Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.30 @ 21:17:04 Player: Aztek1337 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (119) 595 Value Destroyed (3248) 3248 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 6131 Bonus ------- High Alert Combat Kills 8 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 266/300 Energy 415/430 System Corruption 1% Temperature Warning (329) Movement Core (1750) Ox34 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Visual Processing Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- Heavy Particle Cannon Minigun > --- INVENTORY (25) --- Light Ion Engine Light Angular Momentum Engine Wheel Compact Wheel Aerolev Unit Faulty Aerolev Unit Cryofiber Web Heat Sink High-capacity Matter Pod (200) Structural Scanner Signal Interpreter Power Shielding Improved Propulsion Shielding Hardened Medium Armor Plating Recalibrator EM Pulse Gun Beam Rifle Particle Gun Particle Gun Pulse Rifle Heavy Particle Cannon Improved Assault Rifle Flak Cannon Mace Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Heavy Laser Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Wheel Aerolev Unit Aerolev Unit Heat Sink High-capacity Matter Pod Weight Redist. System Structural Scanner Advanced Visual Processing Unit Signal Interpreter Transport Network Coupler Power Shielding Improved Propulsion Shielding Hardened Medium Armor Plating Recalibrator Particle Gun Particle Gun Particle Gun Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Mace [Rating: 31] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 105 | 5 27 24 47 2 Power 22 | 1 5 6 10 . Engine 21 | 1 5 6 9 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 29 | 2 6 5 16 . Treads 11 | . . 3 8 . Leg . | . . . . . Wheel 15 | 2 4 2 7 . Hover 3 | . 2 . 1 . Flight . | . . . . . Utility 19 | . 10 6 3 . Device 7 | . 5 2 . . Storage 4 | . 3 1 . . Processor 4 | . . 2 2 . Hackware 1 | . . . 1 . Protection 3 | . 2 1 . . Artifact . | . . . . . Weapon 35 | 2 6 7 18 2 Energy Gun 11 | . 1 2 8 . Energy Cannon 5 | . . 2 2 1 Ballistic Gun 9 | 2 1 2 4 . Ballistic Cannon 4 | . 1 . 2 1 Launcher 5 | . 3 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 14 | . 2 1 8 3 Power 1 | . . . 1 . Propulsion 10 | . 2 . 5 3 Utility . | . . . . . Weapon 3 | . . 1 2 . Highest Loss Streak 5 | . 1 1 5 2 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 98 | . 98 99 96 94 Engine 17 | . 13 22 17 18 Treads 10 | . . 12 15 22 Wheel 13 | . 26 9 9 . Device 3 | . 10 2 . . Storage 10 | . 13 11 9 9 Processor 13 | . . 18 18 18 Hackware 3 | . . . 8 9 Protection 1 | . 3 . . . Energy Gun 3 | . 3 4 4 . Energy Cannon 3 | . . 6 3 8 Ballistic Gun 7 | . 10 5 6 9 Ballistic Cannon 3 | . 2 4 4 . Launcher 3 | . 11 . . . Naked Turns . | . . . . . Heaviest Build 105 | 6 53 103 105 103 Greatest Support 60 | 20 20 40 60 60 Greatest Overweight (x) 32 | . 5 5 32 5 Average Overweight (x) 2 | . 1 2 2 1 Largest Inventory Capacity 25 | 5 20 25 25 25 Average Capacity 21 | 5 11 24 25 25 Most Carried 25 | 4 20 25 25 24 Average Carried 19 | 1 9 23 24 24 Final Capacity 25 | 5 20 25 25 25 Final Carried 25 | 2 20 25 24 24 Class Distribution -------------------- 63% | Scavenger-Mutant 30% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 2704 | 254 512 709 1142 87 Remotely . | . . . . . Salvage Created 3718 | 31 640 1338 1485 224 Parts 247 | 3 56 83 96 9 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 5 | . 1 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 83 | 1 23 20 34 5 Guns 28 | 1 6 5 14 2 Cannons 34 | . 2 13 16 3 AOE 19 | . 15 1 3 . Classes Destroyed 13 | 1 5 4 3 . Worker 5 | . . 2 3 . Builder 5 | . 3 . 2 . Tunneler 2 | . 1 . 1 . Hauler 3 | . 1 1 1 . Recycler 9 | . . 5 4 . Operator 1 | . . . 1 . Watcher 11 | . 2 4 5 . Swarmer 19 | . 6 2 11 . Grunt 46 | 1 17 10 13 5 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 15 | . . 7 8 . Hunter 1 | . . . 1 . Best Kill Streak 8 | 1 8 5 8 3 Combat Bots Only 6 | 1 5 3 6 3 Max Kills in Single Turn 3 | 1 3 2 3 1 Gunslinging . | . . . . . Exploded 3 | . 3 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 452 | 1 81 68 244 58 Missed 117 | . 25 16 63 13 Damage Taken 3439 | 8 459 652 1772 548 Core 768 | . 67 150 415 136 Absorbed by Shields . | . . . . . Redirected to Shielding 9 | . 4 5 . . Ignored by Resistances 1014 | 3 148 183 523 157 Regen/Repaired (Parts) 67 | . 17 50 . . Core Remaining (%) 78 | 100 73 62 . . Volleys Fired 275 | 1 66 62 131 15 Largest 2 | 2 2 2 2 2 Hottest 128 | 40 95 119 128 100 Shots Fired 492 | 2 94 125 241 30 Gun 278 | 2 59 56 146 15 Cannon 182 | . 12 63 92 15 Launcher 32 | . 23 6 3 . Special . | . . . . . Kinetic 281 | 2 58 55 150 16 Thermal 129 | . 13 25 77 14 Explosive 32 | . 23 6 3 . Electromagnetic 50 | . . 39 11 . Robot Hit Streak 25 | 2 14 23 25 9 Robot Miss Streak 5 | . 2 2 5 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 340 | 2 47 91 176 24 Core Hits 198 | 2 48 40 96 12 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . 1 2 2 . Burn 3 | . 1 2 . . Destroy 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8222 | 23 1644 1949 4061 545 Guns 2845 | 23 358 579 1671 214 Cannons 3356 | . 212 1111 1702 331 Explosions 1947 | . 1071 194 682 . Melee . | . . . . . Ramming 74 | . 3 65 6 . Kinetic 3307 | 23 424 618 1997 245 Thermal 2022 | . 146 348 1228 300 Explosive 1723 | . 1071 121 531 . Electromagnetic 1096 | . . 797 299 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 1 1 Average Corruption 1 | . . 5 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . 10 17 2 Message Errors 7 | . . 3 4 . Matter Fused 6 | . . . 6 . Heat Flow Errors 3 | . . 1 2 . Energy Discharges 5 | . . 3 . 2 Parts Rejected 1 | . . . 1 . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 2 | . . 1 1 . Misfires 4 | . . 1 3 . Overload Shots . | . . . . . Overflow Damage 82 | . 8 10 64 . Projectiles 37 | . . 10 27 . Explosions 45 | . 8 . 37 . Melee . | . . . . . Knockbacks 17 | . 3 2 12 . Impact 1 | . . 1 . . Kinetic 15 | . 3 1 11 . Secondary 1 | . . . 1 . Self-Inflicted Damage 162 | . 45 83 34 . Shots 8 | . 3 3 2 . Rammed 9 | . 1 7 1 . Targets Rammed 9 | . 1 7 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 508 | 6 312 348 508 430 Average Temperature 119 | 6 80 100 126 214 Received Heat Transfer 1539 | 6 204 195 693 441 Effects 22 | . . . 16 6 Shutdowns 6 | . . . 3 3 Energy Bleed 5 | . . . 3 2 Interference 3 | . . . 3 . Matter Decay 3 | . . . 2 1 Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Fried 11 | . . 8 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 4237 | . 444 1001 2348 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 2 2 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 412 | 20 412 299 261 149 Initial 69 | . 11 25 . 69 Average 118 | 4 203 87 93 97 Maximum Alert Level 2 | . 2 1 1 . Low Security (%) 77 | 100 49 89 84 100 Level 1 22 | . 50 10 15 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 6 6 5 . Investigation 14 | . 6 5 3 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . 1 3 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 121 | 1 31 30 50 9 Peak Tracking Total 9 | 1 4 3 9 6 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 1 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed 5 | . . 5 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 9 | . 5 1 3 . Max in Single Turn 2 | . 2 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 30 | . 10 10 9 1 Terminals 22 | . 7 6 8 1 Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 3 | . 2 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 136 | . 48 45 41 2 Successful 100 | . 34 35 31 . Failed 36 | . 14 10 10 2 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 3 | . . 2 1 . Terminals 90 | . 27 23 38 2 Fabricators . | . . . . . Repair Stations 12 | . 4 8 . . Recycling Units 22 | . 17 5 . . Scanalyzers 9 | . . 9 . . Garrison Access 3 | . . . 3 . Terminal Hacks 64 | . 18 16 30 . Record 17 | . 4 5 8 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 9 | . 3 2 4 . Emergency Access Points 2 | . . 1 1 . Scanalyzer Index 2 | . 1 . 1 . Alert Level 3 | . 2 . 1 . Unreport Threat 2 | . 1 . 1 . Locate Traps 2 | . . . 2 . Disarm Traps 1 | . . . 1 . Reprogram Traps 1 | . . 1 . . Dispatch Records 3 | . . 1 2 . Maintenance Status 2 | . 1 1 . . Surveillance Status 1 | . 1 . . . Patrol Status 3 | . 1 1 1 . Transport Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Reinforcement Status 1 | . 1 . . . Assault Status 2 | . . 1 1 . Registered Components 2 | . 1 . 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 7 | . 1 2 4 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 4 5 . . Scan Component 5 | . 2 3 . . Repair 4 | . 2 2 . . Recycling Unit Hacks 17 | . 12 5 . . Recycle Component 3 | . 2 1 . . Process 4 | . 3 1 . . Report Inventory 4 | . 2 2 . . Retrieve Matter 3 | . 2 1 . . Retrieve Components 3 | . 3 . . . Scanalyzer 9 | . . 9 . . Insert Component 5 | . . 5 . . Analyze 4 | . . 4 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 23 | . 8 9 5 1 Full Trace Events 17 | . 6 6 5 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 2 . . Time 116 | . 52 64 . . Parts Recycled 3 | . 2 1 . . Recycled Matter 375 | . 67 308 . . Retrieved Matter 375 | . 67 308 . . Retrieved Components 5 | . 5 . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 6978 | 82 1771 2108 2772 245 Spaces Moved 2956 | 101 1208 867 710 70 Core 256 | 44 203 . 9 . Treads 1002 | . . 335 597 70 Legs . | . . . . . Wheels 1630 | 57 943 532 98 . Hover 68 | . 62 . 6 . Flight . | . . . . . Fastest Speed 50 | 50 56 110 135 240 Average Speed 198 | 66 125 209 320 275 Slowest Speed 1650 | 80 250 560 1650 560 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 5 82 65 62 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 174 | . 99 40 35 . Melee . | . . . . . Projectile 6 | . . . 6 . AOE 168 | . 99 40 29 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 3583 | 113 1369 1027 980 94 Wait 58 | . 16 14 21 7 Move 2952 | 100 1207 866 709 70 Hop . | . . . . . Pick Up 122 | 7 39 33 43 . Fast Attach . | . . . . . Attach 34 | 5 6 8 15 . Detach . | . . . . . Swap 71 | . 21 16 32 2 Drop 62 | . 13 21 28 . Fire 275 | 1 66 62 131 15 Melee . | . . . . . Ram 5 | . 1 4 . . Kick . | . . . . . Crush 4 | . . 3 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Repaired Ion Engine 469 | -10/Materials | Repaired Grenade Launcher? 513 | -10/Materials | Discovered new exit (range 14) 1224 | -10/Materials | Discovered new exit (range 15) 1724 | -10/Materials | Discovered new exit (range 16) 1854 | -10/Materials | Entered another Materials area 1854 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2250 | -9/Materials | Discovered new exit (range 13) 2552 | -9/Materials | Build established: Scavenger-Mutant 2620 | -9/Materials | Discovered new exit (range 12) 2753 | -9/Materials | Discovered new exit (range 19) 3417 | -9/Materials | Discovered new exit (range 12) 3759 | -9/Materials | Repaired Hvy. Assault Rifle 3791 | -9/Materials | Repaired Rocket Launcher 3962 | -9/Materials | Entered another Materials area 3962 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4321 | -8/Materials | Lost 5 parts (3n2w) 4928 | -8/Materials | Core integrity fell below 50% 6727 | -8/Materials | Identified exit to Garrison 6734 | -8/Materials | Entered Garrison 6834 | -8/Garrison | Triggered checkpoint 6900 | -8/Garrison | Triggered checkpoint 6944 | -8/Garrison | Triggered checkpoint 6959 | -8/Garrison | Core integrity fell below 20% 6979 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06846_ Critical hit (Burn: +37). 06850_ Lgt. Treads destroyed. 06851_ Overheating: Matter decay (-50). 06853_ Power failure, Imp. Ion Engine shutdown. 06854_ G-47 Trooper destroyed. 06861_ Overheating: Energy bleed (-60). 06863_ Acquired 42 matter. 06869_ Acquired 45 matter. 06900_ Beams of light sweep through the air. An alarm sounds. 06949_ System corrupted: Energy discharge (-124). 06967_ Lgt. Treads destroyed. 06967_ C-30 ARC bursts open, deploying its payload. 06967_ G-47 Trooper unfolds itself. 06968_ G-47 Trooper destroyed. 06970_ Overheating: Energy bleed (-60). 06971_ Power failure, Imp. Ion Engine shutdown. 06976_ G-47 Trooper destroyed. 06978_ Lgt. Treads destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ### #????###????????????????????????????????????? | | ^ ######T#######??????####????????????????????? | | ### #??????# ????????????????????? | | ??# #??????# ????????????????????? | | ??############## #??????# ^#????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #??????# ^#????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# #??????# #????????????????????? | | ???????????????# ######## #????????????????????? | | ???????????????# ## ! *## #????????????????????? | | ??????????????## ##=![%## ##???????????????????? | | ??????????????# #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# #???????????????????? | | ??????????????# ## ## #???????????????????? | | ??????????????# ## ## ###?????????????????? | | ??????????????" #?????????????????? | | ??????????????" #?????????????????? | | ??????????????" #?????????????????? | | ??????????????" @=[ #?????????????????? | | ??????????????# ## ##g%g###?????????????????? | | ??????????????# ## ##%%g#######?????????????? | | ?????? % [ #?????????? | | ?????? #?????????? | | ?????? ######## #?????????? | | ????????############ ## ##???????????????????? | | ???????????????????# ?# #????????????????????? | | ???????????????????####??# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# "????????????????????? | | ?????????????????????????# "????????????????????? | | ?????????????????????????# "????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 53 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness Hey, That's Mine! Librarian Loot Pinata One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed DeepTitaniumPick Manual? 0 Play Time 02:06:16 Cumulative 2.0 hours Start 2024.03.30 @ 18:47:48 End 2024.03.30 @ 21:17:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d32b2ec5-8f76-4e59-8a97-3446faa01aa6