Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.12 @ 15:33:27 Player: bschuck Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3553) 3553 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 7989 Bonus ------- High Alert Combat Kills 322 Follower Combat Kills 239 Friendly Fire -490 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Armored Leg > --- UTILITY (5) ------ Advanced Heat Sink Small Storage Unit Improved Targeting Computer Target Analyzer > --- WEAPON (5) ------- Autogun Mini Assault Cannon > --- INVENTORY (6) ---- Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Improved Titanium Leg Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Visual Processing Unit Improved Targeting Computer Improved Propulsion Shielding > --- WEAPON ----------- Heavy Laser Phase Cannon Gauss Rifle Flak Gun Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Improved Titanium Leg Terrain Scan Processor Shock Rifle [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Heavy Beamcaster Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . . . 2 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . 1 Utility 3 | . . . 1 1 1 . . . . Weapon 3 | . . . 1 1 . . . . 1 Parts Attached 103 | 6 5 3 5 7 3 3 . 39 32 Power 17 | 1 . . . . 2 1 . 6 7 Engine 11 | 1 . . . . 1 . . 4 5 Core 5 | . . . . . 1 . . 2 2 Reactor 1 | . . . . . . 1 . . . Propulsion 19 | 2 2 1 2 1 . . . 4 7 Treads 3 | . . . . . . . . 3 . Leg 15 | 2 2 1 2 1 . . . 1 6 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 25 | 1 1 1 1 4 1 1 . 11 4 Device 11 | . . 1 . 3 1 . . 4 2 Storage 3 | 1 1 . . . . . . 1 . Processor 3 | . . . . . . . . 2 1 Hackware . | . . . . . . . . . . Protection 8 | . . . 1 1 . 1 . 4 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 1 2 2 . 1 . 18 14 Energy Gun 15 | 1 . 1 . . . 1 . 7 5 Energy Cannon 5 | . . . . . . . . 3 2 Ballistic Gun 15 | 1 1 . 1 . . . . 5 7 Ballistic Cannon 4 | . . . . 1 . . . 3 . Launcher 2 | . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Parts Lost 28 | . . . . 1 . . . 15 12 Power 6 | . . . . . . . . 3 3 Propulsion 3 | . . . . . . . . 2 1 Utility 8 | . . . . . . . . 5 3 Weapon 11 | . . . . 1 . . . 5 5 Highest Loss Streak 13 | . . . . 1 . . . 13 7 Average Slot Usage (%) 91 | . 82 96 100 99 88 100 100 90 88 Engine 10 | . 14 14 11 9 7 7 7 11 10 Core 1 | . . . . . 2 . . 1 1 Treads 4 | . . . . . . . . 7 4 Leg 10 | . 26 28 22 18 15 15 15 2 9 Device 13 | . . 10 11 23 16 15 15 15 9 Storage 7 | . 14 14 11 9 7 7 7 5 6 Processor 7 | . . . . . . . . 8 13 Protection 3 | . . . 11 3 7 14 15 4 . Energy Gun 4 | . 5 5 11 2 . 5 7 4 2 Energy Cannon 1 | . . . . . . . . . 4 Ballistic Gun 12 | . 13 14 11 9 7 1 . 15 10 Ballistic Cannon 6 | . . . . 6 7 7 7 6 9 Launcher 2 | . 7 8 . 9 7 7 7 . . Impact Weapon 1 | . . . 11 9 7 7 7 . . Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 10 23 28 34 38 43 57 57 64 53 Greatest Support 76 | 20 20 25 25 27 33 33 33 76 46 Greatest Overweight (x) 8 | 1 3 1 1 1 1 1 1 8 4 Average Overweight (x) . | . . 1 1 1 1 1 1 . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 6 Average Capacity 7 | 4 7 10 10 10 10 10 10 6 6 Most Carried 10 | 6 8 9 10 10 10 10 10 10 6 Average Carried 6 | 3 6 8 8 9 9 9 10 5 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 6 6 Final Carried 10 | 6 8 8 10 10 8 10 10 6 5 Class Distribution -------------------- 35% | Scavenger-Skirmisher 21% | Scavenger-Tank 14% | Mutant 12% | Scavenger-Gunner 5% | Tank 4% | Scavenger-Mutant 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Bomber | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Matter Collected 3425 | 210 . 207 67 123 . 159 7 1609 1043 Remotely . | . . . . . . . . . . Salvage Created 4191 | . . 135 107 166 . . 13 2090 1680 Parts 247 | . . 18 7 15 . . 2 120 85 Haulers Intercepted 2 | . . . . . . . . 2 . Recyclers Shooed 8 | . . . 1 . . . . 1 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Combat Hostiles Destroyed 71 | . . 9 2 4 . . . 32 24 Guns 44 | . . 5 2 1 . . . 24 12 Cannons 19 | . . . . 1 . . . 6 12 AOE 8 | . . 4 . 2 . . . 2 . Classes Destroyed 11 | . . 3 1 1 . . . 6 . Worker 6 | . . . . . . . . 3 3 Builder 7 | . . . . . . . . 4 3 Tunneler 3 | . . 2 . . . . . . 1 Hauler 2 | . . . . . . . . 2 . Recycler 7 | . . . . . . . . 5 2 Watcher 7 | . . . . 1 . . 1 2 3 Swarmer 16 | . . 7 . . . . . 4 5 Grunt 33 | . . 2 1 2 . . . 13 15 Sentry 16 | . . . 1 2 . . . 11 2 Hunter 1 | . . . . . . . . 1 . Programmer 7 | . . . . . . . . 3 4 Best Kill Streak 7 | . . 4 2 2 . . 1 7 7 Combat Bots Only 7 | . . 3 2 2 . . . 5 7 Max Kills in Single Turn 3 | . . 3 1 1 . . 1 2 3 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . 2 . 1 . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Damage Taken 6727 | . . 147 153 213 . . . 3427 2787 Core 1515 | . . 36 41 . . . . 574 864 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . 85 89 100 . . . 18 . Volleys Fired 190 | . . 12 7 13 . 1 2 93 62 Largest 5 | . . 2 2 3 . 3 3 4 5 Hottest 290 | . . 53 98 98 . 155 155 267 290 Shots Fired 612 | . . 19 14 30 . 3 5 292 249 Gun 405 | . . 12 14 18 . 1 2 229 129 Cannon 190 | . . . . 7 . 1 2 60 120 Launcher 17 | . . 7 . 5 . 1 1 3 . Special . | . . . . . . . . . . Kinetic 407 | . . 12 7 20 . 1 2 196 169 Thermal 187 | . . . 7 5 . 1 2 93 79 Explosive 17 | . . 7 . 5 . 1 1 3 . Electromagnetic 1 | . . . . . . . . . 1 Robot Hit Streak 10 | . . 5 4 5 . . 2 10 10 Robot Miss Streak 10 | . . 2 2 3 . . 1 7 10 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 4 | . . . . . . . . 4 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 336 | . . 8 6 17 . . 3 208 94 Core Hits 256 | . . 12 3 9 . . 2 144 86 Critical Hits 15 | . . . . . . . . 8 7 Critical Kills 6 | . . . . . . . . 3 3 Critical Parts Destroyed 8 | . . . . . . . . 5 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8127 | . . 420 115 378 . . 63 3969 3182 Guns 4834 | . . 110 115 194 . . . 2879 1536 Cannons 2394 | . . . . 69 . . 23 859 1443 Explosions 870 | . . 310 . 115 . . 40 223 182 Melee . | . . . . . . . . . . Ramming 29 | . . . . . . . . 8 21 Kinetic 4512 | . . 110 30 199 . . 23 2260 1890 Thermal 2696 | . . . 85 64 . . . 1478 1069 Explosive 870 | . . 310 . 115 . . 40 223 182 Electromagnetic 20 | . . . . . . . . . 20 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 2 4 Average Corruption 2 | . . . . . . . . 2 2 Corruption Purged . | . . . . . . . . . . Effects 52 | . . . . . . . . 27 25 Message Errors 18 | . . . . . . . . 10 8 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 8 | . . . . . . . . 5 3 Energy Discharges 6 | . . . . . . . . 3 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 3 1 Targeting Errors 10 | . . . . . . . . 5 5 Weapon Failures 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 70 | . . . . . . . . 70 . Projectiles . | . . . . . . . . . . Explosions 70 | . . . . . . . . 70 . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . 1 4 4 Impact 1 | . . . . . . . . . 1 Kinetic 8 | . . . . . . . 1 4 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 111 | . . 17 . . . . . 1 93 Shots 2 | . . 1 . . . . . . 1 Rammed 5 | . . . . . . . . 2 3 Targets Rammed 6 | . . . . . . . . 2 4 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 639 | . . . 36 51 . 78 126 639 630 Average Temperature 177 | . . . 17 12 . 41 62 175 214 Received Heat Transfer 1776 | . . 45 54 81 . . . 1080 516 Effects 74 | . . . . . . . . 39 35 Shutdowns 19 | . . . . . . . . 11 8 Energy Bleed 7 | . . . . . . . . 3 4 Interference 17 | . . . . . . . . 8 9 Matter Decay 7 | . . . . . . . . 6 1 Short Circuit 7 | . . . . . . . . 2 5 Damage (major) 13 | . . . . . . . . 9 4 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . . . . . 3 1 Heat Transferred 4629 | . . . 148 111 . . . 2823 1547 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Peak Influence 694 | . . 265 85 162 26 17 23 694 657 Initial 296 | . . . 25 35 26 9 . 10 296 Average 306 | . . 134 43 115 26 7 11 442 404 Maximum Alert Level 2 | . . 1 . . . . . 2 2 Low Security (%) 37 | 100 100 65 100 100 100 100 100 11 11 Level 1 26 | . . 34 . . . . . 33 39 Level 2 35 | . . . . . . . . 55 48 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . 1 1 . . . 9 8 Investigation 6 | . . . 1 1 . . . 2 2 Extermination 6 | . . . . . . . . 3 3 Reinforcement 6 | . . . . . . . . 4 2 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 1 Haulers Reinforced 2 | . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Distress Signals 6 | . . . . 1 . . . 2 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 108 | . . 10 3 5 . . 1 45 44 Peak Tracking Total 8 | . . 3 3 2 . . 1 6 8 Tactical Retreats 2 | . . . . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Traps Triggered 12 | . 1 . 1 1 1 . . 2 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Machines Disabled 15 | . . 2 . 1 . . . 3 9 Max in Single Turn 2 | . . 2 . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Machines Accessed 21 | . . . . 2 1 . . 10 8 Terminals 11 | . . . . 1 . . . 8 2 Fabricators 4 | . . . . . 1 . . . 3 Repair Stations 1 | . . . . . . . . 1 . Recycling Units 3 | . . . . . . . . 1 2 Scanalyzers 2 | . . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 41 | . . . . 4 2 . . 16 19 Successful 24 | . . . . 2 2 . . 10 10 Failed 17 | . . . . 2 . . . 6 9 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . . . . . . 4 . Terminals 19 | . . . . 2 . . . 13 4 Fabricators 9 | . . . . . 2 . . . 7 Repair Stations 2 | . . . . . . . . 2 . Recycling Units 8 | . . . . . . . . 1 7 Scanalyzers 3 | . . . . 2 . . . . 1 Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . . . . . . 8 . Record 4 | . . . . . . . . 4 . Open Door 4 | . . . . . . . . 4 . Fabricator Hacks 6 | . . . . . 2 . . . 4 Network Status 2 | . . . . . . . . . 2 Load Schematic 3 | . . . . . 1 . . . 2 Build 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 6 | . . . . . . . . . 6 Recycle Component 2 | . . . . . . . . . 2 Process 2 | . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . . . . . 1 . . 7 5 Full Trace Events 4 | . . . . . . . . 2 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built . | . . . . . . . . . . Matter 102 | . . . . . 102 . . . . Time 51 | . . . . . 51 . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 19 | . . . . . . . . 19 . Parts Recycled 2 | . . . . . . . . . 2 Recycled Matter 188 | . . . . . . . . . 188 Retrieved Matter 49 | . . . . . . . . . 49 Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Total Allies 11 | . . . . . . . . 11 . Largest Group 11 | . . . . . . . . 11 11 Highest-Rated Group 272 | . . . . . . . . 272 272 Highest-Rated Ally 99 | . . . . . . . . 99 99 Total Orders . | . . . . . . . . . . Ally Attacks 64 | . . . . . . . . 26 38 Total Damage 914 | . . . . . . . . 416 498 Kills 8 | . . . . . . . . 3 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Turns Passed 6018 | 63 226 514 148 445 50 509 41 2186 1836 Spaces Moved 3268 | 47 158 317 76 249 30 316 23 1078 974 Core 30 | 20 1 . . . . . . 9 . Treads 1223 | . . . . . . . . 892 331 Legs 1967 | 27 157 317 76 249 30 316 23 177 595 Wheels . | . . . . . . . . . . Hover 48 | . . . . . . . . . 48 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 155 155 155 125 120 Average Speed 157 | 96 131 150 150 154 155 155 155 166 159 Slowest Speed 450 | 120 200 150 150 155 155 155 155 450 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 5 24 65 11 25 2 97 1 89 24 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 231 | . . 61 . 34 . 11 15 48 62 Melee . | . . . . . . . . . . Projectile 57 | . . . . . . . . 20 37 AOE 174 | . . 61 . 34 . 11 15 28 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Sto Fac Total 3743 | 64 179 338 99 287 35 338 24 1272 1107 Wait 4 | . . . . . . . . 4 . Move 3256 | 46 157 316 75 248 30 315 22 1077 970 Hop 2 | . . . . . . . . . 2 Pick Up 104 | 12 9 4 7 10 1 10 . 32 19 Fast Attach 25 | . 3 . . 1 . . . 8 13 Attach 72 | 6 2 3 3 5 3 3 . 29 18 Detach . | . . . . . . . . . . Swap 6 | . . . 2 1 . . . 2 1 Drop 78 | . 8 3 5 9 1 9 . 25 18 Fire 190 | . . 12 7 13 . 1 2 93 62 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . . 2 Kick 3 | . . . . . . . . 1 2 Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage (discovered 2 exits: *Fac / [Rec]) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 290 | -10/Materials | Entered Mines 294 | -10/Mines | Met a Derelict bent on vengeance 318 | -10/Mines | Build established: Mutant 400 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 769 | -10/Mines | Discovered new exit (range 11) 804 | -10/Mines | Entered Materials 804 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 884 | -9/Materials | Discovered new exit (range 15) 952 | -9/Materials | Entered another Materials area 952 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1370 | -8/Materials | Build established: Tank 1371 | -8/Materials | Discovered new exit (range 15) 1397 | -8/Materials | Entered Factory 1397 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1447 | -7/Factory | Sucked down chute 1447 | -7/Factory | Entered Waste 1447 | -7/Waste | The area was eerily silent 1718 | -7/Waste | Build established: Scavenger-Tank 1905 | -7/Waste | Discovered new exit (range 16) 1956 | -7/Waste | Entered Factory 1964 | -7/Factory | Discovered new exit (range 15) 1997 | -7/Factory | Entered Storage 2440 | -7/Storage | Core integrity fell below 50% 2482 | -7/Storage | Lost 13 parts (2p2n4u5w) 3111 | -7/Storage | Repaired Imp. Light Armor Plating 3168 | -7/Storage | Build established: Scavenger-Skirmisher 3441 | -7/Storage | Met 01-MTF 3527 | -7/Storage | Core integrity fell below 20% 3776 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3983 | -7/Storage | Discovered new exit (range 6) 4160 | -7/Storage | Discovered new exit (range 13) 4183 | -7/Storage | Entered Factory 4183 | -6/Factory | Accompanied by 11 allies (01-MTF) 4183 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4188 | -6/Factory | 01-MTF left 5503 | -6/Factory | Build established: Scavenger-Gunner 5523 | -6/Factory | Core integrity fell below 50% 5524 | -6/Factory | Core integrity fell below 20% 5562 | -6/Factory | Destroyed 7 combat bots 5575 | -6/Factory | Lost 7 parts (1p1n1u4w) 5933 | -6/Factory | First assault squad dispatched 6019 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slug penetrates G-50 Soldier. Coil Gun destroyed. G-50 Soldier destroyed. Lgt. Angular Momentum Engine destroyed. Autogun blown off. Aluminum Leg blown off. E-15 Imp destroyed. Acquired 13 matter. R-10 Processor collects Imp. Heat Sink. 2M6V9S2SZWD|DK%>L&&Y03=N99 9