Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 18:34:04 Player: MoYuYu Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1174) 1174 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 4904 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 119/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Zionite Light DM Reactor Zionite Light DM Reactor Seismic Detector Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Hacking Drone Bay (1/1) Zionite Laser-S Zionite Phaser-S Enhanced Flamer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Seismic Detector Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Hacking Drone Bay Slug Cannon Enhanced Flamer [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Array Build | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Slots Evolved 2 | . . 2 . . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Parts Attached 49 | 7 2 11 2 5 16 6 Power 6 | 1 . 2 . 1 1 1 Engine 3 | 1 . 2 . . . . Core 1 | . . . . 1 . . Reactor 2 | . . . . . 1 1 Propulsion 9 | 2 . 3 1 . 2 1 Treads . | . . . . . . . Leg 9 | 2 . 3 1 . 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 2 2 1 1 7 2 Device 4 | 1 1 1 . 1 . . Storage 4 | 1 1 . . . 2 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 9 | . . 1 1 . 5 2 Artifact . | . . . . . . . Weapon 17 | 2 . 4 . 3 6 2 Energy Gun 5 | . . 2 . . 2 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . 2 . 2 1 . Ballistic Cannon 2 | . . . . . 1 1 Launcher 3 | . . . . 1 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . 2 6 . Corrupted Parts 2 | . . 1 1 . . . System Corruption 8 | . . 6 2 . . . Parts Lost 9 | . . . . . 4 5 Power . | . . . . . . . Propulsion 5 | . . . . . 2 3 Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Highest Loss Streak 4 | . . . . . 2 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 100 95 100 99 99 35 Engine 7 | . 14 11 11 8 . . Core 1 | . . . . 2 5 . Reactor 1 | . . . . . 5 2 Leg 28 | . 28 29 33 33 32 3 Device 15 | . 14 20 11 20 6 . Storage 13 | . 14 11 11 11 19 22 Protection 2 | . . 1 11 1 6 1 Energy Gun 6 | . . 6 11 7 10 4 Ballistic Gun 13 | . 28 15 11 14 9 . Peak Build Rating 41 | 7 8 13 14 27 37 41 Average Rating 18 | 5 7 10 13 21 28 17 On Entrance 15 | . 7 8 13 14 27 36 Naked Turns . | . . . . . . . Heaviest Build 35 | 12 17 27 29 29 35 34 Greatest Support 30 | 20 20 30 30 30 30 30 Greatest Overweight (x) 3 | . . . . . 1 3 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 9 | 4 8 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 10 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Dee Pro Matter Collected 824 | 277 183 207 10 80 20 47 Remotely . | . . . . . . . Salvage Created 1229 | 50 183 620 . . 273 103 Parts 81 | 11 9 38 . . 14 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . 6 . 9 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Combat Hostiles Destroyed 28 | . 4 12 . . 9 3 Guns 16 | . 4 9 . . 1 2 Cannons 1 | . . . . . . 1 AOE 11 | . . 3 . . 8 . Classes Destroyed 10 | 1 1 4 . . 2 2 Worker 2 | . . 2 . . . . Tunneler 3 | 3 . . . . . . Drone 1 | . . . . . . 1 Watcher 1 | . . 1 . . . . Grunt 13 | . 4 9 . . . . Brawler 1 | . . 1 . . . . Sentry 2 | . . 2 . . . . Hunter 2 | . . . . . . 2 Z-Technician 3 | . . . . . 3 . Z-Light 8 | . . . . . 8 . Best Kill Streak 7 | 2 3 7 . . 6 1 Combat Bots Only 6 | . 3 6 . . 6 1 Max Kills in Single Turn 3 | 1 1 3 . . 3 1 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . 2 . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Hostile Shots Fired 145 | . 9 43 . . 36 57 Missed 50 | . 3 19 . . 14 14 Damage Taken 1879 | . 64 328 . . 642 845 Core 426 | . 22 44 . . 62 298 Absorbed by Shields . | . . . . . . . Redirected to Shielding 66 | . . . . . . 66 Ignored by Resistances 65 | . . . . . 65 . Core Remaining (%) 95 | 100 91 . . . . . Volleys Fired 62 | 5 9 24 . . 11 13 Largest 2 | 2 2 2 . . 2 2 Hottest 120 | 40 40 68 . . 71 120 Shots Fired 107 | 10 18 45 . . 16 18 Gun 91 | 10 18 45 . . 5 13 Cannon 10 | . . . . . 5 5 Launcher 6 | . . . . . 6 . Special . | . . . . . . . Kinetic 64 | 10 18 21 . . 10 5 Thermal 5 | . . . . . . 5 Explosive 6 | . . . . . 6 . Electromagnetic 24 | . . 24 . . . . Phasic 8 | . . . . . . 8 Robot Hit Streak 9 | 3 9 8 . . 7 4 Robot Miss Streak 4 | 2 1 3 . . 2 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 3 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 65 | 5 15 29 . . 7 9 Core Hits 81 | 3 8 24 . . 41 5 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3204 | 58 147 725 . . 2018 256 Guns 912 | 58 147 429 . . 63 215 Cannons 167 | . . . . . 126 41 Explosions 2125 | . . 296 . . 1829 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 589 | 58 147 154 . . 189 41 Thermal 637 | . . 91 . . 430 116 Explosive 1399 | . . . . . 1399 . Electromagnetic 480 | . . 480 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Phasic 99 | . . . . . . 99 Highest Corruption 8 | . . 6 8 8 1 1 Average Corruption 2 | . . 6 6 8 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . 2 1 2 . 2 Message Errors 1 | . . 1 . . . . Matter Fused 3 | . . 1 . 2 . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 82 | . . . . . 82 . Projectiles . | . . . . . . . Explosions 82 | . . . . . 82 . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 62 | . . 24 . . 38 . Shots 3 | . . 1 . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 584 | . 12 54 . . 161 584 Average Temperature 163 | . 7 17 . . 61 353 Received Heat Transfer 342 | . 36 114 . . 180 12 Effects 18 | . . . . . . 18 Energy Bleed 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 7 | . . . . . . 7 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 198 | . . 50 . . . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 3 . . . . Alert | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Peak Influence 360 | 15 104 360 140 . . . Initial 140 | . 9 18 140 . . . Average 66 | 5 38 101 140 . . . Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 93 | 100 100 86 100 . . . Level 1 6 | . . 13 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 3 . . . . Investigation 3 | . 1 2 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Distress Signals 3 | . . 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 5 22 . . 6 6 Peak Tracking Total 8 | . 3 8 . . 5 2 Tactical Retreats 4 | . . 4 . . . . Traps | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Traps Triggered 3 | . 1 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Dee Pro Machines Disabled 4 | . . 2 . . 2 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Machines Accessed 6 | . 4 2 . . . . Terminals 5 | . 4 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 11 4 . . . . Successful 8 | . 4 4 . . . . Failed 7 | . 7 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 20 | . 5 2 . 13 . . Terminals 13 | . 11 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 4 2 . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 3 . . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -------- Run | Yrd Mat Mat Min Zio Dee Pro Total Allies 5 | . . . . 4 1 . Largest Group 4 | . . . . 4 2 . Highest-Rated Group 157 | . . . . 152 157 . Highest-Rated Ally 119 | . . . . 41 119 . Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . 12 . Total Damage 328 | . . . . . 328 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -7 -6 ------- Run | Yrd Mat Mat Min Zio Dee Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Dee Pro Turns Passed 4489 | 168 481 645 22 2145 591 437 Spaces Moved 2785 | 112 346 275 15 1523 340 174 Core 161 | 3 . . . . . 158 Treads . | . . . . . . . Legs 2624 | 109 346 275 15 1523 340 16 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 128 | 118 120 120 120 120 155 195 Slowest Speed 200 | 120 120 120 120 120 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 6 39 26 6 90 51 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . . Spaces Dug . | . . . . . . . Terrain Destroyed 80 | . . 7 . . 65 8 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 72 | . . 7 . . 65 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 --------- Run | Yrd Mat Mat Min Zio Dee Pro Total 3581 | 135 398 551 19 1842 379 257 Wait 616 | 6 30 219 . 302 2 57 Move 2779 | 111 345 274 14 1522 339 174 Hop . | . . . . . . . Pick Up 35 | 6 7 10 1 5 6 . Fast Attach 12 | 7 . 1 . 2 1 1 Attach 8 | . . 1 . . 3 4 Detach 5 | . . . . . 1 4 Swap 29 | . 2 9 2 3 12 1 Drop 35 | . 5 13 2 8 4 3 Fire 62 | 5 9 24 . . 11 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 169 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 4) 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -9/Materials | Discovered new exit (range 15) 1295 | -9/Materials | Entered Mines 1296 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1303 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1317 | -9/Mines | Entered Zion 1333 | -7/Zion | Learned Factory garrison access intel 1374 | -7/Zion | System corruption cleaned by Quarantine Array 1416 | -7/Zion | Learned location of Quarantine (-3) 1488 | -7/Zion | Build established: Scavenger-Mutant 1519 | -7/Zion | Learned location of 1 exit from Factory 1521 | -7/Zion | Learned location of Warlord (-4) 1591 | -7/Zion | Given A8's code to call for help 1638 | -7/Zion | Given the Hacking Drone Bay 1639 | -7/Zion | Found Prototype Device 1639 | -7/Zion | Identified Hacking Drone Bay 1706 | -7/Zion | Received a visual enhancement algorithm 2116 | -7/Zion | Found Prototype Launcher 2116 | -7/Zion | Identified Rocket Array 2605 | -7/Zion | Met Imprinter 2628 | -7/Zion | Imprinted 2630 | -7/Zion | Declared Zion's savior 3105 | -7/Zion | Discovered new exit (range 16) 3114 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3438 | -7/Zion | Opened final containment barrier to the Deep Caves 3457 | -7/Zion | Discovered new exit (range 3) 3457 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3462 | -7/Zion | Entered Deep Caves 3462 | -7/Deep Caves | Accompanied by 3 allies 3464 | -7/Deep Caves | Met 5H-AD0 3555 | -7/Deep Caves | Z-Facility disabled 3582 | -7/Deep Caves | Attacked by Z-Imprinter 3602 | -7/Deep Caves | Destroyed Z-Imprinter 3786 | -7/Deep Caves | Found Prototype Protection 3786 | -7/Deep Caves | Identified Zio. Weapon Casing 3839 | -7/Deep Caves | Found Zio. Weapon Casing 3889 | -7/Deep Caves | Discovered new exit (range 13) 4047 | -7/Deep Caves | Build established: Mutant 4053 | -7/Deep Caves | Entered Proximity Caves 4105 | -6/Proximity Caves | Core integrity fell below 50% 4107 | -6/Proximity Caves | Core integrity fell below 20% 4142 | -6/Proximity Caves | Lost 4 parts (3n1u) 4165 | -6/Proximity Caves | Spotter reported a threat 4360 | -6/Proximity Caves | Spotter reported a threat 4490 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04135_ Overheating: Short circuit. 04163_ Dropped Broken Zio. Light DM Reactor. 04163_ N-01 Spotter is scanning... 04165_ N-01 Spotter sends a signal. 04165_ ALERT: Unidentified potential threat approaching Complex 0b10. 04165_ Dropped Slug Cannon. 04176_ Acquired 36 matter. 04245_ System corrupted: Substantial component data lost. 04358_ N-01 Spotter is scanning... 04360_ N-01 Spotter sends a signal. 04360_ ALERT: Unidentified potential threat approaching Complex 0b10. 04365_ N-01 Spotter destroyed. 04380_ Adv. Visual Processing Unit fries itself beyond repair. 04381_ Acquired 11 matter. 04490_ Zio. Biocell destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ?????????????????#??????# %??????????????????????? | | ?????????????????? ????## ??????????????????????? | | ??????????????????? #### ??????????????????????? | | ???????????????????? #??????????????????????? | | ????????????????????? #??????????????????????? | | ??????????????????????# ###????????????????????? | | ?????????? ##### #????????????????????? | | ?????????? @ #????????????????????? | | ?????????? Y # #????????????????????? | | ?????????? ####### ##???????????????????? | | ??????????? ????????## #???????????????????? | | ?????????????????????### #???????????????????? | | ?????????????????????# ###???????????????????? | | ?????????????? ??????# ##?????????????????????? | | ??????????????# ?????# #??????????????????????? | | ??????????????# ???## ##?????????????????????? | | ??????????????# #?## #?????????????????????? | | ?????????????## ## #?????????????????????? | | ???????????### ## ##?????????????????????? | | ???????????# ### ##??????????????????????? | | ???????????# ## #???????????????????????? | | ???????????# #???????????????????????? | | ??????????# ##??????????????????????? | | ??????????# ## ####???????????????????? | | ?????????? ????# ##??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ????????????####?# #??????????????????? | | ???????????##" #?## #??????????????????? | | ??????????## ""???## ###??????????????????? | | ??????????#" "##???## ##????????????????????? | | ??????????# "###### #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 400 Resistance: TH 10 Weapon Shielding 100 Evasion (%) 55 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed ScrapBladeStatue Manual? 0 Play Time 01:04:29 Cumulative 33.7 hours Start 2025.01.14 @ 17:00:28 End 2025.01.14 @ 18:34:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 13 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: dbeec1d2-3068-4b7f-bfb6-5df0f83d6f5a