Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.06 @ 21:52:44 Player: JamesGecko Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1397) 1397 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3548 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Cooled Ion Engine Heat Sink Heat Sink Medium Storage Unit Visual Processing Unit Sensor Array Terrain Scanner Seismic Analyzer Transport Network Coupler Utility Shielding Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Terrain Scanner Experimental Targeting Computer Drone Bay > --- WEAPON ----------- Improved EM Shotgun Beam Rifle > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Heat Sink Heat Sink Medium Storage Unit Visual Processing Unit Sensor Array Seismic Analyzer Transport Network Coupler Salvage Targeting Computer Utility Shielding Shield Generator Drone Bay [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Experimental Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 44 | 6 5 5 20 8 Power 7 | 1 1 . 3 2 Engine 5 | 1 . . 3 1 Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 9 | 2 . . 6 1 Treads 1 | . . . 1 . Leg 4 | 2 . . 2 . Wheel 3 | . . . 3 . Hover . | . . . . . Flight 1 | . . . . 1 Utility 13 | 1 2 4 2 4 Device 9 | 1 1 2 2 3 Storage 3 | . 1 2 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | 2 2 1 9 1 Energy Gun 9 | 2 1 . 5 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | . . 1 2 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 2 1 Parts Lost 26 | . . . 15 11 Power 4 | . . . 2 2 Propulsion 9 | . . . 7 2 Utility 4 | . . . . 4 Weapon 9 | . . . 6 3 Highest Loss Streak 5 | . . . 4 5 Average Slot Usage (%) 78 | . 86 88 79 60 Engine 7 | . 7 . 9 4 Core 3 | . 6 11 1 1 Leg 11 | . 28 22 9 . Wheel 4 | . . . 6 . Device 11 | . 14 14 10 12 Storage 18 | . 2 18 22 18 Processor 1 | . . . . 7 Energy Gun 10 | . 13 10 11 7 Ballistic Gun 3 | . . . 4 . Launcher 4 | . 13 11 1 . Naked Turns . | . . . . . Heaviest Build 52 | 7 19 44 47 52 Greatest Support 36 | 20 20 20 36 20 Greatest Overweight (x) 14 | . . 2 4 14 Average Overweight (x) 1 | . . . 2 3 Largest Inventory Capacity 20 | 4 8 20 16 16 Average Capacity 13 | 4 4 13 16 16 Most Carried 16 | 4 8 16 16 15 Average Carried 12 | 2 3 9 15 12 Final Capacity 16 | 4 8 16 16 16 Final Carried 16 | 3 8 16 14 10 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 955 | 260 160 65 425 45 Remotely . | . . . . . Salvage Created 1450 | 45 328 155 827 95 Parts 109 | 1 25 13 66 4 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 5 | . 2 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 37 | 1 11 4 19 2 Guns 11 | 1 . . 9 1 Cannons 1 | . . . 1 . AOE 25 | . 11 4 9 1 Classes Destroyed 9 | 1 5 2 1 . Worker 3 | . 1 . 2 . Builder 5 | . . 3 2 . Tunneler 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 2 | . . . 2 . Watcher 3 | . 1 . 2 . Swarmer 7 | . 3 . 4 . Grunt 22 | 1 8 3 8 2 Sentry 8 | . . 1 7 . Best Kill Streak 9 | 1 9 3 7 1 Combat Bots Only 7 | 1 7 3 5 1 Max Kills in Single Turn 3 | 1 3 3 3 1 Gunslinging . | . . . . . Exploded 3 | . 3 1 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 3649 | 54 185 71 1738 1601 Core 912 | 10 40 11 293 558 Absorbed by Shields 25 | . . . . 25 Core Remaining (%) 66 | 96 80 . 24 . Volleys Fired 98 | 5 11 8 66 8 Largest 2 | 2 2 2 2 2 Hottest 112 | 90 80 80 112 101 Shots Fired 142 | 10 22 14 86 10 Gun 103 | 10 11 8 64 10 Cannon 9 | . . . 9 . Launcher 30 | . 11 6 13 . Special . | . . . . . Kinetic 46 | . . 1 45 . Thermal 40 | 10 11 7 5 7 Explosive 30 | . 11 6 13 . Electromagnetic 26 | . . . 23 3 Robot Hit Streak 12 | 2 7 7 11 12 Robot Miss Streak 5 | 1 5 2 3 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 103 | 7 13 10 64 9 Core Hits 83 | 2 28 10 37 6 Critical Hits 1 | . . . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3398 | 99 844 396 1877 182 Guns 1059 | 99 87 50 700 123 Cannons 144 | . . . 144 . Explosions 2178 | . 757 346 1033 42 Melee . | . . . . . Ramming 17 | . . . . 17 Kinetic 502 | . . . 502 . Thermal 507 | 99 87 50 152 119 Explosive 2026 | . 757 346 923 . Electromagnetic 346 | . . . 300 46 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 74 | . 18 . 56 . Projectiles . | . . . . . Explosions 74 | . 18 . 56 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 236 | . 27 . 209 . Shots 9 | . 1 . 8 . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 180 | 180 11 57 108 48 Average Temperature 39 | 100 6 22 33 18 Received Heat Transfer 1362 | 30 63 39 435 795 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1063 | 260 259 148 211 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 411 | 20 388 330 411 175 Initial 163 | . 13 163 139 132 Average 200 | 4 152 227 240 134 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 54 | 100 56 55 36 100 Level 1 36 | . 43 44 46 . Level 2 9 | . . . 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 2 1 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 5 | . 1 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | 1 15 6 26 6 Peak Tracking Total 6 | 1 5 4 6 4 Tactical Retreats 5 | . . . 3 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 7 | . 2 1 4 . Max in Single Turn 1 | . 1 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 16 | . 1 2 12 1 Terminals 10 | . . 1 8 1 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 38 | . 3 7 26 2 Successful 27 | . 3 6 16 2 Failed 11 | . . 1 10 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . . 3 13 2 Fabricators . | . . . . . Repair Stations 9 | . 3 . 6 . Recycling Units 8 | . . 4 4 . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 12 | . . 2 8 2 Record 2 | . . 2 . . Part Schematic 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Open Door 3 | . . . 3 . Garrison Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Hauler Manifests 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . 3 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Refit 1 | . 1 . . . Recycling Unit Hacks 7 | . . 4 3 . Process 2 | . . 1 1 . Report Inventory 2 | . . 1 1 . Retrieve Matter 2 | . . 1 1 . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 1 8 1 Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 84 | . 26 . 58 . Parts Recycled . | . . . . . Recycled Matter 197 | . . 7 190 . Retrieved Matter 197 | . . 7 190 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches 4 | . . . . 4 Drone Recoveries 4 | . . . . 4 Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 2484 | 123 283 276 1407 395 Spaces Moved 1176 | 93 175 156 630 122 Core 41 | 25 . . . 16 Treads 103 | . . . 8 95 Legs 785 | 68 175 156 386 . Wheels 236 | . . . 236 . Hover . | . . . . . Flight 11 | . . . . 11 Fastest Speed 50 | 50 120 120 90 180 Average Speed 171 | 101 120 149 178 287 Slowest Speed 750 | 120 120 180 240 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 6 32 14 73 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 194 | . 48 47 90 9 Melee . | . . . . . Projectile . | . . . . . AOE 194 | . 48 47 90 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1523 | 112 231 187 835 158 Wait 117 | . 20 5 80 12 Move 1172 | 92 174 155 629 122 Hop . | . . . . . Pick Up 63 | 9 13 10 27 4 Fast Attach 1 | . 1 . . . Attach 40 | 6 3 5 20 6 Detach 3 | . . 3 . . Swap 3 | . 1 . . 2 Drop 24 | . 8 1 13 2 Fire 98 | 5 11 8 66 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Repaired Med. Laser 300 | -10/Materials | Build established: Mutant 305 | -10/Materials | Destroyed 7 combat bots 395 | -10/Materials | Discovered new exit (range 8) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 615 | -9/Materials | Discovered new exit (range 10) 683 | -9/Materials | Entered Storage 1043 | -9/Storage | Found Prototype Processor 1333 | -9/Storage | Lost 4 parts (1p1n2w) 1430 | -9/Storage | Repaired Hvy. Assault Rifle 1619 | -9/Storage | Core integrity fell below 50% 1674 | -9/Storage | Lost 3 parts (2n1w) 1862 | -9/Storage | Repaired Terrain Scanner 1986 | -9/Storage | Identified exit to Garrison 2029 | -9/Storage | Discovered new exit (range 16) 2090 | -9/Storage | Entered Materials 2090 | -8/Materials | Evolved 2 slots: Utility x2 2091 | -8/Materials | Identified Exp. Targeting Computer 2340 | -8/Materials | Lost 5 parts (1p1n1u2w) 2398 | -8/Materials | Core integrity fell below 50% 2468 | -8/Materials | Core integrity fell below 20% 2469 | -8/Materials | Lost 3 parts (1p2u) 2485 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Heat Sink. Drone released from Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F6). Drone released from Drone Bay. Move into an ally to swap places with them. Drone retrieved by Drone Bay. G-50 Soldier misfires. Dropped Salvage Targeting Computer. Drone released from Drone Bay. R-06 Scavenger collects Salvage Targeting Computer. Drone retrieved by Drone Bay. Shield Generator destroyed. Cesium-ion Thruster destroyed. G-50 Soldier misfires. Nuclear Core destroyed. G-50 Soldier misfires. Drone Bay destroyed. Exp. Targeting Computer destroyed. G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????? ??? | | ????????????????????????????????? ??? | | ????????????###+#?????##?#??????? #?? | | ????????????? ????? ??????? ??? | | ????????????? ????? ???#??? ??? | | ????????????? T ????? T ??????? ??? | | ????????????? ?##?? ??????? ??? | | ?????????????# #?????# #??????# #?? | | ?????????????# ####### #??????# #?? | | ?????????????# # # +??????# #?# | | ?????????????# # + #?"????# #?# | | ????????###### # # #??"???# #?# | | ????????# # # #??????# ##? | | ????????# + # #??????# #?? | | ????????+ ### # # ######## ### | | ?????????? ??# # # | | ?????????????# # +% ############ | | ????????###### #######"#######?????? | | ????????# @g # #?????? | | ????????# #### #?????# | | ????????# #??# " """ " #???#?? | | ????????# #??# " """"""" #?#???? | | ????????# #??# "" #?????? | | ????????######??# #?????? | | ????????????????################????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- Hacking Suite | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Hey, That's Mine! Loot Pinata Novice Programmer One Hack Too Far Risk Taker Shopping List Challenges ------------ None Game ------ Seed MicroMetafieldScrap Manual? 0 Play Time 00:53:18 Cumulative 2.0 hours Start 2020.12.26 @ 16:35:17 End 2021.08.06 @ 21:52:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 75b404b9-501a-4c67-b07a-5735fecbfff4