Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 21:54:00

Player: brik

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (46)      230
Value Destroyed (1303)     1303
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 4218

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      54

 Cogmind 
---------
Core Integrity             651/700
Matter                     118/300
Energy                     220/220
System Corruption          3%
Temperature                Cool (228)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION (4) ---
               Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY (4) ------
        Medium Storage Unit
      Advanced Targeting Computer
      Improved Light Armor Plating
      Improved Light Armor Plating
>              --- WEAPON (3) -------
               Spread Laser
  High-powered Shotgun
               Flak Cannon
>              --- INVENTORY (8) ----
         Light Nuclear Core
               Aluminum Leg
               Target Analyzer
               Component Analysis Suite
               Shock Rifle
               Beam Rifle
  High-powered Shotgun
  High-powered Shotgun

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Advanced Targeting Computer
      Hardened Medium Armor Plating
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
               Flak Cannon
>              --- INVENTORY --------
         Light Nuclear Core
               Aluminum Leg
               Shock Rifle
               Beam Rifle
  High-powered Shotgun
  High-powered Shotgun
[Rating: 33]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             49   | 6   6   19  .   11  7   
  Power                    7    | 1   .   3   .   2   1   
    Engine                 5    | 1   .   3   .   1   .   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   2   6   .   4   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    14   | 2   2   5   .   4   1   
    Wheel                  1    | .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   3   2   .   3   3   
    Device                 5    | .   2   1   .   1   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   1   8   .   2   2   
    Energy Gun             7    | 2   1   3   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   4   .   1   1   
    Ballistic Cannon       2    | .   .   1   .   1   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 12   | .   1   7   1   .   3   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   3   .   .   .   
  Utility                  4    | .   .   1   1   .   2   
  Weapon                   4    | .   1   2   .   .   1   
  Highest Loss Streak      3    | .   1   3   1   .   2   
Average Slot Usage (%)     96   | .   95  95  98  99  95  
  Engine                   10   | .   14  10  11  13  2   
  Core                     2    | .   .   .   .   4   11  
  Leg                      27   | .   28  25  33  27  30  
  Wheel                    1    | .   .   3   .   .   .   
  Device                   12   | .   10  19  20  4   1   
  Storage                  10   | .   14  11  11  9   7   
  Processor                3    | .   .   2   .   7   7   
  Protection               2    | .   .   .   .   5   9   
  Energy Gun               9    | .   27  11  .   .   6   
  Ballistic Gun            10   | .   .   4   22  24  7   
  Ballistic Cannon         3    | .   .   6   .   2   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 13  18  24  21  38  39  
  Greatest Support         49   | 20  20  30  30  39  49  
  Greatest Overweight (x)  2    | 2   .   2   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   
  Most Carried             8    | 2   8   8   8   8   8   
  Average Carried          6    | 1   5   6   8   7   7   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 2   8   8   8   8   8   

 Class Distribution 
--------------------
 32% | Scavenger-Mutant
 30% | Mutant
 15% | Gunner
 14% | Scavenger-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac 
Matter Collected           1175 | 208 87  388 29  337 126 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1218 | .   339 522 21  210 126 
  Parts                    84   | .   18  38  2   16  10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  36   | .   6   17  2   6   5   
  Guns                     26   | .   5   10  2   6   3   
  Cannons                  9    | .   .   7   .   .   2   
Classes Destroyed          11   | .   2   4   .   2   3   
  Worker                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  7    | .   2   3   .   2   .   
  Swarmer                  12   | .   .   7   2   2   1   
  Grunt                    17   | .   6   9   .   2   .   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   2    | .   .   1   .   1   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           5    | .   5   5   2   4   3   
  Combat Bots Only         5    | .   2   5   2   2   3   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               2385 | .    224  937  25   592  607  
  Core                     275  | .    21   138  .    67   49   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  91   .    65   87   .    
Volleys Fired              140  | .    28   67   2    25   18   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  134  | .    90   95   50   94   134  
Shots Fired                309  | .    50   130  4    75   50   
  Gun                      247  | .    50   90   4    70   33   
  Cannon                   62   | .    .    40   .    5    17   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  176  | .    .    63   4    75   34   
  Thermal                  89   | .    7    66   .    .    16   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          44   | .    43   1    .    .    .    
  Robot Hit Streak         14   | .    6    14   1    5    12   
  Robot Miss Streak        12   | .    3    7    2    8    12   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    
Shots Hit Robots           194  | .    28   78   2    42   44   
  Core Hits                89   | .    13   30   2    19   25   
  Critical Hits            2    | .    .    1    .    .    1    
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2813 | .    461  1112 37   630  573  
  Guns                     2299 | .    461  787  37   580  434  
  Cannons                  487  | .    .    298  .    50   139  
  Explosions               27   | .    .    27   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1554 | .    .    503  37   630  384  
  Thermal                  825  | .    37   599  .    .    189  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          434  | .    424  10   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    2    .    .    .    3    
  Average Corruption       2    | .    2    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  5    | .    3    .    .    .    2    
    Message Errors         2    | .    2    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 16   | .    .    5    .    3    8    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  14   | .    .    4    .    3    7    
  Secondary                2    | .    .    1    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        384  | .    219  6    .    224  384  
  Average Temperature      108  | .    66   4    .    66   192  
  Received Heat Transfer   513  | .    123  300  .    90   .    
  Effects                  2    | .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Fried              5    | .    5    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    1    .    
  Heat Transferred         2061 | .    111  1715 .    .    235  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             439  | .   214 439 191 341 184 
  Initial                  120  | .   .   90  120 74  94  
  Average                  169  | .   75  234 133 196 122 
Maximum Alert Level        2    | .   1   2   .   1   .   
  Low Security (%)         65   | 100 85  41  100 48  100 
  Level 1                  32   | .   14  51  .   51  .   
  Level 2                  2    | .   .   7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   1   .   1   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   2   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           12   | .   2   4   .   5   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              71   | .   11  32  3   18  7   
  Peak Tracking Total      8    | .   3   6   2   8   4   
  Tactical Retreats        5    | .   .   3   .   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          2    | .   .   1   .   1   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          8    | .   .   6   .   2   .   
  Terminals                6    | .   .   5   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   .   21  .   4   .   
  Successful               18   | .   .   16  .   2   .   
  Failed                   7    | .   .   5   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                13   | .   .   11  .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              10   | .   .   10  .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   6   .   1   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Security Status          1    | .   .   1   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   1   .   
Scanalyzer                 10   | .   .   10  .   .   .   
  Insert Component         5    | .   .   5   .   .   .   
  Analyze                  5    | .   .   5   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   5   .   2   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   5   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   5   .   .   .   
  Part Schematics Acquired 5    | .   .   5   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   3   21  .   
  Total Damage             281  | .   .   .   23  258 .   
  Kills                    4    | .   .   .   1   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac 
Turns Passed               2497 | 57  399 856 245 604 336 
Spaces Moved               1542 | 40  245 491 184 361 221 
  Core                     6    | 6   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1383 | 34  245 338 184 361 221 
  Wheels                   153  | .   .   153 .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 100 120 120 120 
  Average Speed            122  | 116 120 119 120 133 120 
  Slowest Speed            180  | 150 120 180 120 150 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   37  51  52  31  7   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          10   | .   .   10  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   3   .   .   .   
  AOE                      7    | .   .   7   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Total                      1861 | 47  299 631 204 429 251 
  Wait                     80   | .   13  27  19  20  1   
  Move                     1537 | 39  244 490 183 360 221 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 2   6   13  .   4   2   
  Fast Attach              20   | 6   1   6   .   3   4   
  Attach                   14   | .   1   7   .   3   3   
  Detach                   5    | .   .   3   .   1   1   
  Swap                     15   | .   4   6   .   5   .   
  Drop                     23   | .   2   12  .   8   1   
  Fire                     140  | .   28  67  2   25  18  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 3)
  457 | -10/Materials | Entered another Materials area
  457 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  719 | -9/Materials  | Lost 3 parts (2n1u)
 1009 | -9/Materials  | Build established: Scavenger-Mutant
 1247 | -9/Materials  | Discovered new exit (range 15)
 1290 | -9/Materials  | Identified exit to Mines
 1313 | -9/Materials  | Entered Mines
 1318 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1541 | -9/Mines      | Discovered new exit (range 2)
 1558 | -9/Mines      | Entered Materials
 1558 | -8/Materials  | Accompanied by 3 allies
 1558 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2144 | -8/Materials  | Discovered new exit (range 16)
 2162 | -8/Materials  | Entered Factory
 2162 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2498 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02373_ Acquired Imp. Light Armor Plating.
02412_ ALERT: Rogue bot located, Programmers report to Factory Zone 9R.
02440_ W-25 Informer sends out distress signal.
02445_ W-25 Informer knocked back.
02456_ P-60 Hacker knocked back. <x2>
02464_ P-60 Hacker destroyed.
02467_ Acquired 28 matter.
02474_ Overheating: System interference.
02474_ Spread Laser temporarily disabled.
02474_ System corrupted: Heat flow error (+127).
02475_ P-60 Hacker knocked back.
02477_ R-06 Scavenger collects Gravmag System.
02478_ Hpw. Shotgun destroyed.
02480_ System corrupted: Flak Cannon jammed.
02481_ R-06 Scavenger collects Imp. Heat Sink.
02483_ P-60 Hacker destroyed.
02486_ Acquired 35 matter.
02488_ Acquired Target Analyzer.
02490_ R-06 Scavenger collects Imp. Heat Sink.
02494_ R-06 Scavenger collects Remote Datajack.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         8

 Item Schematics 
-----------------
         Med. Laser | -9/Materials | Scanalyzed
       Sensor Array | -9/Materials | Scanalyzed
    Imp. Ion Engine | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
 Lgt. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              MolecularAlloyDevice
  Manual?         0
Play Time         00:41:03
  Cumulative      19.8 hours
  Start           2021.11.29 @ 09:53:38
  End             2021.12.04 @ 21:54:00
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 45994d79-068d-40f7-8edf-0ece131e2386