Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.15 @ 06:20:42 Player: nnnnsk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (3768) 3768 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (126) 126 TOTAL SCORE: 7439 Bonus ------- High Alert Combat Kills 126 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 99/100 System Corruption 32% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Salvage Targeting Computer Core Analyzer Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Kinecellerator Flak Gun Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Core Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Cooling System Improved Sensor Array Advanced Targeting Computer Core Analyzer Kinecellerator Hardened Medium Armor Plating Hardlight Generator Shock Rifle Precision Beam Rifle High-powered Shotgun Enhanced Autogun Flak Gun Proton Missile Launcher Improved Grenade Launcher Remote Datajack Great Maul Katana [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 112 | 7 19 23 23 21 18 1 Power 15 | 1 2 2 5 3 2 . Engine 12 | 1 2 2 4 1 2 . Core 3 | . . . 1 2 . . Reactor . | . . . . . . . Propulsion 30 | 2 3 6 8 5 5 1 Treads 21 | 2 2 3 7 5 2 . Leg 5 | . 1 1 . . 3 . Wheel 2 | . . 1 . . . 1 Hover . | . . . . . . . Flight 2 | . . 1 1 . . . Utility 35 | 2 8 5 5 9 6 . Device 10 | 1 3 2 1 . 3 . Storage 4 | 1 2 . . . 1 . Processor 10 | . 1 1 3 4 1 . Hackware 4 | . . . . 4 . . Protection 7 | . 2 2 1 1 1 . Artifact . | . . . . . . . Weapon 32 | 2 6 10 5 4 5 . Energy Gun 12 | 1 4 6 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 1 2 3 4 2 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . 2 . . 2 . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 4 4 1 . . Corrupted Parts 3 | . . . . . 3 . System Corruption 28 | . . . . . 28 . Parts Lost 33 | . 4 5 2 1 21 . Power 6 | . 1 1 1 . 3 . Propulsion 15 | . 1 3 1 . 10 . Utility 6 | . . 1 . 1 4 . Weapon 6 | . 2 . . . 4 . Highest Loss Streak 5 | . 2 2 1 1 5 . To Critical Strikes . | . . . . . . . Average Backups 16 | 5 11 18 19 19 14 5 Power . | . . . . . . . Propulsion 1 | 3 3 . . 2 . . Utility 6 | . 5 6 8 6 5 2 Weapon 7 | 1 2 10 10 9 7 3 Tool/Special . | . . . . . . . Unused Backups 39 | . 1 4 16 8 7 3 Power 2 | . . . 1 1 . . Propulsion 4 | . 1 1 1 1 . . Utility 15 | . . 2 6 2 3 2 Weapon 16 | . . . 8 4 3 1 Tool/Special 2 | . . 1 . . 1 . Average Slot Usage (%) 91 | . 99 98 86 99 79 31 Engine 7 | . 13 10 5 3 4 . Core 1 | . . . 2 3 1 . Treads 21 | . 27 15 23 30 12 . Leg 2 | . . 3 . . 8 . Device 8 | . 13 13 4 2 7 7 Storage 9 | . 14 11 9 7 6 . Processor 13 | . . 11 19 20 17 23 Hackware 3 | . . . . 13 5 . Protection 3 | . . 7 3 . 2 . Energy Gun 8 | . 24 10 7 . . . Ballistic Gun 7 | . 3 10 9 9 3 . Slashing Weapon 1 | . . . 1 4 2 . Peak Build Rating 47 | 7 11 23 32 47 45 26 Average Rating 25 | 6 9 19 25 42 33 19 On Entrance 18 | . 7 11 20 31 45 18 Avg Prop Armor Cover (%) 8 | . 9 4 23 . 9 31 Naked Turns . | . . . . . . . Heaviest Build 65 | 12 51 60 60 65 64 1 Greatest Support 97 | 40 40 40 92 97 65 28 Greatest Overweight (x) 10 | . 1 5 2 1 10 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 Average Capacity 18 | 7 17 20 20 20 17 5 Most Carried 20 | 8 15 20 20 20 20 5 Average Carried 16 | 5 11 18 19 19 14 5 Final Capacity 20 | 8 20 20 20 20 5 5 Final Carried 20 | 8 15 20 20 19 5 5 Class Distribution -------------------- 47% | Mutant 36% | Scavenger-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 3460 | 328 272 697 663 571 905 24 Remotely 148 | 123 25 . . . . . Salvage Created 4555 | 200 660 1244 1118 582 751 . Parts 292 | 14 45 91 61 49 32 . Haulers Intercepted 7 | . 1 4 2 . . . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 20 | . . . . . 18 2 Prevented 12 | . . . . . 12 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 91 | . 15 36 15 9 16 . Melee 2 | . . . . . 2 . Guns 63 | . 15 18 15 9 6 . AOE 25 | . . 18 . . 7 . Classes Destroyed 15 | 3 6 3 2 1 . . Worker 9 | 2 1 1 1 4 . . Builder 4 | . . . 1 3 . . Tunneler 7 | 4 2 1 . . . . Hauler 7 | . 1 4 2 . . . Recycler 4 | 1 . 1 2 . . . Mechanic 1 | . 1 . . . . . Operator 4 | . 1 1 2 . . . Watcher 6 | . 1 4 1 . . . Swarmer 21 | . 6 12 . . 3 . Grunt 44 | . 9 14 6 3 12 . Duelist 3 | . . 2 1 . . . Protector 1 | . . 1 . . . . Sentry 15 | . . 7 5 2 1 . Hunter 3 | . . . 3 . . . Programmer 4 | . . . . 4 . . Best Kill Streak 6 | 4 4 6 5 5 5 . Combat Bots Only 5 | . 4 5 4 3 5 . Max Kills in Single Turn 4 | 1 2 4 2 1 2 . Gunslinging . | . . . . . . . Exploded 4 | . . 4 . . 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 733 | . 86 114 92 170 261 10 Missed 194 | . 11 29 19 69 62 4 Hits 539 | . 75 85 73 101 199 6 Melee 4 | . . 1 3 . . . Projectile 535 | . 75 84 70 101 199 6 Critical Strikes 14 | . 2 2 2 3 5 . Part Disruptions 2 | . . . . 2 . . Damage Taken 7372 | . 870 1110 1212 1253 2851 76 Core 1295 | . 206 159 221 179 474 56 Absorbed by Shields . | . . . . . . . Ignored by Resistances 176 | . . . . . 159 17 Regen/Repaired (Parts) 106 | . . . 106 . . . Core Remaining (%) 59 | 100 17 60 59 . . . Volleys Fired 338 | 18 69 67 74 48 62 . Largest 2 | 2 2 2 2 2 2 . Hottest 130 | 60 130 130 89 56 61 . Shots Fired 608 | 35 136 123 148 92 74 . Gun 582 | 35 135 110 148 92 62 . Cannon . | . . . . . . . Launcher 25 | . . 13 . . 12 . Special 1 | . 1 . . . . . Kinetic 344 | 18 36 30 122 92 46 . Thermal 239 | 17 100 80 26 . 16 . Explosive 17 | . . 13 . . 4 . Electromagnetic 8 | . . . . . 8 . Robot Hit Streak 25 | 9 8 20 25 11 9 . Robot Miss Streak 7 | 3 5 7 4 2 3 . Penetration Max 1 | . . . 1 1 . . Secondary Targets 3 | . . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 437 | 21 87 96 112 70 51 . Core Hits 276 | 8 43 128 44 25 28 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 5 | . . . 2 2 1 . Critical Strikes 15 | . 3 2 5 3 2 . Burn 9 | . 3 2 3 . 1 . Destroy 6 | . . . 2 3 1 . Melee Attacks 56 | . . . 10 28 18 . Impact 4 | . . . . . 4 . Slashing 52 | . . . 10 28 14 . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 1 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9548 | 248 1022 2573 1944 1799 1962 . Guns 6725 | 248 1022 1347 1842 1534 732 . Cannons . | . . . . . . . Explosions 2230 | . . 1226 . . 1004 . Melee 593 | . . . 102 265 226 . Ramming . | . . . . . . . Kinetic 4221 | 138 164 320 1485 1534 580 . Thermal 2504 | 110 858 1027 357 . 152 . Explosive 1710 | . . 1226 . . 484 . Electromagnetic 520 | . . . . . 520 . Impact 43 | . . . . . 43 . Slashing 550 | . . . 102 265 183 . Piercing . | . . . . . . . Highest Corruption 32 | . . . . 4 32 32 Average Corruption 9 | . . . . 2 15 32 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 105 | . . . . 36 60 9 Message Errors 22 | . . . . 8 13 1 Matter Fused 25 | . . . . 7 15 3 Heat Flow Errors 8 | . . . . 3 5 . Energy Discharges 18 | . . . . 9 7 2 Parts Rejected 4 | . . . . 1 2 1 Data Loss (minor) 9 | . . . . 2 6 1 Data Loss (major) 5 | . . . . 2 3 . Misfires 5 | . . . . 3 2 . Alerts 4 | . . . . 1 3 . Misdirections 1 | . . . . . . 1 Weapon Failures 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 127 | . . 13 22 83 9 . Projectiles . | . . . . . . . Explosions 21 | . . 13 . . 8 . Melee 106 | . . . 22 83 1 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 215 | . . 92 . . 123 . Shots 8 | . . 3 . . 5 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 312 | . 218 312 90 225 270 . Average Temperature 65 | . 59 72 26 74 104 . Received Heat Transfer 1845 | . 408 354 324 216 534 9 Effects 3 | . . 3 . . . . Interference 3 | . . 3 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . . . . . 3 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 6 2 4 . . . Heat Transferred 5495 | 250 2253 1586 999 . 407 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 74 | 100 100 18 86 100 . . Level 1 6 | . . 12 13 . . . Level 2 18 | . . 69 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 533 | 10 120 533 249 136 . . Initial 199 | . . 13 199 58 . . Average 155 | 1 32 364 141 60 . . Influence Increases 3234 | 35 473 1111 557 493 460 105 Destroy 0b10 Robot/C 1800 | . 300 700 300 180 320 . Destroy 0b10 Robot/NC 215 | 35 35 65 45 35 . . Destroy Leader 456 | . 74 156 106 70 50 . Successful Hack 106 | . 18 4 36 48 . . Disable Machine 135 | . 15 60 30 30 . . Destroy Structure 102 | . 1 66 10 25 . . Lose Combat Pursuer 420 | . 30 60 30 105 90 105 Influence Decreases 3149 | 35 441 670 901 550 475 77 Entered New Map 403 | . . 19 274 71 27 12 Time Decay 2483 | 35 411 601 607 469 295 65 Lost Part 263 | . 30 50 20 10 153 . Squads Dispatched 15 | . 2 4 3 6 . . Investigation 2 | . 1 . . 1 . . Extermination 4 | . . . . 4 . . Reinforcement 7 | . 1 2 3 1 . . Assault 2 | . . 2 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 6 | . 3 1 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 162 | . 30 55 22 18 26 11 Peak Tracking Total 6 | . 5 5 5 6 6 4 Tactical Retreats 18 | . 2 4 1 4 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 6 | . 1 . 1 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 9 | . 1 4 2 2 . . Max in Single Turn 2 | . 1 2 1 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 32 | . 8 6 7 10 1 . Terminals 25 | . 6 5 6 8 . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 111 | . 34 22 22 32 1 . Successful 51 | . 14 12 11 13 1 . Failed 59 | . 20 9 11 19 . . Catastrophic 7 | . . 1 1 5 . . Database Lockouts 1 | . . 1 . . . . Manual 82 | . 22 17 18 25 . . Terminals 95 | . 26 20 19 30 . . Fabricators 1 | . . . . 1 . . Repair Stations 6 | . 3 . 3 . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 14 | . 4 4 2 3 1 . Robot Analysis 2 | . 1 1 . . . . Open Door 1 | . . . . . 1 . Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 2 | . . . 1 1 . . Locate Traps 2 | . 1 1 . . . . Recall Extermination 1 | . . . . 1 . . Zone Layout 3 | . 1 2 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . 1 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 30 | . 8 7 7 8 . . Terminals 29 | . 7 7 7 8 . . Botnet 8 | . 2 2 2 2 . . Skim 21 | . 5 5 5 6 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 29 | . 8 6 6 9 . . Full Trace Events 1 | . . . . 1 . . Feedback Events 1 | . . . . 1 . . Hackware Fried 1 | . . . . 1 . . Feedback Blocked 1 | . . . . 1 . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 5309 | . 1019 770 1770 1700 50 . Optics 1611 | . . . 1609 2 . . Sensors 1614 | . . . 686 878 50 . Terrain 271 | . 271 . . . . . Structural 1518 | . 748 770 . . . . Machine Analysis 1121 | . . . . 1121 . . Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 10334 | 205 1790 2279 1974 2090 1833 163 Spaces Moved 4344 | 86 573 648 719 1133 867 318 Core 375 | 3 . . . . 58 314 Treads 3543 | 83 562 623 719 1133 423 . Legs 397 | . 11 . . . 386 . Wheels 29 | . . 25 . . . 4 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 155 160 145 50 50 Average Speed 185 | 156 214 278 213 152 170 50 Slowest Speed 550 | 160 240 320 320 225 550 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 4 87 67 52 34 79 35 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . 1 1 3 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 4 | . . . . . 3 1 Spaces Dug 34 | . . . 7 22 5 . Terrain Destroyed 133 | . . 63 7 22 41 . Melee 34 | . . . 7 22 5 . Projectile 1 | . . . . . 1 . AOE 98 | . . 63 . . 35 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 5943 | 118 996 1004 1008 1384 1114 319 Wait 827 | . 313 200 110 91 113 . Move 4338 | 85 572 647 718 1132 866 318 Hop . | . . . . . . . Pick Up 106 | 8 12 22 31 24 9 . Fast Attach 33 | 7 3 6 7 3 6 1 Attach 33 | . 4 8 2 4 15 . Detach 6 | . . 2 . . 4 . Swap 112 | . 15 32 21 32 12 . Drop 94 | . 8 20 35 22 9 . Fire 338 | 18 69 67 74 48 62 . Melee 56 | . . . 10 28 18 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 206 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Core integrity fell below 50% 837 | -10/Materials | Discovered new exit (range 15) 917 | -10/Materials | Build established: Scavenger-Mutant 1589 | -10/Materials | Discovered new exit (range 9) 1649 | -10/Materials | Discovered new exit (range 16) 1684 | -10/Materials | Build established: Mutant 1745 | -10/Materials | Core integrity fell below 20% 1748 | -10/Materials | Learned 2 Storage zone layouts 1789 | -10/Materials | Learned location of Mines (-8) 1851 | -10/Materials | Learned 4 Recycling zone layouts 1853 | -10/Materials | Learned location of 1 exit from Storage 1854 | -10/Materials | Learned Storage terminal intel 1872 | -10/Materials | Loaded intel: 2 recycling unit locations 1933 | -10/Materials | Learned location of 2 exits from Subcaves 1995 | -10/Materials | Identified exit to Materials 1996 | -10/Materials | Entered another Materials area 1996 | -9/Materials | Evolved 2 slots: Utility x2 1997 | -9/Materials | Identified exit to Storage 2796 | -9/Materials | First assault squad dispatched 2871 | -9/Materials | Discovered new exit (range 15) 3342 | -9/Materials | Discovered exit to Storage (range 11) 3495 | -9/Materials | Central database locked down 3958 | -9/Materials | Discovered new exit (range 8) 4138 | -9/Materials | Learned Storage security intel 4168 | -9/Materials | Identified exit to Materials 4190 | -9/Materials | Learned 2 Materials zone layouts 4203 | -9/Materials | Learned location of 1 exit from Storage 4204 | -9/Materials | Learned 8 Materials zone layouts 4244 | -9/Materials | Learned Storage security intel 4275 | -9/Materials | Entered another Materials area 4275 | -8/Materials | Evolved 2 slots: Propulsion x2 4276 | -8/Materials | Identified exit to Factory 4473 | -8/Materials | Build established: Scavenger-Mutant 5051 | -8/Materials | Repaired Lgt. Treads 5599 | -8/Materials | Learned location of Zion (-7) 5649 | -8/Materials | Learned location of Extension (-4) 5722 | -8/Materials | Learned location of 1 exit from Recycling 5741 | -8/Materials | Learned location of 1 exit from Extension 5749 | -8/Materials | Learned location of 1 exit from Storage 5798 | -8/Materials | Learned 4 Lower Caves zone layouts 6249 | -8/Materials | Entered Factory 6249 | -7/Factory | Evolved 2 slots: Utility x2 6854 | -7/Factory | Hacking Suite fried by hacking feedback 7130 | -7/Factory | Build established: Hacker-Mutant 7239 | -7/Factory | Discovered new exit (range 4) 7244 | -7/Factory | Identified exit to Factory 7614 | -7/Factory | Identified exit to Lower Caves 8339 | -7/Factory | Entered Lower Caves 8429 | -7/Lower Caves | Lost 5 parts (3n1u1w) 8450 | -7/Lower Caves | Build established: Mutant 8664 | -7/Lower Caves | Learned Factory trap positions 8958 | -7/Lower Caves | Spotted B-75 Beast 9007 | -7/Lower Caves | Core integrity fell below 50% 9378 | -7/Lower Caves | System corruption reached 10% 9405 | -7/Lower Caves | System corruption reached 30% 9704 | -7/Lower Caves | Build established: Scavenger-Mutant 9926 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9993 | -7/Lower Caves | Core integrity fell below 20% 10014 | -7/Lower Caves | Lost 3 parts (1p1n1w) 10168 | -7/Lower Caves | Discovered new exit (range 8) 10171 | -7/Lower Caves | Identified exit to Lower Caves 10172 | -7/Lower Caves | Entered another Lower Caves area 10282 | -7/Lower Caves | Build established: Mutant 10335 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- LOCATION=LOWER CAVES GOAL=ESCAPE 10183_ System corrupted: Energy discharge (-26). 10198_ System corrupted: Matter fused (-7). 10216_ System corrupted: Energy discharge (-30). 10231_ System corrupted: Component data lost. 10279_ System corrupted: Matter fused (-7). 10295_ OEE6J26 NP0L7YP%GR=IWCXQFA#=P 10301_ Searching scrap... 10301_ Found Arm. Huge Wheel. 10301_ Found Weight Redist. System. 10301_ Found Barrage Gun. 10301_ Found Imp. Targeting Computer. 10301_ Found 58 Matter. 10302_ Acquired 14 matter. 10302_ Acquired Arm. Huge Wheel. 10303_ Acquired 10 matter. 10312_ System corrupted: Matter fused (-6). 10331_ System corrupted: Arm. Huge Wheel rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????? ##????? | | ??????????????????????????????????????????? ##??? | | ??????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ???? | | ??????????????????????????????????????????? ???? | | ???????????????????????????????????????????# #???? | | ????????????????????????#####??????????????# ##### | | ???????????????????????## gA############### # # | | ???????????????????????? g?# = % # | | ????????????????????????# g## ############ % # | | ????????????????????????# g## #?????####### %# | | ???????????????????????## ## ##????# | | ??????????????????????## # ###### ###### ## | | ??????????????????????# #????# ##? | | ??????????????????????# @ ######?##### #?? | | ????????????????????# ## #?????## ## #?? | | ??????????????????%%%???##### #?????# ## #?? | | ????????????????#%??????????## #?##### ##" ### | | ?????????????????????????????# #?# "%" | | ??????????????????????????????# ##?# ### " ### | | ???????????????????????????????##??# # #? | | ???????????????????????????????????# # """ #? | | ???????????????????????????????????# # """""" #? | | ???????????????????????????????????# # """ """ #? | | ??????????????????????????????????? """ #? | | ??????????????????????????????????? """ """ #? | | ??????????????????????????????????# ## """""" #? | | ??????????????????????????????????# ?# ? """ ? | | ??????????????????????????????????# ?# ?? ? ? | | ??????????????????????????????????? ?????# ?? ### | | ??????????????????????????????????? ?????????? #?? | | ??????????????????????????????????? ?????????? ??? | | ??????????????????????????????????? ??????????#??? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 24% | -8/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteSniperSource Manual? 0 Play Time 01:48:48 Cumulative 121.3 hours Start 2026.07.14 @ 05:46:14 End 2026.07.15 @ 06:20:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 110 Adventurer 0 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9d3b970-b150-4df4-88cb-923010f49541