Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 17:55:35 Player: Dewz Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2721) 2721 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (355) 355 TOTAL SCORE: 6976 Bonus ------- High Alert Combat Kills 209 Follower Combat Kills 146 Cogmind --------- Core Integrity 0/850 Matter 4/300 Energy 96/100 System Corruption 12% Temperature Cool (2) Movement Walking (130) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core Fusion Compressor > --- PROPULSION ------- Improved Medium Treads Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Weight Redist. System Energy Filter > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Proton Missile Launcher Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Scatter Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . . 1 1 . 1 Weapon 1 | . . . . 1 . . . Parts Attached 100 | 6 5 2 10 13 11 45 8 Power 17 | 1 1 . 3 1 3 6 2 Engine 6 | 1 1 . 2 . 2 . . Core 11 | . . . 1 1 1 6 2 Reactor . | . . . . . . . . Propulsion 31 | 2 3 . 5 4 2 13 2 Treads 6 | 2 . . 3 . . . 1 Leg 13 | . . . 2 . . 10 1 Wheel 1 | . . . . . . 1 . Hover 1 | . . . . . . 1 . Flight 10 | . 3 . . 4 2 1 . Utility 14 | 1 . 2 . 2 2 7 . Device 7 | . . 1 . . 1 5 . Storage 2 | 1 . . . 1 . . . Processor 3 | . . 1 . . 1 1 . Hackware . | . . . . . . . . Protection 2 | . . . . 1 . 1 . Artifact . | . . . . . . . . Weapon 38 | 2 1 . 2 6 4 19 4 Energy Gun 8 | . . . . . . 8 . Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 13 | 2 1 . 2 3 2 3 . Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 13 | . . . . 2 2 5 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 1 Parts Lost 48 | . 1 . 2 2 2 24 17 Power 6 | . . . . . . 2 4 Propulsion 19 | . 1 . 2 1 1 12 2 Utility 8 | . . . . . 1 3 4 Weapon 15 | . . . . 1 . 7 7 Highest Loss Streak 13 | . 1 . 2 1 2 13 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 77 100 81 95 94 75 41 Engine 5 | . 14 14 12 9 1 2 . Core 9 | . . . 6 9 12 11 12 Treads 2 | . 12 . 4 9 . . 1 Leg 5 | . . . 11 . . 10 . Hover 1 | . . . . . . 1 2 Flight 7 | . 14 28 3 15 29 2 . Device 11 | . . 14 11 9 15 13 12 Processor 7 | . . 14 11 9 8 10 . Protection 1 | . . . . 2 2 1 . Energy Gun 4 | . . . . . . 11 . Energy Cannon 1 | . . . . . . 1 4 Ballistic Gun 10 | . 28 28 22 21 14 3 . Launcher 2 | . . . . 5 3 2 3 Peak Build Rating 47 | 6 6 11 18 26 40 39 47 Average Rating 23 | 4 5 10 12 21 33 31 25 On Entrance 17 | . 6 5 11 18 26 37 37 Naked Turns 1 | . . . . . . . 1 Heaviest Build 55 | 10 10 7 12 55 26 40 45 Greatest Support 78 | 40 40 17 78 78 29 40 36 Greatest Overweight (x) 5 | . 2 . . 4 . 4 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 20 | 8 8 5 5 20 5 5 5 Average Capacity 5 | 6 6 5 5 11 5 5 5 Most Carried 7 | 1 5 5 5 7 5 5 3 Average Carried 3 | . 2 3 4 4 3 3 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 5 3 5 4 5 3 . Class Distribution -------------------- 29% | Mutant 25% | Scavenger-Gunner 13% | Sprinter 12% | Scavenger-Mutant 7% | Commander-Gunner 7% | Gunner 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Matter Collected 1912 | 170 161 30 130 236 289 784 112 Remotely . | . . . . . . . . Salvage Created 2309 | . 161 . 242 350 208 914 434 Parts 128 | . 20 . 12 16 10 56 14 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 64 | . 8 . 6 7 8 25 10 Guns 34 | . 8 . 6 7 3 10 . Cannons 3 | . . . . . 1 1 1 AOE 25 | . . . . . 4 14 7 Classes Destroyed 11 | . 2 . . 2 1 5 1 Worker 3 | . . . . . . 3 . Builder 1 | . . . . . . 1 . Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . . . 1 . Recycler 2 | . . . . . . 1 1 Swarmer 18 | . 6 . . . 4 8 . Grunt 28 | . 2 . 6 4 2 5 9 Brawler 1 | . . . . 1 . . . Sentry 13 | . . . . 2 1 9 1 Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . . . 3 . Best Kill Streak 13 | . 5 . 5 5 4 13 6 Combat Bots Only 8 | . 5 . 5 5 4 8 5 Max Kills in Single Turn 7 | . 1 . 1 1 2 7 5 Gunslinging . | . . . . . . . . Exploded 7 | . . . . . 2 7 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Hostile Shots Fired 715 | . 30 . 27 46 72 384 156 Missed 278 | . 12 . 5 15 33 159 54 Damage Taken 5825 | . 151 . 264 481 459 2237 2233 Core 1521 | . 46 . 125 68 62 370 850 Absorbed by Shields 6 | . . . . . 6 . . Core Remaining (%) 74 | 100 . 81 68 87 . 38 . Volleys Fired 158 | . 18 . 24 26 18 52 20 Largest 3 | . 2 . 2 3 3 3 3 Hottest 240 | . 40 . 40 70 87 240 198 Shots Fired 324 | . 36 . 48 67 43 98 32 Gun 256 | . 36 . 48 65 30 77 . Cannon 32 | . . . . . 11 5 16 Launcher 36 | . . . . 2 2 16 16 Special . | . . . . . . . . Kinetic 241 | . 36 . 48 65 41 46 5 Thermal 47 | . . . . . . 36 11 Explosive 30 | . . . . 2 2 14 12 Electromagnetic 6 | . . . . . . 2 4 Robot Hit Streak 12 | . 7 . 12 10 9 11 8 Robot Miss Streak 8 | . 3 . 3 3 5 5 8 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 1 1 . 2 . Max Gunslinging Chain 1 | . . . 1 1 . 1 . Shots Hit Robots 215 | . 21 . 34 42 29 72 17 Core Hits 198 | . 10 . 17 23 26 79 43 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 3 | . . . . . 1 1 1 Burn 1 | . . . . . . 1 . Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6108 | . 191 . 274 467 562 2720 1894 Guns 2278 | . 191 . 274 449 243 1121 . Cannons 409 | . . . . . 142 31 236 Explosions 3408 | . . . . 18 177 1555 1658 Melee . | . . . . . . . . Ramming 13 | . . . . . . 13 . Kinetic 1999 | . 191 . 274 449 385 614 86 Thermal 1133 | . . . . . . 538 595 Explosive 2836 | . . . . 18 177 1555 1086 Electromagnetic 127 | . . . . . . . 127 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 3 12 Average Corruption 3 | . . . . . . 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . 6 3 Message Errors 3 | . . . . . . 1 2 Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 429 | . . . . . . 80 349 Projectiles . | . . . . . . . . Explosions 429 | . . . . . . 80 349 Melee . | . . . . . . . . Knockbacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 394 | . . . . . . 51 343 Shots 13 | . . . . . . 3 10 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . 1 1 Kicked 2 | . . . . . . 1 1 Crushed . | . . . . . . . . Highest Temperature 610 | . 18 . 40 230 14 610 228 Average Temperature 110 | . 6 . 11 103 5 165 92 Received Heat Transfer 1335 | . 18 . 150 243 42 621 261 Effects 12 | . . . . . . 12 . Shutdowns 3 | . . . . . . 3 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . . . . . 1 3 Heat Transferred 1778 | . . . . . . 1256 522 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Peak Influence 654 | . 300 117 197 325 389 654 625 Initial 267 | . . 117 45 83 147 176 267 Average 316 | . 110 117 139 180 259 454 398 Maximum Alert Level 2 | . 1 . . 1 1 2 2 Low Security (%) 31 | 100 72 100 100 64 21 2 . Level 1 35 | . 27 . . 35 78 30 65 Level 2 33 | . . . . . . 66 34 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . 2 1 1 5 7 Investigation 3 | . . . 1 1 . . 1 Extermination 4 | . . . . . . 3 1 Reinforcement 9 | . 1 . 1 . 1 2 4 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Distress Signals 5 | . . . 3 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 15 . 7 11 11 35 15 Peak Tracking Total 8 | . 5 . 4 7 7 8 8 Tactical Retreats 10 | . 2 . . 2 1 4 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Disabled 8 | . . . . . . 2 6 Max in Single Turn 4 | . . . . . . 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Accessed 13 | . 1 1 2 2 3 3 1 Terminals 11 | . 1 . 2 2 2 3 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 2 1 6 7 3 9 4 Successful 20 | . 1 1 4 5 3 6 . Failed 12 | . 1 . 2 2 . 3 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 2 . 6 7 2 9 4 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 1 1 4 5 2 6 . Record 5 | . . . 1 2 1 1 . Prototype ID Bank 2 | . . . 1 . . 1 . Open Door 2 | . . 1 . . . 1 . Open DSF 1 | . . . . . 1 . . Alert Level 3 | . . . 1 1 . 1 . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . Zone Layout 2 | . . . . 1 . 1 . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 2 2 1 1 1 Full Trace Events 3 | . . . 1 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total Allies 10 | . . . . . . 10 . Largest Group 10 | . . . . . . 10 . Highest-Rated Group 173 | . . . . . . 173 . Highest-Rated Ally 29 | . . . . . . 29 . Total Orders . | . . . . . . . . Ally Attacks 39 | . . . . . . 39 . Total Damage 527 | . . . . . . 527 . Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Turns Passed 2574 | 95 216 55 285 246 183 1038 456 Spaces Moved 1994 | 58 215 134 183 234 306 647 217 Core 158 | 6 . . 2 1 . 52 97 Treads 169 | 52 55 . 17 39 . . 6 Legs 427 | . . . 113 . . 264 50 Wheels 42 | . . . . . . 42 . Hover 197 | . . . . . . 133 64 Flight 1001 | . 160 134 51 194 306 156 . Fastest Speed 26 | 50 37 37 37 29 26 26 100 Average Speed 90 | 148 69 37 99 53 26 116 172 Slowest Speed 300 | 160 200 37 160 275 29 260 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 7 | . 4 . . 2 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 35 40 17 25 8 72 5 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 286 | . . . . 15 3 87 181 Melee . | . . . . . . . . Projectile 4 | . . . . . . 4 . AOE 282 | . . . . 15 3 83 181 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total 2498 | 64 252 139 248 310 379 844 262 Wait 128 | . 1 . 17 21 9 64 16 Move 1973 | 57 206 133 182 229 303 646 217 Hop 7 | . 4 . . 2 1 . . Pick Up 26 | 1 7 1 4 4 7 2 . Fast Attach 75 | 6 3 2 9 7 5 38 5 Attach 23 | . 1 . 1 5 6 7 3 Detach 35 | . 4 . 4 6 5 16 . Swap 2 | . 1 . . 1 . . . Drop 51 | . 7 3 7 9 8 17 . Fire 158 | . 18 . 24 26 18 52 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . . . . 1 1 Crush . | . . . . . . . . Escape Stasis 17 | . . . . . 17 . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Entered Mines 314 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 343 | -10/Mines | Assembled infested the area 362 | -10/Mines | Discovered new exit (range 15) 367 | -10/Mines | Identified exit to Materials 367 | -10/Mines | Entered Materials 367 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 571 | -9/Materials | Discovered new exit (range 16) 649 | -9/Materials | Identified exit to Materials 652 | -9/Materials | Entered another Materials area 652 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 864 | -8/Materials | Discovered new exit (range 12) 898 | -8/Materials | Identified exit to Factory 898 | -8/Materials | Entered Factory 898 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 906 | -7/Factory | Discovered new exit (range 16) 1081 | -7/Factory | Identified exit to Storage 1081 | -7/Factory | Entered Storage 1213 | -7/Storage | Lost 8 parts (5n1u2w) 1289 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 1571 | -7/Storage | Lost 10 allies 1617 | -7/Storage | Core integrity fell below 50% 1637 | -7/Storage | Destroyed 8 combat bots 1660 | -7/Storage | Lost 13 parts (2p4n2u5w) 1699 | -7/Storage | Destroyed 8 combat bots 1892 | -7/Storage | Lost 3 parts (3n) 2029 | -7/Storage | Discovered new exit (range 7) 2119 | -7/Storage | Entered Factory 2119 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2169 | -6/Factory | Build established: Scavenger-Gunner 2348 | -6/Factory | Found Prototype Launcher 2348 | -6/Factory | Identified Scatter Rocket Array 2351 | -6/Factory | Found Scatter Rocket Array 2354 | -6/Factory | Lost 11 parts (1p2n3u5w) 2416 | -6/Factory | Core integrity fell below 50% 2469 | -6/Factory | First assault squad dispatched 2526 | -6/Factory | Core integrity fell below 20% 2538 | -6/Factory | Lost 6 parts (3p1u2w) 2560 | -6/Factory | System corruption reached 10% 2575 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- misfires. [Achievement: Maybe Next Time I'll Detach My Launcher] 02484_ Scatter Rocket Array destroyed. 02484_ Destroyed Scatter Rocket Array. 02490_ The unstable cave ceiling collapses. 02507_ Enh. Nuclear Core destroyed. 02508_ Acquired Titanium Leg. 02511_ Connecting with Terminal... 02511_ Current location identified: Factory 02511_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 02514_ H 3 ZQJUT,U WHLTXJ/HNTLNE9D0A1LHK9SH 02520_ Kicked O-16 Technician. 02537_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02546_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. [Achievement: System Compromised] 02572_ Door malfunctions. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????########### ???????????????????? | | ?????????????????# # ????????????????????? | | ?????????????????#/ /?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ??????????######## #?????????????????????? | | ??????????# # #?????????????????????? | | ??????????# """ # p @ #?????????????????????? | | ??????????# """ ###+########????????????????????? | | ??????????# """ / ?????????????? | | ??????????# ### #####+##????????????????????? | | ??????????# ! #?# # ????????????????????? | | ??????????####/###?# # ?????????????????????? | | ???????????# #?# # ??? ?????????????????? | | ???????????# = ### # ???? ?????????????????? | | ???????????#! + ???? ?????????????????? | | ???????????# ### # ????? ?????????????????? | | ???????????# #?# # ????? ?????????????????? | | ???????????###+###?# # ?????? ?????????????????? | | ???????????????????# # ?????? ?????????? ??????? | | ???????????????????# ##+####??# #?#????## "?????? | | ???????????????????# #??# #? ??? #/ "?????? | | ???????????????????#### #??# #?"?" " ????? | | ??????????????????????# #??# ##"? " ????? | | ??????????????????????# #??# # """ " "???? | | ??????????????????????# #??# # "" " " ??? | | ??????????????????????# #### # ??? | | ??????????????????????# # # =???? | | ??????????????????????# ####### # # ####+#? | | ??????????????????????# # # # ? | | ??????????????????????# # ! + ? | | ??????????????????????# # # # ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Launcher Accuracy 20 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher More Dakka Please Power Corrupts Quick And Dirty Significant Disruption System Compromised The More The Merrier Universal Adapter Challenges ------------ None Game ------ Seed HelicalIntegrityGravjet Manual? 0 Play Time 01:20:48 Cumulative 5.2 hours Start 2025.01.18 @ 17:37:03 End 2025.01.19 @ 17:55:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31304e1c-e1d2-4299-8136-93c15df35905