Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.15 @ 19:09:52

Player: Matt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (764)      764
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3274

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     27/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (800) Ox15
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (18) ---
          Small Storage Unit
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Flight Unit
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Modified TNC
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Small Storage Unit
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
          Heavy Assault Rifle
       Improved Light Cannon
                Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Modified TNC
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             24   | 6   4   1   1   1   11  
  Power                    3    | 1   .   .   .   .   2   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  6    | 1   2   .   1   .   2   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   2   .   1   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   2   1   .   .   7   
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 1   2   .   .   .   2   
    Ballistic Cannon       3    | .   .   1   .   .   2   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 17   | .   .   2   .   1   14  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               3    | .   .   1   .   1   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   10   | .   .   1   .   .   9   
  Highest Loss Streak      5    | .   .   2   .   1   5   
Average Slot Usage (%)     79   | .   87  93  85  82  59  
  Engine                   11   | .   14  14  14  14  4   
  Leg                      11   | .   28  22  14  .   .   
  Flight                   1    | .   .   .   .   10  1   
  Storage                  24   | .   17  28  28  28  18  
  Processor                2    | .   .   .   .   .   8   
  Ballistic Gun            15   | .   26  22  14  14  8   
  Ballistic Cannon         10   | .   .   5   14  14  11  
  Launcher                 1    | .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             68   | 10  41  42  58  58  68  
  Greatest Support         20   | 20  20  20  10  4   4   
  Greatest Overweight (x)  22   | 3   2   4   5   19  22  
  Average Overweight (x)   4    | .   .   2   4   14  17  
Largest Inventory Capacity 18   | 6   16  16  18  18  18  
  Average Capacity         15   | 5   8   16  16  18  18  
  Most Carried             13   | 6   10  11  12  13  11  
  Average Carried          9    | 3   6   10  10  12  6   
  Final Capacity           18   | 6   16  16  18  18  18  
  Final Carried            12   | 4   10  10  12  12  8   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           716  | 201 40  321 .   26  128 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            772  | .   39  343 .   91  299 
  Parts                    61   | .   1   25  .   8   27  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  30   | .   1   17  .   4   8   
  Guns                     20   | .   1   17  .   2   .   
  Cannons                  6    | .   .   .   .   2   4   
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          9    | .   1   2   .   1   5   
  Worker                   4    | .   .   1   .   .   3   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  19   | .   .   15  .   4   .   
  Grunt                    9    | .   1   2   .   .   6   
  Brawler                  1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   1   6   .   4   5   
  Combat Bots Only         6    | .   1   6   .   4   3   
Max Kills in Single Turn   4    | .   1   2   .   1   4   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2823 | .    131  486  .    172  2034 
  Core                     771  | .    52   131  .    35   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    .    .    12   .    
Volleys Fired              76   | .    6    38   .    11   21   
  Largest                  4    | .    2    2    .    2    4    
  Hottest                  131  | .    46   62   .    62   131  
Shots Fired                173  | .    12   76   .    22   63   
  Gun                      114  | .    12   71   .    11   20   
  Cannon                   48   | .    .    5    .    11   32   
  Launcher                 11   | .    .    .    .    .    11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  162  | .    12   76   .    22   52   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                11   | .    .    .    .    .    11   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         8    | .    2    8    .    4    6    
  Robot Miss Streak        3    | .    2    3    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           83   | .    7    38   .    12   26   
  Core Hits                52   | .    2    21   .    5    24   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2272 | .    92   542  .    268  1370 
  Guns                     884  | .    90   524  .    119  151  
  Cannons                  564  | .    .    18   .    149  397  
  Explosions               821  | .    .    .    .    .    821  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    2    .    .    .    1    
  Kinetic                  1448 | .    90   542  .    268  548  
  Thermal                  214  | .    .    .    .    .    214  
  Explosive                607  | .    .    .    .    .    607  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            75   | .    .    .    .    .    75   
  Projectiles              18   | .    .    .    .    .    18   
  Explosions               57   | .    .    .    .    .    57   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    4    5    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    4    5    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      80   | .    .    .    .    .    80   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             2    | .    1    .    .    .    1    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        385  | .    1    10   .    3    385  
  Average Temperature      119  | .    1    5    .    2    145  
  Received Heat Transfer   1071 | .    24   57   .    .    990  
  Effects                  1    | .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             392  | .   20  392 .   85  153 
  Average Influence        114  | .   10  216 .   81  92  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         89   | 100 100 65  .   100 100 
  Level 1                  10   | .   .   34  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   4   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              44   | .   3   14  .   4   23  
  Peak Tracking Total      7    | .   3   4   .   4   7   
  Tactical Retreats        5    | .   1   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          5    | .   .   .   4   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                51   | .   .   .   48  .   3   
  Successful               50   | .   .   .   48  .   2   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             48   | .   .   .   48  .   .   
  Record                   48   | .   .   .   48  .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               2735 | 89   240  595  742  296  773  
Spaces Moved               844  | 60   152  235  305  24   68   
  Core                     79   | 17   .    .    .    4    58   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     735  | 43   152  235  305  .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   30   | .    .    .    .    20   10   
  Fastest Speed            50   | 50   120  150  240  1000 800  
  Average Speed            290  | 122  131  204  242  1133 1006 
  Slowest Speed            1320 | 200  180  240  270  1160 1320 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    28   55   63   11   16   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          62   | .    .    .    .    1    61   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    1    1    
  AOE                      60   | .    .    .    .    .    60   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      987  | 75  186 274 307 36  109 
  Wait                     .    | .   .   .   .   .   .   
  Move                     839  | 59  151 234 304 23  68  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  35   | 10  14  1   2   1   7   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   23   | 6   4   1   .   1   11  
  Detach                   4    | .   3   .   .   .   1   
  Swap                     1    | .   .   .   1   .   .   
  Drop                     7    | .   7   .   .   .   .   
  Fire                     76   | .   6   38  .   11  21  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  259 | -10/Materials | Discovered new exit (range 14)
  317 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Entered Mines
  354 | -10/Mines     | Discovered new exit (range 14)
  544 | -10/Mines     | Core integrity fell below 50%
  564 | -10/Mines     | Discovered new exit (range 15)
  899 | -10/Mines     | Learned Materials security intel
  915 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  915 | -10/Mines     | Discovered new exit (range 5)
  925 | -10/Mines     | Entered Exiles
  966 | -10/Exiles    | Discovered new exit (range 15)
 1024 | -10/Exiles    | Met 8R-AWN
 1062 | -10/Exiles    | Met EX-HEX
 1151 | -10/Exiles    | Met EX-BIN
 1211 | -10/Exiles    | Aligned with FarCom system
 1213 | -10/Exiles    | Given EX-Vault access code
 1357 | -10/Exiles    | Opened EX-Vault
 1367 | -10/Exiles    | Found Prototype Processor
 1416 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1490 | -10/Exiles    | Met EX-DEC
 1514 | -10/Exiles    | Learned location of Zion (-7)
 1637 | -10/Exiles    | Discovered new exit (range 12)
 1667 | -10/Exiles    | Left Exiles lab with Modified TNC
 1667 | -10/Exiles    | Entered Mines
 1674 | -9/Mines      | Core integrity fell below 20%
 1721 | -9/Mines      | Met a Derelict bent on vengeance
 1835 | -9/Mines      | Discovered new exit (range 12)
 1963 | -9/Mines      | Entered Materials
 1963 | -8/Materials  | Evolved 4 slots: Power x1, Utility x1, Weapon x2
 1963 | -8/Materials  | Identified Modified TNC
 2158 | -8/Materials  | Lost 3 parts (1p1n1w)
 2286 | -8/Materials  | Lost 5 parts (2p3w)
 2715 | -8/Materials  | Core integrity fell below 50%
 2728 | -8/Materials  | Core integrity fell below 20%
 2736 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02632_ Current location identified: Materials
>>Insert(Med. Storage Unit)
Scanning Med. Storage Unit...
  Ready to analyze.
>>Scanalyze
Scanning: Med. Storage Unit...
  Schematic downloaded.
02632_ ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation
  squad.
02635_ U-05 Engineer builds a Wall. <x2>
02686_ G-47 Trooper knocked back.
02691_ K-01 Serf cleans the Hadron Collector.
02698_ K-01 Serf cleans the Fusion Modulator.
02706_ K-01 Serf cleans the Hadron Collector.
02708_ Imp. Light Cannon destroyed.
02712_ Mni. Grenade Launcher destroyed.
02717_ Slammed into G-47 Trooper.
02719_ Hadron Collector disabled.
02726_ Mni. Grenade Launcher destroyed.
02727_ Adv. Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????#  """" ??????????????????? |
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| ???????????????????????# g"""" ]  #??????????????? |
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| ?????????????????????# """  S"#   #??????????????? |
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| ?????????????????????######## #g  #    = ????????? |
| ???????????????????????#  #####   #   ########???? |
| ???????????????????????#                     #???? |
| ???????????????????????##                    +???? |
| ???????????????????????#               ]]]   #???? |
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| ???????????????????????###                  #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         8

 Item Schematics 
-----------------
 Med. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              ChargeGodPenetrator
  Manual?         0
Play Time         00:23:43
  Cumulative      65.3 hours
  Start           2020.01.15 @ 18:43:30
  End             2020.01.15 @ 19:09:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             17
Gallery%          18
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53539f3e-ffc4-4c8e-809f-f4b6e5f845fc