Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.28 @ 20:22:11 Player: Mathewnd Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (2438) 2438 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1044) 1044 TOTAL SCORE: 7507 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 198 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 850/850 Matter 220/300 Energy 198/210 System Corruption 7% Temperature Warm (181) Movement Flying (22) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Fission Core > --- PROPULSION (6) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY (5) ------ Sensor Array Experimental Signal Interpreter Hacking Suite Hacking Suite Tech Extrapolator > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Long-range Missile Launcher Voltaic Drivehammer (15/40) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Sensor Array Experimental Signal Interpreter Hacking Suite Hacking Suite Tech Extrapolator > --- WEAPON ----------- Voltaic Drivehammer Spear > --- INVENTORY -------- Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Long-range Missile Launcher [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Voltaic Drivehammer Impact Weapon Mace Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 4 | . . 1 . . . 3 Utility 3 | . . 1 . . . 2 Weapon . | . . . . . . . Parts Attached 67 | 6 7 19 8 2 6 19 Power 8 | 1 3 1 1 . . 2 Engine 6 | 1 2 1 1 . . 1 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 24 | 2 2 7 1 . 2 10 Treads 13 | 2 2 6 1 . 2 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 11 | . . 1 . . . 10 Utility 17 | 1 . 4 3 . 3 6 Device 7 | . . 2 2 . 1 2 Storage 3 | 1 . 1 . . 1 . Processor 2 | . . . . . . 2 Hackware 4 | . . . 1 . 1 2 Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 7 3 2 1 1 Energy Gun 3 | . 1 2 . . . . Energy Cannon 8 | . . 5 3 . . . Ballistic Gun 3 | 2 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 4 | . . 2 1 . . 1 Corrupted Parts 2 | . . . . . 1 1 System Corruption 5 | . . . . . 4 1 Parts Lost 9 | . 7 2 . . . . Power 4 | . 3 1 . . . . Propulsion 2 | . 2 . . . . . Utility 1 | . . 1 . . . . Weapon 2 | . 2 . . . . . Highest Loss Streak 5 | . 5 1 . . . . To Critical Strikes . | . . . . . . . Average Backups 9 | 2 6 9 10 9 13 5 Power . | . . . . . . . Propulsion 4 | 1 3 5 4 4 5 2 Utility 2 | . . . 1 3 4 1 Weapon 2 | . 2 3 4 2 2 2 Tool/Special . | . . . . . . . Unused Backups 17 | 2 . 7 3 2 1 2 Power . | . . . . . . . Propulsion 11 | 2 . 5 3 . . 1 Utility . | . . . . . . . Weapon 6 | . . 2 . 2 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 83 95 100 100 99 90 Engine 9 | . 10 4 11 11 11 6 Core 1 | . 2 6 . . . 5 Treads 29 | . 27 30 33 33 33 . Flight 3 | . . . . . . 38 Device 10 | . . 12 17 11 7 5 Storage 10 | . 14 11 11 11 11 . Hackware 7 | . . . 4 11 14 15 Protection 1 | . . 8 . . . . Energy Cannon 11 | . . 16 22 18 . . Ballistic Gun 2 | . 24 . . . . . Impact Weapon 2 | . . . . . 11 1 Special Melee Weapon 2 | . . . . 2 8 . Peak Build Rating 70 | 6 8 18 25 21 33 70 Average Rating 21 | 4 6 15 20 20 22 54 On Entrance 13 | . 6 8 18 21 18 24 Naked Turns . | . . . . . . . Heaviest Build 63 | 11 12 32 34 27 63 32 Greatest Support 69 | 40 40 69 69 66 66 30 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 20 20 Average Capacity 10 | 6 8 9 10 10 16 5 Most Carried 20 | 6 8 10 10 10 18 20 Average Carried 9 | 2 6 9 9 9 13 5 Final Capacity 20 | 8 8 10 10 10 20 5 Final Carried 18 | 4 8 10 10 10 18 5 Class Distribution -------------------- 35% | Mutant 32% | Scavenger-Mutant 24% | Commander-Mutant 5% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Commander-Sprinter | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 1444 | 213 332 269 163 115 50 302 Remotely . | . . . . . . . Salvage Created 3921 | . 652 1116 1490 411 . 252 Parts 228 | . 42 79 91 10 . 6 Haulers Intercepted 10 | . 1 4 5 . . . Recyclers Shooed 5 | 1 . 1 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 68 | . 16 20 24 7 . 1 Guns 19 | . 16 3 . . . . Cannons 45 | . . 16 23 6 . . AOE 1 | . . . . . . 1 Classes Destroyed 13 | . 4 5 1 2 . 1 Worker 6 | . . 4 2 . . . Builder 2 | . . 1 1 . . . Hauler 10 | . 1 4 5 . . . Recycler 4 | . . . 2 1 . 1 Operator 4 | . 1 1 2 . . . Watcher 6 | . . 4 1 . . 1 Swarmer 18 | . 3 6 8 . . 1 Grunt 25 | . 13 6 6 . . . Brawler 2 | . . 1 . 1 . . Protector 1 | . . . . 1 . . Sentry 21 | . . 7 10 4 . . Demolisher 1 | . . . . . . 1 Programmer 1 | . . . . 1 . . Best Kill Streak 7 | . 3 6 7 2 . 1 Combat Bots Only 6 | . 3 4 6 2 . 1 Max Kills in Single Turn 2 | . 2 2 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 288 | . 116 70 82 20 . . Missed 86 | . 33 25 24 4 . . Damage Taken 2463 | . 953 570 555 238 147 . Core 491 | . 163 88 66 27 147 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 5 | . . . . . . 5 Core Remaining (%) 50 | 100 34 . . . 18 . Volleys Fired 258 | . 81 81 77 18 . 1 Largest 2 | . 2 2 2 2 . 1 Hottest 136 | . 60 136 136 136 . . Shots Fired 503 | . 153 161 156 32 . 1 Gun 187 | . 153 34 . . . . Cannon 315 | . . 127 156 32 . . Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 144 | . 144 . . . . . Thermal 358 | . 9 161 156 32 . . Explosive . | . . . . . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 13 | . 9 8 13 8 . . Robot Miss Streak 6 | . 6 4 4 2 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 305 | . 91 71 84 54 . 5 Core Hits 118 | . 39 32 35 10 . 2 Critical Kills 3 | . . 1 1 1 . . Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 7 | . 1 3 1 1 . 1 Burn 2 | . . 2 . . . . Meltdown 3 | . . 1 1 1 . . Destroy 1 | . 1 . . . . . Smash 1 | . . . . . . 1 Melee Attacks 41 | . . . . 32 . 9 Impact 5 | . . . . . . 5 Slashing . | . . . . . . . Piercing 4 | . . . . . . 4 Sneak Attacks 35 | . . . . 31 . 4 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5115 | 7 936 1454 1790 483 . 445 Guns 1250 | . 935 315 . . . . Cannons 3353 | . . 1112 1782 459 . . Explosions 120 | . . . . . . 120 Melee 325 | . . . . . . 325 Ramming 67 | 7 1 27 8 24 . . Kinetic 867 | . 867 . . . . . Thermal 3736 | . 68 1427 1782 459 . . Explosive . | . . . . . . . Electromagnetic 120 | . . . . . . 120 Impact 172 | . . . . . . 172 Slashing . | . . . . . . . Piercing 153 | . . . . . . 153 Highest Corruption 9 | . 5 6 9 9 4 7 Average Corruption 7 | . 4 5 8 9 4 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 176 | . 14 25 54 66 8 9 Message Errors 46 | . 3 6 13 19 4 1 Matter Fused 33 | . . 8 6 15 1 3 Heat Flow Errors 26 | . 1 . 8 14 1 2 Energy Discharges 19 | . 3 3 7 6 . . Parts Rejected 1 | . . . 1 . . . Parts Fused 1 | . . . . 1 . . Data Loss (minor) 19 | . 1 3 6 7 1 1 Data Loss (major) 13 | . 1 2 8 1 . 1 Misfires 6 | . 1 1 3 1 . . Alerts 6 | . 1 . 1 2 1 1 Weapon Failures 6 | . 3 2 1 . . . Overload Shots . | . . . . . . . Overflow Damage 196 | . . 7 17 3 . 169 Projectiles 27 | . . 7 17 3 . . Explosions 95 | . . . . . . 95 Melee 74 | . . . . . . 74 Knockbacks 3 | . . . 1 1 . 1 Impact 3 | . . . 1 1 . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 11 | 2 1 2 2 4 . . Targets Rammed 14 | 2 1 4 2 5 . . Kicked . | . . . . . . . Crushed 3 | . . 2 . 1 . . Highest Temperature 615 | . 293 123 306 256 105 615 Average Temperature 86 | . 65 35 95 84 55 129 Received Heat Transfer 768 | . 477 120 117 54 . . Effects 5 | . 1 . . . . 4 Shutdowns 2 | . . . . . . 2 Interference 1 | . 1 . . . . . Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . . 4 Impact Corruptions 1 | . . . . . . 1 Robots Melted 3 | . . 1 1 1 . . Combat Hostiles 3 | . . 1 1 1 . . Parts Melted 16 | . . 7 5 4 . . Heat Transferred 7119 | . 150 2923 3219 827 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 2 . . . Low Security (%) 78 | 100 100 53 47 100 . 100 Level 1 11 | . . 37 18 . . . Level 2 10 | . . 8 33 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 490 | . 196 418 490 154 . 139 Initial 167 | . . 67 167 154 . . Average 138 | . 104 200 277 48 . 34 Influence Increases 2754 | . 516 785 783 318 . 352 Destroy 0b10 Robot/C 1500 | . 320 400 480 120 . 180 Destroy 0b10 Robot/NC 170 | . 10 70 65 15 . 10 Destroy Leader 412 | . 92 126 162 . . 32 Allied During Kill 74 | . . . . 1 . 73 Successful Hack 76 | . 4 25 25 2 . 20 Select Force Hacks 300 | . 60 60 . 180 . . Disable Machine 45 | . . 30 15 . . . Destroy Structure 42 | . . 29 6 . . 7 Partial Spotted 30 | . . . . . . 30 Lose Combat Pursuer 105 | . 30 45 30 . . . Influence Decreases 2104 | . 356 454 554 472 . 268 Time Decay 1874 | . 286 434 534 472 . 148 Lost Part 90 | . 70 20 . . . . Lost Ally 140 | . . . 20 . . 120 Squads Dispatched 15 | . 6 2 4 . . 3 Investigation 9 | . 3 2 1 . . 3 Extermination . | . . . . . . . Reinforcement 5 | . 3 . 2 . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 7 | . 2 2 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 25 32 29 6 . 9 Peak Tracking Total 7 | . 6 4 7 2 . 4 Tactical Retreats 4 | . 1 2 1 . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 9 | . 4 2 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 3 | . . 2 1 . . . Max in Single Turn 1 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 45 | . 5 9 9 11 3 8 Terminals 26 | . 3 7 8 5 . 3 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 12 | . 2 2 . 6 . 2 Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . 1 . . . Total Hacks 112 | . 10 23 23 22 9 25 Successful 78 | . 5 14 14 14 9 22 Failed 34 | . 5 9 9 8 . 3 Catastrophic 3 | . . 2 . . . 1 Database Lockouts . | . . . . . . . Manual 83 | . 10 23 18 22 . 10 Terminals 73 | . 8 21 22 14 . 8 Fabricators 9 | . . . . . . 9 Repair Stations 4 | . . . . . . 4 Recycling Units 14 | . 2 2 . 8 . 2 Scanalyzers 2 | . . . . . . 2 Garrison Access 1 | . . . 1 . . . Terminal Hacks 18 | . . 2 4 . 9 3 Record 2 | . . . . . 2 . Robot Analysis 6 | . . . . . 6 . Open Door 2 | . . . 2 . . . Branch Access Points 1 | . . 1 . . . . Recycling Unit Index 2 | . . 1 . . . 1 Alert Level 1 | . . . 1 . . . Registered Components 2 | . . . 1 . . 1 Zone Layout 1 | . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks 7 | . . . . . . 7 Network Status 1 | . . . . . . 1 Load Schematic 3 | . . . . . . 3 Build 3 | . . . . . . 3 Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 46 | . 5 12 9 14 . 6 Terminals 32 | . 3 10 9 8 . 2 Botnet 12 | . . 3 4 3 . 2 Skim 20 | . 3 7 5 5 . . Fabricators 2 | . . . . . . 2 Prioritize 1 | . . . . . . 1 Liberate 1 | . . . . . . 1 Repair Stations 2 | . . . . . . 2 Recycling Units 10 | . 2 2 . 6 . . Tunnel 10 | . 2 2 . 6 . . Fedlink 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 27 | . 3 6 8 5 . 5 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 Parts Built 3 | . . . . . . 3 Authchips 2 | . . . . . . 2 Time 201 | . . . . . . 201 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 1 | . . . . . . 1 Time 36 | . . . . . . 36 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 2 | . . . . 2 . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . parse_system 1 | . . . . 1 . . no_distress 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 22 | . . . . 22 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 25 | . . . . 22 . 3 Largest Group 22 | . . . . 22 22 17 Highest-Rated Group 332 | . . . . 332 332 272 Highest-Rated Ally 34 | . . . . 34 34 34 Total Orders 6 | . . . 4 . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . EXPLORE 4 | . . . 4 . . . Ally Attacks 50 | . . . . . . 50 Total Damage 785 | . . . . . . 785 Kills 12 | . . . . . . 12 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 144 | . . . . . . 144 Sensors 144 | . . . . . . 144 Robot Analysis Total 6 | . . . . . 6 . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . 4 . . . Drone Recoveries 2 | . . . 2 . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 7431 | 100 726 1069 1502 1926 1474 634 Spaces Moved 4091 | 53 285 474 464 1083 878 854 Core 3 | 3 . . . . . . Treads 3234 | 50 285 474 464 1083 878 . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 854 | . . . . . . 854 Fastest Speed 22 | 50 160 160 160 160 160 22 Average Speed 131 | 153 160 160 160 160 160 22 Slowest Speed 160 | 160 160 160 160 160 160 91 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 66 52 84 99 55 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 15 | . 2 6 . 6 . 1 Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched 5 | . . . . . 5 . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 34 | . . 28 . . . 6 Melee 2 | . . . . . . 2 Projectile . | . . . . . . . AOE 32 | . . 28 . . . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 5637 | 69 416 625 1069 1227 950 1281 Wait 1018 | . 34 16 504 49 48 367 Move 4082 | 53 284 473 463 1082 877 850 Hop 2 | . . . . . . 2 Pick Up 46 | 7 9 11 4 3 8 4 Fast Attach 19 | 5 2 7 2 . 1 2 Attach 24 | 1 5 1 . . 1 16 Detach 8 | . . . . . 3 5 Swap 41 | . . 14 10 2 6 9 Drop 51 | 2 . 18 7 3 5 16 Fire 258 | . 81 81 77 18 . 1 Melee 41 | . . . . 32 . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 13 | 1 1 4 2 5 . . Escape Stasis . | . . . . . . . Rewire 33 | . . . . 33 . . Trap 1 | . . . . . 1 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 7 exits: *Mat x3 / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 101 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 661 | -10/Materials | Core integrity fell below 50% 701 | -10/Materials | Lost 5 parts (2p1n2w) 711 | -10/Materials | Discovered new exit (range 5) 827 | -10/Materials | Entered another Materials area 827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1194 | -9/Materials | Identified exit to Mines 1194 | -9/Materials | Identified exit to Storage 1282 | -9/Materials | Discovered new exit (range 16) 1506 | -9/Materials | Learned location of Zion (-6) 1557 | -9/Materials | Identified exit to Materials 1565 | -9/Materials | Learned Storage garrison access intel 1896 | -9/Materials | Entered Storage 1897 | -9/Storage | Loaded intel: 1 garrison access location 2269 | -9/Storage | Discovered exit to Materials (range 32) 2590 | -9/Storage | Garrison activated, responded to threat 2985 | -9/Storage | Learned Materials trap positions 3014 | -9/Storage | Used back door to open Recycling access 3014 | -9/Storage | Discovered new exit (range 5) 3063 | -9/Storage | Learned Materials garrison access intel 3132 | -9/Storage | Learned Materials trap positions 3142 | -9/Storage | Build established: Scavenger-Mutant 3189 | -9/Storage | Learned location of 1 exit from Recycling 3235 | -9/Storage | Identified exit to Recycling 3271 | -9/Storage | Learned location of 1 exit from Recycling 3318 | -9/Storage | Learned location of 2 exits from Materials 3398 | -9/Storage | Entered Recycling 3399 | -9/Recycling | Identified exit to Scraptown 3399 | -9/Recycling | Identified exit to Factory 5237 | -9/Recycling | Scanned before Scraplab entrance 5261 | -9/Recycling | Entered Scraplab 5324 | -9/Recycling | Entered Scraptown 5324 | -9/Scraptown | Accompanied by 22 allies 5324 | -9/Scraptown | System corruption cleaned by C-Scrubber 5335 | -9/Scraptown | Build established: Commander-Mutant 5582 | -9/Scraptown | Visited UFD Registry 5582 | -9/Scraptown | Registered with UFD as "Shockfunk" 5616 | -9/Scraptown | Visited Red Mages 5638 | -9/Scraptown | Visited Cyclists 5650 | -9/Scraptown | Entered Cyclist Reading Room 5678 | -9/Scraptown | Visited Spacefarers 5701 | -9/Scraptown | Visited Symbiants 5706 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5747 | -9/Scraptown | Visited The Evicted 5829 | -9/Scraptown | Visited Junk Repository 5870 | -9/Scraptown | Visited Science Guys 5925 | -9/Scraptown | Visited Botcube Research 5944 | -9/Scraptown | Visited Junk Repository 5996 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6003 | -9/Scraptown | Found DCF Scrap (27 items) 6061 | -9/Scraptown | Visited Modified Component R&D 6125 | -9/Scraptown | Visited Infowarlord's Domain 6141 | -9/Scraptown | Found Exp. Signal Interpreter 6174 | -9/Scraptown | Visited Junk Cannon Lab 6200 | -9/Scraptown | Visited Analyses Database 6349 | -9/Scraptown | Warned about trapping Scraptown 6459 | -9/Scraptown | Core integrity fell below 50% 6459 | -9/Scraptown | Core integrity fell below 20% 6465 | -9/Scraptown | Found Voltaic Drivehammer 6489 | -9/Scraptown | Lost 4 allies 6684 | -9/Scraptown | Met Optimus 6684 | -9/Scraptown | Accepted into 0bPrime 6770 | -9/Scraptown | Discovered new exit (range 5) 6778 | -9/Scraptown | System corruption cleaned by C-Scrubber 6798 | -9/Scraptown | Entered Factory 6798 | -6/Factory | Accompanied by 17 allies 6798 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 7113 | -6/Factory | Fabricated Cld. VTOL Module (x1) 7184 | -6/Factory | Fabricated Cld. VTOL Module (x1) 7250 | -6/Factory | Build established: Commander-Sprinter 7258 | -6/Factory | Fabricated Cld. VTOL Module (x1) 7262 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 7308 | -6/Factory | Lost 6 allies 7336 | -6/Factory | Loaded intel: 8 recycling unit locations 7403 | -6/Factory | Repaired Broken Sensor Array 7432 | -6/Factory | Learned location of Protoforge (-3) 7432 | -6/Factory | Self-destructed Last Messages --------------- 07432_ Connecting with Recycling Unit... >>Force(Fedlink) UFD!MEMBER UFD!NETWORK<728> UFD!RESOURCES<37> 0bP!PRIORITY_MSG_OPTIMUS: Excellent work, Shockfunk. It looks like we can count on your support, so I've greenlit the next stage of our plans. Preparations on our end are also smooth, and we're sending out 0bPrime's best to compound your efforts as we near the goal. We need you to make your way to 0b10's Protoforge, expanding Fedlink as widely as possible along the way. I'll let you know more later. We are one. UFD!SANITIZING UFD!... World map updated: -3/Protoforge. 07432_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 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VTOL Module | -6/Factory | Scanalyzed Mak. Coolant Network | -6/Factory | Extrapolated Deep Structural Scanner | -6/Factory | Extrapolated Mak. Spear | -6/Factory | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory | Authchip Cld. VTOL Module | x1 | -6/Factory Repaired ---------- Sensor Array | 75% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumSwordCasing Manual? 0 Play Time 00:39:05 Cumulative 325.9 hours Start 2025.02.28 @ 19:25:37 End 2025.02.28 @ 20:22:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type - Total 15 Types 3/2/5/2/0/0/1/1/0/1 Lore% 90 Gallery% 71 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1a8f182-5a10-46c6-aeb6-126e5823641f