Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.08 @ 22:12:23 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (149) 745 Value Destroyed (4664) 4664 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 8692 Bonus ------- High Alert Combat Kills 163 Cogmind --------- Core Integrity 433/850 Matter 404/450 Energy 150/150 System Corruption 0% Temperature Cool (57) Movement Flying (269) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (6) ------ High-capacity Storage Unit Compact Matter Pod Improved Targeting Computer Target Analyzer > --- WEAPON (3) ------- Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY (20) --- Ion Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Cooled Cesium-ion Thruster Improved Melee Analysis Suite Heavy Particle Gun Autogun Autogun Autogun Assault Cannon Katana Peak State ------------ > --- POWER ------------ Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Structural Scanner Improved Targeting Computer Target Analyzer Corruption Screen > --- WEAPON ----------- Shotgun Shotgun Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg Cooled Cesium-ion Thruster Improved Melee Analysis Suite Heavy Particle Gun Heavy Assault Rifle Autogun Autogun Autogun Heavy Machine Gun Assault Cannon Katana [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Flight Unit Cooled Cesium-ion Thruster Utility Trap Scanner Device Trap Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Core Shielding Weapon Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 2 | . 1 . . . 1 Propulsion 2 | . . . . 2 . Utility 4 | . . 2 2 . . Weapon 1 | . . . . . 1 Parts Attached 101 | 7 1 16 33 8 36 Power 20 | 1 1 6 5 . 7 Engine 17 | 1 1 6 3 . 6 Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 31 | 2 . 6 7 3 13 Treads . | . . . . . . Leg 26 | 2 . 6 7 3 8 Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . . . 5 Utility 26 | 2 . 3 11 3 7 Device 12 | 1 . 1 6 . 4 Storage 4 | 1 . . 2 . 1 Processor 4 | . . 1 . 1 2 Hackware 1 | . . . . 1 . Protection 5 | . . 1 3 1 . Artifact . | . . . . . . Weapon 24 | 2 . 1 10 2 9 Energy Gun 3 | . . . 3 . . Energy Cannon . | . . . . . . Ballistic Gun 19 | 2 . 1 6 2 8 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 43 | . . 4 15 2 22 Power 9 | . . 1 4 . 4 Propulsion 10 | . . 2 3 . 5 Utility 14 | . . 1 4 2 7 Weapon 10 | . . . 4 . 6 Highest Loss Streak 7 | . . 4 7 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 94 95 99 94 Engine 11 | . 25 18 10 7 8 Core 4 | . . . 3 7 7 Leg 17 | . 25 17 15 28 17 Flight 1 | . . . . . 5 Device 16 | . 12 9 22 17 10 Storage 11 | . 12 10 13 10 9 Processor 5 | . . 10 1 3 11 Protection 7 | . . 10 9 7 2 Energy Gun 3 | . . . 7 . . Ballistic Gun 12 | . 25 20 6 14 15 Naked Turns . | . . . . . . Heaviest Build 85 | 19 24 30 85 85 81 Greatest Support 70 | 20 20 23 32 54 70 Greatest Overweight (x) 14 | 5 1 9 14 1 12 Average Overweight (x) 1 | 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 10 10 20 20 20 Average Capacity 15 | 9 10 10 15 20 20 Most Carried 20 | 4 4 9 19 20 20 Average Carried 11 | 1 3 5 10 18 18 Final Capacity 20 | 10 10 10 20 20 20 Final Carried 20 | 4 4 6 19 20 17 Class Distribution -------------------- 75% | Hacker-Mutant 18% | Hacker-Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3924 | 224 104 417 777 291 2111 Remotely 367 | . . . 367 . . Salvage Created 7318 | . 237 1043 2122 271 3645 Parts 326 | . 13 58 122 13 120 Haulers Intercepted 4 | . 1 1 1 . 1 Recyclers Shooed 12 | . . 1 2 . 9 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 100 | . 2 15 35 4 44 Melee 7 | . . . 7 . . Guns 85 | . 2 15 24 4 40 Cannons 4 | . . . . . 4 AOE 4 | . . . 4 . . Classes Destroyed 13 | . 4 5 3 1 . Worker 11 | . . 4 4 . 3 Builder 7 | . . 1 2 . 4 Hauler 4 | . 1 1 1 . 1 Recycler 19 | . 1 3 4 2 9 Operator 3 | . . 1 2 . . Watcher 5 | . 1 . 3 . 1 Swarmer 22 | . . . 9 3 10 Grunt 52 | . 2 11 18 . 21 Brawler 2 | . . . 1 . 1 Duelist 2 | . . 1 . . 1 Sentry 11 | . . 3 6 . 2 Hunter 4 | . . . 1 . 3 Programmer 7 | . . . . 1 6 Best Kill Streak 11 | . 4 8 8 3 11 Combat Bots Only 8 | . 2 5 6 3 8 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . 1 Exploded 2 | . . . 2 . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5241 | . 78 535 1995 145 2488 Core 940 | . 15 95 389 24 417 Absorbed by Shields . | . . . . . . Redirected to Shielding 218 | . . 26 87 17 88 Regen/Repaired (Parts) 238 | . . . 208 . 30 Core Remaining (%) 79 | 100 94 76 29 96 . Volleys Fired 395 | . 12 70 142 14 157 Largest 3 | . 2 2 2 2 3 Hottest 101 | . 40 40 100 46 101 Shots Fired 883 | . 24 140 239 28 452 Gun 852 | . 24 140 239 28 421 Cannon 31 | . . . . . 31 Launcher . | . . . . . . Special . | . . . . . . Kinetic 812 | . 24 140 168 28 452 Thermal 27 | . . . 27 . . Explosive . | . . . . . . Electromagnetic 44 | . . . 44 . . Robot Hit Streak 57 | . 19 35 34 16 57 Robot Miss Streak 3 | . 1 2 3 1 2 Penetration Max . | . . . . . . Secondary Targets 16 | . 1 4 6 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 763 | . 19 119 227 22 376 Core Hits 314 | . 14 49 81 12 158 Critical Kills 10 | . . . 1 . 9 Critical Parts Destroyed 15 | . . 2 1 . 12 Critical Strikes 32 | . . 2 7 . 23 Destroy 25 | . . 2 2 . 21 Blast 2 | . . . . . 2 Corrupt 1 | . . . 1 . . Sever 4 | . . . 4 . . Melee Attacks 29 | . . . 29 . . Impact . | . . . . . . Slashing 29 | . . . 29 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12510 | . 257 1255 4279 342 6377 Guns 10420 | . 202 1255 2972 342 5649 Cannons 716 | . . . . . 716 Explosions 431 | . 55 . 376 . . Melee 928 | . . . 928 . . Ramming 15 | . . . 3 . 12 Kinetic 10253 | . 202 1255 2089 342 6365 Thermal 740 | . . . 740 . . Explosive . | . . . . . . Electromagnetic 574 | . 55 . 519 . . Impact . | . . . . . . Slashing 928 | . . . 928 . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked 2 | . . . . . 2 Effects 8 | . . . . 2 6 Message Errors 3 | . . . . 1 2 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 13 | . . . 13 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 13 | . . . 13 . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 112 | . 16 . 91 . 5 Shots 5 | . 1 . 4 . . Rammed 4 | . . . . . 4 Targets Rammed 5 | . . . 1 . 4 Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 302 | . 54 136 105 . 302 Average Temperature 45 | . 23 39 33 . 52 Received Heat Transfer 2655 | . 60 420 1278 . 897 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1053 | . . . 1053 . . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 5 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 548 | . 96 180 342 90 548 Initial 54 | . . 28 54 . 7 Average 119 | . 49 72 92 22 238 Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 77 | 100 100 100 84 100 40 Level 1 18 | . . . 15 . 45 Level 2 3 | . . . . . 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . . 2 5 1 21 Investigation 7 | . . 1 3 . 3 Extermination 4 | . . . . 1 3 Reinforcement 8 | . . 1 2 . 5 Assault 1 | . . . . . 1 Garrison 9 | . . . . . 9 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 1 . 1 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 144 | . 3 18 53 6 64 Peak Tracking Total 5 | . 3 5 4 3 5 Tactical Retreats 10 | . . 1 5 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . . 3 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . 1 . 4 . 1 Max in Single Turn 1 | . 1 . 1 . 1 Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 18 | . 3 1 9 1 4 Terminals 12 | . 3 1 6 . 2 Fabricators 2 | . . . . 1 1 Repair Stations 3 | . . . 2 . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 59 | . 20 4 25 1 9 Successful 47 | . 16 3 21 1 6 Failed 12 | . 4 1 4 . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 43 | . 20 4 15 . 4 Fabricators 2 | . . . . 1 1 Repair Stations 13 | . . . 9 . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 34 | . 16 3 13 . 2 Record 4 | . 2 . 2 . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 2 | . 2 . . . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 3 | . 3 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Assault Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Recall Assault 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 7 | . 2 1 3 . 1 Fabricator Hacks 2 | . . . . 1 1 Network Status 1 | . . . . 1 . Build 1 | . . . . . 1 Repair Station Hacks 10 | . . . 7 . 3 Scan Component 6 | . . . 4 . 2 Repair 4 | . . . 3 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 10 | . 1 1 5 . 3 Full Trace Events 7 | . . 1 4 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . . 1 Authchips . | . . . . . . Time 40 | . . . . . 40 Total Robot Build Rating 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 3 . 1 Time 109 | . . . 93 . 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 8 | . . . . . 8 Highest-Rated Ally 8 | . . . . . 8 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6490 | 87 243 1139 2915 440 1666 Spaces Moved 2168 | 51 110 403 851 211 542 Core 62 | 20 . 34 8 . . Treads . | . . . . . . Legs 1990 | 31 110 369 843 211 426 Wheels . | . . . . . . Hover . | . . . . . . Flight 116 | . . . . . 116 Fastest Speed 50 | 50 190 120 125 182 182 Average Speed 225 | 144 190 209 264 182 206 Slowest Speed 995 | 300 190 500 750 182 995 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 4 31 35 65 6 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . . 39 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 39 | . . . 39 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3025 | 61 123 569 1225 243 804 Wait 269 | . . 77 147 . 45 Move 2163 | 50 109 402 850 210 542 Hop . | . . . . . . Pick Up 38 | 4 1 4 16 3 10 Fast Attach 43 | 7 . 8 15 2 11 Attach 36 | . 1 5 9 4 17 Detach 7 | . . . 2 1 4 Swap 22 | . . 3 9 2 8 Drop 13 | . . . 5 2 6 Fire 395 | . 12 70 142 14 157 Melee 29 | . . . 29 . . Ram 4 | . . . . . 4 Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Power x1 282 | -10/Materials | Identified exit to Materials 282 | -10/Materials | Discovered exit to Materials (range 9) 318 | -10/Materials | Build established: Hacker-Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Utility x2 956 | -9/Materials | Identified exit to Mines 956 | -9/Materials | Discovered exit to Mines (range 11) 1060 | -9/Materials | Lost 4 parts (1p2n1u) 1393 | -9/Materials | Identified exit to Materials 1393 | -9/Materials | Discovered exit to Materials (range 10) 1470 | -9/Materials | Entered another Materials area 1470 | -8/Materials | Evolved 2 slots: Utility x2 1729 | -8/Materials | Repaired Assault Rifle 1782 | -8/Materials | Repaired Hvy. Ion Engine 1960 | -8/Materials | Lost 3 parts (1p1u1w) 1978 | -8/Materials | Repaired Cooling System 2592 | -8/Materials | Core integrity fell below 50% 2625 | -8/Materials | Lost 7 parts (1p3n2u1w) 4335 | -8/Materials | Identified exit to Factory 4335 | -8/Materials | Discovered exit to Factory (range 14) 4385 | -8/Materials | Entered Factory 4385 | -7/Factory | Evolved 2 slots: Propulsion x2 4790 | -7/Factory | Identified exit to Factory 4790 | -7/Factory | Discovered exit to Factory (range 10) 4825 | -7/Factory | Entered another Factory area 4825 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4886 | -6/Factory | Fabricated R-06 Scavenger? 4999 | -6/Factory | Identified exit to DSF 5147 | -6/Factory | Build established: Hacker-Gunner 5228 | -6/Factory | Repaired Autogun 5258 | -6/Factory | Garrison activated, responded to threat 5569 | -6/Factory | Garrison activated, responded to threat 5628 | -6/Factory | Destroyed 8 combat bots 5688 | -6/Factory | Garrison activated, responded to threat 5791 | -6/Factory | Garrison activated, responded to threat 5864 | -6/Factory | Lost 5 parts (2n2u1w) 5869 | -6/Factory | Destroyed 7 combat bots 5875 | -6/Factory | First assault squad dispatched 5932 | -6/Factory | Lost 5 parts (1p1n1u2w) 6069 | -6/Factory | Identified exit to Lower Caves 6069 | -6/Factory | Discovered exit to Lower Caves (range 15) 6132 | -6/Factory | Cargo convoy interrupted 6421 | -6/Factory | Garrison activated, responded to threat 6491 | -6/Factory | Self-destructed Last Messages --------------- local area. 06469_ K-01 Serf collects debris. 06469_ Slammed into K-01 Serf. 06469_ Destabilizing: System interference. 06469_ Corruption Screen temporarily disabled. 06474_ R-10 Processor collects Lgt. Angular Momentum Engine. 06476_ Acquired 43 matter. 06477_ Penetrated by Slug. 06477_ R-10 Processor destroyed. 06478_ Acquired 99 matter. 06479_ Slammed into K-01 Serf. 06480_ Acquired 3 matter. 06481_ Hvy. Machine Gun destroyed. 06481_ Corruption Screen destroyed. 06481_ Critical hit (Blast). 06483_ Structural Scanner destroyed. 06488_ Penetrated by Slug. 06489_ Critical hit (Burn: +37). 06491_ Slug penetrates Wall. 06491_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? # ?????????????????????? | | ???????????????????? # ???????????????????? | | ???????????????????? # ?????????????????? | | ???????????????????? # ??????????????????? | | ???????????????????? + ??????????????????? | | ???????????????????? # % ???????????????????? | | ???????????????????? # % ??????????????????? | | ??????????? # ##??????????????????? | | ???????????########### # ??????????????????? | | ???????????## # ??????????????????? | | ??????????? # ??????????????????? | | ??????????? % # ??????????????????? | | ??????????? # ??????????????????? | | ?????????? H% # ??????????????????? | | ?????????? g g * # ??????????????????? | | ???????????## u gu@*! # ??????????????????? | | ???????????## ###;;;Y### ??????????????????? | | ???????????## ????? ### ## ### ??????????????????? | | ??????????????????????####k##????????????????????? | | ????????????????????????##u##????????????????????? | | ????????????????????????##%##????????????????????? | | ????????????????????????##%##????????????????????? | | ????????????????????????##%##????????????????????? | | ????????????????????????##!##????????????????????? | | ????????????????????????##!##????????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????## ##???????? % ????????? | | ???????????????########### ######## ?!%##????????? | | ???????????????###"####### ######## =^##????????? | | ????????? %!%%% ##????????? | | ???????????############### % ##????????? | | ???????????############### %##????????? | | ???????????## + %##????????? | | ???????????## ############# ##????????? | | ???????????T# ############# ##????????? | | ???????????"# ############# ##????????? | | ???????????## ############# ##### ????? | | ???????????## #### # ##### ????? | | ???????????## #### # # ????? | | ???????????## #### # # ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 40 Energy Capacity 525 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Corruption Block 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryMetafieldArmor Manual? 0 Play Time 00:49:09 Cumulative 1062.6 hours Start 2022.04.08 @ 19:43:33 End 2022.04.08 @ 22:12:23 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 775 Rogue 62 Adventurer 0 Explorer 713 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c38b183-5c45-4688-81ca-ffcd4e421371