Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 00:05:48 Player: TechnicalFowl Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (2554) 2554 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 6853 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 166 Friendly Fire -40 Cogmind --------- Core Integrity 0/850 Matter 183/300 Energy 66/100 System Corruption 5% Temperature Critical (803) Movement Core (350) Ox6 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Gravmag Array Improved Heat Sink Core Shielding Hardened Light Armor Plating Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Seismic Detector Light Armor Plating Improved Heavy Armor Plating System Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Gravmag Array Improved Heat Sink Improved Light Armor Plating Improved System Shield Particle Gun Flak Cannon Grenade Launcher Datajack Power Sword [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . 1 . . . 4 . Weapon 1 | . . . . . . . 1 . Parts Attached 84 | 8 3 4 18 3 . 7 19 22 Power 8 | 2 1 . 2 . . 1 . 2 Engine 7 | 2 1 . 2 . . 1 . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 2 7 1 . 2 6 2 Treads . | . . . . . . . . . Leg 22 | 2 . 2 7 1 . 2 6 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 1 3 . . 1 9 5 Device 9 | . 1 1 . . . 1 5 1 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . 1 . . . 1 . Hackware 2 | . . . . . . . 1 1 Protection 7 | . . . 2 . . . 2 3 Artifact . | . . . . . . . . . Weapon 32 | 3 . 1 6 2 . 3 4 13 Energy Gun 7 | 2 . . 3 . . . 1 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 . 1 2 2 . . 2 2 Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 7 | . . . . . . 2 . 5 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . 1 Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 45 | . 1 3 6 3 . 4 4 24 Power 7 | . 1 . 2 . . 1 . 3 Propulsion 10 | . . 1 2 . . 2 1 4 Utility 14 | . . 1 1 1 . . 2 9 Weapon 14 | . . 1 1 2 . 1 1 8 Highest Loss Streak 15 | . 1 3 1 2 . 2 2 15 To Critical Strikes 2 | . . . . 1 . 1 . . Average Slot Usage (%) 92 | . 85 95 95 87 88 96 95 84 Engine 9 | . 13 14 10 11 11 10 6 3 Leg 27 | . 20 26 32 33 33 32 23 24 Device 9 | . 8 11 2 . . 10 19 10 Storage 10 | . 14 14 11 11 11 11 6 6 Processor 5 | . . . 8 11 11 11 5 . Protection 5 | . . . 8 . . . 13 9 Energy Gun 4 | . 14 14 1 . . . . 2 Ballistic Gun 12 | . 14 14 19 20 22 4 6 4 Ballistic Cannon 2 | . . . . . . 8 6 4 Launcher 2 | . . . . . . 8 4 1 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 13 27 27 39 36 36 42 52 67 Greatest Support 73 | 20 20 20 30 30 30 33 73 72 Greatest Overweight (x) 2 | 1 2 2 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 Most Carried 15 | 5 8 9 15 15 14 15 14 15 Average Carried 11 | 2 6 7 13 14 14 14 9 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 9 15 14 14 14 10 10 Class Distribution -------------------- 43% | Scavenger-Mutant 35% | Mutant 8% | Tank 6% | Scavenger-Tank 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Matter Collected 2109 | 216 179 71 691 110 . 181 97 564 Remotely 54 | . . . . . . . 54 . Salvage Created 3162 | . 354 145 1371 279 . 233 78 702 Parts 198 | . 24 9 99 13 . 18 3 32 Haulers Intercepted 4 | . . . 4 . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 73 | . 10 5 29 6 . 11 2 10 Melee 4 | . . . . . . . . 4 Guns 55 | . 10 5 29 6 . 3 1 1 Cannons 6 | . . . . . . 3 1 2 AOE 6 | . . . . . . 5 . 1 Classes Destroyed 12 | . 4 1 4 1 . . 1 1 Worker 3 | . . 1 1 . . . . 1 Builder 6 | . 2 . 1 . . . . 3 Hauler 4 | . . . 4 . . . . . Recycler 2 | . . . 1 . . . . 1 Operator 3 | . 1 . 1 . . . 1 . Watcher 3 | . . . 3 . . . . . Swarmer 26 | . 6 3 9 . . 8 . . Grunt 31 | . 4 2 15 4 . 3 . 3 Brawler 2 | . . . . 2 . . . . Duelist 1 | . . . . . . . . 1 Sentry 11 | . . . 5 . . . 1 5 Programmer 1 | . . . . . . . 1 . Savage 1 | . . . . . . . . 1 Best Kill Streak 7 | . 4 3 7 3 . 5 1 4 Combat Bots Only 7 | . 3 3 7 3 . 5 1 3 Max Kills in Single Turn 2 | . 2 1 2 1 . 2 1 2 Gunslinging 1 | . 1 . 1 . . . . . Exploded 2 | . . . . . . 2 . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Hostile Shots Fired 698 | . 40 25 152 25 . 46 64 346 Missed 230 | . 8 7 50 5 . 15 21 124 Damage Taken 6580 | . 321 186 1124 300 . 517 739 3393 Core 1321 | . 92 39 154 82 . 99 78 777 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 50 | . . . . . . . 47 3 Core Remaining (%) 54 | 100 . 47 . . . 16 . . Volleys Fired 243 | . 30 16 119 16 . 16 13 33 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 146 | . 60 60 85 46 . 81 136 146 Shots Fired 440 | . 59 31 210 26 . 28 32 54 Gun 387 | . 59 31 210 26 . 14 19 28 Cannon 33 | . . . . . . 5 13 15 Launcher 20 | . . . . . . 9 . 11 Special . | . . . . . . . . . Kinetic 355 | . 30 16 204 26 . 19 26 34 Thermal 60 | . 29 15 1 . . . 6 9 Explosive 20 | . . . . . . 9 . 11 Electromagnetic 5 | . . . 5 . . . . . Robot Hit Streak 18 | . 6 6 18 9 . 10 8 7 Robot Miss Streak 5 | . 4 3 5 2 . 2 3 5 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 7 | . 2 . 5 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 285 | . 33 18 131 19 . 15 20 49 Core Hits 170 | . 18 9 59 9 . 24 7 44 Critical Kills 3 | . . . 1 . . . . 2 Critical Parts Destroyed 10 | . . . 3 . . . . 7 Critical Strikes 16 | . . . 4 . . 1 . 11 Burn 2 | . . . . . . . . 2 Destroy 10 | . . . 4 . . . . 6 Blast 1 | . . . . . . 1 . . Smash 3 | . . . . . . . . 3 Melee Attacks 52 | . . . 1 . . . 21 30 Impact 34 | . . . . . . . 21 13 Slashing 14 | . . . . . . . . 14 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . 1 . . . . 4 Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6327 | . 459 249 1941 308 . 865 430 2075 Guns 3403 | . 459 249 1929 308 . 96 185 177 Cannons 779 | . . . . . . 134 245 400 Explosions 1282 | . . . . . . 635 . 647 Melee 851 | . . . . . . . . 851 Ramming 12 | . . . 12 . . . . . Kinetic 3694 | . 253 150 1860 308 . 230 383 510 Thermal 433 | . 206 99 14 . . . 47 67 Explosive 1282 | . . . . . . 635 . 647 Electromagnetic 55 | . . . 55 . . . . . Impact 475 | . . . . . . . . 475 Slashing 376 | . . . . . . . . 376 Piercing . | . . . . . . . . . Highest Corruption 8 | . 2 2 . 2 2 2 8 5 Average Corruption 2 | . 1 2 . 2 2 2 2 5 Corruption Purged 5 | . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . Effects 39 | . 7 3 . 3 2 5 9 10 Message Errors 15 | . 2 1 . 1 2 1 4 4 Matter Fused 9 | . . 1 . 1 . 2 1 4 Heat Flow Errors 3 | . 1 . . . . . 1 1 Energy Discharges 5 | . 1 . . 1 . 2 . 1 Parts Rejected 2 | . 1 . . . . . 1 . Parts Fused 2 | . 2 . . . . . . . Data Loss (minor) 2 | . . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 85 | . . . . . . 16 . 69 Projectiles . | . . . . . . . . . Explosions 16 | . . . . . . 16 . . Melee 69 | . . . . . . . . 69 Knockbacks 3 | . . . . . . . 1 2 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . 1 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . . . 124 Shots 3 | . . . . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 791 | . 232 60 44 19 . 144 375 791 Average Temperature 69 | . 64 34 9 9 . 78 168 121 Received Heat Transfer 2333 | . 99 60 462 90 . 72 84 1466 Effects 4 | . . . . . . . 1 3 Energy Bleed 1 | . . . . . . . . 1 Interference 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . 3 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1144 | . 475 225 37 . . . 111 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Peak Influence 620 | . 223 131 620 329 . . 96 277 Initial 204 | . . 36 . 204 . . 37 20 Average 138 | . 92 75 271 291 . . 28 99 Maximum Alert Level 2 | . 1 . 2 1 . . . 1 Low Security (%) 76 | 100 84 100 48 1 . . 100 90 Level 1 13 | . 15 . 17 98 . . . 9 Level 2 10 | . . . 34 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 5 . . . 5 3 Investigation 6 | . . . 3 . . . 1 2 Extermination 2 | . . . . . . . 2 . Reinforcement 7 | . 2 . 2 . . . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Distress Signals 5 | . 1 . 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 16 4 42 6 . 12 4 18 Peak Tracking Total 7 | . 5 2 7 3 . 5 1 5 Tactical Retreats 3 | . . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 3 | . 2 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 19 | . 5 . 4 . . 1 3 6 Terminals 19 | . 5 . 4 . . 1 3 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 65 | . 12 . 16 . . 1 16 20 Successful 26 | . 5 . 6 . . 1 9 5 Failed 37 | . 7 . 9 . . . 7 14 Catastrophic 12 | . 5 . 2 . . . 1 4 Database Lockouts 2 | . . . 1 . . . . 1 Manual 27 | . 10 . 16 . . . 1 . Terminals 65 | . 12 . 16 . . 1 16 20 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 4 . 6 . . 1 9 5 Record 11 | . 1 . . . . 1 6 3 Robot Analysis 4 | . . . 4 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . . . . 1 Transport Status 1 | . . . 1 . . . . . Hauler Manifests 4 | . 1 . 1 . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 5 . 5 . . . 3 6 Full Trace Events 6 | . 1 . 2 . . . 1 2 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . 1 . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Total Allies 6 | . . . 1 2 . . . 3 Largest Group 2 | . . . 1 2 1 . . 2 Highest-Rated Group 51 | . . . 7 39 31 . . 51 Highest-Rated Ally 31 | . . . 7 31 31 . . 31 Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . 10 . . . . 20 Total Damage 562 | . . . 75 . . . . 487 Kills 6 | . . . 2 . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Robot Analysis Total 4 | . . . 4 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Turns Passed 5336 | 51 635 635 1374 204 209 613 1084 531 Spaces Moved 2517 | 36 327 296 568 83 111 293 553 250 Core 15 | 15 . . . . . . . . Treads . | . . . . . . . . . Legs 2502 | 21 327 296 568 83 111 293 553 250 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 120 190 190 120 120 120 Average Speed 171 | 100 163 194 175 190 190 189 169 120 Slowest Speed 260 | 120 260 260 190 190 190 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 34 | 4 74 49 50 24 11 48 13 39 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched 5 | . . 1 . . . 4 . . Spaces Dug 19 | . . . . . . . 18 1 Terrain Destroyed 117 | . . . . . . 41 23 53 Melee 19 | . . . . . . . 18 1 Projectile 9 | . . . . . . 1 5 3 AOE 89 | . . . . . . 40 . 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Ext Total 3034 | 48 370 326 737 104 110 322 639 378 Wait 49 | . . 6 5 . . . 10 28 Move 2508 | 35 326 295 567 82 110 292 551 250 Hop . | . . . . . . . . . Pick Up 75 | 5 9 5 20 2 . 6 15 13 Fast Attach 4 | 3 . . . . . . . 1 Attach 50 | 3 2 4 8 2 . 5 12 14 Detach 1 | . . . . . . . . 1 Swap 30 | 2 1 . 10 1 . 2 7 7 Drop 20 | . 2 . 6 1 . 1 9 1 Fire 243 | . 30 16 119 16 . 16 13 33 Melee 52 | . . . 1 . . . 21 30 Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 374 | -10/Materials | Identified exit to Mines 687 | -10/Materials | Entered Mines 839 | -10/Mines | Core integrity fell below 50% 893 | -10/Mines | Lost 3 parts (1n1u1w) 1071 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1073 | -10/Mines | Discovered new exit (range 5) 1162 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1185 | -10/Mines | Learned location of Storage (-7) 1204 | -10/Mines | Build established: Scavenger-Mutant 1244 | -10/Mines | Discovered new exit (range 14) 1268 | -10/Mines | Learned Materials interactive machine intel 1322 | -10/Mines | Entered Materials 1322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1323 | -9/Materials | Loaded intel: 18 interactive machine locations 1408 | -9/Materials | Central database locked down 1730 | -9/Materials | Discovered new exit (range 12) 1914 | -9/Materials | Discovered new exit (range 11) 2031 | -9/Materials | Destroyed 7 combat bots 2696 | -9/Materials | Entered Mines 2732 | -9/Mines | Assembled infested the area 2746 | -9/Mines | Learned location of 1 exit from Proximity Caves 2778 | -9/Mines | Core integrity fell below 50% 2884 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2900 | -9/Mines | Entered Zion 2900 | -7/Zion | Accompanied by 1 ally 2916 | -7/Zion | Identified exit to Proximity Caves 2950 | -7/Zion | Led the pair of lost Derelicts to a safe place 3109 | -7/Zion | Entered Proximity Caves 3110 | -6/Proximity Caves | Identified exit to Factory 3527 | -6/Proximity Caves | Build established: Mutant 3670 | -6/Proximity Caves | Core integrity fell below 20% 3720 | -6/Proximity Caves | Learned Factory stockpile data 3722 | -6/Proximity Caves | Entered Factory 3722 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4019 | -6/Factory | Build established: Scavenger-Tank 4144 | -6/Factory | Discovered new exit (range 12) 4380 | -6/Factory | Build established: Tank 4682 | -6/Factory | Crushed by falling debris 4788 | -6/Factory | Discovered new exit (range 16) 4806 | -6/Factory | Entered Extension 4900 | -6/Extension | Central database locked down 4926 | -6/Extension | Rescued a captive Derelict 5093 | -6/Extension | Lost 3 parts (1p2u) 5273 | -6/Extension | Spotted B-75 Beast 5296 | -6/Extension | Core integrity fell below 50% 5308 | -6/Extension | Spotted B-75 Beast 5317 | -6/Extension | Build established: Mutant 5331 | -6/Extension | Disrupted transfer network 5333 | -6/Extension | Core integrity fell below 20% 5337 | -6/Extension | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 05316_ Flexi-carbon Leg destroyed. 05319_ Imp. Heat Sink destroyed. 05319_ Flexi-carbon Leg destroyed. 05322_ U-05 Engineer destroyed. 05325_ B-75 Beast suffers critical hit (Burn). 05325_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05326_ Critical hit (Meltdown: +320). 05328_ B-75 Beast suffers critical hit (Burn). 05331_ ALERT: Persistent threat to transfer network, dispatching additional forces. 05333_ Critical hit (Meltdown: +330). 05333_ R-10 Processor knocked back. 05334_ Overheating: Energy bleed (-14). 05335_ Overheating: System interference. 05335_ Particle Gun temporarily disabled. 05335_ Flak Cannon destroyed. 05336_ Particle Gun destroyed. 05336_ Arm. Leg destroyed. 05337_ Knocked back. Map ----- +----------------------------------------------------+ | ??? ??????????????????????????? | | = #??????# ??????????????????????????? | | ! [ #??????# #?????????????????????????? | | = #??????# #?????????????????????????? | | ######## #??????# #?????????????????????????? | | # ##?#%#??????# ####??????????????????????? | | ### ####[#??????# #??????????????????????? | | %# # #??????# #??????????????????????? | | #[ %* # ######## #??????????????????????? | | +% * %+! #??????????????????????? | | ### ## ############# #??????????????????????? | | ??# # = ]* #???????????#%##?????????????????????? | | ??#### #?????????###^##?????????????????????? | | ?????########?????????#=#!##?????????????????????? | | ??????????????????????"! *#??????????????????????? | | ??????????????????????"[#=#??????????????????????? | | ??????????????????????#T#%#??????????????????????? | | ??????????????????????###%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# ###????????????????????? | | ????????????????????????#R# #????????????????????? | | ????????????????????????#%; #????????????????????? | | ???????????????????????##@; ###??????????????????? | | ??????????????????????##; ;;; ## #???????????????? | | ??????????????????????# "" ????????????? | | ?????????????????????#; % " "???????????? | | ?????????????????????## ??????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ?????????????????????? % gg ??????????? | | ????????????????????? g ??????????? | | ????????????????????? ! ??????????? | | ???????????????????? BB= BB ???????????? | | ??????????????????? A BB !BB ???????????? | | ???????????????????#### ????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ??????????????? | | ??????????????????????# ????????????????? | | ??????????????????????# ???????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst True Hacker Challenges ------------ None Game ------ Seed ImprovedResetMatter Manual? 0 Play Time 00:46:40 Cumulative 6.0 hours Start 2024.04.07 @ 23:18:58 End 2024.04.08 @ 00:05:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 650dc442-c871-47cb-aa13-df7d1e619dda