Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 13:35:10

Player: lucasboxerhead

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (416)      416
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1396

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     148/300
Energy                     100/100
System Corruption          1%
Temperature                Hot (216)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
                Ion Engine
                Ion Engine
  High-capacity Storage Unit
                Assault Rifle
          Light Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
         Medium Matter Pod
                Targeting Computer
                Shield Generator
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
  High-capacity Storage Unit
                Assault Rifle
          Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   3   5   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 1    | .   .   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       3    | .   1   2   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   92  91  
  Engine                   12   | .   14  10  
  Treads                   23   | .   28  20  
  Device                   3    | .   .   7   
  Storage                  21   | .   21  21  
  Processor                5    | .   .   11  
  Ballistic Gun            8    | .   15  2   
  Ballistic Cannon         15   | .   12  18  
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 13  32  35  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 6   11  15  
  Most Carried             6    | .   6   6   
  Average Carried          3    | .   2   5   
  Final Capacity           15   | 8   15  15  
  Final Carried            6    | .   6   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           517  | 197 184 136 
  Remotely                 .    | .   .   .   
Salvage Created            395  | .   253 142 
  Parts                    30   | .   24  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     1    | .   1   .   
  Cannons                  13   | .   8   5   
Classes Destroyed          6    | .   4   2   
  Worker                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    6    | .   3   3   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        176  | .    41   135  
  Missed                   44   | .    10   34   
Damage Taken               1431 | .    254  1177 
  Core                     449  | .    48   401  
  Absorbed by Shields      107  | .    .    107  
  Regen/Repaired (Parts)   195  | .    .    195  
Core Remaining (%)         90   | 100  80   .    
Volleys Fired              60   | .    32   28   
  Largest                  2    | .    2    2    
  Hottest                  70   | .    55   70   
Shots Fired                93   | .    40   53   
  Gun                      8    | .    8    .    
  Cannon                   85   | .    32   53   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  93   | .    40   53   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         6    | .    4    6    
  Robot Miss Streak        4    | .    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           46   | .    19   27   
  Core Hits                18   | .    11   7    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    1    2    
    Blast                  3    | .    1    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           956  | .    331  625  
  Guns                     62   | .    62   .    
  Cannons                  767  | .    269  498  
  Explosions               127  | .    .    127  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  829  | .    331  498  
  Thermal                  127  | .    .    127  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  2    | .    .    2    
    Heat Flow Errors       1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 3    | .    .    3    
  Impact                   .    | .    .    .    
  Kinetic                  3    | .    .    3    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      44   | .    .    44   
  Shots                    1    | .    .    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        390  | .    6    390  
  Average Temperature      104  | .    3    110  
  Received Heat Transfer   600  | .    18   582  
  Effects                  2    | .    .    2    
    Shutdowns              1    | .    .    1    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         100  | .    .    100  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             335  | .   250 335 
  Initial                  105  | .   .   105 
  Average                  157  | .   117 221 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         64   | 100 76  47  
  Level 1                  35   | .   23  52  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   10  14  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          4    | .   1   3   
  Max in Single Turn       3    | .   1   3   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                6    | .   .   6   
  Successful               4    | .   .   4   
  Failed                   2    | .   .   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   .   6   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   .   4   
  Scan Component           2    | .   .   2   
  Repair                   2    | .   .   2   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        1    | .   .   1   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   .   2   
  Time                     52   | .   .   52  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               855  | 76  362 417 
Spaces Moved               377  | 41  175 161 
  Core                     2    | 2   .   .   
  Treads                   375  | 39  175 161 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 154 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 4   38  21  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          54   | .   .   54  
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      53   | .   .   53  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      535  | 51  218 266 
  Wait                     76   | 5   .   71  
  Move                     375  | 40  174 161 
  Hop                      .    | .   .   .   
  Pick Up                  7    | .   6   1   
  Fast Attach              11   | 6   2   3   
  Attach                   3    | .   1   2   
  Detach                   2    | .   2   .   
  Swap                     .    | .   .   .   
  Drop                     1    | .   1   .   
  Fire                     60   | .   32  28  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 16)
  439 | -10/Materials | Entered another Materials area
  439 | -9/Materials  | Evolved 2 slots: Utility x2
  688 | -9/Materials  | Repaired Lgt. Cannon
  716 | -9/Materials  | Repaired Lgt. Treads
  847 | -9/Materials  | Core integrity fell below 50%
  855 | -9/Materials  | Core integrity fell below 20%
  856 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00828_ L-31 Rogue destroyed.
00828_ G-34 Mercenary knocked back.
00828_ K-01 Serf collects debris.
00831_ R-06 Scavenger collects Lgt. Treads.
00833_ K-01 Serf collects debris.
00834_ Lgt. Treads destroyed.
00834_ Shield Generator destroyed.
00837_ System corrupted: Heat flow error (+216).
00837_ K-01 Serf collects debris.
00838_ Power failure, Ion Engine shutdown.
00838_ Lgt. Cannon broken.
00838_ Overheating: Short circuit.
00838_ Lgt. Cannon destroyed.
00840_ Ion Engine destroyed.
00842_ Med. Matter Pod destroyed.
00843_ K-01 Serf collects debris.
00844_ Broken Lgt. Cannon destroyed.
00846_ G-34 Mercenary destroyed.
00846_ K-01 Serf collects debris. <x3>
00855_ R-06 Scavenger collects Sml. Laser.

 Map 
-----
+----------------------------------------------------+
| ###   #  """   #    ####   "             "##?????? |
|   #   #= """   #???????#   "             "#??????? |
|   #   #        #???????#   "             "#??????? |
|   +   ###+##############   #  ######## """#??????? |
|   #             =  [       "         #    #??????? |
|   #              =         "         ######??????? |
|   #                        #         ##??????????? |
|   #######+################ # """ """ #???????????? |
|   #???#       #??????????# # """ """ #???????????? |
|   #???#       #??????????# # """ """ #???????????? |
| ###???#  """  #??????????# #       ? #???????????? |
| ??????#  """  #??????????# #        ?#???????????? |
| ??????#  """  #?????????##t####+########?????????? |
| ??????#       #?????????#                 ???????? |
| ??????#       #?#########        ##??????????????? |
| ??????#   *   #??       #        #???????????????? |
| ??????#  !!   ##  """   #   ### ##???????????????? |
| ??????#  !!   ##  """   #   #???#????????????????? |
| ??????#       ##  """   #   #????????????????????? |
| ??????##########        +   #????????????????????? |
| ???????????????#  """   #   #????????????????????? |
| ???????????????#  """   #   #????????????????????? |
| ???????????????#  """   #   #????"""?????????????? |
| ???????????????#        # % ###  """?????????????? |
| ????????????????######### %  %+  "???????????????? |
| ????????????????????#!!  @  ###??????????????????? |
| ????????????????????#!!   rg#????????????????????? |
| ????????????????????#==   g%#????????????????????? |
| ????????????????????#==kggg        ??????????????? |
| ????????????????????#!!               #??????????? |
| ????????????????????#!!   g           ???????????? |
| ????????????????????#######+#######   ???????????? |
| ???????????????????????????  ???????? ???????????? |
| ???????????????????????????  ????????????????????? |
| ???????????????????????????   ???????????????????? |
| ????????????????????????????!!???????????????????? |
| ????????????????????????????!!???????????????????? |
| ????????????????????????????! #??????????????????? |
| ????????????????????????????  #??????????????????? |
| ????????????????????????????? ???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              247
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StealthSegregatorSaw
  Manual?         0
Play Time         00:10:00
  Cumulative      13.4 hours
  Start           2024.04.13 @ 13:28:08
  End             2024.04.13 @ 13:35:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           38
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 170da112-24c8-45c7-9c23-4eba6a871a88