ????????? #??????# CC@#??????????????????????? | | ?????????# #??????# CC #??????????????????????? | | #######??# #??????#CCCC#??????????????????????? | | #??# #??????#CCCC#??????????????????????? | | #??# #??????# CC#??????????????????????? | | [!#### ######## CC#??????????????????????? | | ! *=!==/= #??????????????????????? | | ![==!= #??????????????????????? | | *[!=! #??????????????????????? | | ![ #??????????????????????? | | #### ######## #??????????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #???????????#??????????? | | #######??# #??????# #????????? #??????????? | | ?????????#! ######## ######## #??????????? | | ???????? #??????????? | | ???????? #??????????? | | ???????# #??????????? | | ???????# #??????????? | | ???????### ######## ######## #??????????? | | ?????????# #??????# #????????? #??????????? | | ?????????? ???????# #???????????#??????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -8/Materials Cld. Ion Engine | 68% | -8/Materials Autogun | 50% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticHeatDevice Manual? 0 Play Time 00:54:29 Cumulative 363.8 hours Start 2025.03.09 @ 21:16:42 End 2025.03.11 @ 21:53:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 294 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 91 Gallery% 73 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d0dd26e-a6ca-4e36-802c-be5732b11b7e