Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.04 @ 21:54:00 Player: brik Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1303) 1303 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4218 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 54 Cogmind --------- Core Integrity 651/700 Matter 118/300 Energy 220/220 System Corruption 3% Temperature Cool (228) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Spread Laser High-powered Shotgun Flak Cannon > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Target Analyzer Component Analysis Suite Shock Rifle Beam Rifle High-powered Shotgun High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Shock Rifle Beam Rifle High-powered Shotgun High-powered Shotgun [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . 1 . Parts Attached 49 | 6 6 19 . 11 7 Power 7 | 1 . 3 . 2 1 Engine 5 | 1 . 3 . 1 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 15 | 2 2 6 . 4 1 Treads . | . . . . . . Leg 14 | 2 2 5 . 4 1 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 2 . 3 3 Device 5 | . 2 1 . 1 1 Storage 2 | 1 1 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 3 | . . . . 1 2 Artifact . | . . . . . . Weapon 15 | 2 1 8 . 2 2 Energy Gun 7 | 2 1 3 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | . . 4 . 1 1 Ballistic Cannon 2 | . . 1 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 12 | . 1 7 1 . 3 Power 1 | . . 1 . . . Propulsion 3 | . . 3 . . . Utility 4 | . . 1 1 . 2 Weapon 4 | . 1 2 . . 1 Highest Loss Streak 3 | . 1 3 1 . 2 Average Slot Usage (%) 96 | . 95 95 98 99 95 Engine 10 | . 14 10 11 13 2 Core 2 | . . . . 4 11 Leg 27 | . 28 25 33 27 30 Wheel 1 | . . 3 . . . Device 12 | . 10 19 20 4 1 Storage 10 | . 14 11 11 9 7 Processor 3 | . . 2 . 7 7 Protection 2 | . . . . 5 9 Energy Gun 9 | . 27 11 . . 6 Ballistic Gun 10 | . . 4 22 24 7 Ballistic Cannon 3 | . . 6 . 2 7 Naked Turns . | . . . . . . Heaviest Build 39 | 13 18 24 21 38 39 Greatest Support 49 | 20 20 30 30 39 49 Greatest Overweight (x) 2 | 2 . 2 . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 Average Carried 6 | 1 5 6 8 7 7 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 8 Class Distribution -------------------- 32% | Scavenger-Mutant 30% | Mutant 15% | Gunner 14% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1175 | 208 87 388 29 337 126 Remotely . | . . . . . . Salvage Created 1218 | . 339 522 21 210 126 Parts 84 | . 18 38 2 16 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 36 | . 6 17 2 6 5 Guns 26 | . 5 10 2 6 3 Cannons 9 | . . 7 . . 2 Classes Destroyed 11 | . 2 4 . 2 3 Worker 1 | . . . . 1 . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 7 | . 2 3 . 2 . Swarmer 12 | . . 7 2 2 1 Grunt 17 | . 6 9 . 2 . Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 1 . 1 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 5 5 2 4 3 Combat Bots Only 5 | . 2 5 2 2 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 2385 | . 224 937 25 592 607 Core 275 | . 21 138 . 67 49 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 91 . 65 87 . Volleys Fired 140 | . 28 67 2 25 18 Largest 3 | . 2 2 2 3 3 Hottest 134 | . 90 95 50 94 134 Shots Fired 309 | . 50 130 4 75 50 Gun 247 | . 50 90 4 70 33 Cannon 62 | . . 40 . 5 17 Launcher . | . . . . . . Special . | . . . . . . Kinetic 176 | . . 63 4 75 34 Thermal 89 | . 7 66 . . 16 Explosive . | . . . . . . Electromagnetic 44 | . 43 1 . . . Robot Hit Streak 14 | . 6 14 1 5 12 Robot Miss Streak 12 | . 3 7 2 8 12 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 194 | . 28 78 2 42 44 Core Hits 89 | . 13 30 2 19 25 Critical Hits 2 | . . 1 . . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2813 | . 461 1112 37 630 573 Guns 2299 | . 461 787 37 580 434 Cannons 487 | . . 298 . 50 139 Explosions 27 | . . 27 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1554 | . . 503 37 630 384 Thermal 825 | . 37 599 . . 189 Explosive . | . . . . . . Electromagnetic 434 | . 424 10 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 . . . 3 Average Corruption 2 | . 2 . . . 2 Corruption Purged . | . . . . . . Effects 5 | . 3 . . . 2 Message Errors 2 | . 2 . . . . Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . 1 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 16 | . . 5 . 3 8 Impact . | . . . . . . Kinetic 14 | . . 4 . 3 7 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 384 | . 219 6 . 224 384 Average Temperature 108 | . 66 4 . 66 192 Received Heat Transfer 513 | . 123 300 . 90 . Effects 2 | . . . . . 2 Interference 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 5 | . 5 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . 1 . Heat Transferred 2061 | . 111 1715 . . 235 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 439 | . 214 439 191 341 184 Initial 120 | . . 90 120 74 94 Average 169 | . 75 234 133 196 122 Maximum Alert Level 2 | . 1 2 . 1 . Low Security (%) 65 | 100 85 41 100 48 100 Level 1 32 | . 14 51 . 51 . Level 2 2 | . . 7 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . 1 1 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 4 | . 2 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 12 | . 2 4 . 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 11 32 3 18 7 Peak Tracking Total 8 | . 3 6 2 8 4 Tactical Retreats 5 | . . 3 . 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 8 | . . 6 . 2 . Terminals 6 | . . 5 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 25 | . . 21 . 4 . Successful 18 | . . 16 . 2 . Failed 7 | . . 5 . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 13 | . . 11 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers 10 | . . 10 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 6 . 1 . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Security Status 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 10 | . . 10 . . . Insert Component 5 | . . 5 . . . Analyze 5 | . . 5 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 7 | . . 5 . 2 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 5 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . 5 . . . Part Schematics Acquired 5 | . . 5 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 24 | . . . 3 21 . Total Damage 281 | . . . 23 258 . Kills 4 | . . . 1 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2497 | 57 399 856 245 604 336 Spaces Moved 1542 | 40 245 491 184 361 221 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1383 | 34 245 338 184 361 221 Wheels 153 | . . 153 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 120 120 120 Average Speed 122 | 116 120 119 120 133 120 Slowest Speed 180 | 150 120 180 120 150 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 37 51 52 31 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . 10 . . . Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 7 | . . 7 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1861 | 47 299 631 204 429 251 Wait 80 | . 13 27 19 20 1 Move 1537 | 39 244 490 183 360 221 Hop . | . . . . . . Pick Up 27 | 2 6 13 . 4 2 Fast Attach 20 | 6 1 6 . 3 4 Attach 14 | . 1 7 . 3 3 Detach 5 | . . 3 . 1 1 Swap 15 | . 4 6 . 5 . Drop 23 | . 2 12 . 8 1 Fire 140 | . 28 67 2 25 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 3) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 719 | -9/Materials | Lost 3 parts (2n1u) 1009 | -9/Materials | Build established: Scavenger-Mutant 1247 | -9/Materials | Discovered new exit (range 15) 1290 | -9/Materials | Identified exit to Mines 1313 | -9/Materials | Entered Mines 1318 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1541 | -9/Mines | Discovered new exit (range 2) 1558 | -9/Mines | Entered Materials 1558 | -8/Materials | Accompanied by 3 allies 1558 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2144 | -8/Materials | Discovered new exit (range 16) 2162 | -8/Materials | Entered Factory 2162 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2498 | -7/Factory | Self-destructed Last Messages --------------- 02373_ Acquired Imp. Light Armor Plating. 02412_ ALERT: Rogue bot located, Programmers report to Factory Zone 9R. 02440_ W-25 Informer sends out distress signal. 02445_ W-25 Informer knocked back. 02456_ P-60 Hacker knocked back. 02464_ P-60 Hacker destroyed. 02467_ Acquired 28 matter. 02474_ Overheating: System interference. 02474_ Spread Laser temporarily disabled. 02474_ System corrupted: Heat flow error (+127). 02475_ P-60 Hacker knocked back. 02477_ R-06 Scavenger collects Gravmag System. 02478_ Hpw. Shotgun destroyed. 02480_ System corrupted: Flak Cannon jammed. 02481_ R-06 Scavenger collects Imp. Heat Sink. 02483_ P-60 Hacker destroyed. 02486_ Acquired 35 matter. 02488_ Acquired Target Analyzer. 02490_ R-06 Scavenger collects Imp. Heat Sink. 02494_ R-06 Scavenger collects Remote Datajack. 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Laser | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed MolecularAlloyDevice Manual? 0 Play Time 00:41:03 Cumulative 19.8 hours Start 2021.11.29 @ 09:53:38 End 2021.12.04 @ 21:54:00 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45994d79-068d-40f7-8edf-0ece131e2386