Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 19:19:37 Player: JovialTruth Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2809) 2809 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1223) 1223 TOTAL SCORE: 7707 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 231 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 140/140 System Corruption 1% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Particle Gun Autogun > --- INVENTORY (10) --- Improved Deuterium Engine Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg VSS Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Slots Evolved 6 | . . 2 . . . 4 . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . 2 . . . Utility 2 | . . 1 . . . 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 74 | 4 7 3 16 11 . 10 17 1 5 Power 9 | 1 1 . 2 1 . 1 2 . 1 Engine 5 | 1 . . 1 . . 1 1 . 1 Core 4 | . 1 . 1 1 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 35 | . 4 1 8 7 . 3 10 1 1 Treads 2 | . 2 . . . . . . . . Leg 33 | . 2 1 8 7 . 3 10 1 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 12 | 1 2 1 2 2 . 3 1 . . Device 5 | . 1 . 1 2 . . 1 . . Storage 3 | 1 . . 1 . . 1 . . . Processor 3 | . 1 . . . . 2 . . . Hackware . | . . . . . . . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 . 1 4 1 . 3 4 . 3 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 . 1 3 1 . 3 3 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 33 | . . . 2 3 . . 16 . 12 Power 3 | . . . . . . . 2 . 1 Propulsion 16 | . . . 1 . . . 9 . 6 Utility 4 | . . . 1 1 . . 1 . 1 Weapon 10 | . . . . 2 . . 4 . 4 Highest Loss Streak 7 | . . . 2 1 . . 7 . 7 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 4 6 7 9 9 10 9 7 10 7 Power 1 | . 1 1 1 1 1 1 2 2 1 Propulsion 2 | 2 2 2 3 4 5 3 1 3 2 Utility . | . . 1 1 1 1 1 1 1 1 Weapon 3 | . 1 3 4 3 3 3 3 4 1 Tool/Special . | . . . . . . . . . . Unused Backups 11 | . 1 . 2 3 . 1 2 . 2 Power 5 | . . . 1 1 . . 1 . 2 Propulsion 2 | . . . . 2 . . . . . Utility 1 | . . . . . . 1 . . . Weapon 3 | . 1 . 1 . . . 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 83 95 97 99 100 92 91 100 96 Engine 3 | . 6 . 2 . . 6 3 7 6 Core 5 | . 7 11 8 11 11 . 1 . . Leg 32 | . 21 33 32 33 33 37 34 38 36 Device 6 | . 2 . 6 10 11 7 5 7 7 Storage 9 | . 14 11 11 11 11 7 7 7 7 Processor 10 | . . 11 11 11 11 7 15 15 14 Ballistic Gun 19 | . 28 22 22 22 22 22 16 15 9 Launcher 2 | . . . . . . . 5 7 4 Peak Build Rating 39 | 4 11 14 15 19 19 37 39 35 35 Average Rating 20 | 3 7 12 13 14 19 28 29 34 30 On Entrance 18 | . 4 11 14 14 19 19 37 32 35 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 11 14 17 23 22 22 27 33 33 33 Greatest Support 64 | 3 40 30 30 34 34 64 64 60 60 Greatest Overweight (x) 3 | 3 3 . . . . . . . 1 Average Overweight (x) . | 2 . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 Average Carried 8 | 4 6 7 9 9 10 9 7 10 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 10 10 10 10 10 10 2 Class Distribution -------------------- 41% | Scavenger-Gunner 40% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Matter Collected 2431 | 167 257 72 436 409 . 338 591 . 161 Remotely . | . . . . . . . . . . Salvage Created 2786 | . 272 109 742 526 . 459 632 . 46 Parts 155 | . 14 8 47 27 . 27 31 . 1 Haulers Intercepted 2 | . . 1 . . . 1 . . . Recyclers Shooed 4 | . 1 . 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Combat Hostiles Destroyed 70 | . 6 1 19 12 . 9 22 . 1 Guns 62 | . 6 1 17 12 . 9 16 . 1 AOE 8 | . . . 2 . . . 6 . . Classes Destroyed 10 | . 4 2 2 1 . 1 . . . Worker 2 | . 1 . 1 . . . . . . Hauler 2 | . . 1 . . . 1 . . . Recycler 1 | . 1 . . . . . . . . Swarmer 18 | . 3 . 4 1 . . 10 . . Grunt 41 | . 3 . 11 9 . 7 11 . . Duelist 1 | . . . 1 . . . . . . Protector 1 | . . . 1 . . . . . . Sentry 4 | . . 1 2 1 . . . . . Specialist 2 | . . . . 1 . . 1 . . Hunter 3 | . . . . . . 2 . . 1 Best Kill Streak 11 | . 3 1 8 5 . 8 11 . 1 Combat Bots Only 11 | . 3 1 8 5 . 7 11 . 1 Max Kills in Single Turn 3 | . 1 1 3 1 . 2 2 . 1 Gunslinging 1 | . . . . . . . 1 . . Exploded 2 | . . . 2 . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Hostile Shots Fired 551 | . 27 6 109 71 . 78 144 . 116 Missed 176 | . 9 3 33 23 . 28 41 . 39 Hits 375 | . 18 3 76 48 . 50 103 . 77 Melee 3 | . . . 3 . . . . . . Projectile 372 | . 18 3 73 48 . 50 103 . 77 Critical Strikes 10 | . . . 3 1 . . 2 . 4 Damage Taken 5540 | . 172 40 878 659 . 752 1812 . 1227 Core 1035 | . 59 . 127 142 . 106 322 . 279 Absorbed by Shields 214 | . . . 148 66 . . . . . Core Remaining (%) 69 | 100 76 . . . 32 . . . . Volleys Fired 234 | . 31 8 66 43 . 24 51 . 11 Largest 3 | . 2 2 2 2 . 3 3 . 3 Hottest 88 | . 40 43 50 40 . 73 88 . 88 Shots Fired 505 | . 62 16 132 84 . 72 117 . 22 Gun 493 | . 62 16 131 84 . 72 108 . 20 Cannon . | . . . . . . . . . . Launcher 12 | . . . 1 . . . 9 . 2 Special . | . . . . . . . . . . Kinetic 489 | . 62 16 131 84 . 72 108 . 16 Thermal 4 | . . . . . . . . . 4 Explosive 12 | . . . 1 . . . 9 . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 11 14 17 13 . 6 15 . 14 Robot Miss Streak 6 | . 6 1 3 4 . 4 2 . 2 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 6 | . . . 3 . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . Shots Hit Robots 342 | . 34 13 97 57 . 48 76 . 17 Core Hits 153 | . 14 4 40 19 . 25 46 . 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . Critical Strikes 3 | . . . . . . 1 1 . 1 Burn 1 | . . . . . . . . . 1 Destroy 2 | . . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5934 | . 367 160 1323 745 . 894 2187 . 258 Guns 4974 | . 367 160 1150 745 . 887 1407 . 258 Cannons . | . . . . . . . . . . Explosions 933 | . . . 173 . . . 760 . . Melee . | . . . . . . . . . . Ramming 27 | . . . . . . 7 20 . . Kinetic 4914 | . 367 160 1150 745 . 887 1407 . 198 Thermal 60 | . . . . . . . . . 60 Explosive 933 | . . . 173 . . . 760 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 21 | . . . . . . . 21 . . Projectiles . | . . . . . . . . . . Explosions 20 | . . . . . . . 20 . . Melee 1 | . . . . . . . 1 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 162 | . . . 49 . . . 108 . 5 Shots 5 | . . . 1 . . . 3 . 1 Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . . . 1 3 . . Kicked 4 | . . . . . . 1 3 . . Crushed . | . . . . . . . . . . Highest Temperature 33 | . 10 8 33 5 . . 25 . 21 Average Temperature 10 | . 5 5 13 4 . . 9 . 11 Received Heat Transfer 1956 | . 33 9 352 245 . 207 747 . 363 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 222 | . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Maximum Alert Level 2 | . . . 1 2 . . 2 1 . Low Security (%) 55 | 100 100 100 84 23 100 100 3 . . Level 1 24 | . . . 15 62 . . 22 100 . Level 2 20 | . . . . 14 . . 74 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 662 | . 50 30 242 425 190 159 662 336 . Initial 336 | . . . . 144 190 58 80 336 . Average 214 | . 13 8 98 286 168 58 491 294 . Influence Increases 2101 | . 160 45 509 351 . 229 762 . 45 Destroy 0b10 Robot/C 1560 | . 120 20 380 320 . 180 520 . 20 Destroy 0b10 Robot/NC 30 | . 10 5 10 . . 5 . . . Destroy Leader 234 | . 30 12 90 20 . 42 30 . 10 Allied During Kill 26 | . . . 3 11 . . 12 . . Successful Hack 8 | . . 8 . . . . . . . Anti-Garrison Action 50 | . . . . . . . 50 . . Destroy Structure 58 | . . . 11 . . 2 45 . . Lose Combat Pursuer 135 | . . . 15 . . . 105 . 15 Influence Decreases 2101 | . 160 45 287 148 285 254 235 396 291 Entered New Map 828 | . . . . 78 235 82 35 306 92 Time Decay 936 | . 160 45 247 . 50 172 . 90 172 Lost Part 237 | . . . 20 30 . . 160 . 27 Lost Ally 100 | . . . 20 40 . . 40 . . Squads Dispatched 10 | . 1 . 5 . . 3 . 1 . Investigation 1 | . . . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . . . . 2 . 1 . Assault 2 | . . . 2 . . . . . . Garrison 3 | . . . 2 . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Distress Signals 7 | . 1 . 1 . . 3 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 9 1 23 15 . 11 34 . 7 Peak Tracking Total 8 | . 4 1 5 4 . 4 8 1 5 Tactical Retreats 6 | . . . 1 . . . 4 . 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Traps Triggered 5 | . . . . 1 . 1 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Machines Disabled 1 | . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Machines Accessed 9 | . 1 1 3 1 . 1 . 1 1 Terminals 5 | . 1 1 1 1 . . . . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 15 | . 2 2 6 2 . 1 . 1 1 Successful 6 | . . 1 3 . . 1 . . 1 Failed 9 | . 2 1 3 2 . . . 1 . Catastrophic 4 | . 2 . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 3 2 4 2 . . . . . Terminals 9 | . 2 2 2 2 . . . . 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . Terminal Hacks 2 | . . 1 . . . . . . 1 Record 1 | . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . Unlock Access 2 | . . . 1 . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 1 2 1 . . . 1 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . 4 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . 4 . . 4 . . Machine Destruction 4 | . . . . . . . 4 . . Programmers 4 | . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . 3 . . 3 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Total Allies 8 | . . . 2 3 . . 3 . . Largest Group 3 | . . . 2 3 . . 3 . . Highest-Rated Group 72 | . . . 62 72 . . 34 . . Highest-Rated Ally 31 | . . . 31 24 . . 12 . . Total Orders 2 | . . . . 2 . . . . . GUARD 2 | . . . . 2 . . . . . Ally Attacks 50 | . . . 8 9 . . 33 . . Total Damage 670 | . . . 64 245 . . 361 . . Kills 10 | . . . 1 4 . . 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Turns Passed 4466 | 121 589 143 645 753 102 445 910 183 575 Spaces Moved 2864 | 67 335 97 340 500 101 306 562 150 406 Core 105 | 67 38 . . . . . . . . Treads 3 | . 3 . . . . . . . . Legs 2756 | . 294 97 340 500 101 306 562 150 406 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 108 105 120 122 Average Speed 119 | 163 129 120 120 114 100 108 116 121 124 Slowest Speed 200 | 200 200 120 120 120 100 110 120 122 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 40 9 31 50 20 6 40 5 48 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 3 | . . 1 1 . . 1 . . . Unknown Exits Taken 4 | 1 1 . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 54 | . . . 11 . . . 27 . 16 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 52 | . . . 11 . . . 25 . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Low Total 3485 | 77 436 108 455 605 102 364 726 151 461 Wait 140 | 1 50 1 19 6 . 17 13 . 33 Move 2853 | 66 334 96 339 498 100 305 560 149 406 Hop . | . . . . . . . . . . Pick Up 41 | 6 8 . 4 5 . 2 15 . 1 Fast Attach 17 | 4 2 1 2 1 . 1 6 . . Attach 27 | . 2 1 1 2 . 3 10 . 8 Detach . | . . . . . . . . . . Swap 45 | . 3 1 14 9 . 7 10 1 . Drop 43 | . 6 . 10 12 . 4 9 1 1 Fire 234 | . 31 8 66 43 . 24 51 . 11 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . . . 1 3 . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . . . . 7 . . Rewire 74 | . . . . 29 2 . 42 . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -9/Garrison (discovered 2 exits: [*Rec x2]) -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 4) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 729 | -9/Materials | Identified exit to Mines 729 | -9/Materials | Identified exit to Storage 854 | -9/Materials | Entered Storage 865 | -9/Storage | Met a pair of Derelict thieves 1057 | -9/Storage | Destroyed 8 combat bots 1080 | -9/Storage | Build established: Scavenger-Mutant 1353 | -9/Storage | Garrison activated, responded to threat 1498 | -9/Storage | Identified exit to Garrison 1499 | -9/Storage | Entered Garrison 1557 | -9/Garrison | Triggered checkpoint 1583 | -9/Garrison | Discovered new exit (range 10) 1645 | -9/Garrison | Triggered checkpoint 1819 | -9/Garrison | Triggered checkpoint 1843 | -9/Garrison | Core integrity fell below 50% 1993 | -9/Garrison | Triggered checkpoint 2222 | -9/Garrison | Discovered new exit (range 13) 2237 | -9/Garrison | Installed Relay Interface Framework 2252 | -9/Garrison | Entered Recycling 2253 | -9/Recycling | Met a Zionite searching for Scraptown 2334 | -9/Recycling | Discovered new exit (range 10) 2354 | -9/Recycling | Entered Factory 2354 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2588 | -7/Factory | Discovered new exit (range 14) 2656 | -7/Factory | Garrison activated, responded to threat 2659 | -7/Factory | Build established: Scavenger-Gunner 2697 | -7/Factory | Destroyed 7 combat bots 2790 | -7/Factory | Identified exit to Garrison 2799 | -7/Factory | Entered Garrison 2813 | -7/Garrison | Triggered checkpoint 2821 | -7/Garrison | Garrison Relay disabled 2881 | -7/Garrison | Lost 4 parts (1p2n1w) 2915 | -7/Garrison | Triggered checkpoint 3015 | -7/Garrison | Triggered checkpoint 3090 | -7/Garrison | Lost 7 parts (1p3n1u2w) 3105 | -7/Garrison | Destroyed 11 combat bots 3136 | -7/Garrison | Core integrity fell below 50% 3182 | -7/Garrison | Lost 5 parts (4n1w) 3466 | -7/Garrison | Discovered new exit (range 9) 3509 | -7/Garrison | Triggered checkpoint 3709 | -7/Garrison | Entered Factory 3873 | -7/Factory | Discovered new exit (range 6) 3892 | -7/Factory | Entered Lower Caves 4019 | -7/Lower Caves | Learned Factory machine intel 4062 | -7/Lower Caves | Spotted B-75 Beast 4128 | -7/Lower Caves | Encountered a Warlord checkpoint 4144 | -7/Lower Caves | Core integrity fell below 20% 4295 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4467 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04083_ Acquired 4 matter. 04087_ Acquired 2 matter. 04105_ Acquired derelict log, extracted data. World map updated: -7/Factory. 04128_ NE-GFI(M): "We're here to intercept Unaware patrols. Move along before you get yourself shot." 04244_ Knocked back. 04259_ Angular Momentum Engine destroyed. 04264_ Aluminum Leg destroyed. 04264_ Mni. Grenade Launcher destroyed. 04264_ Knocked back. 04284_ Acquired 67 matter. 04350_ Acquired 40 matter. 04432_ Aluminum Leg destroyed. 04435_ G-47 Trooper suffers critical hit (Burn). 04436_ Aluminum Leg destroyed. 04450_ Adv. Targeting Computer destroyed. 04457_ Imp. Titanium Leg destroyed. 04457_ Critical hit (Burn: +37). 04465_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ??????????????# ##?## | | ??????????????# #???#### #### | | ??????????????## ##?????## #??# | | ???????????????### ##?????## ??# | | ?????????????????## #####???# ## ???# | | ??????????????????# ##???# ?## ???# | | ??????????????????# ##???????# ???## | | ?????????????????## ##?????? ????## | | ?????????????????# #??????????????## | | ?????????????????## #??????????##### | | ??????????????????# #### ####??????????# | | ?????????????????## ##??# #?????????????## | | ????????????????## ##??# #??????????????# | | ????????????????# #?## #######????????# | | ???????????????# # ### $ #???????## | | ???????????????# # ## #???????# | | ??????????????# ?# ## g #????????????# | | ?????????????# ?# ## ##????????????# | | ?????????????## ??# #? #?????????????## | | ??????????????##???## ### p#? #??????????????## | | ??????????????????? ?#gg#? #???????????????# | | ?????????????????? #?# #??#???????????????# | | ????????????????# ##?# #??????????????????# # | | ????????????????# #?### #??????????????????# # | | ????????????????# ??# ###????????????????# # | | ????????????????## ??# @ #????????????????# | | ?????????????????# ???# #???????????????## # | | ?????????????????# ???# #???????????????### | | ?????????????????#??? #????????????????? | | ????????????????????## #????????????????? | | ?????????????????????# #????????????????? | | ????????????????????? % ##????????????????? | | ????????????????????# %#####?????????????????? | | ????????????????????# %#?????????????????????? | | ???????????????????? % #?????????????????????? | | ???????????????????? %?????????????????????? | | ???????????????????### ?????????????????????? | | ?????????????????????### ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# ?????????????????????? | | ?????????????????????????## ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationSkeletonMinigun Manual? 0 Play Time 00:55:17 Cumulative 11.9 hours Start 2026.05.03 @ 18:02:28 End 2026.05.03 @ 19:19:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/X11++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5ed4c24-f3d8-4233-a6b7-7a5b90a5576e