Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.07 @ 13:50:15 Player: Keheck Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2280) 2280 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 6204 Bonus ------- High Alert Combat Kills 29 Friendly Fire -45 Cogmind --------- Core Integrity 562/850 Matter 186/300 Energy 4/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Extension Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- Particle Cannon Compact Ion Cannon Mini Assault Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Improved Gyrokinetic Inverter Improved Heat Sink Compact Matter Pod (150) Recoil Stabilizer Microactuators Weapon Shielding Authchip [Weapon] Recalibrator Coil Gun Scythe Great Axe Phasing Sabre Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core Light Nuclear Core F-cell Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Compact Ion Cannon Coil Gun Mini Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Improved Gyrokinetic Inverter Improved Heat Sink Compact Matter Pod Recoil Stabilizer Microactuators Weapon Shielding Authchip [Weapon] Recalibrator Particle Cannon Scythe Phasing Sabre [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Compact Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Slots Evolved 8 | . . 2 2 . . 4 . Power 3 | . . . 1 . . 2 . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . 1 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 74 | 6 10 9 4 26 2 9 8 Power 14 | 1 1 1 1 5 1 2 2 Engine 11 | 1 1 1 1 4 1 . 2 Core 3 | . . . . 1 . 2 . Reactor . | . . . . . . . . Propulsion 27 | 2 3 6 . 10 . 3 3 Treads . | . . . . . . . . Leg 27 | 2 3 6 . 10 . 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 . 2 4 . 2 1 Device 6 | . . . 1 4 . . 1 Storage 3 | 1 2 . . . . . . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 21 | 2 4 2 1 7 1 2 2 Energy Gun 5 | 2 2 1 . . . . . Energy Cannon 5 | . . 1 . 3 . . 1 Ballistic Gun 6 | . 2 . 1 2 . . 1 Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 20 | . . 3 . 4 . 2 11 Power 10 | . . 1 . 3 . . 6 Propulsion 7 | . . 1 . 1 . 1 4 Utility 1 | . . . . . . . 1 Weapon 2 | . . 1 . . . 1 . Highest Loss Streak 3 | . . 2 . 1 . 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 98 99 92 99 100 93 89 Engine 13 | . 13 10 11 14 18 13 10 Core 2 | . . . . 2 . 9 7 Leg 32 | . 27 43 36 35 36 25 24 Device 5 | . . . 9 9 9 4 5 Storage 13 | . 27 22 9 9 9 6 6 Processor 7 | . . . 9 9 9 11 13 Energy Gun 3 | . 14 6 3 . . . . Energy Cannon 5 | . . 5 9 8 9 6 6 Ballistic Gun 6 | . 13 10 5 7 . . 4 Ballistic Cannon 1 | . . . . 1 . 6 6 Slashing Weapon 1 | . . . . . 8 . . Peak Build Rating 56 | 6 8 12 16 31 31 50 56 Average Rating 25 | 4 7 10 14 24 31 45 51 On Entrance 18 | . 6 8 12 16 31 31 47 Naked Turns . | . . . . . . . . Heaviest Build 64 | 13 31 33 38 43 43 57 64 Greatest Support 76 | 20 20 43 43 45 45 61 76 Greatest Overweight (x) 3 | 3 3 1 . 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 6 14 15 15 15 15 15 15 Average Carried 13 | 4 9 12 13 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 13 14 14 15 15 15 15 Class Distribution -------------------- 59% | Mutant 20% | Scavenger-Mutant 9% | Gunner 5% | Scavenger-Gunner 5% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Scavenger-Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Matter Collected 1634 | 255 259 225 44 508 30 71 242 Remotely . | . . . . . . . . Salvage Created 2953 | . 613 772 94 784 277 157 256 Parts 172 | . 35 42 9 56 9 6 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Combat Hostiles Destroyed 58 | . 10 17 4 14 1 5 7 Melee 1 | . . . . . 1 . . Guns 21 | . 7 8 2 4 . . . Cannons 31 | . . 9 1 10 . 4 7 AOE 4 | . 3 . 1 . . . . Classes Destroyed 11 | . 4 3 . 2 . 1 1 Worker 1 | . . . . 1 . . . Builder 2 | . 1 . . 1 . . . Recycler 6 | . 1 1 . 1 3 . . Mechanic 1 | . . . . 1 . . . Watcher 4 | . 3 . . 1 . . . Swarmer 17 | . . 5 3 3 . 3 3 Grunt 20 | . 10 6 . 4 . . . Duelist 2 | . . 1 . . 1 . . Sentry 16 | . . 5 1 7 . 1 2 Hunter 2 | . . . . . . . 2 Behemoth 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 6 3 4 2 3 3 Combat Bots Only 6 | . 2 6 3 3 1 3 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 1 . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Hostile Shots Fired 544 | . 41 92 23 88 7 34 259 Missed 188 | . 15 29 6 28 2 10 98 Damage Taken 3748 | . 273 605 124 692 106 260 1688 Core 476 | . 58 35 26 69 . 17 271 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1120 | . 82 187 40 205 28 78 500 Regen/Repaired (Parts) 140 | . . 57 . 83 . . . Core Remaining (%) 87 | 100 76 91 . . 82 . . Volleys Fired 224 | . 37 50 13 56 3 19 46 Largest 2 | . 2 2 2 2 1 2 2 Hottest 158 | . 60 88 108 116 90 138 158 Shots Fired 381 | . 73 100 20 103 3 24 58 Gun 207 | . 73 74 13 44 . . 3 Cannon 165 | . . 26 7 50 3 24 55 Launcher 9 | . . . . 9 . . . Special . | . . . . . . . . Kinetic 173 | . 36 50 4 47 . 19 17 Thermal 129 | . . 26 7 47 3 5 41 Explosive 9 | . . . . 9 . . . Electromagnetic 70 | . 37 24 9 . . . . Robot Hit Streak 22 | . 16 12 4 22 10 14 9 Robot Miss Streak 3 | . 2 3 2 3 . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 275 | . 55 63 12 69 11 17 48 Core Hits 111 | . 25 28 6 28 4 8 12 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . 1 1 2 1 Meltdown 2 | . . . . 1 . 1 . Blast 2 | . . . . . . 1 1 Sever 1 | . . . . . 1 . . Melee Attacks 8 | . . . . . 8 . . Impact . | . . . . . . . . Slashing 8 | . . . . . 8 . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6103 | . 1039 958 271 1544 471 524 1296 Guns 1764 | . 662 545 89 425 . . 43 Cannons 3145 | . . 413 84 865 80 471 1232 Explosions 724 | . 374 . 98 252 . . . Melee 391 | . . . . . 391 . . Ramming 79 | . 3 . . 2 . 53 21 Kinetic 1750 | . 197 355 24 449 . 360 365 Thermal 2911 | . 374 413 182 841 80 111 910 Explosive 252 | . . . . 252 . . . Electromagnetic 720 | . 465 190 65 . . . . Impact . | . . . . . . . . Slashing 391 | . . . . . 391 . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 116 | . 25 . 4 36 51 . . Projectiles 36 | . . . . 36 . . . Explosions 29 | . 25 . 4 . . . . Melee 51 | . . . . . 51 . . Knockbacks 1 | . 1 . . . . . . Impact 1 | . 1 . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 34 | . 14 . 20 . . . . Shots 2 | . 1 . 1 . . . . Rammed . | . . . . . . . . Targets Rammed 9 | . 1 . . 1 . 5 2 Kicked 9 | . 1 . . 1 . 5 2 Crushed . | . . . . . . . . Highest Temperature 413 | . 96 141 56 108 169 388 413 Average Temperature 95 | . 38 54 25 28 86 186 146 Received Heat Transfer 1092 | . 207 288 . 315 30 36 216 Effects 10 | . . . . . . 3 7 Shutdowns 5 | . . . . . . 2 3 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . 1 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . 3 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 8 | . 1 1 . 4 . . 2 Heat Transferred 4317 | . 350 740 248 1517 93 148 1221 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 6 . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Peak Influence 518 | . 196 518 313 336 39 109 112 Initial 153 | . . 12 153 112 4 5 26 Average 100 | . 49 219 235 158 24 65 46 Maximum Alert Level 2 | . . 2 1 1 . . . Low Security (%) 82 | 100 100 46 33 65 100 100 100 Level 1 15 | . . 39 66 34 . . . Level 2 1 | . . 14 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 1 2 . . . Investigation 2 | . 1 . . 1 . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Distress Signals 9 | . . 3 2 3 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 13 22 7 32 4 4 10 Peak Tracking Total 9 | . 4 9 3 4 4 2 7 Tactical Retreats 9 | . 1 7 1 . . . . Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Traps Triggered 3 | . 1 . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Machines Disabled 3 | . . 1 1 1 . . . Max in Single Turn 1 | . . 1 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Machines Accessed 32 | . 7 2 1 13 6 3 . Terminals 26 | . 7 1 1 10 6 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . 1 . 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 86 | . 22 9 2 28 20 5 . Successful 55 | . 11 7 2 24 9 2 . Failed 31 | . 11 2 . 4 11 3 . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 66 | . 22 3 2 17 20 2 . Fabricators 3 | . . . . . . 3 . Repair Stations 14 | . . 6 . 8 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 39 | . 11 2 2 15 9 . . Record 7 | . 1 . . 3 3 . . Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 3 | . 2 . . . 1 . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 2 | . 2 . . . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 4 | . 1 . 1 2 . . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 2 | . 1 . . 1 . . . Maintenance Status 1 | . . . . . 1 . . Patrol Status 1 | . . . . . 1 . . Investigation Status 2 | . . . . 1 1 . . Reinforcement Status 2 | . 1 1 . . . . . Assault Status 1 | . 1 . . . . . . Registered Prototypes 1 | . . . . . 1 . . Zone Layout 5 | . 1 . 1 2 1 . . Fabricator Hacks 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 11 | . . 5 . 6 . . . Scan Component 7 | . . 3 . 4 . . . Repair 4 | . . 2 . 2 . . . Recycling Unit Hacks 2 | . . . . 2 . . . Recycle Component 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 2 1 7 5 3 . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 116 | . . . . . . 116 . Total Part Build Rating 28 | . . . . . . 28 . Parts Repaired 4 | . . 2 . 2 . . . Time 110 | . . 52 . 58 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Turns Passed 5178 | 87 1016 552 218 1315 732 584 674 Spaces Moved 3006 | 61 587 259 146 709 585 301 358 Core 11 | 11 . . . . . . . Treads . | . . . . . . . . Legs 2995 | 50 587 259 146 709 585 301 358 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 133 | 114 148 121 120 133 120 136 149 Slowest Speed 330 | 200 330 190 120 190 120 190 193 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 79 30 13 91 91 10 33 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . 19 . 2 53 . 3 3 Melee . | . . . . . . . . Projectile 6 | . . . . . . 3 3 AOE 74 | . 19 . 2 53 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Ext Total 3775 | 78 667 396 168 979 600 450 437 Wait 354 | . 7 67 4 149 2 106 19 Move 2999 | 60 586 258 145 708 584 300 358 Hop . | . . . . . . . . Pick Up 68 | 12 16 10 2 18 . 7 3 Fast Attach 10 | . 3 . . 3 . 1 3 Attach 28 | 6 2 5 2 4 . 5 4 Detach 1 | . . . . . . . 1 Swap 36 | . 5 4 2 19 2 3 1 Drop 38 | . 10 2 . 21 1 4 . Fire 224 | . 37 50 13 56 3 19 46 Melee 8 | . . . . . 8 . . Ram . | . . . . . . . . Kick 9 | . 1 . . 1 . 5 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 3 exits: [*Fac] / *Rec / Gar) -8/Recycling -6/Factory -6/Extension History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 8) 207 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 11) 593 | -10/Materials | Discovered new exit (range 6) 1104 | -10/Materials | Entered another Materials area 1104 | -9/Materials | Evolved 2 slots: Propulsion x2 1113 | -9/Materials | Discovered new exit (range 13) 1170 | -9/Materials | Repaired Ion Engine 1197 | -9/Materials | Repaired Aluminum Leg 1565 | -9/Materials | Discovered new exit (range 16) 1656 | -9/Materials | Entered another Materials area 1656 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1853 | -8/Materials | Discovered new exit (range 12) 1874 | -8/Materials | Entered Storage 1967 | -8/Storage | Build established: Scavenger-Mutant 1996 | -8/Storage | Identified exit to Garrison 2240 | -8/Storage | Met 01-MTF 2305 | -8/Storage | Identified exit to Recycling 2568 | -8/Storage | Discovered new exit (range 15) 2724 | -8/Storage | Garrison activated, responded to threat 2895 | -8/Storage | Repaired Aluminum Leg 2930 | -8/Storage | Repaired Particle Cannon 3044 | -8/Storage | Build established: Mutant 3189 | -8/Storage | Entered Recycling 3189 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3190 | -8/Recycling | Met a Zionite searching for Scraptown 3490 | -8/Recycling | Discovered new exit (range 6) 3921 | -8/Recycling | Entered Factory 3921 | -6/Factory | Evolved 4 slots: Power x2, Utility x1, Weapon x1 4015 | -6/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 4056 | -6/Factory | Spotted B-75 Beast 4073 | -6/Factory | Destroyed B-75 Beast 4256 | -6/Factory | Discovered new exit (range 6) 4481 | -6/Factory | Fabricated Antimatter Reactor (x2) 4505 | -6/Factory | Entered Extension 4995 | -6/Extension | Lost 3 parts (1p2n) 5087 | -6/Extension | Spotted B-75 Beast 5154 | -6/Extension | Build established: Gunner 5155 | -6/Extension | Lost 3 parts (2p1n) 5179 | -6/Extension | Self-destructed Last Messages --------------- Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. Acquired 6 matter. Acquired 1 matter. System corrupted: Heat flow error (+260). Flexi-carbon Leg destroyed. Overheating: Matter decay (-65). Lgt. Ion Engine destroyed. Acquired 3 matter. Overheating: Matter decay (-56). Acquired 1 matter. F-cell Engine destroyed. Acquired 6 matter. U-05 Engineer builds a Wall. Acquired 3 matter. U-05 Engineer builds a Wall. System corrupted: Matter fused (-5). Imp. Titanium Leg destroyed. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ############ ####????????????????????????????????? | | ???????????????????????????????? | | ^ ???????????????????????????????? | | ^ ??????????????????????????????? | | ??????????????????????????????? | | ^ #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #################????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????######??????? | | #############################################"#### | | @ % % u | | | | k % | | | | t R u | | ################################################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 46 Energy Capacity 800 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Minigun | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -6/Factory | Preloaded Antimatter Reactor | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout \\IAMDERELICT Challenges ------------ None Game ------ Seed GrapheneTrapPendant Manual? 0 Play Time 01:33:57 Cumulative 6.0 hours Start 2024.09.17 @ 16:16:41 End 2025.02.07 @ 13:50:15 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aec11d94-797b-4dfe-ba53-ac74a5479f29