Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 04:23:19 // Winter2019/RPGLIKE Player: admiral_len Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (418) 2090 Value Destroyed (21319) 21319 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (13064) 13064 TOTAL SCORE: 46053 Bonus ------- High Alert Combat Kills 5722 Follower Combat Kills 142 Entered Garrisons 1200 Used RIF Installer 2500 Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 1573/2000 Matter 300/300 Energy 1116/1120 System Corruption 1% Temperature Cool (6) Movement Walking (140) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Quantum Reactor > --- PROPULSION (4) --- Heavy Shield Leg Heavy Shield Leg > --- UTILITY (5) ------ Advanced Targeting Computer Improved Powered Armor Thermal Shield Improved Remote Shield Advanced Point Defense System > --- WEAPON (5) ------- Heavy Gatling Laser Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (3) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Targeting Computer Improved Powered Armor Thermal Shield Improved Remote Shield Advanced Point Defense System > --- WEAPON ----------- Heavy Gatling Laser Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- (None) [Rating: 122] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Energy Filter Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Phase Gun Energy Gun Phase Gun Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Slots Evolved 12 | 2 . 2 . 2 . . . . 2 1 . . . 1 . 1 . . 1 . . . . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Utility 4 | . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . Weapon 4 | 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . Parts Attached 111 | 5 2 6 . 7 7 5 6 . 21 4 1 . 1 3 3 6 2 . 9 8 . 3 1 11 Power 21 | 1 1 1 . 1 . 3 2 . 3 . . . 1 . . 1 . . 4 2 . . . 1 Engine 9 | 1 1 1 . . . 1 1 . 3 . . . 1 . . . . . . . . . . . Core 5 | . . . . 1 . 2 1 . . . . . . . . 1 . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . 4 2 . . . 1 Propulsion 20 | 2 . 4 . . 2 1 1 . 4 . . . . . . . . . . 4 . . . 2 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg 14 | . . 4 . . 2 1 1 . . . . . . . . . . . . 4 . . . 2 Wheel 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 35 | . 1 1 . 3 3 1 2 . 9 . . . . 2 . . 2 . 4 2 . 1 . 4 Device 14 | . . . . . 1 . . . 4 . . . . . . . 2 . 3 1 . . . 3 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . Processor 4 | . 1 . . . 1 . . . 1 . . . . . . . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 17 | . . 1 . 3 1 1 2 . 4 . . . . 2 . . . . 1 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 . . . 3 2 . 1 . 5 4 1 . . 1 3 5 . . 1 . . 2 1 4 Energy Gun 35 | 2 . . . 3 2 . 1 . 5 4 1 . . 1 3 5 . . 1 . . 2 1 4 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Parts Lost 19 | . . . . 3 . 1 . 4 1 . . . . 1 . 1 . 2 . 1 . 1 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Utility 12 | . . . . 3 . . . 1 1 . . . . 1 . 1 . 2 . 1 . 1 1 . Weapon 3 | . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Highest Loss Streak 4 | . . . . 1 . 1 . 4 1 . . . . 1 . 1 . 2 . 1 . 1 1 2 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Average Backups . | . . . . . . . . 1 . . 1 2 2 2 . . . 1 1 . . . . . Power . | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . 1 1 1 . . . . . . . . . . Weapon . | . . . . . . . . . . . . 1 1 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 12 | . . 1 . . . . . . 2 . . . . . 2 . . . 4 3 . . . . Power 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . Weapon 6 | . . 1 . . . . . . . . . . . . 1 . . . 1 3 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 98 86 87 89 83 98 99 77 59 81 84 84 84 82 85 83 84 77 77 96 100 96 88 80 Engine 7 | . 16 13 12 2 . 5 1 8 17 15 15 15 15 14 14 7 6 6 1 . . . . . Core 3 | . . . . 8 10 13 18 8 . . . . . . . 5 6 6 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 8 11 12 12 12 12 Treads 2 | . 33 2 . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . . 24 25 22 19 20 20 14 . . . . . . . . . . . 20 25 25 25 12 Wheel 5 | . . . . . . . . . 8 15 15 15 15 14 14 13 13 13 12 1 . . . . Device 7 | . . . . . 2 . . . 8 7 7 7 7 7 7 6 15 10 11 20 18 17 15 15 Processor 8 | . 15 13 12 11 11 20 18 8 . 7 7 7 7 7 7 6 6 6 6 6 6 5 6 6 Protection 5 | . . 4 12 14 10 10 10 15 4 7 7 7 7 9 14 11 1 . 1 3 6 3 . 2 Energy Gun 29 | . 32 27 25 28 30 30 30 23 19 26 30 30 30 28 28 29 33 33 31 30 31 30 29 30 Peak Build Rating 122 | 5 6 10 10 16 25 26 34 34 48 54 53 53 53 59 64 73 79 79 96 108 108 109 99 122 Average Rating 54 | 4 5 7 10 14 19 24 28 24 30 50 52 53 52 55 60 67 77 73 86 102 108 103 95 115 On Entrance 49 | . 5 6 10 10 15 22 26 34 . 48 52 53 53 52 59 64 73 79 71 91 108 108 99 96 Naked Turns 42 | . . . . . . . . 34 8 . . . . . . . . . . . . . . . Heaviest Build 92 | 8 8 13 13 20 21 25 39 39 51 47 47 47 47 52 55 61 61 57 90 88 88 88 79 92 Greatest Support 120 | 40 40 40 26 26 30 30 35 35 56 56 56 56 56 56 56 56 56 56 56 90 90 90 90 120 Greatest Overweight (x) 10 | . . 4 . . 5 . 1 10 9 . . . . . . 1 1 1 1 3 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 3 | . . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 Average Capacity 1 | . . . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 Most Carried 3 | . . 1 . 2 2 1 2 1 2 2 2 2 2 2 2 2 1 2 2 2 . 3 1 2 Average Carried . | . . . . . . . . 1 1 . 1 2 2 2 . . . 1 1 . . . . . Final Capacity 3 | . . 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 3 3 Final Carried 2 | . . . . 1 . . 1 1 . . 2 2 2 2 . . . 2 . . . . . . Class Distribution -------------------- 32% | Scavenger-Gunner 22% | Mutant 20% | Gunner 10% | Tank 5% | Scavenger-Tank 4% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Waste Mutant | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Tank | -5/Proximity Caves Tank | -5/Factory Tank | -5/Garrison Gunner | -4/Factory Gunner | -4/Garrison Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -2/Garrison Hacker-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Matter Collected 1539 | . 275 60 . 80 65 45 55 . 240 104 10 . . 45 . 85 13 . 83 222 . 40 10 107 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19189 | . 508 532 . 902 723 777 88 . 666 1513 248 146 . 708 . 1431 1588 1203 1614 2315 556 1405 387 1879 Parts 826 | . 24 36 . 47 26 35 13 . 26 49 8 4 . 22 . 57 39 66 76 136 28 53 14 67 Haulers Intercepted 4 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 Recyclers Shooed 4 | . . . . . . . . . 1 . . . . . . . . . 1 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . . . . 5 . 23 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Combat Hostiles Destroyed 380 | . 15 16 . 24 13 19 5 . 15 36 4 3 . 17 . 29 20 27 21 42 12 19 10 33 Guns 352 | . 14 16 . 23 13 16 4 . 13 33 3 3 . 17 . 27 18 25 17 42 10 17 10 31 Classes Destroyed 22 | . 3 1 . 1 2 2 . . 1 2 . . . . . . 2 1 2 2 . 1 . 2 Worker 11 | . 1 . . . . . . . 2 . . . . . . . . . 3 3 . . . 2 Builder 10 | . . . . . . . . . . . . . . . . . 2 . 3 1 1 1 . 2 Hauler 4 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 Recycler 6 | . . . . . . . . . 1 . . . . . . . 2 . 1 . . 2 . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 3 | . . . . . . . . . . 1 . . . . . . . . 2 . . . . . Swarmer 98 | . 3 7 . 5 . 5 . . 4 15 . . . 3 . 14 4 14 . . 5 5 4 10 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 129 | . 12 5 . 9 8 3 1 . 2 11 1 2 . 8 . 10 9 9 2 22 4 4 . 7 Brawler 11 | . . . . 1 1 2 1 . . . 1 . . 1 . . 1 . . 2 . . . 1 Duelist 7 | . . . . . 2 . 1 . . . 1 1 . 1 . . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 50 | . . 4 . 9 1 2 1 . 6 9 1 . . 2 . . 1 2 4 . 2 2 1 3 Specialist 9 | . . . . . . . . . . 1 . . . . . 1 . . . 6 . . . 1 Hunter 35 | . . . . . . 2 . . 1 . . . . . . 3 4 . 8 2 . 7 2 6 Programmer 29 | . . . . . . 5 1 . 2 . . . . 2 . 1 1 1 6 7 . 1 2 . Heavy 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 4 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | . 4 4 . 7 5 5 3 . 4 9 3 3 . 7 . 8 6 7 7 8 12 13 5 10 Combat Bots Only 11 | . 3 4 . 7 5 5 3 . 4 9 3 3 . 7 . 8 6 7 4 7 11 9 5 8 Max Kills in Single Turn 4 | . 2 2 . 2 2 2 1 . 2 2 1 1 . 2 . 4 3 3 2 2 2 3 2 4 Gunslinging 3 | . . 1 . 1 . 1 . . 1 1 . . . 1 . 3 2 2 1 1 1 1 1 1 Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Hostile Shots Fired 2073 | . 87 98 . 138 37 56 20 6 172 196 18 . 31 52 . 61 82 150 199 221 67 139 38 205 Missed 742 | . 20 36 . 48 10 23 5 . 64 67 6 . 14 18 . 19 42 44 82 83 23 47 12 79 Hits 1331 | . 67 62 . 90 27 33 15 6 108 129 12 . 17 34 . 42 40 106 117 138 44 92 26 126 Melee 21 | . . . . . 1 3 5 6 . . 3 . . 1 . . . . . 2 . . . . Projectile 1310 | . 67 62 . 90 26 30 10 . 108 129 9 . 17 33 . 42 40 106 117 136 44 92 26 126 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 49 | . 2 . . 4 . . 2 3 3 1 . . 3 . . . 1 5 8 6 1 3 3 4 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . Damage Taken 16696 | . 733 549 . 1011 450 464 266 207 1086 1009 212 . 104 533 . 667 479 1106 1407 1998 851 1308 500 1756 Core 12230 | . 600 401 . 697 345 337 188 188 832 628 132 . 56 305 . 442 380 868 1052 1518 615 978 385 1283 Absorbed by Shields 1971 | . . . . . . . . . 11 . . . . . . . 165 420 512 290 . . 8 565 Redirected to Core 10433 | . 428 276 . 529 228 277 155 72 650 551 132 . 33 283 . 375 307 798 998 1345 529 893 349 1225 Ignored by Resistances 4236 | . 67 81 . 231 88 46 24 54 297 319 25 . 27 131 . 180 169 433 320 436 231 358 133 586 Regen/Repaired (Parts) 48 | . 20 . . . . . . . . . . . . . . . . . . . . 28 . . Core Remaining (%) 75 | 100 60 68 . . . 72 . . . 55 . . . 66 . 73 . 87 . 94 . . 74 78 Volleys Fired 624 | . 44 41 . 62 27 30 10 . 37 42 4 3 . 19 . 34 32 30 49 66 15 24 14 41 Largest 5 | . 2 2 . 3 3 3 3 . 3 4 4 4 . 4 . 5 5 5 5 5 5 5 5 5 Hottest 482 | . 90 90 . 168 194 194 218 . 229 320 320 320 . 321 . 440 440 440 446 446 446 470 470 482 Shots Fired 2277 | . 88 82 . 141 81 89 31 . 68 132 16 12 . 76 . 140 160 150 240 311 75 120 61 204 Gun 2277 | . 88 82 . 141 81 89 31 . 68 132 16 12 . 76 . 140 160 150 240 311 75 120 61 204 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2277 | . 88 82 . 141 81 89 31 . 68 132 16 12 . 76 . 140 160 150 240 311 75 120 61 204 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 130 | . 12 13 . 57 19 29 24 . 24 36 15 29 . 58 . 63 59 32 42 130 34 56 52 74 Robot Miss Streak 3 | . 2 3 . 3 2 1 2 . 1 3 1 1 . 1 . 1 2 3 1 1 1 2 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 100 | . 1 3 . 5 2 3 . . 2 12 1 . . 9 . 7 5 8 4 12 3 7 1 15 Max Gunslinging Chain 3 | . 1 1 . 1 1 1 . . 1 2 1 . . 1 . 3 2 2 2 1 1 2 1 2 Shots Hit Robots 1777 | . 68 61 . 112 66 69 25 . 59 112 14 10 . 65 . 99 124 99 184 236 62 93 52 167 Core Hits 901 | . 31 26 . 46 30 27 10 . 44 94 15 12 . 57 . 41 49 43 64 98 21 63 30 100 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Critical Strikes 83 | . 2 3 . 11 5 5 3 . . 3 . . . 1 . 6 7 7 7 11 4 2 4 2 Burn 78 | . 2 3 . 11 5 5 3 . . 3 . . . 1 . 1 7 7 7 11 4 2 4 2 Destroy 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56393 | . 828 729 . 1747 1113 1460 518 . 1821 3225 496 375 . 2225 . 2860 4479 3157 6274 9415 2434 4193 2548 6496 Guns 55204 | . 825 712 . 1747 1100 1460 516 . 1749 3225 461 375 . 2225 . 2860 3954 3157 6155 9207 2404 4192 2540 6340 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 429 | . . . . . . . . . . . . . . . . . 429 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 760 | . 3 17 . . 13 . 2 . 72 . 35 . . . . . 96 . 119 208 30 1 8 156 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 55633 | . 825 712 . 1747 1100 1460 516 . 1749 3225 461 375 . 2225 . 2860 4383 3157 6155 9207 2404 4192 2540 6340 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 3 2 2 4 4 1 1 1 2 . . . . 9 25 . . . 1 Average Corruption 5 | . . . . . . 2 2 2 3 4 1 1 1 1 . . . . 6 16 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 144 | . . . . . . 11 7 . 27 14 2 . . 4 . . . . 23 53 . . . 3 Message Errors 44 | . . . . . . 5 2 . 9 3 2 . . 1 . . . . 4 16 . . . 2 Matter Fused 26 | . . . . . . . 1 . 8 2 . . . . . . . . 9 6 . . . . Heat Flow Errors 17 | . . . . . . 1 . . 2 3 . . . 1 . . . . 2 8 . . . . Energy Discharges 16 | . . . . . . 2 1 . 1 2 . . . 1 . . . . 3 6 . . . . Data Loss (minor) 19 | . . . . . . 2 2 . 4 1 . . . 1 . . . . 1 8 . . . . Data Loss (major) 7 | . . . . . . . . . 2 1 . . . . . . . . . 4 . . . . Misfires 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Weapon Failures 11 | . . . . . . 1 . . . . . . . . . . . . 4 5 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 148 | . . . . . . . . . . . . . . . . . 95 . 19 2 . . . 32 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 95 | . . . . . . . . . . . . . . . . . 95 . . . . . . . Melee 53 | . . . . . . . . . . . . . . . . . . . 19 2 . . . 32 Knockbacks 6 | . . . . . . . . . . . 1 . . . . . . . 1 2 1 . . 1 Impact 6 | . . . . . . . . . . . 1 . . . . . . . 1 2 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 266 | . . . . . . . . . 34 . 16 . . . . 98 46 . 57 15 . . . . Shots 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Rammed 32 | . 3 1 . . . . . . 7 . 5 . . . . . 9 . 6 1 . . . . Targets Rammed 64 | . 3 6 . . 2 . 1 . 7 . 5 . . . . . 9 . 6 15 1 1 1 7 Kicked 32 | . . 5 . . 2 . 1 . . . . . . . . . . . . 14 1 1 1 7 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 352 | . 7 . . 180 293 151 15 . 201 217 . . . 177 . 352 323 138 272 117 42 15 . . Average Temperature 61 | . 7 . . 37 109 30 6 . 34 59 . . . 37 . 74 120 47 18 53 14 10 . . Received Heat Transfer 3424 | . 414 117 . 495 171 54 48 . 267 375 48 . . 144 . 90 103 307 48 396 99 99 27 122 Effects 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . 2 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 Robots Melted 28 | . 1 . . 1 . 3 1 . 2 3 1 . . . . 2 2 2 4 . 2 2 . 2 Combat Hostiles 28 | . 1 . . 1 . 3 1 . 2 3 1 . . . . 2 2 2 4 . 2 2 . 2 Parts Melted 248 | . 4 3 . 11 10 9 3 . 15 25 1 2 . 9 . 18 23 11 30 13 9 16 8 28 Heat Transferred 79274 | . 2318 2107 . 4542 2886 2923 1135 . 3219 6182 875 725 . 4056 . 3737 5417 4103 7437 9675 2627 4796 2615 7899 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Maximum Alert Level 4 | . . . . 2 2 3 2 . . 3 2 . . . . 3 3 4 3 4 3 3 3 3 Low Security (%) 34 | 100 100 100 100 27 . . 8 100 100 15 . . . . 100 30 . . . . . . . . Level 1 8 | . . . . 11 36 3 71 . . 18 23 . . . . 17 4 . . . . 12 . . Level 2 33 | . . . . 60 63 55 20 . . 51 76 . . . . 10 80 21 37 23 31 75 35 85 Level 3 21 | . . . . . . 40 . . . 13 . . . . . 41 14 64 62 64 68 12 64 14 Level 4 1 | . . . . . . . . . . . . . . . . . . 14 . 11 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1205 | . 142 164 66 662 538 803 431 69 110 851 446 . . . 73 826 812 1152 960 1205 874 803 823 889 Initial 667 | . . . 66 36 322 323 421 69 . 49 446 . . . 73 . 433 557 648 517 667 463 596 493 Average 427 | . 42 53 61 398 446 631 302 32 43 462 417 . . . 25 452 543 937 780 794 770 530 732 599 Influence Increases 10145 | . 380 415 . 676 356 490 120 . 432 822 90 70 . 365 2 836 633 615 713 1126 307 564 247 886 Destroy 0b10 Robot/C 7720 | . 300 320 . 540 260 380 100 . 300 760 80 60 . 340 . 580 400 540 420 820 240 420 200 660 Destroy 0b10 Robot/NC 185 | . 5 . . . . . . . 15 5 . . . . . . 25 . 60 25 5 20 . 25 Destroy Leader 1082 | . 60 80 . 30 80 10 20 . 100 30 10 10 . 10 . 30 70 40 128 90 50 72 30 132 Allied During Kill 19 | . . . . 4 . . . . . 15 . . . . . . . . . . . . . . Successful Hack 114 | . . . . 7 . . . . 17 7 . . . . 2 . . . 24 26 . 4 . 27 Disable Machine 195 | . . . . . . . . . . . . . . . . . 60 . 45 45 . 15 . 30 Anti-Garrison Action 200 | . . . . 50 . 100 . . . . . . . . . 50 . . . . . . . . Destroy Structure 345 | . . . . . 1 . . . . 5 . . . . . 86 78 5 36 60 12 33 17 12 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . 15 . 15 . . . . Lose Combat Pursuer 255 | . 15 15 . 45 15 . . . . . . . . 15 . 90 . 15 . 45 . . . . Influence Decreases 9256 | . 380 257 102 70 520 185 724 199 361 42 565 280 166 248 119 10 663 259 944 860 670 593 219 820 Entered New Map 4866 | . . . 92 20 340 175 382 130 . 22 405 140 166 . 44 . 393 239 504 404 520 361 199 330 Time Decay 4188 | . 380 257 10 . 180 . 342 50 358 . 160 140 . 238 75 . 270 . 440 446 150 222 . 470 Lost Part 162 | . . . . 30 . 10 . 19 3 . . . . 10 . 10 . 20 . 10 . 10 20 20 Lost Ally 40 | . . . . 20 . . . . . 20 . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 1 . . 4 . 1 . 2 . 5 . . 1 . . 2 . 9 10 . 5 . 10 Investigation 6 | . 1 . . . . . . . . . . . . . . . . . . 2 . 1 . 2 Extermination 11 | . . . . . . . 1 . 2 . 1 . . . . . . . 2 2 . . . 3 Reinforcement 20 | . 1 1 . . 1 . . . . . 2 . . . . . 1 . 5 4 . 2 . 3 Assault 8 | . . . . . . . . . . . . . . 1 . . 1 . 2 2 . . . 2 Garrison 7 | . . . . . 3 . . . . . 2 . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Distress Signals 23 | . 3 1 . . 2 . . . . 1 . . . . . . 1 . 5 7 . 1 . 2 Communications Jammed 17 | . . . . . . . . . 17 . . . . . . . . . . . . . . . Distress Signals 17 | . . . . . . . . . 17 . . . . . . . . . . . . . . . Times Spotted 461 | . 26 27 . 28 18 19 8 6 18 39 7 1 4 18 . 28 20 27 28 55 12 24 9 39 Peak Tracking Total 9 | . 5 5 . 7 6 5 3 6 4 9 3 . 4 7 . 9 5 9 6 6 6 7 5 8 Tactical Retreats 13 | . 1 1 . 2 1 . . . . . . . 1 1 . 2 . 1 . 3 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Traps Triggered 25 | . 1 . . 2 . 2 3 . 1 4 2 . . . . 3 . 1 1 3 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Machines Disabled 16 | . . . . . . 1 . . . . . . . . . 2 4 . 3 3 . 1 . 2 Max in Single Turn 3 | . . . . . . 1 . . . . . . . . . 2 3 . 1 1 . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Relay 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Machines Accessed 27 | . 1 1 1 2 1 2 . . 3 1 . . . . 2 1 1 . 3 4 . 3 . 1 Terminals 12 | . . . . 2 . 2 . . 1 1 . . . . . 1 . . 1 3 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . 1 . . . . . . 1 . . . . . 1 . . . 1 1 . 1 . . Garrison Access 7 | . . . 1 . 1 . . . 1 . . . . . 1 . 1 . 1 . . 1 . . Total Hacks 56 | . 3 3 1 6 1 3 . . 3 2 . . . . 4 1 1 . 8 10 . 8 . 2 Successful 31 | . 2 1 1 1 1 2 . . 3 1 . . . . 4 1 1 . 4 5 . 3 . 1 Failed 25 | . 1 2 . 5 . 1 . . . 1 . . . . . . . . 4 5 . 5 . 1 Catastrophic 5 | . . . . 1 . 1 . . . . . . . . . . . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 23 | . . . . 6 . 3 . . 1 2 . . . . . 1 . . 3 5 . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . 3 . . . . . . . . . . . . . . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . 3 . . . . . . 1 . . . . . 3 . . . 4 5 . 3 . . Garrison Access 7 | . . . 1 . 1 . . . 1 . . . . . 1 . 1 . 1 . . 1 . . Terminal Hacks 10 | . . . . 1 . 2 . . 1 1 . . . . . 1 . . 1 2 . . . 1 Record 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Open Door 4 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . 1 Open DSF 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Repair 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 1 . . . . . . 1 . . . . . 3 . . . 2 3 . . . . Insert Component 10 | . . 1 . . . . . . 1 . . . . . 3 . . . 2 3 . . . . Garrison Access Hacks 7 | . . . 1 . 1 . . . 1 . . . . . 1 . 1 . 1 . . 1 . . Unlock Access 6 | . . . 1 . 1 . . . 1 . . . . . 1 . 1 . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . 1 . 1 . . . . . . . . . 1 . . 1 3 . 1 . 1 Full Trace Events 6 | . 1 . . 1 . 1 . . . . . . . . . . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Time 76 | . 26 . . . . . . . . . . . . . . . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Used RIF Installer 5 | . . . . 1 . 1 . . . 1 . . . . . 1 . . . . . . 1 . Hotswap 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Command Fork 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . 1 . 2 . . . 1 . . . . . . . . . . . 2 . . Machine Destruction 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Programmers 3 | . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Total Allies 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . 31 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . 31 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . 13 . . . . . 14 . . . . . . . . . . . . . . Total Damage 342 | . . . . 177 . . . . . 165 . . . . . . . . . . . . . . Kills 5 | . . . . 3 . . . . . 2 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Active Infowar (turns) 1018 | . . . . . . . . . 1018 . . . . . . . . . . . . . . . Jamming 1018 | . . . . . . . . . 1018 . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Turns Passed 15765 | 53 1275 946 35 1119 375 581 764 150 1624 779 325 298 118 517 239 886 589 534 1099 1102 306 465 387 1199 Spaces Moved 9987 | 34 680 601 30 670 208 367 493 123 1061 518 244 279 109 423 230 593 336 357 711 590 183 222 261 664 Core 188 | 7 . 1 . . 1 . . 68 111 . . . . . . . . . . . . . . . Treads 754 | 27 680 47 . . . . . . . . . . . . . . . . . . . . . . Legs 4212 | . . 553 30 670 207 367 493 55 . . . . . . . . . . . 507 183 222 261 664 Wheels 4833 | . . . . . . . . . 950 518 244 279 109 423 230 593 336 357 711 83 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 120 120 50 50 100 100 100 100 100 100 100 115 100 100 115 120 120 120 120 Average Speed 121 | 137 160 123 120 120 121 120 140 121 128 100 100 100 100 100 100 113 115 103 114 121 120 120 120 140 Slowest Speed 550 | 160 160 250 120 120 300 120 195 550 500 100 100 100 100 100 100 115 115 115 115 330 120 120 120 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 86 52 3 70 22 42 15 93 36 43 8 46 12 77 6 81 15 49 18 52 6 50 31 27 Regions Visited 24 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 . . . 1 . . . . . 1 . 1 . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 . . . . . . . . 1 1 1 1 . . . . 1 1 1 . . . Scrap Searched 6 | . . . . . . . . . . . . . 1 5 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 196 | . . . . . . . . . . . . . . 2 . 71 55 . 13 30 4 13 4 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 88 | . . . . . . . . . . . . . . 2 . . 18 . 13 30 4 13 4 4 AOE 108 | . . . . . . . . . . . . . . . . 71 37 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Total 12096 | 38 776 723 29 859 272 441 544 122 1256 668 312 288 118 458 242 729 449 439 862 796 228 346 293 808 Wait 526 | . 33 42 . 67 4 4 . . 90 34 48 2 8 . . 47 27 16 11 27 . 60 3 3 Move 9959 | 33 679 600 29 668 207 366 493 122 1060 516 243 278 108 422 229 591 335 355 710 589 183 221 259 663 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 97 | . . 3 . 9 6 5 7 . 12 7 2 . . . 3 4 2 2 6 12 . 4 1 12 Fast Attach 41 | 5 3 4 . . . . . . 12 . 1 . 1 4 . 2 . . 7 2 . . . . Attach 84 | . . 2 . 8 7 5 6 . 11 6 . . . . 3 4 2 . 4 9 . 4 1 12 Detach 3 | . . . . . . . . . . . 1 . . . 2 . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . . . Drop 90 | . 1 6 . 4 6 3 6 . 12 6 1 . 1 2 5 5 1 . 11 7 . 3 . 10 Fire 624 | . 44 41 . 62 27 30 10 . 37 42 4 3 . 19 . 34 32 30 49 66 15 24 14 41 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram 28 | . . . . . . . . . 7 . 5 . . . . . 9 . 6 1 . . . . Kick 31 | . . 5 . . 2 . 1 . . . . . . . . . . . . 14 . 1 1 7 Crush 4 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 71 | . . . . 10 . 10 . . . 20 . . . . . 16 . 8 . 5 . 2 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 538 | . 13 19 . 31 13 18 21 . 15 37 7 5 . 11 . 26 41 28 58 64 30 27 14 60 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: [*Fac x3]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 2 exits: [*Fac x2]) -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research -3/Quarantine -2/Research -2/Testing -2/Garrison -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 8 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 8 | -11/Scrapyard | Upgraded with Weapon slot (x1) 54 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 468 | -10/Materials | Discovered new exit (range 8) 637 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Reached level 2 980 | -10/Materials | Discovered new exit (range 4) 1176 | -10/Materials | Repaired Med. Laser 1329 | -10/Materials | Entered another Materials area 1331 | -9/Materials | Reached level 3 1333 | -9/Materials | Upgraded with Utility slot (x1) 1441 | -9/Materials | Discovered new exit (range 16) 1666 | -9/Materials | Discovered new exit (range 7) 1983 | -9/Materials | Reached level 4 2014 | -9/Materials | Upgraded with Utility slot (x1) 2195 | -9/Materials | Discovered new exit (range 16) 2275 | -9/Materials | Entered another Materials area 2277 | -8/Materials | Reached level 5 2309 | -8/Materials | Identified exit to Garrison 2310 | -8/Materials | Entered Garrison 2333 | -8/Garrison | Installed Relay Interface Framework 2333 | -8/Garrison | Reached level 6 2362 | -8/Garrison | Triggered checkpoint 2652 | -8/Garrison | Destroyed 7 combat bots 2682 | -8/Garrison | Reached level 7 2694 | -8/Garrison | Upgraded with Weapon slot (x1) 2828 | -8/Garrison | Triggered checkpoint 2948 | -8/Garrison | Rescued a captive Derelict 2956 | -8/Garrison | Triggered checkpoint 3084 | -8/Garrison | Build established: Scavenger-Tank 3149 | -8/Garrison | Discovered new exit (range 10) 3176 | -8/Garrison | Triggered checkpoint 3287 | -8/Garrison | Reached level 8 3287 | -8/Garrison | Upgraded with Power slot (x1) 3336 | -8/Garrison | Triggered checkpoint 3388 | -8/Garrison | Build established: Scavenger-Gunner 3402 | -8/Garrison | Discovered new exit (range 14) 3429 | -8/Garrison | Entered Materials 3456 | -8/Materials | Garrison activated, responded to threat 3597 | -8/Materials | Reached level 9 3803 | -8/Materials | Identified exit to Garrison 3804 | -8/Materials | Entered Garrison 3818 | -8/Garrison | Triggered checkpoint 3880 | -8/Garrison | Reached level 10 3916 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3978 | -8/Garrison | Triggered checkpoint 4042 | -8/Garrison | Discovered new exit (range 10) 4065 | -8/Garrison | Discovered new exit (range 69) 4065 | -8/Garrison | Discovered new exit (range 70) 4065 | -8/Garrison | Discovered new exit (range 14) 4084 | -8/Garrison | Garrison Relay disabled 4154 | -8/Garrison | Reached level 11 4218 | -8/Garrison | Triggered checkpoint 4385 | -8/Garrison | Entered Factory 4387 | -7/Factory | Reached level 12 5149 | -7/Factory | Sucked down chute 5149 | -7/Factory | Entered Waste 5187 | -7/Waste | Spotted C-40 Crusher 5223 | -7/Waste | Spotted C-40 Crusher 5230 | -7/Waste | Spotted C-40 Crusher 5245 | -7/Waste | Spotted C-40 Crusher 5251 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5254 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5263 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5265 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5266 | -7/Waste | Spotted C-40 Crusher 5270 | -7/Waste | Spotted C-40 Crusher 5287 | -7/Waste | Discovered new exit (range 15) 5296 | -7/Waste | Lost 4 parts (1n1u2w) 5299 | -7/Waste | Entered Factory 5555 | -7/Factory | Build established: Mutant 5759 | -7/Factory | Reached level 13 5782 | -7/Factory | Upgraded with Propulsion slot (x1) 6013 | -7/Factory | Core integrity fell below 50% 6431 | -7/Factory | Discovered new exit (range 11) 6474 | -7/Factory | Build established: Tank 6677 | -7/Factory | Found Powered Armor 6687 | -7/Factory | Reached level 14 6701 | -7/Factory | Upgraded with Propulsion slot (x1) 6922 | -7/Factory | Identified exit to Garrison 6923 | -7/Factory | Entered Garrison 6945 | -7/Garrison | Triggered checkpoint 7078 | -7/Garrison | Build established: Gunner 7163 | -7/Garrison | Rescued a captive Derelict 7187 | -7/Garrison | Reached level 15 7209 | -7/Garrison | Triggered checkpoint 7215 | -7/Garrison | Upgraded with Weapon slot (x1) 7241 | -7/Garrison | Triggered checkpoint 7290 | -7/Garrison | Discovered new exit (range 10) 7301 | -7/Garrison | Triggered checkpoint 7371 | -7/Garrison | Triggered checkpoint 7405 | -7/Garrison | Expanded RIF knowledge: Command Fork 7573 | -7/Garrison | Discovered new exit (range 12) 7580 | -7/Garrison | Triggered checkpoint 7631 | -7/Garrison | Destroyed 9 combat bots 7671 | -7/Garrison | Triggered checkpoint 7702 | -7/Garrison | Entered Factory 7704 | -6/Factory | Reached level 16 7798 | -6/Factory | Build established: Scavenger-Gunner 7832 | -6/Factory | Garrison activated, responded to threat 7832 | -6/Factory | Reached level 17 7837 | -6/Factory | Core integrity fell below 50% 7998 | -6/Factory | Discovered new exit (range 7) 8027 | -6/Factory | Entered Lower Caves 8036 | -6/Lower Caves | Learned Factory garrison access intel 8319 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8325 | -6/Lower Caves | Entered Zion 8394 | -6/Zion | System corruption cleaned by Quarantine Array 8398 | -6/Zion | RIF detected upon attempting to enter Zion 8398 | -6/Zion | Attacked by Zionites 8398 | -6/Zion | Spotted NQ-368(B) 8398 | -6/Zion | Spotted 0E-2PU(B) 8432 | -6/Zion | Discovered new exit (range 12) 8443 | -6/Zion | Entered Proximity Caves 8445 | -5/Proximity Caves | Reached level 18 8566 | -5/Proximity Caves | Learned Factory emergency access door positions 8613 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8621 | -5/Proximity Caves | Reached level 19 8630 | -5/Proximity Caves | Upgraded with Utility slot (x1) 8678 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8723 | -5/Proximity Caves | Destroyed 7 combat bots 8920 | -5/Proximity Caves | Build established: Scavenger-Tank 8944 | -5/Proximity Caves | Discovered new exit (range 15) 8960 | -5/Proximity Caves | Entered Factory 8962 | -5/Factory | Loaded intel: 4 garrison access locations 8962 | -5/Factory | Reached level 20 9103 | -5/Factory | Spotted B-75 Beast 9198 | -5/Factory | Identified exit to Garrison 9199 | -5/Factory | Entered Garrison 9227 | -5/Garrison | Reached level 21 9244 | -5/Garrison | Expanded RIF knowledge: Hotswap 9284 | -5/Garrison | Build established: Tank 9421 | -5/Garrison | Triggered checkpoint 9467 | -5/Garrison | Phase Generator disabled 9472 | -5/Garrison | Discovered new exit (range 12) 9561 | -5/Garrison | Heavy support dispatched to Factory 9599 | -5/Garrison | Discovered new exit (range 64) 9599 | -5/Garrison | Discovered new exit (range 51) 9599 | -5/Garrison | Discovered new exit (range 17) 9703 | -5/Garrison | Triggered checkpoint 9705 | -5/Garrison | Destroyed 8 combat bots 9787 | -5/Garrison | Triggered checkpoint 9810 | -5/Garrison | Reached level 22 9814 | -5/Garrison | Upgraded with Weapon slot (x1) 9987 | -5/Garrison | Triggered checkpoint 10085 | -5/Garrison | Entered Factory 10087 | -4/Factory | Reached level 23 10105 | -4/Factory | Build established: Gunner 10335 | -4/Factory | First assault squad dispatched 10543 | -4/Factory | Reached level 24 10672 | -4/Factory | Identified exit to Garrison 10674 | -4/Factory | Entered Garrison 10694 | -4/Garrison | Triggered checkpoint 10796 | -4/Garrison | Spotted B-86 Titan 10807 | -4/Garrison | Destroyed B-86 Titan 10832 | -4/Garrison | Triggered checkpoint 10832 | -4/Garrison | Triggered checkpoint 10871 | -4/Garrison | Reached level 25 10919 | -4/Garrison | Destroyed 7 combat bots 11007 | -4/Garrison | Discovered new exit (range 14) 11018 | -4/Garrison | Triggered checkpoint 11126 | -4/Garrison | Triggered checkpoint 11192 | -4/Garrison | Discovered new exit (range 14) 11208 | -4/Garrison | Entered Research 11210 | -3/Research | Reached level 26 11233 | -3/Research | Found Quantum Capacitor 11306 | -3/Research | Discovered new exit (range 18) 11369 | -3/Research | Spotted B-86 Titan 11472 | -3/Research | Destroyed B-86 Titan 11537 | -3/Research | Reached level 27 11645 | -3/Research | Upgraded with Utility slot (x1) 12208 | -3/Research | First assault squad dispatched 12307 | -3/Research | Entered Quarantine 12309 | -3/Quarantine | Reached level 28 12356 | -3/Quarantine | Spotted Alpha 7 12366 | -3/Quarantine | System corruption reached 10% 12380 | -3/Quarantine | Destroyed Alpha 7 12546 | -3/Quarantine | Destroyed 7 combat bots 12846 | -3/Quarantine | Build established: Scavenger-Gunner 13057 | -3/Quarantine | First assault squad dispatched 13100 | -3/Quarantine | Reached level 29 13397 | -3/Quarantine | Discovered new exit (range 11) 13409 | -3/Quarantine | Entered Research 13411 | -2/Research | Reached level 30 13529 | -2/Research | Spotted B-90 Cyclops 13537 | -2/Research | Destroyed B-90 Cyclops 13576 | -2/Research | Destroyed 11 combat bots 13650 | -2/Research | Discovered new exit (range 13) 13715 | -2/Research | Entered Testing 13717 | -2/Testing | Reached level 31 13914 | -2/Testing | Repaired Imp. Particle Charger 13952 | -2/Testing | Scanned by Researcher 13981 | -2/Testing | Garrison activated, responded to threat 14006 | -2/Testing | Destroyed 9 combat bots 14178 | -2/Testing | Identified exit to Garrison 14180 | -2/Testing | Entered Garrison 14182 | -2/Garrison | Reached level 32 14206 | -2/Garrison | Triggered checkpoint 14304 | -2/Garrison | Spotted B-90 Cyclops 14306 | -2/Garrison | Triggered checkpoint 14313 | -2/Garrison | Destroyed B-90 Cyclops 14394 | -2/Garrison | Triggered checkpoint 14451 | -2/Garrison | Expanded RIF knowledge: Autooverride 14549 | -2/Garrison | Discovered new exit (range 13) 14567 | -2/Garrison | Entered Access 14569 | -1/Access | Reached level 33 14911 | -1/Access | Build established: Hacker-Gunner 15171 | -1/Access | Destroyed 8 combat bots 15220 | -1/Access | Found Imp. Powered Armor 15246 | -1/Access | Reached level 34 15302 | -1/Access | Build established: Hacker-Tank 15317 | -1/Access | First assault squad dispatched 15363 | -1/Access | Spotted B-99 Colossus 15657 | -1/Access | Destroyed 7 combat bots 15756 | -1/Access | Discovered new exit (range 6) 15766 | *** | Escaped! Last Messages --------------- K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. K-01 Serf cleans the Terminal. Slug penetrates Wall. Penetrated by Slug. H-88 Terminator destroyed. Terminal disabled. K-01 Serf cleans the Terminal. ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1C. Connecting with Terminal... Current location identified: Access Kicked K-01 Serf out of the way. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | # " !!% ???????????######???????? | | # !###+################# #???????? | | + =|%!*%% ! / = "" #???????? | | # ! !*!*%%= *%[[ T +???????? | | % # !* ##################### [ #???????? | | # #???????????????????##%!##???????? | | ###+####??????####??????????#= #????????? | | =!! #?????????????# ????????# #????????? | | !!! #?????????????# ??????# +????????? | | !!! #?????????????# ????# #????????? | | ##########?????????????# ??# #????????? | | ???????????????????????# # #????????? | | ???????????????????????# + #????????? | | ???????????????????????# = # +????????? | | ???????????????????????# # #????????? | | ???????????????????????# + #????????? | | ???????????????????????# # #????????? | | ???????????????????????# =??# #????????? | | ???????????????????????##########????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" % #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????? ???????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 187 Energy Generation 70 Energy Capacity 1210 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 12 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Defensive Hacking 20 Item Schematics ----------------- Hvy. Hardcell Cannon | -2/Testing | Archive Helical Railgun | -2/Testing | Archive Hds. Centrium Leg | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 71% | -10/Materials Imp. Particle Charger | 20% | -2/Testing Alien Tech Used ----------------- None Achievements -------------- Denied? Epsilon Run Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Low Zio Pro Fac Gar Fac Gar Res Qua Res Tes Gar Acc Levels Raised 33 | . 1 2 1 3 1 2 1 . 2 1 2 . . 2 1 2 2 1 2 2 1 1 1 2 XP Earned 53189 | 3000 1800 3500 1500 4065 1742 2776 2117 200 1978 2798 1857 590 349 2750 1500 2118 3278 1571 3763 2283 2156 1696 541 3261 XP Spent 52100 | 2950 1000 3105 1850 4275 1800 3005 1295 . 1900 2150 2900 . . 3655 1295 3120 2855 1410 2825 3550 1040 1850 1120 3150 Upgrades 128 | 18 3 11 4 11 7 9 2 . 2 3 6 . . 11 2 4 5 3 7 6 2 2 2 8 Power Slot 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Utility Slot 4 | . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . Weapon Slot 4 | 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . Core Integrity 28 | 5 . 3 . 5 . 4 1 . . . . . . 9 1 . . . . . . . . . Heat Dissipation 27 | 5 . . . . 5 . . . . 1 4 . . 1 . 1 3 3 . . 2 . 2 . Energy Generation 5 | . 1 . . 1 . . . . . . 1 . . . . 1 1 . . . . . . . Energy Storage 14 | 2 . . . . . 2 . . . . . . . . . 1 1 . 1 4 . . . 3 Inventory Capacity 3 | . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . Sight Range 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Sensor Range 6 | . . . . . 1 . . . . . . . . . . . . . 2 . . . . 3 Ranged Accuracy 8 | 1 1 . . 2 . . . . . 1 1 . . . 1 . . . . . . 1 . . Melee Accuracy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 4 | . . 1 . . . . . . . . . . . . . . . . 1 2 . . . . KI Resistance % 4 | 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . EX Resistance % 4 | 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . TH Damage % 4 | . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . Protomatter Created 6164 | . 206 138 . 351 188 170 205 . 201 302 54 35 . 242 . 234 335 349 669 1120 313 387 132 533 Integrity Restored 11833 | . 267 414 . 666 291 348 474 . 297 795 162 105 . 243 . 549 920 620 1293 1443 663 636 285 1362 Core 11803 | . 267 414 . 666 291 348 474 . 297 795 162 105 . 243 . 549 920 620 1263 1443 663 636 285 1362 Parts 30 | . . . . . . . . . . . . . . . . . . . 30 . . . . . Protomatter Decayed 1187 | . . . . 35 52 . 47 . 45 37 . 94 . 12 . . 27 135 50 397 92 120 37 7 Game ------ Seed AlphaHypertargetingBoregun Manual? 0 Play Time 02:24:23 Cumulative 36.8 hours Start 2025.05.30 @ 01:58:50 End 2025.05.30 @ 04:23:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x22 Zoom Use 92% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 08485442-0bc1-4787-8e4b-ed188eb293c6