Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 22:38:58 Player: jemps Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2596) 2596 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 6372 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 253 Friendly Fire -67 Cogmind --------- Core Integrity 0/700 Matter 695/700 Energy 76/100 System Corruption 33% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Weight Redist. System Melee Analysis Suite High-powered Tractor Beam > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Gravmag System Improved Heat Sink Improved Heat Sink Improved Heat Sink Structural Scanner Transmission Jammer Shock Rifle Particle Gun Particle Gun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod High-capacity Matter Pod Targeting Computer Melee Analysis Suite > --- WEAPON ----------- Heavy EM Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Weight Redist. System Transmission Jammer Shock Rifle Particle Gun Particle Gun Light EM Pulse Cannon Beam Cannon Plasma Cannon Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 116 | 8 6 1 9 . 2 7 22 61 Power 10 | 1 . 1 . . . 1 2 5 Engine 6 | 1 . 1 . . . 1 1 2 Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 37 | 2 . . 4 . . 1 8 22 Treads 6 | . . . . . . . . 6 Leg 23 | 2 . . 4 . . 1 8 8 Wheel 5 | . . . . . . . . 5 Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 24 | 2 2 . 2 . 2 . 4 12 Device 13 | 1 . . 1 . . . 3 8 Storage 8 | 1 2 . . . 2 . . 3 Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 45 | 3 4 . 3 . . 5 8 22 Energy Gun 12 | 2 . . . . . . 1 9 Energy Cannon 14 | . 1 . 2 . . 1 2 8 Ballistic Gun 9 | 1 1 . . . . 1 1 5 Ballistic Cannon 2 | . . . . . . 1 1 . Launcher 7 | . 1 . 1 . . 2 3 . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Corrupted Parts 6 | . . . . . . . . 6 System Corruption 26 | . . . . . . . . 26 Parts Lost 61 | . . . . . . 2 19 40 Power 9 | . . . . . . 1 3 5 Propulsion 26 | . . . . . . 1 9 16 Utility 10 | . . . . . . . 3 7 Weapon 16 | . . . . . . . 4 12 Highest Loss Streak 9 | . . . . . . 2 9 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 100 100 100 100 96 81 Engine 8 | . 14 14 11 11 11 11 8 2 Treads 2 | . . . . . . . . 6 Leg 28 | . 28 28 44 44 44 44 34 8 Device 8 | . 14 14 4 . . . 13 9 Storage 14 | . 14 14 11 11 11 11 9 21 Processor 8 | . . . 6 11 11 11 9 11 Energy Gun 2 | . 13 . . . . . . 2 Energy Cannon 9 | . 5 14 16 22 22 12 1 5 Ballistic Gun 1 | . . . . . . 1 2 3 Ballistic Cannon 1 | . . . . . . 5 5 . Launcher 2 | . 1 14 5 . . 2 8 . Naked Turns . | . . . . . . . . . Heaviest Build 44 | 12 30 32 32 31 31 32 43 44 Greatest Support 74 | 20 20 20 40 40 40 40 47 74 Greatest Overweight (x) 12 | 1 1 1 . . . . 8 12 Average Overweight (x) . | . . 1 . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 Average Carried 13 | 6 10 15 14 15 15 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 13 14 10 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2490 | 276 16 18 415 . . 118 597 1050 Remotely 58 | . . . . . . . . 58 Salvage Created 2432 | 120 160 . 332 . . 159 583 1078 Parts 149 | 5 13 . 31 . . 11 30 59 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 1 . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 63 | . 6 . 10 . . 10 18 19 Guns 12 | . 3 . . . . . 1 8 Cannons 23 | . . . 3 . . 6 6 8 AOE 26 | . 3 . 6 . . 4 11 2 Classes Destroyed 14 | 2 2 . 2 . . . 3 5 Worker 1 | . . . . . . . 1 . Builder 3 | . . . . . . . 1 2 Tunneler 1 | 1 . . . . . . . . Recycler 4 | 1 . . . . . . 1 2 Operator 1 | . . . . . . . . 1 Watcher 3 | . . . 2 . . . 1 . Swarmer 16 | . 3 . 4 . . 7 2 . Grunt 33 | . 3 . 4 . . 3 12 11 Brawler 2 | . . . . . . . 1 1 Protector 1 | . . . . . . . . 1 Sentry 6 | . . . 2 . . . 3 1 Specialist 1 | . . . . . . . . 1 Hunter 1 | . . . . . . . . 1 Programmer 3 | . . . . . . . . 3 Best Kill Streak 16 | 2 3 . 4 . . 4 16 4 Combat Bots Only 11 | . 3 . 3 . . 4 11 3 Max Kills in Single Turn 3 | 1 3 . 3 . . 2 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . 3 . . 2 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 545 | . 34 . 14 . . 39 136 322 Missed 162 | . 10 . 3 . . 7 46 96 Damage Taken 6572 | . 275 . 221 . . 418 1887 3771 Core 1205 | . 73 . 41 . . 50 331 710 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 71 | 100 . 70 . . . 77 39 . Volleys Fired 203 | 10 22 . 17 . . 17 49 88 Largest 2 | 2 2 . 2 . . 2 2 2 Hottest 160 | 90 150 . 120 . . 120 128 160 Shots Fired 322 | 20 39 . 29 . . 28 74 132 Gun 137 | 20 33 . . . . . 3 81 Cannon 142 | . . . 24 . . 24 43 51 Launcher 39 | . 2 . 5 . . 4 28 . Special 4 | . 4 . . . . . . . Kinetic 91 | . . . . . . 6 34 51 Thermal 153 | 20 37 . 24 . . 18 12 42 Explosive 39 | . 2 . 5 . . 4 28 . Electromagnetic 39 | . . . . . . . . 39 Robot Hit Streak 15 | 3 4 . 6 . . 4 15 13 Robot Miss Streak 5 | 5 2 . 3 . . 4 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 203 | 9 20 . 17 . . 13 48 96 Core Hits 143 | 3 10 1 15 . . 15 45 54 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . . . 1 . . Burn 1 | . 1 . . . . . . . Blast 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6740 | 108 308 2 672 . . 519 2151 2980 Guns 1531 | 102 228 . . . . . 44 1157 Cannons 1936 | . . . 295 . . 274 534 833 Explosions 3217 | . 80 . 377 . . 245 1552 963 Melee . | . . . . . . . . . Ramming 56 | 6 . 2 . . . . 21 27 Kinetic 1209 | . . . . . . 99 428 682 Thermal 2274 | 102 228 . 295 . . 175 150 1324 Explosive 2669 | . 80 . 377 . . 245 1552 415 Electromagnetic 532 | . . . . . . . . 532 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 33 | . . . . . . . . 33 Average Corruption 10 | . . . . . . . . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . . . . . . . . 56 Message Errors 7 | . . . . . . . . 7 Matter Fused 14 | . . . . . . . . 14 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 10 | . . . . . . . . 10 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 1 | . . . . . . . . 1 Misfires 3 | . . . . . . . . 3 Alerts 3 | . . . . . . . . 3 Misdirections 4 | . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 274 | 2 . . . . . 10 84 178 Projectiles . | . . . . . . . . . Explosions 272 | . . . . . . 10 84 178 Melee 2 | 2 . . . . . . . . Knockbacks 9 | . . . . . . 3 6 . Impact . | . . . . . . . . . Kinetic 8 | . . . . . . 3 5 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 635 | . . . 61 . . . 196 378 Shots 16 | . . . 2 . . . 9 5 Rammed 1 | . . . . . . . . 1 Targets Rammed 13 | 2 . 1 . . . . 5 5 Kicked 12 | 2 . 1 . . . . 5 4 Crushed . | . . . . . . . . . Highest Temperature 357 | 180 309 . 185 . . 357 282 227 Average Temperature 83 | 76 109 . 56 . . 167 51 38 Received Heat Transfer 1959 | . 141 . 45 . . 198 675 900 Effects 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions 1 | 1 . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Melted 9 | . 3 . 1 . . . . 5 Heat Transferred 4141 | 261 682 . 629 . . 370 296 1903 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 641 | 10 215 117 641 202 . 253 518 227 Initial 202 | . 6 39 45 202 . . 98 156 Average 183 | 3 96 67 445 202 . 117 297 80 Maximum Alert Level 2 | . 1 . 2 1 . 1 2 1 Low Security (%) 66 | 100 73 100 13 . . 90 46 87 Level 1 15 | . 26 . 8 100 . 9 20 12 Level 2 18 | . . . 78 . . . 33 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . 3 . . . 5 6 Investigation 4 | . . . 2 . . . 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 1 . 1 . . . 4 1 Assault 1 | . . . . . . . . 1 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 11 . 21 . . 10 30 30 Peak Tracking Total 8 | . 5 . 3 . . 4 8 6 Tactical Retreats 5 | . 1 . . . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . 1 . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 13 | . . . 1 . . 1 3 8 Max in Single Turn 5 | . . . 1 . . 1 1 5 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 17 | . 5 . 2 . 4 . 3 3 Terminals 9 | . 4 . 2 . . . 1 2 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 93 | . 17 . 9 . 49 . 8 10 Successful 66 | . 7 . 6 . 49 . 2 2 Failed 27 | . 10 . 3 . . . 6 8 Catastrophic 8 | . 2 . . . . . 3 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 35 | . 14 . 9 . . . 4 8 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 . . . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 65 | . 6 . 6 . 49 . 2 2 Record 55 | . . . 3 . 49 . 2 1 Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . 1 Security Status 1 | . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 13 | . 5 . 2 . . . 3 3 Full Trace Events 4 | . . . 2 . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 2 2 . . . Highest-Rated Group 42 | . . 42 42 42 42 . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 44 | . . 12 32 . . . . . Total Damage 588 | . . 137 451 . . . . . Kills 14 | . . 3 11 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 5434 | 139 612 185 666 34 829 184 1035 1750 Spaces Moved 3240 | 77 369 94 493 29 689 106 655 728 Core 46 | 22 . . . . . . 5 19 Treads 220 | . . . . . . . . 220 Legs 2684 | 55 369 94 493 29 689 106 650 199 Wheels 255 | . . . . . . . . 255 Hover 35 | . . . . . . . . 35 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 105 Average Speed 133 | 109 135 190 120 120 120 120 124 161 Slowest Speed 650 | 120 190 190 120 120 120 120 450 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 65 32 53 9 93 24 49 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 31 | . 4 . . . . . 27 . Terrain Destroyed 391 | . 16 . 35 . . 38 207 95 Melee . | . . . . . . . . . Projectile 6 | . 4 . . . . . 2 . AOE 385 | . 12 . 35 . . 38 205 95 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 4023 | 111 442 101 545 28 690 132 800 1174 Wait 292 | . 9 4 7 . . 3 42 227 Move 3232 | 76 368 93 492 28 688 105 654 728 Hop . | . . . . . . . . . Pick Up 125 | 15 22 1 11 . . . 21 55 Fast Attach 2 | . . . . . . . 1 1 Attach 74 | 7 . . 2 . . 2 13 50 Detach . | . . . . . . . . . Swap 40 | 1 6 1 7 . 2 5 8 10 Drop 41 | . 15 1 9 . . . 7 9 Fire 203 | 10 22 . 17 . . 17 49 88 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 12 | 2 . 1 . . . . 5 4 Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 3) 517 | -10/Materials | Discovered new exit (range 8) 698 | -10/Materials | Discovered new exit (range 6) 752 | -10/Materials | Entered Mines 931 | -10/Mines | Discovered new exit (range 3) 937 | -10/Mines | Entered Materials 937 | -9/Materials | Accompanied by 2 allies 937 | -9/Materials | Evolved 2 slots: Propulsion x2 942 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1158 | -9/Materials | Discovered new exit (range 11) 1278 | -9/Materials | Discovered new exit (range 12) 1380 | -9/Materials | Discovered new exit (range 16) 1603 | -9/Materials | Entered Mines 1603 | -9/Mines | Accompanied by 2 allies 1631 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1632 | -9/Mines | Discovered new exit (range 5) 1637 | -9/Mines | Entered Exiles 1637 | -9/Exiles | Accompanied by 2 allies 1657 | -9/Exiles | Discovered new exit (range 15) 1667 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1689 | -9/Exiles | Met 8R-AWN 1709 | -9/Exiles | Met EX-HEX 1782 | -9/Exiles | Met EX-DEC 1805 | -9/Exiles | Learned location of Zion (-6) 1872 | -9/Exiles | Discovered new exit (range 10) 1949 | -9/Exiles | Visited The Gauntlet 2126 | -9/Exiles | Met EX-BIN 2466 | -9/Exiles | Entered Mines 2628 | -8/Mines | Discovered new exit (range 8) 2650 | -8/Mines | Entered Materials 2650 | -8/Materials | Evolved 2 slots: Utility x2 2866 | -8/Materials | Build established: Scavenger-Mutant 3233 | -8/Materials | Destroyed 11 combat bots 3237 | -8/Materials | Lost 6 parts (1p3n1u1w) 3641 | -8/Materials | Discovered new exit (range 8) 3680 | -8/Materials | Core integrity fell below 50% 3685 | -8/Materials | Entered Factory 3685 | -7/Factory | Evolved 2 slots: Utility x2 3708 | -7/Factory | Lost 9 parts (2p4n1u2w) 3903 | -7/Factory | Lost 4 parts (2n1u1w) 3960 | -7/Factory | Build established: Mutant 4131 | -7/Factory | Lost 4 parts (1n1u2w) 4259 | -7/Factory | Garrison activated, responded to threat 4517 | -7/Factory | System corruption reached 10% 4794 | -7/Factory | Build established: Scavenger-Mutant 4913 | -7/Factory | Lost 8 parts (1p3n2u2w) 5013 | -7/Factory | Cargo convoy interrupted 5246 | -7/Factory | Core integrity fell below 50% 5341 | -7/Factory | Lost 9 parts (1p3n3u2w) 5343 | -7/Factory | System corruption reached 30% 5421 | -7/Factory | Core integrity fell below 20% 5435 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05428_ U-05 Engineer lays Concrete. 05430_ Fusion Modulator explodes. 05430_ U-05 Engineer destroyed. 05430_ Nuclear Reactor explodes. 05430_ Carbon-fiber Leg destroyed. 05430_ Destroyed Carbon-fiber Leg. 05430_ Carbon-fiber Leg destroyed. 05430_ Destroyed Carbon-fiber Leg. 05430_ Destroyed Power Amplifier. 05430_ Destroyed Lgt. Angular Momentum Engine. 05430_ Destroyed Imp. Heat Sink. 05430_ I-36 Angel destroyed. 05430_ B-48 Gladiator destroyed. 05430_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 05431_ Shock Rifle destroyed. 05432_ The unstable cave ceiling collapses. 05433_ Med. Treads destroyed. 05435_ R-06 Scavenger collects Com. Wheel. 05435_ Imp. Ion Engine destroyed. 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""" # | | ???????????? ?????# """ | | ???????????? ????# | | ???????????? ##### | | ??????????? % # | | ??????????? ; | | ?????????? ; | | ?????????? | | ?????????? @l% # | | ?###############?####### | | ?# !#???????#r | | ?# #???????# g | | ?# """ #########r g | | ?# """ + % | | ?# """ # = | | ?# # # | | #############+## ## ### | | % #?#####?? | | #???????? | | " % "" #???????? | | " "" #???????? | | " ############ """ #???????? | | #???##?????# """ #???????? | | " #?########## """ #???????? | | " #?# # #???????? | | " #?# """ # "" #???????? | | #?# """ # "" #???????? | | !#?# """ # """ ###?????? | | ### #% """ #?????? | | + """ + """ +?????? | | ### """ #! #?????? | | ####?# """ ! # "" #?????? | | ?????# # "" #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 250 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniSeismicMantle Manual? 0 Play Time 01:29:11 Cumulative 9.0 hours Start 2024.04.06 @ 20:29:23 End 2024.04.06 @ 22:38:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea67d2fb-cb62-40e6-b9c5-30e0da8f1ec9