Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 00:06:25 Player: Falling_Sands Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (943) 943 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3498 Bonus ------- None Cogmind --------- Core Integrity 668/700 Matter 290/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads Medium Treads > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Signal Interpreter Advanced Targeting Computer Microactuators Light Armor Plating > --- WEAPON (3) ------- Field Laser Improved Assault Rifle Enhanced Autogun > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Improved Heat Sink Improved Terrain Scan Processor Core Shielding Light Armor Plating Medium Armor Plating Improved Light Armor Plating EM Pulse Cannon Particle Cannon Shotgun Grenade Launcher Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Advanced Targeting Computer Microactuators Light Armor Plating > --- WEAPON ----------- Field Laser Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Heat Sink Improved Terrain Scan Processor Core Shielding Light Armor Plating Medium Armor Plating Improved Light Armor Plating EM Pulse Cannon Particle Cannon Shotgun Grenade Launcher Grenade Launcher Mining Laser [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 4 | . . 2 1 1 Weapon 1 | . . . 1 . Parts Attached 40 | 7 4 17 5 7 Power 4 | 1 1 1 . 1 Engine 4 | 1 1 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 . 3 Treads 7 | 2 . 2 . 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 6 2 2 Device 4 | 1 1 . . 2 Storage 3 | 1 . 2 . . Processor 4 | . . 3 1 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 16 | 2 2 8 3 1 Energy Gun 2 | . . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 9 | 2 1 4 2 . Ballistic Cannon 1 | . . . 1 . Launcher 4 | . 1 3 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 1 | . 1 . . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . 1 . . . Weapon . | . . . . . Highest Loss Streak 1 | . 1 . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 98 99 99 Engine 10 | . 14 11 9 7 Treads 22 | . 28 22 18 23 Device 7 | . 13 7 . 6 Storage 14 | . 14 20 9 7 Processor 15 | . . 14 27 23 Protection 3 | . . 1 8 7 Energy Gun 2 | . . 3 . 5 Ballistic Gun 21 | . 28 18 26 16 Naked Turns . | . . . . . Heaviest Build 44 | 15 17 37 39 44 Greatest Support 68 | 40 40 40 40 68 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 6 8 14 15 15 Most Carried 15 | 7 8 15 15 15 Average Carried 11 | 3 6 12 14 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 7 8 15 15 15 Class Distribution -------------------- 52% | Mutant 15% | Scavenger-Gunner 13% | Skirmisher 12% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1196 | 280 182 324 225 185 Remotely . | . . . . . Salvage Created 1202 | 71 279 441 103 308 Parts 76 | 5 8 40 4 19 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 7 12 3 8 Guns 21 | . 4 6 3 8 AOE 9 | . 3 6 . . Classes Destroyed 11 | 2 2 5 1 1 Worker 1 | . . 1 . . Builder 2 | . . 2 . . Tunneler 1 | 1 . . . . Hauler 2 | . . 2 . . Recycler 4 | 1 1 2 . . Watcher 3 | . . 3 . . Swarmer 17 | . 3 10 . 4 Grunt 8 | . 4 . 2 2 Duelist 2 | . . . 1 1 Sentry 2 | . . 2 . . Programmer 1 | . . . . 1 Best Kill Streak 8 | 1 3 8 3 4 Combat Bots Only 4 | . 3 4 3 4 Max Kills in Single Turn 5 | 1 3 5 1 2 Gunslinging 1 | . . . . 1 Exploded 3 | . 3 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 100 | . 34 42 13 11 Missed 28 | . 6 13 6 3 Damage Taken 900 | . 298 313 136 153 Core 231 | . 96 68 35 32 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 61 83 93 . Volleys Fired 89 | 3 25 39 10 12 Largest 3 | 2 2 2 3 3 Hottest 111 | 40 50 46 92 111 Shots Fired 190 | 6 50 71 27 36 Gun 180 | 6 49 67 22 36 Cannon 5 | . . . 5 . Launcher 5 | . 1 4 . . Special . | . . . . . Kinetic 173 | 6 49 67 27 24 Thermal 12 | . . . . 12 Explosive 5 | . 1 4 . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 1 12 11 9 13 Robot Miss Streak 4 | 1 2 4 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 127 | 3 39 42 18 25 Core Hits 71 | 3 14 28 12 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Burn 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2698 | 38 633 1254 340 433 Guns 1667 | 34 470 541 189 433 Cannons 151 | . . . 151 . Explosions 874 | . 163 711 . . Melee . | . . . . . Ramming 6 | 4 . 2 . . Kinetic 1649 | 34 470 541 340 264 Thermal 647 | . . 478 . 169 Explosive 396 | . 163 233 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 107 | . . 107 . . Projectiles . | . . . . . Explosions 107 | . . 107 . . Melee . | . . . . . Knockbacks 10 | . . . 10 . Impact . | . . . . . Kinetic 7 | . . . 7 . Secondary 3 | . . . 3 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | 2 . . . . Targets Rammed 3 | 2 . 1 . . Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 303 | . . 8 188 303 Average Temperature 122 | . . 5 115 130 Received Heat Transfer 309 | . 138 72 63 36 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 744 | . . 300 . 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 342 | 10 252 342 168 190 Initial 76 | . 6 21 67 76 Average 120 | 1 112 180 86 86 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 83 | 100 80 66 100 100 Level 1 16 | . 19 33 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . . 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 12 18 6 8 Peak Tracking Total 8 | . 6 5 3 8 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 10 | . 10 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 1 3 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 8 | . 2 4 2 . Terminals 8 | . 2 4 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 8 6 4 . Successful 9 | . 4 3 2 . Failed 9 | . 4 3 2 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 18 | . 8 6 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 3 2 . Record 1 | . . . 1 . Locate Traps 2 | . 1 1 . . Disarm Traps 2 | . 2 . . . Dispatch Records 2 | . . 1 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 2 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2386 | 160 484 877 387 478 Spaces Moved 1193 | 84 214 424 210 261 Core 3 | 3 . . . . Treads 1190 | 81 214 424 210 261 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 156 160 160 160 161 Slowest Speed 163 | 160 160 160 160 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 38 39 23 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . 5 27 . . Melee . | . . . . . Projectile . | . . . . . AOE 32 | . 5 27 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1499 | 102 307 549 244 297 Wait 117 | . 52 50 10 5 Move 1189 | 83 213 423 209 261 Hop . | . . . . . Pick Up 33 | 7 7 9 6 4 Fast Attach 15 | 7 . 5 1 2 Attach 5 | . 1 . 2 2 Detach 2 | . . 1 . 1 Swap 20 | . 3 12 2 3 Drop 26 | . 6 9 4 7 Fire 89 | 3 25 39 10 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | 2 . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Utility x2 1444 | -9/Materials | Discovered new exit (range 18) 1521 | -9/Materials | Identified exit to Materials 1522 | -9/Materials | Entered another Materials area 1522 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1606 | -8/Materials | Discovered new exit (range 16) 1634 | -8/Materials | Identified exit to Storage 1742 | -8/Materials | Discovered new exit (range 18) 1773 | -8/Materials | Identified exit to Factory 1909 | -8/Materials | Entered Factory 1909 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2345 | -7/Factory | Build established: Skirmisher 2387 | -7/Factory | Self-destructed Last Messages --------------- 02300_ Acquired 47 matter. 02306_ ALERT: All DSF locations entering lockdown mode. 02309_ S-27 Virus destroyed. 02312_ Switching to secondary target: S-27 Virus. 02312_ S-27 Virus destroyed. 02317_ G-47 Trooper destroyed. 02325_ Acquired 30 matter. 02329_ Acquired 66 matter. 02353_ S-27 Virus destroyed. 02362_ L-41 Fighter destroyed. 02362_ Switching to secondary target: G-47 Trooper. 02364_ G-47 Trooper suffers critical hit (Burn). 02367_ G-47 Trooper destroyed. 02368_ Overheating: Energy bleed (-37). 02372_ Acquired 42 matter. 02380_ Dropped Imp. Sensor Array. 02380_ Acquired Microactuators. 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