Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.13 @ 19:50:37 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (1914) 1914 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1330) 1330 TOTAL SCORE: 8719 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 1244 Entered Garrisons 200 Friendly Fire -147 Cogmind --------- Core Integrity 0/1000 Matter 220/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (700) Ox13 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Energy Well (500) Transmission Jammer Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Maneuvering Thrusters > --- WEAPON ----------- Powered Hammer Ripper > --- INVENTORY -------- F-cell Engine F-cell Engine Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Transmission Jammer Plasma Rifle Heavy Missile Launcher [Rating: 55] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Core Shielding Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . Power 1 | . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . 2 . . Utility 5 | . . 1 . . 2 . . . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 109 | 3 14 7 29 10 4 6 5 3 . 11 7 10 Power 23 | . 2 1 5 2 2 2 1 1 . 2 2 3 Engine 21 | . 2 1 5 1 2 1 1 1 . 2 2 3 Core 1 | . . . . 1 . . . . . . . . Reactor 1 | . . . . . . 1 . . . . . . Propulsion 31 | 2 4 2 14 5 . . . . . 2 2 . Treads 5 | . 2 . 3 . . . . . . . . . Leg 4 | . . . 3 . . . . . . 1 . . Wheel 4 | 2 . . 2 . . . . . . . . . Hover 4 | . 2 2 . . . . . . . . . . Flight 14 | . . . 6 5 . . . . . 1 2 . Utility 32 | 1 3 4 2 2 1 4 3 . . 5 3 4 Device 12 | . . 3 1 1 . 2 . . . 1 2 2 Storage 12 | 1 3 1 . . 1 . 1 . . 3 . 2 Processor 6 | . . . 1 1 . . 2 . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | . 5 . 8 1 1 . 1 2 . 2 . 3 Energy Gun 4 | . 1 . 3 . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 5 | . 1 . 3 1 . . . . . . . . Ballistic Cannon 5 | . 3 . 1 . . . . . . . . 1 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 . 1 . . 1 . 1 Slashing Weapon 3 | . . . . . . . . 2 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 8 . . . . . . . 1 . Parts Lost 25 | . 5 1 3 . 1 . . . . . 2 13 Power 4 | . 1 . 1 . . . . . . . . 2 Propulsion 10 | . 2 1 1 . . . . . . . 2 4 Utility 5 | . . . 1 . . . . . . . . 4 Weapon 6 | . 2 . . . 1 . . . . . . 3 Highest Loss Streak 11 | . 5 1 2 . 1 . . . . . 1 11 Average Slot Usage (%) 92 | . 94 95 96 89 73 84 90 100 100 89 89 62 Engine 10 | . 13 11 10 10 7 7 10 15 15 9 6 . Treads 3 | . 4 . 9 . . . . . . . . . Leg 3 | . . . 10 . . . . . . . . . Wheel 1 | . 5 . 2 . . . . . . . . . Hover 4 | . 14 29 3 . . . . . . . . . Flight 14 | . . . 4 34 30 30 30 30 30 33 30 11 Device 14 | . . 9 19 18 15 18 15 15 15 13 16 15 Storage 11 | . 28 22 12 1 . . 6 7 7 6 5 5 Processor 6 | . . . . 7 7 4 10 15 15 13 16 17 Energy Gun 3 | . 7 . 7 1 . . . . . . . . Ballistic Gun 1 | . 2 . 1 7 7 7 3 . . . . . Ballistic Cannon 7 | . 16 22 10 9 1 . . . . . . 1 Impact Weapon 2 | . . . . . 3 7 10 4 . . 5 2 Slashing Weapon 2 | . . . . . . . . 10 15 12 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 66 | 14 43 48 48 21 21 66 66 38 38 39 41 55 Greatest Support 40 | 26 26 24 30 24 24 24 24 24 24 30 40 25 Greatest Overweight (x) 18 | . 3 2 9 . . 2 2 1 1 1 1 18 Average Overweight (x) . | . . 1 1 . . . 1 1 1 . . . Largest Inventory Capacity 16 | 8 16 16 16 10 12 4 8 8 8 12 8 16 Average Capacity 9 | 7 10 16 10 5 4 4 7 8 8 8 8 8 Most Carried 16 | 8 11 16 16 10 4 4 8 8 8 8 8 8 Average Carried 9 | 5 9 13 10 4 3 3 7 8 8 7 7 7 Final Capacity 16 | 8 16 16 10 4 4 4 8 8 8 8 8 16 Final Carried 16 | 8 11 16 10 4 4 4 8 8 8 8 8 3 Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Mutant 13% | Scout 9% | Assassin 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scout | -8/Materials Scout | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Assassin | -6/Factory Scout | -5/Factory Assassin | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Matter Collected 2228 | 230 481 313 633 149 . 99 79 30 . 110 65 39 Remotely . | . . . . . . . . . . . . . Salvage Created 2567 | 175 481 295 838 88 . 277 15 51 57 39 110 141 Parts 147 | 13 34 30 55 6 . . . 1 2 . 1 5 Haulers Intercepted 9 | . 2 1 4 1 . . . . . . 1 . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 17 2 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 50 | . 12 12 17 1 . . . 1 2 . . 5 Melee 3 | . . . . . . . . 1 2 . . . Guns 12 | . 4 . 7 1 . . . . . . . . Cannons 25 | . 8 7 9 . . . . . . . . 1 AOE 10 | . . 5 1 . . . . . . . . 4 Classes Destroyed 10 | 2 5 2 1 . . . . . . . . . Worker 1 | . . 1 . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . Hauler 9 | . 2 1 4 1 . . . . . . 1 . Recycler 2 | 1 1 . . . . . . . . . . . Operator 7 | . 3 . 2 . . . 1 . . . 1 . Watcher 4 | . 2 1 . . . . . . . 1 . . Swarmer 20 | . 6 6 3 . . . . . 2 . . 3 Grunt 25 | . 6 5 12 . . . . 1 . . . 1 Sentry 5 | . . 1 2 1 . . . . . . . 1 Best Kill Streak 9 | 5 5 9 4 1 . . 1 1 2 1 2 4 Combat Bots Only 8 | . 4 8 4 1 . . . 1 2 . . 4 Max Kills in Single Turn 5 | 1 2 5 2 1 . . 1 1 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . Exploded 5 | . . 5 1 . . . . . . . . 4 Melee 1 | . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Damage Taken 4596 | . 934 370 743 173 18 . 29 115 79 76 311 1748 Core 1430 | . 164 74 100 41 . . . . 15 18 110 908 Absorbed by Shields 35 | . . . . . . . . . . . 5 30 Core Remaining (%) 79 | 100 34 . 56 92 . . . . 97 97 . . Volleys Fired 223 | 14 74 23 86 13 . . 3 . . . . 10 Largest 2 | 2 2 2 2 2 . . 1 . . . . 1 Hottest 113 | 80 80 78 113 62 . . 23 . . . . 57 Shots Fired 367 | 27 126 46 135 20 . . 3 . . . . 10 Gun 177 | 27 73 . 67 7 . . 3 . . . . . Cannon 188 | . 53 46 68 13 . . . . . . . 8 Launcher 2 | . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 263 | . 93 46 93 20 . . 3 . . . . 8 Thermal 38 | 13 17 . 8 . . . . . . . . . Explosive 2 | . . . . . . . . . . . . 2 Electromagnetic 64 | 14 16 . 34 . . . . . . . . . Robot Hit Streak 12 | 4 11 6 12 9 . . 1 . . . . 7 Robot Miss Streak 8 | 2 4 8 4 3 . . 2 . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 229 | 16 68 23 81 12 . 6 2 2 2 1 8 8 Core Hits 107 | 7 27 17 34 5 . . . 1 2 . 2 12 Critical Hits 5 | . 3 . 2 . . . . . . . . . Critical Kills 2 | . 1 . 1 . . . . . . . . . Critical Parts Destroyed 3 | . 2 . 1 . . . . . . . . . Melee Attacks 47 | . . . . . . 6 1 2 5 2 31 . Impact 33 | . . . . . . 6 1 . . 1 25 . Slashing 14 | . . . . . . . . 2 5 1 6 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . Damage Inflicted 6337 | 176 1170 1082 1427 209 . 656 139 74 67 39 453 845 Guns 1518 | 176 487 . 712 103 . . 40 . . . . . Cannons 2124 | . 615 532 666 106 . . . . . . . 205 Explosions 1303 | . 68 550 45 . . . . . . . . 640 Melee 1388 | . . . . . . 656 99 74 67 39 453 . Ramming 4 | . . . 4 . . . . . . . . . Kinetic 2698 | . 794 532 918 209 . . 40 . . . . 205 Thermal 436 | 97 191 . 148 . . . . . . . . . Explosive 1190 | . . 550 . . . . . . . . . 640 Electromagnetic 621 | 79 185 . 357 . . . . . . . . . Impact 1166 | . . . . . . 656 99 . . 39 372 . Slashing 222 | . . . . . . . . 74 67 . 81 . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . 1 . . . . . 2 2 2 . . . Average Corruption 1 | . 1 . . . . . 1 2 2 . . . Corruption Purged . | . . . . . . . . . . . . . Effects 5 | . . . . . . . 1 4 . . . . Message Errors 2 | . . . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 364 | . 8 28 2 . . 119 69 . . 4 127 7 Projectiles 12 | . 8 2 2 . . . . . . . . . Explosions 33 | . . 26 . . . . . . . . . 7 Melee 319 | . . . . . . 119 69 . . 4 127 . Knockbacks 18 | . 7 3 3 2 . 1 1 . . 1 . . Impact 3 | . . . . . . 1 1 . . 1 . . Kinetic 14 | . 6 3 3 2 . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . Self-Inflicted Damage 193 | . 32 . 39 . . . . . . . . 122 Shots 4 | . 1 . 1 . . . . . . . . 2 Rammed 2 | . . . 2 . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 276 | 90 270 123 276 23 2 . . 236 . 15 3 . Average Temperature 58 | 37 77 37 64 9 2 . . 136 . 5 3 . Received Heat Transfer 1410 | . 453 96 228 63 9 . . 30 9 36 51 435 Effects 1 | . 1 . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 11 | . . . 3 . . . 1 . . 4 3 . Impact Corruptions 10 | . . . . . . 4 3 . . 1 2 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . Heat Transferred 835 | 225 375 . 235 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Peak Influence 778 | 30 275 470 778 333 148 51 667 . . 189 176 169 Average Influence 247 | 13 134 298 389 283 145 51 264 . . 114 102 64 Maximum Alert Level 3 | . 1 2 3 1 . . 2 . . . . . Low Security (%) 50 | 100 80 38 9 . 100 100 50 . . 100 100 100 Level 1 24 | . 19 9 40 100 . . 20 . . . . . Level 2 24 | . . 52 47 . . . 29 . . . . . Level 3 1 | . . . 2 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 2 1 8 1 . . 5 . . 2 5 . Investigation 8 | . . . 2 . . . 2 . . 1 3 . Extermination 2 | . . . . . . . 1 . . 1 . . Reinforcement 9 | . 2 1 4 . . . 1 . . . 1 . Assault 1 | . . . . . . . 1 . . . . . Garrison 4 | . . . 2 1 . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Distress Signals 15 | . 3 2 2 6 . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 24 18 43 9 2 . 8 5 4 11 19 17 Peak Tracking Total 12 | . 6 5 5 5 2 . 3 2 3 12 8 12 Tactical Retreats 15 | . 3 1 . 1 1 . . . . 2 7 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Traps Triggered 10 | . 1 . 2 . 1 . 1 . . 1 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . 3 . 3 . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Machines Disabled 11 | . 2 2 6 . . . 1 . . . . . Max in Single Turn 2 | . 1 1 2 . . . . . . . . . Garrison Access 4 | . . . 1 1 . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Machines Accessed 28 | . 6 3 10 1 . . 2 . . 2 4 . Terminals 17 | . 5 1 9 . . . . . . . 2 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 3 | . . 1 . . . . . . . 1 1 . Recycling Units 2 | . 1 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 4 | . . . 1 1 . . . . . 1 1 . Total Hacks 75 | . 23 9 22 2 . . 5 . . 4 10 . Successful 43 | . 13 5 15 1 . . 4 . . 3 2 . Failed 32 | . 10 4 7 1 . . 1 . . 1 8 . Catastrophic 6 | . 3 . 1 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 33 | . 11 3 15 . . . . . . . 4 . Terminals 50 | . 20 3 21 . . . . . . . 6 . Fabricators 3 | . . . . . . . 3 . . . . . Repair Stations 9 | . . 4 . . . . . . . 3 2 . Recycling Units 5 | . 3 2 . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . Garrison Access 6 | . . . 1 2 . . . . . 1 2 . Terminal Hacks 11 | . 6 . 5 . . . . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Reprogram Traps 2 | . 1 . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . 2 . . Scan Component 2 | . . 1 . . . . . . . 1 . . Repair 2 | . . 1 . . . . . . . 1 . . Recycling Unit Hacks 4 | . 2 2 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . 1 1 . . . . . 1 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 3 | . . . 1 1 . . . . . 1 . . Unauthorized Hacks 16 | . 5 1 9 . . . . . . . 1 . Terminals 16 | . 5 1 9 . . . . . . . 1 . Track 3 | . . . 3 . . . . . . . . . Botnet 13 | . 5 1 6 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 19 | . 5 2 6 . . . 1 . . 1 4 . Full Trace Events 7 | . . 1 1 . . . 1 . . 1 3 . Feedback Events 1 | . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . 1 . . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . . . . . Matter 124 | . . . . . . . 124 . . . . . Time 31 | . . . . . . . 31 . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . Parts Repaired 2 | . . 1 . . . . . . . 1 . . Time 60 | . . 16 . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 8 | . 8 . . . . . . . . . . . Retrieved Matter 8 | . 8 . . . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Total Allies 31 | . . . 11 . . 20 . . . . . . Largest Group 20 | . . . 11 7 . 20 20 11 3 . . . Highest-Rated Group 501 | . . . 187 155 . 501 501 274 77 . . . Highest-Rated Ally 99 | . . . 99 99 . 31 31 31 31 . . . Total Orders 9 | . . . . 6 . . 3 . . . . . GOTO 2 | . . . . . . . 2 . . . . . ROAM 6 | . . . . 6 . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . Ally Attacks 247 | . . . 64 37 . . 116 26 4 . . . Total Damage 4409 | . . . 1478 373 . . 1827 690 41 . . . Kills 42 | . . . 23 2 . . 12 5 . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 3 1 . . . Drone Launches 18 | . . . 16 . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Turns Passed 5612 | 85 668 389 1924 183 62 154 436 448 112 330 564 257 Spaces Moved 4311 | 38 348 209 937 222 178 235 357 378 105 477 709 118 Core 5 | . . . 2 . . . . . . . . 3 Treads 204 | . 48 . 156 . . . . . . . . . Legs 358 | . . . 358 . . . . . . . . . Wheels 375 | 38 74 . 263 . . . . . . . . . Hover 512 | . 226 209 77 . . . . . . . . . Flight 2857 | . . . 81 222 178 235 357 378 105 477 709 115 Fastest Speed 24 | 90 90 112 110 26 26 26 96 96 96 24 24 28 Average Speed 84 | 90 126 127 142 26 26 41 97 96 96 39 36 90 Slowest Speed 950 | 90 240 176 500 26 26 166 166 96 96 96 103 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 7 | . . . . 1 1 1 . . . 1 3 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 74 29 93 41 8 86 12 87 25 14 20 31 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 6 | . 1 . 1 1 . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 . 1 . . . . 1 . 1 . . . Scrap Searched 2 | . . . . . . . . 2 . . . . Spaces Dug 17 | . . . 2 1 . . . . . . 14 . Terrain Destroyed 67 | . 11 21 12 3 . . . . . . 14 6 Melee 14 | . . . . . . . . . . . 14 . Projectile 17 | . 6 4 4 3 . . . . . . . . AOE 36 | . 5 17 8 . . . . . . . . 6 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Fac Fac Gar Total 5884 | 62 464 290 1402 330 193 284 438 460 109 616 975 261 Wait 1006 | . 7 33 299 74 9 31 64 75 1 115 225 73 Move 4286 | 37 347 208 936 219 176 232 356 377 104 474 702 118 Hop 7 | . . . . 1 1 1 . . . 1 3 . Pick Up 48 | 5 9 12 7 2 . . 5 . . 3 3 2 Fast Attach 47 | 1 5 . 17 1 2 4 5 3 . 6 2 1 Attach 35 | 2 4 4 5 6 2 1 . . . 2 3 6 Detach 22 | . 2 . 6 2 2 3 1 . . 4 1 1 Swap 27 | . 5 3 7 3 . 1 . . . 3 2 3 Drop 83 | 3 11 7 29 9 1 4 3 3 . 7 2 4 Fire 223 | 14 74 23 86 13 . . 3 . . . . 10 Melee 39 | . . . . . . 6 1 2 4 1 25 . Ram 2 | . . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 50 | . . . . . . . . . . . 7 43 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 9 | . . . 8 . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Upp / Gar) -5/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 3) 86 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Identified exit to Materials 295 | -10/Materials | Lost 5 parts (1p2n2w) 343 | -10/Materials | Build established: Mutant 434 | -10/Materials | Core integrity fell below 50% 512 | -10/Materials | Discovered new exit (range 10) 696 | -10/Materials | Identified exit to Mines 754 | -10/Materials | Entered another Materials area 754 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 843 | -9/Materials | Repaired Imp. Sensor Array 960 | -9/Materials | Destroyed 8 combat bots 979 | -9/Materials | Discovered new exit (range 14) 1105 | -9/Materials | Discovered new exit (range 15) 1143 | -9/Materials | Entered Storage 1362 | -9/Storage | Identified exit to Materials 1969 | -9/Storage | Build established: Scavenger-Mutant 2019 | -9/Storage | Met 01-MTF 2177 | -9/Storage | Garrison activated, responded to threat 2841 | -9/Storage | Used back door to open Recycling access 2841 | -9/Storage | Discovered new exit (range 5) 2879 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3067 | -9/Storage | Entered Materials 3067 | -8/Materials | Accompanied by 13 allies 3067 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3072 | -8/Materials | 01-MTF left 3097 | -8/Materials | Discovered new exit (range 56) 3140 | -8/Materials | Garrison activated, responded to threat 3250 | -8/Materials | Identified exit to Factory 3250 | -8/Materials | Entered Factory 3250 | -7/Factory | Evolved 2 slots: Utility x2 3312 | -7/Factory | Manually triggered Chute Trap 3312 | -7/Factory | Sucked down chute 3312 | -7/Factory | Entered Waste 3313 | -7/Waste | Joined by Warlord forces that had cleared the area 3401 | -7/Waste | Discovered new exit (range 11) 3410 | -7/Waste | Found Damper Plating 3466 | -7/Waste | Entered Factory 3466 | -7/Factory | Accompanied by 22 allies 3662 | -7/Factory | Build established: Mutant 3677 | -7/Factory | Fabricated Imp. Signal Interpreter? 3843 | -7/Factory | Discovered new exit (range 13) 3902 | -7/Factory | Entered Lower Caves 3902 | -7/Lower Caves | Accompanied by 13 allies 3938 | -7/Lower Caves | Spotted B-75 Beast 4068 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4143 | -7/Lower Caves | Identified exit to Lower Caves 4151 | -7/Lower Caves | Learned Factory security intel 4297 | -7/Lower Caves | Learned location of Extension (-5) 4350 | -7/Lower Caves | Entered another Lower Caves area 4350 | -7/Lower Caves | Accompanied by 5 allies 4387 | -7/Lower Caves | Learned 8 Factory zone layouts 4414 | -7/Lower Caves | Build established: Scavenger-Mutant 4440 | -7/Lower Caves | Discovered new exit (range 23) 4462 | -7/Lower Caves | Entered Factory 4462 | -6/Factory | Evolved 2 slots: Propulsion x2 4463 | -6/Factory | Identified exit to Lower Caves 4722 | -6/Factory | Repaired Imp. Cooling System 4758 | -6/Factory | Discovered new exit (range 22) 4792 | -6/Factory | Identified exit to Factory 4792 | -6/Factory | Entered another Factory area 4792 | -5/Factory | Evolved 2 slots: Utility x2 4796 | -5/Factory | Identified exit to Garrison 5182 | -5/Factory | Discovered new exit (range 5) 5183 | -5/Factory | Identified exit to Upper Caves 5342 | -5/Factory | Garrison activated, responded to threat 5356 | -5/Factory | Entered Garrison 5372 | -5/Garrison | Triggered checkpoint 5585 | -5/Garrison | Spotted B-75 Beast 5592 | -5/Garrison | Triggered checkpoint 5594 | -5/Garrison | Triggered checkpoint 5602 | -5/Garrison | Core integrity fell below 50% 5609 | -5/Garrison | Core integrity fell below 20% 5613 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Garrison Door opened remotely. 05592_ Ripper destroyed. 05592_ Imp. Flight Unit destroyed. 05594_ Beams of light sweep through the air. An alarm sounds. Garrison Door opened remotely. 05594_ Imp. Sensor Array destroyed. Garrison Door opened remotely. 05601_ S-27 Virus destroyed. 05601_ G-50 Soldier destroyed. 05601_ Destroyed VTOL Module. 05601_ Knocked back. 05601_ F-cell Engine destroyed. 05603_ Destroyed Lgt. Nuclear Core. 05604_ Hvy. Missile Launcher destroyed. 05605_ Knocked back. 05607_ F-cell Engine destroyed. 05608_ Imp. Terrain Scanner destroyed. 05609_ S-27 Virus destroyed. 05609_ Imp. Cooling System destroyed. 05611_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ????????????????????????## ##??""######?????????? | | ????????????????????????# ? #####?????? | | ????????????????????????# ?? ??????? | | ????????????????????????# ? ? ????????? | | ????????????????????????# ## #? #?????????? | | ??????????????????????### # ## #?????????? | | ??????????????????????# " #???????? | | ??????????????????????#gg #???????? | | ????????????????????#?# %BB #???????? | | ????????????????#?##??# @ %BB #???????? | | ?????????????##?#??#?#### %g= g ^^## #?????????? | | ???????????????###?#?### %* g ## ########??? | | ??????????#??##? ? ?? g ? | | ???????????????? ? ? | | ?????????? ?#### ??##### ######????? | | ????????## ?#???????????# ## ######?????????? | | ?????????# ??#???????#### #? #??????????????? | | ?????? ??? ? ?? ?###??# #??####??????????????? | | ???????####?#?#??????? ?# #???#????????????????? | | ?????? #????##?????## ?## ##??? ??????????????? | | ????#####?##???#???##??## #?????#??????????????? | | ????# #?#??##? ?#???## #??#?#?#?????????????? | | ##### ################# #??#####?????????????? | | ^^ ^^ #?#????#?????????????? | | ^ #??##?###????????????? | | ] ^ ##???????????????????? | | ################ ###########?###?#??????????????? | | ??????????#????# #??####?#???#?#????????????????? | | ?????#?#??##??## #??####?#????#??#??????????????? | | ?????#?##?#????# ##????##? ?#??##???????????????? | | ??????#????????# #??????????#?#?#???????????????? | | ???????#??##?#?# #???#???? ??#?#?#??????????????? | | ????????????#??# #??###### ##??#????????????????? | | ???????????#??## #?"?"""#?????#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 1200 Resistance: EM 90 Core Shielding 30 Evasion (%) 71 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Signal Interpreter | -9/Storage | Hacked F-cell Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed GatlingBeamKatana Manual? 0 Play Time 01:20:29 Cumulative 200.7 hours Start 2020.05.13 @ 18:32:25 End 2020.05.13 @ 19:50:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 246 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 51 Gallery% 64 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70d1d460-e33d-4b50-8a80-7a2b98fb429b