Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 20:38:54 Player: WazdakkaGutsmek Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (77) 385 Value Destroyed (2420) 2420 Prototype IDs (10) 200 Alien Tech Used (2) 400 Bonus (2284) 2284 TOTAL SCORE: 12789 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 407 Registered with UFD 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -695 Cogmind --------- Core Integrity 0/1300 Matter 181/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Improved Utility Shielding Improved Shield Generator Transdimensional Reconstructor Subatomic Replicator Scythe Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Array Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Utility Shielding Layered Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Vortex Shotgun > --- INVENTORY -------- Light Antimatter Reactor Improved Utility Shielding Improved Shield Generator Transdimensional Reconstructor Subatomic Replicator Vortex Catalyst Activator Scythe [Rating: 99] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Advanced Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Vortex Shotgun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Slots Evolved 14 | . . 2 2 2 . . . 4 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 1 . . . 1 . . . . . . . . . . Utility 9 | . . 1 1 1 . . . 3 . . . . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 96 | . 5 14 5 21 3 1 3 9 5 . 2 . 2 . 10 6 2 8 Power 10 | . . 1 1 4 . . . 1 1 . . . . . 2 . . . Engine 3 | . . 1 1 . . . . 1 . . . . . . . . . . Core 6 | . . . . 4 . . . . 1 . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 31 | . 2 4 2 9 . . 2 2 1 . . . . . 3 1 2 3 Treads 7 | . 2 3 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 24 | . . 1 . 9 . . 2 2 1 . . . . . 3 1 2 3 Utility 27 | . 1 4 . 6 3 1 1 4 1 . . . 2 . 1 2 . 1 Device 7 | . . 1 . 2 3 . . . . . . . . . . 1 . . Storage 2 | . 1 . . . . . 1 . . . . . . . . . . . Processor 5 | . . . . 2 . 1 . 1 . . . . . . . 1 . . Hackware 4 | . . . . 1 . . . 1 . . . . 2 . . . . . Protection 9 | . . 3 . 1 . . . 2 1 . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 28 | . 2 5 2 2 . . . 2 2 . 2 . . . 4 3 . 4 Energy Gun 7 | . . . . . . . . . . . 1 . . . 4 . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 2 4 2 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . . . . . . 1 . 1 . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 1 . . . . . . 2 . . . . . 1 2 Parts Lost 31 | . . 5 2 2 . . . . . . . . . . 4 . 1 17 Power 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 13 | . . 2 2 . . . . . . . . . . . 2 . 1 6 Utility 11 | . . 1 . 2 . . . . . . . . . . 1 . . 7 Weapon 5 | . . 2 . . . . . . . . . . . . 1 . . 2 Highest Loss Streak 17 | . . 2 1 1 . . . . . . . . . . 2 . 1 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 78 73 83 99 100 90 81 87 88 87 88 89 89 76 66 76 74 Engine 5 | . 14 11 9 2 . . . 4 . . . . . . . . 4 7 Core 2 | . . . . 4 7 7 7 . 4 5 5 5 5 5 4 . . . Treads 8 | . 16 24 19 . . . . . . . . . . . . . . . Flight 18 | . . . . 36 38 38 38 35 35 35 35 35 31 31 23 18 18 17 Device 6 | . . 3 9 7 14 15 11 5 5 5 5 5 5 5 5 5 9 7 Storage 7 | . 28 12 9 . . . 2 5 5 5 5 5 5 5 5 4 4 4 Processor 6 | . . . . 5 15 15 11 10 11 11 11 11 10 10 10 10 14 13 Hackware 3 | . . . . 3 . . . 4 5 5 5 5 15 15 15 14 14 10 Protection 6 | . . 5 9 5 7 7 7 6 10 11 11 11 10 10 5 4 4 7 Ballistic Gun 12 | . 28 21 18 15 15 15 9 . . . . . . . . . . . Peak Build Rating 99 | . 9 14 21 45 45 44 46 55 58 58 73 66 72 73 81 93 91 99 Average Rating 39 | . 8 11 19 34 43 43 40 50 56 58 63 66 71 72 71 70 80 81 On Entrance 46 | 6 6 9 14 20 45 44 44 35 52 58 58 66 66 72 73 59 79 84 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 35 | 13 26 28 30 23 26 25 25 33 30 28 34 34 34 34 34 28 28 35 Greatest Support 63 | 20 40 60 63 26 26 26 27 35 38 38 38 38 38 38 41 35 37 45 Greatest Overweight (x) 3 | . 1 1 1 . . . . . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | . 9 10 10 5 5 5 7 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 7 10 10 10 4 3 9 8 8 8 10 9 8 9 10 10 10 10 Average Carried 7 | . 6 9 9 4 3 3 5 6 7 8 8 8 7 8 8 9 9 8 Final Capacity 10 | 8 10 10 10 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 7 10 10 4 3 3 9 8 8 8 8 9 7 9 10 9 10 6 Class Distribution -------------------- 41% | Mutant 14% | Commander-Scout 10% | Derelict-Sprinter 8% | Hacker-Scout 7% | Hacker-Sprinter 6% | Commander-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Commander-Scout | -7/Storage Commander-Scout | -7/Recycling Commander-Scout | -7/Scraptown Commander-Sprinter | -5/Factory Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Warlord Derelict-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Matter Collected 2153 | 200 110 662 374 176 79 263 30 74 110 9 20 . . . . 30 . 16 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2563 | . 185 1126 615 210 54 . . 43 295 . . . . . . 30 . 5 Parts 164 | . 15 75 32 18 4 . . 1 12 . . . . . . 3 . 4 Haulers Intercepted 3 | . . 1 1 . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Combat Hostiles Destroyed 55 | . 6 28 12 4 . . . . 3 . . . . . . . . 2 Guns 46 | . 6 24 12 4 . . . . . . . . . . . . . . AOE 8 | . . 4 . . . . . . 2 . . . . . . . . 2 Classes Destroyed 11 | . 2 6 1 1 . . . . . . . . . . . . . 1 Builder 4 | . . 2 . 2 . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . Hauler 3 | . . 1 1 . 1 . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . Operator 4 | . . 2 . . . . . 2 . . . . . . . . . . Watcher 5 | . . 1 1 2 . . . . . . . . . . . 1 . . Swarmer 15 | . 3 6 2 4 . . . . . . . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . 2 Grunt 28 | . 3 15 5 . . . . . 5 . . . . . . . . . Sentry 11 | . . 7 4 . . . . . . . . . . . . . . . Hunter 3 | . . . 1 . . . . . 2 . . . . . . . . . Best Kill Streak 11 | . 3 11 6 4 1 . . 1 2 . . . . . . 1 . 2 Combat Bots Only 8 | . 3 8 6 2 . . . . 2 . . . . . . . . 2 Max Kills in Single Turn 6 | . 1 6 1 2 1 . . 1 4 . . . . . . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . 1 . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Hostile Shots Fired 477 | . 20 131 38 43 2 27 . . 12 . 2 6 4 . 36 2 15 139 Missed 186 | . 4 40 14 17 1 19 . . 8 . 1 3 1 . 22 2 10 44 Damage Taken 5335 | . 191 1210 247 323 11 42 . . 94 . 19 57 65 . 432 138 119 2387 Core 1604 | . 10 106 49 22 . 9 . . 18 . . . 18 . 66 . . 1306 Absorbed by Shields 278 | . . 40 91 124 4 19 . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . . . . . . . . 16 . 30 57 Regen/Repaired (Parts) 46 | . . . . . . . . . . . . . . . . . . 46 Core Remaining (%) 92 | 100 96 73 91 . . . 95 . . . . 98 . . 92 . . . Volleys Fired 212 | . 12 92 38 27 6 . . . 4 . . 2 7 . 8 2 . 14 Largest 2 | . 2 2 2 2 2 . . . 1 . . 1 1 . 1 1 . 1 Hottest 60 | . 46 56 56 56 51 . . . 33 . . 60 60 . 60 20 . 60 Shots Fired 376 | . 24 173 76 54 13 . . . 4 . . 2 7 . 8 2 . 13 Gun 365 | . 24 169 76 54 13 . . . . . . 2 7 . 8 . . 12 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 11 | . . 4 . . . . . . 4 . . . . . . 2 . 1 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 336 | . 24 169 76 54 13 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 8 | . . 4 . . . . . . 4 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Entropic 32 | . . . . . . . . . . . . 2 7 . 8 2 . 13 Robot Hit Streak 15 | . 6 11 10 15 1 . . . 1 . . . 2 . 4 . . 2 Robot Miss Streak 10 | . 2 6 5 4 10 . . . 1 . . . 4 . 2 . . 3 Penetration Max 1 | . . . 1 1 . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 208 | . 14 103 47 24 1 . . 2 2 . . . 6 . 2 4 . 3 Core Hits 129 | . 8 67 22 12 1 . . . 11 . . . 2 . 1 1 . 4 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . . . . . . . Critical Strikes 3 | . . . 2 1 . . . . . . . . . . . . . . Destroy 3 | . . . 2 1 . . . . . . . . . . . . . . Melee Attacks 31 | . . . . . . . . 6 1 . . . . . . 11 2 11 Impact 7 | . . . . . . . . 6 1 . . . . . . . . . Slashing 24 | . . . . . . . . . . . . . . . . 11 2 11 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 5692 | . 213 2067 989 539 22 . . 168 597 . . . 191 . 137 148 . 621 Guns 3697 | . 213 1502 989 539 22 . . . . . . . 191 . 137 . . 104 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1526 | . . 556 . . . . . . 453 . . . . . . . . 517 Melee 460 | . . . . . . . . 168 144 . . . . . . 148 . . Ramming 9 | . . 9 . . . . . . . . . . . . . . . . Kinetic 3265 | . 213 1502 989 539 22 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 815 | . . 362 . . . . . . 453 . . . . . . . . . Electromagnetic 194 | . . 194 . . . . . . . . . . . . . . . . Impact 312 | . . . . . . . . 168 144 . . . . . . . . . Slashing 148 | . . . . . . . . . . . . . . . . 148 . . Piercing . | . . . . . . . . . . . . . . . . . . . Entropic 949 | . . . . . . . . . . . . . 191 . 137 . . 621 Highest Corruption 5 | . . 1 . 5 4 . . 2 2 2 2 . . . 2 . 3 3 Average Corruption 2 | . . 1 . 4 2 . . 2 2 2 2 . . . 2 . 2 3 Corruption Purged 5 | . . . . 1 4 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 22 | . . 3 . 5 1 . . . 4 . . . . . 2 . 1 6 Message Errors 3 | . . 1 . 1 . . . . 1 . . . . . . . . . Matter Fused 3 | . . 1 . 1 . . . . 1 . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . 1 . . . . . 1 . . . Energy Discharges 4 | . . 1 . . . . . . 1 . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . 1 1 . . . . . . . . . . . . . Alerts 2 | . . . . 1 . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . 1 . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 264 | . . 22 . . . . . 113 34 . . . . . . 33 . 62 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 84 | . . 22 . . . . . . . . . . . . . . . 62 Melee 180 | . . . . . . . . 113 34 . . . . . . 33 . . Knockbacks 2 | . . . . . . . . 1 1 . . . . . . . . . Impact 2 | . . . . . . . . 1 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 461 | . . 134 . . . . . . 24 . . . . . . 139 . 164 Shots 7 | . . 4 . . . . . . 1 . . . . . . 1 . 1 Rammed 2 | . . 2 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 286 | . 4 52 2 40 26 8 4 32 232 133 73 79 82 4 88 . 286 72 Average Temperature 24 | . 2 14 2 8 9 1 1 9 87 56 27 33 45 2 18 . 160 26 Received Heat Transfer 898 | . 84 420 84 24 . 12 . . . . 9 21 18 . 88 . . 138 Effects 2 | . . . . . . . . . 2 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 3 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Peak Influence 795 | . 182 795 674 664 376 274 . 73 . . . . 111 83 449 295 245 584 Initial 301 | . . 76 287 173 301 146 . . . . . . 37 38 58 88 165 137 Average 338 | . 83 504 423 369 331 238 . 47 . . . . 57 57 233 153 193 321 Maximum Alert Level 3 | . . 3 2 2 1 1 . . . . . . . . 2 1 1 2 Low Security (%) 33 | . 100 20 . 13 . 19 . 100 . . . . 100 100 56 93 70 21 Level 1 30 | . . 8 40 49 100 80 . . . . . . . . 25 6 29 52 Level 2 29 | . . 49 59 37 . . . . . . . . . . 18 . . 26 Level 3 6 | . . 21 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 5 3 3 2 . . . . . . . . . 5 . . 7 Investigation 9 | . . 1 2 2 . . . . . . . . . . 4 . . . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 12 | . 1 3 1 1 2 . . . . . . . . . 1 . . 3 Assault 2 | . . 1 . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . 3 Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . 1 . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Distress Signals 9 | . . 2 2 1 1 . . . . . . . 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 176 | . 6 41 15 19 3 2 . 3 7 . 10 4 2 3 22 5 6 28 Peak Tracking Total 12 | . 3 10 4 7 2 2 . 1 5 . 8 4 2 4 12 3 5 10 Tactical Retreats 27 | . . 3 2 7 . . . . 1 . . 1 . . 4 1 1 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Traps Triggered 6 | . . . . 2 . . . 1 . . . . 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 3 . 3 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Machines Disabled 15 | . . 2 2 1 . . . 1 . . . . . . 2 3 1 3 Max in Single Turn 2 | . . 2 1 1 . . . 1 . . . . . . . 2 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Machines Accessed 54 | . . 4 2 7 3 9 3 3 1 1 1 . . . 10 1 4 5 Terminals 30 | . . 3 2 2 3 6 . 3 . . . . . . 3 1 3 4 Fabricators 6 | . . . . 4 . . . . . . . . . . 2 . . . Repair Stations 5 | . . . . . . . . . . . . . . . 3 . 1 1 Recycling Units 4 | . . . . . . 3 . . . . . . . . 1 . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . 1 . . . Total Hacks 126 | . . 10 5 15 4 16 25 5 1 1 1 . . . 25 2 8 8 Successful 69 | . . 5 3 2 1 11 25 . 1 1 1 . . . 9 1 4 5 Failed 57 | . . 5 2 13 3 5 . 5 . . . . . . 16 1 4 3 Catastrophic 13 | . . . 1 5 1 1 . 1 . . . . . . 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 57 | . . 7 4 9 5 12 . 5 . . . . . . 11 1 3 . Terminals 61 | . . 7 5 4 4 12 . 5 . . . . . . 12 2 5 5 Fabricators 12 | . . . . 9 . . . . . . . . . . 3 . . . Repair Stations 14 | . . . . . . . . . . . . . . . 8 . 3 3 Recycling Units 5 | . . . . . . 4 . . . . . . . . 1 . . . Scanalyzers 3 | . . 3 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . . . . . . 1 . . . Terminal Hacks 41 | . . . 3 1 1 1 25 . 1 1 1 . . . 2 1 1 3 Record 25 | . . . . . . . 25 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . Open Door 4 | . . . . . . . . . 1 1 1 . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . . . . . 2 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . 2 . 2 2 Scan Component 4 | . . . . . . . . . . . . . . . 2 . 1 1 Repair 1 | . . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 18 | . . 3 . 1 . 9 . . . . . . . . 4 . 1 . Terminals 12 | . . 3 . . . 6 . . . . . . . . 2 . 1 . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . Botnet 6 | . . 1 . . . 3 . . . . . . . . 1 . 1 . Skim 5 | . . 2 . . . 3 . . . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . . . 1 . . . Fabnet 2 | . . . . 1 . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Units 3 | . . . . . . 3 . . . . . . . . . . . . Tunnel 3 | . . . . . . 3 . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . 3 2 6 2 4 . 3 . . . . . . 8 1 4 3 Full Trace Events 8 | . . 1 2 2 . . . . . . . . . . 3 . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . . . . . . 1 . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 Time 20 | . . . . . . . . . . . . . . . . . . 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 1 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . 1 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % 3 | . . . . . . . . 1 1 1 1 . . . . 3 3 3 Autooverrided 2 | . . . . . . . . . . . . . . . . 1 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Total Allies 17 | . . . . . 10 . . . . . . . . . 5 1 1 . Largest Group 10 | . . . . . 10 9 9 9 9 . . . . . 5 1 1 . Highest-Rated Group 241 | . . . . . 173 157 157 157 157 . . . . . 241 47 64 . Highest-Rated Ally 64 | . . . . . 29 29 29 29 29 . . . . . 50 47 64 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 140 | . . . . . 8 15 . 4 32 . . . . . 76 3 2 . Total Damage 2091 | . . . . . 93 241 . 50 333 . . . . . 1234 55 85 . Kills 12 | . . . . . 1 1 . 1 2 . . . . . 7 . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Turns Passed 4789 | . 220 1202 495 367 78 446 337 173 140 90 138 148 50 25 247 152 148 333 Spaces Moved 7196 | 1 99 519 230 826 115 703 974 367 383 264 304 386 109 72 449 351 416 628 Core 5 | . . . . . . . . . . . . . . . . . . 5 Treads 810 | . 61 519 230 . . . . . . . . . . . . . . . Legs 39 | 1 38 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 6342 | . . . . 826 115 703 974 367 383 264 304 386 109 72 449 351 416 623 Fastest Speed 25 | 120 120 160 160 26 28 28 28 25 25 28 28 28 28 28 28 31 31 28 Average Speed 44 | 120 168 162 160 26 28 28 28 25 28 28 28 28 28 28 30 31 31 32 Slowest Speed 240 | 120 240 240 240 28 28 28 28 25 29 28 28 28 28 28 34 34 34 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 50 | . . . . 13 1 5 2 . . 1 . . 3 . 5 1 3 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 26 56 33 27 27 91 73 11 55 53 38 59 4 71 14 13 52 38 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . 3 . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . . . . . . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 10 | . . . . . . . 3 . 2 2 . 3 . . . . . . Spaces Dug 24 | . . . . . . . . 1 . . . 3 . . 14 . 1 5 Terrain Destroyed 194 | . . 36 . 1 . . . 1 38 . . 3 6 . 14 54 1 40 Melee 7 | . . . . . . . . 1 . . . . . . . . 1 5 Projectile 24 | . . . . 1 . . . . . . . 3 6 . 14 . . . AOE 163 | . . 36 . . . . . . 38 . . . . . . 54 . 35 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Upp Upp War Pro Fac Was Fac Res Qua Sec Total 8300 | . 128 703 284 908 147 946 1038 438 407 278 357 423 118 76 545 370 427 707 Wait 721 | . 8 60 1 35 24 247 53 53 15 16 46 35 3 4 73 . 4 44 Move 7084 | . 98 518 229 801 112 692 970 366 382 261 303 385 103 71 439 348 409 597 Hop 45 | . . . . 11 1 5 1 . . 1 . . 3 . 4 1 3 15 Pick Up 31 | . 2 10 4 1 . . 5 1 . . 1 1 . 1 2 . 3 . Fast Attach 34 | . 1 4 2 7 1 1 1 . . . 2 . . . 4 3 2 6 Attach 32 | . . 4 . 7 1 . . 7 1 . . . 2 . 5 3 . 2 Detach 14 | . . . . 1 . . 1 3 . . 1 . . . 4 2 . 2 Swap 32 | . 4 6 3 7 1 . 2 2 4 . . . . . 1 . . 2 Drop 50 | . 3 7 7 11 1 1 5 . . . 4 . . . 5 . 4 2 Fire 212 | . 12 92 38 27 6 . . . 4 . . 2 7 . 8 2 . 14 Melee 31 | . . . . . . . . 6 1 . . . . . . 11 2 11 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . 12 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 (discovered 1 exit: [Res]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 597 | -9/Materials | Destroyed 8 combat bots 744 | -9/Materials | Discovered new exit (range 16) 947 | -9/Materials | Discovered new exit (range 7) 1235 | -9/Materials | Discovered new exit (range 16) 1421 | -9/Materials | First assault squad dispatched 1423 | -9/Materials | Entered another Materials area 1423 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1902 | -8/Materials | Discovered new exit (range 11) 1918 | -8/Materials | Entered Factory 1918 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -7/Factory | Discovered new exit (range 10) 2087 | -7/Factory | Identified exit to Storage 2087 | -7/Factory | Identified exit to Lower Caves 2103 | -7/Factory | Hacking Suite fried by hacking feedback 2124 | -7/Factory | Discovered new exit (range 12) 2285 | -7/Factory | Entered Storage 2332 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2332 | -7/Storage | Identified exit to Factory 2343 | -7/Storage | Discovered new exit (range 9) 2344 | -7/Storage | Used back door to open Recycling access 2363 | -7/Storage | Entered Recycling 2363 | -7/Recycling | Accompanied by 9 allies 2485 | -7/Recycling | Discovered new exit (range 9) 2535 | -7/Recycling | Scanned before Scraplab entrance 2539 | -7/Recycling | Entered Scraplab 2542 | -7/Recycling | Discovered new exit (range 3) 2624 | -7/Recycling | Build established: Commander-Scout 2809 | -7/Recycling | Entered Scraptown 2809 | -7/Scraptown | Accompanied by 9 allies 2852 | -7/Scraptown | Discovered new exit (range 11) 2896 | -7/Scraptown | Visited Cave Peace 2912 | -7/Scraptown | Visited UFD Registry 2912 | -7/Scraptown | Registered with UFD as "Zerobot" 2914 | -7/Scraptown | Visited Cyclists 2917 | -7/Scraptown | Entered Cyclist Reading Room 2928 | -7/Scraptown | Visited Chapter 10 2937 | -7/Scraptown | Visited Junk Repository 2948 | -7/Scraptown | Visited Supply Room 2981 | -7/Scraptown | Visited Supply Room 2986 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2988 | -7/Scraptown | Found DCF Scrap (31 items) 3047 | -7/Scraptown | Visited Junk Repository 3057 | -7/Scraptown | Visited LU-1G1's Boring Crew 3070 | -7/Scraptown | Visited Curators Association 3093 | -7/Scraptown | Discovered new exit (range 3) 3146 | -7/Scraptown | Entered Factory 3146 | -5/Factory | Accompanied by 9 allies 3146 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3234 | -5/Factory | Discovered new exit (range 4) 3300 | -5/Factory | Build established: Commander-Sprinter 3319 | -5/Factory | Entered Upper Caves 3319 | -5/Upper Caves | Accompanied by 9 allies 3324 | -5/Upper Caves | Ambushed by research squad 3348 | -5/Upper Caves | Learned Factory terminal intel 3362 | -5/Upper Caves | Lost 6 allies 3456 | -5/Upper Caves | Discovered new exit (range 14) 3459 | -5/Upper Caves | Entered another Upper Caves area 3466 | -5/Upper Caves | Learned location of Armory (-3) 3467 | -5/Upper Caves | Discovered new exit (range 15) 3476 | -5/Upper Caves | Learned 4 Factory zone layouts 3525 | -5/Upper Caves | Discovered new exit (range 8) 3549 | -5/Upper Caves | Entered Warlord 3560 | -5/Warlord | System corruption cleaned by Quarantine Array 3577 | -5/Warlord | Rebuked by Warlord 3594 | -5/Warlord | Visited the Vortex Lab 3597 | -5/Warlord | Found Prototype Launcher 3597 | -5/Warlord | Identified Vortex Catalyst Activator 3601 | -5/Warlord | Found Prototype Energy Gun 3601 | -5/Warlord | Identified Vortex Shotgun 3602 | -5/Warlord | Warlord's base attacked by MAIN.C 3602 | -5/Warlord | Found Vortex Shotgun 3683 | -5/Warlord | Discovered new exit (range 15) 3687 | -5/Warlord | Entered Proximity Caves 3717 | -4/Proximity Caves | Build established: Derelict-Sprinter 3774 | -4/Proximity Caves | Learned Research stockpile data 3821 | -4/Proximity Caves | Discovered new exit (range 15) 3835 | -4/Proximity Caves | Entered Factory 3835 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3837 | -4/Factory | Loaded intel: 26 terminal locations 3885 | -4/Factory | Sucked down chute 3885 | -4/Factory | Entered Waste 3891 | -4/Waste | Spotted C-40 Crusher 3895 | -4/Waste | Spotted C-40 Crusher 3895 | -4/Waste | Spotted C-40 Crusher 3896 | -4/Waste | Spotted C-40 Crusher 3903 | -4/Waste | Discovered new exit (range 12) 3903 | -4/Waste | Spotted C-40 Crusher 3910 | -4/Waste | Entered Factory 4004 | -4/Factory | Scrapoids reinforcements arrived? 4095 | -4/Factory | Lost 5 allies 4131 | -4/Factory | Discovered new exit (range 5) 4157 | -4/Factory | Entered Research 4157 | -3/Research | Evolved 2 slots: Utility x2 4172 | -3/Research | Identified exit to Armory 4172 | -3/Research | Identified exit to Quarantine 4219 | -3/Research | Local machine network offline 4309 | -3/Research | Entered Quarantine 4338 | -3/Quarantine | Discovered new exit (range 14) 4363 | -3/Quarantine | Found Alien Artifact 4416 | -3/Quarantine | Found Alien Artifact 4435 | -3/Quarantine | Spotted Fortress 4456 | -3/Quarantine | Discovered new exit (range 6) 4457 | -3/Quarantine | Identified exit to Section 7 4457 | -3/Quarantine | Entered Section 7 4527 | -3/Section 7 | Repaired Field Propulsion Array 4555 | -3/Section 7 | Discovered new exit (range 16) 4631 | -3/Section 7 | Found Alien Artifact 4631 | -3/Section 7 | Identified Integrated Reactor 4631 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4650 | -3/Section 7 | Spotted S7 Guard 4692 | -3/Section 7 | Found Alien Artifact 4692 | -3/Section 7 | Identified Integrated Mediator 4692 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 4707 | -3/Section 7 | Search patrols dispatched 4758 | -3/Section 7 | Scanned by Researcher 4762 | -3/Section 7 | Spotted Executioner 4763 | -3/Section 7 | Intercept squad dispatched 4764 | -3/Section 7 | Spotted Executioner 4774 | -3/Section 7 | Spotted Tracker 4775 | -3/Section 7 | Spotted Tracker 4778 | -3/Section 7 | Core integrity fell below 50% 4787 | -3/Section 7 | Core integrity fell below 20% 4790 | -3/Section 7 | Destroyed by Tracker with Linked Autogun Last Messages --------------- 04770_ Held in stasis. 04770_ C-55 Analyst is analyzing... 04774_ Q-thruster temporarily disabled. 04774_ Held in stasis. 04774_ C-55 Analyst is analyzing... 04777_ C-35 Carver Imp. Surge Thruster temporarily disabled. 04781_ Held in stasis. 04781_ C-55 Analyst is analyzing... 04781_ Hacking Suite destroyed. 04782_ Executioner springs to life. 04782_ Penetrated by Slug. 04782_ L2 Monitoring Station destroyed. 04782_ C-35 Carver destroyed. 04783_ Q-thruster destroyed. 04785_ Held in stasis. 04785_ C-55 Analyst is analyzing... 04785_ Penetrated by Slug. 04788_ Slug penetrates Thrusters. 04790_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | "" ??????????????????????????????????????????????? | | "" ??????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ???????????????????????????###?????????????????? | | ?????????###################E ###???????????????? | | ?????????#"""""""""" E ""??????????????? | | ??????????#" "??????????????? | | ??????????#" ???????????????? | | #???????###" ????????????????? | | #########T# "?????????????????? | | H "?????????????????? | | % "?????????????????? | | ########### "?????????????????? | | #?????????#" c "?????????????????? | | ???????????" g =s "?????????????????? | | ???????????" "%s "?????????????????? | | #??????????" """ "?????????????????? | | ###????????" "?????????????????? | | #????????" " @ "?????????????????? | | " #????????" "?????????????????? | | " #????????" """""" "?????????????????? | | #????????" "????"""" "?????????????????? | | #????????" "???????? ????????????????? | | #????????" ????????? ??????????????? | | #######????" ?????????? ????????????? | | # """ #????" "??????????? ???????????? | | + " " #????" ????????????? " ???????????? | | # """ #?????? ? ??????????????""""????????????? | | # #?????????? ???????????????????????????????? | | ?? #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ?#?####??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#??????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???##???????????????????????????????????????????? | | ?#??????????????????????????????????????????????? | | ???#??#?????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 225 Utility Shielding 66 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Integrated Mediator Achievements -------------- None Challenges ------------ None Game ------ Seed LinearLightHumpback Manual? 0 Play Time 01:14:54 Cumulative 169.7 hours Start 2024.11.30 @ 17:58:44 End 2024.11.30 @ 20:38:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 134 Adventurer 16 Explorer 3 Win Type - Total 14 Types 8/0/5/1/0/0/0/0/0 Lore% 46 Gallery% 72 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e3cab8f-95fd-4786-b642-d7d21988c44e