Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.25 @ 19:53:05 Player: Haldron Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (175) 875 Value Destroyed (5609) 5609 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1914) 1914 TOTAL SCORE: 11278 Bonus ------- High Alert Combat Kills 1153 Follower Combat Kills 911 Friendly Fire -150 Cogmind --------- Core Integrity 0/700 Matter 134/300 Energy 152/160 System Corruption 14% Temperature Cool (52) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Improved Power Shielding > --- WEAPON (2) ------- Beamcaster Gauss Rifle > --- INVENTORY (20) --- Improved Heat Sink Compact Matter Pod (150) Structural Scanner Improved Sensor Array Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Particle Charger ECM Suite Improved Medium Armor Plating Particle Gun Particle Gun Cooled Pulse Rifle Battle Rifle Power Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Heavy Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Light Nuclear Core Heavy Treads Wheel Improved Heat Sink Compact Matter Pod Structural Scanner Improved Sensor Array Armor Integrity Analyzer Particle Charger ECM Suite Improved Medium Armor Plating Cooled Pulse Rifle Heavy Beamcaster Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Improved Grenade Launcher Heavy Missile Launcher Power Maul [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 2 1 . . Weapon . | . . . . . . . Parts Attached 175 | 7 11 39 44 10 7 57 Power 15 | 1 1 2 5 . . 6 Engine 9 | 1 1 2 4 . . 1 Core 6 | . . . 1 . . 5 Reactor . | . . . . . . . Propulsion 45 | 2 3 11 10 4 2 13 Treads 24 | . 2 7 6 3 1 5 Leg . | . . . . . . . Wheel 18 | 2 1 4 4 1 1 5 Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 48 | 2 2 12 16 2 . 14 Device 20 | 1 . 3 6 1 . 9 Storage 4 | 1 2 1 . . . . Processor 7 | . . 3 2 1 . 1 Hackware . | . . . . . . . Protection 17 | . . 5 8 . . 4 Artifact . | . . . . . . . Weapon 67 | 2 5 14 13 4 5 24 Energy Gun 26 | 2 3 7 3 2 1 8 Energy Cannon 4 | . . 3 1 . . . Ballistic Gun 22 | . 2 4 5 1 2 8 Ballistic Cannon . | . . . . . . . Launcher 13 | . . . 3 1 2 7 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 1 1 . 2 Parts Lost 56 | . 3 9 13 1 . 30 Power 8 | . . 1 3 . . 4 Propulsion 19 | . 2 3 4 . . 10 Utility 19 | . . 4 5 1 . 9 Weapon 10 | . 1 1 1 . . 7 Highest Loss Streak 9 | . 1 3 4 1 . 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 99 98 94 97 96 87 Engine 6 | . 14 11 7 . . . Core 2 | . . . 1 7 7 6 Treads 10 | . 13 11 9 15 6 7 Wheel 9 | . 14 10 8 7 11 4 Device 15 | . 14 11 13 23 23 20 Storage 9 | . 14 11 9 7 7 7 Processor 13 | . . 10 18 17 23 19 Protection 5 | . . 10 8 2 . 3 Energy Gun 11 | . 22 9 8 10 5 9 Ballistic Gun 7 | . 6 11 8 4 5 4 Naked Turns . | . . . . . . . Heaviest Build 75 | 13 30 59 71 62 58 75 Greatest Support 99 | 26 26 20 46 37 79 99 Greatest Overweight (x) 7 | 3 2 5 7 2 2 7 Average Overweight (x) 2 | . 1 2 4 1 1 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 7 13 18 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 Average Carried 17 | 3 8 17 19 19 19 18 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 15 20 20 20 20 15 Class Distribution -------------------- 49% | Scavenger-Mutant 36% | Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 3461 | 270 356 851 881 208 88 807 Remotely . | . . . . . . . Salvage Created 6834 | 97 697 1666 2019 618 . 1737 Parts 334 | 7 33 98 99 29 . 68 Haulers Intercepted 13 | . 2 5 4 . . 2 Recyclers Shooed 8 | . 3 3 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 117 | . 13 29 33 6 . 36 Guns 93 | . 12 24 26 4 . 27 Cannons 6 | . . 5 1 . . . AOE 18 | . 1 . 6 2 . 9 Classes Destroyed 17 | 2 6 2 3 2 . 2 Worker 9 | . 1 1 2 3 . 2 Builder 2 | . . . 2 . . . Tunneler 4 | 2 . . 2 . . . Hauler 13 | . 2 5 4 . . 2 Recycler 13 | 1 1 3 3 5 . . Mechanic 3 | . 1 . . . . 2 Operator 1 | . . . 1 . . . Watcher 12 | . 3 4 2 2 . 1 Swarmer 13 | . 3 4 2 . . 4 Grunt 73 | . 10 17 19 3 . 24 Brawler 4 | . . . . 1 . 3 Duelist 3 | . . 1 2 . . . Protector 2 | . . . . . . 2 Sentry 15 | . . 7 7 . . 1 Specialist 2 | . . . . . . 2 Hunter 3 | . . . 3 . . . Programmer 3 | . . . . 2 . 1 Best Kill Streak 11 | 2 3 6 8 8 . 11 Combat Bots Only 9 | . 3 6 5 4 . 9 Max Kills in Single Turn 4 | 1 3 2 3 4 . 3 Gunslinging 1 | . . 1 1 . . 1 Exploded 3 | . 1 . 3 1 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 9540 | . 775 1284 2297 610 19 4555 Core 1428 | . 179 237 265 90 . 657 Absorbed by Shields 9 | . . . . . . 9 Reduced by Siege Mode 59 | . . . . . . 59 Redirected to Shielding 76 | . . . . . . 76 Regen/Repaired (Parts) 339 | . . 54 285 . . . Core Remaining (%) 54 | 100 28 40 51 . . . Volleys Fired 522 | 7 88 105 144 38 6 134 Largest 2 | 2 2 2 2 2 2 2 Hottest 162 | 80 80 91 129 124 114 162 Shots Fired 983 | 14 174 203 277 73 12 230 Gun 942 | 14 174 184 268 71 12 219 Cannon 22 | . . 19 3 . . . Launcher 19 | . . . 6 2 . 11 Special . | . . . . . . . Kinetic 418 | . 52 105 135 24 6 96 Thermal 534 | 14 110 98 136 47 6 123 Explosive 19 | . . . 6 2 . 11 Electromagnetic 12 | . 12 . . . . . Robot Hit Streak 23 | 4 7 16 15 9 11 23 Robot Miss Streak 6 | 1 6 3 3 2 1 5 Penetration Max 1 | . . . . 1 . . Secondary Targets 16 | . 2 5 4 1 . 4 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 Shots Hit Robots 662 | 9 89 141 203 44 11 165 Core Hits 292 | 4 37 61 85 20 2 83 Critical Kills 3 | . . 2 . . . 1 Critical Parts Destroyed 3 | . . 1 . . 1 1 Critical Strikes 30 | . 2 8 6 2 1 11 Burn 24 | . 2 5 6 2 . 9 Destroy 6 | . . 3 . . 1 2 Melee Attacks 5 | . . . 1 . . 4 Impact 5 | . . . 1 . . 4 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14554 | 97 1350 2278 3846 1570 232 5181 Guns 11250 | 97 1088 2009 3346 927 232 3551 Cannons 309 | . . 269 40 . . . Explosions 2884 | . 262 . 460 643 . 1519 Melee 110 | . . . . . . 110 Ramming 1 | . . . . . . 1 Kinetic 4691 | . 379 870 1489 368 116 1469 Thermal 7560 | 97 900 1408 1897 1060 116 2082 Explosive 2121 | . . . 460 142 . 1519 Electromagnetic 71 | . 71 . . . . . Impact 110 | . . . . . . 110 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 11 | . . . . . . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 42 | . . . . . . 42 Message Errors 12 | . . . . . . 12 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 4 | . . . . . . 4 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misfires 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 281 | . 45 . . 160 . 76 Projectiles . | . . . . . . . Explosions 281 | . 45 . . 160 . 76 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 322 | . . . 28 98 . 196 Shots 8 | . . . 1 2 . 5 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 540 | 54 148 540 44 15 . 320 Average Temperature 74 | 24 44 111 14 7 . 79 Received Heat Transfer 3106 | . 435 477 774 180 . 1240 Effects 22 | . . 12 . . . 10 Shutdowns 5 | . . 4 . . . 1 Energy Bleed 3 | . . 1 . . . 2 Interference 11 | . . 4 . . . 7 Matter Decay 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations 1 | . . . . . . 1 Total Turns 111 | . . . . . . 111 Longest Duration 111 | . . . . . . 111 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 17 | 1 1 . 6 5 . 4 Heat Transferred 15360 | 225 1875 3330 4298 1497 185 3950 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 1263 | 15 173 426 655 579 191 1263 Initial 244 | . 9 24 179 244 161 132 Average 355 | 4 82 137 429 368 176 757 Maximum Alert Level 4 | . . 2 2 2 . 4 Low Security (%) 42 | 100 100 77 15 . 100 5 Level 1 20 | . . 17 21 55 . 24 Level 2 24 | . . 4 62 44 . 7 Level 3 7 | . . . . . . 39 Level 4 4 | . . . . . . 23 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 36 | . 3 4 6 2 . 21 Investigation 15 | . 2 4 3 . . 6 Extermination 3 | . . . . 2 . 1 Reinforcement 8 | . 1 . 2 . . 5 Assault 5 | . . . 1 . . 4 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 7 | . . 2 3 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 214 | . 22 44 50 13 5 80 Peak Tracking Total 9 | . 4 6 6 5 2 9 Tactical Retreats 12 | . 1 3 2 2 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 10 | . 1 4 2 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 15 | . 1 . 3 6 . 5 Max in Single Turn 6 | . 1 . 2 6 . 1 Garrison Access 3 | . . . 1 . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 43 | . 7 13 11 4 . 8 Terminals 30 | . 7 9 6 2 . 6 Fabricators 2 | . . . . 1 . 1 Repair Stations 3 | . . 1 2 . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 5 | . . 2 2 . . 1 Garrison Access 2 | . . . 1 1 . . Total Hacks 168 | . 29 55 46 16 . 22 Successful 104 | . 16 44 30 5 . 9 Failed 64 | . 13 11 16 11 . 13 Catastrophic 6 | . 1 . 1 2 . 2 Database Lockouts . | . . . . . . . Manual 96 | . 27 24 22 16 . 7 Terminals 113 | . 29 35 24 10 . 15 Fabricators 6 | . . . . 3 . 3 Repair Stations 15 | . . 4 11 . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 28 | . . 15 9 . . 4 Garrison Access 5 | . . . 2 3 . . Terminal Hacks 32 | . 8 15 4 2 . 3 Part Schematic 1 | . 1 . . . . . Robot Schematic 3 | . 2 . 1 . . . Robot Analysis 5 | . 3 2 . . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Branch Access Points 2 | . . 1 . . . 1 Emergency Access Points 3 | . 1 1 1 . . . Terminal Index 3 | . . 1 1 1 . . Fabricator Index 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Unreport Threat 4 | . . 2 1 . . 1 Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 2 | . . 2 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 14 | . . 4 10 . . . Scan Component 7 | . . 2 5 . . . Repair 7 | . . 2 5 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 24 | . . 14 8 . . 2 Insert Component 12 | . . 7 4 . . 1 Analyze 12 | . . 7 4 . . 1 Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 31 | . 8 11 7 3 . 2 Terminals 25 | . 8 9 5 2 . 1 Assimilate 2 | . . . 2 . . . Botnet 20 | . 7 8 2 2 . 1 Operators 3 | . 1 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Tunnel 1 | . . 1 . . . . Scanalyzers 3 | . . 1 1 . . 1 Extract 3 | . . 1 1 . . 1 Garrison Access 2 | . . . 1 1 . . Watchers 2 | . . . 1 1 . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 41 | . 7 12 10 4 . 8 Full Trace Events 8 | . 1 3 1 . . 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . 2 . 1 . . . Robots Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 49 | . . . . . . 49 Total Robot Build Rating 2 | . . . . . . 2 Part Schematics Acquired 25 | . 1 11 6 . . 7 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . 2 5 . . . Time 236 | . . 70 166 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 11 | . . 6 4 . . 1 Part Schematics Acquired 11 | . . 6 4 . . 1 Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Machine Destruction 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 23 | . . . 2 1 19 1 Largest Group 19 | . . . 1 2 19 12 Highest-Rated Group 475 | . . . 10 26 475 366 Highest-Rated Ally 35 | . . . 10 16 35 35 Total Orders 1 | . . . . 1 . . GUARD 1 | . . . . 1 . . Ally Attacks 217 | . . . . 7 71 139 Total Damage 6805 | . . . . 90 3487 3228 Kills 37 | . . . . 1 12 24 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 5 | . 3 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 8679 | 87 1324 1973 2538 772 306 1679 Spaces Moved 4380 | 55 727 1019 1125 473 199 782 Core 17 | 7 . . . . . 10 Treads 419 | . 239 1 39 3 1 136 Legs . | . . . . . . . Wheels 3943 | 48 488 1018 1086 470 198 635 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 110 130 105 110 Average Speed 141 | 91 139 138 152 130 114 147 Slowest Speed 480 | 200 240 320 240 240 160 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 54 | 4 99 68 83 11 95 24 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 217 | . 9 . 71 68 1 68 Melee 1 | . . . 1 . . . Projectile 5 | . . . . . 1 4 AOE 211 | . 9 . 70 68 . 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 5891 | 74 870 1381 1684 554 269 1059 Wait 581 | . 22 149 308 19 37 46 Move 4375 | 54 726 1018 1124 473 198 782 Hop . | . . . . . . . Pick Up 117 | 6 15 38 33 2 8 15 Fast Attach 51 | 7 1 7 10 2 1 23 Attach 44 | . 3 8 13 2 1 17 Detach 9 | . 1 . 2 . 2 4 Swap 80 | . 7 24 21 6 5 17 Drop 98 | . 7 32 28 4 11 16 Fire 522 | 7 88 105 144 38 6 134 Melee 5 | . . . 1 . . 4 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire 8 | . . . . 8 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 16) 1040 | -10/Materials | Core integrity fell below 50% 1075 | -10/Materials | Discovered new exit (range 7) 1130 | -10/Materials | Discovered new exit (range 15) 1412 | -10/Materials | Entered another Materials area 1412 | -9/Materials | Evolved 2 slots: Utility x2 1491 | -9/Materials | Repaired Lgt. Treads 1732 | -9/Materials | Build established: Scavenger-Mutant 2122 | -9/Materials | Discovered new exit (range 16) 2289 | -9/Materials | Repaired Broken Mni. Grenade Launcher 2489 | -9/Materials | Identified exit to Materials 2505 | -9/Materials | Discovered new exit (range 8) 3108 | -9/Materials | Identified exit to Mines 3108 | -9/Materials | Identified exit to Storage 3179 | -9/Materials | Core integrity fell below 50% 3224 | -9/Materials | Lost 3 parts (1p1n1u) 3385 | -9/Materials | Entered another Materials area 3385 | -8/Materials | Evolved 2 slots: Utility x2 3502 | -8/Materials | Repaired Lgt. Armor Plating 3529 | -8/Materials | Repaired Lgt. Armor Plating 3569 | -8/Materials | Repaired Imp. Heat Sink 3608 | -8/Materials | Repaired Pulse Rifle 4126 | -8/Materials | Lost 4 parts (1n3u) 4465 | -8/Materials | Repaired Hvy. Armor Plating 4689 | -8/Materials | Discovered new exit (range 8) 5266 | -8/Materials | Discovered new exit (range 3) 5385 | -8/Materials | First assault squad dispatched 5571 | -8/Materials | Build established: Mutant 5923 | -8/Materials | Entered Factory 5923 | -7/Factory | Accompanied by 1 ally 5923 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6227 | -7/Factory | Build established: Scavenger-Mutant 6695 | -7/Factory | Sucked down chute 6695 | -7/Factory | Entered Waste 6696 | -7/Waste | Met a frightened Derelict 6723 | -7/Waste | Build established: Scavenger-Skirmisher 6725 | -7/Waste | Warlord forces began an assault 6816 | -7/Waste | Spotted C-40 Crusher 6820 | -7/Waste | Allies destroyed C-40 Crusher 6831 | -7/Waste | Spotted C-40 Crusher 6834 | -7/Waste | Spotted C-40 Crusher 6843 | -7/Waste | Spotted C-40 Crusher 6843 | -7/Waste | Spotted C-40 Crusher 6845 | -7/Waste | Allies destroyed C-40 Crusher 6845 | -7/Waste | Allies destroyed C-40 Crusher 6847 | -7/Waste | Spotted C-40 Crusher 6848 | -7/Waste | Allies destroyed C-40 Crusher 6850 | -7/Waste | Allies destroyed C-40 Crusher 6854 | -7/Waste | Allies destroyed C-40 Crusher 6949 | -7/Waste | Discovered new exit (range 12) 6962 | -7/Waste | Identified exit to Factory 7001 | -7/Waste | Entered Factory 7001 | -7/Factory | Accompanied by 12 allies 7166 | -7/Factory | Identified exit to DSF 7477 | -7/Factory | Identified exit to Lower Caves 7641 | -7/Factory | Crushed by falling debris 7687 | -7/Factory | Lost 3 parts (2n1u) 7758 | -7/Factory | Fabricated I-25 Savior? 7922 | -7/Factory | System corruption reached 10% 7960 | -7/Factory | Build established: Mutant 7967 | -7/Factory | Lost 3 parts (1n2u) 8201 | -7/Factory | First assault squad dispatched 8204 | -7/Factory | Garrison activated, responded to threat 8310 | -7/Factory | Lost 5 parts (2n1u2w) 8352 | -7/Factory | Lost 3 parts (1p1n1u) 8407 | -7/Factory | Cargo convoy interrupted 8475 | -7/Factory | Core integrity fell below 50% 8548 | -7/Factory | Lost 5 parts (1p2n1u1w) 8655 | -7/Factory | Core integrity fell below 20% 8669 | -7/Factory | Discovered new exit (range 8) 8680 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08662_ G-47 Trooper destroyed. 08662_ M-28 Smith destroyed. 08663_ The unstable cave ceiling collapses. 08668_ System corrupted: Gravmag System rejected. 08668_ Acquired Gravmag System. 08669_ EXIT=FOUND 08669_ Gravmag System destroyed. 08669_ Destroyed Gravmag System. 08672_ Imp. Grenade Launcher destroyed. 08672_ Knocked back. 08673_ Acquired 20 matter. 08673_ Slug penetrates H-61 Shepherd. 08674_ H-61 Shepherd calls for reinforcements. 08674_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08676_ Penetrated by Slug. 08676_ Slug penetrates H-61 Shepherd. 08678_ Knocked back. [Achievement: First Step to Greatness] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????# %+ ######### | | ??????????# *#|% # [# | | ??????????##############! """ # # | | ???????????????????????# """ # # | | ???????????????????????# """ # """ # | | ?????????????????????### # """ # | | ???????????????????+ %+ """ # | | ???????????????????#####+#### # # | | ????????????????????# # # # | | ????????????????????# # # "T"" # | | ????????????????????# # "! """" # | | ????????????????????? u " =%%!%=# | | ?????????????????????? ;##+##### | | ???????????????????########## %%!%#???? | | ???????????????????+ %% % =%% #???? | | ???????????????????##### != % ! #???? | | ???????????????????# !%%= o ##??? | | ???????????????????# =* #??? | | ???????????????????# * #??? | | ???????????????????# ! !!!* #??? | | ???????????????????# x !!!= ##?? | | ???????????????????# ! %xx !! [ "#?? | | ???????????????????# * ==%= #??? | | ????????????????????# # = %!* % #??? | | ????????????????????# %%# #### #??? | | ??????????????????### * @ % %#???# #??? | | ?????????????????## ! !=* %##??# #??? | | ?????????????????#; ! %#??# #??? | | ??????????? !! % =##??# #??? | | ???????? H % #+=#### #??? | | ????????? < # # #! [! " #??? | | ????????? ?#########[ = %# #??? | | ?????????? ??????????# =%G"%+ #??? | | ??????????#####????????????# """ ; #??? | | ???????????????????????????#% # #??? | | ???????????????????????????# ! # #??? | | ???????????????????????????######## #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# ##?? | | ???????????????????????????????#### ##? | | ???????????????????????????????# #? | | ?????????????????????????####### % ### | | ?????????????????????????# ! # | | ?????????????????????????# """" ## | | ?????????????????????????# ""R" #? | | ?????????????????????????# "" " # | | ?????????????????????????# # ## | | ?????????????????????????# !# #####? | | ?????????????????????????######?###????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Power Shielding 66 Evasion (%) 42 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Recalibrator | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Extracted Sml. Storage Unit | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Core Shielding | -9/Materials | Extracted Adv. Beam Cannon | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Minigun | -8/Materials | Extracted Airjet | -8/Materials | Extracted Hacking Suite | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Hvy. Beamcaster | -7/Factory | Scanalyzed Imp. Hover Unit | -7/Factory | Extracted Flak Cannon | -7/Factory | Extracted Shield Generator | -7/Factory | Extracted Imp. Aluminum Leg | -7/Factory | Extracted Cooling System | -7/Factory | Extracted Plasma Cannon | -7/Factory | Extracted Robot Schematics ------------------ A-02 Transporter | -10/Materials | Hacked T-07 Excavator | -10/Materials | Hacked I-25 Savior | -8/Materials | Hacked Fabricated ------------ I-25 Savior | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst First Step to Greatness I Spy My Command Is Your Wish Quantum Hacking Safety First Shopping List System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed PotentialTrapChronowheel Manual? 0 Play Time 02:13:59 Cumulative 5.9 hours Start 2022.04.22 @ 18:11:51 End 2022.04.25 @ 19:53:05 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63a8e344-fe46-4276-9df8-6b621699925d