Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 05:44:40 Player: Lu10ent dan Result: Destroyed by H1-YXT(B) with Heavy Battle Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (996) 996 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2631 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 21/500 Energy 265/265 System Corruption 5% Temperature Hot (225) Movement Rolling (125) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON (4) ------- Pulse Rifle Ion Cannon Mini Grenade Launcher > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Wheel Wheel Heat Sink High-capacity Storage Unit Utility Shielding Medium Armor Plating Hacking Suite Pulse Rifle Pulse Rifle Ion Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Pulse Rifle Pulse Rifle Ion Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Wheel Wheel Wheel Wheel Heat Sink High-capacity Storage Unit High-capacity Matter Pod Hacking Suite Pulse Rifle Pulse Rifle Ion Cannon Ion Cannon Improved Light Cannon Improved Light Cannon Mini Grenade Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Utility Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 64 | . 21 17 13 13 Power 9 | . 3 3 2 1 Engine 9 | . 3 3 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | . 8 1 1 2 Treads 4 | . 2 1 1 . Leg . | . . . . . Wheel 8 | . 6 . . 2 Hover . | . . . . . Flight . | . . . . . Utility 17 | . 5 4 6 2 Device 10 | . 2 4 3 1 Storage 4 | . 3 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 26 | . 5 9 4 8 Energy Gun 7 | . 1 4 . 2 Energy Cannon 5 | . . 3 1 1 Ballistic Gun 3 | . 2 1 . . Ballistic Cannon 4 | . 2 1 . 1 Launcher 6 | . . . 2 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 10 | . 5 . 1 4 Power 3 | . 1 . 1 1 Propulsion 2 | . 2 . . . Utility . | . . . . . Weapon 5 | . 2 . . 3 Highest Loss Streak 3 | . 1 . 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 93 99 99 98 Engine 11 | . 13 11 11 10 Treads 19 | . 11 22 22 19 Wheel 3 | . 14 . . 2 Device 7 | . 6 11 6 2 Storage 13 | . 18 11 11 14 Protection 1 | . . . 4 4 Energy Gun 14 | . 3 19 17 12 Energy Cannon 5 | . . 8 6 1 Ballistic Gun 2 | . 8 2 . . Ballistic Cannon 12 | . 14 13 11 11 Launcher 4 | . . . 8 17 Peak Build Rating 23 | 6 13 23 23 19 Average Rating 16 | 6 9 20 18 17 On Entrance 13 | 6 6 13 23 17 Naked Turns . | . . . . . Heaviest Build 67 | 14 59 67 64 64 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 3 | . 2 1 1 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 8 14 20 20 20 Most Carried 20 | 6 20 20 20 20 Average Carried 17 | 6 13 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 20 20 20 16 Class Distribution -------------------- 38% | Gunner 24% | Mutant 16% | Skirmisher 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1577 | 200 546 447 369 15 Remotely . | . . . . . Salvage Created 1506 | . 681 491 316 18 Parts 143 | . 52 60 28 3 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 24 | . 10 9 5 . Guns 10 | . 8 2 . . Cannons 14 | . 2 7 5 . Classes Destroyed 11 | . 7 2 1 1 Worker 16 | . 6 9 1 . Builder 8 | . 2 5 1 . Tunneler 4 | . 1 . 3 . Hauler 2 | . 1 1 . . Recycler 3 | . 1 1 1 . Operator 1 | . . 1 . . Watcher 3 | . 2 1 . . Swarmer 6 | . . 6 . . Grunt 16 | . 10 3 3 . Sentry 2 | . . . 2 . Zionite 2 | . . . . 2 Best Kill Streak 6 | . 5 6 3 1 Combat Bots Only 3 | . 3 3 3 . Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 255 | . 69 40 20 126 Missed 80 | . 16 9 7 48 Damage Taken 2251 | . 780 303 316 852 Core 570 | . 170 81 108 211 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 34 | . 34 . . . Core Remaining (%) 66 | 100 32 . . . Volleys Fired 143 | . 68 36 16 23 Largest 4 | . 2 4 4 4 Hottest 225 | . 78 225 225 204 Shots Fired 394 | . 128 141 54 71 Gun 199 | . 90 69 25 15 Cannon 162 | . 38 72 25 27 Launcher 33 | . . . 4 29 Special . | . . . . . Kinetic 209 | . 108 64 16 21 Thermal 132 | . . 77 34 21 Explosive 33 | . . . 4 29 Electromagnetic 20 | . 20 . . . Robot Hit Streak 16 | . 12 16 9 3 Robot Miss Streak 5 | . 4 5 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 163 | . 78 56 25 4 Core Hits 86 | . 36 29 13 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 2 4 4 . Burn 6 | . . 2 4 . Blast 3 | . 1 2 . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3583 | . 1208 1195 608 572 Guns 1082 | . 586 311 185 . Cannons 1755 | . 440 884 374 57 Explosions 728 | . 182 . 31 515 Melee . | . . . . . Ramming 18 | . . . 18 . Kinetic 1761 | . 836 696 211 18 Thermal 1068 | . 182 499 348 39 Explosive 546 | . . . 31 515 Electromagnetic 190 | . 190 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 5 5 Average Corruption 5 | . . 5 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 70 | . . 31 27 12 Message Errors 13 | . . 5 4 4 Matter Fused 19 | . . 5 13 1 Heat Flow Errors 6 | . . 4 1 1 Energy Discharges 13 | . . 7 5 1 Parts Rejected 1 | . . 1 . . Parts Fused 1 | . . . . 1 Data Loss (minor) 11 | . . 6 3 2 Data Loss (major) 2 | . . 1 1 . Misfires 2 | . . 1 . 1 Alerts 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 78 | . 50 19 9 . Projectiles 23 | . 2 19 2 . Explosions 48 | . 48 . . . Melee 7 | . . . 7 . Knockbacks 21 | . 4 13 4 . Impact . | . . . . . Kinetic 19 | . 4 12 3 . Secondary 2 | . . 1 1 . Self-Inflicted Damage 204 | . 121 . 35 48 Shots 5 | . 2 . 1 2 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 638 | . 204 509 638 392 Average Temperature 114 | . 48 104 165 132 Received Heat Transfer 501 | . 372 63 66 . Effects 10 | . . 1 9 . Shutdowns 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Damage (major) 5 | . . 1 4 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 2383 | . 200 1147 962 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Peak Influence 328 | . 328 219 70 . Initial 27 | . . 27 5 . Average 79 | . 132 93 34 . Maximum Alert Level 1 | . 1 1 . . Low Security (%) 93 | 100 86 91 100 . Level 1 6 | . 13 8 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 4 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 4 | . . 4 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 13 24 5 4 Peak Tracking Total 5 | . 2 5 3 3 Tactical Retreats 5 | . 1 2 . 2 Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 8 | . 5 1 1 1 Max in Single Turn 4 | . 4 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 4 | . 2 2 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 5 4 . . Successful 4 | . 2 2 . . Failed 5 | . 3 2 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations 5 | . 2 3 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 1 . . Scan Component 2 | . 1 1 . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 4324 | 161 960 1544 1306 353 Spaces Moved 1417 | 135 400 295 493 94 Core . | . . . . . Treads 978 | . 108 295 493 82 Legs 163 | 135 28 . . . Wheels 276 | . 264 . . 12 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 80 240 240 125 Average Speed 197 | 120 132 240 240 225 Slowest Speed 240 | 120 240 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 5 48 27 76 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug 18 | . . . 18 . Terrain Destroyed 166 | . 33 4 34 95 Melee . | . . . . . Projectile 9 | . 1 4 2 2 AOE 157 | . 32 . 32 93 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 2666 | 134 721 1053 577 181 Wait 963 | . 192 677 44 50 Move 1413 | 134 399 294 492 94 Hop . | . . . . . Pick Up 44 | . 26 14 4 . Fast Attach 8 | . 5 1 2 . Attach 10 | . 2 3 1 4 Detach 1 | . . . . 1 Swap 46 | . 14 13 10 9 Drop 37 | . 15 15 7 . Fire 143 | . 68 36 16 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 162 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Repaired EM Pulse Gun 314 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 13) 498 | -10/Materials | Core integrity fell below 50% 610 | -10/Materials | Discovered new exit (range 8) 1122 | -10/Materials | Entered another Materials area 1122 | -9/Materials | Evolved 2 slots: Weapon x2 1428 | -9/Materials | Build established: Gunner 1935 | -9/Materials | Discovered new exit (range 6) 2335 | -9/Materials | Build established: Skirmisher 2666 | -9/Materials | Entered Mines 2702 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2784 | -9/Mines | Discovered new exit (range 7) 2906 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2947 | -9/Mines | Learned Materials garrison access intel 3028 | -9/Mines | Build established: Gunner 3230 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3352 | -9/Mines | Learned 4 Materials zone layouts 3534 | -9/Mines | Learned location of Zion (-7) 3726 | -9/Mines | Build established: Tank 3972 | -9/Mines | Entered Zion 4074 | -7/Zion | Attacked by Zionites 4074 | -7/Zion | Spotted H1-YXT(B) 4074 | -7/Zion | Spotted VQ-LE2(B) 4213 | -7/Zion | Core integrity fell below 50% 4265 | -7/Zion | Core integrity fell below 20% 4292 | -7/Zion | Lost 3 parts (1p2w) 4325 | -7/Zion | Destroyed by H1-YXT(B) with Heavy Battle Rifle Last Messages --------------- 04185_ Discarded Imp. Light Cannon. 04203_ 7O-O77(z) pulls a Mak. Axe out of the Twisted Machinery. 04207_ Acquired 7 matter. 04209_ System Quarantine Field Array disabled. 04212_ ZFU#72T7%Q|AUNRN#>MJOO>MSP=CL&FTO, D 04218_ Imp. Ion Engine destroyed. 04223_ Acquired 8 matter. 04232_ System corrupted: Component data lost. 04235_ The unstable cave ceiling collapses. 04237_ QO-TCO(z) destroyed. 04247_ Mni. Grenade Launcher destroyed. 04261_ Grenade Launcher destroyed. 04261_ Penetrated by Slug. 04265_ System corrupted: Energy discharge (-84). 04284_ The unstable cave ceiling collapses. 04284_ Slug penetrates Wall. 04296_ LHV8H7IL5,OPE8HMN1 04320_ Grenade Launcher destroyed. 04325_ System corrupted: IFF burst signal emitted. 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