Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.25 @ 17:26:32 Player: Henry Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (638) 638 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1673 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 200/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Seismic Analyzer > --- WEAPON (3) ------- Maul > --- INVENTORY (12) --- Heat Sink High-capacity Storage Unit Structural Scanner Sensor Array Improved Sensor Array Signal Interpreter Tractor Beam Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heat Sink High-capacity Storage Unit Structural Scanner Sensor Array Signal Interpreter Tractor Beam Grenade Launcher Maul [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Analyzer Device Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 33 | 7 3 23 Power 5 | 1 . 4 Engine 4 | 1 . 3 Core 1 | . . 1 Reactor . | . . . Propulsion 6 | 2 1 3 Treads 3 | 1 1 1 Leg . | . . . Wheel 3 | 1 . 2 Hover . | . . . Flight . | . . . Utility 6 | 2 . 4 Device 3 | 1 . 2 Storage 2 | 1 . 1 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 16 | 2 2 12 Energy Gun 4 | 1 2 1 Energy Cannon . | . . . Ballistic Gun 11 | 1 . 10 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 18 | . . 18 Power 3 | . . 3 Propulsion 5 | . . 5 Utility 1 | . . 1 Weapon 9 | . . 9 Highest Loss Streak 11 | . . 11 Average Slot Usage (%) 92 | . 100 89 Engine 9 | . 14 8 Core 1 | . . 1 Treads 9 | . 14 8 Wheel 10 | . 14 9 Device 11 | . 14 10 Storage 11 | . 14 11 Processor 8 | . . 11 Energy Gun 5 | . 14 3 Ballistic Gun 22 | . 14 24 Naked Turns . | . . . Heaviest Build 46 | 11 11 46 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 11 | 1 1 11 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 12 | 6 6 12 Average Capacity 9 | 5 6 10 Most Carried 12 | 5 6 12 Average Carried 8 | 3 5 9 Final Capacity 12 | 6 6 12 Final Carried 8 | 5 6 8 Class Distribution -------------------- 53% | Mutant 40% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 632 | 270 27 335 Remotely 79 | 52 27 . Salvage Created 868 | 83 75 710 Parts 59 | 3 7 49 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 20 | . 2 18 Guns 19 | . 2 17 Classes Destroyed 6 | 1 1 4 Worker 1 | . . 1 Recycler 1 | 1 . . Watcher 1 | . . 1 Swarmer 6 | . . 6 Grunt 8 | . 2 6 Sentry 6 | . . 6 Best Kill Streak 5 | 1 2 5 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2059 | . 87 1972 Core 410 | . 10 400 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 96 . Volleys Fired 86 | 3 7 76 Largest 3 | 1 2 3 Hottest 96 | 50 70 96 Shots Fired 212 | 3 14 195 Gun 212 | 3 14 195 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 192 | . 7 185 Thermal 20 | 3 7 10 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 15 | 2 7 15 Robot Miss Streak 8 | 1 2 8 Penetration Max . | . . . Secondary Targets 5 | . 1 4 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 134 | 2 11 121 Core Hits 53 | 2 5 46 Critical Hits 2 | . . 2 Critical Kills 1 | . . 1 Critical Parts Destroyed 1 | . . 1 Melee Attacks 9 | . . 9 Impact 9 | . . 9 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1407 | 26 124 1257 Guns 1274 | 26 124 1124 Cannons . | . . . Explosions . | . . . Melee 133 | . . 133 Ramming . | . . . Kinetic 1078 | . 49 1029 Thermal 196 | 26 75 95 Explosive . | . . . Electromagnetic . | . . . Impact 133 | . . 133 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 18 | . . 18 Projectiles . | . . . Explosions . | . . . Melee 18 | . . 18 Knockbacks 1 | . . 1 Impact 1 | . . 1 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 181 | 30 146 181 Average Temperature 41 | 16 76 36 Received Heat Transfer 381 | . 36 345 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions 2 | . . 2 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 555 | 74 222 259 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 402 | 5 65 402 Average Influence 117 | 1 14 160 Maximum Alert Level 2 | . . 2 Low Security (%) 77 | 100 100 68 Level 1 22 | . . 31 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 6 | . . 6 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 6 37 Peak Tracking Total 8 | . 4 8 Tactical Retreats 3 | . . 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 4 | . 3 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 7 | . 3 4 Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 8 13 Successful 9 | . 4 5 Failed 12 | . 4 8 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 21 | . 9 12 Terminals 21 | . 8 13 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 1 2 Record 1 | . . 1 Level Access Points 1 | . 1 . Unreport Threat 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 6 | . 3 3 Terminals 6 | . 3 3 Botnet 6 | . 3 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 2 4 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 843 | 60 185 598 Spaces Moved 468 | 45 163 260 Core 3 | 1 . 2 Treads 11 | 1 2 8 Legs . | . . . Wheels 454 | 43 161 250 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 102 | 83 90 112 Slowest Speed 600 | 160 160 600 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 23 | 3 37 31 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 663 | 60 188 415 Wait 39 | 1 7 31 Move 466 | 44 162 260 Hop . | . . . Pick Up 19 | 5 5 9 Fast Attach 19 | 7 3 9 Attach 11 | . . 11 Detach 4 | . . 4 Swap 3 | . . 3 Drop 7 | . 4 3 Fire 86 | 3 7 76 Melee 9 | . . 9 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Identified exit to Materials 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 481 | -9/Materials | Discovered new exit (range 16) 696 | -9/Materials | Lost 3 parts (1n2w) 781 | -9/Materials | Core integrity fell below 50% 821 | -9/Materials | Core integrity fell below 20% 844 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00792_ Assault Rifle destroyed. 00797_ Lgt. Ion Engine destroyed. 00798_ Imp. Assault Rifle destroyed. 00802_ Lgt. Treads destroyed. 00802_ Terrain Scanner destroyed. 00811_ Destroyed Melee Analysis Suite. 00811_ L-31 Rogue system corrupted by crushing effect. 00814_ W-16 Scout sends out distress signal. 00814_ L-31 Rogue knocked back. 00815_ Lgt. Ion Engine destroyed. 00820_ Destroyed Flight Unit. 00820_ S-10 Pest system corrupted by crushing effect. 00821_ S-10 Pest system terminally corrupted. 00821_ Lgt. Ion Engine fried. 00828_ Imp. Assault Rifle destroyed. 00832_ Acquired 13 matter. 00836_ K-01 Serf collects debris. 00837_ R-06 Scavenger collects Lgt. Assault Rifle. 00838_ U-05 Engineer builds a Door. 00843_ S-10 Pest destroyed. 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