Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 11:25:17 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2117) 2117 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1110) 1110 TOTAL SCORE: 7232 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 288 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 772/850 Matter 253/300 Energy 500/500 System Corruption 2% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Weapon Mount Weapon Cycler > --- WEAPON (5) ------- Improved Assault Rifle Precision Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Medium Matter Pod (100) Large Matter Pod (150) Improved Terrain Scanner Weapon Cycler Weapon Cycler Transmission Jammer Improved Hardlight Generator High-powered Tractor Beam Phase Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array IFF Parser Weapon Mount Weapon Cycler > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Medium Matter Pod Large Matter Pod Improved Terrain Scanner Weapon Cycler Weapon Cycler Transmission Jammer Improved Hardlight Generator Phase Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 4 | . . . . . . . 4 Weapon 3 | . . . 2 . . . 1 Parts Attached 68 | 7 9 4 7 20 . 4 17 Power 8 | 1 1 2 1 2 . . 1 Engine 6 | 1 1 2 . 1 . . 1 Core 2 | . . . 1 1 . . . Reactor . | . . . . . . . . Propulsion 18 | 2 4 . 2 7 . 2 1 Treads 18 | 2 4 . 2 7 . 2 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 2 2 1 . 1 . 1 12 Device 13 | 1 1 1 . 1 . 1 8 Storage 4 | 1 1 . . . . . 2 Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 2 1 4 10 . 1 3 Energy Gun 2 | 1 1 . . . . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 16 | 1 1 . 1 9 . 1 3 Ballistic Cannon 4 | . . 1 3 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . 2 Parts Lost 10 | . . 3 . 1 . . 6 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . . 1 . . 1 Weapon 5 | . . 2 . . . . 3 Highest Loss Streak 3 | . . 3 . 1 . . 3 To Critical Strikes . | . . . . . . . . Average Backups 9 | . 7 9 9 9 10 9 9 Power . | . . . 1 1 1 1 1 Propulsion 2 | . 2 3 3 2 2 2 . Utility 3 | . 3 4 4 3 3 2 2 Weapon 3 | . . 1 1 3 4 4 4 Tool/Special . | . . . . . . . . Unused Backups 16 | . 1 . . 5 . 2 8 Power 3 | . 1 . . 1 . . 1 Propulsion . | . . . . . . . . Utility 5 | . . . . . . 2 3 Weapon 8 | . . . . 4 . . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 100 99 98 97 99 99 86 Engine 8 | . 14 14 1 1 11 11 6 Core 2 | . . . 9 9 . . . Treads 22 | . 28 28 22 22 22 22 20 Device 11 | . 14 14 11 8 11 10 15 Storage 11 | . 14 14 11 11 11 11 6 Energy Gun 2 | . 14 6 . . . . . Ballistic Gun 35 | . 14 14 2 43 43 44 32 Ballistic Cannon 1 | . . 7 39 . . . . Peak Build Rating 56 | 7 8 9 21 24 23 28 56 Average Rating 20 | 5 7 8 19 18 22 23 39 On Entrance 14 | . 7 8 9 21 23 23 23 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 61 | 12 18 20 39 39 36 38 61 Greatest Support 60 | 40 40 40 40 40 40 40 60 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 10 | 7 9 10 10 10 10 10 14 Most Carried 15 | . 10 10 10 10 10 10 15 Average Carried 9 | . 7 9 9 9 10 9 9 Final Capacity 15 | 8 10 10 10 10 10 10 15 Final Carried 15 | . 10 9 10 10 10 9 15 Class Distribution -------------------- 40% | Commander-Skirmisher 29% | Commander-Gunner 14% | Mutant 10% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Commander-Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Skirmisher | -9/Scraptown Commander-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2984 | 308 370 133 153 981 171 46 822 Remotely 10 | . . . . . . . 10 Salvage Created 3507 | 117 469 258 149 1256 482 . 776 Parts 195 | 8 31 17 14 68 14 . 43 Haulers Intercepted 7 | . 2 . . 4 . . 1 Recyclers Shooed 5 | . 1 . . 1 . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 48 | . 8 7 3 20 1 . 9 Guns 40 | . 8 2 . 20 1 . 9 Cannons 8 | . . 5 3 . . . . Classes Destroyed 12 | 2 3 1 1 3 . . 2 Worker 7 | . 1 . 2 . . . 4 Tunneler 3 | 2 . 1 . . . . . Hauler 7 | . 2 . . 4 . . 1 Recycler 8 | 1 . . . . 6 . 1 Operator 1 | . . . . 1 . . . Watcher 2 | . . . . 1 . . 1 Swarmer 3 | . . 1 . . . . 2 Grunt 30 | . 8 6 . 13 . . 3 Brawler 1 | . . . . 1 . . . Sentry 11 | . . . 3 7 1 . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 12 | 2 5 3 3 4 5 . 12 Combat Bots Only 7 | . 5 2 2 4 1 . 7 Max Kills in Single Turn 2 | 1 1 2 1 2 2 . 2 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 276 | . 55 43 19 36 4 . 119 Missed 60 | . 10 10 6 6 1 . 27 Hits 216 | . 45 33 13 30 3 . 92 Melee 1 | . . . . . . . 1 Projectile 215 | . 45 33 13 30 3 . 91 Critical Strikes 1 | . . . . . . . 1 Part Disruptions 3 | . . . . . . . 3 Damage Taken 3191 | . 533 438 146 440 41 . 1593 Core 288 | . 104 76 8 22 . . 78 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 . 28 . . . 92 . Volleys Fired 187 | 16 40 29 7 47 12 . 36 Largest 5 | 2 2 2 4 4 4 . 5 Hottest 141 | 60 60 60 141 92 92 . 127 Shots Fired 601 | 32 78 55 28 191 40 . 177 Gun 562 | 32 78 42 2 191 40 . 177 Cannon 39 | . . 13 26 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 533 | 16 40 41 28 191 40 . 177 Thermal 68 | 16 38 14 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 28 | 6 10 9 6 9 24 . 28 Robot Miss Streak 7 | 2 3 3 7 4 1 . 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 12 | . 3 . . 4 . . 5 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 383 | 19 49 37 17 103 34 . 124 Core Hits 158 | 4 21 17 14 42 14 . 46 Critical Kills 2 | . 1 . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 5 | . 1 . . . . . 4 Destroy 5 | . 1 . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5978 | 242 552 430 363 1632 568 . 2191 Guns 5427 | 242 552 229 18 1629 566 . 2191 Cannons 546 | . . 201 345 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 5 | . . . . 3 2 . . Kinetic 5482 | 115 288 330 363 1629 566 . 2191 Thermal 491 | 127 264 100 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 7 7 . 3 3 . 2 Average Corruption 3 | . 5 7 . 2 3 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 50 | . 15 11 . 10 12 . 2 Message Errors 7 | . 1 2 . 1 3 . . Matter Fused 13 | . 3 2 . 2 5 . 1 Heat Flow Errors 3 | . 1 2 . . . . . Energy Discharges 5 | . 2 1 . 2 . . . Parts Rejected 2 | . 1 . . . 1 . . Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 5 | . 1 1 . 1 2 . . Data Loss (major) 4 | . 2 1 . . 1 . . Misfires 6 | . 2 1 . 3 . . . Alerts 1 | . 1 . . . . . . Weapon Failures 3 | . 1 1 . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 3 | . . . . 2 1 . . Targets Rammed 3 | . . . . 2 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 379 | . 178 303 91 144 24 . 379 Average Temperature 77 | . 55 117 32 32 11 . 186 Received Heat Transfer 846 | . 306 234 27 171 18 . 90 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1100 | 275 600 225 . . . . . Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . . 2 1 . 1 Low Security (%) 76 | 100 100 100 100 40 81 . 89 Level 1 12 | . . . . 22 18 . 10 Level 2 11 | . . . . 37 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 509 | 5 112 90 65 509 227 . 223 Initial 175 | . 3 23 35 16 175 . . Average 124 | 1 22 43 24 262 145 . 53 Influence Increases 2074 | 15 221 210 100 897 212 . 419 Destroy 0b10 Robot/C 1140 | . 160 140 60 480 60 . 240 Destroy 0b10 Robot/NC 145 | 15 15 5 10 30 30 . 40 Destroy Leader 290 | . 34 30 30 140 . . 56 Allied During Kill 264 | . . . . 200 27 . 37 Successful Hack 36 | . 12 5 . 14 5 . . Select Force Hacks 90 | . . . . . 90 . . Disable Machine 30 | . . . . 15 . . 15 Destroy Structure 4 | . . . . 3 . . 1 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 60 | . . 30 . 15 . . 15 Influence Decreases 1913 | 10 165 181 150 485 633 31 258 Entered New Map 427 | . 2 38 55 24 277 31 . Time Decay 1245 | 10 163 113 95 411 356 . 97 Lost Part 100 | . . 30 . 10 . . 60 Lost Ally 141 | . . . . 40 . . 101 Squads Dispatched 10 | . 3 1 . 3 . . 3 Investigation 4 | . 2 1 . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 1 . . 3 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 5 | . 1 . . 2 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 12 9 8 24 3 . 32 Peak Tracking Total 11 | . 5 4 5 3 . . 11 Tactical Retreats 3 | . . 1 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 10 | . 7 . . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . 1 . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 2 | . . . . 1 . . 1 Max in Single Turn 1 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 20 | . 4 1 . 6 5 3 1 Terminals 13 | . 4 1 . 6 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 50 | . 14 2 . 11 7 12 4 Successful 30 | . 4 1 . 5 5 12 3 Failed 20 | . 10 1 . 6 2 . 1 Catastrophic 4 | . 2 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 17 | . 6 1 . 2 8 . . Terminals 31 | . 14 2 . 11 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 4 | . . . . . . . 4 Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 2 1 . 5 2 12 . Record 11 | . . . . . . 11 . Part Schematic 1 | . . . . . 1 . . Open Door 3 | . . . . 3 . . . Branch Access Points 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 3 | . . 1 . 1 1 . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . . . 3 Retrieve Study 3 | . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 3 . . Terminals 2 | . 2 . . . . . . Track 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Tunnel 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 4 1 . 5 1 . 1 Full Trace Events 3 | . 1 1 . 1 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . . . . 3 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 7 7 7 Highest-Rated Group 88 | . . . . 88 64 64 64 Highest-Rated Ally 16 | . . . . 16 16 16 16 Total Orders 7 | . . . . 4 2 1 . EXPLORE 6 | . . . . 3 2 1 . RETURN 1 | . . . . 1 . . . Ally Attacks 86 | . . . . 29 8 . 49 Total Damage 713 | . . . . 244 93 . 376 Kills 11 | . . . . 4 2 . 5 Allies Corrupted 1 | . . . . 1 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 4293 | 3 859 100 . 568 . 2148 615 Optics 389 | . . . . . . . 389 IFF 307 | . . . . . . . 307 Terrain 2617 | . . . . . . 2148 469 Seismic 1530 | 3 859 100 . 568 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 4 | . . . . 3 1 . . Drone Recoveries 2 | . . . . 2 . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 6515 | 116 859 258 223 1254 800 2390 615 Spaces Moved 3444 | 38 438 104 99 623 429 1418 295 Core 2 | 2 . . . . . . . Treads 3442 | 36 438 104 99 623 429 1418 295 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 159 | 154 160 160 160 160 160 160 160 Slowest Speed 200 | 160 160 160 160 160 160 160 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 73 28 14 81 99 87 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 3 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 6 | . . 1 . . . 5 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 4076 | 60 524 145 148 772 514 1542 371 Wait 275 | . 18 8 28 42 72 107 . Move 3437 | 37 437 103 98 622 428 1417 295 Hop . | . . . . . . . . Pick Up 35 | . 10 . 2 8 . 5 10 Fast Attach 32 | 7 1 1 4 8 1 2 8 Attach 10 | . . 2 . . . 2 6 Detach 6 | . . . . 1 . . 5 Swap 36 | . 9 2 3 14 . . 8 Drop 52 | . 9 . 6 26 . 8 3 Fire 187 | 16 40 29 7 47 12 . 36 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . 2 1 . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . 2 . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Met a group of wandering Federalists 315 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 12) 568 | -10/Materials | Discovered new exit (range 5) 731 | -10/Materials | Identified exit to Mines 976 | -10/Materials | Entered Mines 1013 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1066 | -10/Mines | Core integrity fell below 50% 1122 | -10/Mines | Lost 3 parts (1p2w) 1154 | -10/Mines | Learned location of 1 exit from Materials 1195 | -10/Mines | Discovered new exit (range 9) 1228 | -10/Mines | Build established: Scavenger-Mutant 1234 | -10/Mines | Entered Materials 1234 | -9/Materials | Evolved 2 slots: Weapon x2 1235 | -9/Materials | Identified exit to Storage 1314 | -9/Materials | Discovered new exit (range 13) 1387 | -9/Materials | Discovered exit to Storage (range 6) 1457 | -9/Materials | Entered Storage 1779 | -9/Storage | Build established: Gunner 1827 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2016 | -9/Storage | Learned location of Armory (-4) 2132 | -9/Storage | Build established: Commander-Gunner 2370 | -9/Storage | Discovered new exit (range 10) 2692 | -9/Storage | Used back door to open Recycling access 2692 | -9/Storage | Discovered new exit (range 5) 2711 | -9/Storage | Entered Recycling 2711 | -9/Recycling | Accompanied by 7 allies 3031 | -9/Recycling | Discovered new exit (range 16) 3465 | -9/Recycling | Scanned before Scraplab entrance 3487 | -9/Recycling | Entered Scraplab 3500 | -9/Recycling | Discovered new exit (range 2) 3511 | -9/Recycling | Entered Scraptown 3511 | -9/Scraptown | Accompanied by 8 allies 3511 | -9/Scraptown | System corruption cleaned by C-Scrubber 3658 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3670 | -9/Scraptown | Visited Bundlers 4021 | -9/Scraptown | Build established: Commander-Skirmisher 4252 | -9/Scraptown | Discovered new exit (range 3) 4390 | -9/Scraptown | Visited The Evicted 4449 | -9/Scraptown | Visited Shadow of the Wyrm 4505 | -9/Scraptown | Visited Comm Corps 4588 | -9/Scraptown | Visited UFD Registry 4599 | -9/Scraptown | Visited Awakened 4635 | -9/Scraptown | Visited Junk Repository 4817 | -9/Scraptown | Registered with UFD as "Beameater" 4859 | -9/Scraptown | Visited Observation Area 4927 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4942 | -9/Scraptown | Found DCF Scrap (28 items) 4983 | -9/Scraptown | Visited Science Guys 5057 | -9/Scraptown | Visited Botcube Research 5361 | -9/Scraptown | Visited Derelict Rescue Squad 5406 | -9/Scraptown | Visited Cartography Club 5636 | -9/Scraptown | Warned about trapping Scraptown 5751 | -9/Scraptown | Met Optimus 5751 | -9/Scraptown | Accepted into 0bPrime 5815 | -9/Scraptown | Visited Scrap Suit Storage 5889 | -9/Scraptown | Discovered new exit (range 5) 5901 | -9/Scraptown | Entered Factory 5901 | -6/Factory | Accompanied by 7 allies 5901 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6415 | -6/Factory | Lost 6 allies 6443 | -6/Factory | Lost 3 parts (1n2w) 6454 | -6/Factory | Destroyed 7 combat bots 6511 | -6/Factory | Cargo convoy interrupted 6516 | -6/Factory | Self-destructed Last Messages --------------- payload. 06510_ H-66 Slayer unfolds itself. 06510_ X-72 Disruptor unfolds itself. 06510_ X-67 Chaingunner unfolds itself. 06510_ X-72 Disruptor unfolds itself. 06510_ I-36 Angel unfolds itself. 06511_ ALERT: Cargo convoy interrupted, initiating access lockdown. 06511_ Penetrated by Slug. 06511_ Lgt. Treads+ destroyed. 06511_ Lgt. Treads+ blown off. 06511_ Hvy. Assault Rifle+ blown off. 06511_ Imp. Assault Rifle blown off. 06511_ Lgt. Treads+ blown off. 06511_ E-15 Imp destroyed. 06512_ Penetrated by Slug. 06513_ IFF Parser destroyed. 06514_ Penetrated by Slug. 06515_ Prc. Assault Rifle destroyed. 06516_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????+???????????????? | | ????????????????????????????????# ###????????????? | | ???????????????????????????????? #????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ! ?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????#% #?????????????? | | ???????????????????????????????# #?????????????? | | ??????????????????????? ???????# #?????????????? | | ??????????????????????? ???????# #?????????????? | | ??????????????????????? ???????# #?????????????? | | ??????????????????????? "R?????# %#?????????????? | | ??????????????????????? ""?????# #?????????????? | | ????????????????????#?? ?????# #?????????????? | | ???????????????????#####+#######% #?????????????? | | ???????????????????# =x!! #?????????????? | | ????????????????#??# !*p* R #?????????????? | | ?????????????#?????# """==xxh =* #?????????????? | | ???????????????????# """**==%######?????????????? | | ?????????????????#?# """%=xhi#??????? ??????????? | | ???????????????????# ==@u=*=##???? ?????"??????? | | ???????????????????# [%=u[iA###### """"????????? | | ???????????????????# !!!=[/ t + """"????????? | | ???????????????#???# !! !! R###### """"????????? | | ???????????????????# ! #??????????????????? | | ???????????????????# !* %%#?????????????#????? | | ??????????#??#######!% #????#?????????????? | | ?????????????# !! #?????#????????????? | | ????????#????# ##### #??????????????????? | | ????##???#?????????# * #??????????????????? | | ??????########+######== ####### ??????? ???????? | | ??????# #%!! [# #????????????????? | | ??????# ] # * !%# ! #?? ?????????????? | | ????##??"""""" + *[+ #? ??????????????? | | ????????"""""" # !# ?????????????????????? | | ####### ?""""" # #??????????????????????? | | + """""" ?# #???"???? ????????????? | | #####??##########?# #??????????????????????? | | #????????#?######## #??????????????????????? | | ############ *% #??????????????????????? | | % #??????????????????????? | | % +??????????????????????? | | " """ %% "" #??????????????????????? | | " """ """* #??????????????????????? | | " """ ! F" =##################????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 20 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultireflexScrapBeam Manual? 0 Play Time 00:44:30 Cumulative 101.2 hours Start 2025.11.08 @ 17:19:54 End 2025.11.09 @ 11:25:17 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 59 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75a10104-fc14-4501-9f5b-7f28ff734691