Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 10:37:09 Player: Adam_the_Great Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (141) 705 Value Destroyed (4952) 4952 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (879) 879 TOTAL SCORE: 9356 Bonus ------- High Alert Combat Kills 895 Follower Combat Kills 237 Friendly Fire -253 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 300/300 System Corruption 25% Temperature Cool (27) Movement Treading (165) Location -7/Storage Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core (fused) > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Hacking Suite > --- WEAPON (3) ------- Cooled Particle Cannon Gauss Rifle > --- INVENTORY (10) --- Transport Network Coupler Plasma Cannon Rocket Array Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Target Analyzer Hacking Suite System Shield Drone Bay > --- WEAPON ----------- Cooled Particle Cannon Precision Assault Rifle Rocket Array > --- INVENTORY -------- Hardened Medium Armor Plating Precision Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Plasma Cannon Enhanced Autogun Gauss Rifle Advanced EMP Blaster Remote Datajack Remote Datajack [Rating: 54] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility System Shield Device Sensor Array Storage Medium Storage Unit Processor Target Analyzer Hackware System Shield Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 138 | 7 14 23 22 23 49 Power 17 | 2 2 2 1 3 7 Engine 14 | 2 2 2 1 3 4 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 38 | 2 5 8 3 10 10 Treads 8 | . 2 . 2 . 4 Leg 18 | 2 1 4 1 5 5 Wheel 9 | . 2 4 . 3 . Hover 2 | . . . . 2 . Flight 1 | . . . . . 1 Utility 29 | 1 3 8 7 4 6 Device 14 | . . 4 5 1 4 Storage 5 | 1 2 1 1 . . Processor 5 | . 1 1 . 1 2 Hackware 4 | . . 1 1 2 . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 54 | 2 4 5 11 6 26 Energy Gun 15 | 1 2 2 3 2 5 Energy Cannon 11 | . . . 2 2 7 Ballistic Gun 12 | 1 2 . 1 1 7 Ballistic Cannon 5 | . . 2 3 . . Launcher 9 | . . 1 2 1 5 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 16 | . . 2 1 2 11 Corrupted Parts 1 | . . . . . 1 System Corruption 10 | . . . . . 10 Parts Lost 32 | . . 3 9 4 16 Power 6 | . . . 1 1 4 Propulsion 7 | . . 1 3 1 2 Utility 10 | . . 2 3 1 4 Weapon 9 | . . . 2 1 6 Highest Loss Streak 5 | . . 2 5 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 91 97 88 92 94 Engine 9 | . 14 11 7 11 7 Core 1 | . . . . . 4 Treads 4 | . 15 . 6 . 4 Leg 15 | . 11 16 16 13 17 Wheel 3 | . . 15 . 3 . Device 6 | . . 10 10 6 4 Storage 9 | . 14 11 9 7 7 Processor 5 | . 6 6 . 4 7 Hackware 9 | . . . 9 18 15 Protection 1 | . . 3 3 . . Energy Gun 6 | . 10 10 8 4 3 Energy Cannon 4 | . . . 1 10 6 Ballistic Gun 5 | . 17 1 1 2 8 Ballistic Cannon 3 | . . 10 8 . . Launcher 2 | . . . 5 3 1 Peak Build Rating 54 | 6 8 21 28 43 54 Average Rating 28 | 4 6 15 23 36 43 On Entrance 15 | . 6 8 18 23 40 Naked Turns . | . . . . . . Heaviest Build 94 | 13 90 94 45 48 52 Greatest Support 60 | 20 40 39 40 51 60 Greatest Overweight (x) 11 | . 3 2 1 11 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 10 10 Average Capacity 12 | 7 18 16 13 10 10 Most Carried 15 | 6 10 15 15 10 10 Average Carried 8 | 2 5 9 8 7 9 Final Capacity 25 | 8 25 15 10 10 10 Final Carried 9 | 6 5 8 4 9 5 Class Distribution -------------------- 26% | Hacker-Gunner 25% | Mutant 9% | Scavenger-Mutant 8% | Skirmisher 6% | Tank 6% | Scavenger-Gunner 5% | Commander-Gunner 4% | Hacker-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 3465 | 229 229 671 778 413 1145 Remotely . | . . . . . . Salvage Created 5099 | . 338 686 910 774 2391 Parts 286 | . 29 59 49 62 87 Haulers Intercepted 4 | . . 1 . . 3 Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 105 | . 10 21 22 19 33 Guns 37 | . 9 6 6 2 14 Cannons 42 | . . 13 7 12 10 AOE 24 | . 1 2 9 5 7 Classes Destroyed 17 | . 5 5 3 1 3 Worker 2 | . . 1 1 . . Builder 5 | . . 1 1 2 1 Tunneler 2 | . . . 1 1 . Hauler 4 | . . 1 . . 3 Recycler 8 | . 1 . 1 . 6 Mechanic 2 | . 1 . . . 1 Operator 1 | . . . 1 . . Watcher 11 | . 1 3 3 2 2 Swarmer 23 | . 6 7 3 7 . Grunt 42 | . 4 7 13 5 13 Brawler 4 | . . 1 . . 3 Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 23 | . . 6 5 3 9 Specialist 1 | . . . . . 1 Hunter 4 | . . . 1 1 2 Programmer 6 | . . . . 3 3 Best Kill Streak 11 | . 5 8 7 4 11 Combat Bots Only 6 | . 3 6 4 4 6 Max Kills in Single Turn 3 | . 2 2 2 3 3 Gunslinging 1 | . 1 . . . . Exploded 3 | . 1 2 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 753 | . 56 85 129 124 359 Missed 258 | . 12 30 39 42 135 Damage Taken 7370 | . 496 635 1661 1024 3554 Core 1172 | . 42 166 260 137 567 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 27 | . 27 . . . . Core Remaining (%) 73 | 100 83 58 52 . . Volleys Fired 318 | . 30 76 74 41 97 Largest 3 | . 2 2 3 3 3 Hottest 190 | . 85 109 165 190 178 Shots Fired 684 | . 59 119 146 111 249 Gun 345 | . 59 38 49 43 156 Cannon 289 | . . 79 78 53 79 Launcher 48 | . . 2 19 15 12 Special 2 | . . . . . 2 Kinetic 332 | . 41 79 71 12 129 Thermal 217 | . 18 33 10 53 103 Explosive 41 | . . 2 19 15 5 Electromagnetic 92 | . . 5 46 31 10 Robot Hit Streak 15 | . 5 9 6 7 15 Robot Miss Streak 6 | . 5 5 6 3 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 361 | . 30 69 73 41 148 Core Hits 251 | . 17 30 60 43 101 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . . 2 . . 5 Destroy 5 | . . . . . 5 Blast 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11884 | . 577 1549 2791 1751 5216 Guns 3616 | . 351 422 652 215 1976 Cannons 3651 | . . 1040 734 686 1191 Explosions 4591 | . 226 85 1405 841 2034 Melee . | . . . . . . Ramming 26 | . . 2 . 9 15 Kinetic 3424 | . 244 1040 653 74 1413 Thermal 3561 | . 333 377 160 686 2005 Explosive 3285 | . . 85 1341 841 1018 Electromagnetic 1588 | . . 45 637 141 765 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 25 | . 1 7 1 1 25 Average Corruption 4 | . 1 6 1 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . 4 13 1 2 38 Message Errors 14 | . . 2 . 1 11 Matter Fused 13 | . 3 2 . 1 7 Heat Flow Errors 9 | . 1 2 . . 6 Energy Discharges 6 | . . 3 . . 3 Parts Fused 2 | . . . . . 2 Data Loss (minor) 4 | . . 2 . . 2 Data Loss (major) 4 | . . 1 . . 3 Misfires 3 | . . 1 1 . 1 Alerts 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 337 | . 106 45 122 9 55 Projectiles 80 | . . 45 . . 35 Explosions 257 | . 106 . 122 9 20 Melee . | . . . . . . Knockbacks 7 | . . 1 6 . . Impact . | . . . . . . Kinetic 6 | . . 1 5 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 836 | . 73 . 353 47 363 Shots 24 | . 1 . 6 2 15 Rammed 3 | . . 1 . 1 1 Targets Rammed 6 | . . 2 . 1 3 Kicked 3 | . . 1 . . 2 Crushed . | . . . . . . Highest Temperature 520 | . 218 174 366 375 520 Average Temperature 124 | . 45 66 84 127 170 Received Heat Transfer 1995 | . 90 144 621 288 852 Effects 27 | . . . 1 3 23 Shutdowns 13 | . . . 1 . 12 Energy Bleed 3 | . . . . 1 2 Interference 5 | . . . . 2 3 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 7 | . . . 3 1 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . . . 9 Heat Transferred 5732 | . 337 888 198 1036 3273 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 1 . 4 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 1037 | . 243 502 718 787 1037 Initial 326 | . . 68 211 326 307 Average 431 | . 129 312 309 577 638 Maximum Alert Level 3 | . 1 2 3 3 3 Low Security (%) 21 | 100 78 24 28 . . Level 1 26 | . 21 43 46 16 10 Level 2 38 | . . 31 23 60 57 Level 3 14 | . . . 1 23 31 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 33 | . 2 2 6 8 15 Investigation 11 | . . . 5 2 4 Extermination 5 | . . . . 3 2 Reinforcement 10 | . 2 2 1 2 3 Assault 4 | . . . . 1 3 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 13 | . 2 1 4 2 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 173 | . 16 31 36 36 54 Peak Tracking Total 9 | . 5 4 6 9 7 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . 1 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . 4 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 29 | . 1 6 11 5 6 Max in Single Turn 3 | . 1 1 3 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 22 | . 2 3 6 2 9 Terminals 18 | . 1 2 5 2 8 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 78 | . 6 6 28 9 29 Successful 38 | . 3 3 14 4 14 Failed 39 | . 3 3 13 5 15 Catastrophic 10 | . . 3 4 1 2 Database Lockouts 1 | . . . 1 . . Manual 7 | . . . . . 7 Terminals 67 | . 3 4 25 9 26 Fabricators . | . . . . . . Repair Stations 6 | . 3 . . . 3 Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 3 . . Garrison Access . | . . . . . . Terminal Hacks 32 | . 1 1 12 4 14 Record 12 | . 1 . 5 . 6 Robot Analysis 1 | . . . 1 . . Open Door 2 | . . . . . 2 Scanalyzer Index 1 | . . . . 1 . Alert Level 2 | . . . 2 . . Unreport Threat 2 | . . . 2 . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . . . 1 . Dispatch Records 2 | . . . . . 2 Maintenance Status 1 | . . . . 1 . Surveillance Status 2 | . . . 1 1 . Investigation Status 1 | . . . . . 1 Assault Status 1 | . . . . . 1 Recall Investigation 2 | . . . 1 . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 2 2 . . Insert Component 2 | . . 1 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 2 3 6 2 7 Full Trace Events 11 | . 1 . 4 2 4 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 32 | . 32 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . . 2 Non-combat . | . . . . . . Combat 2 | . . . . . 2 Robot Hacks Applied 2 | . . . . . 2 parse_system 2 | . . . . . 2 Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 10 | . . . . . 10 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 29 | . . . . . 29 Total Orders . | . . . . . . Ally Attacks 99 | . . . . . 99 Total Damage 1283 | . . . . . 1283 Kills 12 | . . . . . 12 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 16 | . . . . . 16 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5678 | 70 687 1093 1110 918 1800 Spaces Moved 2900 | 46 279 604 503 493 975 Core 12 | 5 . . . 7 . Treads 479 | . 96 . 179 46 158 Legs 1965 | 41 175 278 324 330 817 Wheels 433 | . 8 326 . 99 . Hover 11 | . . . . 11 . Flight . | . . . . . . Fastest Speed 50 | 50 120 86 120 105 126 Average Speed 145 | 112 189 130 165 145 134 Slowest Speed 600 | 120 320 190 240 600 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 3 58 48 42 16 87 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 527 | . 15 17 304 100 91 Melee . | . . . . . . Projectile 37 | . . 12 18 1 6 AOE 490 | . 15 5 286 99 85 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3777 | 64 387 794 649 607 1276 Wait 138 | . 32 52 12 4 38 Move 2895 | 45 278 603 502 492 975 Hop . | . . . . . . Pick Up 143 | 12 17 21 22 28 43 Fast Attach . | . . . . . . Attach 70 | 6 8 14 11 12 19 Detach 6 | . . 4 . 2 . Swap 68 | 1 6 9 11 11 30 Drop 97 | . 16 13 17 16 35 Fire 318 | . 30 76 74 41 97 Melee . | . . . . . . Ram 2 | . . 1 . 1 . Kick 3 | . . 1 . . 2 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire 29 | . . . . . 29 Trap . | . . . . . . Miscellaneous 7 | . . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 8) 340 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 13) 737 | -10/Materials | Repaired Particle Gun 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1041 | -9/Materials | Build established: Scavenger-Mutant 1066 | -9/Materials | Discovered new exit (range 16) 1617 | -9/Materials | Build established: Mutant 1851 | -9/Materials | Entered another Materials area 1851 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2325 | -8/Materials | Lost 5 parts (1p1n2u1w) 2821 | -8/Materials | Central database locked down 2856 | -8/Materials | Discovered new exit (range 7) 2961 | -8/Materials | Entered Factory 2961 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3339 | -7/Factory | Discovered new exit (range 8) 3408 | -7/Factory | Discovered new exit (range 16) 3577 | -7/Factory | Build established: Hacker-Gunner 3761 | -7/Factory | First assault squad dispatched 3879 | -7/Factory | Entered Storage 4093 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4307 | -7/Storage | Discovered new exit (range 16) 4679 | -7/Storage | First assault squad dispatched 4714 | -7/Storage | Build established: Scavenger-Gunner 4756 | -7/Storage | Lost 3 allies 4757 | -7/Storage | Found Prototype Launcher 4758 | -7/Storage | Identified Rocket Array 4840 | -7/Storage | Lost 6 allies 5035 | -7/Storage | Build established: Hacker-Gunner 5194 | -7/Storage | Core integrity fell below 50% 5217 | -7/Storage | Lost 4 parts (1p1n2w) 5217 | -7/Storage | System corruption reached 10% 5229 | -7/Storage | Learned location of Armory (-4) 5469 | -7/Storage | Garrison activated, responded to threat 5564 | -7/Storage | Core integrity fell below 20% 5615 | -7/Storage | Lost 5 parts (1p1n1u2w) 5679 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05627_ System corrupted: Matter fused (-5). 05643_ System corrupted: Matter fused (-6). 05645_ System Shield destroyed. 05647_ K-01 Serf cleans the Transfer Shaft. 05648_ Acquired 24 matter. 05654_ Acquired 60 matter. 05657_ K-01 Serf cleans the Transfer Shaft. 05658_ Acquired 63 matter. 05658_ Imp. Sensor Array destroyed. 05659_ System corrupted: Matter fused (-7). 05661_ Adv. Beam Cannon destroyed. 05674_ System corrupted: Matter fused (-9). 05676_ Acquired 5 matter. 05676_ C-30 ARC bursts open, deploying its payload. 05676_ L-41 Fighter unfolds itself. 05676_ G-47 Trooper unfolds itself. 05676_ K-01 Serf collects debris. 05677_ System corrupted: Gauss Rifle jammed. 05679_ K-01 Serf collects debris. 05679_ Critical hit (Burn: +37). 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"""" #?# | | ????????# #???????????# # ## #? ### | | ????????+ +???????????# #### ### #??## ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Assault Cannon | -9/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control GoHome() Release The Drones! Serviceable Loadout The More The Merrier Troublemaker Challenges ------------ None Game ------ Seed SalvageBoreThermoblaster Manual? 0 Play Time 01:35:33 Cumulative 5.7 hours Start 2024.12.17 @ 23:16:57 End 2024.12.18 @ 10:37:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f926068-ac42-4289-afe2-985b42ecaac2