Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.09 @ 23:18:20 Player: Fusha Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2659) 2659 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1057) 1057 TOTAL SCORE: 7651 Bonus ------- High Alert Combat Kills 557 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Faulty Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Phase Shifter Phase Shifter EM Disruption Field > --- WEAPON ----------- Heavy Laser Autogun Gauss Rifle > --- INVENTORY -------- Field Recycling Unit Ion Cannon Autogun Autogun Proton Missile Launcher [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . 2 . 1 . 1 Weapon 1 | . . . . . . . 1 Parts Attached 94 | 5 5 8 16 4 2 14 40 Power 10 | 1 . 1 2 . 1 1 4 Engine 8 | 1 . 1 2 . 1 1 2 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 27 | 2 2 3 2 2 . 8 8 Treads . | . . . . . . . . Leg 8 | . . . . . . 2 6 Wheel 7 | 2 2 1 . . . 2 . Hover 4 | . . . . . . 4 . Flight 8 | . . 2 2 2 . . 2 Utility 27 | . 2 1 5 2 1 2 14 Device 18 | . . 1 2 1 1 . 13 Storage 4 | . 1 . 2 . . . 1 Processor 4 | . 1 . . 1 . 2 . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 30 | 2 1 3 7 . . 3 14 Energy Gun 7 | 1 1 . 2 . . 1 2 Energy Cannon 5 | . . 1 1 . . . 3 Ballistic Gun 8 | 1 . . . . . . 7 Ballistic Cannon 1 | . . . . . . . 1 Launcher 9 | . . 2 4 . . 2 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 Parts Lost 41 | . 2 . . 2 . 4 33 Power 5 | . . . . . . 1 4 Propulsion 16 | . 2 . . 2 . 1 11 Utility 8 | . . . . . . . 8 Weapon 12 | . . . . . . 2 10 Highest Loss Streak 19 | . 2 . . 2 . 3 19 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 81 97 94 95 71 74 75 Engine 7 | . 14 13 11 7 2 7 5 Core 1 | . . . . . . . 4 Leg 4 | . . . . . . 3 8 Wheel 3 | . 23 14 . . . 6 . Hover 3 | . . . . . . 2 6 Flight 7 | . . 12 22 33 15 . 1 Device 15 | . . 6 22 18 22 21 16 Storage 1 | . 4 8 6 . . . . Processor 11 | . 10 14 11 9 7 8 11 Protection 3 | . . . 2 9 7 7 2 Energy Gun 6 | . 13 12 2 9 7 7 3 Energy Cannon 1 | . . 1 6 . . . 2 Ballistic Gun 5 | . 14 . . . . . 8 Launcher 4 | . . 14 11 9 7 6 1 Naked Turns . | . . . . . . . . Heaviest Build 38 | 7 13 16 14 15 11 20 38 Greatest Support 60 | 20 32 32 14 18 14 42 60 Greatest Overweight (x) 7 | . 2 5 1 . . . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 5 5 5 Average Capacity 5 | 5 5 6 5 5 5 5 5 Most Carried 7 | 2 6 7 5 5 5 4 5 Average Carried 3 | . 3 5 4 3 3 2 2 Final Capacity 8 | 5 8 5 5 5 5 5 5 Final Carried 6 | . 6 5 5 5 5 3 1 Class Distribution -------------------- 36% | Mutant 21% | Scavenger-Mutant 10% | Scavenger-Bomber 10% | Bomber 9% | Scavenger-Gunner 6% | Gunner 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Bomber | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2024 | 271 91 220 144 3 81 164 1050 Remotely 366 | . . . . . . 68 298 Salvage Created 3230 | 50 174 184 149 125 76 137 2335 Parts 173 | 1 9 18 15 16 8 12 94 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 7 | . . . 1 . 2 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 59 | 1 2 5 8 4 . 6 33 Guns 22 | 1 2 . . . . 2 17 Cannons 10 | . . . . . . . 10 AOE 25 | . . 5 8 4 . 4 4 Classes Destroyed 14 | 1 2 2 2 1 1 2 3 Worker 17 | . . 1 . 2 2 . 12 Builder 5 | . . . 1 3 . . 1 Tunneler 1 | . . . . . 1 . . Recycler 6 | . 1 1 . . . . 4 Watcher 3 | . 1 . . 1 . . 1 Swarmer 20 | . . 3 3 3 . 3 8 Cutter 1 | . . . . . . 1 . Grunt 30 | 1 2 2 4 . . . 21 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 2 | . . . . . . . 2 Specialist 2 | . . . . . . 2 . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 13 | 1 3 3 6 10 3 3 13 Combat Bots Only 10 | 1 2 3 5 3 . 3 10 Max Kills in Single Turn 3 | 1 1 2 3 3 1 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . 2 3 2 . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 419 | 9 22 8 4 16 . 31 329 Missed 134 | 2 2 1 1 7 . 7 114 Damage Taken 4847 | 75 268 67 34 166 . 656 3581 Core 1369 | 22 122 7 . 26 . 328 864 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 48 | . . . . 7 . 6 35 Core Remaining (%) 75 | 91 . 39 100 95 . 53 . Volleys Fired 220 | 7 17 10 6 23 14 14 129 Largest 3 | 2 2 1 1 2 1 2 3 Hottest 182 | 70 85 65 33 73 40 89 182 Shots Fired 410 | 14 33 10 6 24 14 20 289 Gun 301 | 14 33 6 . 11 14 12 211 Cannon 68 | . . . . . . . 68 Launcher 41 | . . 4 6 13 . 8 10 Special . | . . . . . . . . Kinetic 164 | 7 17 . . . . . 140 Thermal 205 | 7 16 6 . 11 14 12 139 Explosive 38 | . . 4 6 13 . 8 7 Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 13 | 4 6 3 3 3 3 4 13 Robot Miss Streak 7 | 2 2 3 2 7 2 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 242 | 9 19 5 4 8 8 11 178 Core Hits 171 | 2 8 6 11 12 4 9 119 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 . . . . . 4 Burn 3 | . 1 . . . . . 2 Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8224 | 147 245 296 531 776 88 574 5567 Guns 3058 | 147 245 65 . 46 88 96 2371 Cannons 1409 | . . . . . . . 1409 Explosions 3757 | . . 231 531 730 . 478 1787 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1729 | 71 119 . . . . . 1539 Thermal 2963 | 76 126 65 . 46 88 96 2466 Explosive 2857 | . . 231 531 730 . 478 887 Electromagnetic 675 | . . . . . . . 675 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . . 7 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 102 | . . 10 13 34 . . 45 Projectiles 14 | . . . . . . . 14 Explosions 88 | . . 10 13 34 . . 31 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 272 | . . . . 74 . 76 122 Shots 10 | . . . . 3 . 3 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 526 | 105 238 48 8 9 . 3 526 Average Temperature 111 | 55 101 21 4 5 . 3 132 Received Heat Transfer 1410 | 42 156 21 18 9 . 90 1074 Effects 6 | . . . . . . . 6 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 1 . . . . . 5 Heat Transferred 4991 | 222 444 148 . 100 200 210 3667 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Peak Influence 1017 | 20 105 197 389 483 241 364 1017 Initial 219 | . 13 40 76 163 219 168 191 Average 410 | 1 51 154 193 230 231 262 681 Maximum Alert Level 3 | . . . 1 2 1 1 3 Low Security (%) 37 | 100 100 100 77 69 . 36 . Level 1 22 | . . . 22 19 100 63 14 Level 2 7 | . . . . 10 . . 14 Level 3 32 | . . . . . . . 70 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 . 1 . . 2 12 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 1 . 1 . . 2 3 Assault 3 | . . . . . . . 3 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 2 | . . . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 80 | 1 6 5 5 8 . 8 47 Peak Tracking Total 8 | 1 3 3 3 6 . 3 8 Tactical Retreats 8 | . . . . 1 . 2 5 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 23 | . . . 2 3 . 2 16 Max in Single Turn 4 | . . . 2 1 . 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 11 | . 1 . 3 . 4 . 3 Terminals 9 | . 1 . 2 . 3 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 40 | . 2 . 17 . 14 . 7 Successful 25 | . 2 . 11 . 9 . 3 Failed 15 | . . . 6 . 5 . 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 27 | . 2 . 8 . 10 . 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 4 . . Scanalyzers 9 | . . . 9 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 2 . 3 . 5 . 3 Record 4 | . . . . . 4 . . Part Schematic 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . . . . . . 1 Patrol Status 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . Recycle Component 2 | . . . . . 2 . . Process 1 | . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 3 . 4 . 3 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 4 . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . . . . 2 . . Recycled Matter 1 | . . . . . 1 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 4 | . . . 4 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 2370 | 75 199 207 270 163 133 222 1101 Spaces Moved 2064 | 61 133 299 215 187 233 112 824 Core 82 | 16 6 1 . . . . 59 Treads . | . . . . . . . . Legs 294 | . . . . . . 51 243 Wheels 287 | 45 127 78 . . . 37 . Hover 271 | . . . . . . 24 247 Flight 1130 | . . 220 215 187 233 . 275 Fastest Speed 31 | 50 80 37 37 31 37 48 34 Average Speed 62 | 72 92 55 37 32 37 91 75 Slowest Speed 400 | 80 150 300 120 37 37 120 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 6 27 75 19 26 5 81 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 317 | . . 31 47 99 . 52 88 Melee . | . . . . . . . . Projectile 10 | . . . . . . . 10 AOE 307 | . . 31 47 99 . 52 78 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 2809 | 77 175 331 402 265 265 213 1081 Wait 308 | . 10 . 144 47 13 56 38 Move 2057 | 60 132 298 214 186 232 111 824 Hop . | . . . . . . . . Pick Up 76 | 5 10 6 7 3 4 11 30 Fast Attach 11 | . 1 1 6 . . . 3 Attach 75 | 5 4 6 8 3 2 13 34 Detach 13 | . . 1 4 1 . 1 6 Swap 8 | . . 1 2 1 . 1 3 Drop 41 | . 1 8 11 1 . 6 14 Fire 220 | 7 17 10 6 23 14 14 129 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Core integrity fell below 50% 251 | -10/Materials | Discovered new exit (range 6) 275 | -10/Materials | Entered Mines 366 | -10/Mines | Discovered new exit (range 15) 443 | -10/Mines | Learned location of Storage (-7) 450 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 473 | -10/Mines | Discovered new exit (range 13) 476 | -10/Mines | Learned Materials security intel 482 | -10/Mines | Entered Materials 482 | -9/Materials | Evolved 2 slots: Utility x2 742 | -9/Materials | Build established: Mutant 742 | -9/Materials | Discovered new exit (range 10) 752 | -9/Materials | Entered another Materials area 752 | -8/Materials | Evolved 2 slots: Propulsion x2 820 | -8/Materials | Discovered new exit (range 15) 915 | -8/Materials | Entered Factory 915 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 970 | -7/Factory | Identified exit to DSF 1048 | -7/Factory | Entered DSF 1074 | -7/DSF | Additional patrols routed to DSF 1242 | -7/DSF | Lost 3 parts (1p2w) 1262 | -7/DSF | Discovered new exit (range 11) 1270 | -7/DSF | Entered Factory 1270 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1445 | -6/Factory | Garrison activated, responded to threat 1646 | -6/Factory | Destroyed 10 combat bots 1650 | -6/Factory | Lost 4 parts (1p2n1w) 1970 | -6/Factory | First assault squad dispatched 2199 | -6/Factory | Core integrity fell below 50% 2216 | -6/Factory | Core integrity fell below 20% 2243 | -6/Factory | Lost 19 parts (2p5n5u7w) 2371 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02287_ Identified Antimatter Cannon. 02287_ Faulty integration triggers system corruption (+2). 02291_ =UDQU V1GR0XIY XQG7SJLF6,PLZ1WBIFO8M/C 02297_ Slug penetrates Wall. 02314_ System corrupted: Matter fused (-10). 02318_ Acquired Energy Well. 02320_ ALERT: Significant disruption in Zone 3H, multiple assault carriers dispatched. 02326_ Acquired Hvy. Machine Gun. 02338_ System corrupted: Matter fused (-8). 02359_ Slug penetrates Wall. 02359_ Cld. Cesium-ion Thruster destroyed. 02363_ Nuclear Pulse Thruster destroyed. 02364_ Penetrated by Slug. 02368_ Slug penetrates Door. 02370_ Critical hit (Burn: +37). 02371_ Dropped Hvy. Machine Gun. 02371_ Dropped Energy Well. 02371_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# # | | ????????????????????????????????????????# ]# | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# !!! # | | ??????????????????????????????##????????# !!! # | | ??????????????????????????? ? ???????# !! # | | ??????????????????????????# #? ??????# # | | ??????????????????????????# # ?????# # | | ??????????????????????????# # #########+#### | | ??????????????????????????# # / | | ??????????????????????????# # ## | | ??????????????????????????# #??????# | | ??????????????????????????# #?????## ####### | | ??????????????????????????# +?????# ## # | | ????????????######????????# #?????# # ## | | ???????????? ???????# #?????# # ????# | | ?????????????# ?????# #?????# #?????# | | ?????????????# ????# ####### #?????# | | ?????????????# #### h h g #?????# | | ?????????????# +????####+ | | ?????????????# !@ g #????# | | ?????????????# #####;########+#####??# """ | | ?????????????# ##?????# # #??# """ | | ????????????????????????# ] # """" #??# """ | | ????????????????????????# # """" #??# | | ????????????????????????# ! # """" #??# | | ????????????????????????# # """" #??# | | ????????????????????????# # """" #??# | | ????????????????????????# " " " # """"????# ! | | ????????????????????????# " " " # """"????##### | | ????????????????????????# " " " # ????????? | | ????????????????????????# " " " ########????????? | | ????????????????????????# " " " #???????????????? | | ????????????????????????# " " " #??????????????## | | ????????????????????????# " " " #???????????+ | | ????????????????????????# " " " #??????????????## | | ????????????????????????# " " " #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 450 Matter Stores 380 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Resistance: EM 25 Utility Shielding 33 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Thermic Laser | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Use The Force Challenges ------------ None Game ------ Seed DecoyBurstInitializer Manual? 0 Play Time 01:39:10 Cumulative 10.8 hours Start 2024.03.09 @ 21:30:19 End 2024.03.09 @ 23:18:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb70bb02-19ed-4d60-9288-7a982d82a09e