Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 20:27:30 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1280) 1280 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 4529 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 73 Cogmind --------- Core Integrity 669/700 Matter 226/300 Energy 397/520 System Corruption 1% Temperature Danger (455) Movement Rolling (130) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Compact Wheel Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Angular Momentum Engine Medium Treads Compact Wheel Compact Wheel High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Energy Filter Hacking Suite Component Analysis Suite Precision Shock Rifle Precision Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Advanced Assault Cannon Rocket Launcher Chainsword Signal Generator Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Heavy Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Medium Treads Compact Wheel Compact Wheel High-capacity Storage Unit Improved Sensor Array Advanced Targeting Computer Energy Filter Hacking Suite Component Analysis Suite Precision Shock Rifle Precision Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Plasma Cannon Advanced Assault Cannon Rocket Launcher Chainsword Signal Generator [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Propulsion Shielding Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 2 1 Weapon . | . . . . . . . Parts Attached 48 | 8 3 . 4 . 17 16 Power 6 | 2 . . . . 1 3 Engine 5 | 2 . . . . 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 1 . 1 . 4 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 9 | 2 1 . 1 . 4 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 2 . 2 . 9 5 Device 4 | 1 . . . . 1 2 Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 12 | . 1 . 1 . 8 2 Artifact . | . . . . . . . Weapon 13 | 2 . . 1 . 3 7 Energy Gun 3 | . . . . . . 3 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 7 | . 1 . 1 . 4 1 Power . | . . . . . . . Propulsion 4 | . 1 . . . 3 . Utility 1 | . . . . . . 1 Weapon 2 | . . . 1 . 1 . Highest Loss Streak 4 | . 1 . 1 . 4 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 100 88 100 95 82 Engine 11 | . 14 14 11 11 8 11 Wheel 23 | . 25 28 24 33 26 17 Device 3 | . 6 . . . 2 5 Storage 9 | . 14 14 11 11 9 7 Processor 2 | . . . . . . 6 Protection 19 | . 7 14 19 22 29 17 Energy Gun 1 | . . . . . . 4 Energy Cannon 1 | . . . . . . 4 Ballistic Gun 12 | . 28 28 21 22 8 . Ballistic Cannon 4 | . . . . . 9 3 Naked Turns . | . . . . . . . Heaviest Build 133 | 14 89 89 97 97 119 133 Greatest Support 48 | 26 26 20 36 36 48 48 Greatest Overweight (x) 8 | 1 8 4 4 2 3 3 Average Overweight (x) 2 | . 4 4 3 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 Most Carried 25 | 5 7 10 11 11 25 25 Average Carried 15 | 1 3 7 9 9 18 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 24 | . 6 10 9 11 24 23 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1476 | 226 203 20 55 36 689 247 Remotely . | . . . . . . . Salvage Created 1784 | 19 348 91 55 116 531 624 Parts 94 | 2 17 6 4 10 30 25 Haulers Intercepted 3 | . . . . . 1 2 Recyclers Shooed 7 | . 3 2 . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 27 | . 2 . 1 3 13 8 Guns 12 | . 2 . 1 3 3 3 Cannons 14 | . . . . . 10 4 Classes Destroyed 12 | 1 3 1 1 1 4 1 Worker 3 | . . 1 . . 1 1 Builder 3 | . 1 . . . 1 1 Tunneler 1 | 1 . . . . . . Hauler 3 | . . . . . 1 2 Recycler 7 | . 3 1 . 1 1 1 Operator 1 | . . . . . 1 . Watcher 2 | . . . . . 1 1 Swarmer 5 | . . . . 3 2 . Grunt 11 | . 2 . . . 4 5 Sentry 8 | . . . 1 . 6 1 Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . . 2 Best Kill Streak 5 | 1 3 2 1 3 5 3 Combat Bots Only 3 | . 2 . 1 3 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 2191 | . 167 . 171 39 1200 614 Core 179 | . 18 . 15 . 115 31 Absorbed by Shields . | . . . . . . . Redirected to Shielding 64 | . . . 4 3 36 21 Core Remaining (%) 91 | 100 . 92 . 96 79 . Volleys Fired 180 | 1 30 6 6 9 72 56 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 40 40 40 40 43 96 160 Shots Fired 315 | 2 60 12 12 18 136 75 Gun 205 | 2 60 12 12 18 68 33 Cannon 110 | . . . . . 68 42 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 246 | 2 60 12 12 18 136 6 Thermal 51 | . . . . . . 51 Explosive . | . . . . . . . Electromagnetic 18 | . . . . . . 18 Robot Hit Streak 9 | 2 7 5 4 5 9 9 Robot Miss Streak 8 | . 4 1 2 1 8 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 196 | 2 34 6 8 10 83 53 Core Hits 77 | 1 16 3 3 5 30 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 3 1 Blast 4 | . . . . . 3 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3915 | 24 375 83 77 108 1707 1541 Guns 1648 | 24 375 83 77 108 485 496 Cannons 2156 | . . . . . 1222 934 Explosions 111 | . . . . . . 111 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2527 | 24 375 83 77 108 1707 153 Thermal 1063 | . . . . . . 1063 Explosive . | . . . . . . . Electromagnetic 325 | . . . . . . 325 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 . 1 Average Corruption 1 | . . . 1 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . 1 . . 4 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 62 | . . . . . 3 59 Projectiles 62 | . . . . . 3 59 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 6 | . . . . . 6 . Impact . | . . . . . . . Kinetic 6 | . . . . . 6 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 690 | . 18 . 136 2 485 690 Average Temperature 173 | . 10 . 42 1 183 201 Received Heat Transfer 648 | . 93 . 54 . 288 213 Effects 29 | . . . . . 10 19 Shutdowns 8 | . . . . . 4 4 Energy Bleed 4 | . . . . . 1 3 Interference 4 | . . . . . 2 2 Matter Decay 2 | . . . . . 1 1 Short Circuit 2 | . . . . . 1 1 Damage (minor) 3 | . . . . . 1 2 Damage (major) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 7 | . . . . . . 7 Heat Transferred 1833 | . . . . . . 1833 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 581 | 5 103 11 48 89 581 370 Initial 226 | . 3 1 3 14 34 226 Average 194 | . 56 5 18 71 358 207 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 53 | 100 100 100 100 100 22 26 Level 1 27 | . . . . . 18 73 Level 2 19 | . . . . . 58 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . 1 4 5 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . 1 . . . 1 2 Assault 1 | . . . . 1 . . Garrison 4 | . . . . . 3 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 6 | . . . . . 5 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 5 . 2 3 34 13 Peak Tracking Total 6 | . 2 . 2 3 6 5 Tactical Retreats 7 | . . . . . 6 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 4 | . . . . . 3 1 Max in Single Turn 1 | . . . . . 1 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 11 | . 2 . 1 . 6 2 Terminals 10 | . 2 . 1 . 5 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 26 | . 4 . 1 . 16 5 Successful 13 | . 3 . 1 . 7 2 Failed 13 | . 1 . . . 9 3 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 6 | . 1 . . . 2 3 Terminals 24 | . 4 . 1 . 14 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 9 | . 2 . 1 . 5 1 Record 1 | . 1 . . . . . Prototype ID Bank 2 | . . . 1 . 1 . Alert Level 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . Zone Layout 4 | . 1 . . . 3 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 3 | . 1 . . . 1 1 Terminals 3 | . 1 . . . 1 1 Botnet 3 | . 1 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . . 1 . 4 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . . 16 . Total Damage 214 | . . . . . 214 . Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 2692 | 62 473 161 159 162 890 785 Spaces Moved 1484 | 55 232 101 94 112 479 411 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1469 | 40 232 101 94 112 479 411 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 140 116 116 116 130 Average Speed 128 | 81 141 140 131 116 123 131 Slowest Speed 200 | 100 200 140 140 116 145 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 46 19 8 30 39 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 16 | . . . . . 13 3 Melee . | . . . . . . . Projectile 13 | . . . . . 13 . AOE 3 | . . . . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 1975 | 69 322 110 117 128 650 579 Wait 189 | . 49 . 13 6 41 80 Move 1478 | 54 231 100 93 111 478 411 Hop . | . . . . . . . Pick Up 51 | 5 7 4 . 2 28 5 Fast Attach 14 | 2 1 . 2 . 3 6 Attach 27 | 5 1 . 1 . 14 6 Detach 1 | . . . . . 1 . Swap 7 | 1 1 . 1 . . 4 Drop 28 | 1 2 . 1 . 13 11 Fire 180 | 1 30 6 6 9 72 56 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 7) 536 | -10/Materials | Entered Mines 539 | -10/Mines | Met a Derelict bent on vengeance 558 | -10/Mines | Learned 2 Materials zone layouts 620 | -10/Mines | Discovered new exit (range 10) 697 | -10/Mines | Entered Materials 697 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Identified exit to Materials 777 | -9/Materials | Discovered new exit (range 5) 856 | -9/Materials | Entered Mines 945 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1005 | -9/Mines | Met a Derelict testing a Signal Generator 1005 | -9/Mines | Discovered exit to Materials (range 8) 1016 | -9/Mines | Found Signal Generator 1018 | -9/Mines | Entered Materials 1018 | -8/Materials | Accompanied by 1 ally 1018 | -8/Materials | Evolved 2 slots: Utility x2 1384 | -8/Materials | Garrison activated, responded to threat 1480 | -8/Materials | Lost 4 parts (3n1w) 1853 | -8/Materials | Discovered new exit (range 12) 1908 | -8/Materials | Entered Factory 1908 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2626 | -7/Factory | Garrison activated, responded to threat 2693 | -7/Factory | Self-destructed Last Messages --------------- 02665_ G-47 Trooper heat short circuits Aluminum Leg. 02666_ Lgt. Nuclear Core melted. 02666_ G-47 Trooper destroyed. 02672_ R-06 Scavenger collects Carbon-fiber Leg. 02673_ G-47 Trooper heat damages Lgt. Nuclear Core. 02674_ K-01 Serf cleans the Power Conduit. 02675_ G-47 Trooper heat short circuits Imp. Heat Sink. 02675_ G-47 Trooper overheating. 02678_ Melted Aluminum Leg. 02678_ G-47 Trooper overheating. 02679_ G-47 Trooper critical meltdown. 02679_ Particle Gun melted. 02680_ K-01 Serf cleans the Power Conduit. 02689_ Overheating: Matter decay (-69). 02690_ Imp. Light Armor Plating melted. 02690_ Y-54 Guardian destroyed. 02690_ U-05 Engineer builds a Door. 02691_ Hvy. Armor Plating destroyed. 02692_ Power failure, Hvy. Deuterium Engine shutdown. 02692_ System corrupted: Energy discharge (-140). 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"??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Propulsion Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveTransmissionPick Manual? 0 Play Time 00:29:13 Cumulative 870.6 hours Start 2022.04.30 @ 19:11:52 End 2022.04.30 @ 20:27:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 455 Rogue 455 Adventurer 0 Explorer 0 Win Type - Total 66 Types 37/5/13/6/1/1/3/0/0 Lore% 86 Gallery% 87 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsLarge Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 19043355-f3cc-40bc-b4f8-ff64cba67eee