Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 09:32:06

Player: Tereza

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (155)     775
Value Destroyed (4007)     4007
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (723)                723
              TOTAL SCORE: 11045

 Bonus
-------
High Alert Combat Kills    123
Met Data Miner             300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     140/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (34)
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
   Improved Flight Unit
     Cooled VTOL Module
>           --- UTILITY (8) ------
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
   Improved Utility Shielding
            Hacking Suite
   Advanced Hacking Suite
  Makeshift System Shield
>           --- WEAPON (2) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
            Remote Datajack
            Plasma Cutter

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
    Improved Flight Unit
    Improved VTOL Module
      Cooled VTOL Module
>            --- UTILITY ----------
    Improved Sensor Array
    Advanced Signal Interpreter
    Improved Melee Analysis Suite
             Hacking Suite
             Hacking Suite
             Hacking Suite
   Makeshift Hacking Suite
             System Shield
>            --- WEAPON -----------
   Makeshift Axe
   Makeshift Axe
>            --- INVENTORY --------
    Improved Utility Shielding
  Long-range Missile Launcher
  Long-range Missile Launcher
             Remote Datajack
             Plasma Cutter
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   1   2   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             147  | 6   10  3   28  20  15  36  4   .   .   2   10  2   2   4   5   
  Power                    16   | 1   .   1   2   1   1   7   .   .   .   .   2   .   .   .   1   
    Engine                 11   | 1   .   1   2   1   1   2   .   .   .   .   2   .   .   .   1   
    Core                   5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | 2   3   .   13  7   5   12  .   .   .   .   1   .   .   .   .   
    Treads                 32   | 2   3   .   12  7   5   3   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   1   .   .   9   .   .   .   .   1   .   .   .   .   
  Utility                  40   | 1   3   1   9   3   5   9   1   .   .   .   4   1   .   2   1   
    Device                 7    | .   .   .   .   1   2   2   1   .   .   .   1   .   .   .   .   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Hackware               8    | .   .   .   .   .   .   4   .   .   .   .   1   1   .   2   .   
    Protection             19   | .   2   1   8   2   3   2   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   4   1   4   9   4   8   3   .   .   2   3   1   2   2   3   
    Energy Gun             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   1   2   4   1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   
    Launcher               6    | .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   2   
    Special Weapon         3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          8    | .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   2   .   .   1   .   .   2   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 28   | .   2   1   5   1   1   4   .   .   .   .   6   .   2   .   6   
  Power                    8    | .   .   1   1   1   .   1   .   .   .   .   2   .   1   .   1   
  Propulsion               5    | .   .   .   2   .   .   1   .   .   .   .   1   .   1   .   .   
  Utility                  8    | .   1   .   1   .   1   1   .   .   .   .   1   .   .   .   3   
  Weapon                   7    | .   1   .   1   .   .   1   .   .   .   .   2   .   .   .   2   
  Highest Loss Streak      4    | .   1   1   2   1   1   3   .   .   .   .   3   .   2   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     92   | .   98  99  98  99  98  67  81  84  84  84  82  85  85  80  69  
  Engine                   9    | .   14  13  10  10  9   4   .   .   .   .   .   6   5   .   1   
  Treads                   23   | .   28  28  32  33  35  5   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   14  23  23  23  23  20  20  17  13  13  
  Device                   3    | .   .   .   .   5   12  3   7   7   7   7   6   6   6   6   3   
  Storage                  10   | .   14  14  11  11  9   10  7   7   7   7   4   .   .   .   .   
  Processor                1    | .   .   .   1   .   .   .   .   .   .   .   11  13  13  13  13  
  Hackware                 6    | .   .   .   .   .   .   11  30  30  30  30  26  32  33  33  30  
  Protection               11   | .   12  14  19  16  13  6   .   .   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   8   14  10  10  1   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   19  14  11  10  1   1   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   14  .   .   .   .   .   1   .   .   .   .   
Peak Build Rating          50   | 6   9   10  17  25  32  46  42  38  38  38  47  43  50  48  50  
  Average Rating           21   | 4   8   9   13  19  27  29  36  38  38  38  44  42  44  47  44  
  On Entrance              28   | .   6   9   10  17  21  32  35  38  38  38  38  38  43  45  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 13  50  54  59  65  69  66  15  14  14  14  16  6   10  7   12  
  Greatest Support         92   | 40  40  40  60  69  92  91  15  15  15  15  20  15  17  10  12  
  Greatest Overweight (x)  18   | 3   1   1   1   .   .   18  .   .   .   .   2   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  8   8   8   8   8   5   5   5   5   
  Average Capacity         16   | 7   19  20  20  20  20  13  8   8   8   8   7   5   5   5   5   
  Most Carried             20   | 4   20  20  20  20  20  20  8   8   8   8   8   4   5   5   5   
  Average Carried          16   | 3   17  19  19  19  19  13  7   8   8   8   7   4   4   5   4   
  Final Capacity           20   | 8   20  20  20  20  20  8   8   8   8   8   5   5   5   5   5   
  Final Carried            20   | 4   20  20  20  20  20  7   8   8   8   8   4   4   5   5   2   

 Class Distribution 
--------------------
 63% | Mutant
 15% | Hacker-Sprinter
 14% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Lower Caves
  Hacker-Sprinter | -7/Data Miner
  Hacker-Sprinter | -6/Proximity Caves
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
 Hacker-Gladiator | -6/Lower Caves
    Hacker-Mutant | -6/Zion
    Hacker-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           3397 | 225  369  65   582  462  692  456  133  .    .    58   113  97   46   99   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5019 | .    601  341  1527 1183 810  331  .    .    .    43   176  .    .    .    7    
  Parts                    336  | .    50   21   105  76   60   6    .    .    .    6    12   .    .    .    .    
Haulers Intercepted        16   | .    2    .    4    6    4    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    1    1    .    3    1    3    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  111  | .   18  11  29  20  20  2   .   .   .   3   6   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     28   | .   8   2   8   7   2   1   .   .   .   .   .   .   .   .   .   
  Cannons                  70   | .   6   9   21  13  18  .   .   .   .   .   3   .   .   .   .   
  AOE                      11   | .   4   .   .   .   .   .   .   .   .   3   2   .   .   .   2   
Classes Destroyed          12   | .   6   2   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Worker                   5    | .   .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   4   6   4   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Operator                 10   | .   3   .   2   1   2   2   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   4   1   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  36   | .   9   6   6   4   4   .   .   .   .   3   4   .   .   .   .   
  Grunt                    41   | .   9   3   13  6   8   .   .   .   .   .   2   .   .   .   .   
  Sentry                   31   | .   .   2   10  10  7   2   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Assembled                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | .   4   4   5   7   5   1   .   .   .   3   5   .   .   .   4   
  Combat Bots Only         4    | .   3   3   3   4   4   1   .   .   .   3   3   .   .   .   2   
Max Kills in Single Turn   4    | .   3   2   1   1   2   1   .   .   .   3   1   .   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   .   .   .   .   3   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        817   | .    81   52   138  108  62   241  2    4    .    23   69   1    14   .    22   
  Missed                   302   | .    21   16   46   29   17   117  .    2    .    9    30   .    5    .    10   
Damage Taken               6388  | .    573  351  1237 852  471  980  32   34   .    175  633  19   181  .    850  
  Core                     1615  | .    79   64   110  72   36   311  .    15   .    63   264  .    118  .    483  
  Absorbed by Shields      299   | .    .    .    .    114  185  .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  175   | .    65   32   17   4    .    36   .    .    .    .    .    .    .    .    21   
  Regen/Repaired (Parts)   291   | .    .    .    83   .    208  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66    | 100  .    42   .    54   93   .    .    .    .    44   .    .    .    .    .    
Volleys Fired              402   | .    86   28   105  68   68   9    .    .    .    2    27   .    .    1    8    
  Largest                  2     | .    2    2    2    2    2    1    .    .    .    1    1    .    .    1    1    
  Hottest                  91    | .    80   83   83   91   91   28   .    .    .    39   48   .    .    20   43   
Shots Fired                752   | .    172  56   209  132  136  9    .    .    .    2    27   .    .    1    8    
  Gun                      340   | .    130  28   105  64   4    9    .    .    .    .    .    .    .    .    .    
  Cannon                   392   | .    40   28   104  68   132  .    .    .    .    .    20   .    .    .    .    
  Launcher                 19    | .    2    .    .    .    .    .    .    .    .    2    7    .    .    .    8    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  488   | .    130  28   105  64   132  9    .    .    .    .    20   .    .    .    .    
  Thermal                  245   | .    40   28   104  68   4    .    .    .    .    .    .    .    .    1    .    
  Explosive                19    | .    2    .    .    .    .    .    .    .    .    2    7    .    .    .    8    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    11   5    18   17   13   10   .    .    .    1    8    .    .    .    2    
  Robot Miss Streak        19    | .    4    6    4    3    19   3    .    .    .    1    4    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           498   | .    108  24   123  85   107  25   .    .    .    1    20   .    .    .    5    
  Core Hits                323   | .    43   18   55   43   117  17   .    .    .    2    15   .    .    .    13   
  Critical Kills           2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    1    .    .    2    .    .    .    .    2    .    .    .    .    
  Critical Strikes         8     | .    .    .    2    .    .    3    .    .    .    .    3    .    .    .    .    
    Destroy                5     | .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Melee Attacks              68    | .    .    .    .    .    .    33   6    1    .    6    9    4    3    2    4    
  Impact                   37    | .    .    .    .    .    .    33   .    .    .    .    .    4    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    .    .    1    .    6    9    .    3    .    4    
  Piercing                 8     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    2    .    
  Sneak Attacks            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11895 | .    1547 403  2105 1657 1731 1010 .    .    .    184  982  .    .    .    2276 
  Guns                     2631  | .    801  123  831  646  46   184  .    .    .    .    .    .    .    .    .    
  Cannons                  5029  | .    474  280  1253 1011 1685 .    .    .    .    .    326  .    .    .    .    
  Explosions               3233  | .    272  .    .    .    .    .    .    .    .    184  543  .    .    .    2234 
  Melee                    919   | .    .    .    .    .    .    764  .    .    .    .    113  .    .    .    42   
  Ramming                  83    | .    .    .    21   .    .    62   .    .    .    .    .    .    .    .    .    
  Kinetic                  4597  | .    801  123  831  646  1686 184  .    .    .    .    326  .    .    .    .    
  Thermal                  4773  | .    474  280  1253 1011 45   .    .    .    .    .    .    .    .    .    1710 
  Explosive                1523  | .    272  .    .    .    .    .    .    .    .    184  543  .    .    .    524  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   764   | .    .    .    .    .    .    764  .    .    .    .    .    .    .    .    .    
  Slashing                 155   | .    .    .    .    .    .    .    .    .    .    .    113  .    .    .    42   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    1    2    .    .    .    1    1    1    2    2    2    2    .    
  Average Corruption       1     | .    .    .    1    1    .    .    .    1    1    1    1    2    2    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    5    17   .    .    .    .    .    2    5    5    .    1    .    
    Message Errors         6     | .    .    .    1    2    .    .    .    .    .    1    1    1    .    .    .    
    Matter Fused           10    | .    .    .    1    6    .    .    .    .    .    .    2    .    .    1    .    
    Heat Flow Errors       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    2    3    .    .    .    .    .    1    .    2    .    .    .    
    Data Loss (minor)      7     | .    .    .    1    3    .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (major)      2     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            939   | .    51   .    8    17   3    227  .    .    .    33   25   .    .    .    575  
  Projectiles              54    | .    26   .    8    17   3    .    .    .    .    .    .    .    .    .    .    
  Explosions               633   | .    25   .    .    .    .    .    .    .    .    33   12   .    .    .    563  
  Melee                    252   | .    .    .    .    .    .    227  .    .    .    .    13   .    .    .    12   
Knockbacks                 29    | .    .    .    .    .    22   2    .    .    .    .    5    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    .    .    20   .    .    .    .    .    5    .    .    .    .    
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      409   | .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    390  
  Shots                    2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Rammed                   17    | .    .    .    1    .    .    16   .    .    .    .    .    .    .    .    .    
Targets Rammed             18    | .    .    .    1    .    .    17   .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        403   | .    200  240  255  266  403  9    .    .    .    .    1    3    .    .    3    
  Average Temperature      72    | .    46   97   61   66   102  4    .    .    .    .    1    3    .    .    3    
  Received Heat Transfer   1898  | .    204  54   510  296  228  300  .    .    .    12   126  27   33   .    108  
  Effects                  2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6179  | .    999  592  2590 1924 74   .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             513  | .   198 184 419 418 511 513 .   .   .   .   357 .   .   .   .   
  Initial                  150  | .   .   54  .   46  91  150 .   .   .   .   109 .   .   .   .   
  Average                  170  | .   76  72  145 274 320 178 .   .   .   .   192 .   .   .   .   
Maximum Alert Level        2    | .   .   .   2   2   2   2   .   .   .   .   1   .   .   .   .   
  Low Security (%)         69   | 100 100 100 87  16  23  66  .   .   .   .   60  .   .   .   .   
  Level 1                  22   | .   .   .   9   76  44  21  .   .   .   .   39  .   .   .   .   
  Level 2                  8    | .   .   .   2   7   32  12  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   4   1   3   1   1   7   .   .   .   .   6   .   .   .   .   
  Investigation            11   | .   2   .   1   .   .   4   .   .   .   .   4   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Reinforcement            9    | .   2   .   2   1   1   2   .   .   .   .   1   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           7    | .   .   .   2   1   3   1   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              217  | .   37  11  40  25  32  30  1   2   .   14  13  2   4   .   6   
  Peak Tracking Total      9    | .   3   4   8   6   3   9   1   3   .   4   5   4   4   .   3   
  Tactical Retreats        24   | .   .   1   2   1   1   9   1   .   .   3   3   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            9    | .   2   .   2   1   .   4   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          11   | .   1   1   .   2   .   .   .   .   .   .   1   .   .   3   3   
  Max in Single Turn       2    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   1   2   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          61   | .   7   1   10  9   8   13  1   1   4   .   6   .   1   .   .   
  Terminals                36   | .   5   1   9   8   4   4   .   1   .   .   4   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   1   2   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
Total Hacks                181  | .   16  2   30  20  32  32  1   1   28  .   18  .   1   .   .   
  Successful               116  | .   8   .   17  11  20  19  1   1   28  .   10  .   1   .   .   
  Failed                   62   | .   7   2   12  8   12  13  .   .   .   .   8   .   .   .   .   
    Catastrophic           5    | .   1   .   1   2   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   6   2   13  4   17  9   .   .   .   .   8   .   .   .   .   
  Terminals                103  | .   12  2   28  19  20  10  .   1   .   .   11  .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   7   .   .   .   .   7   .   .   .   .   
  Repair Stations          7    | .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   4   .   .   1   3   9   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   4   6   .   .   .   .   .   .   .   .   .   
Terminal Hacks             76   | .   4   .   13  10  10  3   1   1   28  .   5   .   1   .   .   
  Record                   15   | .   .   .   .   .   2   1   .   1   11  .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   1   1   .   .   9   .   1   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   
  Robot Analysis           10   | .   3   .   2   1   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   3   3   2   .   .   .   3   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   3   .   .   1   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       6    | .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   3   .   .   1   2   6   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         8    | .   2   .   .   1   2   3   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   2   .   3   1   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   1   .   2   .   3   1   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   3   1   6   6   3   8   .   .   .   .   6   .   .   .   .   
  Full Trace Events        12   | .   .   1   1   2   .   4   .   .   .   .   4   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   5   .   1   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   1   1   .   .   9   .   1   .   .   14  .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   377  | .   .   .   .   .   .   170 .   .   .   .   207 .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   7   .   .   .   .   7   .   .   .   .   
Parts Repaired             3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     90   | .   .   .   26  .   64  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          39   | .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         39   | .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Total Allies               4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Largest Group            3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Highest-Rated Group      76   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   76  76  
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   22  
  Total Damage             222  | .   .   41  .   .   .   .   .   .   .   .   .   .   .   .   181 
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       10   | .   3   .   2   1   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   1   .   .   1   .   2   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               12296 | 73   2375 1227 2160 1235 1736 1574 165  73   23   163  371  305  137  542  137  
Spaces Moved               9466  | 41   878  460  1058 556  856  1742 465  236  77   410  460  788  400  892  147  
  Core                     31    | 9    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    
  Treads                   4071  | 32   878  460  1058 556  856  231  .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5364  | .    .    .    .    .    .    1489 465  236  77   410  460  788  400  892  147  
  Fastest Speed            27    | 50   160  240  160  160  156  27   30   30   30   30   27   30   27   34   30   
  Average Speed            100   | 148  236  240  160  160  158  62   30   30   30   30   32   30   31   34   38   
  Slowest Speed            950   | 200  240  240  240  160  160  950  30   30   30   30   165  34   34   34   101  
  Overloaded Moves         65    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    61   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            19    | .    .    .    .    .    .    15   1    .    .    .    3    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 3    95   92   87   78   57   52   62   45   68   68   9    71   55   84   46   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    
  Known Exits Taken        5     | .    .    .    1    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             14    | .    .    1    .    .    .    .    4    .    .    2    .    3    1    3    .    
Spaces Dug                 31    | .    .    .    .    .    .    9    5    1    .    6    4    3    3    .    .    
Terrain Destroyed          196   | .    12   .    .    .    .    9    5    1    .    30   54   3    3    .    79   
  Melee                    31    | .    .    .    .    .    .    9    5    1    .    6    4    3    3    .    .    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  AOE                      161   | .    12   .    .    .    .    .    .    .    .    24   46   .    .    .    79   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      11362 | 50   1028 534  1331 762  1114 2135 479  236  76   439  640  847  409  1068 214  
  Wait                     991   | .    18   39   86   72   141  239  1    .    .    20   129  54   1    142  49   
  Move                     9414  | 40   877  459  1057 555  855  1712 462  235  76   409  453  787  399  891  147  
  Hop                      18    | .    .    .    .    .    .    14   1    .    .    .    3    .    .    .    .    
  Pick Up                  95    | 4    25   2    19   11   14   13   2    .    .    .    3    .    2    .    .    
  Fast Attach              58    | 6    2    1    7    1    9    18   3    .    .    .    5    2    2    1    1    
  Attach                   34    | .    2    1    4    2    3    15   .    .    .    .    4    .    .    .    3    
  Detach                   9     | .    1    .    1    .    .    5    .    .    .    .    2    .    .    .    .    
  Swap                     55    | .    6    1    17   17   3    3    1    .    .    2    1    .    .    3    1    
  Drop                     135   | .    11   3    34   24   21   31   3    .    .    .    4    .    2    1    1    
  Fire                     402   | .    86   28   105  68   68   9    .    .    .    2    27   .    .    1    8    
  Melee                    61    | .    .    .    .    .    .    26   6    1    .    6    9    4    3    2    4    
  Ram                      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17    | .    .    .    1    .    .    16   .    .    .    .    .    .    .    .    .    
  Escape Stasis            33    | .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            39    | .    .    .    .    12   .    .    .    .    .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 16)
    74 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   697 | -10/Materials      | Central database locked down
   792 | -10/Materials      | Discovered new exit (range 10)
  1083 | -10/Materials      | Discovered new exit (range 12)
  1868 | -10/Materials      | Discovered new exit (range 15)
  2197 | -10/Materials      | Discovered new exit (range 5)
  2449 | -10/Materials      | Entered Mines
  2692 | -10/Mines          | Core integrity fell below 50%
  2820 | -10/Mines          | Discovered new exit (range 10)
  2893 | -10/Mines          | Met a Derelict testing a Signal Generator
  3654 | -10/Mines          | Discovered new exit (range 4)
  3676 | -10/Mines          | Entered Materials
  3676 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3677 | -9/Materials       | Identified exit to Storage
  3865 | -9/Materials       | Central database locked down
  4033 | -9/Materials       | Discovered exit to Storage (range 10)
  4177 | -9/Materials       | Discovered new exit (range 10)
  4520 | -9/Materials       | Discovered new exit (range 10)
  4581 | -9/Materials       | Build established: Scavenger-Mutant
  4982 | -9/Materials       | Discovered new exit (range 14)
  5078 | -9/Materials       | Repaired Beam Cannon
  5300 | -9/Materials       | Discovered new exit (range 13)
  5836 | -9/Materials       | Entered Storage
  6371 | -9/Storage         | Build established: Mutant
  6405 | -9/Storage         | Central database locked down
  7041 | -9/Storage         | Discovered new exit (range 15)
  7071 | -9/Storage         | Entered Materials
  7071 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  7475 | -8/Materials       | Discovered new exit (range 15)
  8105 | -8/Materials       | Discovered new exit (range 4)
  8247 | -8/Materials       | Repaired Imp. Treads
  8280 | -8/Materials       | Repaired Imp. Treads
  8807 | -8/Materials       | Entered Factory
  8807 | -7/Factory         | Evolved 2 slots: Utility x2
  9797 | -7/Factory         | Discovered new exit (range 5)
  9875 | -7/Factory         | Build established: Hacker-Sprinter
  9920 | -7/Factory         | Fabricated System Shield?
 10141 | -7/Factory         | Fabricated Cld. VTOL Module?
 10297 | -7/Factory         | Discovered new exit (range 2)
 10303 | -7/Factory         | Discovered new exit (range 11)
 10381 | -7/Factory         | Entered Lower Caves
 10404 | -7/Lower Caves     | Lost 3 parts (1p1u1w)
 10543 | -7/Lower Caves     | Discovered new exit (range 11)
 10546 | -7/Lower Caves     | Entered another Lower Caves area
 10546 | -7/Lower Caves     | Discovered new exit (range 10)
 10566 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10614 | -7/Lower Caves     | Discovered new exit (range 5)
 10618 | -7/Lower Caves     | Ambushed by research squad
 10619 | -7/Lower Caves     | Entered Data Miner
 10619 | -7/Data Miner      | Discovered new exit (range 6)
 10625 | -7/Data Miner      | Met Data Miner
 10631 | -7/Data Miner      | Learned location of Section 7 (-2)
 10631 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10636 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10642 | -7/Data Miner      | Entered Proximity Caves
 10644 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10653 | -6/Proximity Caves | Core integrity fell below 50%
 10692 | -6/Proximity Caves | Learned Factory security intel
 10802 | -6/Proximity Caves | Discovered new exit (range 8)
 10805 | -6/Proximity Caves | Entered Factory
 10805 | -6/Factory         | Evolved 2 slots: Utility x2
 10900 | -6/Factory         | Fabricated System Shield (x1)
 10927 | -6/Factory         | Discovered new exit (range 11)
 10930 | -6/Factory         | Identified exit to Lower Caves
 11084 | -6/Factory         | Fabricated Cld. VTOL Module?
 11144 | -6/Factory         | Lost 3 parts (2p1u)
 11168 | -6/Factory         | Identified exit to Factory
 11176 | -6/Factory         | Entered Lower Caves
 11218 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11219 | -6/Lower Caves     | Learned Factory terminal intel
 11439 | -6/Lower Caves     | Discovered new exit (range 12)
 11480 | -6/Lower Caves     | Identified exit to Lower Caves
 11481 | -6/Lower Caves     | Entered another Lower Caves area
 11501 | -6/Lower Caves     | Learned Factory garrison access intel
 11501 | -6/Lower Caves     | Discovered exit to Factory (range 4)
 11539 | -6/Lower Caves     | Spotted B-75 Beast
 11610 | -6/Lower Caves     | Discovered new exit (range 8)
 11618 | -6/Lower Caves     | Identified exit to Zion
 11618 | -6/Lower Caves     | Entered Zion
 11629 | -6/Zion            | Found CR-A16's Pointy Stick
 11634 | -6/Zion            | Discovered new exit (range 15)
 11644 | -6/Zion            | Gained Derelict followers
 11644 | -6/Zion            | Learned location of Extension (-4)
 11661 | -6/Zion            | System corruption cleaned by Quarantine Array
 11680 | -6/Zion            | Learned location of Armory (-3)
 11777 | -6/Zion            | Given the Hacking Drone Bay
 11789 | -6/Zion            | Learned 4 Factory zone layouts
 11857 | -6/Zion            | Build established: Hacker-Gladiator
 11867 | -6/Zion            | Received a visual enhancement algorithm
 11967 | -6/Zion            | Discovered new exit (range 5)
 11970 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 12036 | -6/Zion            | Met Imprinter
 12160 | -6/Zion            | Identified exit to Deep Caves
 12160 | -6/Zion            | Entered Deep Caves
 12160 | -6/Deep Caves      | Accompanied by 3 allies
 12204 | -6/Deep Caves      | Build established: Hacker-Mutant
 12233 | -6/Deep Caves      | Z-Facility disabled
 12234 | -6/Deep Caves      | Core integrity fell below 50%
 12246 | -6/Deep Caves      | Attacked by Z-Imprinter
 12252 | -6/Deep Caves      | Core integrity fell below 20%
 12290 | -6/Deep Caves      | Lost 4 parts (2u2w)
 12296 | -6/Deep Caves      | Lost 3 allies
 12297 | -6/Deep Caves      | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
12233_ XX-BYY(o) destroyed.
12233_ Lrn. Missile Launcher destroyed.
12233_ Destroyed Lrn. Missile Launcher.
12233_ Imp. Sensor Array destroyed.
12233_ Destroyed Imp. Sensor Array.
12238_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
12250_ Destroyed Prototype Protection.
12252_ QZ-CQJ(g) destroyed.
12252_ DM-S6M(g) destroyed.
12258_ The unstable cave ceiling collapses.
12259_ Lrn. Missile Launcher destroyed.
12259_ Mak. Hacking Suite destroyed.
12260_ Acquired Lgt. Angular Momentum Engine.
12265_ IR-79P(s) destroyed.
12290_ Hacking Suite destroyed.
12294_ Lgt. Angular Momentum Engine destroyed.
12295_ Destroyed Prototype Hover Unit.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????  #?????? |
| ?????????????????????????????????????????  #?????? |
| ?????????????????????????????????????????  #?????? |
| ?????????????????????????????????????????  #?????? |
| ?????????????????????????????????????????  #?????? |
| ??????????????????????????????######?????  #?????? |
| ???????????????????????##???### #  ????##  #?????? |
| ???????????????????????  ???#     ????##   #?????? |
| ???????????????????????  ???#    ????##    #?????? |
| ???????????????????????# ????#  #??###    #??????? |
| ?????????????????????### #???#  ####     #???????? |
| ????????????????????##   #####           #???????? |
| ???????????????????##                    ##??????? |
| ??????????????????##             ####     #??????? |
| ?????????????????##              ####     ##?????# |
| ????????????????##                #"       ####### |
| ????????????????#                                  |
| ????????????????######                             |
| ????????????????????#;    ####                     |
| ???????????????????##    ##??##        ########### |
| ??????????????????##    I##???#####    #?????????# |
| ?????????????????##      @###?????#    #?????????# |
| ??????????????#             #????      #?????????? |
| ??????????????#               ##        ?????????? |
| ??????????????####    ##                ?????????? |
| ?????????????????#####?#             ###?????????? |
| ???????????????????????#            ##???????????? |
| ???????????????????????#######     ##????????????? |
| ??????????????????????????????######?????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                64
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          45
Defensive Hacking          11

 Item Schematics 
-----------------
                 System Shield | -8/Materials  | Hacked
              Cld. VTOL Module | -7/Factory    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
           Biomechanical Wings | -7/Data Miner | Free
         Thermal Defense Suite | -7/Data Miner | Free
                   Force Rifle | -7/Data Miner | Free
                Linear Gravjet | -7/Data Miner | Free
  Imp. Shock Absorption System | -7/Data Miner | Free
        Imp. Thermal Generator | -7/Data Miner | Free
            Lrn. Proton Cannon | -7/Data Miner | Free
             Lrn. Sensor Array | -6/Factory    | Hacked
          Adv. Terrain Scanner | -6/Zion       | Archive
           Imp. Kinecellerator | -6/Zion       | Archive
            Enh. Optical Array | -6/Zion       | Archive
 Imp. Component Analysis Suite | -6/Zion       | Archive
             Imp. Trap Scanner | -6/Zion       | Archive
         Imp. Coolant Injector | -6/Zion       | Archive
         Adv. Coolant Injector | -6/Zion       | Archive
           Adv. Actuator Array | -6/Zion       | Archive
              Flexi-carbon Leg | -6/Zion       | Archive
            Adv. Plasma Cannon | -6/Zion       | Archive
       Angular Momentum Engine | -6/Zion       | Archive
          Point Defense System | -6/Zion       | Archive
           Adv. Cooling System | -6/Zion       | Archive
                     Drone Bay | -6/Zion       | Archive

 Robot Schematics 
------------------
       M-14 Sweeper | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
       G-47 Trooper | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free
   A-02 Transporter | -6/Factory    | Hacked
       G-50 Soldier | -6/Zion       | Archive
      X-62 Marksman | -6/Zion       | Archive

 Fabricated
------------
    System Shield | x1 | -7/Factory 
 Cld. VTOL Module | x1 | -7/Factory 
    System Shield | x1 | -6/Factory 
 Cld. VTOL Module | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderTiamatChainsaw
  Manual?         0
Play Time         01:21:59
  Cumulative      167.1 hours
  Start           2025.02.10 @ 08:06:34
  End             2025.02.10 @ 09:32:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           206
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          60
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 762605d5-15c1-421d-993c-35c6497b4cd3