Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 16:17:36 Player: ILikeGoodFood Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1324) 1324 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 4862 Bonus ------- High Alert Combat Kills 83 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 10% Temperature Cool (6) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Thermal Generator Cooling System Cooling System Target Analyzer Energy Filter Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Shock Rifle Remote Datajack > --- INVENTORY -------- Thermal Generator Cooling System Cooling System Target Analyzer Energy Filter [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg VSS Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Improved Heat Sink Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 3 | . . 1 1 1 . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 66 | 5 7 9 17 22 6 Power 11 | 1 . 2 1 4 3 Engine 8 | 1 . 2 1 3 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 25 | 2 2 3 9 8 1 Treads 6 | . . . . 6 . Leg 1 | . . . . 1 . Wheel 3 | 2 . . . 1 . Hover . | . . . . . . Flight 15 | . 2 3 9 . 1 Utility 14 | . 4 2 4 3 1 Device 8 | . 2 2 2 2 . Storage . | . . . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 4 | . 2 . 1 . 1 Artifact . | . . . . . . Weapon 16 | 2 1 2 3 7 1 Energy Gun 9 | 2 . . 3 4 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 2 . 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . 2 1 . System Corruption 15 | . . . 14 1 . Parts Lost 26 | . . 1 3 14 8 Power 7 | . . . 1 3 3 Propulsion 9 | . . 1 1 6 1 Utility 4 | . . . 1 1 2 Weapon 6 | . . . . 4 2 Highest Loss Streak 6 | . . 1 3 6 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 72 | . 80 87 82 71 49 Engine 9 | . 14 11 10 10 1 Core 1 | . . . . 2 2 Treads 10 | . . . . 23 . Wheel 1 | . 4 . . . 6 Flight 11 | . 24 32 31 1 . Device 5 | . . 11 8 5 . Processor 10 | . . . 9 13 15 Protection 3 | . 9 11 4 . 5 Energy Gun 9 | . 25 11 15 5 3 Ballistic Gun 3 | . 3 11 2 2 2 Special Weapon 1 | . . . . 2 . Naked Turns . | . . . . . . Heaviest Build 36 | 7 8 12 21 36 28 Greatest Support 140 | 20 20 12 24 140 28 Greatest Overweight (x) 1 | . . 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 4 | . 3 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 5 4 5 5 5 Class Distribution -------------------- 52% | Mutant 22% | Sprinter 20% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1141 | 158 50 204 156 352 221 Remotely . | . . . . . . Salvage Created 1448 | . 50 288 172 668 270 Parts 71 | . 2 17 14 23 15 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 31 | . 3 6 3 12 7 Melee 3 | . . . . 3 . Guns 19 | . 3 6 2 8 . Cannons 7 | . . . . . 7 Classes Destroyed 8 | . 1 3 2 2 . Worker 2 | . . 1 1 . . Watcher 2 | . . . 1 1 . Swarmer 6 | . 3 1 . . 2 Cutter 2 | . . . 2 . . Grunt 11 | . . 3 . 5 3 Brawler 1 | . . . . 1 . Sentry 8 | . . 2 1 3 2 Programmer 3 | . . . . 3 . Best Kill Streak 6 | . 3 5 2 6 4 Combat Bots Only 5 | . 3 5 2 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4327 | . 39 306 400 2225 1357 Core 824 | . 24 63 35 302 400 Absorbed by Shields 89 | . . . . . 89 Redirected to Shielding 86 | . 2 22 62 . . Regen/Repaired (Parts) 190 | . . 22 23 145 . Core Remaining (%) 91 | 100 90 84 93 . . Volleys Fired 146 | . 4 21 26 68 27 Largest 2 | . 2 2 2 2 2 Hottest 110 | . 100 73 110 110 103 Shots Fired 241 | . 8 42 43 106 42 Gun 208 | . 8 42 43 99 16 Cannon 26 | . . . . . 26 Launcher . | . . . . . . Special 7 | . . . . 7 . Kinetic 102 | . . 21 6 37 38 Thermal 35 | . 8 21 6 . . Explosive . | . . . . . . Electromagnetic 97 | . . . 31 62 4 Robot Hit Streak 10 | . 3 7 7 10 9 Robot Miss Streak 6 | . 2 3 5 6 3 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 159 | . 4 23 26 78 28 Core Hits 74 | . 3 13 8 32 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . 2 . 4 5 Burn 2 | . . 2 . . . Blast 5 | . . . . . 5 Corrupt 4 | . . . . 4 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2966 | . 50 289 449 1445 733 Guns 2306 | . 50 289 449 1329 189 Cannons 466 | . . . . . 466 Explosions 93 | . . . . 93 . Melee . | . . . . . . Ramming 101 | . . . . 23 78 Kinetic 1264 | . . 102 39 534 589 Thermal 356 | . 50 187 26 93 . Explosive . | . . . . . . Electromagnetic 1245 | . . . 384 795 66 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 14 8 10 Average Corruption 6 | . . . 13 6 3 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 30 | . . . 4 17 9 Message Errors 11 | . . . . 9 2 Matter Fused 5 | . . . 1 1 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . 1 1 1 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 3 | . . . 1 2 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . 1 1 . Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 29 | . . . . 13 16 Projectiles 16 | . . . . . 16 Explosions 13 | . . . . 13 . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 34 | . . . . . 34 Shots . | . . . . . . Rammed 35 | . . . . 9 26 Targets Rammed 38 | . . . . 12 26 Kicked . | . . . . . . Crushed 3 | . . . . 3 . Highest Temperature 233 | . 180 33 114 166 233 Average Temperature 42 | . 89 13 38 38 57 Received Heat Transfer 1390 | . . 66 36 783 505 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Fried 8 | . . . 4 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1025 | . 148 703 74 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 509 | . 96 323 339 491 509 Initial 249 | . . 40 135 154 249 Average 274 | . 39 179 235 329 376 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 22 | 100 100 38 39 4 . Level 1 62 | . . 61 60 76 61 Level 2 14 | . . . . 19 38 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . . 4 7 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 5 | . . . 3 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 5 15 13 32 24 Peak Tracking Total 9 | . 5 9 7 7 9 Tactical Retreats 16 | . . 1 2 7 6 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 13 | . 2 4 4 3 . Terminals 7 | . 2 2 2 1 . Fabricators . | . . . . . . Repair Stations 4 | . . 1 2 1 . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 8 8 12 4 . Successful 27 | . 7 8 8 4 . Failed 5 | . 1 . 4 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 8 4 6 1 . Fabricators . | . . . . . . Repair Stations 11 | . . 3 6 2 . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 16 | . 7 4 4 1 . Record 10 | . 7 . 3 . . Prototype ID Bank 2 | . . 1 1 . . Open DSF 1 | . . . . 1 . Dispatch Records 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 3 4 2 . Scan Component 4 | . . 1 2 1 . Repair 3 | . . 1 1 1 . Refit 2 | . . 1 1 . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 2 3 2 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 1 1 . Time 120 | . . 32 44 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 3 | . . . . 3 . Non-combat 1 | . . . . 1 . Combat 2 | . . . . 2 . Robot Hacks Applied 3 | . . . . 3 . parse_system 3 | . . . . 3 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1884 | 36 141 215 330 872 290 Spaces Moved 1880 | 34 309 374 494 518 151 Core 81 | 3 . . . 74 4 Treads 278 | . . . . 278 . Legs 47 | . . . . 47 . Wheels 246 | 31 19 . . 49 147 Hover . | . . . . . . Flight 1228 | . 290 374 494 70 . Fastest Speed 27 | 50 32 29 27 28 50 Average Speed 61 | 77 34 29 35 115 98 Slowest Speed 160 | 80 80 112 114 160 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . 1 1 . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 52 31 44 15 37 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 4 . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2358 | 43 332 438 613 681 251 Wait 167 | . . 31 54 46 36 Move 1872 | 33 306 371 493 518 151 Hop 2 | . 1 1 . . . Pick Up 32 | 5 10 2 9 6 . Fast Attach 31 | . 1 2 5 17 6 Attach 21 | 5 3 3 6 4 . Detach 2 | . . . 2 . . Swap 14 | . 3 4 6 1 . Drop 31 | . 4 3 12 9 3 Fire 146 | . 4 21 26 68 27 Melee . | . . . . . . Ram 26 | . . . . . 26 Kick . | . . . . . . Crush 12 | . . . . 12 . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 37 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 10) 161 | -10/Materials | Discovered new exit (range 15) 178 | -10/Materials | Entered another Materials area 178 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 210 | -9/Materials | Discovered new exit (range 8) 298 | -9/Materials | Discovered new exit (range 15) 342 | -9/Materials | Repaired VTOL Module 364 | -9/Materials | Build established: Sprinter 393 | -9/Materials | Entered another Materials area 393 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 419 | -8/Materials | Discovered new exit (range 15) 599 | -8/Materials | System corruption reached 10% 606 | -8/Materials | Lost 3 parts (1p1n1u) 710 | -8/Materials | Repaired Xenon Bombardment Thruster 715 | -8/Materials | Discovered new exit (range 4) 723 | -8/Materials | Entered Factory 723 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1001 | -7/Factory | Garrison activated, responded to threat 1064 | -7/Factory | Build established: Mutant 1294 | -7/Factory | Repaired Med. Treads 1367 | -7/Factory | Lost 3 parts (2n1w) 1432 | -7/Factory | Build established: Scavenger-Mutant 1486 | -7/Factory | Lost 6 parts (3p2n1w) 1595 | -7/Factory | Identified exit to Garrison 1595 | -7/Factory | Entered Garrison 1602 | -7/Garrison | Installed Relay Interface Framework 1624 | -7/Garrison | Triggered checkpoint 1760 | -7/Garrison | Build established: Mutant 1787 | -7/Garrison | Core integrity fell below 50% 1812 | -7/Garrison | Triggered checkpoint 1852 | -7/Garrison | Triggered checkpoint 1880 | -7/Garrison | Core integrity fell below 20% 1885 | -7/Garrison | System corruption reached 10% 1885 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- G-47 Trooper destroyed. Acquired Lgt. Nuclear Core. Slammed into Y-54 Guardian. Destabilizing: System corrupted (+1). Slammed into Y-54 Guardian. Destabilizing: Core damaged (-35). Slammed into Y-54 Guardian. Destabilizing: System corrupted (+1). Imp. Deuterium Engine destroyed. Slammed into Y-54 Guardian. Lgt. Nuclear Core destroyed. Slammed into Y-54 Guardian. Arm. Huge Wheel destroyed. Slammed into Y-54 Guardian. System corrupted: Matter fused (-9). Acquired 4 matter. Slammed into Y-54 Guardian. Slammed into G-47 Trooper. Broken Adv. Targeting Computer destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????#"""""#????????????????????? | | ?????????????????????### @g####??????????????????? | | ?????????????????????#%Y%g #??????????????????? | | ?????????????????????##+##### #??????????????????? | | ??????????????????????#%#???# #??????????????????? | | ??????????????????????#%#???# #??????????????????? | | ??????????????????????#%#?### #??????????????????? | | ????????????????????###%### #??????????????????? | | ????????????????????# %% + %#??????????????????? | | ?????????????############## [#??????????????????? | | ?????????????? #???### #??????????????????? | | ????????????????? ^#?????# #??????????????????? | | ???????????????????# ####### #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# ####+####??????????????????? | | ???????????????????# #??# ??????????????????????? | | ???????????????????# #??#???????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #???????????????????? #????? | | ???????????????????# #?????????????####?? #????? | | ???????????????????# #???????????? #? #????? | | ???????????????????# #??????###### ## #????? | | ???????????????????# ######## #????? | | ???????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 35 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 72 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticReflectiveNukerbomber Manual? 0 Play Time 00:44:51 Cumulative 22.8 hours Start 2022.06.06 @ 15:26:23 End 2022.06.06 @ 16:17:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2108110a-7c2f-4ef1-8f37-dca630370713