Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 22:13:52 Player: mehbruh Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (162) 810 Value Destroyed (7994) 7994 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2504) 2504 TOTAL SCORE: 17608 Bonus ------- High Alert Combat Kills 665 Follower Combat Kills 473 Entered Garrisons 600 Entered DSFs 500 Acquired ECA 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1150 Matter 268/300 Energy 315/315 System Corruption 87% Temperature Cool (0) Movement Walking (260) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Heavy Deuterium Engine Neutrino Core > --- PROPULSION (6) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Backup Plating III > --- WEAPON (4) ------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY (15) --- Improved Titanium Leg Myomer Leg Improved Coolant Injector Improved Energy Well (400) Advanced Sensor Array Encrypted Comm Array Reaction Control System Improved Light Armor Plating Layered Medium Armor Plating Improved Hardlight Generator Long-range Proton Cannon Long-range Proton Cannon Heavy Phase Cannon Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Core Analyzer > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Improved Titanium Leg Myomer Leg Improved Coolant Injector Improved Energy Well Advanced Sensor Array Encrypted Comm Array Reaction Control System Improved Light Armor Plating Layered Medium Armor Plating Improved Hardlight Generator Long-range Proton Cannon Long-range Proton Cannon Heavy Phase Cannon Heavy Phase Cannon [Rating: 97] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Heavy Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Slots Evolved 12 | . . 2 . . . 4 . 2 . . . 2 . . . 2 Power 2 | . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . . . . . 2 . . . . . 1 . . . 1 Utility 4 | . . 1 . . . 1 . 1 . . . 1 . . . . Weapon 2 | . . 1 . . . 1 . . . . . . . . . . Parts Attached 154 | 8 4 18 7 4 1 28 4 11 35 3 18 9 . . 4 . Power 22 | 1 3 1 . 1 . 4 1 1 6 . 2 2 . . . . Engine 18 | 1 3 1 . . . 4 1 1 5 . 1 1 . . . . Core 4 | . . . . 1 . . . . 1 . 1 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 38 | 2 . 5 4 . 1 4 1 2 11 1 6 1 . . . . Treads 14 | 2 . 5 4 . 1 2 . . . . . . . . . . Leg 24 | . . . . . . 2 1 2 11 1 6 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 44 | 2 1 4 1 . . 10 1 6 8 . 6 5 . . . . Device 20 | 1 . . . . . 3 . 4 7 . 3 2 . . . . Storage 5 | 1 1 . . . . 1 . . . . 1 1 . . . . Processor 6 | . . . 1 . . 1 1 1 . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | . . 4 . . . 5 . 1 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 50 | 3 . 8 2 3 . 10 1 2 10 2 4 1 . . 4 . Energy Gun 9 | 1 . . . . . . . . 6 2 . . . . . . Energy Cannon 9 | . . . . . . 1 . . . . 4 . . . 4 . Ballistic Gun 19 | 2 . 7 2 3 . 1 1 . 3 . . . . . . . Ballistic Cannon 6 | . . . . . . 5 . 1 . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . . . . . . 2 . . . . Parts Lost 49 | . . 1 . . . 6 6 . 21 . 8 . . . . 7 Power 6 | . . . . . . 1 . . 4 . 1 . . . . . Propulsion 10 | . . 1 . . . . 1 . 4 . 2 . . . . 2 Utility 16 | . . . . . . 1 2 . 6 . 2 . . . . 5 Weapon 17 | . . . . . . 4 3 . 7 . 3 . . . . . Highest Loss Streak 9 | . . 1 . . . 2 6 . 9 . 3 . . . . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 13 | 4 10 14 14 15 15 13 12 10 14 15 14 14 15 15 15 14 Power . | 1 1 1 1 1 1 1 1 . . 1 . . . . . . Propulsion 3 | 2 3 3 3 3 3 2 3 2 4 4 3 2 2 2 3 2 Utility 4 | . 2 3 3 4 5 4 2 3 4 5 5 8 10 9 7 7 Weapon 4 | . 2 6 6 6 6 4 4 2 3 3 3 2 2 2 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 46 | . 6 8 2 1 . 12 . . 4 . 1 2 . . 2 8 Power 4 | . 1 2 . . . 1 . . . . . . . . . . Propulsion 11 | . 3 . . 1 . 4 . . 2 . . . . . . 1 Utility 14 | . . . . . . 5 . . 2 . 1 2 . . 1 3 Weapon 17 | . 2 6 2 . . 2 . . . . . . . . 1 4 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 99 100 100 89 78 83 91 100 91 99 100 100 99 82 Engine 7 | . 14 11 11 4 . 6 6 13 9 6 4 1 5 5 5 5 Core 2 | . . . . 7 11 . . . 1 6 3 9 5 5 5 5 Treads 13 | . 28 21 21 22 22 12 . . . . . . . . . . Leg 9 | . . . . . . 8 15 14 23 26 25 29 29 29 29 29 Device 8 | . 14 11 8 . . 5 5 7 6 13 20 22 17 17 17 8 Storage 8 | . 14 11 11 11 11 7 7 6 6 6 6 5 5 5 5 5 Processor 8 | . . . 3 11 11 13 4 12 13 13 . 5 11 11 11 5 Protection 4 | . . 10 9 11 11 1 6 1 2 . 4 . . . . . Energy Gun 3 | . 14 1 . . . . . . 11 20 12 . . . . . Energy Cannon 2 | . . . . . . . . . . . 12 22 23 23 22 21 Ballistic Gun 16 | . 14 31 32 29 33 15 2 12 3 5 . . . . . . Ballistic Cannon 3 | . . . . . . 9 11 . 1 . . . . . . . Slashing Weapon 2 | . . . . . . 4 15 13 5 . . . . . . . Peak Build Rating 97 | 7 11 16 16 17 17 49 50 65 68 62 77 95 92 92 92 97 Average Rating 37 | 5 8 14 15 16 17 38 45 52 59 60 68 92 92 92 91 85 On Entrance 46 | . 7 11 15 16 17 17 46 40 65 58 62 73 92 92 92 92 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 92 | 13 33 40 40 39 39 57 53 66 73 58 82 92 88 88 88 84 Greatest Support 120 | 40 40 40 40 40 40 80 60 66 75 70 80 100 100 100 100 120 Greatest Overweight (x) 1 | . . 1 . . . 1 . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Average Carried 13 | 5 10 14 14 14 15 14 13 10 14 14 14 14 15 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 13 9 15 15 15 15 15 15 15 15 14 Class Distribution -------------------- 21% | Scavenger-Gunner 19% | Mutant 16% | Scavenger-Skirmisher 9% | Scavenger-Tank 7% | Tank 6% | Gunner 6% | Gladiator 5% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Gunner | -9/Recycling Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Matter Collected 5323 | 211 275 557 431 239 193 2123 60 95 695 . 304 120 20 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6917 | 44 458 887 508 196 100 2262 93 95 1699 . 346 229 . . . . Parts 333 | 5 28 52 29 15 7 108 4 5 51 . 25 4 . . . . Haulers Intercepted 7 | . 2 1 2 . . 1 . . . . . 1 . . . . Recyclers Shooed 6 | 1 1 1 1 . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Combat Hostiles Destroyed 138 | . 12 20 10 5 2 43 2 1 33 . 8 2 . . . . Melee 35 | . . . . . . 16 2 1 16 . . . . . . . Guns 79 | . 12 20 10 5 2 19 . . 8 . 3 . . . . . Cannons 18 | . . . . . . 8 . . 4 . 5 1 . . . . AOE 4 | . . . . . . . . . 4 . . . . . . . Classes Destroyed 16 | 1 3 4 . 2 1 4 . . . . 1 . . . . . Worker 7 | . . 1 . . . 5 . 1 . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . Hauler 7 | . 2 1 2 . . 1 . . . . . 1 . . . . Recycler 5 | . . . . . . 5 . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . . Swarmer 16 | . 5 4 . . . 3 . . 1 . 3 . . . . . Grunt 67 | . 7 8 6 3 . 16 1 . 24 . . 2 . . . . Brawler 8 | . . . . . . 5 . . 3 . . . . . . . Duelist 3 | . . . . . . 3 . . . . . . . . . . Sentry 24 | . . 8 4 . 2 4 . 1 5 . . . . . . . Specialist 1 | . . . . 1 . . . . . . . . . . . . Hunter 6 | . . . . . . 2 . . . . 4 . . . . . Programmer 12 | . . . . 1 . 10 1 . . . . . . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | 2 3 6 3 3 3 7 1 1 6 . 5 2 . . . . Combat Bots Only 6 | . 3 5 3 3 2 5 1 1 6 . 5 2 . . . . Max Kills in Single Turn 3 | 1 1 3 1 2 1 2 1 1 3 . 1 1 . . . . Gunslinging 2 | . . 2 . 1 . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . . . . . . Melee 1 | . . . . . . 1 1 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Hostile Shots Fired 1073 | . 51 77 17 26 13 340 73 42 326 . 97 11 . . . . Missed 314 | . 14 14 5 12 9 107 18 19 95 . 18 3 . . . . Hits 759 | . 37 63 12 14 4 233 55 23 231 . 79 8 . . . . Melee 47 | . . . . . . 30 7 . 10 . . . . . . . Projectile 712 | . 37 63 12 14 4 203 48 23 221 . 79 8 . . . . Critical Strikes 29 | . . 1 . . . 13 3 . 9 . 3 . . . . . Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . Damage Taken 13646 | . 395 759 151 170 61 3751 1060 164 3513 . 1348 104 . 17 . 2153 Core 2622 | . 48 137 21 22 . 509 61 11 480 . 157 . . . . 1176 Absorbed by Shields 741 | . . . . . . . . . 546 . 147 48 . . . . Regen/Repaired (Parts) 329 | . . . 250 . . . . . . . . . 54 . 25 . Core Remaining (%) 62 | 100 80 . . . 55 . 18 . . . 23 . . . 100 . Volleys Fired 292 | 5 52 35 21 11 5 64 . . 63 . 24 11 . . 1 . Largest 4 | 2 2 3 3 3 3 4 . . 4 . 4 4 . . 1 . Hottest 360 | 70 70 90 69 69 69 151 . . 282 . 360 360 . . 90 . Shots Fired 785 | 10 103 105 63 28 15 251 . . 114 . 68 26 . . 1 1 Gun 623 | 10 103 105 63 28 15 178 . . 82 . 39 . . . . . Cannon 156 | . . . . . . 73 . . 26 . 29 26 . . 1 1 Launcher 6 | . . . . . . . . . 6 . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 537 | 5 52 102 63 28 15 245 . . 27 . . . . . . . Thermal 241 | 5 51 3 . . . 6 . . 81 . 68 26 . . 1 . Explosive 6 | . . . . . . . . . 6 . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . 1 Robot Hit Streak 28 | 4 9 28 15 13 10 18 . . 12 . 8 7 . . . 4 Robot Miss Streak 6 | 1 3 6 4 3 5 5 . . 3 . 2 2 . . . . Penetration Max 1 | . . . . . . 1 . . . . . . . . . . Secondary Targets 14 | . 1 5 . 2 1 3 . . 2 . . . . . . . Max Gunslinging Chain 2 | . 1 2 . 1 1 1 . . 1 . . . . . . . Shots Hit Robots 693 | 6 67 78 51 19 10 244 17 6 134 . 44 16 . . . 1 Core Hits 327 | 3 24 43 26 10 4 114 5 3 71 . 19 5 . . . . Critical Kills 3 | . . 1 . . . 1 . . . . . 1 . . . . Critical Parts Destroyed 5 | . 1 . . . 1 3 . . . . . . . . . . Critical Strikes 49 | . 4 2 1 . 1 20 3 1 13 . 3 1 . . . . Burn 10 | . 3 1 . . . . . . 3 . 3 . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . Destroy 8 | . 1 1 1 . 1 4 . . . . . . . . . . Blast 7 | . . . . . . 6 . . 1 . . . . . . . Sever 23 | . . . . . . 10 3 1 9 . . . . . . . Melee Attacks 251 | . . 1 2 9 . 104 22 9 104 . . . . . . . Impact 13 | . . 1 2 9 . 1 . . . . . . . . . . Slashing 227 | . . . . . . 103 22 9 93 . . . . . . . Piercing 11 | . . . . . . . . . 11 . . . . . . . Sneak Attacks 4 | . . . . . . 3 . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 26 | . . . . . . 4 3 . 19 . . . . . . . Damage Inflicted 17961 | 88 888 1430 929 298 225 6014 539 254 4465 . 1162 559 . . . 1110 Guns 7391 | 85 886 1369 837 298 199 2242 . . 803 . 672 . . . . . Cannons 2757 | . . . . . . 1180 . . 500 . 490 559 . . . 28 Explosions 862 | . . . . . . 154 . . 708 . . . . . . . Melee 5583 | . . . . . . 2344 539 254 2446 . . . . . . . Ramming 1368 | 3 2 61 92 . 26 94 . . 8 . . . . . . 1082 Kinetic 6964 | 34 445 1344 837 298 199 3307 . . 500 . . . . . . . Thermal 3156 | 51 441 25 . . . 115 . . 803 . 1162 559 . . . . Explosive 862 | . . . . . . 154 . . 708 . . . . . . . Electromagnetic 28 | . . . . . . . . . . . . . . . . 28 Impact . | . . . . . . . . . . . . . . . . . Slashing 5314 | . . . . . . 2344 539 254 2177 . . . . . . . Piercing 269 | . . . . . . . . . 269 . . . . . . . Highest Corruption 87 | . . . . 2 2 6 3 . 14 14 14 . . . . 87 Average Corruption 6 | . . . . 1 2 4 3 . 13 14 14 . . . . 45 Corruption Purged 5 | . . . . . . 5 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 174 | . . . . 12 12 77 4 . 43 2 18 . . . . 6 Message Errors 36 | . . . . 2 1 17 2 . 8 . 2 . . . . 4 Matter Fused 39 | . . . . 3 4 17 . . 7 1 6 . . . . 1 Heat Flow Errors 23 | . . . . 3 . 12 . . 5 . 3 . . . . . Energy Discharges 21 | . . . . 1 2 9 1 . 7 1 . . . . . . Parts Rejected 2 | . . . . . . 2 . . . . . . . . . . Parts Fused 3 | . . . . . 1 1 . . 1 . . . . . . . Data Loss (minor) 26 | . . . . 2 3 11 1 . 5 . 4 . . . . . Data Loss (major) 6 | . . . . . . 4 . . 2 . . . . . . . Misfires 8 | . . . . 1 . 3 . . 2 . 1 . . . . 1 Alerts 3 | . . . . . 1 1 . . 1 . . . . . . . Misdirections 3 | . . . . . . . . . 2 . 1 . . . . . Weapon Failures 4 | . . . . . . . . . 3 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 275 | . . . . . . 247 10 . . . 10 8 . . . . Projectiles 56 | . . . . . . 38 . . . . 10 8 . . . . Explosions 56 | . . . . . . 56 . . . . . . . . . . Melee 163 | . . . . . . 153 10 . . . . . . . . . Knockbacks 15 | . . . . . 1 13 . . 1 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . Kinetic 13 | . . . . . . 12 . . 1 . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 1123 | . . . . . . 41 . . . . . . . . . 1082 Shots 1 | . . . . . . 1 . . . . . . . . . . Rammed 30 | 1 2 8 11 . 6 2 . . . . . . . . . . Targets Rammed 44 | 1 2 9 11 . 7 12 . . 2 . . . . . . . Kicked 10 | . . . . . . 8 . . 2 . . . . . . . Crushed 4 | . . 1 . . 1 2 . . . . . . . . . . Highest Temperature 512 | 45 126 108 51 281 75 442 16 . 512 . 254 366 . . . 12 Average Temperature 91 | 23 41 29 16 75 39 106 8 . 149 . 96 224 . . . 9 Received Heat Transfer 3326 | . 165 249 45 18 18 807 444 42 1490 . . 48 . . . . Effects 8 | . . . . . . 2 . . 4 . 1 1 . . . . Shutdowns 2 | . . . . . . 1 . . 1 . . . . . . . Energy Bleed 3 | . . . . . . 1 . . 2 . . . . . . . Interference 1 | . . . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . . 1 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . 1 . . . . Parts Melted 16 | 1 1 . . . . . . . 6 . 6 2 . . . . Heat Transferred 6568 | 148 1480 148 . . . 185 . . 1923 . 2092 592 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Maximum Alert Level 3 | . . 1 1 3 1 3 . 1 3 2 2 1 . 1 1 . Low Security (%) 51 | 100 100 93 88 2 55 44 . 39 8 . . 88 100 95 8 100 Level 1 21 | . . 6 11 16 44 20 . 60 26 . 74 11 . 4 91 . Level 2 13 | . . . . 52 . 9 . . 35 100 25 . . . . . Level 3 13 | . . . . 29 . 25 . . 29 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . Peak Influence 939 | 5 113 275 308 844 379 939 . 333 904 474 421 220 26 206 242 126 Initial 474 | . . 26 114 180 379 29 . 328 98 474 303 220 26 . 137 126 Average 273 | 1 35 67 108 562 203 333 . 235 523 455 342 128 5 46 230 68 Influence Increases 5856 | 10 351 635 582 804 60 1466 96 50 1056 . 198 93 . 350 105 . Destroy 0b10 Robot/C 3320 | . 240 400 320 320 40 860 80 20 700 . 160 40 . 140 . . Destroy 0b10 Robot/NC 125 | 10 10 20 15 . 5 55 . 5 . . . 5 . . . . Destroy Leader 618 | . 54 124 96 20 . 232 10 10 20 . 30 2 . 20 . . Allied During Kill 307 | . . . 71 63 . . 6 . 7 . . . . 160 . . Successful Hack 246 | . 16 59 46 16 15 68 . . . . . . . 26 . . Disable Machine 165 | . . . 15 15 . 90 . 15 . . . 30 . . . . Anti-Garrison Action 700 | . . . . 350 . . . . 250 . . . . . 100 . Destroy Structure 195 | . 1 2 4 20 . 71 . . 64 . 8 16 . 4 5 . Partial Spotted 30 | . 30 . . . . . . . . . . . . . . . Lose Combat Pursuer 150 | . . 30 15 . . 90 . . 15 . . . . . . . Influence Decreases 5856 | 10 287 428 575 238 833 605 506 432 292 470 211 439 75 154 59 242 Entered New Map 2368 | . . 38 157 98 465 42 346 194 42 430 131 201 49 . 59 116 Time Decay 2690 | 10 287 388 398 . 368 493 100 238 . 40 . 238 26 34 . 70 Lost Part 468 | . . 2 . . . 60 60 . 210 . 80 . . . . 56 Lost Ally 330 | . . . 20 140 . 10 . . 40 . . . . 120 . . Squads Dispatched 25 | . 3 2 3 . . 13 . 1 . . 1 1 . 1 . . Investigation 3 | . 1 . 1 . . 1 . . . . . . . . . . Extermination 10 | . . . . . . 8 . 1 . . . 1 . . . . Reinforcement 10 | . 2 2 2 . . 3 . . . . 1 . . . . . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Distress Signals 9 | . 2 2 1 . . 4 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 215 | . 21 37 20 7 2 72 5 1 37 . 8 3 . 2 . . Peak Tracking Total 8 | . 6 7 5 3 2 8 4 1 7 . 3 2 . 2 . . Tactical Retreats 9 | . . 1 1 . . 6 . . 1 . . . . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Traps Triggered 13 | . 1 2 3 2 . . . . 2 . 1 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Machines Disabled 19 | . . . 1 6 . 6 . 1 3 . . 2 . . . . Max in Single Turn 2 | . . . 1 1 . 2 . 1 1 . . 1 . . . . Garrison Relay 8 | . . . . 5 . . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Machines Accessed 51 | . 5 6 12 2 6 12 . 3 1 1 . 1 . 2 . . Terminals 43 | . 5 6 9 2 6 10 . 2 1 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . 1 . . 1 . 1 . . . 1 . 1 . . Total Hacks 120 | . 16 18 30 2 15 28 . 4 1 2 . 1 . 3 . . Successful 71 | . 11 10 18 2 9 16 . 1 . 1 . 1 . 2 . . Failed 48 | . 5 8 12 . 6 11 . 3 1 1 . . . 1 . . Catastrophic 8 | . . 1 2 . . 3 . 1 1 . . . . . . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . Manual 73 | . 16 12 12 . 14 14 . 3 . . . . . 2 . . Terminals 103 | . 16 18 20 2 15 24 . 3 1 2 . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . 9 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . Garrison Access 5 | . . . 1 . . 1 . 1 . . . 1 . 1 . . Terminal Hacks 22 | . 4 4 4 2 1 6 . . . 1 . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . 2 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . 1 . . 1 1 . . . . . . . . . . Alert Level 2 | . . . 1 . . 1 . . . . . . . . . . Locate Traps 7 | . 1 1 1 . . 4 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . . . Retrieve Study 2 | . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . 1 . . . 1 . 1 . . Unlock Access 4 | . . . 1 . . . . 1 . . . 1 . 1 . . Unauthorized Hacks 37 | . 7 6 7 . 8 8 . . . . . . . 1 . . Terminals 37 | . 7 6 7 . 8 8 . . . . . . . 1 . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 13 | . 2 1 4 . 3 2 . . . . . . . 1 . . Skim 23 | . 5 5 3 . 5 5 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . Hacking Detections 44 | . 4 6 10 . 6 12 . 3 1 1 . . . 1 . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . . . Time 84 | . . . 84 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 30 | . . . . 18 . . . . 12 . . . . . . . Machine Destruction 30 | . . . . 18 . . . . 12 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 2 . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Total Allies 36 | . . . 10 . . 1 1 . 2 . . . 20 . 2 . Largest Group 20 | . . . 10 9 . 1 1 . 2 . . . 20 20 15 15 Highest-Rated Group 732 | . . . 88 80 . 26 146 . 75 . . . 732 732 605 605 Highest-Rated Ally 146 | . . . 16 16 . 26 146 . 43 . . . 50 50 50 50 Initial Warlord ECA Mod 21 | . . . . . 9 7 7 6 6 11 11 20 20 20 20 21 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 135 | . . . 22 69 . . 3 . 7 . . . . 34 . . Total Damage 1723 | . . . 115 455 . . 249 . 236 . . . . 668 . . Kills 31 | . . . 7 13 . . 2 . 2 . . . . 7 . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Active Infowar (turns) 7020 | 28 1357 1304 687 . . 2179 79 501 53 49 19 457 156 145 6 . Sensors 3445 | . . . . . . 2097 . 464 52 49 19 457 156 145 6 . Traps 100 | . . . . . . . . 47 53 . . . . . . . Seismic 3653 | 28 1357 1304 687 . . 82 79 116 . . . . . . . . Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Turns Passed 13749 | 105 1357 1304 952 1205 859 3866 217 502 1704 90 372 501 156 145 254 160 Spaces Moved 7357 | 51 680 642 430 546 429 2160 112 326 947 68 167 359 114 119 172 35 Core 11 | 11 . . . . . . . . . . . . . . . . Treads 3625 | 40 680 642 430 546 429 858 . . . . . . . . . . Legs 3721 | . . . . . . 1302 112 326 947 68 167 359 114 119 172 35 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 140 140 130 122 122 120 120 120 120 120 120 Average Speed 145 | 136 160 160 160 160 160 148 140 137 125 122 129 120 120 120 120 120 Slowest Speed 240 | 160 160 240 160 160 160 200 140 140 130 122 190 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 96 69 79 67 89 58 18 10 72 3 90 11 77 4 38 2 Regions Visited 16 Branch Regions 3 Pre-discovered Areas 6 | . 1 2 . . 1 1 1 . . . . . . . . . Known Exits Taken 8 | . . 1 1 . 1 1 1 1 . 1 . . . 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . . . . . . . Spaces Dug 15 | . . 1 . . . 11 . . 1 . . 2 . . . . Terrain Destroyed 143 | . . 1 . . . 71 . . 55 . 10 6 . . . . Melee 11 | . . 1 . . . 10 . . . . . . . . . . Projectile 31 | . . . . . . 13 . . 2 . 10 6 . . . . AOE 101 | . . . . . . 48 . . 53 . . . . . . . Terrain Rammed 80 | . . . . . . . . . . . . . . . . 80 Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Fac Gar Fac DSF Fac Was Fac Gar Fac Total 9462 | 74 853 836 635 837 587 2549 144 370 1235 76 268 409 133 122 219 115 Wait 935 | 1 91 86 145 254 145 100 4 6 36 . 26 9 20 . 12 . Move 7343 | 51 679 641 429 545 428 2159 111 325 946 67 166 359 113 118 171 35 Hop . | . . . . . . . . . . . . . . . . . Pick Up 134 | 9 15 18 5 2 . 27 2 11 21 2 11 7 . 2 2 . Fast Attach 65 | 4 2 6 3 . . 10 1 4 16 1 10 4 . . 4 . Attach 61 | 3 . 3 2 . . 14 5 6 15 1 6 5 . . . 1 Detach 9 | . . . . . . 2 . 2 . . 3 2 . . . . Swap 108 | 1 2 15 10 10 1 36 2 4 12 2 7 5 . . 1 . Drop 135 | . 10 22 7 4 1 32 . 5 21 3 15 7 . 2 6 . Fire 292 | 5 52 35 21 11 5 64 . . 63 . 24 11 . . 1 . Melee 214 | . . 1 2 9 . 93 19 7 83 . . . . . . . Ram 79 | . . . . . . . . . . . . . . . . 79 Kick 10 | . . . . . . 8 . . 2 . . . . . . . Crush 33 | . 2 9 11 . 7 4 . . . . . . . . . . Escape Stasis 12 | . . . . 2 . . . . 10 . . . . . . . Rewire 32 | . . . . . . . . . 10 . . . . . 22 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 3 exits: *Mat / *Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: *Fac / Scr) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory -5/Garrison -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Discovered new exit (range 9) 1075 | -10/Materials | Discovered new exit (range 13) 1104 | -10/Materials | Learned 2 Storage zone layouts 1164 | -10/Materials | Learned location of Recycling (-9) 1199 | -10/Materials | Discovered new exit (range 10) 1213 | -10/Materials | Learned location of 2 exits from Subcaves 1252 | -10/Materials | Learned Materials stockpile data 1253 | -10/Materials | Discovered new exit (range 16) 1279 | -10/Materials | Learned 2 Mines zone layouts 1323 | -10/Materials | Learned 4 Subcaves zone layouts 1360 | -10/Materials | Learned Storage stockpile data 1463 | -10/Materials | Entered another Materials area 1463 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1726 | -9/Materials | Discovered new exit (range 13) 1746 | -9/Materials | Build established: Tank 2025 | -9/Materials | Discovered new exit (range 16) 2309 | -9/Materials | Discovered new exit (range 15) 2372 | -9/Materials | Learned Storage interactive machine intel 2434 | -9/Materials | Learned Materials stockpile data 2487 | -9/Materials | Identified exit to Materials 2528 | -9/Materials | Learned location of Zion (-7) 2605 | -9/Materials | Identified exit to Storage 2658 | -9/Materials | Learned 4 Recycling zone layouts 2658 | -9/Materials | Build established: Scavenger-Tank 2748 | -9/Materials | Identified exit to Mines 2767 | -9/Materials | Entered Storage 2770 | -9/Storage | Loaded intel: 20 interactive machine locations 2811 | -9/Storage | Repaired Lgt. Treads 2844 | -9/Storage | Repaired Shotgun 3089 | -9/Storage | Repaired Lgt. Armor Plating 3198 | -9/Storage | Used back door to open Recycling access 3198 | -9/Storage | Discovered new exit (range 5) 3545 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3596 | -9/Storage | Discovered exit to Materials (range 5) 3629 | -9/Storage | Met 01-MTF 3690 | -9/Storage | Identified exit to Garrison 3719 | -9/Storage | Entered Garrison 3719 | -9/Garrison | Accompanied by 10 allies (01-MTF) 3722 | -9/Garrison | 01-MTF left 3739 | -9/Garrison | Triggered checkpoint 3837 | -9/Garrison | Triggered checkpoint 3844 | -9/Garrison | Build established: Commander-Gunner 3885 | -9/Garrison | Lost 4 allies 3891 | -9/Garrison | Garrison Relay disabled 3983 | -9/Garrison | Triggered checkpoint 4055 | -9/Garrison | Triggered checkpoint 4097 | -9/Garrison | Learned Recycling security intel 4120 | -9/Garrison | Discovered new exit (range 72) 4120 | -9/Garrison | Discovered new exit (range 92) 4120 | -9/Garrison | Discovered new exit (range 7) 4138 | -9/Garrison | Garrison Relay disabled 4225 | -9/Garrison | Triggered checkpoint 4306 | -9/Garrison | Garrison Relay disabled 4375 | -9/Garrison | Garrison Relay disabled 4573 | -9/Garrison | Garrison Relay disabled 4644 | -9/Garrison | Build established: Scavenger-Mutant 4924 | -9/Garrison | Entered Recycling 5007 | -9/Recycling | Build established: Scavenger-Gunner 5397 | -9/Recycling | Identified exit to Scraptown 5461 | -9/Recycling | Learned Materials trap positions 5514 | -9/Recycling | Identified exit to Factory 5559 | -9/Recycling | Learned Storage emergency access door positions 5592 | -9/Recycling | Learned 4 Recycling zone layouts 5615 | -9/Recycling | Learned Materials emergency access door positions 5628 | -9/Recycling | Learned Storage trap positions 5681 | -9/Recycling | Learned Storage stockpile data 5724 | -9/Recycling | Learned Storage stockpile data 5783 | -9/Recycling | Entered Factory 5783 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 6349 | -7/Factory | Build established: Scavenger-Skirmisher 6764 | -7/Factory | Central database locked down 7234 | -7/Factory | Learned Extension emergency access door positions 7354 | -7/Factory | Discovered new exit (range 13) 7376 | -7/Factory | Identified exit to Factory 7376 | -7/Factory | Identified exit to Lower Caves 7431 | -7/Factory | Learned 4 Proximity Caves zone layouts 7513 | -7/Factory | Learned 4 Upper Caves zone layouts 7561 | -7/Factory | Learned location of Lower Caves (-7) 7619 | -7/Factory | Learned location of 1 exit from Upper Caves 8583 | -7/Factory | First assault squad dispatched 8933 | -7/Factory | Build established: Gladiator 9394 | -7/Factory | Core integrity fell below 50% 9649 | -7/Factory | Entered Lower Caves 9691 | -7/Lower Caves | Met a Warlord Commander 9692 | -7/Lower Caves | Learned location of Warlord (-5) 9693 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9697 | -7/Lower Caves | Found Encrypted Comm Array 9855 | -7/Lower Caves | NK-0LA showed up to help 9857 | -7/Lower Caves | NK-0LA revealed a hidden path 9857 | -7/Lower Caves | Core integrity fell below 20% 9866 | -7/Lower Caves | Entered Factory 9866 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9882 | -6/Factory | Lost 6 parts (1n2u3w) 10367 | -6/Factory | Identified exit to Garrison 10368 | -6/Factory | Entered Garrison 10446 | -6/Garrison | Triggered checkpoint 10691 | -6/Garrison | Garrison Relay disabled 10710 | -6/Garrison | Build established: Mutant 10752 | -6/Garrison | Triggered checkpoint 10837 | -6/Garrison | Discovered new exit (range 8) 10850 | -6/Garrison | Identified exit to Factory 10886 | -6/Garrison | Triggered checkpoint 10987 | -6/Garrison | Lost 5 parts (2p1n2u) 11076 | -6/Garrison | Triggered checkpoint 11124 | -6/Garrison | System corruption reached 10% 11177 | -6/Garrison | Lost 4 parts (2u2w) 11410 | -6/Garrison | Triggered checkpoint 11415 | -6/Garrison | Triggered checkpoint 11424 | -6/Garrison | Build established: Scavenger-Gunner 11460 | -6/Garrison | Triggered checkpoint 11480 | -6/Garrison | Core integrity fell below 50% 11512 | -6/Garrison | Lost 9 parts (2p1n2u4w) 11570 | -6/Garrison | Lost 3 parts (2n1w) 11655 | -6/Garrison | Garrison Relay disabled 11684 | -6/Garrison | Discovered exit to Factory (range 15) 11966 | -6/Garrison | Discovered exit to Factory (range 10) 12016 | -6/Garrison | Triggered checkpoint 12019 | -6/Garrison | Garrison Relay disabled 12072 | -6/Garrison | Entered Factory 12162 | -6/Factory | Identified exit to DSF 12162 | -6/Factory | Entered DSF 12206 | -6/DSF | Additional patrols routed to DSF 12247 | -6/DSF | Lost 3 parts (1p1n1u) 12384 | -6/DSF | Discovered new exit (range 16) 12484 | -6/DSF | Sterilization system engaged 12504 | -6/DSF | Ambient heat levels rising (+10) 12519 | -6/DSF | Ambient heat levels rising (+10) 12522 | -6/DSF | Build established: Scavenger-Tank 12534 | -6/DSF | Ambient heat levels rising (+10) 12534 | -6/DSF | Entered Factory 12534 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12826 | -5/Factory | Build established: Scavenger-Skirmisher 12966 | -5/Factory | Identified exit to Garrison 13035 | -5/Factory | Sucked down chute 13035 | -5/Factory | Entered Waste 13036 | -5/Waste | Joined by Warlord forces that had cleared the area 13159 | -5/Waste | Discovered new exit (range 11) 13170 | -5/Waste | Identified exit to Factory 13191 | -5/Waste | Entered Factory 13191 | -5/Factory | Accompanied by 20 allies 13301 | -5/Factory | Garrison activated, responded to threat 13302 | -5/Factory | Identified exit to Garrison 13336 | -5/Factory | Entered Garrison 13336 | -5/Garrison | Discovered recently destroyed garrison 13336 | -5/Garrison | Accompanied by 13 allies 13348 | -5/Garrison | Lost 6 allies 13557 | -5/Garrison | Discovered new exit (range 14) 13575 | -5/Garrison | Identified exit to Factory 13590 | -5/Garrison | Entered Factory 13590 | -4/Factory | Accompanied by 15 allies 13590 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13630 | -4/Factory | Build established: Scavenger-Gunner 13652 | -4/Factory | System corruption reached 10% 13672 | -4/Factory | System corruption reached 30% 13683 | -4/Factory | Core integrity fell below 50% 13717 | -4/Factory | Core integrity fell below 20% 13728 | -4/Factory | Lost 5 parts (5u) 13750 | -4/Factory | Core destroyed Last Messages --------------- 13736_ Flexi-carbon Leg destroyed. 13736_ System corrupted by crushing effect (+2). 13736_ Flexi-carbon Leg broken. 13736_ Destabilizing: Short circuit. 13736_ Destabilizing: System interference. 13736_ Lrn. Proton Cannon temporarily disabled. 13738_ Kicked Wall. 13738_ Destabilizing: System corrupted (+2). 13741_ Kicked Wall. 13743_ Flexi-carbon Leg broken. 13743_ Destabilizing: Short circuit. 13743_ Destabilizing: System corrupted (+1). 13747_ 7C-6D2(m) fixes Flexi-carbon Leg. 13747_ Kicked Wall. 13747_ Destabilizing: Core damaged (-23). 13747_ Lrn. Proton Cannon broken. 13747_ Destabilizing: Short circuit. 13749_ 7C-6D2(m) fixes Lrn. Proton Cannon. 13750_ Kicked Wall. 13750_ Destabilizing: Core damaged (-57). 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Y mm m ## " " " ? | | ????????????"" h lmd m ## " " " ? | | ????????????"" ddg@ gd ## ?? | | ?????????? ######### T#### ??? | | ?????????? ????????####???##?##??? | | ???????????#########+#???????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 25% | -9/Storage Shotgun | 20% | -9/Storage Lgt. Armor Plating | 40% | -9/Storage Studied --------- Shotgun | -7/Factory | Hacked Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption We Are Legion Challenges ------------ None Game ------ Seed ShockboltSegregatorHammer Manual? 0 Play Time 01:57:37 Cumulative 97.9 hours Start 2025.10.27 @ 20:16:44 End 2025.10.27 @ 22:13:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acdbf879-29b5-43bb-80a7-94c126ef11bd