Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 19:23:50 Player: puppuppit Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (905) 905 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 2105 Bonus ------- Follower Combat Kills 30 Friendly Fire -60 Cogmind --------- Core Integrity 0/250 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Subdweller Optics > --- WEAPON (2) ------- Subdweller Machine Gun Subdweller Machine Gun > --- INVENTORY (20) --- Subdweller Power Source Subdweller Power Source Subdweller Power Source Light Treads Light Treads Medium Matter Pod (100) Medium Matter Pod (65) Subdweller Optics Scrap Shield Makeshift System Shield Subdweller Beam Cannon Powered Cannon Autogun Autogun Autogun Subdweller Machine Gun Barrage Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Thermal Plating > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Light Treads Light Treads Light Treads Improved Heat Sink Medium Matter Pod Medium Matter Pod Subdweller Optics Scrap Shield Makeshift System Shield Subdweller Beam Cannon Powered Cannon Autogun Autogun Subdweller Machine Gun Barrage Gun Grenade Launcher [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Makeshift Thermal Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 31 | 7 7 . 15 2 Power 4 | 1 1 . 2 . Engine 3 | 1 . . 2 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads 3 | 2 . . 1 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 3 . 6 . Device 5 | 1 2 . 2 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 13 | 2 3 . 6 2 Energy Gun 3 | 1 2 . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 1 . . 5 2 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 2 . 2 . Power 1 | . 1 . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . 1 . 1 . Highest Loss Streak 2 | . 2 . 1 . To Critical Strikes . | . . . . . Average Backups 12 | . 5 10 17 18 Power 1 | . . . 2 3 Propulsion 1 | . 1 2 2 2 Utility 4 | . 1 3 5 5 Weapon 4 | . 2 5 6 7 Tool/Special . | . . . . . Unused Backups 16 | . 3 . 2 11 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 6 | . 2 . 1 3 Weapon 5 | . 1 . 1 3 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 93 100 99 100 Engine 5 | . 6 . 4 14 Core 6 | . 2 14 9 . Treads 27 | . 27 28 28 28 Device 9 | . 14 14 4 14 Storage 13 | . 14 14 13 14 Protection 4 | . . . 8 . Energy Gun 5 | . 13 14 . . Ballistic Gun 21 | . 13 14 27 22 Peak Build Rating 18 | 9 12 12 18 16 Average Rating 13 | 7 8 12 16 15 On Entrance 9 | . 9 12 12 16 Naked Turns . | . . . . . Heaviest Build 59 | 15 31 31 58 59 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 7 13 15 19 20 Most Carried 20 | 1 12 10 20 20 Average Carried 13 | . 5 10 18 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 1 10 10 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1776 | 334 447 9 857 129 Remotely . | . . . . . Salvage Created 1304 | 191 690 9 414 . Parts 90 | 20 43 . 27 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 7 | . . . 7 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 25 | . 10 1 14 . Guns 19 | . 8 1 10 . AOE 5 | . 1 . 4 . Classes Destroyed 11 | 3 5 1 2 . Worker 4 | 2 2 . . . Builder 1 | . 1 . . . Tunneler 6 | 5 1 . . . Hauler 1 | . 1 . . . Recycler 3 | 1 2 . . . Watcher 3 | . 3 . . . Swarmer 6 | . 3 . 3 . Grunt 8 | . 7 . 1 . Sentry 1 | . . . 1 . Subdweller 9 | . . . 9 . Assembled 1 | . . 1 . . Best Kill Streak 6 | 6 4 1 3 . Combat Bots Only 3 | . 3 1 3 . Max Kills in Single Turn 2 | 2 2 1 2 . Gunslinging 1 | . . . 1 . Exploded 1 | . 1 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 148 | . 66 1 73 8 Missed 50 | . 23 . 27 . Hits 98 | . 43 1 46 8 Projectile 98 | . 43 1 46 8 Critical Strikes 3 | . 1 . 2 . Damage Taken 1461 | . 516 37 791 117 Core 260 | . 98 . 120 42 Absorbed by Shields . | . . . . . Ignored by Resistances 14 | . . . 14 . Regen/Repaired (Parts) 143 | . 143 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 142 | 7 56 2 60 17 Largest 2 | 2 2 2 2 2 Hottest 80 | 60 70 70 80 80 Shots Fired 247 | 14 100 3 109 21 Gun 225 | 14 99 2 95 15 Cannon 10 | . . . 4 6 Launcher 12 | . 1 1 10 . Special . | . . . . . Kinetic 174 | 7 56 1 95 15 Thermal 26 | . 15 1 4 6 Explosive 12 | . 1 1 10 . Electromagnetic 35 | 7 28 . . . Robot Hit Streak 11 | 5 11 1 10 7 Robot Miss Streak 4 | 2 4 1 2 1 Penetration Max . | . . . . . Secondary Targets 5 | . 2 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 153 | 9 64 1 75 4 Core Hits 65 | 9 28 3 25 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3024 | 188 934 102 1721 79 Guns 2123 | 116 858 15 1055 79 Cannons . | . . . . . Explosions 895 | 72 73 87 663 . Melee . | . . . . . Ramming 6 | . 3 . 3 . Kinetic 1623 | 21 453 15 1055 79 Thermal 233 | 72 161 . . . Explosive 784 | . 34 87 663 . Electromagnetic 378 | 95 283 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 32 | . 1 . 31 . Projectiles . | . . . . . Explosions 31 | . . . 31 . Melee 1 | . 1 . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 60 | . . 26 34 . Shots 3 | . . 1 2 . Rammed 2 | . 1 . 1 . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 160 | . 57 3 16 160 Average Temperature 37 | . 27 3 8 54 Received Heat Transfer 395 | . 249 20 90 36 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 3 | . 3 . . . Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 496 | 100 396 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 2 1 . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 80 | 15 80 21 . 14 Initial 21 | . . 21 . 14 Average 13 | 4 17 3 . 1 Influence Increases 582 | 40 376 18 140 8 Destroy 0b10 Robot/C 300 | . 200 . 100 . Destroy 0b10 Robot/NC 90 | 40 50 . . . Destroy Leader 68 | . 58 . 10 . Successful Hack 35 | . 35 . . . Disable Machine 15 | . . 15 . . Destroy Structure 29 | . 18 3 . 8 Lose Combat Pursuer 45 | . 15 . 30 . Influence Decreases 581 | 40 322 72 110 37 Entered New Map 49 | . . 33 . 16 Time Decay 508 | 40 308 39 100 21 Lost Part 24 | . 14 . 10 . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 40 | . 14 1 23 2 Peak Tracking Total 6 | . 4 1 6 2 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 10 | . 9 . 1 . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 32 . 1 . Successful 22 | . 21 . 1 . Failed 10 | . 10 . . . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 28 | . 28 . . . Terminals 21 | . 21 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 4 . 1 . Robot Analysis 3 | . 3 . . . Terminal Index 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 12 . . . Terminals 10 | . 10 . . . Botnet 4 | . 4 . . . Operators 1 | . 1 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Recyclers 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 6 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 8 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Sub Rec Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 55 | . . 55 55 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 6 | . . 2 4 . Total Damage 63 | . . 21 42 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1280 | 72 887 . 251 70 Optics 321 | . . . 251 70 Terrain 959 | 72 887 . . . Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 4347 | 128 1567 210 2226 216 Spaces Moved 1956 | 66 823 127 870 70 Core 8 | 8 . . . . Treads 1948 | 58 823 127 870 70 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 192 | 146 160 160 227 240 Slowest Speed 240 | 160 160 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 90 25 54 11 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 10 | . . . 10 . Spaces Dug 7 | . . . 1 6 Terrain Destroyed 96 | 7 17 3 60 9 Melee . | . . . . . Projectile 10 | . . . 1 9 AOE 86 | 7 17 3 59 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Sub Rec Total 2295 | 80 970 130 1021 94 Wait 66 | . 64 . 2 . Move 1953 | 65 822 126 870 70 Hop . | . . . . . Pick Up 49 | 1 12 . 35 1 Fast Attach 16 | 7 4 . 5 . Attach 2 | . . . 2 . Detach 1 | . . . 1 . Swap 38 | . 6 2 25 5 Drop 27 | . 5 . 21 1 Fire 142 | 7 56 2 60 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines -10/Subcaves (discovered 3 exits: [*Mat x2] / [*Rec]) -9/Recycling History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 129 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 5) 399 | -10/Materials | Discovered new exit (range 12) 623 | -10/Materials | Discovered new exit (range 6) 1294 | -10/Materials | Learned 2 Storage zone layouts 1352 | -10/Materials | Learned Storage stockpile data 1402 | -10/Materials | Learned location of Mines (-9) 1442 | -10/Materials | Identified exit to Materials 1442 | -10/Materials | Identified exit to Subcaves 1504 | -10/Materials | Identified exit to Mines 1516 | -10/Materials | Repaired Lgt. Treads 1545 | -10/Materials | Repaired Assault Rifle 1549 | -10/Materials | Learned 2 Materials zone layouts 1696 | -10/Materials | Entered Mines 1771 | -10/Mines | Excavation squad dispatched 1771 | -10/Mines | A large section of the Mines collapsed 1906 | -10/Mines | Entered Subcaves 1906 | -10/Subcaves | Accompanied by 2 allies 1907 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1910 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1911 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2422 | -10/Subcaves | Discovered new exit (range 9) 2524 | -10/Subcaves | Visited 4L-MR0's lab 2557 | -10/Subcaves | Found Powered Cannon 2670 | -10/Subcaves | Learned location of Zion (-7) 2799 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3526 | -10/Subcaves | Core integrity fell below 50% 3552 | -10/Subcaves | Core integrity fell below 20% 3647 | -10/Subcaves | Discovered new exit (range 12) 3687 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3777 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3805 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 4128 | -10/Subcaves | Discovered new exit (range 3) 4132 | -10/Subcaves | Entered Recycling 4348 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03987_ Subatomizers dissect the Sub. Laser. 04128_ EXIT=FOUND 04132_ Slammed into S-10 Pest. LOCATION=UNKNOWN GOAL=ESCAPE 04161_ Dropped Imp. Heat Sink. 04162_ Acquired Rocket Launcher. 04172_ Acquired 69 matter. 04178_ R-06 Scavenger collects Imp. Heat Sink. 04186_ Acquired 60 matter. 04205_ Sub. Optics shoots sparks and powers down. 04261_ U-05 Engineer builds a Wall. 04279_ Sub. Beam Cannon shoots sparks and powers down. 04321_ U-05 Engineer builds a Wall. 04337_ Y-45 Defender springs to life. 04342_ Sub. Power Source shoots sparks and powers down. 04344_ Sub. Machine Gun shoots sparks and powers down. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ?????????##???????????###?? #???????????????? | | ?????????#"################ #???????????????? | | ??????????# # #???????????????? | | ??????????# """ """"" # ##??????????????? | | ??????????# """ """"" YY #??????????????? | | ??????????# """ """""@# "#??????????????? | | ??????????# # ##??????????????? | | ??????????################# #???????????????? | | ????????????????#####?## ## ##??????????????? | | ????????????????#"#"###""## ???????????????? | | ?????????????????# # ###?????????????? | | ?????????????????# # ! #?????????????? | | ?????????????????# | # !!#?????????????? | | ?????????????????# # !!#?????????????? | | ?????????????????# ]= !+ #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# ! # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# =# #???????????????? | | ?????????????????########## #???????????????? | | ??????????????????????????#####???????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 37% | -10/Materials Assault Rifle | 45% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExplosiveMeleeMonowheel Manual? 0 Play Time 00:20:11 Cumulative 543.3 hours Start 2025.08.17 @ 19:04:41 End 2025.08.17 @ 19:23:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 288 Rogue 288 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/1/1/0/0/0/0/0/1 Lore% 86 Gallery% 77 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0a1c0d8d-90ef-4810-9b7b-04e345202011