Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.07 @ 13:50:15

Player: Keheck

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (2280)     2280
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (-16)                -16
              TOTAL SCORE: 6204

 Bonus
-------
High Alert Combat Kills    29
Friendly Fire              -45

 Cogmind 
---------
Core Integrity             562/850
Matter                     186/300
Energy                     4/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Extension

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY (4) ------
           Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (3) -------
           Particle Cannon
   Compact Ion Cannon
      Mini Assault Cannon
>          --- INVENTORY (15) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Myomer Leg
  Improved Gyrokinetic Inverter
  Improved Heat Sink
   Compact Matter Pod (150)
           Recoil Stabilizer
           Microactuators
           Weapon Shielding
           Authchip [Weapon]
           Recalibrator
           Coil Gun
           Scythe
           Great Axe
           Phasing Sabre

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           F-cell Engine
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
  Improved Titanium Leg
   Armored Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON -----------
   Compact Ion Cannon
           Coil Gun
      Mini Assault Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Myomer Leg
  Improved Gyrokinetic Inverter
  Improved Heat Sink
   Compact Matter Pod
           Recoil Stabilizer
           Microactuators
           Weapon Shielding
           Authchip [Weapon]
           Recalibrator
           Particle Cannon
           Scythe
           Phasing Sabre
[Rating: 56]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Recalibrator
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Compact Ion Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Slots Evolved              8    | .   .   2   2   .   .   4   .   
  Power                    3    | .   .   .   1   .   .   2   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             74   | 6   10  9   4   26  2   9   8   
  Power                    14   | 1   1   1   1   5   1   2   2   
    Engine                 11   | 1   1   1   1   4   1   .   2   
    Core                   3    | .   .   .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   3   6   .   10  .   3   3   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    27   | 2   3   6   .   10  .   3   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  12   | 1   2   .   2   4   .   2   1   
    Device                 6    | .   .   .   1   4   .   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   4   2   1   7   1   2   2   
    Energy Gun             5    | 2   2   1   .   .   .   .   .   
    Energy Cannon          5    | .   .   1   .   3   .   .   1   
    Ballistic Gun          6    | .   2   .   1   2   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   1   .   1   .   
    Launcher               2    | .   .   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   3   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   .   1   
Parts Lost                 20   | .   .   3   .   4   .   2   11  
  Power                    10   | .   .   1   .   3   .   .   6   
  Propulsion               7    | .   .   1   .   1   .   1   4   
  Utility                  1    | .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   1   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   2   .   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  99  92  99  100 93  89  
  Engine                   13   | .   13  10  11  14  18  13  10  
  Core                     2    | .   .   .   .   2   .   9   7   
  Leg                      32   | .   27  43  36  35  36  25  24  
  Device                   5    | .   .   .   9   9   9   4   5   
  Storage                  13   | .   27  22  9   9   9   6   6   
  Processor                7    | .   .   .   9   9   9   11  13  
  Energy Gun               3    | .   14  6   3   .   .   .   .   
  Energy Cannon            5    | .   .   5   9   8   9   6   6   
  Ballistic Gun            6    | .   13  10  5   7   .   .   4   
  Ballistic Cannon         1    | .   .   .   .   1   .   6   6   
  Slashing Weapon          1    | .   .   .   .   .   8   .   .   
Peak Build Rating          56   | 6   8   12  16  31  31  50  56  
  Average Rating           25   | 4   7   10  14  24  31  45  51  
  On Entrance              18   | .   6   8   12  16  31  31  47  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             64   | 13  31  33  38  43  43  57  64  
  Greatest Support         76   | 20  20  43  43  45  45  61  76  
  Greatest Overweight (x)  3    | 3   3   1   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  15  
  Most Carried             15   | 6   14  15  15  15  15  15  15  
  Average Carried          13   | 4   9   12  13  14  15  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   13  14  14  15  15  15  15  

 Class Distribution 
--------------------
 59% | Mutant
 20% | Scavenger-Mutant
  9% | Gunner
  5% | Scavenger-Gunner
  5% | Generator-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -8/Recycling
 Scavenger-Gunner | -6/Factory
           Gunner | -6/Extension

 Resources                      | -11 -10 -9  -8  -8  -8  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Matter Collected           1634 | 255 259 225 44  508 30  71  242 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2953 | .   613 772 94  784 277 157 256 
  Parts                    172  | .   35  42  9   56  9   6   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Combat Hostiles Destroyed  58   | .   10  17  4   14  1   5   7   
  Melee                    1    | .   .   .   .   .   1   .   .   
  Guns                     21   | .   7   8   2   4   .   .   .   
  Cannons                  31   | .   .   9   1   10  .   4   7   
  AOE                      4    | .   3   .   1   .   .   .   .   
Classes Destroyed          11   | .   4   3   .   2   .   1   1   
  Worker                   1    | .   .   .   .   1   .   .   .   
  Builder                  2    | .   1   .   .   1   .   .   .   
  Recycler                 6    | .   1   1   .   1   3   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   
  Watcher                  4    | .   3   .   .   1   .   .   .   
  Swarmer                  17   | .   .   5   3   3   .   3   3   
  Grunt                    20   | .   10  6   .   4   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   
  Sentry                   16   | .   .   5   1   7   .   1   2   
  Hunter                   2    | .   .   .   .   .   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   3   6   3   4   2   3   3   
  Combat Bots Only         6    | .   2   6   3   3   1   3   3   
Max Kills in Single Turn   2    | .   2   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Ext  
Hostile Shots Fired        544  | .    41   92   23   88   7    34   259  
  Missed                   188  | .    15   29   6    28   2    10   98   
Damage Taken               3748 | .    273  605  124  692  106  260  1688 
  Core                     476  | .    58   35   26   69   .    17   271  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   1120 | .    82   187  40   205  28   78   500  
  Regen/Repaired (Parts)   140  | .    .    57   .    83   .    .    .    
Core Remaining (%)         87   | 100  76   91   .    .    82   .    .    
Volleys Fired              224  | .    37   50   13   56   3    19   46   
  Largest                  2    | .    2    2    2    2    1    2    2    
  Hottest                  158  | .    60   88   108  116  90   138  158  
Shots Fired                381  | .    73   100  20   103  3    24   58   
  Gun                      207  | .    73   74   13   44   .    .    3    
  Cannon                   165  | .    .    26   7    50   3    24   55   
  Launcher                 9    | .    .    .    .    9    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  173  | .    36   50   4    47   .    19   17   
  Thermal                  129  | .    .    26   7    47   3    5    41   
  Explosive                9    | .    .    .    .    9    .    .    .    
  Electromagnetic          70   | .    37   24   9    .    .    .    .    
  Robot Hit Streak         22   | .    16   12   4    22   10   14   9    
  Robot Miss Streak        3    | .    2    3    2    3    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           275  | .    55   63   12   69   11   17   48   
  Core Hits                111  | .    25   28   6    28   4    8    12   
  Critical Kills           2    | .    .    .    .    1    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    1    1    2    1    
    Meltdown               2    | .    .    .    .    1    .    1    .    
    Blast                  2    | .    .    .    .    .    .    1    1    
    Sever                  1    | .    .    .    .    .    1    .    .    
Melee Attacks              8    | .    .    .    .    .    8    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    8    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    5    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6103 | .    1039 958  271  1544 471  524  1296 
  Guns                     1764 | .    662  545  89   425  .    .    43   
  Cannons                  3145 | .    .    413  84   865  80   471  1232 
  Explosions               724  | .    374  .    98   252  .    .    .    
  Melee                    391  | .    .    .    .    .    391  .    .    
  Ramming                  79   | .    3    .    .    2    .    53   21   
  Kinetic                  1750 | .    197  355  24   449  .    360  365  
  Thermal                  2911 | .    374  413  182  841  80   111  910  
  Explosive                252  | .    .    .    .    252  .    .    .    
  Electromagnetic          720  | .    465  190  65   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 391  | .    .    .    .    .    391  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    .    5    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            116  | .    25   .    4    36   51   .    .    
  Projectiles              36   | .    .    .    .    36   .    .    .    
  Explosions               29   | .    25   .    4    .    .    .    .    
  Melee                    51   | .    .    .    .    .    51   .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      34   | .    14   .    20   .    .    .    .    
  Shots                    2    | .    1    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             9    | .    1    .    .    1    .    5    2    
  Kicked                   9    | .    1    .    .    1    .    5    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        413  | .    96   141  56   108  169  388  413  
  Average Temperature      95   | .    38   54   25   28   86   186  146  
  Received Heat Transfer   1092 | .    207  288  .    315  30   36   216  
  Effects                  10   | .    .    .    .    .    .    3    7    
    Shutdowns              5    | .    .    .    .    .    .    2    3    
    Matter Decay           2    | .    .    .    .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    .    .    1    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    3    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             8    | .    1    1    .    4    .    .    2    
  Heat Transferred         4317 | .    350  740  248  1517 93   148  1221 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    6    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Peak Influence             518  | .   196 518 313 336 39  109 112 
  Initial                  153  | .   .   12  153 112 4   5   26  
  Average                  100  | .   49  219 235 158 24  65  46  
Maximum Alert Level        2    | .   .   2   1   1   .   .   .   
  Low Security (%)         82   | 100 100 46  33  65  100 100 100 
  Level 1                  15   | .   .   39  66  34  .   .   .   
  Level 2                  1    | .   .   14  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   2   .   .   .   
  Investigation            2    | .   1   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Distress Signals           9    | .   .   3   2   3   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              92   | .   13  22  7   32  4   4   10  
  Peak Tracking Total      9    | .   4   9   3   4   4   2   7   
  Tactical Retreats        9    | .   1   7   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Traps Triggered            3    | .   1   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Machines Disabled          3    | .   .   1   1   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Machines Accessed          32   | .   7   2   1   13  6   3   .   
  Terminals                26   | .   7   1   1   10  6   1   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   1   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                86   | .   22  9   2   28  20  5   .   
  Successful               55   | .   11  7   2   24  9   2   .   
  Failed                   31   | .   11  2   .   4   11  3   .   
    Catastrophic           2    | .   .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                66   | .   22  3   2   17  20  2   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          14   | .   .   6   .   8   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             39   | .   11  2   2   15  9   .   .   
  Record                   7    | .   1   .   .   3   3   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   1   2   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   
  Investigation Status     2    | .   .   .   .   1   1   .   .   
  Reinforcement Status     2    | .   1   1   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   
  Zone Layout              5    | .   1   .   1   2   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       11   | .   .   5   .   6   .   .   .   
  Scan Component           7    | .   .   3   .   4   .   .   .   
  Repair                   4    | .   .   2   .   2   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   2   1   7   5   3   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   116 .   
  Total Part Build Rating  28   | .   .   .   .   .   .   28  .   
Parts Repaired             4    | .   .   2   .   2   .   .   .   
  Time                     110  | .   .   52  .   58  .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Ext  
Turns Passed               5178 | 87   1016 552  218  1315 732  584  674  
Spaces Moved               3006 | 61   587  259  146  709  585  301  358  
  Core                     11   | 11   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2995 | 50   587  259  146  709  585  301  358  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  
  Average Speed            133  | 114  148  121  120  133  120  136  149  
  Slowest Speed            330  | 200  330  190  120  190  120  190  193  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    79   30   13   91   91   10   33   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          80   | .    19   .    2    53   .    3    3    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    3    3    
  AOE                      74   | .    19   .    2    53   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Ext 
Total                      3775 | 78  667 396 168 979 600 450 437 
  Wait                     354  | .   7   67  4   149 2   106 19  
  Move                     2999 | 60  586 258 145 708 584 300 358 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  68   | 12  16  10  2   18  .   7   3   
  Fast Attach              10   | .   3   .   .   3   .   1   3   
  Attach                   28   | 6   2   5   2   4   .   5   4   
  Detach                   1    | .   .   .   .   .   .   .   1   
  Swap                     36   | .   5   4   2   19  2   3   1   
  Drop                     38   | .   10  2   .   21  1   4   .   
  Fire                     224  | .   37  50  13  56  3   19  46  
  Melee                    8    | .   .   .   .   .   8   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     9    | .   1   .   .   1   .   5   2   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage (discovered 3 exits: [*Fac] / *Rec / Gar)
-8/Recycling
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 8)
  207 | -10/Materials | Discovered new exit (range 14)
  300 | -10/Materials | Build established: Mutant
  489 | -10/Materials | Discovered new exit (range 11)
  593 | -10/Materials | Discovered new exit (range 6)
 1104 | -10/Materials | Entered another Materials area
 1104 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1113 | -9/Materials  | Discovered new exit (range 13)
 1170 | -9/Materials  | Repaired Ion Engine
 1197 | -9/Materials  | Repaired Aluminum Leg
 1565 | -9/Materials  | Discovered new exit (range 16)
 1656 | -9/Materials  | Entered another Materials area
 1656 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1853 | -8/Materials  | Discovered new exit (range 12)
 1874 | -8/Materials  | Entered Storage
 1967 | -8/Storage    | Build established: Scavenger-Mutant
 1996 | -8/Storage    | Identified exit to Garrison
 2240 | -8/Storage    | Met 01-MTF
 2305 | -8/Storage    | Identified exit to Recycling
 2568 | -8/Storage    | Discovered new exit (range 15)
 2724 | -8/Storage    | Garrison activated, responded to threat
 2895 | -8/Storage    | Repaired Aluminum Leg
 2930 | -8/Storage    | Repaired Particle Cannon
 3044 | -8/Storage    | Build established: Mutant
 3189 | -8/Storage    | Entered Recycling
 3189 | -8/Recycling  | Accompanied by 1 ally (01-MTF)
 3190 | -8/Recycling  | Met a Zionite searching for Scraptown
 3490 | -8/Recycling  | Discovered new exit (range 6)
 3921 | -8/Recycling  | Entered Factory
 3921 | -6/Factory    | Evolved 4 slots: Power x2, Utility x1, Weapon x1
 4015 | -6/Factory    | Fabricated Imp. Gyrokinetic Inverter (x2)
 4056 | -6/Factory    | Spotted B-75 Beast
 4073 | -6/Factory    | Destroyed B-75 Beast
 4256 | -6/Factory    | Discovered new exit (range 6)
 4481 | -6/Factory    | Fabricated Antimatter Reactor (x2)
 4505 | -6/Factory    | Entered Extension
 4995 | -6/Extension  | Lost 3 parts (1p2n)
 5087 | -6/Extension  | Spotted B-75 Beast
 5154 | -6/Extension  | Build established: Gunner
 5155 | -6/Extension  | Lost 3 parts (2p1n)
 5179 | -6/Extension  | Self-destructed

 Last Messages 
---------------
Experienced players can activate Tactical HUD
  mode in the options menu, or press Ctrl-F7,
  for more detailed HUD info.
Acquired 6 matter.
Acquired 1 matter.
System corrupted: Heat flow error (+260).
Flexi-carbon Leg destroyed.
Overheating: Matter decay (-65).
Lgt. Ion Engine destroyed.
Acquired 3 matter.
Overheating: Matter decay (-56).
Acquired 1 matter.
F-cell Engine destroyed.
Acquired 6 matter.
U-05 Engineer builds a Wall. <x3>
Acquired 3 matter.
U-05 Engineer builds a Wall. <x3>
System corrupted: Matter fused (-5).
Imp. Titanium Leg destroyed.
U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ############ ####????????????????????????????????? |
|                   ???????????????????????????????? |
|       ^           ???????????????????????????????? |
|       ^            ??????????????????????????????? |
|                    ??????????????????????????????? |
|       ^           #??????????????????????????????? |
|                   #??????????????????????????????? |
|                   #??????????????????????????????? |
| #################????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????######??????? |
| #############################################"#### |
|                          @     %    %       u      |
|                                                    |
|                                    k     %         |
|                                                    |
|        t  R                      u                 |
| ################################################## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          46
Energy Capacity            800
Matter Stores              400
Matter Capacity            400
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Minigun | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Gyrokinetic Inverter | x2 | -6/Factory | Preloaded
        Antimatter Reactor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              GrapheneTrapPendant
  Manual?         0
Play Time         01:33:57
  Cumulative      6.0 hours
  Start           2024.09.17 @ 16:16:41
  End             2025.02.07 @ 13:50:15
Sessions          13
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aec11d94-797b-4dfe-ba53-ac74a5479f29