Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.07 @ 14:04:36 Player: CallMeBiggSexy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (129) 645 Value Destroyed (4301) 4301 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (805) 805 TOTAL SCORE: 8131 Bonus ------- High Alert Combat Kills 605 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 50/300 Energy 105/160 System Corruption 2% Temperature Warning (327) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Reactive Plating > --- WEAPON (3) ------- Improved Arc Projector Advanced Assault Cannon > --- INVENTORY (15) --- Nuclear Core Light Treads Light Treads Improved Heat Sink Medium Storage Unit Recoil Stabilizer Improved Kinecellerator Improved Transmission Jammer Tesla Rifle Cooled Pulse Rifle Heavy Phase Cannon Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Improved Kinecellerator Reactive Plating > --- WEAPON ----------- Cooled Pulse Rifle Advanced Assault Cannon Mass Driver > --- INVENTORY -------- Light Treads Light Treads Thermal Generator Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Transmission Jammer Reactive Plating System Shield Tesla Rifle Improved Arc Projector Cooled Pulse Rifle Heavy Phase Cannon Advanced Assault Cannon Heavy Mace [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Hackware System Shield Protection Reactive Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 138 | 6 12 13 39 29 18 21 Power 14 | 1 2 1 3 3 1 3 Engine 3 | 1 1 . 1 . . . Core 11 | . 1 1 2 3 1 3 Reactor . | . . . . . . . Propulsion 37 | 2 5 5 14 4 5 2 Treads 15 | . . . 4 4 5 2 Leg 8 | 2 2 . 4 . . . Wheel 9 | . 3 3 3 . . . Hover 5 | . . 2 3 . . . Flight . | . . . . . . . Utility 32 | 1 3 . 9 9 2 8 Device 20 | . 1 . 6 7 1 5 Storage 5 | 1 2 . 1 1 . . Processor . | . . . . . . . Hackware 2 | . . . . 1 . 1 Protection 5 | . . . 2 . 1 2 Artifact . | . . . . . . . Weapon 55 | 2 2 7 13 13 10 8 Energy Gun 26 | 1 2 5 6 7 3 2 Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 7 | 1 . 1 4 1 . . Ballistic Cannon 9 | . . . . 2 3 4 Launcher 3 | . . . . 3 . . Special Weapon 1 | . . 1 . . . . Impact Weapon 5 | . . . . . 3 2 Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . Parts Lost 30 | . 1 5 5 7 5 7 Power 4 | . . 1 1 . 1 1 Propulsion 13 | . 1 2 2 4 2 2 Utility 5 | . . . 2 . 2 1 Weapon 8 | . . 2 . 3 . 3 Highest Loss Streak 4 | . 1 4 2 4 2 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 92 98 98 97 98 Engine 1 | . 4 . 1 . . . Core 9 | . 9 9 9 9 8 8 Treads 17 | . . . 16 26 26 26 Leg 5 | . 10 . 11 . . . Wheel 4 | . 16 17 1 . . . Hover 1 | . . 10 2 . . . Device 17 | . 13 14 15 27 13 15 Storage 10 | . 14 14 11 9 9 9 Hackware 1 | . . . . . 6 1 Protection 3 | . . . 5 . 6 8 Energy Gun 13 | . 22 15 11 14 16 6 Ballistic Gun 4 | . 5 7 8 . . . Ballistic Cannon 5 | . . . . 6 8 19 Peak Build Rating 39 | 6 11 14 18 34 37 39 Average Rating 21 | 4 9 9 15 27 33 37 On Entrance 16 | . 6 11 14 17 33 35 Naked Turns . | . . . . . . . Heaviest Build 65 | 8 21 22 27 50 65 65 Greatest Support 60 | 20 26 26 60 60 60 60 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 15 15 15 Average Capacity 11 | 5 8 10 10 14 15 15 Most Carried 15 | 5 10 10 10 15 15 15 Average Carried 10 | 3 7 8 9 11 14 14 Final Capacity 15 | 5 10 10 10 15 15 15 Final Carried 15 | 5 10 10 10 14 15 12 Class Distribution -------------------- 33% | Scavenger-Mutant 26% | Mutant 22% | Scavenger-Gunner 8% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Matter Collected 2735 | 311 142 124 574 634 409 541 Remotely . | . . . . . . . Salvage Created 4514 | 70 368 154 839 1714 900 469 Parts 248 | 3 22 6 58 93 43 23 Haulers Intercepted 5 | . . . 2 3 . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 95 | 1 9 5 16 30 21 13 Guns 54 | 1 9 5 16 10 13 . Cannons 28 | . . . . 8 7 13 AOE 12 | . . . . 12 . . Classes Destroyed 18 | 2 3 1 4 5 2 1 Worker 8 | 1 . . . 7 . . Builder 6 | . . . . 5 . 1 Tunneler 1 | . 1 . . . . . Hauler 5 | . . . 2 3 . . Recycler 3 | . . . 2 1 . . Mechanic 2 | . . . 1 . . 1 Operator 1 | . . . . . . 1 Watcher 8 | . 3 . 2 2 . 1 Swarmer 12 | . 3 . 6 . 3 . Cutter 3 | . . . . 3 . . Grunt 52 | 1 6 3 6 19 8 9 Brawler 4 | . . . . 2 2 . Duelist 3 | . . . . 2 1 . Protector 1 | . . . . 1 . . Sentry 15 | . . . 4 3 4 4 Demolisher 2 | . . 2 . . . . Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Best Kill Streak 15 | 1 4 2 6 15 8 6 Combat Bots Only 9 | 1 4 2 6 9 8 5 Max Kills in Single Turn 4 | 1 1 1 1 4 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Hostile Shots Fired 500 | 5 53 23 89 119 101 110 Missed 120 | . 12 1 20 38 32 17 Damage Taken 5668 | 55 470 555 796 1569 829 1394 Core 821 | 21 79 129 42 344 138 68 Absorbed by Shields . | . . . . . . . Ignored by Resistances 166 | . . . . . 105 61 Regen/Repaired (Parts) 143 | . . . 66 77 . . Core Remaining (%) 62 | 91 . 8 89 . . . Volleys Fired 303 | 6 53 29 64 62 43 46 Largest 3 | 2 2 2 2 3 3 3 Hottest 165 | 70 115 115 113 165 88 161 Shots Fired 676 | 12 104 40 124 156 116 124 Gun 489 | 12 104 40 123 100 76 34 Cannon 168 | . . . 1 37 40 90 Launcher 19 | . . . . 19 . . Special . | . . . . . . . Kinetic 299 | 6 39 19 58 47 40 90 Thermal 335 | 6 65 21 63 79 76 25 Explosive 8 | . . . . 8 . . Electromagnetic 34 | . . . 3 22 . 9 Robot Hit Streak 20 | 2 8 10 8 12 20 17 Robot Miss Streak 11 | 2 5 3 11 7 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 2 2 1 . Max Gunslinging Chain 1 | . . . 1 1 1 . Shots Hit Robots 408 | 6 58 27 68 90 80 79 Core Hits 223 | 5 21 13 32 99 28 25 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 19 | 2 . . 2 3 9 3 Burn 14 | 2 . . 2 2 7 1 Blast 5 | . . . . 1 2 2 Melee Attacks 11 | . . . 3 . 3 5 Impact 8 | . . . . . 3 5 Slashing 3 | . . . 3 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10000 | 75 703 281 1249 3459 1705 2528 Guns 5031 | 75 703 281 1241 1129 1138 464 Cannons 3241 | . . . . 610 567 2064 Explosions 1720 | . . . . 1720 . . Melee . | . . . . . . . Ramming 8 | . . . 8 . . . Kinetic 4071 | 36 193 102 393 716 567 2064 Thermal 4350 | 39 510 179 848 1259 1138 377 Explosive 737 | . . . . 737 . . Electromagnetic 834 | . . . . 747 . 87 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . 9 . . 2 Average Corruption 5 | . . . 5 . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . 37 . . . Message Errors 10 | . . . 10 . . . Matter Fused 8 | . . . 8 . . . Heat Flow Errors 4 | . . . 4 . . . Energy Discharges 5 | . . . 5 . . . Data Loss (minor) 7 | . . . 7 . . . Misfires 3 | . . . 3 . . . Overload Shots . | . . . . . . . Overflow Damage 159 | . . . . 86 . 73 Projectiles 79 | . . . . 6 . 73 Explosions 80 | . . . . 80 . . Melee . | . . . . . . . Knockbacks 41 | . . . . 22 8 11 Impact . | . . . . . . . Kinetic 41 | . . . . 22 8 11 Secondary . | . . . . . . . Self-Inflicted Damage 140 | . . . 3 137 . . Shots 8 | . . . . 8 . . Rammed 4 | . . . 4 . . . Targets Rammed 4 | . . . 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 504 | 90 331 435 384 162 174 504 Average Temperature 107 | 43 101 187 108 36 61 147 Received Heat Transfer 2445 | 30 222 108 306 813 279 687 Effects 28 | . 7 1 5 . . 15 Shutdowns 3 | . 1 . . . . 2 Energy Bleed 4 | . 3 1 . . . . Interference 9 | . 2 . 4 . . 3 Matter Decay 2 | . . . 1 . . 1 Short Circuit 1 | . 1 . . . . . Damage (minor) 2 | . . . . . . 2 Damage (major) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 19 | . 4 1 3 5 6 . Heat Transferred 9751 | 259 1443 518 1665 2334 2718 814 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . 6 . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Peak Influence 904 | 25 346 108 265 695 904 665 Initial 440 | . 16 28 11 13 434 440 Average 306 | 3 149 66 64 501 721 559 Maximum Alert Level 3 | . 1 . 1 2 3 2 Low Security (%) 52 | 100 77 100 97 7 . . Level 1 6 | . 22 . 2 10 . . Level 2 33 | . . . . 81 36 100 Level 3 7 | . . . . . 63 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . 4 6 . 6 Investigation 4 | . . . 1 2 . 1 Extermination . | . . . . . . . Reinforcement 8 | . 1 . 3 2 . 2 Assault 3 | . . . . 1 . 2 Garrison 2 | . . . . 1 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Distress Signals 9 | . 1 1 3 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 145 | 1 22 6 29 40 21 26 Peak Tracking Total 8 | 1 6 2 6 8 5 5 Tactical Retreats 9 | . 2 1 3 3 . . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Traps Triggered 7 | . 1 . 4 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Disabled 9 | . . . 1 3 2 3 Max in Single Turn 2 | . . . 1 2 1 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Machines Accessed 29 | . 7 . 9 6 1 6 Terminals 19 | . 5 . 6 3 1 4 Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 5 | . 2 . 1 1 . 1 Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 88 | . 15 . 34 17 3 19 Successful 43 | . 12 . 16 4 1 10 Failed 45 | . 3 . 18 13 2 9 Catastrophic 6 | . . . 2 1 1 2 Database Lockouts . | . . . . . . . Manual 35 | . 4 . 15 8 3 5 Terminals 61 | . 13 . 22 8 3 15 Fabricators . | . . . . . . . Repair Stations 11 | . . . 6 5 . . Recycling Units 9 | . 2 . 3 1 . 3 Scanalyzers 4 | . . . 3 . . 1 Garrison Access 3 | . . . . 3 . . Terminal Hacks 25 | . 9 . 9 . . 7 Record 2 | . . . 1 . . 1 Prototype ID Bank 2 | . . . . . . 2 Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . 1 . . . Alert Level 5 | . 2 . 3 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 1 . 2 . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Investigation Status 1 | . . . . . . 1 Hauler Manifests 2 | . . . 1 . . 1 Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . 3 2 . . Scan Component 3 | . . . 2 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks 8 | . 2 . 2 1 . 3 Recycle Component 1 | . . . . . . 1 Process 1 | . . . . . . 1 Report Inventory 5 | . 2 . 1 1 . 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 2 | . 1 . . . 1 . Terminals 2 | . 1 . . . 1 . Botnet 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 4 . 7 4 1 6 Full Trace Events 5 | . . . 3 1 . 1 Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 130 | . . . 70 60 . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 15 | . . . . . . 15 Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Turns Passed 5962 | 114 876 547 1764 1065 719 877 Spaces Moved 3288 | 80 675 493 898 479 302 361 Core 21 | 21 . . . . . . Treads 1758 | . . . 616 479 302 361 Legs 407 | 59 167 . 181 . . . Wheels 883 | . 508 346 29 . . . Hover 219 | . . 147 72 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 56 80 160 160 160 Average Speed 135 | 101 98 91 145 160 171 183 Slowest Speed 240 | 120 190 116 160 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 6 90 90 70 36 35 33 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 17 | . . . 3 8 1 5 Terrain Destroyed 161 | . . . 3 123 1 34 Melee 9 | . . . 3 . 1 5 Projectile 33 | . . . . 4 . 29 AOE 119 | . . . . 119 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Total 4187 | 102 790 553 1228 642 406 466 Wait 272 | . 23 8 170 29 23 19 Move 3283 | 79 674 492 897 479 301 361 Hop . | . . . . . . . Pick Up 105 | 11 16 6 26 27 11 8 Fast Attach 11 | . 4 . 3 2 2 . Attach 44 | 6 1 8 7 12 5 5 Detach 4 | . . 3 . 1 . . Swap 83 | . 7 5 29 15 11 16 Drop 67 | . 12 2 25 15 7 6 Fire 303 | 6 53 29 64 62 43 46 Melee 11 | . . . 3 . 3 5 Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 92 | -11/Scrapyard | Discovered new exit (range 8) 115 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 592 | -10/Materials | Discovered new exit (range 14) 623 | -10/Materials | Discovered new exit (range 13) 728 | -10/Materials | Identified exit to Mines 786 | -10/Materials | Discovered new exit (range 5) 919 | -10/Materials | Discovered new exit (range 5) 991 | -10/Materials | Entered Mines 1007 | -10/Mines | Assembled infested the area 1065 | -10/Mines | Learned location of Zion (-7) 1075 | -10/Mines | Learned location of Storage (-9) 1211 | -10/Mines | Core integrity fell below 50% 1222 | -10/Mines | Core integrity fell below 20% 1252 | -10/Mines | Lost 4 parts (1p2n1w) 1533 | -10/Mines | Discovered new exit (range 5) 1538 | -10/Mines | Entered Materials 1538 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1997 | -9/Materials | Build established: Scavenger-Mutant 2132 | -9/Materials | Discovered new exit (range 12) 2161 | -9/Materials | Discovered new exit (range 16) 2497 | -9/Materials | Discovered new exit (range 15) 2791 | -9/Materials | Repaired Broken Beamcaster 3302 | -9/Materials | Entered another Materials area 3302 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3419 | -8/Materials | Destroyed 9 combat bots 3426 | -8/Materials | Lost 4 parts (2n2w) 3709 | -8/Materials | Core integrity fell below 50% 3714 | -8/Materials | Build established: Scavenger-Gunner 3859 | -8/Materials | Repaired Adv. EMP Blaster 4102 | -8/Materials | First assault squad dispatched 4288 | -8/Materials | Garrison activated, responded to threat 4367 | -8/Materials | Identified exit to Garrison 4367 | -8/Materials | Entered Garrison 4421 | -8/Garrison | Triggered checkpoint 4537 | -8/Garrison | Destroyed 8 combat bots 4599 | -8/Garrison | Triggered checkpoint 4672 | -8/Garrison | Discovered new exit (range 10) 4769 | -8/Garrison | Triggered checkpoint 4861 | -8/Garrison | Core integrity fell below 20% 4985 | -8/Garrison | Garrison Relay disabled 5086 | -8/Garrison | Entered Materials 5486 | -8/Materials | First assault squad dispatched 5811 | -8/Materials | Garrison activated, responded to threat 5963 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05937_ U-05 Engineer builds a Wall. 05939_ Acquired 5 matter. 05940_ U-05 Engineer builds a Wall. 05941_ Acquired 7 matter. 05944_ Acquired 5 matter. 05944_ Triggered Shock Trap. 05944_ The floor emits a surge of raw power. 05944_ System corrupted (+2). 05945_ U-05 Engineer lays Concrete. 05949_ C-30 ARC bursts open, deploying its payload. 05949_ G-47 Trooper unfolds itself. 05953_ Adv. Assault Cannon destroyed. 05956_ Critical hit (Burn: +37). 05960_ G-47 Trooper Lgt. Nuclear Core blasted off. 05960_ G-47 Trooper destroyed. 05960_ U-05 Engineer builds a Wall. 05961_ Lgt. Treads destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ??????# # #????## | | ??????# """ """ # ####### | | ??????# """"""""" # | | ??????# """"" # ####### | | ??????# # #?????# | | ??????# # #?????## | | ??????###############+#??????# | | ??????????### #??????# | | ????????????# ! #?##??## | | ????????????# # ?? | | ??????###???# """ """ + ?? | | ####### ##??# """ """ #???? | | # !!! #??# """ """ #??? """ | | #""" !!! #??# """ #?? """ | | #""" !!! #??# #?# ??"" | | #"S ##?####+##"#####??? | | #""" ##????# % | | # "" """ ##??###/######+#???#T | | # """ ##??# #????????? | | # """%##??#"" #????????? | | # #???#"T #????????? | | #####/########"" #????????? | | ???# igg" % + #????????? | | ???#%*g####### #????????? | | ???# !u#?????########????????? | | ???# @ #?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ??## ^^#?????????????????????? | | ???#%^ #?????????????????????? | | ???# #?????????????????????? | | ???# +?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# #?????????????????????? | | ???# ??????????????????????? | | ???# ??????????????????????? | | ???# ??????????????????????? | | ???# ??????????????????????? | | ???? ??????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 160 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Resistance: KI 20 Evasion (%) 55 Recoil Reduction 7 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Everything Is Under Control First Step to Greatness It's Just You Significant Disruption Troublemaker True Hacker Challenges ------------ None Game ------ Seed FrostGhostProtection Manual? 0 Play Time 01:53:29 Cumulative 3.9 hours Start 2025.02.07 @ 08:10:54 End 2025.02.07 @ 14:04:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b35ff694-7fc1-471a-9a5b-39aa84102f65