Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 22:23:12 // Winter2019/RPGLIKE Player: Jaegerpls Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2552) 2552 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 5606 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/700 Matter 320/350 Energy 286/290 System Corruption 0% Temperature Cool (11) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (5) ------- Minigun Barrage Gun Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY (2) ---- Component Analysis Suite Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Barrage Gun Enhanced Autogun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Component Analysis Suite Heavy Mace [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Tractor Beam Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 10 | 3 2 . 5 . Power . | . . . . . Propulsion 1 | 1 . . . . Utility 5 | 1 1 . 3 . Weapon 4 | 1 1 . 2 . Parts Attached 43 | 7 14 1 19 2 Power 6 | 1 2 . 2 1 Engine 3 | 1 . . 1 1 Core 3 | . 2 . 1 . Reactor . | . . . . . Propulsion 5 | 2 1 . 2 . Treads 5 | 2 1 . 2 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 6 . 7 . Device 3 | 2 1 . . . Storage . | . . . . . Processor 8 | . 5 . 3 . Hackware 1 | . . . 1 . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 17 | 2 5 1 8 1 Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 12 | 1 3 1 6 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 1 | 1 1 2 1 2 Power . | . . . . . Propulsion . | . . . . . Utility . | . . 1 1 1 Weapon . | . 1 . . 1 Tool/Special . | . . . . . Unused Backups 7 | . 4 . 2 1 Power . | . . . . . Propulsion 1 | . 1 . . . Utility 4 | . 1 . 2 1 Weapon 2 | . 2 . . . Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 Engine 1 | . 2 . . 5 Core 8 | . 9 11 7 1 Treads 19 | . 25 22 15 14 Device 8 | . 18 11 . . Processor 20 | . 11 22 25 28 Hackware 3 | . . . 7 7 Protection 3 | . . . 7 7 Energy Gun 2 | . 6 . . . Ballistic Gun 28 | . 22 33 31 35 Peak Build Rating 45 | 9 13 15 42 45 Average Rating 21 | 6 9 14 31 44 On Entrance 15 | . 9 13 15 42 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 35 | 10 14 13 29 35 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 2 | 2 2 2 2 2 Average Capacity 2 | 2 2 2 2 2 Most Carried 2 | 2 2 2 2 2 Average Carried 1 | 1 1 1 1 2 Final Capacity 2 | 2 2 2 2 2 Final Carried 2 | 2 2 2 2 2 Class Distribution -------------------- 75% | Gunner 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2874 | 288 324 357 1905 . Remotely 1084 | 103 324 357 300 . Salvage Created 3440 | 138 405 188 2709 . Parts 195 | 7 37 11 140 . Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 4 | 1 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . 3 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 60 | . 13 5 42 . Guns 60 | . 13 5 42 . Classes Destroyed 12 | 2 5 2 3 . Worker 5 | . 1 . 4 . Builder 2 | . . . 2 . Tunneler 2 | 2 . . . . Hauler 6 | . 2 . 4 . Recycler 6 | 1 1 . 4 . Operator 3 | . . . 3 . Watcher 8 | . 3 . 5 . Swarmer 14 | . 6 . 8 . Grunt 35 | . 7 1 27 . Sentry 7 | . . 1 6 . Hunter 1 | . . . 1 . Subdweller 3 | . . 3 . . Best Kill Streak 12 | 2 4 2 12 . Combat Bots Only 9 | . 3 2 9 . Max Kills in Single Turn 2 | 1 2 1 1 . Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 232 | . 54 5 171 2 Missed 59 | . 13 1 45 . Hits 173 | . 41 4 126 2 Melee 1 | . . . . 1 Projectile 172 | . 41 4 126 1 Critical Strikes 12 | . 3 . 8 1 Damage Taken 2675 | . 509 63 2044 59 Core 2060 | . 413 60 1537 50 Absorbed by Shields . | . . . . . Redirected to Core 1607 | . 326 10 1237 34 Regen/Repaired (Parts) 117 | . . . 117 . Core Remaining (%) 68 | 100 . 100 6 . Volleys Fired 209 | 6 59 18 126 . Largest 5 | 2 3 3 5 . Hottest 129 | 60 60 68 129 . Shots Fired 631 | 12 119 44 456 . Gun 630 | 12 118 44 456 . Cannon . | . . . . . Launcher 1 | . 1 . . . Special . | . . . . . Kinetic 577 | 6 71 44 456 . Thermal 53 | 6 47 . . . Explosive 1 | . 1 . . . Electromagnetic . | . . . . . Robot Hit Streak 36 | 5 12 6 36 . Robot Miss Streak 5 | 1 4 1 5 . Penetration Max 1 | . . . 1 . Secondary Targets 8 | . 3 . 5 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 411 | 8 80 11 312 . Core Hits 171 | 4 32 8 127 . Critical Kills 5 | . . 1 4 . Critical Parts Destroyed 4 | . 2 . 2 . Critical Strikes 9 | . 2 1 6 . Destroy 9 | . 2 1 6 . Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6109 | 99 1023 156 4831 . Guns 6109 | 99 1023 156 4831 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 5638 | 53 598 156 4831 . Thermal 471 | 46 425 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 7 . Average Corruption 5 | . . . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . 38 . Message Errors 10 | . . . 10 . Matter Fused 7 | . . . 7 . Heat Flow Errors 4 | . . . 4 . Energy Discharges 2 | . . . 2 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 5 | . . . 5 . Data Loss (major) 3 | . . . 3 . Misfires 3 | . . . 3 . Alerts 2 | . . . 2 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 244 | . 53 . 244 . Average Temperature 35 | . 15 . 38 . Received Heat Transfer 1374 | . 276 9 1080 9 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 1 . . . Heat Transferred 1025 | 100 925 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 3 | . . . 3 1 Low Security (%) 51 | 100 100 . 16 . Level 1 20 | . . . 30 100 Level 2 25 | . . . 46 . Level 3 3 | . . . 6 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 769 | 10 83 . 769 348 Initial 348 | . . . . 348 Average 253 | 1 28 . 426 312 Influence Increases 1885 | 15 410 40 1412 8 Destroy 0b10 Robot/C 1160 | . 260 40 860 . Destroy 0b10 Robot/NC 160 | 15 35 . 110 . Destroy Leader 288 | . 70 . 218 . Allied During Kill 2 | . . . 2 . Successful Hack 78 | . 23 . 47 8 Disable Machine 60 | . 15 . 45 . Destroy Structure 17 | . 7 . 10 . Lose Combat Pursuer 120 | . . . 120 . Influence Decreases 1609 | 15 410 40 645 499 Entered New Map 419 | . . . . 419 Time Decay 1170 | 15 410 40 625 80 Lost Ally 20 | . . . 20 . Squads Dispatched 15 | . 2 . 13 . Investigation 3 | . . . 3 . Extermination . | . . . . . Reinforcement 6 | . 2 . 4 . Assault . | . . . . . Garrison 6 | . . . 6 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . 2 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 23 4 60 3 Peak Tracking Total 9 | . 4 2 9 . Tactical Retreats 5 | . . . 5 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 10 | . 5 . 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 4 | . 1 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 23 | . 9 . 11 3 Terminals 13 | . 7 . 5 1 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 69 | . 28 . 31 10 Successful 45 | . 19 . 22 4 Failed 23 | . 9 . 8 6 Catastrophic 1 | . 1 . . . Database Lockouts 1 | . . . 1 . Manual 48 | . 23 . 20 5 Terminals 43 | . 22 . 16 5 Fabricators 5 | . . . . 5 Repair Stations 4 | . . . 4 . Recycling Units 11 | . 6 . 5 . Scanalyzers 4 | . . . 4 . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 4 . 3 1 Robot Analysis 3 | . 3 . . . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 2 | . . . 1 1 Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 6 | . 4 . 2 . Report Inventory 4 | . 2 . 2 . Retrieve Components 2 | . 2 . . . Scanalyzer 3 | . . . 3 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 23 | . 11 . 10 2 Terminals 18 | . 9 . 7 2 Assimilate 1 | . . . 1 . Botnet 6 | . 3 . 2 1 Disrupt 1 | . . . 1 . Skim 10 | . 6 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Reject 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Reprogram 1 | . . . 1 . Watchers 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 7 . 9 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time 134 | . . . . 134 Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 2 | . . . 2 . Time 57 | . . . 57 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 15 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 16 | . . . 16 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 4 | . . . 4 . Total Damage 46 | . . . 46 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 865 | 65 800 . . . Sensors 329 | . 329 . . . Terrain 487 | 65 422 . . . T.N.C. 49 | . 49 . . . Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 5047 | 116 1775 578 2411 167 Spaces Moved 2367 | 48 915 274 1036 94 Core 3 | 3 . . . . Treads 2364 | 45 915 274 1036 94 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 170 Average Speed 162 | 153 160 160 165 170 Slowest Speed 170 | 160 160 160 170 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 94 9 76 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 3 | . . 3 . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 7 | . 5 . 2 . Melee 1 | . . . 1 . Projectile 1 | . . . 1 . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3121 | 75 1102 382 1459 103 Wait 357 | 13 62 76 202 4 Move 2363 | 47 914 273 1035 94 Hop . | . . . . . Pick Up 16 | 2 5 2 7 . Fast Attach 26 | 7 11 . 8 . Attach 2 | . . . 2 . Detach . | . . . . . Swap 36 | . 14 1 18 3 Drop 26 | . 8 2 14 2 Fire 209 | 6 59 18 126 . Melee 1 | . . . 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 85 | . 29 10 46 . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 23 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 1150 | -10/Materials | Discovered new exit (range 11) 1178 | -10/Materials | Reached level 2 1241 | -10/Materials | Identified exit to Mines 1247 | -10/Materials | Discovered new exit (range 11) 1260 | -10/Materials | Upgraded with Utility slot (x1) 1260 | -10/Materials | Upgraded with Weapon slot (x1) 1349 | -10/Materials | Discovered new exit (range 16) 1400 | -10/Materials | Learned location of Recycling (-9) 1423 | -10/Materials | Learned Storage security intel 1438 | -10/Materials | Learned 4 Subcaves zone layouts 1443 | -10/Materials | Learned Storage emergency access door positions 1444 | -10/Materials | Learned location of 2 exits from Subcaves 1463 | -10/Materials | Identified exit to Subcaves 1487 | -10/Materials | Learned 2 Storage zone layouts 1572 | -10/Materials | Build established: Gunner 1892 | -10/Materials | Entered Subcaves 1893 | -10/Subcaves | Approached by a straggling Scientist 1893 | -10/Subcaves | Identified exit to Materials 1897 | -10/Subcaves | Learned location of Zion (-6) 2470 | -10/Subcaves | Entered Materials 2472 | -8/Materials | Reached level 3 2472 | -8/Materials | Upgraded with Utility slot (x1) 2548 | -8/Materials | Reached level 4 2551 | -8/Materials | Upgraded with Utility slot (x1) 2829 | -8/Materials | Garrison activated, responded to threat 2863 | -8/Materials | Core integrity fell below 50% 2878 | -8/Materials | Core integrity fell below 20% 2917 | -8/Materials | Reached level 5 2989 | -8/Materials | Destroyed 7 combat bots 2989 | -8/Materials | Upgraded with Weapon slot (x1) 3245 | -8/Materials | Repaired Barrage Gun 3360 | -8/Materials | Central database locked down 3751 | -8/Materials | Garrison activated, responded to threat 3763 | -8/Materials | Reached level 6 3766 | -8/Materials | Upgraded with Utility slot (x1) 3806 | -8/Materials | Destroyed 9 combat bots 3965 | -8/Materials | Reached level 7 4001 | -8/Materials | Upgraded with Weapon slot (x1) 4176 | -8/Materials | Discovered new exit (range 5) 4188 | -8/Materials | Identified exit to Factory 4385 | -8/Materials | Repaired Hrd. Medium Armor Plating 4693 | -8/Materials | Discovered exit to Factory (range 14) 4881 | -8/Materials | Entered Factory 4882 | -7/Factory | Core integrity fell below 50% 4882 | -7/Factory | Core integrity fell below 20% 4883 | -7/Factory | Reached level 8 5048 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Access(Emergency) Found 1 emergency access door: (161,156) Map updated. 04973_ K-01 Serf pushes I-36 Angel. 04980_ Upgraded: Ranged Accuracy (+10) 05004_ Connecting with Fabricator... 05006_ K-01 Serf collects debris. 05046_ Connecting with Fabricator... >>Build Building S-27 Virus... ETC: 134 05048_ Triggered Ambush Trap. 05048_ B-48 Gladiator emerges from a hatch in the floor. 05048_ G-47 Trooper emerges from a hatch in the floor. 05048_ ALERT: All DSF locations entering lockdown mode. 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Medium Armor Plating | 68% | -8/Materials Studied --------- Minigun | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Levels Raised 7 | . 1 . 5 1 XP Earned 14716 | 3000 1705 1200 7311 1500 XP Spent 12885 | 2300 2200 . 7485 900 Upgrades 29 | 6 8 . 13 2 Propulsion Slot 1 | 1 . . . . Utility Slot 5 | 1 1 . 3 . Weapon Slot 4 | 1 1 . 2 . Core Integrity 2 | . . . 2 . Heat Dissipation 5 | 1 . . 4 . Matter Storage 1 | . 1 . . . Inventory Capacity 2 | 2 . . . . Sensor Range 6 | . 4 . 2 . Terrain Scan Density 1 | . 1 . . . Ranged Accuracy 2 | . . . . 2 Protomatter Created 856 | . 255 110 491 . Integrity Restored 1686 | . 521 191 974 . Core 1353 | . 401 72 880 . Parts 333 | . 120 119 94 . Protomatter Decayed 233 | . 75 43 115 . Game ------ Seed LaserFlightTether Manual? 0 Play Time 00:57:59 Cumulative 37.2 hours Start 2025.10.29 @ 21:25:31 End 2025.10.29 @ 22:23:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7aeac06-26ae-40b6-938a-8f486f053f74