Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.11 @ 15:36:49 Player: ILikeMonsters1890 Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (157) 785 Value Destroyed (5490) 5490 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (969) 969 TOTAL SCORE: 10724 Bonus ------- High Alert Combat Kills 882 Follower Combat Kills 87 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 123/150 System Corruption 6% Temperature Hot (215) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Medium Treads Armored Leg > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Target Analyzer System Shield > --- WEAPON (3) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (15) --- Light Angular Momentum Engine Heavy Laser Force Rifle Force Rifle Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Target Analyzer Phase Shifter System Shield > --- WEAPON ----------- Cooled Particle Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Light Angular Momentum Engine Medium Treads Heavy Laser Force Rifle Force Rifle Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon [Rating: 66] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Force Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 5 | . . . 1 1 2 1 Weapon 1 | . . . . 1 . . Parts Attached 174 | 8 6 4 15 17 40 84 Power 17 | 2 . . 2 2 6 5 Engine 12 | 2 . . 2 . 5 3 Core 5 | . . . . 2 1 2 Reactor . | . . . . . . . Propulsion 35 | 2 2 . 1 4 6 20 Treads 21 | 2 2 . 1 4 6 6 Leg 14 | . . . . . . 14 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 61 | 2 2 . 4 4 15 34 Device 25 | 1 . . 3 1 6 14 Storage 3 | 1 1 . . . . 1 Processor 7 | . . . . 2 2 3 Hackware 2 | . . . . . 1 1 Protection 24 | . 1 . 1 1 6 15 Artifact . | . . . . . . . Weapon 61 | 2 2 4 8 7 13 25 Energy Gun 4 | . . . . . . 4 Energy Cannon 29 | . . . 2 6 8 13 Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon 8 | . . . 3 . . 5 Launcher 12 | . . 2 1 1 5 3 Special Weapon . | . . . . . . . Impact Weapon 5 | . 2 2 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . . 2 . 2 6 Parts Lost 64 | . . . 1 1 12 50 Power 5 | . . . 1 . . 4 Propulsion 20 | . . . . 1 5 14 Utility 26 | . . . . . 7 19 Weapon 13 | . . . . . . 13 Highest Loss Streak 14 | . . . 1 1 4 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 99 97 89 Engine 6 | . 14 14 11 . 6 5 Core 1 | . . . . 7 . . Treads 18 | . 28 28 33 26 20 9 Leg 3 | . . . . . . 7 Device 14 | . 5 . 10 9 14 19 Storage 7 | . 14 14 11 9 7 6 Processor 8 | . . . . 9 13 8 Protection 8 | . 8 14 10 9 6 9 Energy Cannon 16 | . . . 8 26 22 17 Ballistic Cannon 1 | . . . 11 . . 2 Impact Weapon 2 | . 19 28 1 . . . Naked Turns . | . . . . . . . Heaviest Build 76 | 14 36 36 43 50 63 76 Greatest Support 88 | 40 46 46 69 69 73 88 Greatest Overweight (x) 3 | . . . . . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 15 Average Carried 12 | 2 9 14 14 14 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 14 15 15 15 9 7 Class Distribution -------------------- 21% | Scavenger-Tank 21% | Gunner 21% | Mutant 19% | Scavenger-Gunner 8% | Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 2957 | 294 66 49 350 243 691 1264 Remotely . | . . . . . . . Salvage Created 6638 | 82 319 40 417 714 1538 3528 Parts 311 | 7 9 4 32 32 81 146 Haulers Intercepted 9 | . 1 . 1 1 2 4 Recyclers Shooed 14 | . . 1 2 . 1 10 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 115 | . 3 5 10 14 30 53 Melee 3 | . 2 . . . . 1 Guns 2 | . . . . . . 2 Cannons 78 | . . . 7 11 21 39 AOE 26 | . . 5 3 3 7 8 Classes Destroyed 17 | 2 4 1 2 . 6 2 Worker 15 | . 3 . . . 6 6 Builder 4 | . . . . . 2 2 Tunneler 2 | 1 . . 1 . . . Hauler 9 | . 1 . 1 1 2 4 Recycler 11 | 1 2 . 2 . 2 4 Operator 3 | . 1 . . 1 1 . Watcher 6 | . . . 1 2 1 2 Swarmer 15 | . . 5 3 3 . 4 Saboteur 1 | . . . . . . 1 Grunt 66 | . 3 . 5 7 20 31 Brawler 3 | . . . . . 1 2 Duelist 1 | . . . . . 1 . Sentry 10 | . . . 2 4 . 4 Specialist 2 | . . . . . . 2 Hunter 5 | . . . . . 2 3 Programmer 10 | . . . . . 5 5 Heavy 2 | . . . . . 1 1 Best Kill Streak 11 | 1 5 3 4 4 6 11 Combat Bots Only 7 | . 2 3 3 3 6 7 Max Kills in Single Turn 10 | 1 1 3 2 1 3 10 Gunslinging . | . . . . . . . Exploded 6 | . . 3 2 1 2 6 Melee 1 | . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 11494 | . 54 78 643 616 2615 7488 Core 1323 | . 10 6 76 90 275 866 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 93 81 83 60 . Volleys Fired 279 | 4 1 2 36 34 75 127 Largest 3 | 2 2 1 2 3 3 3 Hottest 260 | 40 40 30 128 188 215 260 Shots Fired 709 | 8 2 2 69 97 204 327 Gun 20 | 8 2 . . . . 10 Cannon 649 | . . . 66 93 182 308 Launcher 40 | . . 2 3 4 22 9 Special . | . . . . . . . Kinetic 115 | 8 2 . 42 . . 63 Thermal 547 | . . . 24 93 182 248 Explosive 40 | . . 2 3 4 22 9 Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 26 | 2 1 . 12 12 26 23 Robot Miss Streak 5 | 1 1 2 5 5 3 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 452 | 4 18 1 46 50 135 198 Core Hits 254 | 4 4 4 16 31 76 119 Critical Kills 7 | . 1 . . 1 1 4 Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 15 | . 3 . 2 1 1 8 Meltdown 5 | . . . . 1 1 3 Destroy 1 | . . . . . . 1 Blast 6 | . . . 2 . . 4 Smash 3 | . 3 . . . . . Melee Attacks 22 | . 20 2 . . . . Impact 22 | . 20 2 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 10 | . 9 1 . . . . Combat Hostiles 1 | . 1 . . . . . Follow-up Attacks 1 | . 1 . . . . . Damage Inflicted 15973 | 41 1031 299 1007 1204 4730 7661 Guns 271 | 41 10 . . . . 220 Cannons 10503 | . . . 848 1022 2985 5648 Explosions 3998 | . . 196 153 162 1710 1777 Melee 1124 | . 1021 103 . . . . Ramming 77 | . . . 6 20 35 16 Kinetic 1916 | 41 10 . 491 . . 1374 Thermal 9340 | . . . 357 1022 2985 4976 Explosive 3322 | . . 196 153 162 1663 1148 Electromagnetic 194 | . . . . . 47 147 Impact 1124 | . 1021 103 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 2 9 6 Average Corruption 4 | . . . . 2 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 58 | . . . . 9 39 10 Message Errors 6 | . . . . 1 5 . Matter Fused 23 | . . . . 4 14 5 Heat Flow Errors 4 | . . . . 1 2 1 Energy Discharges 10 | . . . . 1 7 2 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 8 | . . . . 1 6 1 Misfires 4 | . . . . 1 3 . Alerts 1 | . . . . . 1 . Overload Shots 2 | . . . . . . 2 Overflow Damage 702 | . 344 86 28 . 41 203 Projectiles 150 | . . . 28 . 23 99 Explosions 135 | . . 13 . . 18 104 Melee 417 | . 344 73 . . . . Knockbacks 21 | . 3 1 2 . . 15 Impact 4 | . 3 1 . . . . Kinetic 13 | . . . 2 . . 11 Secondary 4 | . . . . . . 4 Self-Inflicted Damage 455 | . . 46 21 76 55 257 Shots 13 | . . 2 1 3 2 5 Rammed 12 | . . . 2 1 8 1 Targets Rammed 17 | . . . 2 1 10 4 Kicked 3 | . . . . . . 3 Crushed 2 | . . . . . 2 . Highest Temperature 349 | . . . 207 212 349 217 Average Temperature 67 | . . . 47 75 84 53 Received Heat Transfer 4028 | . 30 . 237 261 915 2585 Effects 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 4 . . . . . Impact Corruptions 14 | . 13 1 . . . . Robots Melted 7 | . . . . 1 2 4 Combat Hostiles 5 | . . . . . 2 3 Parts Melted 46 | . . . 2 8 17 19 Heat Transferred 14480 | . . . 703 1924 4837 7016 Parts Sabotaged 5 | . . . . . . 5 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 1249 | 10 81 164 320 334 588 1249 Initial 287 | . 6 11 63 39 83 287 Average 216 | 4 12 138 195 173 197 294 Maximum Alert Level 4 | . . . 1 1 2 4 Low Security (%) 58 | 100 100 100 42 50 51 54 Level 1 27 | . . . 57 49 38 18 Level 2 7 | . . . . . 10 10 Level 3 5 | . . . . . . 12 Level 4 1 | . . . . . . 4 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 2 . 1 3 10 18 Investigation 2 | . 1 . 1 . . . Extermination 8 | . . . . . 4 4 Reinforcement 19 | . 1 . . 3 6 9 Assault 4 | . . . . . . 4 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . 1 2 Haulers Reinforced 3 | . . . . . . 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 10 | . . . 4 2 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 4 6 14 20 48 84 Peak Tracking Total 11 | . 1 3 4 4 5 11 Tactical Retreats 7 | . . . 2 . 3 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 9 | . . . 2 4 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 8 | . 4 . . . . 4 Reused 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 2 2 Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 26 | . . . 1 3 7 15 Max in Single Turn 12 | . . . 1 2 6 12 Garrison Access 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . 1 . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 24 | . 3 . 1 4 7 9 Terminals 10 | . 1 . 1 4 1 3 Fabricators 3 | . . . . . 2 1 Repair Stations 1 | . . . . . . 1 Recycling Units 6 | . 2 . . . 3 1 Scanalyzers 1 | . . . . . . 1 Garrison Access 3 | . . . . . 1 2 Total Hacks 68 | . 10 . 6 11 9 32 Successful 35 | . 5 . 2 3 4 21 Failed 33 | . 5 . 4 8 5 11 Catastrophic 6 | . 2 . . . 3 1 Database Lockouts . | . . . . . . . Manual 11 | . 1 . 4 1 . 5 Terminals 39 | . 5 . 6 11 2 15 Fabricators 5 | . . . . . 2 3 Repair Stations 2 | . . . . . . 2 Recycling Units 11 | . 5 . . . 4 2 Scanalyzers 6 | . . . . . . 6 Garrison Access 5 | . . . . . 1 4 Terminal Hacks 17 | . 2 . 2 3 2 8 Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 2 | . . . 1 . . 1 Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Reprogram Traps 2 | . 1 . . . . 1 Dispatch Records 2 | . . . . 1 . 1 Hauler Manifests 2 | . . . . . . 2 Registered Components 2 | . . . 1 . . 1 Zone Layout 3 | . 1 . . 1 1 . Fabricator Hacks 2 | . . . . . 1 1 Network Status 1 | . . . . . . 1 Build 1 | . . . . . 1 . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 5 | . 2 . . . 1 2 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 4 | . 2 . . . 1 1 Scanalyzer 6 | . . . . . . 6 Insert Component 2 | . . . . . . 2 Analyze 4 | . . . . . . 4 Garrison Access Hacks 2 | . . . . . . 2 Seal Access 2 | . . . . . . 2 Unauthorized Hacks 2 | . 1 . . . . 1 Terminals . | . . . . . . . Fabricators 1 | . . . . . . 1 Liberate 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 2 . 1 4 5 8 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 39 | . . . . . 39 . Total Part Build Rating 7 | . . . . . 7 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 8 . . . . 1 Parts Scanalyzed 2 | . . . . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 6 | . . . . . . 6 Largest Group 3 | . . . . . . 3 Highest-Rated Group 90 | . . . . . . 90 Highest-Rated Ally 30 | . . . . . . 30 Total Orders . | . . . . . . . Ally Attacks 60 | . . . . . . 60 Total Damage 1191 | . . . . . . 1191 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 10246 | 117 905 313 824 820 2958 4309 Spaces Moved 4754 | 66 486 187 407 395 1459 1754 Core 18 | 18 . . . . . . Treads 3931 | 48 486 187 407 395 1459 949 Legs 805 | . . . . . . 805 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 152 155 120 Average Speed 179 | 130 160 160 160 157 171 205 Slowest Speed 400 | 160 160 160 160 160 240 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 56 51 35 37 32 33 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 272 | . . 11 19 14 99 129 Melee . | . . . . . . . Projectile 25 | . . . 2 3 . 20 AOE 247 | . . 11 17 11 99 109 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 5834 | 91 580 194 512 521 1744 2192 Wait 358 | . 43 . 24 48 119 124 Move 4748 | 65 485 186 406 394 1458 1754 Hop . | . . . . . . . Pick Up 170 | 12 20 1 17 18 26 76 Fast Attach . | . . . . . . . Attach 90 | 7 . . 6 8 14 55 Detach . | . . . . . . . Swap 84 | 1 6 4 9 9 26 29 Drop 71 | 2 9 . 12 9 16 23 Fire 279 | 4 1 2 36 34 75 127 Melee 17 | . 16 1 . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush 14 | . . . 2 1 10 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 14) 812 | -10/Materials | Discovered new exit (range 10) 1023 | -10/Materials | Entered Mines 1228 | -10/Mines | Learned Materials stockpile data 1305 | -10/Mines | Discovered new exit (range 14) 1336 | -10/Mines | Entered Materials 1336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -9/Materials | Discovered new exit (range 15) 1848 | -9/Materials | Discovered new exit (range 12) 2160 | -9/Materials | Entered another Materials area 2160 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2458 | -8/Materials | Build established: Tank 2941 | -8/Materials | Discovered new exit (range 16) 2978 | -8/Materials | Identified exit to Factory 2980 | -8/Materials | Entered Factory 2980 | -7/Factory | Evolved 2 slots: Utility x2 3074 | -7/Factory | Fabricated Adv. Reaction Control System (x1) 3284 | -7/Factory | Build established: Skirmisher 3935 | -7/Factory | Build established: Gunner 4525 | -7/Factory | Cargo convoy interrupted 4726 | -7/Factory | Lost 3 parts (1n2u) 5230 | -7/Factory | Lost 4 parts (2n2u) 5876 | -7/Factory | Discovered new exit (range 7) 5938 | -7/Factory | Entered another Factory area 5938 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6224 | -6/Factory | Build established: Scavenger-Tank 8140 | -6/Factory | Lost 5 parts (4u1w) 8368 | -6/Factory | Discovered new exit (range 4) 8461 | -6/Factory | Build established: Scavenger-Gunner 8568 | -6/Factory | Lost 7 parts (2p2n2u1w) 8801 | -6/Factory | Lost 3 parts (1n1u1w) 8914 | -6/Factory | Garrison activated, responded to threat 9463 | -6/Factory | Lost 3 parts (1n2u) 9788 | -6/Factory | First assault squad dispatched 9915 | -6/Factory | Core integrity fell below 50% 9950 | -6/Factory | Lost 14 parts (2p3n4u5w) 10190 | -6/Factory | Core integrity fell below 20% 10245 | -6/Factory | Destroyed 7 combat bots 10247 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10234_ G-50 Soldier unfolds itself. 10234_ B-48 Gladiator unfolds itself. 10234_ G-50 Soldier unfolds itself. 10234_ M-28 Smith unfolds itself. 10234_ R-10 Processor collects Wheel. 10235_ C-30 ARC bursts open, deploying its payload. 10235_ G-50 Soldier unfolds itself. 10235_ L-41 Fighter unfolds itself. 10235_ G-50 Soldier unfolds itself. 10235_ M-28 Smith unfolds itself. 10235_ K-01 Serf collects debris. 10235_ Acquired 72 matter. 10236_ Cld. Particle Cannon destroyed. 10238_ Slammed into G-67 Veteran. 10239_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 10239_ K-01 Serf collects debris. 10240_ Acquired 73 matter. 10242_ K-01 Serf collects debris. 10245_ System corrupted: Heat flow error (+167). 10246_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??# # #### ##/##+####?????????????????? | | ??# ##+#??##### #?????????????????? | | ??# #??# # # #?????????????????? | | ??# ##?# ## #?????????????????? | | ??# ##### # #?????????????????? | | ??# # # #?????????????????? | | ?## #### #?????????????????? | | ### % / = #?????????????????? | | # #### #?????????????????? | | # #?## ##????????????????? | | # % #?## ## ???????????????? | | % #% #?# ## ???????????????? | | %%# #?# # ??????????????? | | + ##########+####### ????????????? | | [ # % %%% + ????????????? | | #% # ### ????????????? | | !# u ###?? ???????????? | | ############## #????? ??????????? | | #??# # #????? ??????????? | | #??# # #?????? ??????????? | | ###??# # ###########??????????? | | ?????# # % ?????????? | | ?????# # ?????????? | | ?????# % # ????????? | | ?????# % # k ????????? | | ?????# % # gR @g ????????? | | ?????# % % # g####g########### ??????????? | | ########"###+### # =%% [ #?????????????? | | # m=%=! #?????????????? | | = # =%%/= #?????????????? | | #*!%=l%= #?????????????? | | #%[g=[g #?????????????? | | % #%%%g !k #?????????????? | | #!% % #?????????????? | | ###+###########?????????????? | | %%" ???????????????????????? | | " ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | # ############# ######??????????????????????? | | # #? ???????????????????????? | | # " # # "?????????????????????????? | | ### + + ??????????????????????????? | | / # #???????????????????????????? | | ### # ^^^^#???????????????????????????? | | T## #^ ^#???????????????????????????? | | ## # % #???????????????????????????? | | ##? # #???????????????????????????? | | #???? ? # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Hvy. Plasma Cannon | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Reaction Control System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherDrainedInsulator Manual? 0 Play Time 02:02:03 Cumulative 91.8 hours Start 2022.11.02 @ 18:22:41 End 2022.11.11 @ 15:36:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e71ec129-4550-4dc6-9dee-88d5ea715c65