Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 00:03:57 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1094) 1094 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 3871 Bonus ------- Friendly Fire -18 Cogmind --------- Core Integrity 668/700 Matter 273/300 Energy 298/300 System Corruption 1% Temperature Cool (0) Movement Treading (312) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Light Treads Advanced Treads Wheel Wheel > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON (3) ------- Gatling Laser Gatling Laser Heavy Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Wheel Wheel Heat Sink Improved Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Targeting Computer Improved Light Armor Plating Small Laser Particle Gun Gatling Laser Gatling Laser Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Wheel Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Light Treads Wheel Wheel Heat Sink Improved Heat Sink Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating Small Laser Particle Gun Gatling Laser Gatling Laser Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Datajack [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . . . 2 1 Weapon 1 | . . 1 . . . Parts Attached 44 | 7 4 8 . 12 13 Power 5 | 1 . 2 . 1 1 Engine 4 | 1 . 2 . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 1 1 . 5 6 Treads 7 | 1 . . . 4 2 Leg . | . . . . . . Wheel 8 | 1 1 1 . 1 4 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 . . 4 3 Device 4 | 1 . . . 3 . Storage 3 | 1 2 . . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 13 | 2 1 5 . 2 3 Energy Gun 4 | . 1 1 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . 3 . 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 9 | . 1 . . 7 1 Power 2 | . . . . 2 . Propulsion 4 | . 1 . . 3 . Utility 1 | . . . . 1 . Weapon 2 | . . . . 1 1 Highest Loss Streak 4 | . 1 . . 4 1 To Critical Strikes . | . . . . . . Average Backups 16 | 3 7 11 16 17 23 Power . | . 1 1 2 . . Propulsion 1 | 1 2 1 1 . 2 Utility 6 | . 1 4 5 7 8 Weapon 6 | . 1 4 7 8 11 Tool/Special . | . . . . . . Unused Backups 14 | . 1 . . . 13 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 7 | . . . . . 7 Weapon 5 | . . . . . 5 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 92 | . 98 99 100 83 91 Engine 7 | . 14 11 11 8 2 Core 1 | . . . . . 4 Treads 13 | . 14 11 11 11 15 Wheel 13 | . 12 22 22 8 14 Device 14 | . 14 11 11 16 15 Storage 9 | . 14 11 11 9 7 Processor 4 | . . . . 9 7 Protection 2 | . . . . . 5 Energy Gun 6 | . 4 11 11 3 7 Ballistic Gun 11 | . 23 21 22 11 2 Ballistic Cannon 3 | . . . . 5 5 Peak Build Rating 41 | 7 8 12 12 26 41 Average Rating 21 | 5 6 10 12 22 35 On Entrance 10 | . 7 8 12 12 26 Naked Turns . | . . . . . . Heaviest Build 114 | 14 89 93 93 103 114 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 10 | 1 8 4 4 10 6 Average Overweight (x) 3 | . 1 4 4 6 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 21 | 7 10 25 25 25 25 Most Carried 25 | 5 10 16 16 21 25 Average Carried 16 | 3 7 12 16 17 23 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 5 10 16 16 21 25 Class Distribution -------------------- 45% | Scavenger-Gunner 27% | Mutant 27% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1456 | 325 107 225 . 439 360 Remotely . | . . . . . . Salvage Created 1322 | 115 139 166 . 252 650 Parts 69 | 7 7 8 . 6 41 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 24 | . 5 3 . 4 12 Guns 15 | . 5 . . 4 6 Cannons 5 | . . . . . 5 AOE 3 | . . 3 . . . Classes Destroyed 10 | 2 2 2 . 2 2 Worker 5 | . . 1 . . 4 Builder 5 | . . . . . 5 Tunneler 3 | 3 . . . . . Recycler 4 | 1 . . . 1 2 Watcher 2 | . . 2 . . . Swarmer 7 | . 3 . . . 4 Grunt 12 | . 2 3 . 2 5 Sentry 3 | . . . . 1 2 Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 7 | 3 2 4 . 2 7 Combat Bots Only 5 | . 2 3 . 2 5 Max Kills in Single Turn 3 | 1 1 3 . 1 2 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 158 | . 30 7 . 51 70 Missed 40 | . 7 2 . 9 22 Hits 118 | . 23 5 . 42 48 Projectile 118 | . 23 5 . 42 48 Critical Strikes 4 | . 1 . . 2 1 Damage Taken 1875 | . 281 65 . 914 615 Core 235 | . 40 . . 163 32 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 84 . 100 70 . Volleys Fired 107 | 17 21 8 . 24 37 Largest 3 | 2 2 3 . 3 3 Hottest 183 | 40 60 93 . 93 183 Shots Fired 240 | 34 42 23 . 62 79 Gun 203 | 34 42 22 . 55 50 Cannon 36 | . . . . 7 29 Launcher 1 | . . 1 . . . Special . | . . . . . . Kinetic 169 | 34 38 15 . 45 37 Thermal 70 | . 4 7 . 17 42 Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 6 8 5 . 18 20 Robot Miss Streak 4 | 3 3 2 . 2 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 169 | 23 27 13 . 53 53 Core Hits 81 | 7 8 11 . 14 41 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 2 . . 1 . Critical Strikes 6 | . 2 . . 3 1 Burn 1 | . . . . 1 . Destroy 3 | . 2 . . 1 . Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3423 | 234 294 265 . 871 1759 Guns 2193 | 234 285 161 . 666 847 Cannons 1117 | . . . . 205 912 Explosions 100 | . . 100 . . . Melee . | . . . . . . Ramming 13 | . 9 4 . . . Kinetic 2193 | 234 252 92 . 670 945 Thermal 1140 | . 33 92 . 201 814 Explosive 77 | . . 77 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 1 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 199 | . . . . 35 164 Projectiles 199 | . . . . 35 164 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . . 1 5 Impact . | . . . . . . Kinetic 6 | . . . . 1 5 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . 1 1 . . 2 Targets Rammed 4 | . 1 1 . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 141 | . 33 40 . 141 75 Average Temperature 28 | . 16 14 . 69 22 Received Heat Transfer 705 | . 162 39 . 306 198 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . . . . 4 3 Heat Transferred 2784 | . 75 212 . 666 1831 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 85 Level 1 5 | . . . . . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 238 | 10 70 113 11 40 238 Initial 11 | . . 8 11 . . Average 34 | 1 18 41 6 6 62 Influence Increases 901 | 20 163 135 . 134 449 Destroy 0b10 Robot/C 480 | . 100 60 . 80 240 Destroy 0b10 Robot/NC 95 | 20 . 15 . 5 55 Destroy Leader 124 | . 20 14 . 30 60 Successful Hack 13 | . 13 . . . . Disable Machine 75 | . . 30 . . 45 Destroy Structure 39 | . . 16 . 4 19 Lose Combat Pursuer 75 | . 30 . . 15 30 Influence Decreases 708 | 20 143 125 29 135 256 Entered New Map 32 | . . 12 19 1 . Time Decay 621 | 20 133 113 10 99 246 Lost Part 40 | . 10 . . 20 10 Lost Ally 15 | . . . . 15 . Squads Dispatched 9 | . . . . 3 6 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 6 | . . . . 3 3 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 9 8 . 4 18 Peak Tracking Total 5 | . 4 4 . 3 5 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . 2 . . 3 Max in Single Turn 2 | . . 2 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 4 | . 4 . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 10 . . . . Successful 3 | . 3 . . . . Failed 6 | . 6 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . 1 . . . . Manual 6 | . 6 . . . . Terminals 10 | . 10 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 3 . . . . Prototype ID Bank 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 4 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 3 | . . . . 3 . Total Damage 21 | . . . . 21 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1559 | 28 477 333 36 515 170 Seismic 1004 | 28 477 333 36 130 . Jamming 555 | . . . . 385 170 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2490 | 125 481 333 36 580 935 Spaces Moved 1289 | 65 347 181 26 192 478 Core 5 | 5 . . . . . Treads 34 | 2 10 . . 21 1 Legs . | . . . . . . Wheels 1250 | 58 337 181 26 171 477 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 140 140 140 135 Average Speed 146 | 89 105 140 140 227 153 Slowest Speed 560 | 160 200 140 140 560 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 57 22 11 24 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 37 | . . 16 . 4 17 Melee . | . . . . . . Projectile 13 | . . . . 4 9 AOE 24 | . . 16 . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1636 | 97 421 236 26 278 578 Wait 150 | 4 37 29 1 40 39 Move 1284 | 64 346 180 25 191 478 Hop . | . . . . . . Pick Up 30 | 5 7 7 . 6 5 Fast Attach 15 | 7 2 . . 5 1 Attach 12 | . 1 2 . 6 3 Detach 2 | . . . . 2 . Swap 23 | . 3 7 . 4 9 Drop 9 | . 3 2 . . 4 Fire 107 | 17 21 8 . 24 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 1 . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 10) 595 | -10/Materials | Central database locked down 607 | -10/Materials | Entered another Materials area 607 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 904 | -9/Materials | Build established: Gunner 933 | -9/Materials | Discovered new exit (range 6) 940 | -9/Materials | Entered Mines 947 | -9/Mines | Met a Derelict bent on vengeance 957 | -9/Mines | Learned Materials security intel 961 | -9/Mines | Discovered new exit (range 9) 971 | -9/Mines | Received a Mining Laser from a helpful Derelict 976 | -9/Mines | Entered Materials 976 | -8/Materials | Accompanied by 1 ally 976 | -8/Materials | Evolved 2 slots: Utility x2 1074 | -8/Materials | Lost 4 parts (2p2n) 1189 | -8/Materials | Discovered new exit (range 13) 1355 | -8/Materials | Met 7R-MNS 1536 | -8/Materials | Discovered new exit (range 13) 1556 | -8/Materials | Entered Factory 1556 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -7/Factory | Caught up to 7R-MNS 1666 | -7/Factory | Build established: Scavenger-Gunner 2301 | -7/Factory | Garrison activated, responded to threat 2491 | -7/Factory | Self-destructed Last Messages --------------- 02350_ U-05 Engineer lays Concrete. 02352_ K-01 Serf collects debris. 02352_ U-05 Engineer lays Concrete. 02353_ K-01 Serf collects debris. 02353_ U-05 Engineer lays Concrete. 02354_ K-01 Serf collects debris. 02354_ U-05 Engineer lays Concrete. 02355_ K-01 Serf collects debris. 02356_ U-05 Engineer lays Concrete. 02356_ K-01 Serf collects debris. 02357_ U-05 Engineer lays Concrete. 02357_ K-01 Serf collects debris. 02394_ K-01 Serf cleans the Fusion Modulator. 02455_ Terrain Scan Processor melted. 02455_ U-05 Engineer destroyed. 02459_ Acquired 9 matter. 02466_ System corrupted: Matter fused (-9). 02466_ Acquired 12 matter. 02469_ Dropped Com. Wheel. 02489_ Dropped Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | #?????##????????? ???????????????????????????? | | #?? ??????? ??##############???????????? | | #??"""""""??????? ??# [ #???????????? | | #??? ??????? ??# #???????????? | | #???? ??????? ??# #???????????? | | #????? | ??????? ??# #???????????? | | #?????? ??????? ??# #???????????? | | #???####+####????# #??# ! +???????????? | | #???# #????# #??# #???????????? | | ##### #????# #??# #???????????? | | #????# #??#@ #???????????? | | " ######*#### #???????????? | | = ! + #???????????? | | ##### ########### #???????????? | | ##???# #?????????############+#???????????? | | #????#########??????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | T???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroThrowingFirepult Manual? 0 Play Time 00:20:02 Cumulative 90.2 hours Start 2025.09.23 @ 23:46:36 End 2025.09.24 @ 00:03:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 186 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 155cb320-f328-4718-935c-7b27164224cf